d1df0f5ee7bce7430547acaf014fa5aa43763964
[reactos.git] / reactos / dll / directx / wine / d3d9 / texture.c
1 /*
2 * IDirect3DTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 static inline IDirect3DTexture9Impl *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
29 {
30 return CONTAINING_RECORD(iface, IDirect3DTexture9Impl, IDirect3DTexture9_iface);
31 }
32
33 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(IDirect3DTexture9 *iface, REFIID riid,
34 void **ppobj)
35 {
36 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
37
38 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
39
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
43 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
44 IDirect3DTexture9_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
47 }
48
49 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
52 }
53
54 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(IDirect3DTexture9 *iface)
55 {
56 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
60
61 if (ref == 1)
62 {
63 IDirect3DDevice9Ex_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 wined3d_texture_incref(This->wined3d_texture);
66 wined3d_mutex_unlock();
67 }
68
69 return ref;
70 }
71
72 static ULONG WINAPI IDirect3DTexture9Impl_Release(IDirect3DTexture9 *iface)
73 {
74 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
75 ULONG ref = InterlockedDecrement(&This->ref);
76
77 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78
79 if (ref == 0) {
80 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
81
82 wined3d_mutex_lock();
83 wined3d_texture_decref(This->wined3d_texture);
84 wined3d_mutex_unlock();
85
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice9Ex_Release(parentDevice);
88 }
89 return ref;
90 }
91
92 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface,
93 IDirect3DDevice9 **device)
94 {
95 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
96
97 TRACE("iface %p, device %p.\n", iface, device);
98
99 *device = (IDirect3DDevice9 *)This->parentDevice;
100 IDirect3DDevice9_AddRef(*device);
101
102 TRACE("Returning device %p.\n", *device);
103
104 return D3D_OK;
105 }
106
107 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *iface,
108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
109 {
110 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
111 HRESULT hr;
112
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
115
116 wined3d_mutex_lock();
117 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
118 wined3d_mutex_unlock();
119
120 return hr;
121 }
122
123 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *iface,
124 REFGUID refguid, void *pData, DWORD *pSizeOfData)
125 {
126 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
127 HRESULT hr;
128
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130 iface, debugstr_guid(refguid), pData, pSizeOfData);
131
132 wined3d_mutex_lock();
133 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
134 wined3d_mutex_unlock();
135
136 return hr;
137 }
138
139 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *iface,
140 REFGUID refguid)
141 {
142 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
143 HRESULT hr;
144
145 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
146
147 wined3d_mutex_lock();
148 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
149 wined3d_mutex_unlock();
150
151 return hr;
152 }
153
154 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(IDirect3DTexture9 *iface, DWORD PriorityNew)
155 {
156 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
157 DWORD ret;
158
159 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
160
161 wined3d_mutex_lock();
162 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
163 wined3d_mutex_unlock();
164
165 return ret;
166 }
167
168 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(IDirect3DTexture9 *iface)
169 {
170 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
171 DWORD ret;
172
173 TRACE("iface %p.\n", iface);
174
175 wined3d_mutex_lock();
176 ret = wined3d_texture_get_priority(This->wined3d_texture);
177 wined3d_mutex_unlock();
178
179 return ret;
180 }
181
182 static void WINAPI IDirect3DTexture9Impl_PreLoad(IDirect3DTexture9 *iface)
183 {
184 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
185
186 TRACE("iface %p.\n", iface);
187
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This->wined3d_texture);
190 wined3d_mutex_unlock();
191 }
192
193 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(IDirect3DTexture9 *iface)
194 {
195 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
196 HRESULT ret;
197
198 TRACE("iface %p.\n", iface);
199
200 wined3d_mutex_lock();
201 ret = wined3d_texture_get_type(This->wined3d_texture);
202 wined3d_mutex_unlock();
203
204 return ret;
205 }
206
207 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
208 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(IDirect3DTexture9 *iface, DWORD LODNew)
209 {
210 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
211 DWORD ret;
212
213 TRACE("iface %p, lod %u.\n", iface, LODNew);
214
215 wined3d_mutex_lock();
216 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
217 wined3d_mutex_unlock();
218
219 return ret;
220 }
221
222 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(IDirect3DTexture9 *iface)
223 {
224 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
225 DWORD ret;
226
227 TRACE("iface %p.\n", iface);
228
229 wined3d_mutex_lock();
230 ret = wined3d_texture_get_lod(This->wined3d_texture);
231 wined3d_mutex_unlock();
232
233 return ret;
234 }
235
236 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(IDirect3DTexture9 *iface)
237 {
238 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
239 DWORD ret;
240
241 TRACE("iface %p.\n", iface);
242
243 wined3d_mutex_lock();
244 ret = wined3d_texture_get_level_count(This->wined3d_texture);
245 wined3d_mutex_unlock();
246
247 return ret;
248 }
249
250 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(IDirect3DTexture9 *iface,
251 D3DTEXTUREFILTERTYPE FilterType)
252 {
253 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
254 HRESULT hr;
255
256 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
257
258 wined3d_mutex_lock();
259 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
260 wined3d_mutex_unlock();
261
262 return hr;
263 }
264
265 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(IDirect3DTexture9 *iface)
266 {
267 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
268 D3DTEXTUREFILTERTYPE ret;
269
270 TRACE("iface %p.\n", iface);
271
272 wined3d_mutex_lock();
273 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
274 wined3d_mutex_unlock();
275
276 return ret;
277 }
278
279 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(IDirect3DTexture9 *iface)
280 {
281 IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
282
283 TRACE("iface %p.\n", iface);
284
285 wined3d_mutex_lock();
286 wined3d_texture_generate_mipmaps(This->wined3d_texture);
287 wined3d_mutex_unlock();
288 }
289
290 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
291 UINT level, D3DSURFACE_DESC *desc)
292 {
293 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
294 struct wined3d_resource *sub_resource;
295 HRESULT hr = D3D_OK;
296
297 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
298
299 wined3d_mutex_lock();
300 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
301 hr = D3DERR_INVALIDCALL;
302 else
303 {
304 struct wined3d_resource_desc wined3d_desc;
305
306 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
307 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
308 desc->Type = wined3d_desc.resource_type;
309 desc->Usage = wined3d_desc.usage;
310 desc->Pool = wined3d_desc.pool;
311 desc->MultiSampleType = wined3d_desc.multisample_type;
312 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
313 desc->Width = wined3d_desc.width;
314 desc->Height = wined3d_desc.height;
315 }
316 wined3d_mutex_unlock();
317
318 return hr;
319 }
320
321 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
322 UINT level, IDirect3DSurface9 **surface)
323 {
324 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
325 struct wined3d_resource *sub_resource;
326
327 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
328
329 wined3d_mutex_lock();
330 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
331 {
332 wined3d_mutex_unlock();
333 return D3DERR_INVALIDCALL;
334 }
335
336 *surface = wined3d_resource_get_parent(sub_resource);
337 IDirect3DSurface9_AddRef(*surface);
338 wined3d_mutex_unlock();
339
340 return D3D_OK;
341 }
342
343 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface,
344 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
345 {
346 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
347 struct wined3d_resource *sub_resource;
348 HRESULT hr;
349
350 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
351 iface, level, locked_rect, rect, flags);
352
353 wined3d_mutex_lock();
354 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
355 hr = D3DERR_INVALIDCALL;
356 else
357 hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
358 locked_rect, rect, flags);
359 wined3d_mutex_unlock();
360
361 return hr;
362 }
363
364 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, UINT level)
365 {
366 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
367 struct wined3d_resource *sub_resource;
368 HRESULT hr;
369
370 TRACE("iface %p, level %u.\n", iface, level);
371
372 wined3d_mutex_lock();
373 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
374 hr = D3DERR_INVALIDCALL;
375 else
376 hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
377 wined3d_mutex_unlock();
378
379 return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *iface,
383 const RECT *dirty_rect)
384 {
385 IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface);
386 HRESULT hr;
387
388 TRACE("iface %p, dirty_rect %s.\n",
389 iface, wine_dbgstr_rect(dirty_rect));
390
391 wined3d_mutex_lock();
392 if (!dirty_rect)
393 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
394 else
395 {
396 WINED3DBOX dirty_region;
397
398 dirty_region.Left = dirty_rect->left;
399 dirty_region.Top = dirty_rect->top;
400 dirty_region.Right = dirty_rect->right;
401 dirty_region.Bottom = dirty_rect->bottom;
402 dirty_region.Front = 0;
403 dirty_region.Back = 1;
404 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
405 }
406 wined3d_mutex_unlock();
407
408 return hr;
409 }
410
411 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
412 {
413 /* IUnknown */
414 IDirect3DTexture9Impl_QueryInterface,
415 IDirect3DTexture9Impl_AddRef,
416 IDirect3DTexture9Impl_Release,
417 /* IDirect3DResource9 */
418 IDirect3DTexture9Impl_GetDevice,
419 IDirect3DTexture9Impl_SetPrivateData,
420 IDirect3DTexture9Impl_GetPrivateData,
421 IDirect3DTexture9Impl_FreePrivateData,
422 IDirect3DTexture9Impl_SetPriority,
423 IDirect3DTexture9Impl_GetPriority,
424 IDirect3DTexture9Impl_PreLoad,
425 IDirect3DTexture9Impl_GetType,
426 /* IDirect3dBaseTexture9 */
427 IDirect3DTexture9Impl_SetLOD,
428 IDirect3DTexture9Impl_GetLOD,
429 IDirect3DTexture9Impl_GetLevelCount,
430 IDirect3DTexture9Impl_SetAutoGenFilterType,
431 IDirect3DTexture9Impl_GetAutoGenFilterType,
432 IDirect3DTexture9Impl_GenerateMipSubLevels,
433 /* IDirect3DTexture9 */
434 IDirect3DTexture9Impl_GetLevelDesc,
435 IDirect3DTexture9Impl_GetSurfaceLevel,
436 IDirect3DTexture9Impl_LockRect,
437 IDirect3DTexture9Impl_UnlockRect,
438 IDirect3DTexture9Impl_AddDirtyRect
439 };
440
441 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
442 {
443 HeapFree(GetProcessHeap(), 0, parent);
444 }
445
446 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
447 {
448 d3d9_texture_wined3d_object_destroyed,
449 };
450
451 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
452 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
453 {
454 HRESULT hr;
455
456 texture->IDirect3DTexture9_iface.lpVtbl = &Direct3DTexture9_Vtbl;
457 texture->ref = 1;
458
459 wined3d_mutex_lock();
460 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
461 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
462 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
463 wined3d_mutex_unlock();
464 if (FAILED(hr))
465 {
466 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
467 return hr;
468 }
469
470 texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
471 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
472
473 return D3D_OK;
474 }