[D3D9]
[reactos.git] / reactos / dll / directx / wine / d3d9 / directx.c
1 /*
2 * IDirect3D9 implementation
3 *
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "d3d9_private.h"
23
24 static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
25 {
26 return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
27 }
28
29 static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
30 {
31 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
32
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35 if (IsEqualGUID(riid, &IID_IDirect3D9)
36 || IsEqualGUID(riid, &IID_IUnknown))
37 {
38 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
39 *out = &d3d9->IDirect3D9Ex_iface;
40 return S_OK;
41 }
42
43 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
44 {
45 if (!d3d9->extended)
46 {
47 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
48 *out = NULL;
49 return E_NOINTERFACE;
50 }
51
52 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
53 *out = &d3d9->IDirect3D9Ex_iface;
54 return S_OK;
55 }
56
57 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
58
59 *out = NULL;
60 return E_NOINTERFACE;
61 }
62
63 static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
64 {
65 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
66 ULONG refcount = InterlockedIncrement(&d3d9->refcount);
67
68 TRACE("%p increasing refcount to %u.\n", iface, refcount);
69
70 return refcount;
71 }
72
73 static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
74 {
75 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
76 ULONG refcount = InterlockedDecrement(&d3d9->refcount);
77
78 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
79
80 if (!refcount)
81 {
82 wined3d_mutex_lock();
83 wined3d_decref(d3d9->wined3d);
84 wined3d_mutex_unlock();
85
86 HeapFree(GetProcessHeap(), 0, d3d9);
87 }
88
89 return refcount;
90 }
91
92 static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
93 {
94 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
95 HRESULT hr;
96
97 TRACE("iface %p, init_function %p.\n", iface, init_function);
98
99 wined3d_mutex_lock();
100 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
101 wined3d_mutex_unlock();
102
103 return hr;
104 }
105
106 static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
107 {
108 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
109 UINT ret;
110
111 TRACE("iface %p.\n", iface);
112
113 wined3d_mutex_lock();
114 ret = wined3d_get_adapter_count(d3d9->wined3d);
115 wined3d_mutex_unlock();
116
117 return ret;
118 }
119
120 static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
121 DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
122 {
123 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
124 struct wined3d_adapter_identifier adapter_id;
125 HRESULT hr;
126
127 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
128 iface, adapter, flags, identifier);
129
130 adapter_id.driver = identifier->Driver;
131 adapter_id.driver_size = sizeof(identifier->Driver);
132 adapter_id.description = identifier->Description;
133 adapter_id.description_size = sizeof(identifier->Description);
134 adapter_id.device_name = identifier->DeviceName;
135 adapter_id.device_name_size = sizeof(identifier->DeviceName);
136
137 wined3d_mutex_lock();
138 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
139 wined3d_mutex_unlock();
140
141 identifier->DriverVersion = adapter_id.driver_version;
142 identifier->VendorId = adapter_id.vendor_id;
143 identifier->DeviceId = adapter_id.device_id;
144 identifier->SubSysId = adapter_id.subsystem_id;
145 identifier->Revision = adapter_id.revision;
146 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
147 identifier->WHQLLevel = adapter_id.whql_level;
148
149 return hr;
150 }
151
152 static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
153 {
154 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
155 UINT ret;
156
157 TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
158
159 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
160 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
161 return 0;
162
163 wined3d_mutex_lock();
164 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
165 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
166 wined3d_mutex_unlock();
167
168 return ret;
169 }
170
171 static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
172 D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
173 {
174 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
175 struct wined3d_display_mode wined3d_mode;
176 HRESULT hr;
177
178 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
179 iface, adapter, format, mode_idx, mode);
180
181 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
182 return D3DERR_INVALIDCALL;
183
184 wined3d_mutex_lock();
185 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
186 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
187 wined3d_mutex_unlock();
188
189 if (SUCCEEDED(hr))
190 {
191 mode->Width = wined3d_mode.width;
192 mode->Height = wined3d_mode.height;
193 mode->RefreshRate = wined3d_mode.refresh_rate;
194 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
195 }
196
197 return hr;
198 }
199
200 static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
201 {
202 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
203 struct wined3d_display_mode wined3d_mode;
204 HRESULT hr;
205
206 TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
207
208 wined3d_mutex_lock();
209 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
210 wined3d_mutex_unlock();
211
212 if (SUCCEEDED(hr))
213 {
214 mode->Width = wined3d_mode.width;
215 mode->Height = wined3d_mode.height;
216 mode->RefreshRate = wined3d_mode.refresh_rate;
217 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
218 }
219
220 return hr;
221 }
222
223 static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
224 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
225 {
226 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
227 HRESULT hr;
228
229 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
230 iface, adapter, device_type, display_format, backbuffer_format, windowed);
231
232 wined3d_mutex_lock();
233 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
234 wined3dformat_from_d3dformat(backbuffer_format), windowed);
235 wined3d_mutex_unlock();
236
237 return hr;
238 }
239
240 static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
241 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
242 {
243 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
244 enum wined3d_resource_type wined3d_rtype;
245 HRESULT hr;
246
247 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
248 iface, adapter, device_type, adapter_format, usage, resource_type, format);
249
250 switch (resource_type)
251 {
252 case D3DRTYPE_VERTEXBUFFER:
253 case D3DRTYPE_INDEXBUFFER:
254 wined3d_rtype = WINED3D_RTYPE_BUFFER;
255 break;
256
257 default:
258 wined3d_rtype = resource_type;
259 break;
260 }
261
262 wined3d_mutex_lock();
263 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
264 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
265 wined3d_mutex_unlock();
266
267 return hr;
268 }
269
270 static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
271 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
272 {
273 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
274 HRESULT hr;
275
276 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
277 iface, adapter, device_type, format, windowed, multisample_type, levels);
278
279 wined3d_mutex_lock();
280 hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
281 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
282 wined3d_mutex_unlock();
283
284 return hr;
285 }
286
287 static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
288 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
289 {
290 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
291 HRESULT hr;
292
293 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
294 iface, adapter, device_type, adapter_format, rt_format, ds_format);
295
296 wined3d_mutex_lock();
297 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
298 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
299 wined3dformat_from_d3dformat(ds_format));
300 wined3d_mutex_unlock();
301
302 return hr;
303 }
304
305 static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
306 D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
307 {
308 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
309 HRESULT hr;
310
311 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
312 iface, adapter, device_type, src_format, dst_format);
313
314 wined3d_mutex_lock();
315 hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
316 wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
317 wined3d_mutex_unlock();
318
319 return hr;
320 }
321
322 void filter_caps(D3DCAPS9* pCaps)
323 {
324 DWORD ps_minor_version[] = {0, 4, 0, 0};
325 DWORD vs_minor_version[] = {0, 1, 0, 0};
326 DWORD textureFilterCaps =
327 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
328 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
329 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
330 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
331 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
332 pCaps->TextureFilterCaps &= textureFilterCaps;
333 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
334 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
335
336 pCaps->DevCaps &=
337 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
338 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
339 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
340 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
341 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
342 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
343 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
344
345 pCaps->ShadeCaps &=
346 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
347 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
348
349 pCaps->RasterCaps &=
350 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
351 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
352 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
353 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
354 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
355 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
356
357 pCaps->DevCaps2 &=
358 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
359 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
360 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
361
362 pCaps->Caps2 &=
363 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
364 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
365
366 pCaps->VertexProcessingCaps &=
367 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
368 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
369 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
370
371 pCaps->TextureCaps &=
372 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
373 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
374 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
375 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
376 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
377 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
378
379 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
380 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
381
382 if (pCaps->PixelShaderVersion > 3)
383 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
384 else
385 {
386 DWORD major = pCaps->PixelShaderVersion;
387 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
388 }
389
390 if (pCaps->VertexShaderVersion > 3)
391 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
392 else
393 {
394 DWORD major = pCaps->VertexShaderVersion;
395 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
396 }
397 }
398
399 static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
400 {
401 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
402 WINED3DCAPS *wined3d_caps;
403 HRESULT hr;
404
405 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
406
407 if (!caps)
408 return D3DERR_INVALIDCALL;
409
410 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
411 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
412 memset(caps, 0, sizeof(*caps));
413
414 wined3d_mutex_lock();
415 hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
416 wined3d_mutex_unlock();
417
418 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
419 HeapFree(GetProcessHeap(), 0, wined3d_caps);
420
421 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
422 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
423
424 filter_caps(caps);
425
426 return hr;
427 }
428
429 static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
430 {
431 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
432 HMONITOR ret;
433
434 TRACE("iface %p, adapter %u.\n", iface, adapter);
435
436 wined3d_mutex_lock();
437 ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
438 wined3d_mutex_unlock();
439
440 return ret;
441 }
442
443 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
444 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
445 IDirect3DDevice9 **device)
446 {
447 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
448 struct d3d9_device *object;
449 HRESULT hr;
450
451 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
452 iface, adapter, device_type, focus_window, flags, parameters, device);
453
454 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
455 if (!object)
456 return E_OUTOFMEMORY;
457
458 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
459 if (FAILED(hr))
460 {
461 WARN("Failed to initialize device, hr %#x.\n", hr);
462 HeapFree(GetProcessHeap(), 0, object);
463 return hr;
464 }
465
466 TRACE("Created device %p.\n", object);
467 *device = (IDirect3DDevice9 *)object;
468
469 return D3D_OK;
470 }
471
472 static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
473 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
474 {
475 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
476 UINT ret;
477
478 TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
479
480 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
481 return 0;
482
483 wined3d_mutex_lock();
484 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
485 wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
486 wined3d_mutex_unlock();
487
488 return ret;
489 }
490
491 static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
492 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
493 {
494 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
495 struct wined3d_display_mode wined3d_mode;
496 HRESULT hr;
497
498 TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
499 iface, adapter, filter, mode_idx, mode);
500
501 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
502 return D3DERR_INVALIDCALL;
503
504 wined3d_mutex_lock();
505 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
506 filter->ScanLineOrdering, mode_idx, &wined3d_mode);
507 wined3d_mutex_unlock();
508
509 if (SUCCEEDED(hr))
510 {
511 mode->Width = wined3d_mode.width;
512 mode->Height = wined3d_mode.height;
513 mode->RefreshRate = wined3d_mode.refresh_rate;
514 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
515 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
516 }
517
518 return hr;
519 }
520
521 static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
522 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
523 {
524 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
525 struct wined3d_display_mode wined3d_mode;
526 HRESULT hr;
527
528 TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
529 iface, adapter, mode, rotation);
530
531 if (mode->Size != sizeof(*mode))
532 return D3DERR_INVALIDCALL;
533
534 wined3d_mutex_lock();
535 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
536 (enum wined3d_display_rotation *)rotation);
537 wined3d_mutex_unlock();
538
539 if (SUCCEEDED(hr))
540 {
541 mode->Width = wined3d_mode.width;
542 mode->Height = wined3d_mode.height;
543 mode->RefreshRate = wined3d_mode.refresh_rate;
544 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
545 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
546 }
547
548 return hr;
549 }
550
551 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
552 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
553 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
554 {
555 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
556 struct d3d9_device *object;
557 HRESULT hr;
558
559 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
560 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
561
562 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
563 if (!object)
564 return E_OUTOFMEMORY;
565
566 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
567 if (FAILED(hr))
568 {
569 WARN("Failed to initialize device, hr %#x.\n", hr);
570 HeapFree(GetProcessHeap(), 0, object);
571 return hr;
572 }
573
574 TRACE("Created device %p.\n", object);
575 *device = &object->IDirect3DDevice9Ex_iface;
576
577 return D3D_OK;
578 }
579
580 static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
581 {
582 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
583 struct wined3d_adapter_identifier adapter_id;
584 HRESULT hr;
585
586 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
587
588 adapter_id.driver_size = 0;
589 adapter_id.description_size = 0;
590 adapter_id.device_name_size = 0;
591
592 wined3d_mutex_lock();
593 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
594 wined3d_mutex_unlock();
595
596 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
597
598 return hr;
599 }
600
601 static const struct IDirect3D9ExVtbl d3d9_vtbl =
602 {
603 /* IUnknown */
604 d3d9_QueryInterface,
605 d3d9_AddRef,
606 d3d9_Release,
607 /* IDirect3D9 */
608 d3d9_RegisterSoftwareDevice,
609 d3d9_GetAdapterCount,
610 d3d9_GetAdapterIdentifier,
611 d3d9_GetAdapterModeCount,
612 d3d9_EnumAdapterModes,
613 d3d9_GetAdapterDisplayMode,
614 d3d9_CheckDeviceType,
615 d3d9_CheckDeviceFormat,
616 d3d9_CheckDeviceMultiSampleType,
617 d3d9_CheckDepthStencilMatch,
618 d3d9_CheckDeviceFormatConversion,
619 d3d9_GetDeviceCaps,
620 d3d9_GetAdapterMonitor,
621 d3d9_CreateDevice,
622 /* IDirect3D9Ex */
623 d3d9_GetAdapterModeCountEx,
624 d3d9_EnumAdapterModesEx,
625 d3d9_GetAdapterDisplayModeEx,
626 d3d9_CreateDeviceEx,
627 d3d9_GetAdapterLUID,
628 };
629
630 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
631 {
632 DWORD flags = extended ? 0 : WINED3D_VIDMEM_ACCOUNTING;
633 d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
634 d3d9->refcount = 1;
635
636 wined3d_mutex_lock();
637 d3d9->wined3d = wined3d_create(9, flags);
638 wined3d_mutex_unlock();
639 if (!d3d9->wined3d)
640 return FALSE;
641 d3d9->extended = extended;
642
643 return TRUE;
644 }