[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 1.9.4. CORE-10912
[reactos.git] / reactos / dll / directx / wine / d3d9 / directx.c
1 /*
2 * IDirect3D9 implementation
3 *
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "d3d9_private.h"
23
24 static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
25 {
26 return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
27 }
28
29 static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
30 {
31 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
32
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35 if (IsEqualGUID(riid, &IID_IDirect3D9)
36 || IsEqualGUID(riid, &IID_IUnknown))
37 {
38 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
39 *out = &d3d9->IDirect3D9Ex_iface;
40 return S_OK;
41 }
42
43 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
44 {
45 if (!d3d9->extended)
46 {
47 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
48 *out = NULL;
49 return E_NOINTERFACE;
50 }
51
52 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
53 *out = &d3d9->IDirect3D9Ex_iface;
54 return S_OK;
55 }
56
57 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
58
59 *out = NULL;
60 return E_NOINTERFACE;
61 }
62
63 static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
64 {
65 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
66 ULONG refcount = InterlockedIncrement(&d3d9->refcount);
67
68 TRACE("%p increasing refcount to %u.\n", iface, refcount);
69
70 return refcount;
71 }
72
73 static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
74 {
75 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
76 ULONG refcount = InterlockedDecrement(&d3d9->refcount);
77
78 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
79
80 if (!refcount)
81 {
82 wined3d_mutex_lock();
83 wined3d_decref(d3d9->wined3d);
84 wined3d_mutex_unlock();
85
86 HeapFree(GetProcessHeap(), 0, d3d9);
87 }
88
89 return refcount;
90 }
91
92 static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
93 {
94 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
95 HRESULT hr;
96
97 TRACE("iface %p, init_function %p.\n", iface, init_function);
98
99 wined3d_mutex_lock();
100 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
101 wined3d_mutex_unlock();
102
103 return hr;
104 }
105
106 static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
107 {
108 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
109 UINT ret;
110
111 TRACE("iface %p.\n", iface);
112
113 wined3d_mutex_lock();
114 ret = wined3d_get_adapter_count(d3d9->wined3d);
115 wined3d_mutex_unlock();
116
117 return ret;
118 }
119
120 static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
121 DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
122 {
123 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
124 struct wined3d_adapter_identifier adapter_id;
125 HRESULT hr;
126
127 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
128 iface, adapter, flags, identifier);
129
130 adapter_id.driver = identifier->Driver;
131 adapter_id.driver_size = sizeof(identifier->Driver);
132 adapter_id.description = identifier->Description;
133 adapter_id.description_size = sizeof(identifier->Description);
134 adapter_id.device_name = identifier->DeviceName;
135 adapter_id.device_name_size = sizeof(identifier->DeviceName);
136
137 wined3d_mutex_lock();
138 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
139 wined3d_mutex_unlock();
140
141 identifier->DriverVersion = adapter_id.driver_version;
142 identifier->VendorId = adapter_id.vendor_id;
143 identifier->DeviceId = adapter_id.device_id;
144 identifier->SubSysId = adapter_id.subsystem_id;
145 identifier->Revision = adapter_id.revision;
146 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
147 identifier->WHQLLevel = adapter_id.whql_level;
148
149 return hr;
150 }
151
152 static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
153 {
154 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
155 UINT ret;
156
157 TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
158
159 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
160 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
161 return 0;
162
163 wined3d_mutex_lock();
164 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
165 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
166 wined3d_mutex_unlock();
167
168 return ret;
169 }
170
171 static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
172 D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
173 {
174 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
175 struct wined3d_display_mode wined3d_mode;
176 HRESULT hr;
177
178 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
179 iface, adapter, format, mode_idx, mode);
180
181 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
182 return D3DERR_INVALIDCALL;
183
184 wined3d_mutex_lock();
185 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
186 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
187 wined3d_mutex_unlock();
188
189 if (SUCCEEDED(hr))
190 {
191 mode->Width = wined3d_mode.width;
192 mode->Height = wined3d_mode.height;
193 mode->RefreshRate = wined3d_mode.refresh_rate;
194 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
195 }
196
197 return hr;
198 }
199
200 static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
201 {
202 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
203 struct wined3d_display_mode wined3d_mode;
204 HRESULT hr;
205
206 TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
207
208 wined3d_mutex_lock();
209 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
210 wined3d_mutex_unlock();
211
212 if (SUCCEEDED(hr))
213 {
214 mode->Width = wined3d_mode.width;
215 mode->Height = wined3d_mode.height;
216 mode->RefreshRate = wined3d_mode.refresh_rate;
217 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
218 }
219
220 return hr;
221 }
222
223 static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
224 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
225 {
226 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
227 HRESULT hr;
228
229 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
230 iface, adapter, device_type, display_format, backbuffer_format, windowed);
231
232 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
233 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
234 return WINED3DERR_NOTAVAILABLE;
235
236 wined3d_mutex_lock();
237 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
238 wined3dformat_from_d3dformat(backbuffer_format), windowed);
239 wined3d_mutex_unlock();
240
241 return hr;
242 }
243
244 static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
245 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
246 {
247 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
248 enum wined3d_resource_type wined3d_rtype;
249 HRESULT hr;
250
251 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
252 iface, adapter, device_type, adapter_format, usage, resource_type, format);
253
254 usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
255 switch (resource_type)
256 {
257 case D3DRTYPE_SURFACE:
258 wined3d_rtype = WINED3D_RTYPE_SURFACE;
259 break;
260
261 case D3DRTYPE_VOLUME:
262 wined3d_rtype = WINED3D_RTYPE_VOLUME;
263 break;
264
265 case D3DRTYPE_TEXTURE:
266 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
267 break;
268
269 case D3DRTYPE_VOLUMETEXTURE:
270 wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
271 break;
272
273 case D3DRTYPE_CUBETEXTURE:
274 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
275 usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
276 break;
277
278 case D3DRTYPE_VERTEXBUFFER:
279 case D3DRTYPE_INDEXBUFFER:
280 wined3d_rtype = WINED3D_RTYPE_BUFFER;
281 break;
282
283 default:
284 FIXME("Unhandled resource type %#x.\n", resource_type);
285 return WINED3DERR_INVALIDCALL;
286 }
287
288 wined3d_mutex_lock();
289 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
290 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
291 wined3d_mutex_unlock();
292
293 return hr;
294 }
295
296 static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
297 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
298 {
299 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
300 HRESULT hr;
301
302 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
303 iface, adapter, device_type, format, windowed, multisample_type, levels);
304
305 if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
306 return D3DERR_INVALIDCALL;
307
308 wined3d_mutex_lock();
309 hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
310 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
311 wined3d_mutex_unlock();
312 if (hr == WINED3DERR_NOTAVAILABLE && levels)
313 *levels = 1;
314
315 return hr;
316 }
317
318 static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
319 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
320 {
321 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
322 HRESULT hr;
323
324 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
325 iface, adapter, device_type, adapter_format, rt_format, ds_format);
326
327 wined3d_mutex_lock();
328 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
329 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
330 wined3dformat_from_d3dformat(ds_format));
331 wined3d_mutex_unlock();
332
333 return hr;
334 }
335
336 static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
337 D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
338 {
339 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
340 HRESULT hr;
341
342 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
343 iface, adapter, device_type, src_format, dst_format);
344
345 wined3d_mutex_lock();
346 hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
347 wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
348 wined3d_mutex_unlock();
349
350 return hr;
351 }
352
353 void filter_caps(D3DCAPS9* pCaps)
354 {
355 DWORD ps_minor_version[] = {0, 4, 0, 0};
356 DWORD vs_minor_version[] = {0, 1, 0, 0};
357 DWORD textureFilterCaps =
358 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
359 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
360 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
361 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
362 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
363 pCaps->TextureFilterCaps &= textureFilterCaps;
364 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
365 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
366
367 pCaps->DevCaps &=
368 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
369 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
370 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
371 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
372 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
373 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
374 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
375
376 pCaps->ShadeCaps &=
377 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
378 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
379
380 pCaps->RasterCaps &=
381 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
382 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
383 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
384 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
385 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
386 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
387
388 pCaps->DevCaps2 &=
389 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
390 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
391 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
392
393 pCaps->Caps2 &=
394 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
395 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
396
397 pCaps->VertexProcessingCaps &=
398 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
399 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
400 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
401
402 pCaps->TextureCaps &=
403 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
404 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
405 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
406 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
407 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
408 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
409
410 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
411 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
412
413 if (pCaps->PixelShaderVersion > 3)
414 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
415 else
416 {
417 DWORD major = pCaps->PixelShaderVersion;
418 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
419 }
420
421 if (pCaps->VertexShaderVersion > 3)
422 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
423 else
424 {
425 DWORD major = pCaps->VertexShaderVersion;
426 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
427 }
428 }
429
430 static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
431 {
432 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
433 WINED3DCAPS *wined3d_caps;
434 HRESULT hr;
435
436 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
437
438 if (!caps)
439 return D3DERR_INVALIDCALL;
440
441 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
442 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
443 memset(caps, 0, sizeof(*caps));
444
445 wined3d_mutex_lock();
446 hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
447 wined3d_mutex_unlock();
448
449 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
450 HeapFree(GetProcessHeap(), 0, wined3d_caps);
451
452 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
453 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
454
455 filter_caps(caps);
456
457 return hr;
458 }
459
460 static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
461 {
462 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
463 struct wined3d_output_desc desc;
464 HRESULT hr;
465
466 TRACE("iface %p, adapter %u.\n", iface, adapter);
467
468 wined3d_mutex_lock();
469 hr = wined3d_get_output_desc(d3d9->wined3d, adapter, &desc);
470 wined3d_mutex_unlock();
471
472 if (FAILED(hr))
473 {
474 WARN("Failed to get output desc, hr %#x.\n", hr);
475 return NULL;
476 }
477
478 return desc.monitor;
479 }
480
481 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
482 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
483 IDirect3DDevice9 **device)
484 {
485 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
486 struct d3d9_device *object;
487 HRESULT hr;
488
489 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
490 iface, adapter, device_type, focus_window, flags, parameters, device);
491
492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
493 if (!object)
494 return E_OUTOFMEMORY;
495
496 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
497 if (FAILED(hr))
498 {
499 WARN("Failed to initialize device, hr %#x.\n", hr);
500 HeapFree(GetProcessHeap(), 0, object);
501 return hr;
502 }
503
504 TRACE("Created device %p.\n", object);
505 *device = (IDirect3DDevice9 *)object;
506
507 return D3D_OK;
508 }
509
510 static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
511 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
512 {
513 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
514 UINT ret;
515
516 TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
517
518 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
519 return 0;
520
521 wined3d_mutex_lock();
522 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
523 wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
524 wined3d_mutex_unlock();
525
526 return ret;
527 }
528
529 static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
530 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
531 {
532 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
533 struct wined3d_display_mode wined3d_mode;
534 HRESULT hr;
535
536 TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
537 iface, adapter, filter, mode_idx, mode);
538
539 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
540 return D3DERR_INVALIDCALL;
541
542 wined3d_mutex_lock();
543 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
544 filter->ScanLineOrdering, mode_idx, &wined3d_mode);
545 wined3d_mutex_unlock();
546
547 if (SUCCEEDED(hr))
548 {
549 mode->Width = wined3d_mode.width;
550 mode->Height = wined3d_mode.height;
551 mode->RefreshRate = wined3d_mode.refresh_rate;
552 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
553 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
554 }
555
556 return hr;
557 }
558
559 static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
560 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
561 {
562 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
563 struct wined3d_display_mode wined3d_mode;
564 HRESULT hr;
565
566 TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
567 iface, adapter, mode, rotation);
568
569 if (mode->Size != sizeof(*mode))
570 return D3DERR_INVALIDCALL;
571
572 wined3d_mutex_lock();
573 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
574 (enum wined3d_display_rotation *)rotation);
575 wined3d_mutex_unlock();
576
577 if (SUCCEEDED(hr))
578 {
579 mode->Width = wined3d_mode.width;
580 mode->Height = wined3d_mode.height;
581 mode->RefreshRate = wined3d_mode.refresh_rate;
582 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
583 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
584 }
585
586 return hr;
587 }
588
589 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
590 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
591 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
592 {
593 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
594 struct d3d9_device *object;
595 HRESULT hr;
596
597 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
598 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
599
600 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
601 if (!object)
602 return E_OUTOFMEMORY;
603
604 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
605 if (FAILED(hr))
606 {
607 WARN("Failed to initialize device, hr %#x.\n", hr);
608 HeapFree(GetProcessHeap(), 0, object);
609 return hr;
610 }
611
612 TRACE("Created device %p.\n", object);
613 *device = &object->IDirect3DDevice9Ex_iface;
614
615 return D3D_OK;
616 }
617
618 static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
619 {
620 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
621 struct wined3d_adapter_identifier adapter_id;
622 HRESULT hr;
623
624 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
625
626 adapter_id.driver_size = 0;
627 adapter_id.description_size = 0;
628 adapter_id.device_name_size = 0;
629
630 wined3d_mutex_lock();
631 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
632 wined3d_mutex_unlock();
633
634 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
635
636 return hr;
637 }
638
639 static const struct IDirect3D9ExVtbl d3d9_vtbl =
640 {
641 /* IUnknown */
642 d3d9_QueryInterface,
643 d3d9_AddRef,
644 d3d9_Release,
645 /* IDirect3D9 */
646 d3d9_RegisterSoftwareDevice,
647 d3d9_GetAdapterCount,
648 d3d9_GetAdapterIdentifier,
649 d3d9_GetAdapterModeCount,
650 d3d9_EnumAdapterModes,
651 d3d9_GetAdapterDisplayMode,
652 d3d9_CheckDeviceType,
653 d3d9_CheckDeviceFormat,
654 d3d9_CheckDeviceMultiSampleType,
655 d3d9_CheckDepthStencilMatch,
656 d3d9_CheckDeviceFormatConversion,
657 d3d9_GetDeviceCaps,
658 d3d9_GetAdapterMonitor,
659 d3d9_CreateDevice,
660 /* IDirect3D9Ex */
661 d3d9_GetAdapterModeCountEx,
662 d3d9_EnumAdapterModesEx,
663 d3d9_GetAdapterDisplayModeEx,
664 d3d9_CreateDeviceEx,
665 d3d9_GetAdapterLUID,
666 };
667
668 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
669 {
670 DWORD flags = WINED3D_PRESENT_CONVERSION | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
671 | WINED3D_SRGB_READ_WRITE_CONTROL;
672
673 if (!extended)
674 flags |= WINED3D_VIDMEM_ACCOUNTING;
675 else
676 flags |= WINED3D_RESTORE_MODE_ON_ACTIVATE;
677
678 d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
679 d3d9->refcount = 1;
680
681 wined3d_mutex_lock();
682 d3d9->wined3d = wined3d_create(flags);
683 wined3d_mutex_unlock();
684 if (!d3d9->wined3d)
685 return FALSE;
686 d3d9->extended = extended;
687
688 return TRUE;
689 }