- sync wined3d, d3d8, d3d9 to wine HEAD part 1/2
[reactos.git] / reactos / dll / directx / wine / d3d9 / device.c
1 /*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32 IDirect3D9 *d3d;
33 IDirect3D9Impl *d3dimpl;
34
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IDirect3DDevice9Ex_AddRef(iface);
38 *ppobj = This;
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40 return S_OK;
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
44 */
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
47
48 if(d3dimpl->extended) {
49 *ppobj = iface;
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53 return S_OK;
54 } else {
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
57 *ppobj = NULL;
58 return E_NOINTERFACE;
59 }
60 }
61
62 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63 *ppobj = NULL;
64 return E_NOINTERFACE;
65 }
66
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69 ULONG ref = InterlockedIncrement(&This->ref);
70
71 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
72
73 return ref;
74 }
75
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 ULONG ref;
79
80 if (This->inDestruction) return 0;
81 ref = InterlockedDecrement(&This->ref);
82
83 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
84
85 if (ref == 0) {
86 unsigned i;
87 This->inDestruction = TRUE;
88
89 EnterCriticalSection(&d3d9_cs);
90 for(i = 0; i < This->numConvertedDecls; i++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92 * device
93 */
94 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
95 }
96 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
97
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 LeaveCriticalSection(&d3d9_cs);
101 HeapFree(GetProcessHeap(), 0, This);
102 }
103 return ref;
104 }
105
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p)\n", This);
111
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 if(hr == WINED3D_OK && This->notreset) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr = D3DERR_DEVICENOTRESET;
118 }
119
120 return hr;
121 }
122
123 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 HRESULT hr;
126 TRACE("(%p) Relay\n", This);
127
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130 LeaveCriticalSection(&d3d9_cs);
131 return hr;
132 }
133
134 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 HRESULT hr;
137 TRACE("(%p) : Relay\n", This);
138
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
143 }
144
145 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 HRESULT hr = D3D_OK;
148 IWineD3D* pWineD3D;
149
150 TRACE("(%p) Relay\n", This);
151
152 if (NULL == ppD3D9) {
153 return D3DERR_INVALIDCALL;
154 }
155
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158 if (hr == D3D_OK && pWineD3D != NULL)
159 {
160 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161 IWineD3D_Release(pWineD3D);
162 } else {
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164 *ppD3D9 = NULL;
165 }
166 TRACE("(%p) returning %p\n", This, *ppD3D9);
167 LeaveCriticalSection(&d3d9_cs);
168 return hr;
169 }
170
171 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 HRESULT hrc = D3D_OK;
174 WINED3DCAPS *pWineCaps;
175
176 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177 if(NULL == pCaps){
178 return D3DERR_INVALIDCALL;
179 }
180 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181 if(pWineCaps == NULL){
182 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
183 }
184
185 memset(pCaps, 0, sizeof(*pCaps));
186 EnterCriticalSection(&d3d9_cs);
187 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188 LeaveCriticalSection(&d3d9_cs);
189 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190 HeapFree(GetProcessHeap(), 0, pWineCaps);
191
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
194
195 filter_caps(pCaps);
196
197 TRACE("Returning %p %p\n", This, pCaps);
198 return hrc;
199 }
200
201 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 HRESULT hr;
204 TRACE("(%p) Relay\n", This);
205
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208 LeaveCriticalSection(&d3d9_cs);
209 return hr;
210 }
211
212 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214 HRESULT hr;
215 TRACE("(%p) Relay\n", This);
216
217 EnterCriticalSection(&d3d9_cs);
218 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219 LeaveCriticalSection(&d3d9_cs);
220 return hr;
221 }
222
223 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226 HRESULT hr;
227
228 TRACE("(%p) Relay\n", This);
229 if(!pCursorBitmap) {
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL;
232 }
233
234 EnterCriticalSection(&d3d9_cs);
235 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236 LeaveCriticalSection(&d3d9_cs);
237 return hr;
238 }
239
240 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
243
244 EnterCriticalSection(&d3d9_cs);
245 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246 LeaveCriticalSection(&d3d9_cs);
247 }
248
249 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 BOOL ret;
252 TRACE("(%p) Relay\n", This);
253
254 EnterCriticalSection(&d3d9_cs);
255 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256 LeaveCriticalSection(&d3d9_cs);
257 return ret;
258 }
259
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261 BOOL *resources_ok = (BOOL *) data;
262 WINED3DRESOURCETYPE type;
263 HRESULT ret = S_OK;
264 WINED3DSURFACE_DESC surface_desc;
265 WINED3DVOLUME_DESC volume_desc;
266 WINED3DINDEXBUFFER_DESC index_desc;
267 WINED3DVERTEXBUFFER_DESC vertex_desc;
268 WINED3DFORMAT dummy_format;
269 WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
270 DWORD dummy_dword;
271 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
272 IUnknown *parent;
273
274 type = IWineD3DResource_GetType(resource);
275 switch(type) {
276 case WINED3DRTYPE_SURFACE:
277 surface_desc.Format = &dummy_format;
278 surface_desc.Type = &type;
279 surface_desc.Usage = &dummy_dword;
280 surface_desc.Pool = &pool;
281 surface_desc.Size = &dummy_dword;
282 surface_desc.MultiSampleType = &dummy_multisampletype;
283 surface_desc.MultiSampleQuality = &dummy_dword;
284 surface_desc.Width = &dummy_dword;
285 surface_desc.Height = &dummy_dword;
286
287 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
288 break;
289
290 case WINED3DRTYPE_VOLUME:
291 volume_desc.Format = &dummy_format;
292 volume_desc.Type = &type;
293 volume_desc.Usage = &dummy_dword;
294 volume_desc.Pool = &pool;
295 volume_desc.Size = &dummy_dword;
296 volume_desc.Width = &dummy_dword;
297 volume_desc.Height = &dummy_dword;
298 volume_desc.Depth = &dummy_dword;
299 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
300 break;
301
302 case WINED3DRTYPE_INDEXBUFFER:
303 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
304 pool = index_desc.Pool;
305 break;
306
307 case WINED3DRTYPE_VERTEXBUFFER:
308 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
309 pool = vertex_desc.Pool;
310 break;
311
312 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
313 * is a D3DPOOL_DEFAULT surface or volume as well
314 */
315 default:
316 break;
317 }
318
319 if(pool == WINED3DPOOL_DEFAULT) {
320 IWineD3DResource_GetParent(resource, &parent);
321 if(IUnknown_Release(parent) == 0) {
322 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
323 } else {
324 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
325 ret = S_FALSE;
326 *resources_ok = FALSE;
327 }
328 }
329 IWineD3DResource_Release(resource);
330
331 return ret;
332 }
333
334 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
335 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
336 WINED3DPRESENT_PARAMETERS localParameters;
337 HRESULT hr;
338 BOOL resources_ok = TRUE;
339 UINT i;
340
341 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
342
343 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
344 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
345 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
346 * make use of the hidden reference and destroys the objects.
347 *
348 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
349 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350 */
351 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
352 for(i = 0; i < 16; i++) {
353 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
354 }
355 for(i = 0; i < 16; i++) {
356 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
357 }
358
359 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
360 if(!resources_ok) {
361 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
362 This->notreset = TRUE;
363 return WINED3DERR_INVALIDCALL;
364 }
365
366 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
367 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
368 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
369 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
370 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
371 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
372 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
373 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
374 localParameters.Windowed = pPresentationParameters->Windowed;
375 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
376 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
377 localParameters.Flags = pPresentationParameters->Flags;
378 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
379 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
380 localParameters.AutoRestoreDisplayMode = TRUE;
381
382 EnterCriticalSection(&d3d9_cs);
383 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
384 LeaveCriticalSection(&d3d9_cs);
385 if(FAILED(hr)) {
386 This->notreset = TRUE;
387
388 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
389 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
390 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
391 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
392 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
393 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
394 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
395 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
396 pPresentationParameters->Windowed = localParameters.Windowed;
397 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
398 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
399 pPresentationParameters->Flags = localParameters.Flags;
400 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
401 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
402 } else {
403 This->notreset = FALSE;
404 }
405
406 return hr;
407 }
408
409 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
410 pDirtyRegion) {
411 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
412 HRESULT hr;
413 TRACE("(%p) Relay\n", This);
414
415 EnterCriticalSection(&d3d9_cs);
416 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
417 LeaveCriticalSection(&d3d9_cs);
418 return hr;
419 }
420
421 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
422 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
423 IWineD3DSurface *retSurface = NULL;
424 HRESULT rc = D3D_OK;
425
426 TRACE("(%p) Relay\n", This);
427
428 EnterCriticalSection(&d3d9_cs);
429 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
430 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
431 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
432 IWineD3DSurface_Release(retSurface);
433 }
434 LeaveCriticalSection(&d3d9_cs);
435 return rc;
436 }
437 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
438 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
439 HRESULT hr;
440 TRACE("(%p) Relay\n", This);
441
442 EnterCriticalSection(&d3d9_cs);
443 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
444 LeaveCriticalSection(&d3d9_cs);
445 return hr;
446 }
447
448 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
449 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
450 HRESULT hr;
451 TRACE("(%p) Relay\n", This);
452
453 EnterCriticalSection(&d3d9_cs);
454 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
455 LeaveCriticalSection(&d3d9_cs);
456 return hr;
457 }
458
459 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
460
461 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
462 TRACE("(%p) Relay\n", This);
463
464 EnterCriticalSection(&d3d9_cs);
465 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
466 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
467 LeaveCriticalSection(&d3d9_cs);
468 }
469
470 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
471 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
472 TRACE("(%p) Relay\n", This);
473
474 EnterCriticalSection(&d3d9_cs);
475 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
476 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
477 LeaveCriticalSection(&d3d9_cs);
478 }
479
480
481 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
482 HRESULT hrc;
483 IDirect3DSurface9Impl *object;
484 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
485 TRACE("(%p) Relay\n", This);
486
487 if(MultisampleQuality > 0){
488 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
489 /*
490 MultisampleQuality
491 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
492 */
493
494 MultisampleQuality=0;
495 }
496 /*FIXME: Check MAX bounds of MultisampleQuality*/
497
498 /* Allocate the storage for the device */
499 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
500 if (NULL == object) {
501 FIXME("Allocation of memory failed\n");
502 return D3DERR_OUTOFVIDEOMEMORY;
503 }
504
505 object->lpVtbl = &Direct3DSurface9_Vtbl;
506 object->ref = 1;
507
508 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
509
510 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
511
512 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
513
514 /* free up object */
515 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
516 HeapFree(GetProcessHeap(), 0, object);
517 } else {
518 IDirect3DDevice9Ex_AddRef(iface);
519 object->parentDevice = iface;
520 TRACE("(%p) : Created surface %p\n", This, object);
521 *ppSurface = (LPDIRECT3DSURFACE9) object;
522 }
523 return hrc;
524 }
525
526
527
528 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
529 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
530 DWORD MultisampleQuality, BOOL Lockable,
531 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
532 HRESULT hr;
533 TRACE("Relay\n");
534
535 /* Is this correct? */
536 EnterCriticalSection(&d3d9_cs);
537 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
538 LeaveCriticalSection(&d3d9_cs);
539 return hr;
540 }
541
542 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
543 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
544 DWORD MultisampleQuality, BOOL Discard,
545 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
546 HRESULT hr;
547 TRACE("Relay\n");
548
549 EnterCriticalSection(&d3d9_cs);
550 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
551 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
552 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
553 LeaveCriticalSection(&d3d9_cs);
554 return hr;
555 }
556
557
558 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
559 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560 HRESULT hr;
561 TRACE("(%p) Relay\n" , This);
562
563 EnterCriticalSection(&d3d9_cs);
564 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
565 LeaveCriticalSection(&d3d9_cs);
566 return hr;
567 }
568
569 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
570 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
571 HRESULT hr;
572 TRACE("(%p) Relay\n" , This);
573
574 EnterCriticalSection(&d3d9_cs);
575 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
576 LeaveCriticalSection(&d3d9_cs);
577 return hr;
578 }
579
580 /* This isn't in MSDN!
581 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
582 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
583 FIXME("(%p) : stub\n", This);
584 return D3D_OK;
585 }
586 */
587
588 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
589 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
591 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
592 HRESULT hr;
593 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
594
595 EnterCriticalSection(&d3d9_cs);
596 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
597 LeaveCriticalSection(&d3d9_cs);
598 return hr;
599 }
600
601 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
602 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
604 HRESULT hr;
605 TRACE("(%p) Relay\n" , This);
606
607 EnterCriticalSection(&d3d9_cs);
608 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
609 LeaveCriticalSection(&d3d9_cs);
610 return hr;
611 }
612
613 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
614 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
615 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
616 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
617 HRESULT hr;
618
619 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
620 EnterCriticalSection(&d3d9_cs);
621 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
622 LeaveCriticalSection(&d3d9_cs);
623 return hr;
624 }
625
626 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
627 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
628 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
629 WINED3DPOOL pool;
630 WINED3DRESOURCETYPE restype;
631 DWORD usage;
632 WINED3DSURFACE_DESC desc;
633 HRESULT hr;
634 TRACE("(%p) Relay\n" , This);
635
636 memset(&desc, 0, sizeof(desc));
637 desc.Usage = &usage;
638 desc.Pool = &pool;
639 desc.Type = &restype;
640 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
641
642 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
643 * in D3DPOOL_DEFAULT
644 */
645 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
646 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
647 return D3DERR_INVALIDCALL;
648 }
649
650 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
651 /* Note: D3DRECT is compatible with WINED3DRECT */
652 EnterCriticalSection(&d3d9_cs);
653 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
654 LeaveCriticalSection(&d3d9_cs);
655 return hr;
656 }
657
658 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
659 HRESULT hr;
660 TRACE("Relay\n");
661 if(Pool == D3DPOOL_MANAGED ){
662 FIXME("Attempting to create a managed offscreen plain surface\n");
663 return D3DERR_INVALIDCALL;
664 }
665 /*
666 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
667 but then...
668 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
669 Why, their always lockable?
670 should I change the usage to dynamic?
671 */
672 EnterCriticalSection(&d3d9_cs);
673 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
674 LeaveCriticalSection(&d3d9_cs);
675 return hr;
676 }
677
678 /* TODO: move to wineD3D */
679 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
680 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
682 HRESULT hr;
683 TRACE("(%p) Relay\n" , This);
684
685 EnterCriticalSection(&d3d9_cs);
686 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
687 LeaveCriticalSection(&d3d9_cs);
688 return hr;
689 }
690
691 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
692 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693 HRESULT hr = D3D_OK;
694 IWineD3DSurface *pRenderTarget;
695
696 TRACE("(%p) Relay\n" , This);
697
698 if (ppRenderTarget == NULL) {
699 return D3DERR_INVALIDCALL;
700 }
701
702 EnterCriticalSection(&d3d9_cs);
703 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
704
705 if (hr == D3D_OK && pRenderTarget != NULL) {
706 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
707 IWineD3DSurface_Release(pRenderTarget);
708 } else {
709 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
710 *ppRenderTarget = NULL;
711 }
712 LeaveCriticalSection(&d3d9_cs);
713
714 return hr;
715 }
716
717 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
718 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
719 IDirect3DSurface9Impl *pSurface;
720 HRESULT hr;
721 TRACE("(%p) Relay\n" , This);
722
723 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
724 EnterCriticalSection(&d3d9_cs);
725 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
726 LeaveCriticalSection(&d3d9_cs);
727 return hr;
728 }
729
730 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
731 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
732 HRESULT hr = D3D_OK;
733 IWineD3DSurface *pZStencilSurface;
734
735 TRACE("(%p) Relay\n" , This);
736 if(ppZStencilSurface == NULL){
737 return D3DERR_INVALIDCALL;
738 }
739
740 EnterCriticalSection(&d3d9_cs);
741 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
742 if (hr == WINED3D_OK) {
743 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
744 IWineD3DSurface_Release(pZStencilSurface);
745 } else {
746 if (hr != WINED3DERR_NOTFOUND)
747 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
748 *ppZStencilSurface = NULL;
749 }
750 LeaveCriticalSection(&d3d9_cs);
751 return hr;
752 }
753
754 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
755 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
756 HRESULT hr;
757 TRACE("(%p) Relay\n" , This);
758
759 EnterCriticalSection(&d3d9_cs);
760 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
761 LeaveCriticalSection(&d3d9_cs);
762 return hr;
763 }
764
765 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
766 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
767 HRESULT hr;
768 TRACE("(%p) Relay\n" , This);
769
770 EnterCriticalSection(&d3d9_cs);
771 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
772 LeaveCriticalSection(&d3d9_cs);
773 return hr;
774 }
775
776 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
777 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778 HRESULT hr;
779 TRACE("(%p) Relay\n" , This);
780
781 /* Note: D3DRECT is compatible with WINED3DRECT */
782 EnterCriticalSection(&d3d9_cs);
783 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
784 LeaveCriticalSection(&d3d9_cs);
785 return hr;
786 }
787
788 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
789 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790 HRESULT hr;
791 TRACE("(%p) Relay\n" , This);
792
793 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
794 EnterCriticalSection(&d3d9_cs);
795 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
796 LeaveCriticalSection(&d3d9_cs);
797 return hr;
798 }
799
800 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
801 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
802 TRACE("(%p) Relay\n" , This);
803
804 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
805 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
806 }
807
808 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
809 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
810 HRESULT hr;
811 TRACE("(%p) Relay\n" , This);
812
813 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
814 EnterCriticalSection(&d3d9_cs);
815 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
816 LeaveCriticalSection(&d3d9_cs);
817 return hr;
818 }
819
820 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
821 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
822 HRESULT hr;
823 TRACE("(%p) Relay\n" , This);
824
825 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
826 EnterCriticalSection(&d3d9_cs);
827 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
828 LeaveCriticalSection(&d3d9_cs);
829 return hr;
830 }
831
832 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
833 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
834 HRESULT hr;
835 TRACE("(%p) Relay\n" , This);
836
837 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
838 EnterCriticalSection(&d3d9_cs);
839 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
840 LeaveCriticalSection(&d3d9_cs);
841 return hr;
842 }
843
844 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
845 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
846 HRESULT hr;
847 TRACE("(%p) Relay\n" , This);
848
849 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
850 EnterCriticalSection(&d3d9_cs);
851 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
852 LeaveCriticalSection(&d3d9_cs);
853 return hr;
854 }
855
856 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
857 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
858 HRESULT hr;
859 TRACE("(%p) Relay\n" , This);
860
861 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
862 EnterCriticalSection(&d3d9_cs);
863 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
864 LeaveCriticalSection(&d3d9_cs);
865 return hr;
866 }
867
868 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
869 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870 HRESULT hr;
871 TRACE("(%p) Relay\n" , This);
872
873 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
874 EnterCriticalSection(&d3d9_cs);
875 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
876 LeaveCriticalSection(&d3d9_cs);
877 return hr;
878 }
879
880 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
881 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
882 HRESULT hr;
883 TRACE("(%p) Relay\n" , This);
884
885 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
886 EnterCriticalSection(&d3d9_cs);
887 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
888 LeaveCriticalSection(&d3d9_cs);
889 return hr;
890 }
891
892 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
893 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
894 HRESULT hr;
895 TRACE("(%p) Relay\n" , This);
896
897 EnterCriticalSection(&d3d9_cs);
898 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
899 LeaveCriticalSection(&d3d9_cs);
900 return hr;
901 }
902
903 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
904 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
905 HRESULT hr;
906 TRACE("(%p) Relay\n" , This);
907
908 EnterCriticalSection(&d3d9_cs);
909 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
910 LeaveCriticalSection(&d3d9_cs);
911 return hr;
912 }
913
914 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
915 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
916 HRESULT hr;
917 TRACE("(%p) Relay\n" , This);
918
919 EnterCriticalSection(&d3d9_cs);
920 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
921 LeaveCriticalSection(&d3d9_cs);
922 return hr;
923 }
924
925 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
926 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
927 HRESULT hr;
928 TRACE("(%p) Relay\n" , This);
929
930 EnterCriticalSection(&d3d9_cs);
931 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
932 LeaveCriticalSection(&d3d9_cs);
933 return hr;
934 }
935
936 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
937 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
938 HRESULT hr;
939 TRACE("(%p) Relay\n" , This);
940
941 EnterCriticalSection(&d3d9_cs);
942 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
943 LeaveCriticalSection(&d3d9_cs);
944 return hr;
945 }
946
947 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
948 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
949 HRESULT hr;
950 TRACE("(%p) Relay\n" , This);
951
952 EnterCriticalSection(&d3d9_cs);
953 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
954 LeaveCriticalSection(&d3d9_cs);
955 return hr;
956 }
957
958 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
959 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
960 HRESULT hr;
961 TRACE("(%p) Relay\n" , This);
962
963 EnterCriticalSection(&d3d9_cs);
964 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
965 LeaveCriticalSection(&d3d9_cs);
966 return hr;
967 }
968
969 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
970 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
971 HRESULT hr;
972 TRACE("(%p) Relay\n" , This);
973
974 EnterCriticalSection(&d3d9_cs);
975 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
976 LeaveCriticalSection(&d3d9_cs);
977 return hr;
978 }
979
980 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
981 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
982 IWineD3DBaseTexture *retTexture = NULL;
983 HRESULT rc = D3D_OK;
984
985 TRACE("(%p) Relay\n" , This);
986
987 if(ppTexture == NULL){
988 return D3DERR_INVALIDCALL;
989 }
990
991 EnterCriticalSection(&d3d9_cs);
992 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
993 if (SUCCEEDED(rc) && NULL != retTexture) {
994 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
995 IWineD3DBaseTexture_Release(retTexture);
996 } else {
997 if(FAILED(rc)) {
998 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
999 }
1000 *ppTexture = NULL;
1001 }
1002 LeaveCriticalSection(&d3d9_cs);
1003
1004 return rc;
1005 }
1006
1007 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1008 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009 HRESULT hr;
1010 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1011
1012 EnterCriticalSection(&d3d9_cs);
1013 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1014 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1015 LeaveCriticalSection(&d3d9_cs);
1016 return hr;
1017 }
1018
1019 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1020 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1021 HRESULT hr;
1022 TRACE("(%p) Relay\n" , This);
1023
1024 EnterCriticalSection(&d3d9_cs);
1025 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1026 LeaveCriticalSection(&d3d9_cs);
1027 return hr;
1028 }
1029
1030 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1031 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032 HRESULT hr;
1033 TRACE("(%p) Relay\n" , This);
1034
1035 EnterCriticalSection(&d3d9_cs);
1036 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1037 LeaveCriticalSection(&d3d9_cs);
1038 return hr;
1039 }
1040
1041 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1042 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1043 HRESULT hr;
1044 TRACE("(%p) Relay\n" , This);
1045
1046 EnterCriticalSection(&d3d9_cs);
1047 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1048 LeaveCriticalSection(&d3d9_cs);
1049 return hr;
1050 }
1051
1052 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1053 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1054 HRESULT hr;
1055 TRACE("(%p) Relay\n" , This);
1056
1057 EnterCriticalSection(&d3d9_cs);
1058 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1059 LeaveCriticalSection(&d3d9_cs);
1060 return hr;
1061 }
1062
1063 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1064 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1065 HRESULT hr;
1066 TRACE("(%p) Relay\n" , This);
1067
1068 EnterCriticalSection(&d3d9_cs);
1069 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1070 LeaveCriticalSection(&d3d9_cs);
1071 return hr;
1072 }
1073
1074 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1075 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1076 HRESULT hr;
1077 TRACE("(%p) Relay\n" , This);
1078
1079 EnterCriticalSection(&d3d9_cs);
1080 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1081 LeaveCriticalSection(&d3d9_cs);
1082 return hr;
1083 }
1084
1085 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1086 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1087 HRESULT hr;
1088 TRACE("(%p) Relay\n" , This);
1089
1090 EnterCriticalSection(&d3d9_cs);
1091 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1092 LeaveCriticalSection(&d3d9_cs);
1093 return hr;
1094 }
1095
1096 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1097 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1098 HRESULT hr;
1099 TRACE("(%p) Relay\n" , This);
1100
1101 EnterCriticalSection(&d3d9_cs);
1102 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1103 LeaveCriticalSection(&d3d9_cs);
1104 return hr;
1105 }
1106
1107 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1109 HRESULT hr;
1110 TRACE("(%p) Relay\n" , This);
1111
1112 EnterCriticalSection(&d3d9_cs);
1113 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1114 LeaveCriticalSection(&d3d9_cs);
1115 return hr;
1116 }
1117
1118 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1119 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1120 HRESULT hr;
1121 TRACE("(%p) Relay\n" , This);
1122
1123 EnterCriticalSection(&d3d9_cs);
1124 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1125 LeaveCriticalSection(&d3d9_cs);
1126 return hr;
1127 }
1128
1129 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1130 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1131 HRESULT hr;
1132 TRACE("(%p) Relay\n" , This);
1133
1134 EnterCriticalSection(&d3d9_cs);
1135 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1136 LeaveCriticalSection(&d3d9_cs);
1137 return hr;
1138 }
1139
1140 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1141 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1142 HRESULT hr;
1143 TRACE("(%p) Relay\n" , This);
1144
1145 EnterCriticalSection(&d3d9_cs);
1146 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1147 LeaveCriticalSection(&d3d9_cs);
1148 return hr;
1149 }
1150
1151 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1152 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1153 BOOL ret;
1154 TRACE("(%p) Relay\n" , This);
1155
1156 EnterCriticalSection(&d3d9_cs);
1157 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1158 LeaveCriticalSection(&d3d9_cs);
1159 return ret;
1160 }
1161
1162 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1163 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1164 HRESULT hr;
1165 TRACE("(%p) Relay\n" , This);
1166
1167 EnterCriticalSection(&d3d9_cs);
1168 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1169 LeaveCriticalSection(&d3d9_cs);
1170 return hr;
1171 }
1172
1173 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1174 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1175 float ret;
1176 TRACE("(%p) Relay\n" , This);
1177
1178 EnterCriticalSection(&d3d9_cs);
1179 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1180 LeaveCriticalSection(&d3d9_cs);
1181 return ret;
1182 }
1183
1184 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1185 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1186 HRESULT hr;
1187 TRACE("(%p) Relay\n" , This);
1188
1189 EnterCriticalSection(&d3d9_cs);
1190 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1191 LeaveCriticalSection(&d3d9_cs);
1192 return hr;
1193 }
1194
1195 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1196 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1198 HRESULT hr;
1199 TRACE("(%p) Relay\n" , This);
1200
1201 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202 EnterCriticalSection(&d3d9_cs);
1203 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1204 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1205 LeaveCriticalSection(&d3d9_cs);
1206 return hr;
1207 }
1208
1209 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1211 HRESULT hr;
1212 TRACE("(%p) Relay\n" , This);
1213
1214 EnterCriticalSection(&d3d9_cs);
1215 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1216 LeaveCriticalSection(&d3d9_cs);
1217 return hr;
1218 }
1219
1220 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1221 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1222 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1223 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1224 HRESULT hr;
1225 TRACE("(%p) Relay\n" , This);
1226
1227 EnterCriticalSection(&d3d9_cs);
1228 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1229 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1230 LeaveCriticalSection(&d3d9_cs);
1231 return hr;
1232 }
1233
1234 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1235 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1237 HRESULT hr;
1238 TRACE("(%p) Relay\n" , This);
1239
1240 EnterCriticalSection(&d3d9_cs);
1241 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1242 LeaveCriticalSection(&d3d9_cs);
1243 return hr;
1244 }
1245
1246 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1247 HRESULT hr;
1248 D3DVERTEXELEMENT9* elements = NULL;
1249 IDirect3DVertexDeclaration9* pDecl = NULL;
1250 int p, low, high; /* deliberately signed */
1251 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1252
1253 TRACE("Searching for declaration for fvf %08x... ", fvf);
1254
1255 low = 0;
1256 high = This->numConvertedDecls - 1;
1257 while(low <= high) {
1258 p = (low + high) >> 1;
1259 TRACE("%d ", p);
1260 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1261 TRACE("found %p\n", convertedDecls[p]);
1262 return convertedDecls[p];
1263 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1264 low = p + 1;
1265 } else {
1266 high = p - 1;
1267 }
1268 }
1269 TRACE("not found. Creating and inserting at position %d.\n", low);
1270
1271 hr = vdecl_convert_fvf(fvf, &elements);
1272 if (hr != S_OK) return NULL;
1273
1274 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1275 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1276 if (hr != S_OK) return NULL;
1277
1278 if(This->declArraySize == This->numConvertedDecls) {
1279 int grow = max(This->declArraySize / 2, 8);
1280 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1281 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1282 if(!convertedDecls) {
1283 /* This will destroy it */
1284 IDirect3DVertexDeclaration9_Release(pDecl);
1285 return NULL;
1286 }
1287 This->convertedDecls = convertedDecls;
1288 This->declArraySize += grow;
1289 }
1290
1291 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1292 convertedDecls[low] = pDecl;
1293 This->numConvertedDecls++;
1294
1295 /* Will prevent the decl from being destroyed */
1296 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1297 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1298
1299 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1300 return pDecl;
1301 }
1302
1303 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1304 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305 HRESULT hr;
1306 TRACE("(%p) Relay\n" , This);
1307
1308 EnterCriticalSection(&d3d9_cs);
1309 if (0 != FVF) {
1310 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1311
1312 if(!pDecl) {
1313 /* Any situation when this should happen, except out of memory? */
1314 ERR("Failed to create a converted vertex declaration\n");
1315 LeaveCriticalSection(&d3d9_cs);
1316 return D3DERR_DRIVERINTERNALERROR;
1317 }
1318
1319 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1320 if (hr != S_OK) {
1321 LeaveCriticalSection(&d3d9_cs);
1322 return hr;
1323 }
1324 }
1325 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1326 LeaveCriticalSection(&d3d9_cs);
1327
1328 return hr;
1329 }
1330
1331 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1332 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1333 HRESULT hr;
1334 TRACE("(%p) Relay\n" , This);
1335
1336 EnterCriticalSection(&d3d9_cs);
1337 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1338 LeaveCriticalSection(&d3d9_cs);
1339 return hr;
1340 }
1341
1342 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1343 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1344 HRESULT hr;
1345 TRACE("(%p) Relay\n" , This);
1346
1347 EnterCriticalSection(&d3d9_cs);
1348 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1349 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1350 OffsetInBytes, Stride);
1351 LeaveCriticalSection(&d3d9_cs);
1352 return hr;
1353 }
1354
1355 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1356 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1357 IWineD3DVertexBuffer *retStream = NULL;
1358 HRESULT rc = D3D_OK;
1359
1360 TRACE("(%p) Relay\n" , This);
1361
1362 if(pStream == NULL){
1363 return D3DERR_INVALIDCALL;
1364 }
1365
1366 EnterCriticalSection(&d3d9_cs);
1367 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1368 if (rc == D3D_OK && NULL != retStream) {
1369 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1370 IWineD3DVertexBuffer_Release(retStream);
1371 }else{
1372 if (rc != D3D_OK){
1373 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1374 }
1375 *pStream = NULL;
1376 }
1377 LeaveCriticalSection(&d3d9_cs);
1378
1379 return rc;
1380 }
1381
1382 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1383 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1384 HRESULT hr;
1385 TRACE("(%p) Relay\n" , This);
1386
1387 EnterCriticalSection(&d3d9_cs);
1388 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1389 LeaveCriticalSection(&d3d9_cs);
1390 return hr;
1391 }
1392
1393 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1394 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1395 HRESULT hr;
1396 TRACE("(%p) Relay\n" , This);
1397
1398 EnterCriticalSection(&d3d9_cs);
1399 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1400 LeaveCriticalSection(&d3d9_cs);
1401 return hr;
1402 }
1403
1404 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406 HRESULT hr;
1407 TRACE("(%p) Relay\n", This);
1408
1409 EnterCriticalSection(&d3d9_cs);
1410 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1411 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1412 LeaveCriticalSection(&d3d9_cs);
1413 return hr;
1414 }
1415
1416 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1417 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1418 IWineD3DIndexBuffer *retIndexData = NULL;
1419 HRESULT rc = D3D_OK;
1420
1421 TRACE("(%p) Relay\n", This);
1422
1423 if(ppIndexData == NULL){
1424 return D3DERR_INVALIDCALL;
1425 }
1426
1427 EnterCriticalSection(&d3d9_cs);
1428 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1429 if (SUCCEEDED(rc) && retIndexData) {
1430 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1431 IWineD3DIndexBuffer_Release(retIndexData);
1432 } else {
1433 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1434 *ppIndexData = NULL;
1435 }
1436 LeaveCriticalSection(&d3d9_cs);
1437 return rc;
1438 }
1439
1440 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1441 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1442 HRESULT hr;
1443 TRACE("(%p) Relay\n", This);
1444
1445 EnterCriticalSection(&d3d9_cs);
1446 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1447 LeaveCriticalSection(&d3d9_cs);
1448 return hr;
1449 }
1450
1451 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1452 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1453 HRESULT hr;
1454 TRACE("(%p) Relay\n", This);
1455
1456 EnterCriticalSection(&d3d9_cs);
1457 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1458 LeaveCriticalSection(&d3d9_cs);
1459 return hr;
1460 }
1461
1462 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1463 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1464 HRESULT hr;
1465 TRACE("(%p) Relay\n", This);
1466
1467 EnterCriticalSection(&d3d9_cs);
1468 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1469 LeaveCriticalSection(&d3d9_cs);
1470 return hr;
1471 }
1472
1473 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1474 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1475 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1476 return WINED3DERR_INVALIDCALL;
1477 }
1478
1479 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1480 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1481 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1482 return WINED3DERR_INVALIDCALL;
1483 }
1484
1485 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1486 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1487 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1488 return WINED3DERR_INVALIDCALL;
1489 }
1490
1491 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1492 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1493 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1494 return WINED3DERR_INVALIDCALL;
1495 }
1496
1497 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1498 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1499 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1500 return WINED3DERR_INVALIDCALL;
1501 }
1502
1503 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1504 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1505 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1506 return WINED3DERR_INVALIDCALL;
1507 }
1508
1509 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1510 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1511 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1512 return WINED3DERR_INVALIDCALL;
1513 }
1514
1515 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1516 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1517 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1518 return WINED3DERR_INVALIDCALL;
1519 }
1520
1521 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1522 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1523 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1524 *pMaxLatency = 2;
1525 return WINED3DERR_INVALIDCALL;
1526 }
1527
1528 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1529 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1530 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1531 return WINED3DERR_INVALIDCALL;
1532 }
1533
1534 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1535 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1536 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1537 return WINED3DERR_INVALIDCALL;
1538 }
1539
1540 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1541 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1542 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1543 return WINED3DERR_INVALIDCALL;
1544 }
1545
1546 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1547 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1548 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1549 return WINED3DERR_INVALIDCALL;
1550 }
1551
1552 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1553 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1554 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1555 return WINED3DERR_INVALIDCALL;
1556 }
1557
1558 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1559 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1560 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1561 return WINED3DERR_INVALIDCALL;
1562 }
1563
1564 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1565 {
1566 /* IUnknown */
1567 IDirect3DDevice9Impl_QueryInterface,
1568 IDirect3DDevice9Impl_AddRef,
1569 IDirect3DDevice9Impl_Release,
1570 /* IDirect3DDevice9 */
1571 IDirect3DDevice9Impl_TestCooperativeLevel,
1572 IDirect3DDevice9Impl_GetAvailableTextureMem,
1573 IDirect3DDevice9Impl_EvictManagedResources,
1574 IDirect3DDevice9Impl_GetDirect3D,
1575 IDirect3DDevice9Impl_GetDeviceCaps,
1576 IDirect3DDevice9Impl_GetDisplayMode,
1577 IDirect3DDevice9Impl_GetCreationParameters,
1578 IDirect3DDevice9Impl_SetCursorProperties,
1579 IDirect3DDevice9Impl_SetCursorPosition,
1580 IDirect3DDevice9Impl_ShowCursor,
1581 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1582 IDirect3DDevice9Impl_GetSwapChain,
1583 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1584 IDirect3DDevice9Impl_Reset,
1585 IDirect3DDevice9Impl_Present,
1586 IDirect3DDevice9Impl_GetBackBuffer,
1587 IDirect3DDevice9Impl_GetRasterStatus,
1588 IDirect3DDevice9Impl_SetDialogBoxMode,
1589 IDirect3DDevice9Impl_SetGammaRamp,
1590 IDirect3DDevice9Impl_GetGammaRamp,
1591 IDirect3DDevice9Impl_CreateTexture,
1592 IDirect3DDevice9Impl_CreateVolumeTexture,
1593 IDirect3DDevice9Impl_CreateCubeTexture,
1594 IDirect3DDevice9Impl_CreateVertexBuffer,
1595 IDirect3DDevice9Impl_CreateIndexBuffer,
1596 IDirect3DDevice9Impl_CreateRenderTarget,
1597 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1598 IDirect3DDevice9Impl_UpdateSurface,
1599 IDirect3DDevice9Impl_UpdateTexture,
1600 IDirect3DDevice9Impl_GetRenderTargetData,
1601 IDirect3DDevice9Impl_GetFrontBufferData,
1602 IDirect3DDevice9Impl_StretchRect,
1603 IDirect3DDevice9Impl_ColorFill,
1604 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1605 IDirect3DDevice9Impl_SetRenderTarget,
1606 IDirect3DDevice9Impl_GetRenderTarget,
1607 IDirect3DDevice9Impl_SetDepthStencilSurface,
1608 IDirect3DDevice9Impl_GetDepthStencilSurface,
1609 IDirect3DDevice9Impl_BeginScene,
1610 IDirect3DDevice9Impl_EndScene,
1611 IDirect3DDevice9Impl_Clear,
1612 IDirect3DDevice9Impl_SetTransform,
1613 IDirect3DDevice9Impl_GetTransform,
1614 IDirect3DDevice9Impl_MultiplyTransform,
1615 IDirect3DDevice9Impl_SetViewport,
1616 IDirect3DDevice9Impl_GetViewport,
1617 IDirect3DDevice9Impl_SetMaterial,
1618 IDirect3DDevice9Impl_GetMaterial,
1619 IDirect3DDevice9Impl_SetLight,
1620 IDirect3DDevice9Impl_GetLight,
1621 IDirect3DDevice9Impl_LightEnable,
1622 IDirect3DDevice9Impl_GetLightEnable,
1623 IDirect3DDevice9Impl_SetClipPlane,
1624 IDirect3DDevice9Impl_GetClipPlane,
1625 IDirect3DDevice9Impl_SetRenderState,
1626 IDirect3DDevice9Impl_GetRenderState,
1627 IDirect3DDevice9Impl_CreateStateBlock,
1628 IDirect3DDevice9Impl_BeginStateBlock,
1629 IDirect3DDevice9Impl_EndStateBlock,
1630 IDirect3DDevice9Impl_SetClipStatus,
1631 IDirect3DDevice9Impl_GetClipStatus,
1632 IDirect3DDevice9Impl_GetTexture,
1633 IDirect3DDevice9Impl_SetTexture,
1634 IDirect3DDevice9Impl_GetTextureStageState,
1635 IDirect3DDevice9Impl_SetTextureStageState,
1636 IDirect3DDevice9Impl_GetSamplerState,
1637 IDirect3DDevice9Impl_SetSamplerState,
1638 IDirect3DDevice9Impl_ValidateDevice,
1639 IDirect3DDevice9Impl_SetPaletteEntries,
1640 IDirect3DDevice9Impl_GetPaletteEntries,
1641 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1642 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1643 IDirect3DDevice9Impl_SetScissorRect,
1644 IDirect3DDevice9Impl_GetScissorRect,
1645 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1646 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1647 IDirect3DDevice9Impl_SetNPatchMode,
1648 IDirect3DDevice9Impl_GetNPatchMode,
1649 IDirect3DDevice9Impl_DrawPrimitive,
1650 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1651 IDirect3DDevice9Impl_DrawPrimitiveUP,
1652 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1653 IDirect3DDevice9Impl_ProcessVertices,
1654 IDirect3DDevice9Impl_CreateVertexDeclaration,
1655 IDirect3DDevice9Impl_SetVertexDeclaration,
1656 IDirect3DDevice9Impl_GetVertexDeclaration,
1657 IDirect3DDevice9Impl_SetFVF,
1658 IDirect3DDevice9Impl_GetFVF,
1659 IDirect3DDevice9Impl_CreateVertexShader,
1660 IDirect3DDevice9Impl_SetVertexShader,
1661 IDirect3DDevice9Impl_GetVertexShader,
1662 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1663 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1664 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1665 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1666 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1667 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1668 IDirect3DDevice9Impl_SetStreamSource,
1669 IDirect3DDevice9Impl_GetStreamSource,
1670 IDirect3DDevice9Impl_SetStreamSourceFreq,
1671 IDirect3DDevice9Impl_GetStreamSourceFreq,
1672 IDirect3DDevice9Impl_SetIndices,
1673 IDirect3DDevice9Impl_GetIndices,
1674 IDirect3DDevice9Impl_CreatePixelShader,
1675 IDirect3DDevice9Impl_SetPixelShader,
1676 IDirect3DDevice9Impl_GetPixelShader,
1677 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1678 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1679 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1680 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1681 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1682 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1683 IDirect3DDevice9Impl_DrawRectPatch,
1684 IDirect3DDevice9Impl_DrawTriPatch,
1685 IDirect3DDevice9Impl_DeletePatch,
1686 IDirect3DDevice9Impl_CreateQuery,
1687 /* IDirect3DDevice9Ex */
1688 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1689 IDirect3DDevice9ExImpl_ComposeRects,
1690 IDirect3DDevice9ExImpl_PresentEx,
1691 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1692 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1693 IDirect3DDevice9ExImpl_WaitForVBlank,
1694 IDirect3DDevice9ExImpl_CheckresourceResidency,
1695 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1696 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1697 IDirect3DDevice9ExImpl_CheckdeviceState,
1698 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1699 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1700 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1701 IDirect3DDevice9ExImpl_ResetEx,
1702 IDirect3DDevice9ExImpl_GetDisplayModeEx
1703 };
1704
1705
1706 /* Internal function called back during the CreateDevice to create a render target */
1707 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1708 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1709 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1710 HANDLE* pSharedHandle) {
1711
1712 HRESULT res = D3D_OK;
1713 IDirect3DSurface9Impl *d3dSurface = NULL;
1714 BOOL Lockable = TRUE;
1715
1716 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1717 Lockable = FALSE;
1718
1719 TRACE("relay\n");
1720 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1721 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1722 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1723
1724 if (SUCCEEDED(res)) {
1725 *ppSurface = d3dSurface->wineD3DSurface;
1726 d3dSurface->container = pSuperior;
1727 IDirect3DDevice9Ex_Release(d3dSurface->parentDevice);
1728 d3dSurface->parentDevice = NULL;
1729 d3dSurface->forwardReference = pSuperior;
1730 } else {
1731 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1732 }
1733 return res;
1734 }
1735
1736 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1737 IDirect3DSurface9Impl* surfaceParent;
1738 TRACE("(%p) call back\n", pSurface);
1739
1740 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1741 /* GetParent's AddRef was forwarded to an object in destruction.
1742 * Releasing it here again would cause an endless recursion. */
1743 surfaceParent->forwardReference = NULL;
1744 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1745 }