* Slap *some* sense into our header inclusions.
[reactos.git] / reactos / dll / directx / wine / d3d9 / device.c
1 /*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include <config.h>
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30 BYTE *c = (BYTE *)&format;
31
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35 switch(format)
36 {
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
90 }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95 BYTE *c = (BYTE *)&format;
96
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100 switch(format)
101 {
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
155 }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160 switch(primitive_type)
161 {
162 case D3DPT_POINTLIST:
163 return primitive_count;
164
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
167
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
170
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
173
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
177
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
181 }
182 }
183
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
186 {
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
202 }
203
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
206 {
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
223 }
224
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
226 {
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
228 }
229
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
231 {
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
233
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
236 {
237 IDirect3DDevice9Ex_AddRef(iface);
238 *out = iface;
239 return S_OK;
240 }
241
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
243 {
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
245
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
249 {
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251 *out = NULL;
252 return E_NOINTERFACE;
253 }
254
255 IDirect3DDevice9Ex_AddRef(iface);
256 *out = iface;
257 return S_OK;
258 }
259
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
261
262 *out = NULL;
263 return E_NOINTERFACE;
264 }
265
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
267 {
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
270
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
272
273 return refcount;
274 }
275
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
277 {
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279 ULONG refcount;
280
281 if (device->in_destruction)
282 return 0;
283
284 refcount = InterlockedDecrement(&device->refcount);
285
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
287
288 if (!refcount)
289 {
290 unsigned i;
291 device->in_destruction = TRUE;
292
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
295 {
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
297 }
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
299
300 wined3d_device_uninit_3d(device->wined3d_device);
301 wined3d_device_release_focus_window(device->wined3d_device);
302 wined3d_device_decref(device->wined3d_device);
303 wined3d_mutex_unlock();
304
305 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
306
307 HeapFree(GetProcessHeap(), 0, device);
308 }
309
310 return refcount;
311 }
312
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
314 {
315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
316
317 TRACE("iface %p.\n", iface);
318
319 if (device->not_reset)
320 {
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET;
323 }
324
325 return D3D_OK;
326 }
327
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
329 {
330 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
331 HRESULT hr;
332
333 TRACE("iface %p.\n", iface);
334
335 wined3d_mutex_lock();
336 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337 wined3d_mutex_unlock();
338
339 return hr;
340 }
341
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
343 {
344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
345
346 TRACE("iface %p.\n", iface);
347
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device->wined3d_device);
350 wined3d_mutex_unlock();
351
352 return D3D_OK;
353 }
354
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
356 {
357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
358
359 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
360
361 if (!d3d9)
362 return D3DERR_INVALIDCALL;
363
364 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
365 }
366
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
368 {
369 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370 WINED3DCAPS *wined3d_caps;
371 HRESULT hr;
372
373 TRACE("iface %p, caps %p.\n", iface, caps);
374
375 if (!caps)
376 return D3DERR_INVALIDCALL;
377
378 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
380
381 memset(caps, 0, sizeof(*caps));
382
383 wined3d_mutex_lock();
384 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385 wined3d_mutex_unlock();
386
387 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps);
389
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
392
393 filter_caps(caps);
394
395 return hr;
396 }
397
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
399 {
400 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401 struct wined3d_display_mode wined3d_mode;
402 HRESULT hr;
403
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
405
406 wined3d_mutex_lock();
407 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408 wined3d_mutex_unlock();
409
410 if (SUCCEEDED(hr))
411 {
412 mode->Width = wined3d_mode.width;
413 mode->Height = wined3d_mode.height;
414 mode->RefreshRate = wined3d_mode.refresh_rate;
415 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
416 }
417
418 return hr;
419 }
420
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422 D3DDEVICE_CREATION_PARAMETERS *parameters)
423 {
424 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
425 HRESULT hr;
426
427 TRACE("iface %p, parameters %p.\n", iface, parameters);
428
429 wined3d_mutex_lock();
430 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
431 (struct wined3d_device_creation_parameters *)parameters);
432 wined3d_mutex_unlock();
433
434 return hr;
435 }
436
437 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
438 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
439 {
440 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
441 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
442 HRESULT hr;
443
444 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
445 iface, hotspot_x, hotspot_y, bitmap);
446
447 if (!bitmap)
448 {
449 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
450 return D3DERR_INVALIDCALL;
451 }
452
453 wined3d_mutex_lock();
454 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
455 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
456 wined3d_mutex_unlock();
457
458 return hr;
459 }
460
461 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
462 {
463 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
464
465 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
466
467 wined3d_mutex_lock();
468 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
469 wined3d_mutex_unlock();
470 }
471
472 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
473 {
474 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
475 BOOL ret;
476
477 TRACE("iface %p, show %#x.\n", iface, show);
478
479 wined3d_mutex_lock();
480 ret = wined3d_device_show_cursor(device->wined3d_device, show);
481 wined3d_mutex_unlock();
482
483 return ret;
484 }
485
486 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
487 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
488 {
489 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
490 struct wined3d_swapchain_desc desc;
491 struct d3d9_swapchain *object;
492 HRESULT hr;
493
494 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
495 iface, present_parameters, swapchain);
496
497 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
498 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
499 *swapchain = &object->IDirect3DSwapChain9_iface;
500 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
501
502 return hr;
503 }
504
505 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
506 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
507 {
508 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
509 struct wined3d_swapchain *wined3d_swapchain = NULL;
510 struct d3d9_swapchain *swapchain_impl;
511 HRESULT hr;
512
513 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
514
515 wined3d_mutex_lock();
516 hr = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx, &wined3d_swapchain);
517 if (SUCCEEDED(hr) && wined3d_swapchain)
518 {
519 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
520 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
521 IDirect3DSwapChain9_AddRef(*swapchain);
522 wined3d_swapchain_decref(wined3d_swapchain);
523 }
524 else
525 {
526 *swapchain = NULL;
527 }
528 wined3d_mutex_unlock();
529
530 return hr;
531 }
532
533 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
534 {
535 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
536 UINT count;
537
538 TRACE("iface %p.\n", iface);
539
540 wined3d_mutex_lock();
541 count = wined3d_device_get_swapchain_count(device->wined3d_device);
542 wined3d_mutex_unlock();
543
544 return count;
545 }
546
547 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
548 {
549 struct wined3d_resource_desc desc;
550
551 wined3d_resource_get_desc(resource, &desc);
552 if (desc.pool == WINED3D_POOL_DEFAULT)
553 {
554 struct d3d9_surface *surface;
555
556 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
557 {
558 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
559 return D3DERR_INVALIDCALL;
560 }
561
562 surface = wined3d_resource_get_parent(resource);
563 if (surface->refcount)
564 {
565 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
566 return D3DERR_INVALIDCALL;
567 }
568
569 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
570 }
571
572 return D3D_OK;
573 }
574
575 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
576 D3DPRESENT_PARAMETERS *present_parameters)
577 {
578 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
579 struct wined3d_swapchain_desc swapchain_desc;
580 HRESULT hr;
581
582 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
583
584 wined3d_mutex_lock();
585 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
586 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
587 if (FAILED(hr))
588 device->not_reset = TRUE;
589 else
590 device->not_reset = FALSE;
591 wined3d_mutex_unlock();
592
593 return hr;
594 }
595
596 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
597 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
598 {
599 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
600 HRESULT hr;
601
602 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
603 iface, src_rect, dst_rect, dst_window_override, dirty_region);
604
605 wined3d_mutex_lock();
606 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
607 dst_window_override, dirty_region, 0);
608 wined3d_mutex_unlock();
609
610 return hr;
611 }
612
613 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
614 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
615 {
616 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
617 struct wined3d_surface *wined3d_surface = NULL;
618 struct d3d9_surface *surface_impl;
619 HRESULT hr;
620
621 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
623
624 wined3d_mutex_lock();
625 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
626 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
628 {
629 surface_impl = wined3d_surface_get_parent(wined3d_surface);
630 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
631 IDirect3DSurface9_AddRef(*backbuffer);
632 wined3d_surface_decref(wined3d_surface);
633 }
634 wined3d_mutex_unlock();
635
636 return hr;
637 }
638 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
639 UINT swapchain, D3DRASTER_STATUS *raster_status)
640 {
641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
642 HRESULT hr;
643
644 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
645
646 wined3d_mutex_lock();
647 hr = wined3d_device_get_raster_status(device->wined3d_device,
648 swapchain, (struct wined3d_raster_status *)raster_status);
649 wined3d_mutex_unlock();
650
651 return hr;
652 }
653
654 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
655 {
656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
657 HRESULT hr;
658
659 TRACE("iface %p, enable %#x.\n", iface, enable);
660
661 wined3d_mutex_lock();
662 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
663 wined3d_mutex_unlock();
664
665 return hr;
666 }
667
668 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
669 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
670 {
671 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
672
673 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
674
675 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
676 wined3d_mutex_lock();
677 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
678 wined3d_mutex_unlock();
679 }
680
681 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
682 {
683 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
684
685 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
686
687 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
688 wined3d_mutex_lock();
689 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
690 wined3d_mutex_unlock();
691 }
692
693 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
694 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
695 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
696 {
697 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
698 struct d3d9_texture *object;
699 BOOL set_mem = FALSE;
700 HRESULT hr;
701
702 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
703 iface, width, height, levels, usage, format, pool, texture, shared_handle);
704
705 if (shared_handle)
706 {
707 if (pool == D3DPOOL_SYSTEMMEM)
708 {
709 if (levels != 1)
710 return D3DERR_INVALIDCALL;
711 set_mem = TRUE;
712 }
713 else
714 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
715 }
716
717 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
718 if (!object)
719 {
720 ERR("Failed to allocate texture memory.\n");
721 return D3DERR_OUTOFVIDEOMEMORY;
722 }
723
724 hr = texture_init(object, device, width, height, levels, usage, format, pool);
725 if (FAILED(hr))
726 {
727 WARN("Failed to initialize texture, hr %#x.\n", hr);
728 HeapFree(GetProcessHeap(), 0, object);
729 return hr;
730 }
731
732 if (set_mem)
733 {
734 struct wined3d_resource *resource;
735 struct d3d9_surface *surface;
736
737 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
738 surface = wined3d_resource_get_parent(resource);
739 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
740 }
741
742 TRACE("Created texture %p.\n", object);
743 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
744
745 return D3D_OK;
746 }
747
748 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
749 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
750 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
751 {
752 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
753 struct d3d9_texture *object;
754 HRESULT hr;
755
756 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
757 iface, width, height, depth, levels);
758 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
759 usage, format, pool, texture, shared_handle);
760
761 if (shared_handle)
762 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
763
764 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
765 if (!object)
766 {
767 ERR("Failed to allocate volume texture memory.\n");
768 return D3DERR_OUTOFVIDEOMEMORY;
769 }
770
771 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
772 if (FAILED(hr))
773 {
774 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
775 HeapFree(GetProcessHeap(), 0, object);
776 return hr;
777 }
778
779 TRACE("Created volume texture %p.\n", object);
780 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
781
782 return D3D_OK;
783 }
784
785 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
786 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
787 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
788 {
789 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
790 struct d3d9_texture *object;
791 HRESULT hr;
792
793 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
794 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
795
796 if (shared_handle)
797 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
798
799 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800 if (!object)
801 {
802 ERR("Failed to allocate cube texture memory.\n");
803 return D3DERR_OUTOFVIDEOMEMORY;
804 }
805
806 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
807 if (FAILED(hr))
808 {
809 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
810 HeapFree(GetProcessHeap(), 0, object);
811 return hr;
812 }
813
814 TRACE("Created cube texture %p.\n", object);
815 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
816
817 return D3D_OK;
818 }
819
820 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
822 HANDLE *shared_handle)
823 {
824 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
825 struct d3d9_vertexbuffer *object;
826 HRESULT hr;
827
828 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
829 iface, size, usage, fvf, pool, buffer, shared_handle);
830
831 if (shared_handle)
832 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
833
834 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
835 if (!object)
836 {
837 ERR("Failed to allocate buffer memory.\n");
838 return D3DERR_OUTOFVIDEOMEMORY;
839 }
840
841 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
842 if (FAILED(hr))
843 {
844 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
845 HeapFree(GetProcessHeap(), 0, object);
846 return hr;
847 }
848
849 TRACE("Created vertex buffer %p.\n", object);
850 *buffer = &object->IDirect3DVertexBuffer9_iface;
851
852 return D3D_OK;
853 }
854
855 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
856 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
857 HANDLE *shared_handle)
858 {
859 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
860 struct d3d9_indexbuffer *object;
861 HRESULT hr;
862
863 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
864 iface, size, usage, format, pool, buffer, shared_handle);
865
866 if (shared_handle)
867 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
868
869 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
870 if (!object)
871 {
872 ERR("Failed to allocate buffer memory.\n");
873 return D3DERR_OUTOFVIDEOMEMORY;
874 }
875
876 hr = indexbuffer_init(object, device, size, usage, format, pool);
877 if (FAILED(hr))
878 {
879 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
880 HeapFree(GetProcessHeap(), 0, object);
881 return hr;
882 }
883
884 TRACE("Created index buffer %p.\n", object);
885 *buffer = &object->IDirect3DIndexBuffer9_iface;
886
887 return D3D_OK;
888 }
889
890 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
891 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
892 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
893 {
894 struct d3d9_surface *object;
895 HRESULT hr;
896
897 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
898 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
899 device, width, height, format, lockable, discard, level, surface, usage, pool,
900 multisample_type, multisample_quality);
901
902 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
903 {
904 FIXME("Failed to allocate surface memory.\n");
905 return D3DERR_OUTOFVIDEOMEMORY;
906 }
907
908 hr = surface_init(object, device, width, height, format, lockable, discard,
909 level, usage, pool, multisample_type, multisample_quality);
910 if (FAILED(hr))
911 {
912 WARN("Failed to initialize surface, hr %#x.\n", hr);
913 HeapFree(GetProcessHeap(), 0, object);
914 return hr;
915 }
916
917 TRACE("Created surface %p.\n", object);
918 *surface = &object->IDirect3DSurface9_iface;
919
920 return D3D_OK;
921 }
922
923 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
924 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
925 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
926 {
927 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
928 HRESULT hr;
929
930 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931 "lockable %#x, surface %p, shared_handle %p.\n",
932 iface, width, height, format, multisample_type, multisample_quality,
933 lockable, surface, shared_handle);
934
935 if (shared_handle)
936 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
937
938 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
939 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
940
941 return hr;
942 }
943
944 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
945 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
946 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
947 {
948 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
949 HRESULT hr;
950
951 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
952 "discard %#x, surface %p, shared_handle %p.\n",
953 iface, width, height, format, multisample_type, multisample_quality,
954 discard, surface, shared_handle);
955
956 if (shared_handle)
957 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
958
959 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
960 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
961
962 return hr;
963 }
964
965
966 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
967 IDirect3DSurface9 *src_surface, const RECT *src_rect,
968 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
969 {
970 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
971 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
972 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
973 HRESULT hr;
974
975 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976 iface, src_surface, src_rect, dst_surface, dst_point);
977
978 wined3d_mutex_lock();
979 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
980 dst->wined3d_surface, dst_point);
981 wined3d_mutex_unlock();
982
983 return hr;
984 }
985
986 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
987 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
988 {
989 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
990 struct d3d9_texture *src_impl, *dst_impl;
991 HRESULT hr;
992
993 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
994
995 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
996 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
997
998 wined3d_mutex_lock();
999 hr = wined3d_device_update_texture(device->wined3d_device,
1000 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1001 wined3d_mutex_unlock();
1002
1003 return hr;
1004 }
1005
1006 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1008 {
1009 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1010 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1011 HRESULT hr;
1012
1013 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1014
1015 wined3d_mutex_lock();
1016 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1017 wined3d_mutex_unlock();
1018
1019 return hr;
1020 }
1021
1022 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023 UINT swapchain, IDirect3DSurface9 *dst_surface)
1024 {
1025 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1026 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1027 HRESULT hr;
1028
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1030
1031 wined3d_mutex_lock();
1032 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1033 wined3d_mutex_unlock();
1034
1035 return hr;
1036 }
1037
1038 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1039 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1040 {
1041 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1042 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1043 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1044 HRESULT hr = D3DERR_INVALIDCALL;
1045 struct wined3d_resource_desc src_desc, dst_desc;
1046 struct wined3d_resource *wined3d_resource;
1047
1048 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1049 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1050
1051 wined3d_mutex_lock();
1052 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1053 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1054
1055 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1056 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1057
1058 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1059 {
1060 if (device->in_scene)
1061 {
1062 WARN("Rejecting depth / stencil blit while in scene.\n");
1063 goto done;
1064 }
1065
1066 if (src_rect)
1067 {
1068 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1069 || src_rect->bottom != src_desc.height)
1070 {
1071 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1072 wine_dbgstr_rect(src_rect));
1073 goto done;
1074 }
1075 }
1076 if (dst_rect)
1077 {
1078 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1079 || dst_rect->bottom != dst_desc.height)
1080 {
1081 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1082 wine_dbgstr_rect(dst_rect));
1083 goto done;
1084 }
1085 }
1086 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1087 {
1088 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1089 goto done;
1090 }
1091 }
1092
1093 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1094 if (hr == WINEDDERR_INVALIDRECT)
1095 hr = D3DERR_INVALIDCALL;
1096
1097 done:
1098 wined3d_mutex_unlock();
1099 return hr;
1100 }
1101
1102 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1103 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1104 {
1105 const struct wined3d_color c =
1106 {
1107 ((color >> 16) & 0xff) / 255.0f,
1108 ((color >> 8) & 0xff) / 255.0f,
1109 (color & 0xff) / 255.0f,
1110 ((color >> 24) & 0xff) / 255.0f,
1111 };
1112 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1113 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1114 struct wined3d_resource *wined3d_resource;
1115 struct wined3d_resource_desc desc;
1116 HRESULT hr;
1117
1118 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1119
1120 wined3d_mutex_lock();
1121
1122 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1123 wined3d_resource_get_desc(wined3d_resource, &desc);
1124
1125 /* This method is only allowed with surfaces that are render targets, or
1126 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1127 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1128 {
1129 wined3d_mutex_unlock();
1130 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1131 return D3DERR_INVALIDCALL;
1132 }
1133
1134 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1135 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1136
1137 wined3d_mutex_unlock();
1138
1139 return hr;
1140 }
1141
1142 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1143 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1144 HANDLE *shared_handle)
1145 {
1146 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1147
1148 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1149 iface, width, height, format, pool, surface, shared_handle);
1150
1151 if (shared_handle)
1152 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1153
1154 if (pool == D3DPOOL_MANAGED)
1155 {
1156 WARN("Attempting to create a managed offscreen plain surface.\n");
1157 return D3DERR_INVALIDCALL;
1158 }
1159 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1160 * regardless of the pool they're created in. Should we set dynamic usage
1161 * here? */
1162 return d3d9_device_create_surface(device, width, height, format, TRUE,
1163 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1164 }
1165
1166 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1167 {
1168 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1169 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1170 HRESULT hr;
1171
1172 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1173
1174 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1175 {
1176 WARN("Invalid index %u specified.\n", idx);
1177 return D3DERR_INVALIDCALL;
1178 }
1179
1180 wined3d_mutex_lock();
1181 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1182 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1183 wined3d_mutex_unlock();
1184
1185 return hr;
1186 }
1187
1188 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1189 {
1190 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1191 struct wined3d_surface *wined3d_surface;
1192 struct d3d9_surface *surface_impl;
1193 HRESULT hr;
1194
1195 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1196
1197 if (!surface)
1198 return D3DERR_INVALIDCALL;
1199
1200 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1201 {
1202 WARN("Invalid index %u specified.\n", idx);
1203 return D3DERR_INVALIDCALL;
1204 }
1205
1206 wined3d_mutex_lock();
1207 hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1208 if (SUCCEEDED(hr))
1209 {
1210 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211 *surface = &surface_impl->IDirect3DSurface9_iface;
1212 IDirect3DSurface9_AddRef(*surface);
1213 wined3d_surface_decref(wined3d_surface);
1214 }
1215 else
1216 {
1217 if (hr != WINED3DERR_NOTFOUND)
1218 WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1219 *surface = NULL;
1220 }
1221 wined3d_mutex_unlock();
1222
1223 return hr;
1224 }
1225
1226 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1227 {
1228 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1229 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1230 HRESULT hr;
1231
1232 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1233
1234 wined3d_mutex_lock();
1235 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1236 wined3d_mutex_unlock();
1237
1238 return hr;
1239 }
1240
1241 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1242 {
1243 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1244 struct wined3d_surface *wined3d_surface;
1245 struct d3d9_surface *surface_impl;
1246 HRESULT hr;
1247
1248 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1249
1250 if (!depth_stencil)
1251 return D3DERR_INVALIDCALL;
1252
1253 wined3d_mutex_lock();
1254 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1255 if (SUCCEEDED(hr))
1256 {
1257 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1258 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1259 IDirect3DSurface9_AddRef(*depth_stencil);
1260 wined3d_surface_decref(wined3d_surface);
1261 }
1262 else
1263 {
1264 if (hr != WINED3DERR_NOTFOUND)
1265 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1266 *depth_stencil = NULL;
1267 }
1268 wined3d_mutex_unlock();
1269
1270 return hr;
1271 }
1272
1273 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1274 {
1275 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1276 HRESULT hr;
1277
1278 TRACE("iface %p.\n", iface);
1279
1280 wined3d_mutex_lock();
1281 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1282 device->in_scene = TRUE;
1283 wined3d_mutex_unlock();
1284
1285 return hr;
1286 }
1287
1288 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1289 {
1290 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1291 HRESULT hr;
1292
1293 TRACE("iface %p.\n", iface);
1294
1295 wined3d_mutex_lock();
1296 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1297 device->in_scene = FALSE;
1298 wined3d_mutex_unlock();
1299
1300 return hr;
1301 }
1302
1303 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1304 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1305 {
1306 const struct wined3d_color c =
1307 {
1308 ((color >> 16) & 0xff) / 255.0f,
1309 ((color >> 8) & 0xff) / 255.0f,
1310 (color & 0xff) / 255.0f,
1311 ((color >> 24) & 0xff) / 255.0f,
1312 };
1313 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1314 HRESULT hr;
1315
1316 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1317 iface, rect_count, rects, flags, color, z, stencil);
1318
1319 wined3d_mutex_lock();
1320 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1321 wined3d_mutex_unlock();
1322
1323 return hr;
1324 }
1325
1326 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1327 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1328 {
1329 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1330 HRESULT hr;
1331
1332 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1333
1334 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1335 wined3d_mutex_lock();
1336 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1337 wined3d_mutex_unlock();
1338
1339 return hr;
1340 }
1341
1342 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1343 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1344 {
1345 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1346 HRESULT hr;
1347
1348 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1349
1350 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1351 wined3d_mutex_lock();
1352 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1353 wined3d_mutex_unlock();
1354
1355 return hr;
1356 }
1357
1358 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1359 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1360 {
1361 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1362 HRESULT hr;
1363
1364 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1365
1366 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1367 wined3d_mutex_lock();
1368 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1369 wined3d_mutex_unlock();
1370
1371 return hr;
1372 }
1373
1374 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1375 {
1376 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1377 HRESULT hr;
1378
1379 TRACE("iface %p, viewport %p.\n", iface, viewport);
1380
1381 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1382 wined3d_mutex_lock();
1383 hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1384 wined3d_mutex_unlock();
1385
1386 return hr;
1387 }
1388
1389 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1390 {
1391 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1392 HRESULT hr;
1393
1394 TRACE("iface %p, viewport %p.\n", iface, viewport);
1395
1396 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1397 wined3d_mutex_lock();
1398 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1399 wined3d_mutex_unlock();
1400
1401 return hr;
1402 }
1403
1404 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1405 {
1406 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1407 HRESULT hr;
1408
1409 TRACE("iface %p, material %p.\n", iface, material);
1410
1411 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1412 wined3d_mutex_lock();
1413 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1414 wined3d_mutex_unlock();
1415
1416 return hr;
1417 }
1418
1419 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1420 {
1421 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1422 HRESULT hr;
1423
1424 TRACE("iface %p, material %p.\n", iface, material);
1425
1426 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1427 wined3d_mutex_lock();
1428 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1429 wined3d_mutex_unlock();
1430
1431 return hr;
1432 }
1433
1434 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1435 {
1436 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1437 HRESULT hr;
1438
1439 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1440
1441 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1442 wined3d_mutex_lock();
1443 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1444 wined3d_mutex_unlock();
1445
1446 return hr;
1447 }
1448
1449 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1450 {
1451 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1452 HRESULT hr;
1453
1454 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1455
1456 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1457 wined3d_mutex_lock();
1458 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1459 wined3d_mutex_unlock();
1460
1461 return hr;
1462 }
1463
1464 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1465 {
1466 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1467 HRESULT hr;
1468
1469 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1470
1471 wined3d_mutex_lock();
1472 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1473 wined3d_mutex_unlock();
1474
1475 return hr;
1476 }
1477
1478 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1479 {
1480 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1481 HRESULT hr;
1482
1483 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1484
1485 wined3d_mutex_lock();
1486 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1487 wined3d_mutex_unlock();
1488
1489 return hr;
1490 }
1491
1492 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1493 {
1494 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1495 HRESULT hr;
1496
1497 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1498
1499 wined3d_mutex_lock();
1500 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1501 wined3d_mutex_unlock();
1502
1503 return hr;
1504 }
1505
1506 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1507 {
1508 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1509 HRESULT hr;
1510
1511 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1512
1513 wined3d_mutex_lock();
1514 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1515 wined3d_mutex_unlock();
1516
1517 return hr;
1518 }
1519
1520 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1521 D3DRENDERSTATETYPE state, DWORD value)
1522 {
1523 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1524 HRESULT hr;
1525
1526 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1527
1528 wined3d_mutex_lock();
1529 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1530 wined3d_mutex_unlock();
1531
1532 return hr;
1533 }
1534
1535 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1536 D3DRENDERSTATETYPE state, DWORD *value)
1537 {
1538 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1539 HRESULT hr;
1540
1541 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1542
1543 wined3d_mutex_lock();
1544 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1545 wined3d_mutex_unlock();
1546
1547 return hr;
1548 }
1549
1550 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1551 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1552 {
1553 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1554 struct d3d9_stateblock *object;
1555 HRESULT hr;
1556
1557 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1558
1559 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1560 {
1561 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1562 return D3DERR_INVALIDCALL;
1563 }
1564
1565 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1566 if (!object)
1567 {
1568 ERR("Failed to allocate stateblock memory.\n");
1569 return E_OUTOFMEMORY;
1570 }
1571
1572 hr = stateblock_init(object, device, type, NULL);
1573 if (FAILED(hr))
1574 {
1575 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1576 HeapFree(GetProcessHeap(), 0, object);
1577 return hr;
1578 }
1579
1580 TRACE("Created stateblock %p.\n", object);
1581 *stateblock = &object->IDirect3DStateBlock9_iface;
1582
1583 return D3D_OK;
1584 }
1585
1586 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1587 {
1588 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1589 HRESULT hr;
1590
1591 TRACE("iface %p.\n", iface);
1592
1593 wined3d_mutex_lock();
1594 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1595 wined3d_mutex_unlock();
1596
1597 return hr;
1598 }
1599
1600 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1601 {
1602 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1603 struct wined3d_stateblock *wined3d_stateblock;
1604 struct d3d9_stateblock *object;
1605 HRESULT hr;
1606
1607 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1608
1609 wined3d_mutex_lock();
1610 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1611 wined3d_mutex_unlock();
1612 if (FAILED(hr))
1613 {
1614 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1615 return hr;
1616 }
1617
1618 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1619 if (!object)
1620 {
1621 ERR("Failed to allocate stateblock memory.\n");
1622 wined3d_mutex_lock();
1623 wined3d_stateblock_decref(wined3d_stateblock);
1624 wined3d_mutex_unlock();
1625 return E_OUTOFMEMORY;
1626 }
1627
1628 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1629 if (FAILED(hr))
1630 {
1631 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1632 wined3d_mutex_lock();
1633 wined3d_stateblock_decref(wined3d_stateblock);
1634 wined3d_mutex_unlock();
1635 HeapFree(GetProcessHeap(), 0, object);
1636 return hr;
1637 }
1638
1639 TRACE("Created stateblock %p.\n", object);
1640 *stateblock = &object->IDirect3DStateBlock9_iface;
1641
1642 return D3D_OK;
1643 }
1644
1645 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1646 {
1647 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1648 HRESULT hr;
1649
1650 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1651
1652 wined3d_mutex_lock();
1653 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1654 wined3d_mutex_unlock();
1655
1656 return hr;
1657 }
1658
1659 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1660 {
1661 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1662 HRESULT hr;
1663
1664 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1665
1666 wined3d_mutex_lock();
1667 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1668 wined3d_mutex_unlock();
1669
1670 return hr;
1671 }
1672
1673 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1674 {
1675 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1676 struct wined3d_texture *wined3d_texture = NULL;
1677 struct d3d9_texture *texture_impl;
1678 HRESULT hr;
1679
1680 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1681
1682 if (!texture)
1683 return D3DERR_INVALIDCALL;
1684
1685 wined3d_mutex_lock();
1686 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1687 if (SUCCEEDED(hr) && wined3d_texture)
1688 {
1689 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1690 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1691 IDirect3DBaseTexture9_AddRef(*texture);
1692 wined3d_texture_decref(wined3d_texture);
1693 }
1694 else
1695 {
1696 if (FAILED(hr))
1697 WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1698 *texture = NULL;
1699 }
1700 wined3d_mutex_unlock();
1701
1702 return hr;
1703 }
1704
1705 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1706 {
1707 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1708 struct d3d9_texture *texture_impl;
1709 HRESULT hr;
1710
1711 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1712
1713 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1714
1715 wined3d_mutex_lock();
1716 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1717 texture_impl ? texture_impl->wined3d_texture : NULL);
1718 wined3d_mutex_unlock();
1719
1720 return hr;
1721 }
1722
1723 static const enum wined3d_texture_stage_state tss_lookup[] =
1724 {
1725 WINED3D_TSS_INVALID, /* 0, unused */
1726 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1727 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1728 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1729 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1730 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1731 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1732 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1733 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1734 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1735 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1736 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1737 WINED3D_TSS_INVALID, /* 12, unused */
1738 WINED3D_TSS_INVALID, /* 13, unused */
1739 WINED3D_TSS_INVALID, /* 14, unused */
1740 WINED3D_TSS_INVALID, /* 15, unused */
1741 WINED3D_TSS_INVALID, /* 16, unused */
1742 WINED3D_TSS_INVALID, /* 17, unused */
1743 WINED3D_TSS_INVALID, /* 18, unused */
1744 WINED3D_TSS_INVALID, /* 19, unused */
1745 WINED3D_TSS_INVALID, /* 20, unused */
1746 WINED3D_TSS_INVALID, /* 21, unused */
1747 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1748 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1749 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1750 WINED3D_TSS_INVALID, /* 25, unused */
1751 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1752 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1753 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1754 WINED3D_TSS_INVALID, /* 29, unused */
1755 WINED3D_TSS_INVALID, /* 30, unused */
1756 WINED3D_TSS_INVALID, /* 31, unused */
1757 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1758 };
1759
1760 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1761 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1762 {
1763 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1764 HRESULT hr;
1765
1766 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1767
1768 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1769 {
1770 WARN("Invalid state %#x passed.\n", state);
1771 return D3D_OK;
1772 }
1773
1774 wined3d_mutex_lock();
1775 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1776 wined3d_mutex_unlock();
1777
1778 return hr;
1779 }
1780
1781 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1782 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1783 {
1784 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1785 HRESULT hr;
1786
1787 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1788
1789 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1790 {
1791 WARN("Invalid state %#x passed.\n", state);
1792 return D3D_OK;
1793 }
1794
1795 wined3d_mutex_lock();
1796 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1797 wined3d_mutex_unlock();
1798
1799 return hr;
1800 }
1801
1802 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1803 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1804 {
1805 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1806 HRESULT hr;
1807
1808 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1809
1810 wined3d_mutex_lock();
1811 hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1812 wined3d_mutex_unlock();
1813
1814 return hr;
1815 }
1816
1817 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1818 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1819 {
1820 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1821 HRESULT hr;
1822
1823 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1824
1825 wined3d_mutex_lock();
1826 hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1827 wined3d_mutex_unlock();
1828
1829 return hr;
1830 }
1831
1832 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1833 {
1834 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1835 HRESULT hr;
1836
1837 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1838
1839 wined3d_mutex_lock();
1840 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1841 wined3d_mutex_unlock();
1842
1843 return hr;
1844 }
1845
1846 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1847 UINT palette_idx, const PALETTEENTRY *entries)
1848 {
1849 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1850
1851 return D3DERR_INVALIDCALL;
1852 }
1853
1854 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1855 UINT palette_idx, PALETTEENTRY *entries)
1856 {
1857 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1858
1859 return D3DERR_INVALIDCALL;
1860 }
1861
1862 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1863 {
1864 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1865
1866 return D3DERR_INVALIDCALL;
1867 }
1868
1869 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1870 {
1871 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1872
1873 return D3DERR_INVALIDCALL;
1874 }
1875
1876 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1877 {
1878 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1879 HRESULT hr;
1880
1881 TRACE("iface %p, rect %p.\n", iface, rect);
1882
1883 wined3d_mutex_lock();
1884 hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1885 wined3d_mutex_unlock();
1886
1887 return hr;
1888 }
1889
1890 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1891 {
1892 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1893 HRESULT hr;
1894
1895 TRACE("iface %p, rect %p.\n", iface, rect);
1896
1897 wined3d_mutex_lock();
1898 hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1899 wined3d_mutex_unlock();
1900
1901 return hr;
1902 }
1903
1904 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1905 {
1906 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1907 HRESULT hr;
1908
1909 TRACE("iface %p, software %#x.\n", iface, software);
1910
1911 wined3d_mutex_lock();
1912 hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1913 wined3d_mutex_unlock();
1914
1915 return hr;
1916 }
1917
1918 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1919 {
1920 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1921 BOOL ret;
1922
1923 TRACE("iface %p.\n", iface);
1924
1925 wined3d_mutex_lock();
1926 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1927 wined3d_mutex_unlock();
1928
1929 return ret;
1930 }
1931
1932 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1933 {
1934 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1935 HRESULT hr;
1936
1937 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1938
1939 wined3d_mutex_lock();
1940 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1941 wined3d_mutex_unlock();
1942
1943 return hr;
1944 }
1945
1946 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1947 {
1948 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1949 float ret;
1950
1951 TRACE("iface %p.\n", iface);
1952
1953 wined3d_mutex_lock();
1954 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1955 wined3d_mutex_unlock();
1956
1957 return ret;
1958 }
1959
1960 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1961 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1962 {
1963 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1964 HRESULT hr;
1965
1966 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1967 iface, primitive_type, start_vertex, primitive_count);
1968
1969 wined3d_mutex_lock();
1970 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1971 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1972 vertex_count_from_primitive_count(primitive_type, primitive_count));
1973 wined3d_mutex_unlock();
1974
1975 return hr;
1976 }
1977
1978 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1979 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1980 UINT vertex_count, UINT start_idx, UINT primitive_count)
1981 {
1982 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1983 HRESULT hr;
1984
1985 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1986 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1987 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1988 vertex_count, start_idx, primitive_count);
1989
1990 wined3d_mutex_lock();
1991 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1992 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1993 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1994 vertex_count_from_primitive_count(primitive_type, primitive_count));
1995 wined3d_mutex_unlock();
1996
1997 return hr;
1998 }
1999
2000 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2001 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2002 {
2003 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2004 HRESULT hr;
2005
2006 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2007 iface, primitive_type, primitive_count, data, stride);
2008
2009 wined3d_mutex_lock();
2010 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2011 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
2012 vertex_count_from_primitive_count(primitive_type, primitive_count),
2013 data, stride);
2014 wined3d_mutex_unlock();
2015
2016 return hr;
2017 }
2018
2019 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2020 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2021 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2022 const void *vertex_data, UINT vertex_stride)
2023 {
2024 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2025 HRESULT hr;
2026
2027 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2028 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2029 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2030 index_data, index_format, vertex_data, vertex_stride);
2031
2032 wined3d_mutex_lock();
2033 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2034 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2035 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2036 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2037 wined3d_mutex_unlock();
2038
2039 return hr;
2040 }
2041
2042 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2043 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2044 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2045 {
2046 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2047 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2048 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2049 HRESULT hr;
2050
2051 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2052 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2053
2054 wined3d_mutex_lock();
2055 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2056 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2057 flags, dst_impl->fvf);
2058 wined3d_mutex_unlock();
2059
2060 return hr;
2061 }
2062
2063 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2064 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2065 {
2066 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2067 struct d3d9_vertex_declaration *object;
2068 HRESULT hr;
2069
2070 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2071
2072 if (!declaration)
2073 {
2074 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2075 return D3DERR_INVALIDCALL;
2076 }
2077
2078 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2079 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2080
2081 return hr;
2082 }
2083
2084 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2085 IDirect3DVertexDeclaration9 *declaration)
2086 {
2087 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2088 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2089 HRESULT hr;
2090
2091 TRACE("iface %p, declaration %p.\n", iface, declaration);
2092
2093 wined3d_mutex_lock();
2094 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2095 decl_impl ? decl_impl->wined3d_declaration : NULL);
2096 wined3d_mutex_unlock();
2097
2098 return hr;
2099 }
2100
2101 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2102 IDirect3DVertexDeclaration9 **declaration)
2103 {
2104 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2105 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2106 struct d3d9_vertex_declaration *declaration_impl;
2107 HRESULT hr;
2108
2109 TRACE("iface %p, declaration %p.\n", iface, declaration);
2110
2111 if (!declaration) return D3DERR_INVALIDCALL;
2112
2113 wined3d_mutex_lock();
2114 hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2115 if (SUCCEEDED(hr) && wined3d_declaration)
2116 {
2117 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2118 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2119 IDirect3DVertexDeclaration9_AddRef(*declaration);
2120 wined3d_vertex_declaration_decref(wined3d_declaration);
2121 }
2122 else
2123 {
2124 *declaration = NULL;
2125 }
2126 wined3d_mutex_unlock();
2127
2128 TRACE("Returning %p.\n", *declaration);
2129 return hr;
2130 }
2131
2132 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2133 {
2134 struct wined3d_vertex_declaration *wined3d_declaration;
2135 struct fvf_declaration *fvf_decls = device->fvf_decls;
2136 struct d3d9_vertex_declaration *d3d9_declaration;
2137 D3DVERTEXELEMENT9 *elements;
2138 int p, low, high; /* deliberately signed */
2139 HRESULT hr;
2140
2141 TRACE("Searching for declaration for fvf %08x... ", fvf);
2142
2143 low = 0;
2144 high = device->fvf_decl_count - 1;
2145 while (low <= high)
2146 {
2147 p = (low + high) >> 1;
2148 TRACE("%d ", p);
2149
2150 if (fvf_decls[p].fvf == fvf)
2151 {
2152 TRACE("found %p.\n", fvf_decls[p].decl);
2153 return fvf_decls[p].decl;
2154 }
2155
2156 if (fvf_decls[p].fvf < fvf)
2157 low = p + 1;
2158 else
2159 high = p - 1;
2160 }
2161 TRACE("not found. Creating and inserting at position %d.\n", low);
2162
2163 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2164 return NULL;
2165
2166 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2167 HeapFree(GetProcessHeap(), 0, elements);
2168 if (FAILED(hr))
2169 return NULL;
2170
2171 if (device->fvf_decl_size == device->fvf_decl_count)
2172 {
2173 UINT grow = max(device->fvf_decl_size / 2, 8);
2174
2175 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2176 if (!fvf_decls)
2177 {
2178 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2179 return NULL;
2180 }
2181 device->fvf_decls = fvf_decls;
2182 device->fvf_decl_size += grow;
2183 }
2184
2185 d3d9_declaration->fvf = fvf;
2186 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2187 wined3d_vertex_declaration_incref(wined3d_declaration);
2188 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2189
2190 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2191 fvf_decls[low].decl = wined3d_declaration;
2192 fvf_decls[low].fvf = fvf;
2193 ++device->fvf_decl_count;
2194
2195 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2196
2197 return wined3d_declaration;
2198 }
2199
2200 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2201 {
2202 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2203 struct wined3d_vertex_declaration *decl;
2204 HRESULT hr;
2205
2206 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2207
2208 if (!fvf)
2209 {
2210 WARN("%#x is not a valid FVF.\n", fvf);
2211 return D3D_OK;
2212 }
2213
2214 wined3d_mutex_lock();
2215 if (!(decl = device_get_fvf_declaration(device, fvf)))
2216 {
2217 wined3d_mutex_unlock();
2218 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2219 return D3DERR_DRIVERINTERNALERROR;
2220 }
2221
2222 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2223 if (FAILED(hr))
2224 ERR("Failed to set vertex declaration.\n");
2225 wined3d_mutex_unlock();
2226
2227 return hr;
2228 }
2229
2230 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2231 {
2232 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2233 struct wined3d_vertex_declaration *wined3d_declaration;
2234 struct d3d9_vertex_declaration *d3d9_declaration;
2235 HRESULT hr;
2236
2237 TRACE("iface %p, fvf %p.\n", iface, fvf);
2238
2239 wined3d_mutex_lock();
2240 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2241 {
2242 wined3d_mutex_unlock();
2243 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2244 *fvf = 0;
2245 return hr;
2246 }
2247
2248 if (wined3d_declaration)
2249 {
2250 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2251 *fvf = d3d9_declaration->fvf;
2252 wined3d_vertex_declaration_decref(wined3d_declaration);
2253 }
2254 else
2255 {
2256 *fvf = 0;
2257 }
2258 wined3d_mutex_unlock();
2259
2260 TRACE("Returning FVF %#x.\n", *fvf);
2261
2262 return hr;
2263 }
2264
2265 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2266 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2267 {
2268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2269 struct d3d9_vertexshader *object;
2270 HRESULT hr;
2271
2272 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2273
2274 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2275 if (!object)
2276 {
2277 ERR("Failed to allocate vertex shader memory.\n");
2278 return E_OUTOFMEMORY;
2279 }
2280
2281 hr = vertexshader_init(object, device, byte_code);
2282 if (FAILED(hr))
2283 {
2284 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2285 HeapFree(GetProcessHeap(), 0, object);
2286 return hr;
2287 }
2288
2289 TRACE("Created vertex shader %p.\n", object);
2290 *shader = &object->IDirect3DVertexShader9_iface;
2291
2292 return D3D_OK;
2293 }
2294
2295 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2296 {
2297 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2298 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2299 HRESULT hr;
2300
2301 TRACE("iface %p, shader %p.\n", iface, shader);
2302
2303 wined3d_mutex_lock();
2304 hr = wined3d_device_set_vertex_shader(device->wined3d_device,
2305 shader_obj ? shader_obj->wined3d_shader : NULL);
2306 wined3d_mutex_unlock();
2307
2308 return hr;
2309 }
2310
2311 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2312 {
2313 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2314 struct d3d9_vertexshader *shader_impl;
2315 struct wined3d_shader *wined3d_shader;
2316
2317 TRACE("iface %p, shader %p.\n", iface, shader);
2318
2319 wined3d_mutex_lock();
2320 wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2321 if (wined3d_shader)
2322 {
2323 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2324 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2325 IDirect3DVertexShader9_AddRef(*shader);
2326 wined3d_shader_decref(wined3d_shader);
2327 }
2328 else
2329 {
2330 *shader = NULL;
2331 }
2332 wined3d_mutex_unlock();
2333
2334 TRACE("Returning %p.\n", *shader);
2335
2336 return D3D_OK;
2337 }
2338
2339 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2340 UINT reg_idx, const float *data, UINT count)
2341 {
2342 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2343 HRESULT hr;
2344
2345 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2346
2347 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2348 {
2349 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2350 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2351 return D3DERR_INVALIDCALL;
2352 }
2353
2354 wined3d_mutex_lock();
2355 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2356 wined3d_mutex_unlock();
2357
2358 return hr;
2359 }
2360
2361 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2362 UINT reg_idx, float *data, UINT count)
2363 {
2364 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2365 HRESULT hr;
2366
2367 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2368
2369 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2370 {
2371 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2372 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2373 return D3DERR_INVALIDCALL;
2374 }
2375
2376 wined3d_mutex_lock();
2377 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2378 wined3d_mutex_unlock();
2379
2380 return hr;
2381 }
2382
2383 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2384 UINT reg_idx, const int *data, UINT count)
2385 {
2386 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2387 HRESULT hr;
2388
2389 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2390
2391 wined3d_mutex_lock();
2392 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2393 wined3d_mutex_unlock();
2394
2395 return hr;
2396 }
2397
2398 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2399 UINT reg_idx, int *data, UINT count)
2400 {
2401 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2402 HRESULT hr;
2403
2404 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2405
2406 wined3d_mutex_lock();
2407 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2408 wined3d_mutex_unlock();
2409
2410 return hr;
2411 }
2412
2413 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2414 UINT reg_idx, const BOOL *data, UINT count)
2415 {
2416 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2417 HRESULT hr;
2418
2419 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2420
2421 wined3d_mutex_lock();
2422 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2423 wined3d_mutex_unlock();
2424
2425 return hr;
2426 }
2427
2428 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2429 UINT reg_idx, BOOL *data, UINT count)
2430 {
2431 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2432 HRESULT hr;
2433
2434 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2435
2436 wined3d_mutex_lock();
2437 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2438 wined3d_mutex_unlock();
2439
2440 return hr;
2441 }
2442
2443 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2444 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2445 {
2446 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2447 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2448 HRESULT hr;
2449
2450 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2451 iface, stream_idx, buffer, offset, stride);
2452
2453 wined3d_mutex_lock();
2454 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2455 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2456 wined3d_mutex_unlock();
2457
2458 return hr;
2459 }
2460
2461 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2462 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2463 {
2464 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2465 struct d3d9_vertexbuffer *buffer_impl;
2466 struct wined3d_buffer *wined3d_buffer;
2467 HRESULT hr;
2468
2469 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2470 iface, stream_idx, buffer, offset, stride);
2471
2472 if (!buffer)
2473 return D3DERR_INVALIDCALL;
2474
2475 wined3d_mutex_lock();
2476 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2477 if (SUCCEEDED(hr) && wined3d_buffer)
2478 {
2479 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2480 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2481 IDirect3DVertexBuffer9_AddRef(*buffer);
2482 wined3d_buffer_decref(wined3d_buffer);
2483 }
2484 else
2485 {
2486 if (FAILED(hr))
2487 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2488 *buffer = NULL;
2489 }
2490 wined3d_mutex_unlock();
2491
2492 return hr;
2493 }
2494
2495 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2496 {
2497 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2498 HRESULT hr;
2499
2500 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2501
2502 wined3d_mutex_lock();
2503 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2504 wined3d_mutex_unlock();
2505
2506 return hr;
2507 }
2508
2509 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2510 {
2511 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2512 HRESULT hr;
2513
2514 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2515
2516 wined3d_mutex_lock();
2517 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2518 wined3d_mutex_unlock();
2519
2520 return hr;
2521 }
2522
2523 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2524 {
2525 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2526 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2527 HRESULT hr;
2528
2529 TRACE("iface %p, buffer %p.\n", iface, buffer);
2530
2531 wined3d_mutex_lock();
2532 hr = wined3d_device_set_index_buffer(device->wined3d_device,
2533 ib ? ib->wined3d_buffer : NULL,
2534 ib ? ib->format : WINED3DFMT_UNKNOWN);
2535 wined3d_mutex_unlock();
2536
2537 return hr;
2538 }
2539
2540 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2541 {
2542 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2543 struct wined3d_buffer *retIndexData = NULL;
2544 struct d3d9_indexbuffer *buffer_impl;
2545 HRESULT hr;
2546
2547 TRACE("iface %p, buffer %p.\n", iface, buffer);
2548
2549 if (!buffer)
2550 return D3DERR_INVALIDCALL;
2551
2552 wined3d_mutex_lock();
2553 hr = wined3d_device_get_index_buffer(device->wined3d_device, &retIndexData);
2554 if (SUCCEEDED(hr) && retIndexData)
2555 {
2556 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2557 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2558 IDirect3DIndexBuffer9_AddRef(*buffer);
2559 wined3d_buffer_decref(retIndexData);
2560 }
2561 else
2562 {
2563 if (FAILED(hr))
2564 FIXME("Call to GetIndices failed\n");
2565 *buffer = NULL;
2566 }
2567 wined3d_mutex_unlock();
2568
2569 return hr;
2570 }
2571
2572 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2573 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2574 {
2575 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2576 struct d3d9_pixelshader *object;
2577 HRESULT hr;
2578
2579 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2580
2581 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2582 if (!object)
2583 {
2584 FIXME("Failed to allocate pixel shader memory.\n");
2585 return E_OUTOFMEMORY;
2586 }
2587
2588 hr = pixelshader_init(object, device, byte_code);
2589 if (FAILED(hr))
2590 {
2591 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2592 HeapFree(GetProcessHeap(), 0, object);
2593 return hr;
2594 }
2595
2596 TRACE("Created pixel shader %p.\n", object);
2597 *shader = &object->IDirect3DPixelShader9_iface;
2598
2599 return D3D_OK;
2600 }
2601
2602 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2603 {
2604 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2605 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2606 HRESULT hr;
2607
2608 TRACE("iface %p, shader %p.\n", iface, shader);
2609
2610 wined3d_mutex_lock();
2611 hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2612 shader_obj ? shader_obj->wined3d_shader : NULL);
2613 wined3d_mutex_unlock();
2614
2615 return hr;
2616 }
2617
2618 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2619 {
2620 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2621 struct d3d9_pixelshader *shader_impl;
2622 struct wined3d_shader *wined3d_shader;
2623
2624 TRACE("iface %p, shader %p.\n", iface, shader);
2625
2626 if (!shader) return D3DERR_INVALIDCALL;
2627
2628 wined3d_mutex_lock();
2629 wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2630 if (wined3d_shader)
2631 {
2632 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2633 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2634 IDirect3DPixelShader9_AddRef(*shader);
2635 wined3d_shader_decref(wined3d_shader);
2636 }
2637 else
2638 {
2639 *shader = NULL;
2640 }
2641 wined3d_mutex_unlock();
2642
2643 TRACE("Returning %p.\n", *shader);
2644
2645 return D3D_OK;
2646 }
2647
2648 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2649 UINT reg_idx, const float *data, UINT count)
2650 {
2651 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2652 HRESULT hr;
2653
2654 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2655
2656 wined3d_mutex_lock();
2657 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2658 wined3d_mutex_unlock();
2659
2660 return hr;
2661 }
2662
2663 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2664 UINT reg_idx, float *data, UINT count)
2665 {
2666 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2667 HRESULT hr;
2668
2669 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2670
2671 wined3d_mutex_lock();
2672 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2673 wined3d_mutex_unlock();
2674
2675 return hr;
2676 }
2677
2678 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2679 UINT reg_idx, const int *data, UINT count)
2680 {
2681 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2682 HRESULT hr;
2683
2684 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2685
2686 wined3d_mutex_lock();
2687 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2688 wined3d_mutex_unlock();
2689
2690 return hr;
2691 }
2692
2693 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2694 UINT reg_idx, int *data, UINT count)
2695 {
2696 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2697 HRESULT hr;
2698
2699 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2700
2701 wined3d_mutex_lock();
2702 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2703 wined3d_mutex_unlock();
2704
2705 return hr;
2706 }
2707
2708 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2709 UINT reg_idx, const BOOL *data, UINT count)
2710 {
2711 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2712 HRESULT hr;
2713
2714 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2715
2716 wined3d_mutex_lock();
2717 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2718 wined3d_mutex_unlock();
2719
2720 return hr;
2721 }
2722
2723 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2724 UINT reg_idx, BOOL *data, UINT count)
2725 {
2726 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2727 HRESULT hr;
2728
2729 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2730
2731 wined3d_mutex_lock();
2732 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2733 wined3d_mutex_unlock();
2734
2735 return hr;
2736 }
2737
2738 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2739 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2740 {
2741 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2742 HRESULT hr;
2743
2744 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2745 iface, handle, segment_count, patch_info);
2746
2747 wined3d_mutex_lock();
2748 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2749 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2750 wined3d_mutex_unlock();
2751
2752 return hr;
2753 }
2754
2755 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2756 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2757 {
2758 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2759 HRESULT hr;
2760
2761 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2762 iface, handle, segment_count, patch_info);
2763
2764 wined3d_mutex_lock();
2765 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2766 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2767 wined3d_mutex_unlock();
2768
2769 return hr;
2770 }
2771
2772 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2773 {
2774 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2775 HRESULT hr;
2776
2777 TRACE("iface %p, handle %#x.\n", iface, handle);
2778
2779 wined3d_mutex_lock();
2780 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2781 wined3d_mutex_unlock();
2782
2783 return hr;
2784 }
2785
2786 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2787 {
2788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2789 struct d3d9_query *object;
2790 HRESULT hr;
2791
2792 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2793
2794 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2795 if (!object)
2796 {
2797 ERR("Failed to allocate query memory.\n");
2798 return E_OUTOFMEMORY;
2799 }
2800
2801 hr = query_init(object, device, type);
2802 if (FAILED(hr))
2803 {
2804 WARN("Failed to initialize query, hr %#x.\n", hr);
2805 HeapFree(GetProcessHeap(), 0, object);
2806 return hr;
2807 }
2808
2809 TRACE("Created query %p.\n", object);
2810 if (query) *query = &object->IDirect3DQuery9_iface;
2811 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2812
2813 return D3D_OK;
2814 }
2815
2816 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2817 UINT width, UINT height, float *rows, float *columns)
2818 {
2819 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2820 iface, width, height, rows, columns);
2821
2822 return E_NOTIMPL;
2823 }
2824
2825 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2826 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2827 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2828 {
2829 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2830 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2831 iface, src_surface, dst_surface, src_descs, rect_count,
2832 dst_descs, operation, offset_x, offset_y);
2833
2834 return E_NOTIMPL;
2835 }
2836
2837 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2838 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2839 const RGNDATA *dirty_region, DWORD flags)
2840 {
2841 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2842 HRESULT hr;
2843
2844 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2845 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2846 dst_window_override, dirty_region, flags);
2847
2848 wined3d_mutex_lock();
2849 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2850 dst_window_override, dirty_region, flags);
2851 wined3d_mutex_unlock();
2852
2853 return hr;
2854 }
2855
2856 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2857 {
2858 FIXME("iface %p, priority %p stub!\n", iface, priority);
2859
2860 return E_NOTIMPL;
2861 }
2862
2863 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2864 {
2865 FIXME("iface %p, priority %d stub!\n", iface, priority);
2866
2867 return E_NOTIMPL;
2868 }
2869
2870 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2871 {
2872 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2873
2874 return E_NOTIMPL;
2875 }
2876
2877 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2878 IDirect3DResource9 **resources, UINT32 resource_count)
2879 {
2880 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2881 iface, resources, resource_count);
2882
2883 return E_NOTIMPL;
2884 }
2885
2886 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2887 {
2888 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2889
2890 return E_NOTIMPL;
2891 }
2892
2893 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2894 {
2895 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2896
2897 *max_latency = 2;
2898
2899 return E_NOTIMPL;
2900 }
2901
2902 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2903 {
2904 static int i;
2905
2906 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2907
2908 if (!i++)
2909 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2910
2911 return D3D_OK;
2912 }
2913
2914 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2915 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2916 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2917 {
2918 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2919 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2920 iface, width, height, format, multisample_type, multisample_quality,
2921 lockable, surface, shared_handle, usage);
2922
2923 if (shared_handle)
2924 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2925
2926 return E_NOTIMPL;
2927 }
2928
2929 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2930 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2931 HANDLE *shared_handle, DWORD usage)
2932 {
2933 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2934 iface, width, height, format, pool, surface, shared_handle, usage);
2935
2936 return E_NOTIMPL;
2937 }
2938
2939 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2940 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2941 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2942 {
2943 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2944 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2945 iface, width, height, format, multisample_type, multisample_quality,
2946 discard, surface, shared_handle, usage);
2947
2948 if (shared_handle)
2949 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2950
2951 return E_NOTIMPL;
2952 }
2953
2954 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2955 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2956 {
2957 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2958 struct wined3d_swapchain_desc swapchain_desc;
2959 struct wined3d_display_mode wined3d_mode;
2960 HRESULT hr;
2961
2962 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2963
2964 if (mode)
2965 {
2966 wined3d_mode.width = mode->Width;
2967 wined3d_mode.height = mode->Height;
2968 wined3d_mode.refresh_rate = mode->RefreshRate;
2969 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2970 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2971 }
2972
2973 wined3d_mutex_lock();
2974 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2975 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2976 mode ? &wined3d_mode : NULL, reset_enum_callback);
2977 if (FAILED(hr))
2978 device->not_reset = TRUE;
2979 else
2980 device->not_reset = FALSE;
2981 wined3d_mutex_unlock();
2982
2983 return hr;
2984 }
2985
2986 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2987 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2988 {
2989 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2990 struct wined3d_display_mode wined3d_mode;
2991 HRESULT hr;
2992
2993 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2994 iface, swapchain_idx, mode, rotation);
2995
2996 if (mode->Size != sizeof(*mode))
2997 return D3DERR_INVALIDCALL;
2998
2999 wined3d_mutex_lock();
3000 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3001 (enum wined3d_display_rotation *)rotation);
3002 wined3d_mutex_unlock();
3003
3004 if (SUCCEEDED(hr))
3005 {
3006 mode->Width = wined3d_mode.width;
3007 mode->Height = wined3d_mode.height;
3008 mode->RefreshRate = wined3d_mode.refresh_rate;
3009 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3010 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3011 }
3012
3013 return hr;
3014 }
3015
3016 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3017 {
3018 /* IUnknown */
3019 d3d9_device_QueryInterface,
3020 d3d9_device_AddRef,
3021 d3d9_device_Release,
3022 /* IDirect3DDevice9 */
3023 d3d9_device_TestCooperativeLevel,
3024 d3d9_device_GetAvailableTextureMem,
3025 d3d9_device_EvictManagedResources,
3026 d3d9_device_GetDirect3D,
3027 d3d9_device_GetDeviceCaps,
3028 d3d9_device_GetDisplayMode,
3029 d3d9_device_GetCreationParameters,
3030 d3d9_device_SetCursorProperties,
3031 d3d9_device_SetCursorPosition,
3032 d3d9_device_ShowCursor,
3033 d3d9_device_CreateAdditionalSwapChain,
3034 d3d9_device_GetSwapChain,
3035 d3d9_device_GetNumberOfSwapChains,
3036 d3d9_device_Reset,
3037 d3d9_device_Present,
3038 d3d9_device_GetBackBuffer,
3039 d3d9_device_GetRasterStatus,
3040 d3d9_device_SetDialogBoxMode,
3041 d3d9_device_SetGammaRamp,
3042 d3d9_device_GetGammaRamp,
3043 d3d9_device_CreateTexture,
3044 d3d9_device_CreateVolumeTexture,
3045 d3d9_device_CreateCubeTexture,
3046 d3d9_device_CreateVertexBuffer,
3047 d3d9_device_CreateIndexBuffer,
3048 d3d9_device_CreateRenderTarget,
3049 d3d9_device_CreateDepthStencilSurface,
3050 d3d9_device_UpdateSurface,
3051 d3d9_device_UpdateTexture,
3052 d3d9_device_GetRenderTargetData,
3053 d3d9_device_GetFrontBufferData,
3054 d3d9_device_StretchRect,
3055 d3d9_device_ColorFill,
3056 d3d9_device_CreateOffscreenPlainSurface,
3057 d3d9_device_SetRenderTarget,
3058 d3d9_device_GetRenderTarget,
3059 d3d9_device_SetDepthStencilSurface,
3060 d3d9_device_GetDepthStencilSurface,
3061 d3d9_device_BeginScene,
3062 d3d9_device_EndScene,
3063 d3d9_device_Clear,
3064 d3d9_device_SetTransform,
3065 d3d9_device_GetTransform,
3066 d3d9_device_MultiplyTransform,
3067 d3d9_device_SetViewport,
3068 d3d9_device_GetViewport,
3069 d3d9_device_SetMaterial,
3070 d3d9_device_GetMaterial,
3071 d3d9_device_SetLight,
3072 d3d9_device_GetLight,
3073 d3d9_device_LightEnable,
3074 d3d9_device_GetLightEnable,
3075 d3d9_device_SetClipPlane,
3076 d3d9_device_GetClipPlane,
3077 d3d9_device_SetRenderState,
3078 d3d9_device_GetRenderState,
3079 d3d9_device_CreateStateBlock,
3080 d3d9_device_BeginStateBlock,
3081 d3d9_device_EndStateBlock,
3082 d3d9_device_SetClipStatus,
3083 d3d9_device_GetClipStatus,
3084 d3d9_device_GetTexture,
3085 d3d9_device_SetTexture,
3086 d3d9_device_GetTextureStageState,
3087 d3d9_device_SetTextureStageState,
3088 d3d9_device_GetSamplerState,
3089 d3d9_device_SetSamplerState,
3090 d3d9_device_ValidateDevice,
3091 d3d9_device_SetPaletteEntries,
3092 d3d9_device_GetPaletteEntries,
3093 d3d9_device_SetCurrentTexturePalette,
3094 d3d9_device_GetCurrentTexturePalette,
3095 d3d9_device_SetScissorRect,
3096 d3d9_device_GetScissorRect,
3097 d3d9_device_SetSoftwareVertexProcessing,
3098 d3d9_device_GetSoftwareVertexProcessing,
3099 d3d9_device_SetNPatchMode,
3100 d3d9_device_GetNPatchMode,
3101 d3d9_device_DrawPrimitive,
3102 d3d9_device_DrawIndexedPrimitive,
3103 d3d9_device_DrawPrimitiveUP,
3104 d3d9_device_DrawIndexedPrimitiveUP,
3105 d3d9_device_ProcessVertices,
3106 d3d9_device_CreateVertexDeclaration,
3107 d3d9_device_SetVertexDeclaration,
3108 d3d9_device_GetVertexDeclaration,
3109 d3d9_device_SetFVF,
3110 d3d9_device_GetFVF,
3111 d3d9_device_CreateVertexShader,
3112 d3d9_device_SetVertexShader,
3113 d3d9_device_GetVertexShader,
3114 d3d9_device_SetVertexShaderConstantF,
3115 d3d9_device_GetVertexShaderConstantF,
3116 d3d9_device_SetVertexShaderConstantI,
3117 d3d9_device_GetVertexShaderConstantI,
3118 d3d9_device_SetVertexShaderConstantB,
3119 d3d9_device_GetVertexShaderConstantB,
3120 d3d9_device_SetStreamSource,
3121 d3d9_device_GetStreamSource,
3122 d3d9_device_SetStreamSourceFreq,
3123 d3d9_device_GetStreamSourceFreq,
3124 d3d9_device_SetIndices,
3125 d3d9_device_GetIndices,
3126 d3d9_device_CreatePixelShader,
3127 d3d9_device_SetPixelShader,
3128 d3d9_device_GetPixelShader,
3129 d3d9_device_SetPixelShaderConstantF,
3130 d3d9_device_GetPixelShaderConstantF,
3131 d3d9_device_SetPixelShaderConstantI,
3132 d3d9_device_GetPixelShaderConstantI,
3133 d3d9_device_SetPixelShaderConstantB,
3134 d3d9_device_GetPixelShaderConstantB,
3135 d3d9_device_DrawRectPatch,
3136 d3d9_device_DrawTriPatch,
3137 d3d9_device_DeletePatch,
3138 d3d9_device_CreateQuery,
3139 /* IDirect3DDevice9Ex */
3140 d3d9_device_SetConvolutionMonoKernel,
3141 d3d9_device_ComposeRects,
3142 d3d9_device_PresentEx,
3143 d3d9_device_GetGPUThreadPriority,
3144 d3d9_device_SetGPUThreadPriority,
3145 d3d9_device_WaitForVBlank,
3146 d3d9_device_CheckResourceResidency,
3147 d3d9_device_SetMaximumFrameLatency,
3148 d3d9_device_GetMaximumFrameLatency,
3149 d3d9_device_CheckDeviceState,
3150 d3d9_device_CreateRenderTargetEx,
3151 d3d9_device_CreateOffscreenPlainSurfaceEx,
3152 d3d9_device_CreateDepthStencilSurfaceEx,
3153 d3d9_device_ResetEx,
3154 d3d9_device_GetDisplayModeEx,
3155 };
3156
3157 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3158 {
3159 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3160 }
3161
3162 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3163 struct wined3d_device *device)
3164 {
3165 TRACE("device_parent %p, device %p.\n", device_parent, device);
3166 }
3167
3168 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3169 {
3170 TRACE("device_parent %p.\n", device_parent);
3171 }
3172
3173 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3174 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3175 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3176 {
3177 struct d3d9_device *device = device_from_device_parent(device_parent);
3178 struct d3d9_surface *d3d_surface;
3179 BOOL lockable = TRUE;
3180 HRESULT hr;
3181
3182 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3183 "\tpool %#x, level %u, face %u, surface %p.\n",
3184 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3185
3186 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3187 lockable = FALSE;
3188
3189 hr = d3d9_device_create_surface(device, width, height,
3190 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3191 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3192 if (FAILED(hr))
3193 {
3194 WARN("Failed to create surface, hr %#x.\n", hr);
3195 return hr;
3196 }
3197
3198 *surface = d3d_surface->wined3d_surface;
3199 wined3d_surface_incref(*surface);
3200
3201 d3d_surface->container = container_parent;
3202 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3203 d3d_surface->parent_device = NULL;
3204
3205 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3206 d3d_surface->forwardReference = container_parent;
3207
3208 return hr;
3209 }
3210
3211 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3212 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3213 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3214 {
3215 struct d3d9_device *device = device_from_device_parent(device_parent);
3216 struct d3d9_surface *d3d_surface;
3217 HRESULT hr;
3218
3219 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3220 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3221 device_parent, container_parent, width, height, format_id, usage,
3222 multisample_type, multisample_quality, surface);
3223
3224 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3225 TRUE, FALSE, 0, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3226 multisample_quality)))
3227 {
3228 WARN("Failed to create surface, hr %#x.\n", hr);
3229 return hr;
3230 }
3231
3232 *surface = d3d_surface->wined3d_surface;
3233 wined3d_surface_incref(*surface);
3234
3235 if (container_parent == device_parent)
3236 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3237 else
3238 d3d_surface->container = container_parent;
3239 /* Implicit surfaces are created with an refcount of 0 */
3240 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3241
3242 return hr;
3243 }
3244
3245 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3246 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3247 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3248 {
3249 struct d3d9_device *device = device_from_device_parent(device_parent);
3250 struct d3d9_volume *object;
3251 HRESULT hr;
3252
3253 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3254 "format %#x, pool %#x, usage %#x, volume %p\n",
3255 device_parent, container_parent, width, height, depth,
3256 format, pool, usage, volume);
3257
3258 /* Allocate the storage for the device */
3259 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3260 if (!object)
3261 {
3262 FIXME("Allocation of memory failed\n");
3263 *volume = NULL;
3264 return D3DERR_OUTOFVIDEOMEMORY;
3265 }
3266
3267 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3268 if (FAILED(hr))
3269 {
3270 WARN("Failed to initialize volume, hr %#x.\n", hr);
3271 HeapFree(GetProcessHeap(), 0, object);
3272 return hr;
3273 }
3274
3275 *volume = object->wined3d_volume;
3276 wined3d_volume_incref(*volume);
3277 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3278
3279 object->container = container_parent;
3280 object->forwardReference = container_parent;
3281
3282 TRACE("Created volume %p.\n", object);
3283
3284 return hr;
3285 }
3286
3287 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3288 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3289 {
3290 struct d3d9_device *device = device_from_device_parent(device_parent);
3291 struct d3d9_swapchain *d3d_swapchain;
3292 HRESULT hr;
3293
3294 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3295
3296 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3297 if (FAILED(hr))
3298 {
3299 WARN("Failed to create swapchain, hr %#x.\n", hr);
3300 *swapchain = NULL;
3301 return hr;
3302 }
3303
3304 *swapchain = d3d_swapchain->wined3d_swapchain;
3305 wined3d_swapchain_incref(*swapchain);
3306 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3307
3308 return hr;
3309 }
3310
3311 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3312 {
3313 device_parent_wined3d_device_created,
3314 device_parent_mode_changed,
3315 device_parent_create_swapchain_surface,
3316 device_parent_create_texture_surface,
3317 device_parent_create_volume,
3318 device_parent_create_swapchain,
3319 };
3320
3321 static void setup_fpu(void)
3322 {
3323 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3324 WORD cw;
3325 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3326 cw = (cw & ~0xf3f) | 0x3f;
3327 __asm__ volatile ("fldcw %0" : : "m" (cw));
3328 #elif defined(__i386__) && defined(_MSC_VER)
3329 WORD cw;
3330 __asm fnstcw cw;
3331 cw = (cw & ~0xf3f) | 0x3f;
3332 __asm fldcw cw;
3333 #else
3334 FIXME("FPU setup not implemented for this platform.\n");
3335 #endif
3336 }
3337
3338 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3339 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3340 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3341 {
3342 struct wined3d_swapchain_desc *swapchain_desc;
3343 UINT i, count = 1;
3344 HRESULT hr;
3345
3346 if (mode)
3347 FIXME("Ignoring display mode.\n");
3348
3349 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3350 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3351 device->refcount = 1;
3352
3353 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3354
3355 wined3d_mutex_lock();
3356 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3357 &device->device_parent, &device->wined3d_device);
3358 if (FAILED(hr))
3359 {
3360 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3361 wined3d_mutex_unlock();
3362 return hr;
3363 }
3364
3365 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3366 {
3367 WINED3DCAPS caps;
3368
3369 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3370 count = caps.NumberOfAdaptersInGroup;
3371 }
3372
3373 if (flags & D3DCREATE_MULTITHREADED)
3374 wined3d_device_set_multithreaded(device->wined3d_device);
3375
3376 if (!parameters->Windowed)
3377 {
3378 if (!focus_window)
3379 focus_window = parameters->hDeviceWindow;
3380 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3381 {
3382 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3383 wined3d_device_decref(device->wined3d_device);
3384 wined3d_mutex_unlock();
3385 return hr;
3386 }
3387
3388 for (i = 0; i < count; ++i)
3389 {
3390 HWND device_window = parameters[i].hDeviceWindow;
3391
3392 if (!device_window) device_window = focus_window;
3393 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3394 parameters[i].BackBufferWidth,
3395 parameters[i].BackBufferHeight);
3396 }
3397 }
3398
3399 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3400 if (!swapchain_desc)
3401 {
3402 ERR("Failed to allocate wined3d parameters.\n");
3403 wined3d_device_decref(device->wined3d_device);
3404 wined3d_mutex_unlock();
3405 return E_OUTOFMEMORY;
3406 }
3407
3408 for (i = 0; i < count; ++i)
3409 {
3410 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3411 }
3412
3413 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3414 if (FAILED(hr))
3415 {
3416 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3417 wined3d_device_release_focus_window(device->wined3d_device);
3418 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3419 wined3d_device_decref(device->wined3d_device);
3420 wined3d_mutex_unlock();
3421 return hr;
3422 }
3423
3424 wined3d_mutex_unlock();
3425
3426 for (i = 0; i < count; ++i)
3427 {
3428 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3429 }
3430 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3431
3432 /* Initialize the converted declaration array. This creates a valid pointer
3433 * and when adding decls HeapReAlloc() can be used without further checking. */
3434 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3435 if (!device->fvf_decls)
3436 {
3437 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3438 wined3d_mutex_lock();
3439 wined3d_device_uninit_3d(device->wined3d_device);
3440 wined3d_device_release_focus_window(device->wined3d_device);
3441 wined3d_device_decref(device->wined3d_device);
3442 wined3d_mutex_unlock();
3443 return E_OUTOFMEMORY;
3444 }
3445
3446 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3447 device->d3d_parent = parent;
3448
3449 return D3D_OK;
3450 }