[D3D9]
[reactos.git] / reactos / dll / directx / wine / d3d9 / d3d9_private.h
1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <config.h>
27
28 #include <assert.h>
29 #include <stdarg.h>
30
31 #define WIN32_NO_STATUS
32 #define _INC_WINDOWS
33 #define COM_NO_WINDOWS_H
34
35 #define NONAMELESSUNION
36 #define NONAMELESSSTRUCT
37 #define COBJMACROS
38
39 #include <windef.h>
40 #include <winbase.h>
41 #include <wingdi.h>
42
43 #include <wine/debug.h>
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
45
46 #include <d3d9.h>
47 #include <wine/wined3d.h>
48
49 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
50 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
51 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
52 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
53 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
54
55 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
56 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
57 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
58 _pD3D9Caps->Caps = _pWineCaps->Caps; \
59 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
60 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
61 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
62 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
63 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
64 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
65 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
66 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
67 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
68 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
69 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
70 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
71 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
72 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
73 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
74 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
75 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
76 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
77 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
78 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
79 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
80 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
81 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
82 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
83 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
84 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
85 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
86 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
87 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
88 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
89 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
90 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
91 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
92 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
93 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
94 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
95 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
96 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
97 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
98 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
99 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
100 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
101 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
102 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
103 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
104 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
105 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
106 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
107 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
108 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
109 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
110 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
111 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
112 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
113 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
114 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
115 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
116 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
117 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
118 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
119 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
120 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
121 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
122 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
123 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
124 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
125 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
126 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
127 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
128 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
129 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
130 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
131
132 struct d3d9
133 {
134 IDirect3D9Ex IDirect3D9Ex_iface;
135 LONG refcount;
136 struct wined3d *wined3d;
137 BOOL extended;
138 };
139
140 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
141 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
142
143 struct fvf_declaration
144 {
145 struct wined3d_vertex_declaration *decl;
146 DWORD fvf;
147 };
148
149 struct d3d9_device
150 {
151 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
152 struct wined3d_device_parent device_parent;
153 LONG refcount;
154 struct wined3d_device *wined3d_device;
155 struct d3d9 *d3d_parent;
156
157 struct fvf_declaration *fvf_decls;
158 UINT fvf_decl_count, fvf_decl_size;
159
160 struct wined3d_buffer *vertex_buffer;
161 UINT vertex_buffer_size;
162 UINT vertex_buffer_pos;
163 struct wined3d_buffer *index_buffer;
164 UINT index_buffer_size;
165 UINT index_buffer_pos;
166
167 BOOL in_destruction;
168 BOOL not_reset;
169 BOOL in_scene;
170 };
171
172 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
173 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
174 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
175
176 struct d3d9_volume
177 {
178 IDirect3DVolume9 IDirect3DVolume9_iface;
179 LONG refcount;
180 struct wined3d_volume *wined3d_volume;
181 IUnknown *container;
182 IUnknown *forwardReference;
183 };
184
185 HRESULT volume_init(struct d3d9_volume *volume, struct d3d9_device *device, UINT width, UINT height,
186 UINT depth, UINT level, DWORD usage, enum wined3d_format_id format,
187 enum wined3d_pool pool) DECLSPEC_HIDDEN;
188
189 struct d3d9_swapchain
190 {
191 IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
192 LONG refcount;
193 struct wined3d_swapchain *wined3d_swapchain;
194 IDirect3DDevice9Ex *parent_device;
195 };
196
197 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
198 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
199
200 struct d3d9_surface
201 {
202 IDirect3DSurface9 IDirect3DSurface9_iface;
203 LONG refcount;
204 struct wined3d_surface *wined3d_surface;
205 IDirect3DDevice9Ex *parent_device;
206 IUnknown *container;
207 IUnknown *forwardReference;
208 BOOL getdc_supported;
209 };
210
211 HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device, UINT width, UINT height,
212 D3DFORMAT format, DWORD flags, DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
213 DWORD multisample_quality) DECLSPEC_HIDDEN;
214 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
215
216 struct d3d9_vertexbuffer
217 {
218 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
219 LONG refcount;
220 struct wined3d_buffer *wined3d_buffer;
221 IDirect3DDevice9Ex *parent_device;
222 DWORD fvf;
223 };
224
225 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
226 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
227 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
228
229 struct d3d9_indexbuffer
230 {
231 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
232 LONG refcount;
233 struct wined3d_buffer *wined3d_buffer;
234 IDirect3DDevice9Ex *parent_device;
235 enum wined3d_format_id format;
236 };
237
238 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
239 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
240 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
241
242 struct d3d9_texture
243 {
244 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
245 LONG refcount;
246 struct wined3d_texture *wined3d_texture;
247 IDirect3DDevice9Ex *parent_device;
248 };
249
250 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
251 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
252 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
253 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
254 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
255 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
256 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
257
258 struct d3d9_stateblock
259 {
260 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
261 LONG refcount;
262 struct wined3d_stateblock *wined3d_stateblock;
263 IDirect3DDevice9Ex *parent_device;
264 };
265
266 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
267 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
268
269 struct d3d9_vertex_declaration
270 {
271 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
272 LONG refcount;
273 D3DVERTEXELEMENT9 *elements;
274 UINT element_count;
275 struct wined3d_vertex_declaration *wined3d_declaration;
276 DWORD fvf;
277 IDirect3DDevice9Ex *parent_device;
278 };
279
280 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
281 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
282 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
283 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
284
285 struct d3d9_vertexshader
286 {
287 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
288 LONG refcount;
289 struct wined3d_shader *wined3d_shader;
290 IDirect3DDevice9Ex *parent_device;
291 };
292
293 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
294 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
295 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
296
297 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
298 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
299
300 struct d3d9_pixelshader
301 {
302 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
303 LONG refcount;
304 struct wined3d_shader *wined3d_shader;
305 IDirect3DDevice9Ex *parent_device;
306 };
307
308 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
309 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
310 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
311
312 struct d3d9_query
313 {
314 IDirect3DQuery9 IDirect3DQuery9_iface;
315 LONG refcount;
316 struct wined3d_query *wined3d_query;
317 IDirect3DDevice9Ex *parent_device;
318 };
319
320 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
321
322 #endif /* __WINE_D3D9_PRIVATE_H */