[WINED3D|DDRAW|D3D8|D3D9]
[reactos.git] / reactos / dll / directx / wine / d3d9 / texture.c
1 /*
2 * IDirect3DTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 static inline IDirect3DTexture9Impl *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
29 {
30 return CONTAINING_RECORD(iface, IDirect3DTexture9Impl, IDirect3DTexture9_iface);
31 }
32
33 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(IDirect3DTexture9 *iface, REFIID riid,
34 void **ppobj)
35 {
36 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
37
38 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
39
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
43 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
44 IDirect3DTexture9_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
47 }
48
49 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
52 }
53
54 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(IDirect3DTexture9 *iface)
55 {
56 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
60
61 if (ref == 1)
62 {
63 IDirect3DDevice9Ex_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 wined3d_texture_incref(This->wined3d_texture);
66 wined3d_mutex_unlock();
67 }
68
69 return ref;
70 }
71
72 static ULONG WINAPI IDirect3DTexture9Impl_Release(IDirect3DTexture9 *iface)
73 {
74 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
75 ULONG ref = InterlockedDecrement(&This->ref);
76
77 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78
79 if (ref == 0) {
80 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
81
82 wined3d_mutex_lock();
83 wined3d_texture_decref(This->wined3d_texture);
84 wined3d_mutex_unlock();
85
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice9Ex_Release(parentDevice);
88 }
89 return ref;
90 }
91
92 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface,
93 IDirect3DDevice9 **device)
94 {
95 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
96
97 TRACE("iface %p, device %p.\n", iface, device);
98
99 *device = (IDirect3DDevice9 *)This->parentDevice;
100 IDirect3DDevice9_AddRef(*device);
101
102 TRACE("Returning device %p.\n", *device);
103
104 return D3D_OK;
105 }
106
107 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *iface,
108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
109 {
110 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
111 struct wined3d_resource *resource;
112 HRESULT hr;
113
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116
117 wined3d_mutex_lock();
118 resource = wined3d_texture_get_resource(This->wined3d_texture);
119 hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
120 wined3d_mutex_unlock();
121
122 return hr;
123 }
124
125 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *iface,
126 REFGUID refguid, void *pData, DWORD *pSizeOfData)
127 {
128 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
129 struct wined3d_resource *resource;
130 HRESULT hr;
131
132 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
133 iface, debugstr_guid(refguid), pData, pSizeOfData);
134
135 wined3d_mutex_lock();
136 resource = wined3d_texture_get_resource(This->wined3d_texture);
137 hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
138 wined3d_mutex_unlock();
139
140 return hr;
141 }
142
143 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *iface,
144 REFGUID refguid)
145 {
146 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
147 struct wined3d_resource *resource;
148 HRESULT hr;
149
150 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
151
152 wined3d_mutex_lock();
153 resource = wined3d_texture_get_resource(This->wined3d_texture);
154 hr = wined3d_resource_free_private_data(resource, refguid);
155 wined3d_mutex_unlock();
156
157 return hr;
158 }
159
160 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(IDirect3DTexture9 *iface, DWORD PriorityNew)
161 {
162 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
163 DWORD ret;
164
165 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
166
167 wined3d_mutex_lock();
168 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
169 wined3d_mutex_unlock();
170
171 return ret;
172 }
173
174 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(IDirect3DTexture9 *iface)
175 {
176 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
177 DWORD ret;
178
179 TRACE("iface %p.\n", iface);
180
181 wined3d_mutex_lock();
182 ret = wined3d_texture_get_priority(This->wined3d_texture);
183 wined3d_mutex_unlock();
184
185 return ret;
186 }
187
188 static void WINAPI IDirect3DTexture9Impl_PreLoad(IDirect3DTexture9 *iface)
189 {
190 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
191
192 TRACE("iface %p.\n", iface);
193
194 wined3d_mutex_lock();
195 wined3d_texture_preload(This->wined3d_texture);
196 wined3d_mutex_unlock();
197 }
198
199 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(IDirect3DTexture9 *iface)
200 {
201 TRACE("iface %p.\n", iface);
202
203 return D3DRTYPE_TEXTURE;
204 }
205
206 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
207 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(IDirect3DTexture9 *iface, DWORD LODNew)
208 {
209 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
210 DWORD ret;
211
212 TRACE("iface %p, lod %u.\n", iface, LODNew);
213
214 wined3d_mutex_lock();
215 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
216 wined3d_mutex_unlock();
217
218 return ret;
219 }
220
221 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(IDirect3DTexture9 *iface)
222 {
223 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
224 DWORD ret;
225
226 TRACE("iface %p.\n", iface);
227
228 wined3d_mutex_lock();
229 ret = wined3d_texture_get_lod(This->wined3d_texture);
230 wined3d_mutex_unlock();
231
232 return ret;
233 }
234
235 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(IDirect3DTexture9 *iface)
236 {
237 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
238 DWORD ret;
239
240 TRACE("iface %p.\n", iface);
241
242 wined3d_mutex_lock();
243 ret = wined3d_texture_get_level_count(This->wined3d_texture);
244 wined3d_mutex_unlock();
245
246 return ret;
247 }
248
249 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(IDirect3DTexture9 *iface,
250 D3DTEXTUREFILTERTYPE FilterType)
251 {
252 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
253 HRESULT hr;
254
255 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
256
257 wined3d_mutex_lock();
258 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (enum wined3d_texture_filter_type)FilterType);
259 wined3d_mutex_unlock();
260
261 return hr;
262 }
263
264 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(IDirect3DTexture9 *iface)
265 {
266 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
267 D3DTEXTUREFILTERTYPE ret;
268
269 TRACE("iface %p.\n", iface);
270
271 wined3d_mutex_lock();
272 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
273 wined3d_mutex_unlock();
274
275 return ret;
276 }
277
278 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(IDirect3DTexture9 *iface)
279 {
280 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
281
282 TRACE("iface %p.\n", iface);
283
284 wined3d_mutex_lock();
285 wined3d_texture_generate_mipmaps(This->wined3d_texture);
286 wined3d_mutex_unlock();
287 }
288
289 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
290 UINT level, D3DSURFACE_DESC *desc)
291 {
292 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
293 struct wined3d_resource *sub_resource;
294 HRESULT hr = D3D_OK;
295
296 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
297
298 wined3d_mutex_lock();
299 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
300 hr = D3DERR_INVALIDCALL;
301 else
302 {
303 struct wined3d_resource_desc wined3d_desc;
304
305 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
306 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
307 desc->Type = wined3d_desc.resource_type;
308 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
309 desc->Pool = wined3d_desc.pool;
310 desc->MultiSampleType = wined3d_desc.multisample_type;
311 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
312 desc->Width = wined3d_desc.width;
313 desc->Height = wined3d_desc.height;
314 }
315 wined3d_mutex_unlock();
316
317 return hr;
318 }
319
320 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
321 UINT level, IDirect3DSurface9 **surface)
322 {
323 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
324 struct wined3d_resource *sub_resource;
325
326 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
327
328 wined3d_mutex_lock();
329 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
330 {
331 wined3d_mutex_unlock();
332 return D3DERR_INVALIDCALL;
333 }
334
335 *surface = wined3d_resource_get_parent(sub_resource);
336 IDirect3DSurface9_AddRef(*surface);
337 wined3d_mutex_unlock();
338
339 return D3D_OK;
340 }
341
342 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface,
343 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
344 {
345 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
346 struct wined3d_resource *sub_resource;
347 HRESULT hr;
348
349 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
350 iface, level, locked_rect, rect, flags);
351
352 wined3d_mutex_lock();
353 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
354 hr = D3DERR_INVALIDCALL;
355 else
356 hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
357 locked_rect, rect, flags);
358 wined3d_mutex_unlock();
359
360 return hr;
361 }
362
363 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, UINT level)
364 {
365 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
366 struct wined3d_resource *sub_resource;
367 HRESULT hr;
368
369 TRACE("iface %p, level %u.\n", iface, level);
370
371 wined3d_mutex_lock();
372 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
373 hr = D3DERR_INVALIDCALL;
374 else
375 hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
376 wined3d_mutex_unlock();
377
378 return hr;
379 }
380
381 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *iface,
382 const RECT *dirty_rect)
383 {
384 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
385 HRESULT hr;
386
387 TRACE("iface %p, dirty_rect %s.\n",
388 iface, wine_dbgstr_rect(dirty_rect));
389
390 wined3d_mutex_lock();
391 if (!dirty_rect)
392 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
393 else
394 {
395 struct wined3d_box dirty_region;
396
397 dirty_region.left = dirty_rect->left;
398 dirty_region.top = dirty_rect->top;
399 dirty_region.right = dirty_rect->right;
400 dirty_region.bottom = dirty_rect->bottom;
401 dirty_region.front = 0;
402 dirty_region.back = 1;
403 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
404 }
405 wined3d_mutex_unlock();
406
407 return hr;
408 }
409
410 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
411 {
412 /* IUnknown */
413 IDirect3DTexture9Impl_QueryInterface,
414 IDirect3DTexture9Impl_AddRef,
415 IDirect3DTexture9Impl_Release,
416 /* IDirect3DResource9 */
417 IDirect3DTexture9Impl_GetDevice,
418 IDirect3DTexture9Impl_SetPrivateData,
419 IDirect3DTexture9Impl_GetPrivateData,
420 IDirect3DTexture9Impl_FreePrivateData,
421 IDirect3DTexture9Impl_SetPriority,
422 IDirect3DTexture9Impl_GetPriority,
423 IDirect3DTexture9Impl_PreLoad,
424 IDirect3DTexture9Impl_GetType,
425 /* IDirect3dBaseTexture9 */
426 IDirect3DTexture9Impl_SetLOD,
427 IDirect3DTexture9Impl_GetLOD,
428 IDirect3DTexture9Impl_GetLevelCount,
429 IDirect3DTexture9Impl_SetAutoGenFilterType,
430 IDirect3DTexture9Impl_GetAutoGenFilterType,
431 IDirect3DTexture9Impl_GenerateMipSubLevels,
432 /* IDirect3DTexture9 */
433 IDirect3DTexture9Impl_GetLevelDesc,
434 IDirect3DTexture9Impl_GetSurfaceLevel,
435 IDirect3DTexture9Impl_LockRect,
436 IDirect3DTexture9Impl_UnlockRect,
437 IDirect3DTexture9Impl_AddDirtyRect
438 };
439
440 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
441 {
442 HeapFree(GetProcessHeap(), 0, parent);
443 }
444
445 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
446 {
447 d3d9_texture_wined3d_object_destroyed,
448 };
449
450 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
451 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
452 {
453 HRESULT hr;
454
455 texture->IDirect3DTexture9_iface.lpVtbl = &Direct3DTexture9_Vtbl;
456 texture->ref = 1;
457
458 wined3d_mutex_lock();
459 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
460 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
461 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
462 wined3d_mutex_unlock();
463 if (FAILED(hr))
464 {
465 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
466 return hr;
467 }
468
469 texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
470 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
471
472 return D3D_OK;
473 }