2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
25 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
28 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
30 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
33 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
35 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
38 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
40 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
42 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
43 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
45 || IsEqualGUID(riid
, &IID_IUnknown
))
47 IDirect3DTexture9_AddRef(iface
);
52 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
58 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
60 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
61 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
63 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
67 struct d3d9_surface
*surface
;
69 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
71 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
73 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
75 wined3d_texture_incref(texture
->wined3d_texture
);
76 wined3d_mutex_unlock();
82 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
84 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
85 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
87 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
91 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
92 struct d3d9_surface
*surface
;
95 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
97 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
99 wined3d_texture_decref(texture
->wined3d_texture
);
100 wined3d_mutex_unlock();
102 /* Release the device last, as it may cause the device to be destroyed. */
103 IDirect3DDevice9Ex_Release(parent_device
);
108 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
110 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
112 TRACE("iface %p, device %p.\n", iface
, device
);
114 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
115 IDirect3DDevice9_AddRef(*device
);
117 TRACE("Returning device %p.\n", *device
);
122 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
123 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
125 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
126 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
127 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
129 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
132 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
133 REFGUID guid
, void *data
, DWORD
*data_size
)
135 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
136 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
137 iface
, debugstr_guid(guid
), data
, data_size
);
139 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
142 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
144 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
145 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
147 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
150 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
152 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
153 struct wined3d_resource
*resource
;
156 TRACE("iface %p, priority %u.\n", iface
, priority
);
158 wined3d_mutex_lock();
159 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
160 ret
= wined3d_resource_set_priority(resource
, priority
);
161 wined3d_mutex_unlock();
166 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
168 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
169 const struct wined3d_resource
*resource
;
172 TRACE("iface %p.\n", iface
);
174 wined3d_mutex_lock();
175 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
176 ret
= wined3d_resource_get_priority(resource
);
177 wined3d_mutex_unlock();
182 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
184 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
186 TRACE("iface %p.\n", iface
);
188 wined3d_mutex_lock();
189 wined3d_texture_preload(texture
->wined3d_texture
);
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
195 TRACE("iface %p.\n", iface
);
197 return D3DRTYPE_TEXTURE
;
200 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
202 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
205 TRACE("iface %p, lod %u.\n", iface
, lod
);
207 wined3d_mutex_lock();
208 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
209 wined3d_mutex_unlock();
214 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
216 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
219 TRACE("iface %p.\n", iface
);
221 wined3d_mutex_lock();
222 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
223 wined3d_mutex_unlock();
228 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
230 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
233 TRACE("iface %p.\n", iface
);
235 wined3d_mutex_lock();
236 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
237 wined3d_mutex_unlock();
242 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
244 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
247 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
249 wined3d_mutex_lock();
250 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
251 (enum wined3d_texture_filter_type
)filter_type
);
252 wined3d_mutex_unlock();
257 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
259 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
260 D3DTEXTUREFILTERTYPE ret
;
262 TRACE("iface %p.\n", iface
);
264 wined3d_mutex_lock();
265 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
266 wined3d_mutex_unlock();
271 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
273 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
275 TRACE("iface %p.\n", iface
);
277 wined3d_mutex_lock();
278 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
279 wined3d_mutex_unlock();
282 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
284 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
285 struct wined3d_resource
*sub_resource
;
288 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
290 wined3d_mutex_lock();
291 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
292 hr
= D3DERR_INVALIDCALL
;
295 struct wined3d_resource_desc wined3d_desc
;
297 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
298 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
299 desc
->Type
= wined3d_desc
.resource_type
;
300 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
301 desc
->Pool
= wined3d_desc
.pool
;
302 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
303 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
304 desc
->Width
= wined3d_desc
.width
;
305 desc
->Height
= wined3d_desc
.height
;
307 wined3d_mutex_unlock();
312 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
313 UINT level
, IDirect3DSurface9
**surface
)
315 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
316 struct wined3d_resource
*sub_resource
;
317 struct d3d9_surface
*surface_impl
;
319 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
321 wined3d_mutex_lock();
322 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
324 wined3d_mutex_unlock();
325 return D3DERR_INVALIDCALL
;
328 surface_impl
= wined3d_resource_get_parent(sub_resource
);
329 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
330 IDirect3DSurface9_AddRef(*surface
);
331 wined3d_mutex_unlock();
336 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
337 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
339 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
340 struct wined3d_resource
*sub_resource
;
341 struct d3d9_surface
*surface_impl
;
344 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
345 iface
, level
, locked_rect
, rect
, flags
);
347 wined3d_mutex_lock();
348 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
349 hr
= D3DERR_INVALIDCALL
;
352 surface_impl
= wined3d_resource_get_parent(sub_resource
);
353 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
355 wined3d_mutex_unlock();
360 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
362 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
363 struct wined3d_resource
*sub_resource
;
364 struct d3d9_surface
*surface_impl
;
367 TRACE("iface %p, level %u.\n", iface
, level
);
369 wined3d_mutex_lock();
370 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
371 hr
= D3DERR_INVALIDCALL
;
374 surface_impl
= wined3d_resource_get_parent(sub_resource
);
375 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
377 wined3d_mutex_unlock();
382 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
384 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
387 TRACE("iface %p, dirty_rect %s.\n",
388 iface
, wine_dbgstr_rect(dirty_rect
));
390 wined3d_mutex_lock();
392 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
395 struct wined3d_box dirty_region
;
397 dirty_region
.left
= dirty_rect
->left
;
398 dirty_region
.top
= dirty_rect
->top
;
399 dirty_region
.right
= dirty_rect
->right
;
400 dirty_region
.bottom
= dirty_rect
->bottom
;
401 dirty_region
.front
= 0;
402 dirty_region
.back
= 1;
403 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
405 wined3d_mutex_unlock();
410 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
413 d3d9_texture_2d_QueryInterface
,
414 d3d9_texture_2d_AddRef
,
415 d3d9_texture_2d_Release
,
416 /* IDirect3DResource9 */
417 d3d9_texture_2d_GetDevice
,
418 d3d9_texture_2d_SetPrivateData
,
419 d3d9_texture_2d_GetPrivateData
,
420 d3d9_texture_2d_FreePrivateData
,
421 d3d9_texture_2d_SetPriority
,
422 d3d9_texture_2d_GetPriority
,
423 d3d9_texture_2d_PreLoad
,
424 d3d9_texture_2d_GetType
,
425 /* IDirect3dBaseTexture9 */
426 d3d9_texture_2d_SetLOD
,
427 d3d9_texture_2d_GetLOD
,
428 d3d9_texture_2d_GetLevelCount
,
429 d3d9_texture_2d_SetAutoGenFilterType
,
430 d3d9_texture_2d_GetAutoGenFilterType
,
431 d3d9_texture_2d_GenerateMipSubLevels
,
432 /* IDirect3DTexture9 */
433 d3d9_texture_2d_GetLevelDesc
,
434 d3d9_texture_2d_GetSurfaceLevel
,
435 d3d9_texture_2d_LockRect
,
436 d3d9_texture_2d_UnlockRect
,
437 d3d9_texture_2d_AddDirtyRect
,
440 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
442 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
444 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
445 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
446 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
447 || IsEqualGUID(riid
, &IID_IUnknown
))
449 IDirect3DCubeTexture9_AddRef(iface
);
454 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
457 return E_NOINTERFACE
;
460 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
462 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
463 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
465 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
469 struct d3d9_surface
*surface
;
471 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
472 wined3d_mutex_lock();
473 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
475 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
477 wined3d_texture_incref(texture
->wined3d_texture
);
478 wined3d_mutex_unlock();
484 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
486 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
487 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
489 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
493 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
494 struct d3d9_surface
*surface
;
496 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
498 wined3d_mutex_lock();
499 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
501 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
503 wined3d_texture_decref(texture
->wined3d_texture
);
504 wined3d_mutex_unlock();
506 /* Release the device last, as it may cause the device to be destroyed. */
507 IDirect3DDevice9Ex_Release(parent_device
);
512 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
514 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
516 TRACE("iface %p, device %p.\n", iface
, device
);
518 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
519 IDirect3DDevice9_AddRef(*device
);
521 TRACE("Returning device %p.\n", *device
);
526 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
527 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
529 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
530 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
531 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
533 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
536 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
537 REFGUID guid
, void *data
, DWORD
*data_size
)
539 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
540 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
541 iface
, debugstr_guid(guid
), data
, data_size
);
543 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
546 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
548 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
549 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
551 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
554 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
556 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
557 struct wined3d_resource
*resource
;
560 TRACE("iface %p, priority %u.\n", iface
, priority
);
562 wined3d_mutex_lock();
563 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
564 ret
= wined3d_resource_set_priority(resource
, priority
);
565 wined3d_mutex_unlock();
570 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
572 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
573 const struct wined3d_resource
*resource
;
576 TRACE("iface %p.\n", iface
);
578 wined3d_mutex_lock();
579 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
580 ret
= wined3d_resource_get_priority(resource
);
581 wined3d_mutex_unlock();
586 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
588 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
590 TRACE("iface %p.\n", iface
);
592 wined3d_mutex_lock();
593 wined3d_texture_preload(texture
->wined3d_texture
);
594 wined3d_mutex_unlock();
597 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
599 TRACE("iface %p.\n", iface
);
601 return D3DRTYPE_CUBETEXTURE
;
604 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
606 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
609 TRACE("iface %p, lod %u.\n", iface
, lod
);
611 wined3d_mutex_lock();
612 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
613 wined3d_mutex_unlock();
618 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
620 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
623 TRACE("iface %p.\n", iface
);
625 wined3d_mutex_lock();
626 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
627 wined3d_mutex_unlock();
632 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
634 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
637 TRACE("iface %p.\n", iface
);
639 wined3d_mutex_lock();
640 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
641 wined3d_mutex_unlock();
646 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
647 D3DTEXTUREFILTERTYPE filter_type
)
649 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
652 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
654 wined3d_mutex_lock();
655 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
656 (enum wined3d_texture_filter_type
)filter_type
);
657 wined3d_mutex_unlock();
662 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
664 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
665 D3DTEXTUREFILTERTYPE ret
;
667 TRACE("iface %p.\n", iface
);
669 wined3d_mutex_lock();
670 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
671 wined3d_mutex_unlock();
676 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
678 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
680 TRACE("iface %p.\n", iface
);
682 wined3d_mutex_lock();
683 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
684 wined3d_mutex_unlock();
687 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
689 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
690 struct wined3d_resource
*sub_resource
;
694 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
696 wined3d_mutex_lock();
697 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
698 if (level
>= level_count
)
700 wined3d_mutex_unlock();
701 return D3DERR_INVALIDCALL
;
704 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
705 hr
= D3DERR_INVALIDCALL
;
708 struct wined3d_resource_desc wined3d_desc
;
710 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
711 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
712 desc
->Type
= wined3d_desc
.resource_type
;
713 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
714 desc
->Pool
= wined3d_desc
.pool
;
715 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
716 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
717 desc
->Width
= wined3d_desc
.width
;
718 desc
->Height
= wined3d_desc
.height
;
720 wined3d_mutex_unlock();
725 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
726 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
728 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
729 struct wined3d_resource
*sub_resource
;
730 struct d3d9_surface
*surface_impl
;
731 UINT sub_resource_idx
;
734 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
736 wined3d_mutex_lock();
737 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
738 if (level
>= level_count
)
740 wined3d_mutex_unlock();
741 return D3DERR_INVALIDCALL
;
744 sub_resource_idx
= level_count
* face
+ level
;
745 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
747 wined3d_mutex_unlock();
748 return D3DERR_INVALIDCALL
;
751 surface_impl
= wined3d_resource_get_parent(sub_resource
);
752 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
753 IDirect3DSurface9_AddRef(*surface
);
754 wined3d_mutex_unlock();
759 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
760 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
763 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
764 struct wined3d_resource
*sub_resource
;
765 struct d3d9_surface
*surface_impl
;
766 UINT sub_resource_idx
;
769 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
770 iface
, face
, level
, locked_rect
, rect
, flags
);
772 wined3d_mutex_lock();
773 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
774 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
775 hr
= D3DERR_INVALIDCALL
;
778 surface_impl
= wined3d_resource_get_parent(sub_resource
);
779 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
781 wined3d_mutex_unlock();
786 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
787 D3DCUBEMAP_FACES face
, UINT level
)
789 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
790 struct wined3d_resource
*sub_resource
;
791 struct d3d9_surface
*surface_impl
;
792 UINT sub_resource_idx
;
795 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
797 wined3d_mutex_lock();
798 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
799 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
800 hr
= D3DERR_INVALIDCALL
;
803 surface_impl
= wined3d_resource_get_parent(sub_resource
);
804 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
806 wined3d_mutex_unlock();
811 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
812 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
814 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
817 TRACE("iface %p, face %#x, dirty_rect %s.\n",
818 iface
, face
, wine_dbgstr_rect(dirty_rect
));
820 wined3d_mutex_lock();
822 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
825 struct wined3d_box dirty_region
;
827 dirty_region
.left
= dirty_rect
->left
;
828 dirty_region
.top
= dirty_rect
->top
;
829 dirty_region
.right
= dirty_rect
->right
;
830 dirty_region
.bottom
= dirty_rect
->bottom
;
831 dirty_region
.front
= 0;
832 dirty_region
.back
= 1;
833 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
835 wined3d_mutex_unlock();
840 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
843 d3d9_texture_cube_QueryInterface
,
844 d3d9_texture_cube_AddRef
,
845 d3d9_texture_cube_Release
,
846 /* IDirect3DResource9 */
847 d3d9_texture_cube_GetDevice
,
848 d3d9_texture_cube_SetPrivateData
,
849 d3d9_texture_cube_GetPrivateData
,
850 d3d9_texture_cube_FreePrivateData
,
851 d3d9_texture_cube_SetPriority
,
852 d3d9_texture_cube_GetPriority
,
853 d3d9_texture_cube_PreLoad
,
854 d3d9_texture_cube_GetType
,
855 /* IDirect3DBaseTexture9 */
856 d3d9_texture_cube_SetLOD
,
857 d3d9_texture_cube_GetLOD
,
858 d3d9_texture_cube_GetLevelCount
,
859 d3d9_texture_cube_SetAutoGenFilterType
,
860 d3d9_texture_cube_GetAutoGenFilterType
,
861 d3d9_texture_cube_GenerateMipSubLevels
,
862 /* IDirect3DCubeTexture9 */
863 d3d9_texture_cube_GetLevelDesc
,
864 d3d9_texture_cube_GetCubeMapSurface
,
865 d3d9_texture_cube_LockRect
,
866 d3d9_texture_cube_UnlockRect
,
867 d3d9_texture_cube_AddDirtyRect
,
870 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
872 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
874 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
875 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
876 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
877 || IsEqualGUID(riid
, &IID_IUnknown
))
879 IDirect3DVolumeTexture9_AddRef(iface
);
884 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
887 return E_NOINTERFACE
;
890 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
892 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
893 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
895 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
899 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
900 wined3d_mutex_lock();
901 wined3d_texture_incref(texture
->wined3d_texture
);
902 wined3d_mutex_unlock();
908 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
910 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
911 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
913 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
917 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
919 wined3d_mutex_lock();
920 wined3d_texture_decref(texture
->wined3d_texture
);
921 wined3d_mutex_unlock();
923 /* Release the device last, as it may cause the device to be destroyed. */
924 IDirect3DDevice9Ex_Release(parent_device
);
929 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
931 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
933 TRACE("iface %p, device %p.\n", iface
, device
);
935 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
936 IDirect3DDevice9_AddRef(*device
);
938 TRACE("Returning device %p.\n", *device
);
943 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
944 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
946 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
947 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
948 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
950 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
953 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
954 REFGUID guid
, void *data
, DWORD
*data_size
)
956 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
957 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
958 iface
, debugstr_guid(guid
), data
, data_size
);
960 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
963 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
965 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
966 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
968 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
971 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
973 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
974 struct wined3d_resource
*resource
;
977 TRACE("iface %p, priority %u.\n", iface
, priority
);
979 wined3d_mutex_lock();
980 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
981 ret
= wined3d_resource_set_priority(resource
, priority
);
982 wined3d_mutex_unlock();
987 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
989 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
990 const struct wined3d_resource
*resource
;
993 TRACE("iface %p.\n", iface
);
995 wined3d_mutex_lock();
996 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
997 ret
= wined3d_resource_get_priority(resource
);
998 wined3d_mutex_unlock();
1003 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1005 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1007 TRACE("iface %p.\n", iface
);
1009 wined3d_mutex_lock();
1010 wined3d_texture_preload(texture
->wined3d_texture
);
1011 wined3d_mutex_unlock();
1014 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1016 TRACE("iface %p.\n", iface
);
1018 return D3DRTYPE_VOLUMETEXTURE
;
1021 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1023 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1026 TRACE("iface %p, lod %u.\n", iface
, lod
);
1028 wined3d_mutex_lock();
1029 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
1030 wined3d_mutex_unlock();
1035 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1037 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1040 TRACE("iface %p.\n", iface
);
1042 wined3d_mutex_lock();
1043 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1044 wined3d_mutex_unlock();
1049 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1051 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1054 TRACE("iface %p.\n", iface
);
1056 wined3d_mutex_lock();
1057 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1058 wined3d_mutex_unlock();
1063 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1064 D3DTEXTUREFILTERTYPE filter_type
)
1066 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1069 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1071 wined3d_mutex_lock();
1072 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1073 (enum wined3d_texture_filter_type
)filter_type
);
1074 wined3d_mutex_unlock();
1079 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1081 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1082 D3DTEXTUREFILTERTYPE filter_type
;
1084 TRACE("iface %p.\n", iface
);
1086 wined3d_mutex_lock();
1087 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1088 wined3d_mutex_unlock();
1093 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1095 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1097 TRACE("iface %p.\n", iface
);
1099 wined3d_mutex_lock();
1100 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1101 wined3d_mutex_unlock();
1104 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1106 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1107 struct wined3d_resource
*sub_resource
;
1108 HRESULT hr
= D3D_OK
;
1110 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1112 wined3d_mutex_lock();
1113 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1114 hr
= D3DERR_INVALIDCALL
;
1117 struct wined3d_resource_desc wined3d_desc
;
1119 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1120 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1121 desc
->Type
= wined3d_desc
.resource_type
;
1122 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1123 desc
->Pool
= wined3d_desc
.pool
;
1124 desc
->Width
= wined3d_desc
.width
;
1125 desc
->Height
= wined3d_desc
.height
;
1126 desc
->Depth
= wined3d_desc
.depth
;
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1134 UINT level
, IDirect3DVolume9
**volume
)
1136 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1137 struct wined3d_resource
*sub_resource
;
1138 struct d3d9_volume
*volume_impl
;
1140 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1142 wined3d_mutex_lock();
1143 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1145 wined3d_mutex_unlock();
1146 return D3DERR_INVALIDCALL
;
1149 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1150 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1151 IDirect3DVolume9_AddRef(*volume
);
1152 wined3d_mutex_unlock();
1157 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1158 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1160 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1161 struct wined3d_resource
*sub_resource
;
1162 struct d3d9_volume
*volume_impl
;
1165 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1166 iface
, level
, locked_box
, box
, flags
);
1168 wined3d_mutex_lock();
1169 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1170 hr
= D3DERR_INVALIDCALL
;
1173 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1174 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1176 wined3d_mutex_unlock();
1181 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1183 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1184 struct wined3d_resource
*sub_resource
;
1185 struct d3d9_volume
*volume_impl
;
1188 TRACE("iface %p, level %u.\n", iface
, level
);
1190 wined3d_mutex_lock();
1191 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1192 hr
= D3DERR_INVALIDCALL
;
1195 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1196 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1198 wined3d_mutex_unlock();
1203 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1205 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1208 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1210 wined3d_mutex_lock();
1211 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1212 wined3d_mutex_unlock();
1218 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1221 d3d9_texture_3d_QueryInterface
,
1222 d3d9_texture_3d_AddRef
,
1223 d3d9_texture_3d_Release
,
1224 /* IDirect3DResource9 */
1225 d3d9_texture_3d_GetDevice
,
1226 d3d9_texture_3d_SetPrivateData
,
1227 d3d9_texture_3d_GetPrivateData
,
1228 d3d9_texture_3d_FreePrivateData
,
1229 d3d9_texture_3d_SetPriority
,
1230 d3d9_texture_3d_GetPriority
,
1231 d3d9_texture_3d_PreLoad
,
1232 d3d9_texture_3d_GetType
,
1233 /* IDirect3DBaseTexture9 */
1234 d3d9_texture_3d_SetLOD
,
1235 d3d9_texture_3d_GetLOD
,
1236 d3d9_texture_3d_GetLevelCount
,
1237 d3d9_texture_3d_SetAutoGenFilterType
,
1238 d3d9_texture_3d_GetAutoGenFilterType
,
1239 d3d9_texture_3d_GenerateMipSubLevels
,
1240 /* IDirect3DVolumeTexture9 */
1241 d3d9_texture_3d_GetLevelDesc
,
1242 d3d9_texture_3d_GetVolumeLevel
,
1243 d3d9_texture_3d_LockBox
,
1244 d3d9_texture_3d_UnlockBox
,
1245 d3d9_texture_3d_AddDirtyBox
,
1248 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1253 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1254 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1255 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
)
1257 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface
);
1261 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1264 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1266 struct d3d9_texture
*texture
= parent
;
1267 d3d9_resource_cleanup(&texture
->resource
);
1268 HeapFree(GetProcessHeap(), 0, texture
);
1271 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1273 d3d9_texture_wined3d_object_destroyed
,
1276 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1277 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1279 struct wined3d_resource_desc desc
;
1283 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1284 d3d9_resource_init(&texture
->resource
);
1285 list_init(&texture
->rtv_list
);
1287 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1288 desc
.format
= wined3dformat_from_d3dformat(format
);
1289 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1290 desc
.multisample_quality
= 0;
1291 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1292 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1295 desc
.height
= height
;
1299 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1300 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1304 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1307 levels
= wined3d_log2i(max(width
, height
)) + 1;
1310 wined3d_mutex_lock();
1311 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, flags
,
1312 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1313 wined3d_mutex_unlock();
1316 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1320 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1321 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1326 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1327 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1329 struct wined3d_resource_desc desc
;
1333 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1334 d3d9_resource_init(&texture
->resource
);
1335 list_init(&texture
->rtv_list
);
1337 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1338 desc
.format
= wined3dformat_from_d3dformat(format
);
1339 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1340 desc
.multisample_quality
= 0;
1341 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1342 desc
.usage
|= WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_TEXTURE
;
1344 desc
.width
= edge_length
;
1345 desc
.height
= edge_length
;
1349 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1350 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1354 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1357 levels
= wined3d_log2i(edge_length
) + 1;
1360 wined3d_mutex_lock();
1361 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, flags
,
1362 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1363 wined3d_mutex_unlock();
1366 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1370 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1371 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1376 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1377 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1379 struct wined3d_resource_desc desc
;
1382 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1383 d3d9_resource_init(&texture
->resource
);
1384 list_init(&texture
->rtv_list
);
1386 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_3D
;
1387 desc
.format
= wined3dformat_from_d3dformat(format
);
1388 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1389 desc
.multisample_quality
= 0;
1390 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1391 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1394 desc
.height
= height
;
1400 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1403 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1406 wined3d_mutex_lock();
1407 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, 0,
1408 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1409 wined3d_mutex_unlock();
1412 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1416 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1417 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);