Sync ddraw, d3d8 and d3d9 + wined3d to wine 1.1.28
[reactos.git] / reactos / dll / directx / wine / d3d9 / pixelshader.c
1 /*
2 * IDirect3DPixelShader9 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
30
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
33 IDirect3DPixelShader9_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
36 }
37
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 *ppobj = NULL;
40 return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
44 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
46
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49 return ref;
50 }
51
52 static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
53 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
55
56 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58 if (ref == 0) {
59 wined3d_mutex_lock();
60 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
61 wined3d_mutex_unlock();
62
63 IDirect3DDevice9Ex_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
65 }
66 return ref;
67 }
68
69 /* IDirect3DPixelShader9 Interface follow: */
70 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
71 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
72 IWineD3DDevice *myDevice = NULL;
73
74 TRACE("(%p) : Relay\n", This);
75
76 wined3d_mutex_lock();
77 IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
78 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
79 IWineD3DDevice_Release(myDevice);
80 wined3d_mutex_unlock();
81
82 TRACE("(%p) returning (%p)\n", This, *ppDevice);
83 return D3D_OK;
84 }
85
86 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
87 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
88 HRESULT hr;
89 TRACE("(%p) Relay\n", This);
90
91 wined3d_mutex_lock();
92 hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
93 wined3d_mutex_unlock();
94
95 return hr;
96 }
97
98
99 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
100 {
101 /* IUnknown */
102 IDirect3DPixelShader9Impl_QueryInterface,
103 IDirect3DPixelShader9Impl_AddRef,
104 IDirect3DPixelShader9Impl_Release,
105 /* IDirect3DPixelShader9 */
106 IDirect3DPixelShader9Impl_GetDevice,
107 IDirect3DPixelShader9Impl_GetFunction
108 };
109
110
111 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
112 HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
113 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114 IDirect3DPixelShader9Impl *object;
115 HRESULT hrc = D3D_OK;
116
117 TRACE("(%p) Relay\n", This);
118
119 if (ppShader == NULL) {
120 TRACE("(%p) Invalid call\n", This);
121 return D3DERR_INVALIDCALL;
122 }
123
124 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
125
126 if (NULL == object) {
127 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
128 return E_OUTOFMEMORY;
129 }
130
131 object->ref = 1;
132 object->lpVtbl = &Direct3DPixelShader9_Vtbl;
133
134 wined3d_mutex_lock();
135 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, NULL,
136 &object->wineD3DPixelShader, (IUnknown *)object);
137 wined3d_mutex_unlock();
138
139 if (hrc != D3D_OK)
140 {
141 /* free up object */
142 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
143 HeapFree(GetProcessHeap(), 0 , object);
144 } else {
145 IDirect3DDevice9Ex_AddRef(iface);
146 object->parentDevice = iface;
147 *ppShader = (IDirect3DPixelShader9*) object;
148 TRACE("(%p) : Created pixel shader %p\n", This, object);
149 }
150
151 TRACE("(%p) : returning %p\n", This, *ppShader);
152 return hrc;
153 }
154
155 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
156 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
157 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
158 TRACE("(%p) Relay\n", This);
159
160 wined3d_mutex_lock();
161 IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
162 wined3d_mutex_unlock();
163
164 return D3D_OK;
165 }
166
167 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
168 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169 IWineD3DPixelShader *object;
170
171 HRESULT hrc = D3D_OK;
172 TRACE("(%p) Relay\n", This);
173 if (ppShader == NULL) {
174 TRACE("(%p) Invalid call\n", This);
175 return D3DERR_INVALIDCALL;
176 }
177
178 wined3d_mutex_lock();
179 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
180 if (SUCCEEDED(hrc))
181 {
182 if (object)
183 {
184 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
185 IWineD3DPixelShader_Release(object);
186 }
187 else
188 {
189 *ppShader = NULL;
190 }
191 }
192 else
193 {
194 WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
195 }
196 wined3d_mutex_unlock();
197
198 TRACE("(%p) : returning %p\n", This, *ppShader);
199 return hrc;
200 }
201
202 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
203 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
204 HRESULT hr;
205 TRACE("(%p) Relay\n", This);
206
207 wined3d_mutex_lock();
208 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
209 wined3d_mutex_unlock();
210
211 return hr;
212 }
213
214 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
215 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216 HRESULT hr;
217
218 TRACE("(%p) Relay\n", This);
219
220 wined3d_mutex_lock();
221 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
222 wined3d_mutex_unlock();
223
224 return hr;
225 }
226
227 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
229 HRESULT hr;
230 TRACE("(%p) Relay\n", This);
231
232 wined3d_mutex_lock();
233 hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
234 wined3d_mutex_unlock();
235
236 return hr;
237 }
238
239 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
240 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241 HRESULT hr;
242 TRACE("(%p) Relay\n", This);
243
244 wined3d_mutex_lock();
245 hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
246 wined3d_mutex_unlock();
247
248 return hr;
249 }
250
251 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 HRESULT hr;
254 TRACE("(%p) Relay\n", This);
255
256 wined3d_mutex_lock();
257 hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
258 wined3d_mutex_unlock();
259
260 return hr;
261 }
262
263 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
264 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
265 HRESULT hr;
266 TRACE("(%p) Relay\n", This);
267
268 wined3d_mutex_lock();
269 hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
270 wined3d_mutex_unlock();
271
272 return hr;
273 }