Merging r37048, r37051, r37052, r37055 from the-real-msvc branch
[reactos.git] / reactos / dll / directx / wine / d3d9 / device.c
1 /*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32 IDirect3D9 *d3d;
33 IDirect3D9Impl *d3dimpl;
34
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IUnknown_AddRef(iface);
38 *ppobj = This;
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40 return S_OK;
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
44 */
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
47
48 if(d3dimpl->extended) {
49 *ppobj = iface;
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53 return S_OK;
54 } else {
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
57 *ppobj = NULL;
58 return E_NOINTERFACE;
59 }
60 }
61
62 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63 *ppobj = NULL;
64 return E_NOINTERFACE;
65 }
66
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69 ULONG ref = InterlockedIncrement(&This->ref);
70
71 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
72
73 return ref;
74 }
75
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 ULONG ref;
79
80 if (This->inDestruction) return 0;
81 ref = InterlockedDecrement(&This->ref);
82
83 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
84
85 if (ref == 0) {
86 unsigned i;
87 This->inDestruction = TRUE;
88
89 EnterCriticalSection(&d3d9_cs);
90 for(i = 0; i < This->numConvertedDecls; i++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92 * device
93 */
94 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
95 }
96 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
97
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 LeaveCriticalSection(&d3d9_cs);
101 HeapFree(GetProcessHeap(), 0, This);
102 }
103 return ref;
104 }
105
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p)\n", This);
111
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 if(hr == WINED3D_OK && This->notreset) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr = D3DERR_DEVICENOTRESET;
118 }
119
120 return hr;
121 }
122
123 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 HRESULT hr;
126 TRACE("(%p) Relay\n", This);
127
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130 LeaveCriticalSection(&d3d9_cs);
131 return hr;
132 }
133
134 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 HRESULT hr;
137 TRACE("(%p) : Relay\n", This);
138
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
143 }
144
145 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 HRESULT hr = D3D_OK;
148 IWineD3D* pWineD3D;
149
150 TRACE("(%p) Relay\n", This);
151
152 if (NULL == ppD3D9) {
153 return D3DERR_INVALIDCALL;
154 }
155
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158 if (hr == D3D_OK && pWineD3D != NULL)
159 {
160 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161 IWineD3D_Release(pWineD3D);
162 } else {
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164 *ppD3D9 = NULL;
165 }
166 TRACE("(%p) returning %p\n", This, *ppD3D9);
167 LeaveCriticalSection(&d3d9_cs);
168 return hr;
169 }
170
171 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 HRESULT hrc = D3D_OK;
174 WINED3DCAPS *pWineCaps;
175
176 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177 if(NULL == pCaps){
178 return D3DERR_INVALIDCALL;
179 }
180 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181 if(pWineCaps == NULL){
182 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
183 }
184
185 memset(pCaps, 0, sizeof(*pCaps));
186 EnterCriticalSection(&d3d9_cs);
187 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188 LeaveCriticalSection(&d3d9_cs);
189 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190 HeapFree(GetProcessHeap(), 0, pWineCaps);
191
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
194
195 filter_caps(pCaps);
196
197 TRACE("Returning %p %p\n", This, pCaps);
198 return hrc;
199 }
200
201 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 HRESULT hr;
204 TRACE("(%p) Relay\n", This);
205
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208 LeaveCriticalSection(&d3d9_cs);
209 return hr;
210 }
211
212 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214 HRESULT hr;
215 TRACE("(%p) Relay\n", This);
216
217 EnterCriticalSection(&d3d9_cs);
218 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219 LeaveCriticalSection(&d3d9_cs);
220 return hr;
221 }
222
223 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226 HRESULT hr;
227
228 TRACE("(%p) Relay\n", This);
229 if(!pCursorBitmap) {
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL;
232 }
233
234 EnterCriticalSection(&d3d9_cs);
235 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236 LeaveCriticalSection(&d3d9_cs);
237 return hr;
238 }
239
240 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
243
244 EnterCriticalSection(&d3d9_cs);
245 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246 LeaveCriticalSection(&d3d9_cs);
247 }
248
249 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 BOOL ret;
252 TRACE("(%p) Relay\n", This);
253
254 EnterCriticalSection(&d3d9_cs);
255 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256 LeaveCriticalSection(&d3d9_cs);
257 return ret;
258 }
259
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261 BOOL *resources_ok = (BOOL *) data;
262 WINED3DRESOURCETYPE type;
263 HRESULT ret = S_OK;
264 WINED3DSURFACE_DESC surface_desc;
265 WINED3DVOLUME_DESC volume_desc;
266 WINED3DINDEXBUFFER_DESC index_desc;
267 WINED3DVERTEXBUFFER_DESC vertex_desc;
268 WINED3DFORMAT dummy_format;
269 DWORD dummy_dword;
270 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
271 IUnknown *parent;
272
273 type = IWineD3DResource_GetType(resource);
274 switch(type) {
275 case WINED3DRTYPE_SURFACE:
276 surface_desc.Format = &dummy_format;
277 surface_desc.Type = &type;
278 surface_desc.Usage = &dummy_dword;
279 surface_desc.Pool = &pool;
280 surface_desc.Size = &dummy_dword;
281 surface_desc.MultiSampleType = &dummy_dword;
282 surface_desc.MultiSampleQuality = &dummy_dword;
283 surface_desc.Width = &dummy_dword;
284 surface_desc.Height = &dummy_dword;
285
286 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
287 break;
288
289 case WINED3DRTYPE_VOLUME:
290 volume_desc.Format = &dummy_format;
291 volume_desc.Type = &type;
292 volume_desc.Usage = &dummy_dword;
293 volume_desc.Pool = &pool;
294 volume_desc.Size = &dummy_dword;
295 volume_desc.Width = &dummy_dword;
296 volume_desc.Height = &dummy_dword;
297 volume_desc.Depth = &dummy_dword;
298 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
299 break;
300
301 case WINED3DRTYPE_INDEXBUFFER:
302 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303 pool = index_desc.Pool;
304 break;
305
306 case WINED3DRTYPE_VERTEXBUFFER:
307 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308 pool = vertex_desc.Pool;
309 break;
310
311 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312 * is a D3DPOOL_DEFAULT surface or volume as well
313 */
314 default:
315 break;
316 }
317
318 if(pool == WINED3DPOOL_DEFAULT) {
319 IWineD3DResource_GetParent(resource, &parent);
320 if(IUnknown_Release(parent) == 0) {
321 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
322 } else {
323 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
324 ret = S_FALSE;
325 *resources_ok = FALSE;
326 }
327 }
328 IWineD3DResource_Release(resource);
329
330 return ret;
331 }
332
333 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 WINED3DPRESENT_PARAMETERS localParameters;
336 HRESULT hr;
337 BOOL resources_ok = TRUE;
338 UINT i;
339
340 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
341
342 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345 * make use of the hidden reference and destroys the objects.
346 *
347 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
349 */
350 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351 for(i = 0; i < 16; i++) {
352 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
353 }
354 for(i = 0; i < 16; i++) {
355 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
356 }
357
358 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
359 if(!resources_ok) {
360 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361 This->notreset = TRUE;
362 return WINED3DERR_INVALIDCALL;
363 }
364
365 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
366 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
367 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
368 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
369 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
370 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
371 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
372 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
373 localParameters.Windowed = pPresentationParameters->Windowed;
374 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
375 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
376 localParameters.Flags = pPresentationParameters->Flags;
377 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
378 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
379
380 EnterCriticalSection(&d3d9_cs);
381 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
382 LeaveCriticalSection(&d3d9_cs);
383 if(FAILED(hr)) {
384 This->notreset = TRUE;
385
386 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
387 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
388 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
389 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
390 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
391 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
392 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
393 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
394 pPresentationParameters->Windowed = localParameters.Windowed;
395 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
396 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
397 pPresentationParameters->Flags = localParameters.Flags;
398 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
399 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
400 } else {
401 This->notreset = FALSE;
402 }
403
404 return hr;
405 }
406
407 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
408 pDirtyRegion) {
409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410 HRESULT hr;
411 TRACE("(%p) Relay\n", This);
412
413 EnterCriticalSection(&d3d9_cs);
414 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
415 LeaveCriticalSection(&d3d9_cs);
416 return hr;
417 }
418
419 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421 IWineD3DSurface *retSurface = NULL;
422 HRESULT rc = D3D_OK;
423
424 TRACE("(%p) Relay\n", This);
425
426 EnterCriticalSection(&d3d9_cs);
427 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
428 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
429 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
430 IWineD3DSurface_Release(retSurface);
431 }
432 LeaveCriticalSection(&d3d9_cs);
433 return rc;
434 }
435 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
436 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437 HRESULT hr;
438 TRACE("(%p) Relay\n", This);
439
440 EnterCriticalSection(&d3d9_cs);
441 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
442 LeaveCriticalSection(&d3d9_cs);
443 return hr;
444 }
445
446 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 HRESULT hr;
449 TRACE("(%p) Relay\n", This);
450
451 EnterCriticalSection(&d3d9_cs);
452 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
453 LeaveCriticalSection(&d3d9_cs);
454 return hr;
455 }
456
457 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
458
459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460 TRACE("(%p) Relay\n", This);
461
462 EnterCriticalSection(&d3d9_cs);
463 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
465 LeaveCriticalSection(&d3d9_cs);
466 }
467
468 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470 TRACE("(%p) Relay\n", This);
471
472 EnterCriticalSection(&d3d9_cs);
473 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
475 LeaveCriticalSection(&d3d9_cs);
476 }
477
478
479 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
480 HRESULT hrc;
481 IDirect3DSurface9Impl *object;
482 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
483 TRACE("(%p) Relay\n", This);
484
485 if(MultisampleQuality > 0){
486 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
487 /*
488 MultisampleQuality
489 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
490 */
491
492 MultisampleQuality=0;
493 }
494 /*FIXME: Check MAX bounds of MultisampleQuality*/
495
496 /* Allocate the storage for the device */
497 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
498 if (NULL == object) {
499 FIXME("Allocation of memory failed\n");
500 return D3DERR_OUTOFVIDEOMEMORY;
501 }
502
503 object->lpVtbl = &Direct3DSurface9_Vtbl;
504 object->ref = 1;
505
506 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
507
508 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
509
510 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
511
512 /* free up object */
513 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
514 HeapFree(GetProcessHeap(), 0, object);
515 } else {
516 IUnknown_AddRef(iface);
517 object->parentDevice = iface;
518 TRACE("(%p) : Created surface %p\n", This, object);
519 *ppSurface = (LPDIRECT3DSURFACE9) object;
520 }
521 return hrc;
522 }
523
524
525
526 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
527 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
528 DWORD MultisampleQuality, BOOL Lockable,
529 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
530 HRESULT hr;
531 TRACE("Relay\n");
532
533 /* Is this correct? */
534 EnterCriticalSection(&d3d9_cs);
535 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
536 LeaveCriticalSection(&d3d9_cs);
537 return hr;
538 }
539
540 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
541 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
542 DWORD MultisampleQuality, BOOL Discard,
543 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
544 HRESULT hr;
545 TRACE("Relay\n");
546
547 EnterCriticalSection(&d3d9_cs);
548 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
549 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
550 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
551 LeaveCriticalSection(&d3d9_cs);
552 return hr;
553 }
554
555
556 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
557 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558 HRESULT hr;
559 TRACE("(%p) Relay\n" , This);
560
561 EnterCriticalSection(&d3d9_cs);
562 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
563 LeaveCriticalSection(&d3d9_cs);
564 return hr;
565 }
566
567 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569 HRESULT hr;
570 TRACE("(%p) Relay\n" , This);
571
572 EnterCriticalSection(&d3d9_cs);
573 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
574 LeaveCriticalSection(&d3d9_cs);
575 return hr;
576 }
577
578 /* This isn't in MSDN!
579 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 FIXME("(%p) : stub\n", This);
582 return D3D_OK;
583 }
584 */
585
586 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
589 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
590 HRESULT hr;
591 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
592
593 EnterCriticalSection(&d3d9_cs);
594 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
595 LeaveCriticalSection(&d3d9_cs);
596 return hr;
597 }
598
599 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
600 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
602 HRESULT hr;
603 TRACE("(%p) Relay\n" , This);
604
605 EnterCriticalSection(&d3d9_cs);
606 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
607 LeaveCriticalSection(&d3d9_cs);
608 return hr;
609 }
610
611 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
614 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
615 HRESULT hr;
616
617 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
618 EnterCriticalSection(&d3d9_cs);
619 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
620 LeaveCriticalSection(&d3d9_cs);
621 return hr;
622 }
623
624 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
625 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
627 WINED3DPOOL pool;
628 WINED3DRESOURCETYPE restype;
629 DWORD usage;
630 WINED3DSURFACE_DESC desc;
631 HRESULT hr;
632 TRACE("(%p) Relay\n" , This);
633
634 memset(&desc, 0, sizeof(desc));
635 desc.Usage = &usage;
636 desc.Pool = &pool;
637 desc.Type = &restype;
638 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
639
640 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
641 * in D3DPOOL_DEFAULT
642 */
643 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
644 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
645 return D3DERR_INVALIDCALL;
646 }
647
648 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
649 /* Note: D3DRECT is compatible with WINED3DRECT */
650 EnterCriticalSection(&d3d9_cs);
651 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
652 LeaveCriticalSection(&d3d9_cs);
653 return hr;
654 }
655
656 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
657 HRESULT hr;
658 TRACE("Relay\n");
659 if(Pool == D3DPOOL_MANAGED ){
660 FIXME("Attempting to create a managed offscreen plain surface\n");
661 return D3DERR_INVALIDCALL;
662 }
663 /*
664 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
665 but then...
666 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
667 Why, their always lockable?
668 should I change the usage to dynamic?
669 */
670 EnterCriticalSection(&d3d9_cs);
671 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
672 LeaveCriticalSection(&d3d9_cs);
673 return hr;
674 }
675
676 /* TODO: move to wineD3D */
677 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
678 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
679 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
680 HRESULT hr;
681 TRACE("(%p) Relay\n" , This);
682
683 EnterCriticalSection(&d3d9_cs);
684 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
685 LeaveCriticalSection(&d3d9_cs);
686 return hr;
687 }
688
689 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
690 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
691 HRESULT hr = D3D_OK;
692 IWineD3DSurface *pRenderTarget;
693
694 TRACE("(%p) Relay\n" , This);
695
696 if (ppRenderTarget == NULL) {
697 return D3DERR_INVALIDCALL;
698 }
699
700 EnterCriticalSection(&d3d9_cs);
701 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
702
703 if (hr == D3D_OK && pRenderTarget != NULL) {
704 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
705 IWineD3DSurface_Release(pRenderTarget);
706 } else {
707 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
708 *ppRenderTarget = NULL;
709 }
710 LeaveCriticalSection(&d3d9_cs);
711
712 return hr;
713 }
714
715 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
717 IDirect3DSurface9Impl *pSurface;
718 HRESULT hr;
719 TRACE("(%p) Relay\n" , This);
720
721 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
722 EnterCriticalSection(&d3d9_cs);
723 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
724 LeaveCriticalSection(&d3d9_cs);
725 return hr;
726 }
727
728 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
729 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
730 HRESULT hr = D3D_OK;
731 IWineD3DSurface *pZStencilSurface;
732
733 TRACE("(%p) Relay\n" , This);
734 if(ppZStencilSurface == NULL){
735 return D3DERR_INVALIDCALL;
736 }
737
738 EnterCriticalSection(&d3d9_cs);
739 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
740 if (hr == WINED3D_OK) {
741 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
742 IWineD3DSurface_Release(pZStencilSurface);
743 } else {
744 if (hr != WINED3DERR_NOTFOUND)
745 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
746 *ppZStencilSurface = NULL;
747 }
748 LeaveCriticalSection(&d3d9_cs);
749 return hr;
750 }
751
752 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
753 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
754 HRESULT hr;
755 TRACE("(%p) Relay\n" , This);
756
757 EnterCriticalSection(&d3d9_cs);
758 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
759 LeaveCriticalSection(&d3d9_cs);
760 return hr;
761 }
762
763 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
764 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
765 HRESULT hr;
766 TRACE("(%p) Relay\n" , This);
767
768 EnterCriticalSection(&d3d9_cs);
769 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
770 LeaveCriticalSection(&d3d9_cs);
771 return hr;
772 }
773
774 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
775 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
776 HRESULT hr;
777 TRACE("(%p) Relay\n" , This);
778
779 /* Note: D3DRECT is compatible with WINED3DRECT */
780 EnterCriticalSection(&d3d9_cs);
781 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
782 LeaveCriticalSection(&d3d9_cs);
783 return hr;
784 }
785
786 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
787 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
788 HRESULT hr;
789 TRACE("(%p) Relay\n" , This);
790
791 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
792 EnterCriticalSection(&d3d9_cs);
793 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
794 LeaveCriticalSection(&d3d9_cs);
795 return hr;
796 }
797
798 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
799 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
800 TRACE("(%p) Relay\n" , This);
801
802 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
803 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
804 }
805
806 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
807 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
808 HRESULT hr;
809 TRACE("(%p) Relay\n" , This);
810
811 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
812 EnterCriticalSection(&d3d9_cs);
813 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
814 LeaveCriticalSection(&d3d9_cs);
815 return hr;
816 }
817
818 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
819 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
820 HRESULT hr;
821 TRACE("(%p) Relay\n" , This);
822
823 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
824 EnterCriticalSection(&d3d9_cs);
825 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
826 LeaveCriticalSection(&d3d9_cs);
827 return hr;
828 }
829
830 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
831 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
832 HRESULT hr;
833 TRACE("(%p) Relay\n" , This);
834
835 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
836 EnterCriticalSection(&d3d9_cs);
837 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
838 LeaveCriticalSection(&d3d9_cs);
839 return hr;
840 }
841
842 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
843 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
844 HRESULT hr;
845 TRACE("(%p) Relay\n" , This);
846
847 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
848 EnterCriticalSection(&d3d9_cs);
849 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
850 LeaveCriticalSection(&d3d9_cs);
851 return hr;
852 }
853
854 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
855 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
856 HRESULT hr;
857 TRACE("(%p) Relay\n" , This);
858
859 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
860 EnterCriticalSection(&d3d9_cs);
861 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
862 LeaveCriticalSection(&d3d9_cs);
863 return hr;
864 }
865
866 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
867 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
868 HRESULT hr;
869 TRACE("(%p) Relay\n" , This);
870
871 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
872 EnterCriticalSection(&d3d9_cs);
873 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
874 LeaveCriticalSection(&d3d9_cs);
875 return hr;
876 }
877
878 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
879 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
880 HRESULT hr;
881 TRACE("(%p) Relay\n" , This);
882
883 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
884 EnterCriticalSection(&d3d9_cs);
885 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
886 LeaveCriticalSection(&d3d9_cs);
887 return hr;
888 }
889
890 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
891 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
892 HRESULT hr;
893 TRACE("(%p) Relay\n" , This);
894
895 EnterCriticalSection(&d3d9_cs);
896 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
897 LeaveCriticalSection(&d3d9_cs);
898 return hr;
899 }
900
901 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
902 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
903 HRESULT hr;
904 TRACE("(%p) Relay\n" , This);
905
906 EnterCriticalSection(&d3d9_cs);
907 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
908 LeaveCriticalSection(&d3d9_cs);
909 return hr;
910 }
911
912 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
913 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
914 HRESULT hr;
915 TRACE("(%p) Relay\n" , This);
916
917 EnterCriticalSection(&d3d9_cs);
918 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
919 LeaveCriticalSection(&d3d9_cs);
920 return hr;
921 }
922
923 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
924 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
925 HRESULT hr;
926 TRACE("(%p) Relay\n" , This);
927
928 EnterCriticalSection(&d3d9_cs);
929 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
930 LeaveCriticalSection(&d3d9_cs);
931 return hr;
932 }
933
934 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
935 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
936 HRESULT hr;
937 TRACE("(%p) Relay\n" , This);
938
939 EnterCriticalSection(&d3d9_cs);
940 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
941 LeaveCriticalSection(&d3d9_cs);
942 return hr;
943 }
944
945 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
946 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
947 HRESULT hr;
948 TRACE("(%p) Relay\n" , This);
949
950 EnterCriticalSection(&d3d9_cs);
951 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
952 LeaveCriticalSection(&d3d9_cs);
953 return hr;
954 }
955
956 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
957 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
958 HRESULT hr;
959 TRACE("(%p) Relay\n" , This);
960
961 EnterCriticalSection(&d3d9_cs);
962 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
963 LeaveCriticalSection(&d3d9_cs);
964 return hr;
965 }
966
967 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
968 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
969 HRESULT hr;
970 TRACE("(%p) Relay\n" , This);
971
972 EnterCriticalSection(&d3d9_cs);
973 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
974 LeaveCriticalSection(&d3d9_cs);
975 return hr;
976 }
977
978 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
979 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
980 IWineD3DBaseTexture *retTexture = NULL;
981 HRESULT rc = D3D_OK;
982
983 TRACE("(%p) Relay\n" , This);
984
985 if(ppTexture == NULL){
986 return D3DERR_INVALIDCALL;
987 }
988
989 EnterCriticalSection(&d3d9_cs);
990 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
991 if (rc == D3D_OK && NULL != retTexture) {
992 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
993 IWineD3DBaseTexture_Release(retTexture);
994 }else{
995 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
996 *ppTexture = NULL;
997 }
998 LeaveCriticalSection(&d3d9_cs);
999
1000 return rc;
1001 }
1002
1003 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1004 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1005 HRESULT hr;
1006 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1007
1008 EnterCriticalSection(&d3d9_cs);
1009 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1010 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1011 LeaveCriticalSection(&d3d9_cs);
1012 return hr;
1013 }
1014
1015 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1016 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1017 HRESULT hr;
1018 TRACE("(%p) Relay\n" , This);
1019
1020 EnterCriticalSection(&d3d9_cs);
1021 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1022 LeaveCriticalSection(&d3d9_cs);
1023 return hr;
1024 }
1025
1026 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1027 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1028 HRESULT hr;
1029 TRACE("(%p) Relay\n" , This);
1030
1031 EnterCriticalSection(&d3d9_cs);
1032 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1033 LeaveCriticalSection(&d3d9_cs);
1034 return hr;
1035 }
1036
1037 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1038 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1039 HRESULT hr;
1040 TRACE("(%p) Relay\n" , This);
1041
1042 EnterCriticalSection(&d3d9_cs);
1043 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1044 LeaveCriticalSection(&d3d9_cs);
1045 return hr;
1046 }
1047
1048 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1049 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1050 HRESULT hr;
1051 TRACE("(%p) Relay\n" , This);
1052
1053 EnterCriticalSection(&d3d9_cs);
1054 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1055 LeaveCriticalSection(&d3d9_cs);
1056 return hr;
1057 }
1058
1059 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1060 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1061 HRESULT hr;
1062 TRACE("(%p) Relay\n" , This);
1063
1064 EnterCriticalSection(&d3d9_cs);
1065 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1066 LeaveCriticalSection(&d3d9_cs);
1067 return hr;
1068 }
1069
1070 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1071 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072 HRESULT hr;
1073 TRACE("(%p) Relay\n" , This);
1074
1075 EnterCriticalSection(&d3d9_cs);
1076 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1077 LeaveCriticalSection(&d3d9_cs);
1078 return hr;
1079 }
1080
1081 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1082 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1083 HRESULT hr;
1084 TRACE("(%p) Relay\n" , This);
1085
1086 EnterCriticalSection(&d3d9_cs);
1087 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1088 LeaveCriticalSection(&d3d9_cs);
1089 return hr;
1090 }
1091
1092 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1093 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1094 HRESULT hr;
1095 TRACE("(%p) Relay\n" , This);
1096
1097 EnterCriticalSection(&d3d9_cs);
1098 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1099 LeaveCriticalSection(&d3d9_cs);
1100 return hr;
1101 }
1102
1103 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1104 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1105 HRESULT hr;
1106 TRACE("(%p) Relay\n" , This);
1107
1108 EnterCriticalSection(&d3d9_cs);
1109 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1110 LeaveCriticalSection(&d3d9_cs);
1111 return hr;
1112 }
1113
1114 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1115 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1116 HRESULT hr;
1117 TRACE("(%p) Relay\n" , This);
1118
1119 EnterCriticalSection(&d3d9_cs);
1120 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1121 LeaveCriticalSection(&d3d9_cs);
1122 return hr;
1123 }
1124
1125 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1126 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1127 HRESULT hr;
1128 TRACE("(%p) Relay\n" , This);
1129
1130 EnterCriticalSection(&d3d9_cs);
1131 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1132 LeaveCriticalSection(&d3d9_cs);
1133 return hr;
1134 }
1135
1136 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1137 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1138 HRESULT hr;
1139 TRACE("(%p) Relay\n" , This);
1140
1141 EnterCriticalSection(&d3d9_cs);
1142 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1143 LeaveCriticalSection(&d3d9_cs);
1144 return hr;
1145 }
1146
1147 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1148 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1149 BOOL ret;
1150 TRACE("(%p) Relay\n" , This);
1151
1152 EnterCriticalSection(&d3d9_cs);
1153 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1154 LeaveCriticalSection(&d3d9_cs);
1155 return ret;
1156 }
1157
1158 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1159 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1160 HRESULT hr;
1161 TRACE("(%p) Relay\n" , This);
1162
1163 EnterCriticalSection(&d3d9_cs);
1164 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1165 LeaveCriticalSection(&d3d9_cs);
1166 return hr;
1167 }
1168
1169 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1170 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1171 float ret;
1172 TRACE("(%p) Relay\n" , This);
1173
1174 EnterCriticalSection(&d3d9_cs);
1175 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1176 LeaveCriticalSection(&d3d9_cs);
1177 return ret;
1178 }
1179
1180 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1181 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1182 HRESULT hr;
1183 TRACE("(%p) Relay\n" , This);
1184
1185 EnterCriticalSection(&d3d9_cs);
1186 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1187 LeaveCriticalSection(&d3d9_cs);
1188 return hr;
1189 }
1190
1191 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1192 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1193 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1194 HRESULT hr;
1195 TRACE("(%p) Relay\n" , This);
1196
1197 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1198 EnterCriticalSection(&d3d9_cs);
1199 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1200 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1201 LeaveCriticalSection(&d3d9_cs);
1202 return hr;
1203 }
1204
1205 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1206 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1207 HRESULT hr;
1208 TRACE("(%p) Relay\n" , This);
1209
1210 EnterCriticalSection(&d3d9_cs);
1211 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1212 LeaveCriticalSection(&d3d9_cs);
1213 return hr;
1214 }
1215
1216 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1217 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1218 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1219 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1220 HRESULT hr;
1221 TRACE("(%p) Relay\n" , This);
1222
1223 EnterCriticalSection(&d3d9_cs);
1224 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1225 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1226 LeaveCriticalSection(&d3d9_cs);
1227 return hr;
1228 }
1229
1230 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1231 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1232 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1233 HRESULT hr;
1234 TRACE("(%p) Relay\n" , This);
1235
1236 EnterCriticalSection(&d3d9_cs);
1237 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1238 LeaveCriticalSection(&d3d9_cs);
1239 return hr;
1240 }
1241
1242 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1243 HRESULT hr;
1244 D3DVERTEXELEMENT9* elements = NULL;
1245 IDirect3DVertexDeclaration9* pDecl = NULL;
1246 int p, low, high; /* deliberately signed */
1247 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1248
1249 TRACE("Searching for declaration for fvf %08x... ", fvf);
1250
1251 low = 0;
1252 high = This->numConvertedDecls - 1;
1253 while(low <= high) {
1254 p = (low + high) >> 1;
1255 TRACE("%d ", p);
1256 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1257 TRACE("found %p\n", convertedDecls[p]);
1258 return convertedDecls[p];
1259 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1260 low = p + 1;
1261 } else {
1262 high = p - 1;
1263 }
1264 }
1265 TRACE("not found. Creating and inserting at position %d.\n", low);
1266
1267 hr = vdecl_convert_fvf(fvf, &elements);
1268 if (hr != S_OK) return NULL;
1269
1270 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1271 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1272 if (hr != S_OK) return NULL;
1273
1274 if(This->declArraySize == This->numConvertedDecls) {
1275 int grow = max(This->declArraySize / 2, 8);
1276 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1277 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1278 if(!convertedDecls) {
1279 /* This will destroy it */
1280 IDirect3DVertexDeclaration9_Release(pDecl);
1281 return NULL;
1282 }
1283 This->convertedDecls = convertedDecls;
1284 This->declArraySize += grow;
1285 }
1286
1287 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1288 convertedDecls[low] = pDecl;
1289 This->numConvertedDecls++;
1290
1291 /* Will prevent the decl from being destroyed */
1292 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1293 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1294
1295 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1296 return pDecl;
1297 }
1298
1299 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1300 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1301 HRESULT hr;
1302 TRACE("(%p) Relay\n" , This);
1303
1304 EnterCriticalSection(&d3d9_cs);
1305 if (0 != FVF) {
1306 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1307
1308 if(!pDecl) {
1309 /* Any situation when this should happen, except out of memory? */
1310 ERR("Failed to create a converted vertex declaration\n");
1311 LeaveCriticalSection(&d3d9_cs);
1312 return D3DERR_DRIVERINTERNALERROR;
1313 }
1314
1315 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1316 if (hr != S_OK) {
1317 LeaveCriticalSection(&d3d9_cs);
1318 return hr;
1319 }
1320 }
1321 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1322 LeaveCriticalSection(&d3d9_cs);
1323
1324 return hr;
1325 }
1326
1327 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1328 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1329 HRESULT hr;
1330 TRACE("(%p) Relay\n" , This);
1331
1332 EnterCriticalSection(&d3d9_cs);
1333 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1334 LeaveCriticalSection(&d3d9_cs);
1335 return hr;
1336 }
1337
1338 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1339 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1340 HRESULT hr;
1341 TRACE("(%p) Relay\n" , This);
1342
1343 EnterCriticalSection(&d3d9_cs);
1344 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1345 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1346 OffsetInBytes, Stride);
1347 LeaveCriticalSection(&d3d9_cs);
1348 return hr;
1349 }
1350
1351 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1353 IWineD3DVertexBuffer *retStream = NULL;
1354 HRESULT rc = D3D_OK;
1355
1356 TRACE("(%p) Relay\n" , This);
1357
1358 if(pStream == NULL){
1359 return D3DERR_INVALIDCALL;
1360 }
1361
1362 EnterCriticalSection(&d3d9_cs);
1363 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1364 if (rc == D3D_OK && NULL != retStream) {
1365 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1366 IWineD3DVertexBuffer_Release(retStream);
1367 }else{
1368 if (rc != D3D_OK){
1369 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1370 }
1371 *pStream = NULL;
1372 }
1373 LeaveCriticalSection(&d3d9_cs);
1374
1375 return rc;
1376 }
1377
1378 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1379 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1380 HRESULT hr;
1381 TRACE("(%p) Relay\n" , This);
1382
1383 EnterCriticalSection(&d3d9_cs);
1384 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1385 LeaveCriticalSection(&d3d9_cs);
1386 return hr;
1387 }
1388
1389 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1390 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1391 HRESULT hr;
1392 TRACE("(%p) Relay\n" , This);
1393
1394 EnterCriticalSection(&d3d9_cs);
1395 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1396 LeaveCriticalSection(&d3d9_cs);
1397 return hr;
1398 }
1399
1400 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1401 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1402 HRESULT hr;
1403 TRACE("(%p) Relay\n", This);
1404
1405 EnterCriticalSection(&d3d9_cs);
1406 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1407 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1408 LeaveCriticalSection(&d3d9_cs);
1409 return hr;
1410 }
1411
1412 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1413 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1414 IWineD3DIndexBuffer *retIndexData = NULL;
1415 HRESULT rc = D3D_OK;
1416
1417 TRACE("(%p) Relay\n", This);
1418
1419 if(ppIndexData == NULL){
1420 return D3DERR_INVALIDCALL;
1421 }
1422
1423 EnterCriticalSection(&d3d9_cs);
1424 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1425 if (SUCCEEDED(rc) && retIndexData) {
1426 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1427 IWineD3DIndexBuffer_Release(retIndexData);
1428 } else {
1429 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1430 *ppIndexData = NULL;
1431 }
1432 LeaveCriticalSection(&d3d9_cs);
1433 return rc;
1434 }
1435
1436 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1437 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1438 HRESULT hr;
1439 TRACE("(%p) Relay\n", This);
1440
1441 EnterCriticalSection(&d3d9_cs);
1442 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1443 LeaveCriticalSection(&d3d9_cs);
1444 return hr;
1445 }
1446
1447 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1448 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1449 HRESULT hr;
1450 TRACE("(%p) Relay\n", This);
1451
1452 EnterCriticalSection(&d3d9_cs);
1453 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1454 LeaveCriticalSection(&d3d9_cs);
1455 return hr;
1456 }
1457
1458 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1460 HRESULT hr;
1461 TRACE("(%p) Relay\n", This);
1462
1463 EnterCriticalSection(&d3d9_cs);
1464 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1465 LeaveCriticalSection(&d3d9_cs);
1466 return hr;
1467 }
1468
1469 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1470 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1471 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1472 return WINED3DERR_INVALIDCALL;
1473 }
1474
1475 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1476 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1477 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1478 return WINED3DERR_INVALIDCALL;
1479 }
1480
1481 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1482 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1483 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1484 return WINED3DERR_INVALIDCALL;
1485 }
1486
1487 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1488 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1489 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1490 return WINED3DERR_INVALIDCALL;
1491 }
1492
1493 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1494 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1495 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1496 return WINED3DERR_INVALIDCALL;
1497 }
1498
1499 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1500 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1501 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1502 return WINED3DERR_INVALIDCALL;
1503 }
1504
1505 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1506 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1507 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1508 return WINED3DERR_INVALIDCALL;
1509 }
1510
1511 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1512 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1513 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1514 return WINED3DERR_INVALIDCALL;
1515 }
1516
1517 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1518 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1519 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1520 *pMaxLatency = 2;
1521 return WINED3DERR_INVALIDCALL;
1522 }
1523
1524 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1525 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1526 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1527 return WINED3DERR_INVALIDCALL;
1528 }
1529
1530 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1531 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1532 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1533 return WINED3DERR_INVALIDCALL;
1534 }
1535
1536 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1537 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1538 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1539 return WINED3DERR_INVALIDCALL;
1540 }
1541
1542 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1543 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1544 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1545 return WINED3DERR_INVALIDCALL;
1546 }
1547
1548 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1549 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1550 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1551 return WINED3DERR_INVALIDCALL;
1552 }
1553
1554 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1555 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1556 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1557 return WINED3DERR_INVALIDCALL;
1558 }
1559
1560 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1561 {
1562 /* IUnknown */
1563 IDirect3DDevice9Impl_QueryInterface,
1564 IDirect3DDevice9Impl_AddRef,
1565 IDirect3DDevice9Impl_Release,
1566 /* IDirect3DDevice9 */
1567 IDirect3DDevice9Impl_TestCooperativeLevel,
1568 IDirect3DDevice9Impl_GetAvailableTextureMem,
1569 IDirect3DDevice9Impl_EvictManagedResources,
1570 IDirect3DDevice9Impl_GetDirect3D,
1571 IDirect3DDevice9Impl_GetDeviceCaps,
1572 IDirect3DDevice9Impl_GetDisplayMode,
1573 IDirect3DDevice9Impl_GetCreationParameters,
1574 IDirect3DDevice9Impl_SetCursorProperties,
1575 IDirect3DDevice9Impl_SetCursorPosition,
1576 IDirect3DDevice9Impl_ShowCursor,
1577 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1578 IDirect3DDevice9Impl_GetSwapChain,
1579 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1580 IDirect3DDevice9Impl_Reset,
1581 IDirect3DDevice9Impl_Present,
1582 IDirect3DDevice9Impl_GetBackBuffer,
1583 IDirect3DDevice9Impl_GetRasterStatus,
1584 IDirect3DDevice9Impl_SetDialogBoxMode,
1585 IDirect3DDevice9Impl_SetGammaRamp,
1586 IDirect3DDevice9Impl_GetGammaRamp,
1587 IDirect3DDevice9Impl_CreateTexture,
1588 IDirect3DDevice9Impl_CreateVolumeTexture,
1589 IDirect3DDevice9Impl_CreateCubeTexture,
1590 IDirect3DDevice9Impl_CreateVertexBuffer,
1591 IDirect3DDevice9Impl_CreateIndexBuffer,
1592 IDirect3DDevice9Impl_CreateRenderTarget,
1593 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1594 IDirect3DDevice9Impl_UpdateSurface,
1595 IDirect3DDevice9Impl_UpdateTexture,
1596 IDirect3DDevice9Impl_GetRenderTargetData,
1597 IDirect3DDevice9Impl_GetFrontBufferData,
1598 IDirect3DDevice9Impl_StretchRect,
1599 IDirect3DDevice9Impl_ColorFill,
1600 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1601 IDirect3DDevice9Impl_SetRenderTarget,
1602 IDirect3DDevice9Impl_GetRenderTarget,
1603 IDirect3DDevice9Impl_SetDepthStencilSurface,
1604 IDirect3DDevice9Impl_GetDepthStencilSurface,
1605 IDirect3DDevice9Impl_BeginScene,
1606 IDirect3DDevice9Impl_EndScene,
1607 IDirect3DDevice9Impl_Clear,
1608 IDirect3DDevice9Impl_SetTransform,
1609 IDirect3DDevice9Impl_GetTransform,
1610 IDirect3DDevice9Impl_MultiplyTransform,
1611 IDirect3DDevice9Impl_SetViewport,
1612 IDirect3DDevice9Impl_GetViewport,
1613 IDirect3DDevice9Impl_SetMaterial,
1614 IDirect3DDevice9Impl_GetMaterial,
1615 IDirect3DDevice9Impl_SetLight,
1616 IDirect3DDevice9Impl_GetLight,
1617 IDirect3DDevice9Impl_LightEnable,
1618 IDirect3DDevice9Impl_GetLightEnable,
1619 IDirect3DDevice9Impl_SetClipPlane,
1620 IDirect3DDevice9Impl_GetClipPlane,
1621 IDirect3DDevice9Impl_SetRenderState,
1622 IDirect3DDevice9Impl_GetRenderState,
1623 IDirect3DDevice9Impl_CreateStateBlock,
1624 IDirect3DDevice9Impl_BeginStateBlock,
1625 IDirect3DDevice9Impl_EndStateBlock,
1626 IDirect3DDevice9Impl_SetClipStatus,
1627 IDirect3DDevice9Impl_GetClipStatus,
1628 IDirect3DDevice9Impl_GetTexture,
1629 IDirect3DDevice9Impl_SetTexture,
1630 IDirect3DDevice9Impl_GetTextureStageState,
1631 IDirect3DDevice9Impl_SetTextureStageState,
1632 IDirect3DDevice9Impl_GetSamplerState,
1633 IDirect3DDevice9Impl_SetSamplerState,
1634 IDirect3DDevice9Impl_ValidateDevice,
1635 IDirect3DDevice9Impl_SetPaletteEntries,
1636 IDirect3DDevice9Impl_GetPaletteEntries,
1637 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1638 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1639 IDirect3DDevice9Impl_SetScissorRect,
1640 IDirect3DDevice9Impl_GetScissorRect,
1641 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1642 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1643 IDirect3DDevice9Impl_SetNPatchMode,
1644 IDirect3DDevice9Impl_GetNPatchMode,
1645 IDirect3DDevice9Impl_DrawPrimitive,
1646 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1647 IDirect3DDevice9Impl_DrawPrimitiveUP,
1648 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1649 IDirect3DDevice9Impl_ProcessVertices,
1650 IDirect3DDevice9Impl_CreateVertexDeclaration,
1651 IDirect3DDevice9Impl_SetVertexDeclaration,
1652 IDirect3DDevice9Impl_GetVertexDeclaration,
1653 IDirect3DDevice9Impl_SetFVF,
1654 IDirect3DDevice9Impl_GetFVF,
1655 IDirect3DDevice9Impl_CreateVertexShader,
1656 IDirect3DDevice9Impl_SetVertexShader,
1657 IDirect3DDevice9Impl_GetVertexShader,
1658 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1659 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1660 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1661 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1662 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1663 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1664 IDirect3DDevice9Impl_SetStreamSource,
1665 IDirect3DDevice9Impl_GetStreamSource,
1666 IDirect3DDevice9Impl_SetStreamSourceFreq,
1667 IDirect3DDevice9Impl_GetStreamSourceFreq,
1668 IDirect3DDevice9Impl_SetIndices,
1669 IDirect3DDevice9Impl_GetIndices,
1670 IDirect3DDevice9Impl_CreatePixelShader,
1671 IDirect3DDevice9Impl_SetPixelShader,
1672 IDirect3DDevice9Impl_GetPixelShader,
1673 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1674 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1675 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1676 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1677 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1678 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1679 IDirect3DDevice9Impl_DrawRectPatch,
1680 IDirect3DDevice9Impl_DrawTriPatch,
1681 IDirect3DDevice9Impl_DeletePatch,
1682 IDirect3DDevice9Impl_CreateQuery,
1683 /* IDirect3DDevice9Ex */
1684 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1685 IDirect3DDevice9ExImpl_ComposeRects,
1686 IDirect3DDevice9ExImpl_PresentEx,
1687 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1688 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1689 IDirect3DDevice9ExImpl_WaitForVBlank,
1690 IDirect3DDevice9ExImpl_CheckresourceResidency,
1691 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1692 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1693 IDirect3DDevice9ExImpl_CheckdeviceState,
1694 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1695 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1696 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1697 IDirect3DDevice9ExImpl_ResetEx,
1698 IDirect3DDevice9ExImpl_GetDisplayModeEx
1699 };
1700
1701
1702 /* Internal function called back during the CreateDevice to create a render target */
1703 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1704 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1705 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1706 HANDLE* pSharedHandle) {
1707
1708 HRESULT res = D3D_OK;
1709 IDirect3DSurface9Impl *d3dSurface = NULL;
1710 BOOL Lockable = TRUE;
1711
1712 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1713 Lockable = FALSE;
1714
1715 TRACE("relay\n");
1716 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1717 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1718 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1719
1720 if (SUCCEEDED(res)) {
1721 *ppSurface = d3dSurface->wineD3DSurface;
1722 d3dSurface->container = pSuperior;
1723 IUnknown_Release(d3dSurface->parentDevice);
1724 d3dSurface->parentDevice = NULL;
1725 d3dSurface->forwardReference = pSuperior;
1726 } else {
1727 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1728 }
1729 return res;
1730 }
1731
1732 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1733 IDirect3DSurface9Impl* surfaceParent;
1734 TRACE("(%p) call back\n", pSurface);
1735
1736 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1737 /* GetParent's AddRef was forwarded to an object in destruction.
1738 * Releasing it here again would cause an endless recursion. */
1739 surfaceParent->forwardReference = NULL;
1740 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1741 }