e9547a764e4040c5b0f30de7685c2b7bd9092061
[reactos.git] / reactos / dll / directx / wine / d3d9 / directx.c
1 /*
2 * IDirect3D9 implementation
3 *
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
29 {
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
31
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IDirect3D9Ex_AddRef(iface);
35 *ppobj = This;
36 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
37 return S_OK;
38 } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
39 if(This->extended) {
40 *ppobj = This;
41 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
42 IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
43 } else {
44 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45 WARN("Returning E_NOINTERFACE\n");
46 *ppobj = NULL;
47 return E_NOINTERFACE;
48 }
49 }
50
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 *ppobj = NULL;
53 return E_NOINTERFACE;
54 }
55
56 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
57 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
58 ULONG ref = InterlockedIncrement(&This->ref);
59
60 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
61
62 return ref;
63 }
64
65 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
66 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
68
69 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
70
71 if (ref == 0) {
72 EnterCriticalSection(&d3d9_cs);
73 IWineD3D_Release(This->WineD3D);
74 LeaveCriticalSection(&d3d9_cs);
75 HeapFree(GetProcessHeap(), 0, This);
76 }
77
78 return ref;
79 }
80
81 /* IDirect3D9 Interface follow: */
82 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
83 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
84 HRESULT hr;
85 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
86
87 EnterCriticalSection(&d3d9_cs);
88 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89 LeaveCriticalSection(&d3d9_cs);
90 return hr;
91 }
92
93 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
94 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
95 HRESULT hr;
96 TRACE("%p\n", This);
97
98 EnterCriticalSection(&d3d9_cs);
99 hr = IWineD3D_GetAdapterCount(This->WineD3D);
100 LeaveCriticalSection(&d3d9_cs);
101 return hr;
102 }
103
104 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
105 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
106 WINED3DADAPTER_IDENTIFIER adapter_id;
107 HRESULT hr;
108
109 /* dx8 and dx9 have different structures to be filled in, with incompatible
110 layouts so pass in pointers to the places to be filled via an internal
111 structure */
112 adapter_id.Driver = pIdentifier->Driver;
113 adapter_id.Description = pIdentifier->Description;
114 adapter_id.DeviceName = pIdentifier->DeviceName;
115 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
116 adapter_id.VendorId = &pIdentifier->VendorId;
117 adapter_id.DeviceId = &pIdentifier->DeviceId;
118 adapter_id.SubSysId = &pIdentifier->SubSysId;
119 adapter_id.Revision = &pIdentifier->Revision;
120 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
121 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
122
123 EnterCriticalSection(&d3d9_cs);
124 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
125 LeaveCriticalSection(&d3d9_cs);
126 return hr;
127 }
128
129 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
130 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
131 HRESULT hr;
132 TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
133
134 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
135 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
136 return 0;
137 }
138
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
143 }
144
145 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
146 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
147 HRESULT hr;
148 TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
149 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
150 It's supposed to fail anyway, so no harm returning failure. */
151 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
152 return D3DERR_INVALIDCALL;
153
154 EnterCriticalSection(&d3d9_cs);
155 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
156 Mode, (WINED3DDISPLAYMODE *) pMode);
157 LeaveCriticalSection(&d3d9_cs);
158
159 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
160
161 return hr;
162 }
163
164 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
165 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
166 HRESULT hr;
167
168 EnterCriticalSection(&d3d9_cs);
169 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
170 LeaveCriticalSection(&d3d9_cs);
171
172 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
173
174 return hr;
175 }
176
177 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
178 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
179 D3DFORMAT BackBufferFormat, BOOL Windowed) {
180 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
181 HRESULT hr;
182 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
183 BackBufferFormat, Windowed ? "true" : "false");
184
185 EnterCriticalSection(&d3d9_cs);
186 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
187 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
188 LeaveCriticalSection(&d3d9_cs);
189 return hr;
190 }
191
192 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
193 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
194 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
195 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
196 HRESULT hr;
197 WINED3DRESOURCETYPE WineD3DRType;
198 TRACE("%p\n", This);
199
200 switch(RType) {
201 case D3DRTYPE_VERTEXBUFFER:
202 case D3DRTYPE_INDEXBUFFER:
203 WineD3DRType = WINED3DRTYPE_BUFFER;
204 break;
205
206 default:
207 WineD3DRType = RType;
208 break;
209 }
210
211 EnterCriticalSection(&d3d9_cs);
212 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
213 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
214 LeaveCriticalSection(&d3d9_cs);
215 return hr;
216 }
217
218 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface,
219 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
220 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
221 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
222 HRESULT hr;
223 TRACE("%p\n", This);
224
225 EnterCriticalSection(&d3d9_cs);
226 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
227 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
228 LeaveCriticalSection(&d3d9_cs);
229 return hr;
230 }
231
232 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
233 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
234 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
235 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
236 HRESULT hr;
237 TRACE("%p\n", This);
238
239 EnterCriticalSection(&d3d9_cs);
240 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
241 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
242 wined3dformat_from_d3dformat(DepthStencilFormat));
243 LeaveCriticalSection(&d3d9_cs);
244 return hr;
245 }
246
247 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
248 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
249 HRESULT hr;
250 TRACE("%p\n", This);
251
252 EnterCriticalSection(&d3d9_cs);
253 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
254 wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
255 LeaveCriticalSection(&d3d9_cs);
256 return hr;
257 }
258
259 void filter_caps(D3DCAPS9* pCaps)
260 {
261
262 DWORD textureFilterCaps =
263 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
264 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
265 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
266 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
267 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
268 pCaps->TextureFilterCaps &= textureFilterCaps;
269 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
270 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
271
272 pCaps->DevCaps &=
273 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
274 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
275 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
276 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
277 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
278 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
279 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
280
281 pCaps->ShadeCaps &=
282 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
283 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
284
285 pCaps->RasterCaps &=
286 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
287 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
288 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
289 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
290 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
291 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
292
293 pCaps->DevCaps2 &=
294 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
295 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
296 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
297
298 pCaps->Caps2 &=
299 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
300 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
301
302 pCaps->VertexProcessingCaps &=
303 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
304 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
305 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
306
307 pCaps->TextureCaps &=
308 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
309 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
310 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
311 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
312 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
313 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
314
315 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
316 }
317
318 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
319 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
320 HRESULT hrc = D3D_OK;
321 WINED3DCAPS *pWineCaps;
322
323 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
324
325 if(NULL == pCaps){
326 return D3DERR_INVALIDCALL;
327 }
328 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
329 if(pWineCaps == NULL){
330 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
331 }
332 memset(pCaps, 0, sizeof(*pCaps));
333 EnterCriticalSection(&d3d9_cs);
334 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
335 LeaveCriticalSection(&d3d9_cs);
336 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
337 HeapFree(GetProcessHeap(), 0, pWineCaps);
338
339 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
340 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
341
342 filter_caps(pCaps);
343
344 TRACE("(%p) returning %p\n", This, pCaps);
345 return hrc;
346 }
347
348 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
349 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
350 HMONITOR ret;
351 TRACE("%p\n", This);
352
353 EnterCriticalSection(&d3d9_cs);
354 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
355 LeaveCriticalSection(&d3d9_cs);
356 return ret;
357 }
358
359 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
360 IDirect3DSurface9Impl* surfaceParent;
361 TRACE("(%p) call back\n", pSurface);
362
363 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
364 surfaceParent->isImplicit = FALSE;
365 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
366 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
367 }
368
369 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
370 IDirect3DSwapChain9Impl* swapChainParent;
371 TRACE("(%p) call back\n", pSwapChain);
372
373 IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
374 swapChainParent->isImplicit = FALSE;
375 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
376 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
377 }
378
379 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
380 IDirect3DSurface9Impl* surfaceParent;
381 TRACE("(%p) call back\n", pSurface);
382
383 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
384 surfaceParent->isImplicit = FALSE;
385 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
386 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
387 }
388
389 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
390 HWND hFocusWindow, DWORD BehaviourFlags,
391 D3DPRESENT_PARAMETERS* pPresentationParameters,
392 IDirect3DDevice9** ppReturnedDeviceInterface) {
393
394 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
395 IDirect3DDevice9Impl *object = NULL;
396 WINED3DPRESENT_PARAMETERS *localParameters;
397 UINT i, count = 1;
398 HRESULT hr;
399 TRACE("(%p) Relay\n", This);
400
401 /* Check the validity range of the adapter parameter */
402 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
403 *ppReturnedDeviceInterface = NULL;
404 return D3DERR_INVALIDCALL;
405 }
406
407 /* Allocate the storage for the device object */
408 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
409 if (NULL == object) {
410 FIXME("Allocation of memory failed\n");
411 *ppReturnedDeviceInterface = NULL;
412 return D3DERR_OUTOFVIDEOMEMORY;
413 }
414
415 object->lpVtbl = &Direct3DDevice9_Vtbl;
416 object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
417 object->ref = 1;
418 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
419
420 /* Allocate an associated WineD3DDevice object */
421 EnterCriticalSection(&d3d9_cs);
422 hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
423 (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
424 if (hr != D3D_OK) {
425 HeapFree(GetProcessHeap(), 0, object);
426 *ppReturnedDeviceInterface = NULL;
427 LeaveCriticalSection(&d3d9_cs);
428 return hr;
429 }
430
431 TRACE("(%p) : Created Device %p\n", This, object);
432
433 if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
434 {
435 WINED3DCAPS caps;
436
437 IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
438 count = caps.NumberOfAdaptersInGroup;
439 }
440
441 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
442 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
443 }
444
445 localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
446 for (i = 0; i < count; ++i)
447 {
448 localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
449 localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
450 localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
451 localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
452 localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
453 localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
454 localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
455 localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
456 localParameters[i].Windowed = pPresentationParameters[i].Windowed;
457 localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
458 localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
459 localParameters[i].Flags = pPresentationParameters[i].Flags;
460 localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
461 localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
462 localParameters[i].AutoRestoreDisplayMode = TRUE;
463 }
464
465 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
466 if (hr != D3D_OK) {
467 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
468 HeapFree(GetProcessHeap(), 0, object);
469 *ppReturnedDeviceInterface = NULL;
470 }
471
472 for (i = 0; i < count; ++i)
473 {
474 pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
475 pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
476 pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
477 pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
478 pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
479 pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
480 pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
481 pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
482 pPresentationParameters[i].Windowed = localParameters[i].Windowed;
483 pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
484 pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
485 pPresentationParameters[i].Flags = localParameters[i].Flags;
486 pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
487 pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
488 }
489 HeapFree(GetProcessHeap(), 0, localParameters);
490
491 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
492 * can be used without further checking
493 */
494 object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
495 LeaveCriticalSection(&d3d9_cs);
496
497 return hr;
498 }
499
500 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
501 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
502 FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
503 return D3DERR_DRIVERINTERNALERROR;
504 }
505
506 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
507 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
508 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
509 return D3DERR_DRIVERINTERNALERROR;
510 }
511
512 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
513 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
514 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
515 return D3DERR_DRIVERINTERNALERROR;
516 }
517
518 static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
519 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
520 FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
521 *ppReturnedDeviceInterface = NULL;
522 return D3DERR_DRIVERINTERNALERROR;
523 }
524
525 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
526 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
527 FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
528 return D3DERR_DRIVERINTERNALERROR;
529 }
530
531
532 const IDirect3D9ExVtbl Direct3D9_Vtbl =
533 {
534 /* IUnknown */
535 IDirect3D9Impl_QueryInterface,
536 IDirect3D9Impl_AddRef,
537 IDirect3D9Impl_Release,
538 /* IDirect3D9 */
539 IDirect3D9Impl_RegisterSoftwareDevice,
540 IDirect3D9Impl_GetAdapterCount,
541 IDirect3D9Impl_GetAdapterIdentifier,
542 IDirect3D9Impl_GetAdapterModeCount,
543 IDirect3D9Impl_EnumAdapterModes,
544 IDirect3D9Impl_GetAdapterDisplayMode,
545 IDirect3D9Impl_CheckDeviceType,
546 IDirect3D9Impl_CheckDeviceFormat,
547 IDirect3D9Impl_CheckDeviceMultiSampleType,
548 IDirect3D9Impl_CheckDepthStencilMatch,
549 IDirect3D9Impl_CheckDeviceFormatConversion,
550 IDirect3D9Impl_GetDeviceCaps,
551 IDirect3D9Impl_GetAdapterMonitor,
552 IDirect3D9Impl_CreateDevice,
553 /* IDirect3D9Ex */
554 IDirect3D9ExImpl_GetAdapterModeCountEx,
555 IDirect3D9ExImpl_EnumAdapterModesEx,
556 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
557 IDirect3D9ExImpl_CreateDeviceEx,
558 IDirect3D9ExImpl_GetAdapterLUID
559
560 };