[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 1.9.4. CORE-10912
[reactos.git] / reactos / dll / directx / wine / d3d9 / d3d9_private.h
1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <config.h>
27
28 #include <assert.h>
29 #include <stdarg.h>
30
31 #define WIN32_NO_STATUS
32 #define _INC_WINDOWS
33 #define COM_NO_WINDOWS_H
34
35 #define NONAMELESSUNION
36 #define NONAMELESSSTRUCT
37 #define COBJMACROS
38 #include <windef.h>
39 #include <winbase.h>
40 #include <wingdi.h>
41
42 #include <wine/debug.h>
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
44
45 #include <d3d9.h>
46 #include <wine/wined3d.h>
47
48 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
49 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
50 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
51 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
52 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
53
54 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
55 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
56 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
57 _pD3D9Caps->Caps = _pWineCaps->Caps; \
58 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
59 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
60 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
61 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
62 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
63 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
64 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
65 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
66 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
67 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
68 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
69 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
70 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
71 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
72 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
73 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
74 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
75 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
76 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
77 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
78 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
79 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
80 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
81 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
82 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
83 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
84 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
85 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
86 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
87 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
88 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
89 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
90 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
91 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
92 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
93 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
94 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
95 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
96 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
97 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
98 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
99 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
100 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
101 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
102 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
103 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
104 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
105 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
106 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
107 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
108 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
109 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
110 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
111 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
112 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
113 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
114 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
115 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
116 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
117 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
118 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
119 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
120 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
121 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
122 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
123 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
124 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
125 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
126 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
128 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
129 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130
131 struct d3d9
132 {
133 IDirect3D9Ex IDirect3D9Ex_iface;
134 LONG refcount;
135 struct wined3d *wined3d;
136 BOOL extended;
137 };
138
139 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
140 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
141
142 struct fvf_declaration
143 {
144 struct wined3d_vertex_declaration *decl;
145 DWORD fvf;
146 };
147
148 enum d3d9_device_state
149 {
150 D3D9_DEVICE_STATE_OK,
151 D3D9_DEVICE_STATE_LOST,
152 D3D9_DEVICE_STATE_NOT_RESET,
153 };
154
155 struct d3d9_device
156 {
157 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
158 struct wined3d_device_parent device_parent;
159 LONG refcount;
160 struct wined3d_device *wined3d_device;
161 struct d3d9 *d3d_parent;
162
163 struct fvf_declaration *fvf_decls;
164 UINT fvf_decl_count, fvf_decl_size;
165
166 struct wined3d_buffer *vertex_buffer;
167 UINT vertex_buffer_size;
168 UINT vertex_buffer_pos;
169 struct wined3d_buffer *index_buffer;
170 UINT index_buffer_size;
171 UINT index_buffer_pos;
172
173 LONG device_state;
174 BOOL in_destruction;
175 BOOL in_scene;
176
177 UINT implicit_swapchain_count;
178 struct d3d9_swapchain **implicit_swapchains;
179 };
180
181 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
182 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
183 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
184
185 struct d3d9_resource
186 {
187 LONG refcount;
188 struct wined3d_private_store private_store;
189 };
190
191 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
192 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
193 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
194 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
195 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
196 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
197 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
198
199 struct d3d9_volume
200 {
201 IDirect3DVolume9 IDirect3DVolume9_iface;
202 struct d3d9_resource resource;
203 struct wined3d_texture *wined3d_texture;
204 unsigned int sub_resource_idx;
205 struct d3d9_texture *texture;
206 };
207
208 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
209 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
210
211 struct d3d9_swapchain
212 {
213 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
214 LONG refcount;
215 struct wined3d_swapchain *wined3d_swapchain;
216 IDirect3DDevice9Ex *parent_device;
217 };
218
219 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
220 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
221
222 struct d3d9_surface
223 {
224 IDirect3DSurface9 IDirect3DSurface9_iface;
225 struct d3d9_resource resource;
226 struct wined3d_texture *wined3d_texture;
227 unsigned int sub_resource_idx;
228 struct list rtv_entry;
229 struct wined3d_rendertarget_view *wined3d_rtv;
230 IDirect3DDevice9Ex *parent_device;
231 IUnknown *container;
232 struct d3d9_texture *texture;
233 BOOL getdc_supported;
234 };
235
236 struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
237 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
238 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
239 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
240
241 struct d3d9_vertexbuffer
242 {
243 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
244 struct d3d9_resource resource;
245 struct wined3d_buffer *wined3d_buffer;
246 IDirect3DDevice9Ex *parent_device;
247 DWORD fvf;
248 };
249
250 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
251 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
252 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
253
254 struct d3d9_indexbuffer
255 {
256 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
257 struct d3d9_resource resource;
258 struct wined3d_buffer *wined3d_buffer;
259 IDirect3DDevice9Ex *parent_device;
260 enum wined3d_format_id format;
261 };
262
263 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
264 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
265 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
266
267 struct d3d9_texture
268 {
269 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
270 struct d3d9_resource resource;
271 struct wined3d_texture *wined3d_texture;
272 IDirect3DDevice9Ex *parent_device;
273 struct list rtv_list;
274 };
275
276 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
277 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
278 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
279 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
280 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
281 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
282 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
283
284 struct d3d9_stateblock
285 {
286 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
287 LONG refcount;
288 struct wined3d_stateblock *wined3d_stateblock;
289 IDirect3DDevice9Ex *parent_device;
290 };
291
292 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
293 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
294
295 struct d3d9_vertex_declaration
296 {
297 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
298 LONG refcount;
299 D3DVERTEXELEMENT9 *elements;
300 UINT element_count;
301 struct wined3d_vertex_declaration *wined3d_declaration;
302 DWORD fvf;
303 IDirect3DDevice9Ex *parent_device;
304 };
305
306 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
307 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
308 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
309 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
310
311 struct d3d9_vertexshader
312 {
313 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
314 LONG refcount;
315 struct wined3d_shader *wined3d_shader;
316 IDirect3DDevice9Ex *parent_device;
317 };
318
319 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
320 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
321 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
322
323 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
324 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
325
326 struct d3d9_pixelshader
327 {
328 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
329 LONG refcount;
330 struct wined3d_shader *wined3d_shader;
331 IDirect3DDevice9Ex *parent_device;
332 };
333
334 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
335 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
336 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
337
338 struct d3d9_query
339 {
340 IDirect3DQuery9 IDirect3DQuery9_iface;
341 LONG refcount;
342 struct wined3d_query *wined3d_query;
343 IDirect3DDevice9Ex *parent_device;
344 };
345
346 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
347
348 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
349 {
350 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
351 }
352
353 #endif /* __WINE_D3D9_PRIVATE_H */