2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
36 IDirect3DTexture9_AddRef(iface
);
41 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
47 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
55 static ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
56 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
57 ULONG ref
= InterlockedDecrement(&This
->ref
);
59 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
63 IWineD3DTexture_Destroy(This
->wineD3DTexture
, D3D9CB_DestroySurface
);
64 wined3d_mutex_unlock();
66 IDirect3DDevice9Ex_Release(This
->parentDevice
);
67 HeapFree(GetProcessHeap(), 0, This
);
72 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
73 static HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
74 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
75 IWineD3DDevice
*wined3d_device
;
77 TRACE("(%p) Relay\n", This
);
80 hr
= IWineD3DTexture_GetDevice(This
->wineD3DTexture
, &wined3d_device
);
83 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
84 IWineD3DDevice_Release(wined3d_device
);
86 wined3d_mutex_unlock();
91 static HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
92 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
94 TRACE("(%p) Relay\n", This
);
97 hr
= IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
98 wined3d_mutex_unlock();
103 static HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
104 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
106 TRACE("(%p) Relay\n", This
);
108 wined3d_mutex_lock();
109 hr
= IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
110 wined3d_mutex_unlock();
115 static HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
116 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
118 TRACE("(%p) Relay\n", This
);
120 wined3d_mutex_lock();
121 hr
= IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
122 wined3d_mutex_unlock();
127 static DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
128 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
130 TRACE("(%p) Relay\n", This
);
132 wined3d_mutex_lock();
133 ret
= IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
134 wined3d_mutex_unlock();
139 static DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
140 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
142 TRACE("(%p) Relay\n", This
);
144 wined3d_mutex_lock();
145 ret
= IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
146 wined3d_mutex_unlock();
151 static void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
152 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
153 TRACE("(%p) Relay\n", This
);
155 wined3d_mutex_lock();
156 IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
157 wined3d_mutex_unlock();
160 static D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
161 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
163 TRACE("(%p) Relay\n", This
);
165 wined3d_mutex_lock();
166 ret
= IWineD3DTexture_GetType(This
->wineD3DTexture
);
167 wined3d_mutex_unlock();
172 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
173 static DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
174 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
176 TRACE("(%p) Relay\n", This
);
178 wined3d_mutex_lock();
179 ret
= IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
180 wined3d_mutex_unlock();
185 static DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
186 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
188 TRACE("(%p) Relay\n", This
);
190 wined3d_mutex_lock();
191 ret
= IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
192 wined3d_mutex_unlock();
197 static DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
198 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
200 TRACE("(%p) Relay\n", This
);
202 wined3d_mutex_lock();
203 ret
= IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
204 wined3d_mutex_unlock();
209 static HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
210 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
212 TRACE("(%p) Relay\n", This
);
214 wined3d_mutex_lock();
215 hr
= IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
216 wined3d_mutex_unlock();
221 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
222 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
223 D3DTEXTUREFILTERTYPE ret
;
224 TRACE("(%p) Relay\n", This
);
226 wined3d_mutex_lock();
227 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
228 wined3d_mutex_unlock();
233 static void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
234 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
235 TRACE("(%p) Relay\n", This
);
237 wined3d_mutex_lock();
238 IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
239 wined3d_mutex_unlock();
242 /* IDirect3DTexture9 Interface follow: */
243 static HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
244 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
245 WINED3DSURFACE_DESC wined3ddesc
;
248 TRACE("(%p) Relay\n", This
);
250 wined3d_mutex_lock();
251 hr
= IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
252 wined3d_mutex_unlock();
256 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
257 pDesc
->Type
= wined3ddesc
.resource_type
;
258 pDesc
->Usage
= wined3ddesc
.usage
;
259 pDesc
->Pool
= wined3ddesc
.pool
;
260 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
261 pDesc
->MultiSampleQuality
= wined3ddesc
.multisample_quality
;
262 pDesc
->Width
= wined3ddesc
.width
;
263 pDesc
->Height
= wined3ddesc
.height
;
269 static HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
270 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
271 HRESULT hrc
= D3D_OK
;
272 IWineD3DSurface
*mySurface
= NULL
;
274 TRACE("(%p) Relay\n", This
);
276 wined3d_mutex_lock();
277 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
278 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
279 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
280 IWineD3DSurface_Release(mySurface
);
282 wined3d_mutex_unlock();
287 static HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
288 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
290 TRACE("(%p) Relay\n", This
);
292 wined3d_mutex_lock();
293 hr
= IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
294 wined3d_mutex_unlock();
299 static HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
300 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
302 TRACE("(%p) Relay\n", This
);
304 wined3d_mutex_lock();
305 hr
= IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
306 wined3d_mutex_unlock();
311 static HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
312 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
314 TRACE("(%p) Relay\n", This
);
316 wined3d_mutex_lock();
317 hr
= IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
318 wined3d_mutex_unlock();
323 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
326 IDirect3DTexture9Impl_QueryInterface
,
327 IDirect3DTexture9Impl_AddRef
,
328 IDirect3DTexture9Impl_Release
,
329 /* IDirect3DResource9 */
330 IDirect3DTexture9Impl_GetDevice
,
331 IDirect3DTexture9Impl_SetPrivateData
,
332 IDirect3DTexture9Impl_GetPrivateData
,
333 IDirect3DTexture9Impl_FreePrivateData
,
334 IDirect3DTexture9Impl_SetPriority
,
335 IDirect3DTexture9Impl_GetPriority
,
336 IDirect3DTexture9Impl_PreLoad
,
337 IDirect3DTexture9Impl_GetType
,
338 /* IDirect3dBaseTexture9 */
339 IDirect3DTexture9Impl_SetLOD
,
340 IDirect3DTexture9Impl_GetLOD
,
341 IDirect3DTexture9Impl_GetLevelCount
,
342 IDirect3DTexture9Impl_SetAutoGenFilterType
,
343 IDirect3DTexture9Impl_GetAutoGenFilterType
,
344 IDirect3DTexture9Impl_GenerateMipSubLevels
,
345 /* IDirect3DTexture9 */
346 IDirect3DTexture9Impl_GetLevelDesc
,
347 IDirect3DTexture9Impl_GetSurfaceLevel
,
348 IDirect3DTexture9Impl_LockRect
,
349 IDirect3DTexture9Impl_UnlockRect
,
350 IDirect3DTexture9Impl_AddDirtyRect
354 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
355 HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
356 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
) {
357 IDirect3DTexture9Impl
*object
;
358 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
359 HRESULT hrc
= D3D_OK
;
361 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
363 /* Allocate the storage for the device */
364 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture9Impl
));
366 if (NULL
== object
) {
367 ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
368 return D3DERR_OUTOFVIDEOMEMORY
;
371 object
->lpVtbl
= &Direct3DTexture9_Vtbl
;
374 wined3d_mutex_lock();
375 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
376 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DTexture
, (IUnknown
*)object
);
377 wined3d_mutex_unlock();
382 WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
383 HeapFree(GetProcessHeap(), 0, object
);
385 IDirect3DDevice9Ex_AddRef(iface
);
386 object
->parentDevice
= iface
;
387 *ppTexture
= (LPDIRECT3DTEXTURE9
) object
;
388 TRACE("(%p) Created Texture %p, %p\n", This
, object
, object
->wineD3DTexture
);