[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 1.9.4. CORE-10912
[reactos.git] / reactos / dll / directx / wine / d3d9 / texture.c
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "d3d9_private.h"
22
23 static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
24 {
25 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
26 }
27
28 static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
29 {
30 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
31 }
32
33 static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
34 {
35 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
36 }
37
38 static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
39 {
40 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
41
42 if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
44 || IsEqualGUID(riid, &IID_IDirect3DResource9)
45 || IsEqualGUID(riid, &IID_IUnknown))
46 {
47 IDirect3DTexture9_AddRef(iface);
48 *out = iface;
49 return S_OK;
50 }
51
52 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
53
54 *out = NULL;
55 return E_NOINTERFACE;
56 }
57
58 static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
59 {
60 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
61 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
62
63 TRACE("%p increasing refcount to %u.\n", iface, ref);
64
65 if (ref == 1)
66 {
67 struct d3d9_surface *surface;
68
69 IDirect3DDevice9Ex_AddRef(texture->parent_device);
70 wined3d_mutex_lock();
71 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
72 {
73 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
74 }
75 wined3d_texture_incref(texture->wined3d_texture);
76 wined3d_mutex_unlock();
77 }
78
79 return ref;
80 }
81
82 static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
83 {
84 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
85 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
86
87 TRACE("%p decreasing refcount to %u.\n", iface, ref);
88
89 if (!ref)
90 {
91 IDirect3DDevice9Ex *parent_device = texture->parent_device;
92 struct d3d9_surface *surface;
93
94 wined3d_mutex_lock();
95 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
96 {
97 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
98 }
99 wined3d_texture_decref(texture->wined3d_texture);
100 wined3d_mutex_unlock();
101
102 /* Release the device last, as it may cause the device to be destroyed. */
103 IDirect3DDevice9Ex_Release(parent_device);
104 }
105 return ref;
106 }
107
108 static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
109 {
110 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
111
112 TRACE("iface %p, device %p.\n", iface, device);
113
114 *device = (IDirect3DDevice9 *)texture->parent_device;
115 IDirect3DDevice9_AddRef(*device);
116
117 TRACE("Returning device %p.\n", *device);
118
119 return D3D_OK;
120 }
121
122 static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
123 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
124 {
125 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
126 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
127 iface, debugstr_guid(guid), data, data_size, flags);
128
129 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
130 }
131
132 static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
133 REFGUID guid, void *data, DWORD *data_size)
134 {
135 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
136 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
137 iface, debugstr_guid(guid), data, data_size);
138
139 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
140 }
141
142 static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
143 {
144 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
145 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
146
147 return d3d9_resource_free_private_data(&texture->resource, guid);
148 }
149
150 static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
151 {
152 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
153 struct wined3d_resource *resource;
154 DWORD ret;
155
156 TRACE("iface %p, priority %u.\n", iface, priority);
157
158 wined3d_mutex_lock();
159 resource = wined3d_texture_get_resource(texture->wined3d_texture);
160 ret = wined3d_resource_set_priority(resource, priority);
161 wined3d_mutex_unlock();
162
163 return ret;
164 }
165
166 static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
167 {
168 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
169 const struct wined3d_resource *resource;
170 DWORD ret;
171
172 TRACE("iface %p.\n", iface);
173
174 wined3d_mutex_lock();
175 resource = wined3d_texture_get_resource(texture->wined3d_texture);
176 ret = wined3d_resource_get_priority(resource);
177 wined3d_mutex_unlock();
178
179 return ret;
180 }
181
182 static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
183 {
184 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
185
186 TRACE("iface %p.\n", iface);
187
188 wined3d_mutex_lock();
189 wined3d_texture_preload(texture->wined3d_texture);
190 wined3d_mutex_unlock();
191 }
192
193 static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
194 {
195 TRACE("iface %p.\n", iface);
196
197 return D3DRTYPE_TEXTURE;
198 }
199
200 static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
201 {
202 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
203 DWORD ret;
204
205 TRACE("iface %p, lod %u.\n", iface, lod);
206
207 wined3d_mutex_lock();
208 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
209 wined3d_mutex_unlock();
210
211 return ret;
212 }
213
214 static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
215 {
216 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
217 DWORD ret;
218
219 TRACE("iface %p.\n", iface);
220
221 wined3d_mutex_lock();
222 ret = wined3d_texture_get_lod(texture->wined3d_texture);
223 wined3d_mutex_unlock();
224
225 return ret;
226 }
227
228 static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
229 {
230 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
231 DWORD ret;
232
233 TRACE("iface %p.\n", iface);
234
235 wined3d_mutex_lock();
236 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
237 wined3d_mutex_unlock();
238
239 return ret;
240 }
241
242 static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
243 {
244 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
245 HRESULT hr;
246
247 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
248
249 wined3d_mutex_lock();
250 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
251 (enum wined3d_texture_filter_type)filter_type);
252 wined3d_mutex_unlock();
253
254 return hr;
255 }
256
257 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
258 {
259 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
260 D3DTEXTUREFILTERTYPE ret;
261
262 TRACE("iface %p.\n", iface);
263
264 wined3d_mutex_lock();
265 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
266 wined3d_mutex_unlock();
267
268 return ret;
269 }
270
271 static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
272 {
273 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
274
275 TRACE("iface %p.\n", iface);
276
277 wined3d_mutex_lock();
278 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
279 wined3d_mutex_unlock();
280 }
281
282 static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
283 {
284 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
285 struct wined3d_resource *sub_resource;
286 HRESULT hr = D3D_OK;
287
288 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
289
290 wined3d_mutex_lock();
291 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
292 hr = D3DERR_INVALIDCALL;
293 else
294 {
295 struct wined3d_resource_desc wined3d_desc;
296
297 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
298 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
299 desc->Type = wined3d_desc.resource_type;
300 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
301 desc->Pool = wined3d_desc.pool;
302 desc->MultiSampleType = wined3d_desc.multisample_type;
303 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
304 desc->Width = wined3d_desc.width;
305 desc->Height = wined3d_desc.height;
306 }
307 wined3d_mutex_unlock();
308
309 return hr;
310 }
311
312 static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
313 UINT level, IDirect3DSurface9 **surface)
314 {
315 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
316 struct wined3d_resource *sub_resource;
317 struct d3d9_surface *surface_impl;
318
319 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
320
321 wined3d_mutex_lock();
322 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
323 {
324 wined3d_mutex_unlock();
325 return D3DERR_INVALIDCALL;
326 }
327
328 surface_impl = wined3d_resource_get_parent(sub_resource);
329 *surface = &surface_impl->IDirect3DSurface9_iface;
330 IDirect3DSurface9_AddRef(*surface);
331 wined3d_mutex_unlock();
332
333 return D3D_OK;
334 }
335
336 static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
337 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
338 {
339 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
340 struct wined3d_resource *sub_resource;
341 struct d3d9_surface *surface_impl;
342 HRESULT hr;
343
344 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
345 iface, level, locked_rect, rect, flags);
346
347 wined3d_mutex_lock();
348 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
349 hr = D3DERR_INVALIDCALL;
350 else
351 {
352 surface_impl = wined3d_resource_get_parent(sub_resource);
353 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
354 }
355 wined3d_mutex_unlock();
356
357 return hr;
358 }
359
360 static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
361 {
362 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
363 struct wined3d_resource *sub_resource;
364 struct d3d9_surface *surface_impl;
365 HRESULT hr;
366
367 TRACE("iface %p, level %u.\n", iface, level);
368
369 wined3d_mutex_lock();
370 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
371 hr = D3DERR_INVALIDCALL;
372 else
373 {
374 surface_impl = wined3d_resource_get_parent(sub_resource);
375 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
376 }
377 wined3d_mutex_unlock();
378
379 return hr;
380 }
381
382 static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
383 {
384 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
385 HRESULT hr;
386
387 TRACE("iface %p, dirty_rect %s.\n",
388 iface, wine_dbgstr_rect(dirty_rect));
389
390 wined3d_mutex_lock();
391 if (!dirty_rect)
392 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
393 else
394 {
395 struct wined3d_box dirty_region;
396
397 dirty_region.left = dirty_rect->left;
398 dirty_region.top = dirty_rect->top;
399 dirty_region.right = dirty_rect->right;
400 dirty_region.bottom = dirty_rect->bottom;
401 dirty_region.front = 0;
402 dirty_region.back = 1;
403 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
404 }
405 wined3d_mutex_unlock();
406
407 return hr;
408 }
409
410 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
411 {
412 /* IUnknown */
413 d3d9_texture_2d_QueryInterface,
414 d3d9_texture_2d_AddRef,
415 d3d9_texture_2d_Release,
416 /* IDirect3DResource9 */
417 d3d9_texture_2d_GetDevice,
418 d3d9_texture_2d_SetPrivateData,
419 d3d9_texture_2d_GetPrivateData,
420 d3d9_texture_2d_FreePrivateData,
421 d3d9_texture_2d_SetPriority,
422 d3d9_texture_2d_GetPriority,
423 d3d9_texture_2d_PreLoad,
424 d3d9_texture_2d_GetType,
425 /* IDirect3dBaseTexture9 */
426 d3d9_texture_2d_SetLOD,
427 d3d9_texture_2d_GetLOD,
428 d3d9_texture_2d_GetLevelCount,
429 d3d9_texture_2d_SetAutoGenFilterType,
430 d3d9_texture_2d_GetAutoGenFilterType,
431 d3d9_texture_2d_GenerateMipSubLevels,
432 /* IDirect3DTexture9 */
433 d3d9_texture_2d_GetLevelDesc,
434 d3d9_texture_2d_GetSurfaceLevel,
435 d3d9_texture_2d_LockRect,
436 d3d9_texture_2d_UnlockRect,
437 d3d9_texture_2d_AddDirtyRect,
438 };
439
440 static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
441 {
442 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
443
444 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
445 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
446 || IsEqualGUID(riid, &IID_IDirect3DResource9)
447 || IsEqualGUID(riid, &IID_IUnknown))
448 {
449 IDirect3DCubeTexture9_AddRef(iface);
450 *out = iface;
451 return S_OK;
452 }
453
454 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
455
456 *out = NULL;
457 return E_NOINTERFACE;
458 }
459
460 static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
461 {
462 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
463 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
464
465 TRACE("%p increasing refcount to %u.\n", iface, ref);
466
467 if (ref == 1)
468 {
469 struct d3d9_surface *surface;
470
471 IDirect3DDevice9Ex_AddRef(texture->parent_device);
472 wined3d_mutex_lock();
473 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
474 {
475 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
476 }
477 wined3d_texture_incref(texture->wined3d_texture);
478 wined3d_mutex_unlock();
479 }
480
481 return ref;
482 }
483
484 static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
485 {
486 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
487 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
488
489 TRACE("%p decreasing refcount to %u.\n", iface, ref);
490
491 if (!ref)
492 {
493 IDirect3DDevice9Ex *parent_device = texture->parent_device;
494 struct d3d9_surface *surface;
495
496 TRACE("Releasing child %p.\n", texture->wined3d_texture);
497
498 wined3d_mutex_lock();
499 LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
500 {
501 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
502 }
503 wined3d_texture_decref(texture->wined3d_texture);
504 wined3d_mutex_unlock();
505
506 /* Release the device last, as it may cause the device to be destroyed. */
507 IDirect3DDevice9Ex_Release(parent_device);
508 }
509 return ref;
510 }
511
512 static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
513 {
514 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
515
516 TRACE("iface %p, device %p.\n", iface, device);
517
518 *device = (IDirect3DDevice9 *)texture->parent_device;
519 IDirect3DDevice9_AddRef(*device);
520
521 TRACE("Returning device %p.\n", *device);
522
523 return D3D_OK;
524 }
525
526 static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
527 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
528 {
529 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
530 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
531 iface, debugstr_guid(guid), data, data_size, flags);
532
533 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
534 }
535
536 static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
537 REFGUID guid, void *data, DWORD *data_size)
538 {
539 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
540 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
541 iface, debugstr_guid(guid), data, data_size);
542
543 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
544 }
545
546 static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
547 {
548 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
549 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
550
551 return d3d9_resource_free_private_data(&texture->resource, guid);
552 }
553
554 static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
555 {
556 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
557 struct wined3d_resource *resource;
558 DWORD ret;
559
560 TRACE("iface %p, priority %u.\n", iface, priority);
561
562 wined3d_mutex_lock();
563 resource = wined3d_texture_get_resource(texture->wined3d_texture);
564 ret = wined3d_resource_set_priority(resource, priority);
565 wined3d_mutex_unlock();
566
567 return ret;
568 }
569
570 static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
571 {
572 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
573 const struct wined3d_resource *resource;
574 DWORD ret;
575
576 TRACE("iface %p.\n", iface);
577
578 wined3d_mutex_lock();
579 resource = wined3d_texture_get_resource(texture->wined3d_texture);
580 ret = wined3d_resource_get_priority(resource);
581 wined3d_mutex_unlock();
582
583 return ret;
584 }
585
586 static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
587 {
588 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
589
590 TRACE("iface %p.\n", iface);
591
592 wined3d_mutex_lock();
593 wined3d_texture_preload(texture->wined3d_texture);
594 wined3d_mutex_unlock();
595 }
596
597 static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
598 {
599 TRACE("iface %p.\n", iface);
600
601 return D3DRTYPE_CUBETEXTURE;
602 }
603
604 static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
605 {
606 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
607 DWORD ret;
608
609 TRACE("iface %p, lod %u.\n", iface, lod);
610
611 wined3d_mutex_lock();
612 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
613 wined3d_mutex_unlock();
614
615 return ret;
616 }
617
618 static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
619 {
620 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
621 DWORD ret;
622
623 TRACE("iface %p.\n", iface);
624
625 wined3d_mutex_lock();
626 ret = wined3d_texture_get_lod(texture->wined3d_texture);
627 wined3d_mutex_unlock();
628
629 return ret;
630 }
631
632 static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
633 {
634 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
635 DWORD ret;
636
637 TRACE("iface %p.\n", iface);
638
639 wined3d_mutex_lock();
640 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
641 wined3d_mutex_unlock();
642
643 return ret;
644 }
645
646 static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
647 D3DTEXTUREFILTERTYPE filter_type)
648 {
649 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
650 HRESULT hr;
651
652 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
653
654 wined3d_mutex_lock();
655 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
656 (enum wined3d_texture_filter_type)filter_type);
657 wined3d_mutex_unlock();
658
659 return hr;
660 }
661
662 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
663 {
664 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
665 D3DTEXTUREFILTERTYPE ret;
666
667 TRACE("iface %p.\n", iface);
668
669 wined3d_mutex_lock();
670 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
671 wined3d_mutex_unlock();
672
673 return ret;
674 }
675
676 static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
677 {
678 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
679
680 TRACE("iface %p.\n", iface);
681
682 wined3d_mutex_lock();
683 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
684 wined3d_mutex_unlock();
685 }
686
687 static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
688 {
689 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
690 struct wined3d_resource *sub_resource;
691 HRESULT hr = D3D_OK;
692 DWORD level_count;
693
694 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
695
696 wined3d_mutex_lock();
697 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
698 if (level >= level_count)
699 {
700 wined3d_mutex_unlock();
701 return D3DERR_INVALIDCALL;
702 }
703
704 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
705 hr = D3DERR_INVALIDCALL;
706 else
707 {
708 struct wined3d_resource_desc wined3d_desc;
709
710 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
711 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
712 desc->Type = wined3d_desc.resource_type;
713 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
714 desc->Pool = wined3d_desc.pool;
715 desc->MultiSampleType = wined3d_desc.multisample_type;
716 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
717 desc->Width = wined3d_desc.width;
718 desc->Height = wined3d_desc.height;
719 }
720 wined3d_mutex_unlock();
721
722 return hr;
723 }
724
725 static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
726 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
727 {
728 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
729 struct wined3d_resource *sub_resource;
730 struct d3d9_surface *surface_impl;
731 UINT sub_resource_idx;
732 DWORD level_count;
733
734 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
735
736 wined3d_mutex_lock();
737 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
738 if (level >= level_count)
739 {
740 wined3d_mutex_unlock();
741 return D3DERR_INVALIDCALL;
742 }
743
744 sub_resource_idx = level_count * face + level;
745 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
746 {
747 wined3d_mutex_unlock();
748 return D3DERR_INVALIDCALL;
749 }
750
751 surface_impl = wined3d_resource_get_parent(sub_resource);
752 *surface = &surface_impl->IDirect3DSurface9_iface;
753 IDirect3DSurface9_AddRef(*surface);
754 wined3d_mutex_unlock();
755
756 return D3D_OK;
757 }
758
759 static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
760 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
761 DWORD flags)
762 {
763 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
764 struct wined3d_resource *sub_resource;
765 struct d3d9_surface *surface_impl;
766 UINT sub_resource_idx;
767 HRESULT hr;
768
769 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
770 iface, face, level, locked_rect, rect, flags);
771
772 wined3d_mutex_lock();
773 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
774 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
775 hr = D3DERR_INVALIDCALL;
776 else
777 {
778 surface_impl = wined3d_resource_get_parent(sub_resource);
779 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
780 }
781 wined3d_mutex_unlock();
782
783 return hr;
784 }
785
786 static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
787 D3DCUBEMAP_FACES face, UINT level)
788 {
789 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
790 struct wined3d_resource *sub_resource;
791 struct d3d9_surface *surface_impl;
792 UINT sub_resource_idx;
793 HRESULT hr;
794
795 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
796
797 wined3d_mutex_lock();
798 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
799 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
800 hr = D3DERR_INVALIDCALL;
801 else
802 {
803 surface_impl = wined3d_resource_get_parent(sub_resource);
804 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
805 }
806 wined3d_mutex_unlock();
807
808 return hr;
809 }
810
811 static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
812 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
813 {
814 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
815 HRESULT hr;
816
817 TRACE("iface %p, face %#x, dirty_rect %s.\n",
818 iface, face, wine_dbgstr_rect(dirty_rect));
819
820 wined3d_mutex_lock();
821 if (!dirty_rect)
822 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
823 else
824 {
825 struct wined3d_box dirty_region;
826
827 dirty_region.left = dirty_rect->left;
828 dirty_region.top = dirty_rect->top;
829 dirty_region.right = dirty_rect->right;
830 dirty_region.bottom = dirty_rect->bottom;
831 dirty_region.front = 0;
832 dirty_region.back = 1;
833 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
834 }
835 wined3d_mutex_unlock();
836
837 return hr;
838 }
839
840 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
841 {
842 /* IUnknown */
843 d3d9_texture_cube_QueryInterface,
844 d3d9_texture_cube_AddRef,
845 d3d9_texture_cube_Release,
846 /* IDirect3DResource9 */
847 d3d9_texture_cube_GetDevice,
848 d3d9_texture_cube_SetPrivateData,
849 d3d9_texture_cube_GetPrivateData,
850 d3d9_texture_cube_FreePrivateData,
851 d3d9_texture_cube_SetPriority,
852 d3d9_texture_cube_GetPriority,
853 d3d9_texture_cube_PreLoad,
854 d3d9_texture_cube_GetType,
855 /* IDirect3DBaseTexture9 */
856 d3d9_texture_cube_SetLOD,
857 d3d9_texture_cube_GetLOD,
858 d3d9_texture_cube_GetLevelCount,
859 d3d9_texture_cube_SetAutoGenFilterType,
860 d3d9_texture_cube_GetAutoGenFilterType,
861 d3d9_texture_cube_GenerateMipSubLevels,
862 /* IDirect3DCubeTexture9 */
863 d3d9_texture_cube_GetLevelDesc,
864 d3d9_texture_cube_GetCubeMapSurface,
865 d3d9_texture_cube_LockRect,
866 d3d9_texture_cube_UnlockRect,
867 d3d9_texture_cube_AddDirtyRect,
868 };
869
870 static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
871 {
872 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
873
874 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
875 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
876 || IsEqualGUID(riid, &IID_IDirect3DResource9)
877 || IsEqualGUID(riid, &IID_IUnknown))
878 {
879 IDirect3DVolumeTexture9_AddRef(iface);
880 *out = iface;
881 return S_OK;
882 }
883
884 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
885
886 *out = NULL;
887 return E_NOINTERFACE;
888 }
889
890 static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
891 {
892 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
893 ULONG ref = InterlockedIncrement(&texture->resource.refcount);
894
895 TRACE("%p increasing refcount to %u.\n", iface, ref);
896
897 if (ref == 1)
898 {
899 IDirect3DDevice9Ex_AddRef(texture->parent_device);
900 wined3d_mutex_lock();
901 wined3d_texture_incref(texture->wined3d_texture);
902 wined3d_mutex_unlock();
903 }
904
905 return ref;
906 }
907
908 static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
909 {
910 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
911 ULONG ref = InterlockedDecrement(&texture->resource.refcount);
912
913 TRACE("%p decreasing refcount to %u.\n", iface, ref);
914
915 if (!ref)
916 {
917 IDirect3DDevice9Ex *parent_device = texture->parent_device;
918
919 wined3d_mutex_lock();
920 wined3d_texture_decref(texture->wined3d_texture);
921 wined3d_mutex_unlock();
922
923 /* Release the device last, as it may cause the device to be destroyed. */
924 IDirect3DDevice9Ex_Release(parent_device);
925 }
926 return ref;
927 }
928
929 static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
930 {
931 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
932
933 TRACE("iface %p, device %p.\n", iface, device);
934
935 *device = (IDirect3DDevice9 *)texture->parent_device;
936 IDirect3DDevice9_AddRef(*device);
937
938 TRACE("Returning device %p.\n", *device);
939
940 return D3D_OK;
941 }
942
943 static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
944 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
945 {
946 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
947 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
948 iface, debugstr_guid(guid), data, data_size, flags);
949
950 return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
951 }
952
953 static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
954 REFGUID guid, void *data, DWORD *data_size)
955 {
956 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
957 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
958 iface, debugstr_guid(guid), data, data_size);
959
960 return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
961 }
962
963 static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
964 {
965 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
966 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
967
968 return d3d9_resource_free_private_data(&texture->resource, guid);
969 }
970
971 static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
972 {
973 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
974 struct wined3d_resource *resource;
975 DWORD ret;
976
977 TRACE("iface %p, priority %u.\n", iface, priority);
978
979 wined3d_mutex_lock();
980 resource = wined3d_texture_get_resource(texture->wined3d_texture);
981 ret = wined3d_resource_set_priority(resource, priority);
982 wined3d_mutex_unlock();
983
984 return ret;
985 }
986
987 static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
988 {
989 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
990 const struct wined3d_resource *resource;
991 DWORD ret;
992
993 TRACE("iface %p.\n", iface);
994
995 wined3d_mutex_lock();
996 resource = wined3d_texture_get_resource(texture->wined3d_texture);
997 ret = wined3d_resource_get_priority(resource);
998 wined3d_mutex_unlock();
999
1000 return ret;
1001 }
1002
1003 static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
1004 {
1005 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1006
1007 TRACE("iface %p.\n", iface);
1008
1009 wined3d_mutex_lock();
1010 wined3d_texture_preload(texture->wined3d_texture);
1011 wined3d_mutex_unlock();
1012 }
1013
1014 static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
1015 {
1016 TRACE("iface %p.\n", iface);
1017
1018 return D3DRTYPE_VOLUMETEXTURE;
1019 }
1020
1021 static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
1022 {
1023 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1024 DWORD ret;
1025
1026 TRACE("iface %p, lod %u.\n", iface, lod);
1027
1028 wined3d_mutex_lock();
1029 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
1030 wined3d_mutex_unlock();
1031
1032 return ret;
1033 }
1034
1035 static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
1036 {
1037 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1038 DWORD ret;
1039
1040 TRACE("iface %p.\n", iface);
1041
1042 wined3d_mutex_lock();
1043 ret = wined3d_texture_get_lod(texture->wined3d_texture);
1044 wined3d_mutex_unlock();
1045
1046 return ret;
1047 }
1048
1049 static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
1050 {
1051 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1052 DWORD ret;
1053
1054 TRACE("iface %p.\n", iface);
1055
1056 wined3d_mutex_lock();
1057 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
1058 wined3d_mutex_unlock();
1059
1060 return ret;
1061 }
1062
1063 static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
1064 D3DTEXTUREFILTERTYPE filter_type)
1065 {
1066 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1067 HRESULT hr;
1068
1069 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
1070
1071 wined3d_mutex_lock();
1072 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
1073 (enum wined3d_texture_filter_type)filter_type);
1074 wined3d_mutex_unlock();
1075
1076 return hr;
1077 }
1078
1079 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
1080 {
1081 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1082 D3DTEXTUREFILTERTYPE filter_type;
1083
1084 TRACE("iface %p.\n", iface);
1085
1086 wined3d_mutex_lock();
1087 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
1088 wined3d_mutex_unlock();
1089
1090 return filter_type;
1091 }
1092
1093 static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
1094 {
1095 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1096
1097 TRACE("iface %p.\n", iface);
1098
1099 wined3d_mutex_lock();
1100 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
1101 wined3d_mutex_unlock();
1102 }
1103
1104 static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
1105 {
1106 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1107 struct wined3d_resource *sub_resource;
1108 HRESULT hr = D3D_OK;
1109
1110 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
1111
1112 wined3d_mutex_lock();
1113 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1114 hr = D3DERR_INVALIDCALL;
1115 else
1116 {
1117 struct wined3d_resource_desc wined3d_desc;
1118
1119 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1120 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
1121 desc->Type = wined3d_desc.resource_type;
1122 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1123 desc->Pool = wined3d_desc.pool;
1124 desc->Width = wined3d_desc.width;
1125 desc->Height = wined3d_desc.height;
1126 desc->Depth = wined3d_desc.depth;
1127 }
1128 wined3d_mutex_unlock();
1129
1130 return hr;
1131 }
1132
1133 static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
1134 UINT level, IDirect3DVolume9 **volume)
1135 {
1136 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1137 struct wined3d_resource *sub_resource;
1138 struct d3d9_volume *volume_impl;
1139
1140 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
1141
1142 wined3d_mutex_lock();
1143 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1144 {
1145 wined3d_mutex_unlock();
1146 return D3DERR_INVALIDCALL;
1147 }
1148
1149 volume_impl = wined3d_resource_get_parent(sub_resource);
1150 *volume = &volume_impl->IDirect3DVolume9_iface;
1151 IDirect3DVolume9_AddRef(*volume);
1152 wined3d_mutex_unlock();
1153
1154 return D3D_OK;
1155 }
1156
1157 static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
1158 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1159 {
1160 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1161 struct wined3d_resource *sub_resource;
1162 struct d3d9_volume *volume_impl;
1163 HRESULT hr;
1164
1165 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1166 iface, level, locked_box, box, flags);
1167
1168 wined3d_mutex_lock();
1169 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1170 hr = D3DERR_INVALIDCALL;
1171 else
1172 {
1173 volume_impl = wined3d_resource_get_parent(sub_resource);
1174 hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
1175 }
1176 wined3d_mutex_unlock();
1177
1178 return hr;
1179 }
1180
1181 static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
1182 {
1183 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1184 struct wined3d_resource *sub_resource;
1185 struct d3d9_volume *volume_impl;
1186 HRESULT hr;
1187
1188 TRACE("iface %p, level %u.\n", iface, level);
1189
1190 wined3d_mutex_lock();
1191 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1192 hr = D3DERR_INVALIDCALL;
1193 else
1194 {
1195 volume_impl = wined3d_resource_get_parent(sub_resource);
1196 hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
1197 }
1198 wined3d_mutex_unlock();
1199
1200 return hr;
1201 }
1202
1203 static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
1204 {
1205 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1206 HRESULT hr;
1207
1208 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1209
1210 wined3d_mutex_lock();
1211 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1212 wined3d_mutex_unlock();
1213
1214 return hr;
1215 }
1216
1217
1218 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
1219 {
1220 /* IUnknown */
1221 d3d9_texture_3d_QueryInterface,
1222 d3d9_texture_3d_AddRef,
1223 d3d9_texture_3d_Release,
1224 /* IDirect3DResource9 */
1225 d3d9_texture_3d_GetDevice,
1226 d3d9_texture_3d_SetPrivateData,
1227 d3d9_texture_3d_GetPrivateData,
1228 d3d9_texture_3d_FreePrivateData,
1229 d3d9_texture_3d_SetPriority,
1230 d3d9_texture_3d_GetPriority,
1231 d3d9_texture_3d_PreLoad,
1232 d3d9_texture_3d_GetType,
1233 /* IDirect3DBaseTexture9 */
1234 d3d9_texture_3d_SetLOD,
1235 d3d9_texture_3d_GetLOD,
1236 d3d9_texture_3d_GetLevelCount,
1237 d3d9_texture_3d_SetAutoGenFilterType,
1238 d3d9_texture_3d_GetAutoGenFilterType,
1239 d3d9_texture_3d_GenerateMipSubLevels,
1240 /* IDirect3DVolumeTexture9 */
1241 d3d9_texture_3d_GetLevelDesc,
1242 d3d9_texture_3d_GetVolumeLevel,
1243 d3d9_texture_3d_LockBox,
1244 d3d9_texture_3d_UnlockBox,
1245 d3d9_texture_3d_AddDirtyBox,
1246 };
1247
1248 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
1249 {
1250 if (!iface)
1251 return NULL;
1252
1253 if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
1254 && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
1255 && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl)
1256 {
1257 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface);
1258 return NULL;
1259 }
1260
1261 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
1262 }
1263
1264 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
1265 {
1266 struct d3d9_texture *texture = parent;
1267 d3d9_resource_cleanup(&texture->resource);
1268 HeapFree(GetProcessHeap(), 0, texture);
1269 }
1270
1271 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
1272 {
1273 d3d9_texture_wined3d_object_destroyed,
1274 };
1275
1276 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1277 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1278 {
1279 struct wined3d_resource_desc desc;
1280 DWORD flags = 0;
1281 HRESULT hr;
1282
1283 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
1284 d3d9_resource_init(&texture->resource);
1285 list_init(&texture->rtv_list);
1286
1287 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1288 desc.format = wined3dformat_from_d3dformat(format);
1289 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1290 desc.multisample_quality = 0;
1291 desc.usage = usage & WINED3DUSAGE_MASK;
1292 desc.usage |= WINED3DUSAGE_TEXTURE;
1293 desc.pool = pool;
1294 desc.width = width;
1295 desc.height = height;
1296 desc.depth = 1;
1297 desc.size = 0;
1298
1299 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1300 flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1301
1302 if (!levels)
1303 {
1304 if (usage & D3DUSAGE_AUTOGENMIPMAP)
1305 levels = 1;
1306 else
1307 levels = wined3d_log2i(max(width, height)) + 1;
1308 }
1309
1310 wined3d_mutex_lock();
1311 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, flags,
1312 NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1313 wined3d_mutex_unlock();
1314 if (FAILED(hr))
1315 {
1316 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1317 return hr;
1318 }
1319
1320 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1321 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1322
1323 return D3D_OK;
1324 }
1325
1326 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1327 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1328 {
1329 struct wined3d_resource_desc desc;
1330 DWORD flags = 0;
1331 HRESULT hr;
1332
1333 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
1334 d3d9_resource_init(&texture->resource);
1335 list_init(&texture->rtv_list);
1336
1337 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1338 desc.format = wined3dformat_from_d3dformat(format);
1339 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1340 desc.multisample_quality = 0;
1341 desc.usage = usage & WINED3DUSAGE_MASK;
1342 desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
1343 desc.pool = pool;
1344 desc.width = edge_length;
1345 desc.height = edge_length;
1346 desc.depth = 1;
1347 desc.size = 0;
1348
1349 if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1350 flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1351
1352 if (!levels)
1353 {
1354 if (usage & D3DUSAGE_AUTOGENMIPMAP)
1355 levels = 1;
1356 else
1357 levels = wined3d_log2i(edge_length) + 1;
1358 }
1359
1360 wined3d_mutex_lock();
1361 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, flags,
1362 NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1363 wined3d_mutex_unlock();
1364 if (FAILED(hr))
1365 {
1366 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1367 return hr;
1368 }
1369
1370 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1371 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1372
1373 return D3D_OK;
1374 }
1375
1376 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
1377 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1378 {
1379 struct wined3d_resource_desc desc;
1380 HRESULT hr;
1381
1382 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
1383 d3d9_resource_init(&texture->resource);
1384 list_init(&texture->rtv_list);
1385
1386 desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
1387 desc.format = wined3dformat_from_d3dformat(format);
1388 desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1389 desc.multisample_quality = 0;
1390 desc.usage = usage & WINED3DUSAGE_MASK;
1391 desc.usage |= WINED3DUSAGE_TEXTURE;
1392 desc.pool = pool;
1393 desc.width = width;
1394 desc.height = height;
1395 desc.depth = depth;
1396 desc.size = 0;
1397
1398 if (!levels)
1399 {
1400 if (usage & D3DUSAGE_AUTOGENMIPMAP)
1401 levels = 1;
1402 else
1403 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
1404 }
1405
1406 wined3d_mutex_lock();
1407 hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
1408 NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1409 wined3d_mutex_unlock();
1410 if (FAILED(hr))
1411 {
1412 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1413 return hr;
1414 }
1415
1416 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1417 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1418
1419 return D3D_OK;
1420 }