- sync wined3d, d3d8, d3d9, ddraw with Wine 1.1.19
[reactos.git] / reactos / dll / directx / wine / d3d9 / d3d9_private.h
1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45 DWORD FVF,
46 D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
48 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
49 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
50
51 /* ===========================================================================
52 Macros
53 =========================================================================== */
54 /* Not nice, but it lets wined3d support different versions of directx */
55 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
56 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
57 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
58 _pD3D9Caps->Caps = _pWineCaps->Caps; \
59 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
60 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
61 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
62 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
63 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
64 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
65 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
66 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
67 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
68 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
69 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
70 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
71 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
72 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
73 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
74 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
75 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
76 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
77 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
78 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
79 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
80 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
81 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
82 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
83 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
84 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
85 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
86 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
87 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
88 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
89 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
90 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
91 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
92 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
93 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
94 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
95 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
96 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
97 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
98 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
99 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
100 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
101 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
102 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
103 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
104 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
105 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
106 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
107 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
108 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
109 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
110 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
111 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
112 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
113 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
114 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
115 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
116 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
117 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
118 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
119 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
120 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
121 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
122 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
123 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
124 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
125 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
126 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
127 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
128 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
129 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
130 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
131 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
132
133 /* ===========================================================================
134 D3D9 interfaces
135 =========================================================================== */
136
137 /* ---------- */
138 /* IDirect3D9 */
139 /* ---------- */
140
141 /*****************************************************************************
142 * Predeclare the interface implementation structures
143 */
144 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
145
146 /*****************************************************************************
147 * IDirect3D implementation structure
148 */
149 typedef struct IDirect3D9Impl
150 {
151 /* IUnknown fields */
152 const IDirect3D9ExVtbl *lpVtbl;
153 LONG ref;
154
155 /* The WineD3D device */
156 IWineD3D *WineD3D;
157
158 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
159 BOOL extended;
160 } IDirect3D9Impl;
161
162 void filter_caps(D3DCAPS9* pCaps);
163
164 /* ---------------- */
165 /* IDirect3DDevice9 */
166 /* ---------------- */
167
168 /*****************************************************************************
169 * Predeclare the interface implementation structures
170 */
171 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
172 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
173
174 /*****************************************************************************
175 * IDirect3DDevice9 implementation structure
176 */
177 typedef struct IDirect3DDevice9Impl
178 {
179 /* IUnknown fields */
180 const IDirect3DDevice9ExVtbl *lpVtbl;
181 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
182 LONG ref;
183
184 /* IDirect3DDevice9 fields */
185 IWineD3DDevice *WineD3DDevice;
186
187 /* Avoids recursion with nested ReleaseRef to 0 */
188 BOOL inDestruction;
189
190 IDirect3DVertexDeclaration9 **convertedDecls;
191 unsigned int numConvertedDecls, declArraySize;
192
193 BOOL notreset;
194 } IDirect3DDevice9Impl;
195
196
197 /* IDirect3DDevice9: */
198 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
200 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
224 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
225 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
226 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
227 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
228 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
229 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
230 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
231
232
233 /* ---------------- */
234 /* IDirect3DVolume9 */
235 /* ---------------- */
236
237 /*****************************************************************************
238 * IDirect3DVolume9 implementation structure
239 */
240 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
241 typedef struct IDirect3DVolume9Impl
242 {
243 /* IUnknown fields */
244 const IDirect3DVolume9Vtbl *lpVtbl;
245 LONG ref;
246
247 /* IDirect3DVolume9 fields */
248 IWineD3DVolume *wineD3DVolume;
249
250 /* The volume container */
251 IUnknown *container;
252
253 /* If set forward refcounting to this object */
254 IUnknown *forwardReference;
255 } IDirect3DVolume9Impl;
256
257 /* ------------------- */
258 /* IDirect3DSwapChain9 */
259 /* ------------------- */
260
261 /*****************************************************************************
262 * IDirect3DSwapChain9 implementation structure
263 */
264 typedef struct IDirect3DSwapChain9Impl
265 {
266 /* IUnknown fields */
267 const IDirect3DSwapChain9Vtbl *lpVtbl;
268 LONG ref;
269
270 /* IDirect3DSwapChain9 fields */
271 IWineD3DSwapChain *wineD3DSwapChain;
272
273 /* Parent reference */
274 LPDIRECT3DDEVICE9EX parentDevice;
275
276 /* Flags an implicit swap chain */
277 BOOL isImplicit;
278 } IDirect3DSwapChain9Impl;
279
280 /* ----------------- */
281 /* IDirect3DSurface9 */
282 /* ----------------- */
283
284 /*****************************************************************************
285 * Predeclare the interface implementation structures
286 */
287 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
288
289 /*****************************************************************************
290 * IDirect3DSurface9 implementation structure
291 */
292 typedef struct IDirect3DSurface9Impl
293 {
294 /* IUnknown fields */
295 const IDirect3DSurface9Vtbl *lpVtbl;
296 LONG ref;
297
298 /* IDirect3DResource9 fields */
299 IWineD3DSurface *wineD3DSurface;
300
301 /* Parent reference */
302 LPDIRECT3DDEVICE9EX parentDevice;
303
304 /* The surface container */
305 IUnknown *container;
306
307 /* If set forward refcounting to this object */
308 IUnknown *forwardReference;
309
310 /* Flags an implicit surface */
311 BOOL isImplicit;
312 } IDirect3DSurface9Impl;
313
314 /* ---------------------- */
315 /* IDirect3DVertexBuffer9 */
316 /* ---------------------- */
317
318 /*****************************************************************************
319 * IDirect3DVertexBuffer9 implementation structure
320 */
321 typedef struct IDirect3DVertexBuffer9Impl
322 {
323 /* IUnknown fields */
324 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
325 LONG ref;
326
327 /* IDirect3DResource9 fields */
328 IWineD3DBuffer *wineD3DVertexBuffer;
329
330 /* Parent reference */
331 LPDIRECT3DDEVICE9EX parentDevice;
332
333 DWORD fvf;
334 } IDirect3DVertexBuffer9Impl;
335
336 /* --------------------- */
337 /* IDirect3DIndexBuffer9 */
338 /* --------------------- */
339
340 /*****************************************************************************
341 * IDirect3DIndexBuffer9 implementation structure
342 */
343 typedef struct IDirect3DIndexBuffer9Impl
344 {
345 /* IUnknown fields */
346 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
347 LONG ref;
348
349 /* IDirect3DResource9 fields */
350 IWineD3DBuffer *wineD3DIndexBuffer;
351
352 /* Parent reference */
353 LPDIRECT3DDEVICE9EX parentDevice;
354 WINED3DFORMAT format;
355 } IDirect3DIndexBuffer9Impl;
356
357 /* --------------------- */
358 /* IDirect3DBaseTexture9 */
359 /* --------------------- */
360
361 /*****************************************************************************
362 * IDirect3DBaseTexture9 implementation structure
363 */
364 typedef struct IDirect3DBaseTexture9Impl
365 {
366 /* IUnknown fields */
367 const IDirect3DBaseTexture9Vtbl *lpVtbl;
368 LONG ref;
369
370 /* IDirect3DResource9 fields */
371 IWineD3DBaseTexture *wineD3DBaseTexture;
372
373 } IDirect3DBaseTexture9Impl;
374
375 /* --------------------- */
376 /* IDirect3DCubeTexture9 */
377 /* --------------------- */
378
379 /*****************************************************************************
380 * IDirect3DCubeTexture9 implementation structure
381 */
382 typedef struct IDirect3DCubeTexture9Impl
383 {
384 /* IUnknown fields */
385 const IDirect3DCubeTexture9Vtbl *lpVtbl;
386 LONG ref;
387
388 /* IDirect3DResource9 fields */
389 IWineD3DCubeTexture *wineD3DCubeTexture;
390
391 /* Parent reference */
392 LPDIRECT3DDEVICE9EX parentDevice;
393 } IDirect3DCubeTexture9Impl;
394
395
396 /* ----------------- */
397 /* IDirect3DTexture9 */
398 /* ----------------- */
399
400 /*****************************************************************************
401 * IDirect3DTexture9 implementation structure
402 */
403 typedef struct IDirect3DTexture9Impl
404 {
405 /* IUnknown fields */
406 const IDirect3DTexture9Vtbl *lpVtbl;
407 LONG ref;
408
409 /* IDirect3DResource9 fields */
410 IWineD3DTexture *wineD3DTexture;
411
412 /* Parent reference */
413 LPDIRECT3DDEVICE9EX parentDevice;
414 } IDirect3DTexture9Impl;
415
416 /* ----------------------- */
417 /* IDirect3DVolumeTexture9 */
418 /* ----------------------- */
419
420 /*****************************************************************************
421 * IDirect3DVolumeTexture9 implementation structure
422 */
423 typedef struct IDirect3DVolumeTexture9Impl
424 {
425 /* IUnknown fields */
426 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
427 LONG ref;
428
429 /* IDirect3DResource9 fields */
430 IWineD3DVolumeTexture *wineD3DVolumeTexture;
431
432 /* Parent reference */
433 LPDIRECT3DDEVICE9EX parentDevice;
434 } IDirect3DVolumeTexture9Impl;
435
436 /* ----------------------- */
437 /* IDirect3DStateBlock9 */
438 /* ----------------------- */
439
440 /*****************************************************************************
441 * IDirect3DStateBlock9 implementation structure
442 */
443 typedef struct IDirect3DStateBlock9Impl {
444 /* IUnknown fields */
445 const IDirect3DStateBlock9Vtbl *lpVtbl;
446 LONG ref;
447
448 /* IDirect3DStateBlock9 fields */
449 IWineD3DStateBlock *wineD3DStateBlock;
450
451 /* Parent reference */
452 LPDIRECT3DDEVICE9EX parentDevice;
453 } IDirect3DStateBlock9Impl;
454
455
456 /* --------------------------- */
457 /* IDirect3DVertexDeclaration9 */
458 /* --------------------------- */
459
460 /*****************************************************************************
461 * IDirect3DVertexDeclaration implementation structure
462 */
463 typedef struct IDirect3DVertexDeclaration9Impl {
464 /* IUnknown fields */
465 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
466 LONG ref;
467
468 D3DVERTEXELEMENT9 *elements;
469 UINT element_count;
470
471 /* IDirect3DVertexDeclaration9 fields */
472 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
473 DWORD convFVF;
474
475 /* Parent reference */
476 LPDIRECT3DDEVICE9EX parentDevice;
477 } IDirect3DVertexDeclaration9Impl;
478
479 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
480
481 /* ---------------------- */
482 /* IDirect3DVertexShader9 */
483 /* ---------------------- */
484
485 /*****************************************************************************
486 * IDirect3DVertexShader implementation structure
487 */
488 typedef struct IDirect3DVertexShader9Impl {
489 /* IUnknown fields */
490 const IDirect3DVertexShader9Vtbl *lpVtbl;
491 LONG ref;
492
493 /* IDirect3DVertexShader9 fields */
494 IWineD3DVertexShader *wineD3DVertexShader;
495
496 /* Parent reference */
497 LPDIRECT3DDEVICE9EX parentDevice;
498 } IDirect3DVertexShader9Impl;
499
500 /* --------------------- */
501 /* IDirect3DPixelShader9 */
502 /* --------------------- */
503
504 /*****************************************************************************
505 * IDirect3DPixelShader implementation structure
506 */
507 typedef struct IDirect3DPixelShader9Impl {
508 /* IUnknown fields */
509 const IDirect3DPixelShader9Vtbl *lpVtbl;
510 LONG ref;
511
512 /* IDirect3DPixelShader9 fields */
513 IWineD3DPixelShader *wineD3DPixelShader;
514
515 /* Parent reference */
516 LPDIRECT3DDEVICE9EX parentDevice;
517 } IDirect3DPixelShader9Impl;
518
519 /* --------------- */
520 /* IDirect3DQuery9 */
521 /* --------------- */
522
523 /*****************************************************************************
524 * IDirect3DPixelShader implementation structure
525 */
526 typedef struct IDirect3DQuery9Impl {
527 /* IUnknown fields */
528 const IDirect3DQuery9Vtbl *lpVtbl;
529 LONG ref;
530
531 /* IDirect3DQuery9 fields */
532 IWineD3DQuery *wineD3DQuery;
533
534 /* Parent reference */
535 LPDIRECT3DDEVICE9EX parentDevice;
536 } IDirect3DQuery9Impl;
537
538
539 /* Callbacks */
540 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
541 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
542 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
543 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
544 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
545
546 #endif /* __WINE_D3D9_PRIVATE_H */