Sync ddraw, d3d8 and d3d9 + wined3d to wine 1.1.28
[reactos.git] / reactos / dll / directx / wine / d3d9 / vertexbuffer.c
1 /*
2 * IDirect3DVertexBuffer9 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
31
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
35 IDirect3DVertexBuffer9_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
38 }
39
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
46 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
48
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51 return ref;
52 }
53
54 static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
55 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
57
58 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59
60 if (ref == 0) {
61 wined3d_mutex_lock();
62 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
63 wined3d_mutex_unlock();
64
65 IDirect3DDevice9Ex_Release(This->parentDevice);
66 HeapFree(GetProcessHeap(), 0, This);
67 }
68 return ref;
69 }
70
71 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
72 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
73 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
74 IWineD3DDevice *wined3d_device;
75 HRESULT hr;
76 TRACE("(%p) Relay\n", This);
77
78 wined3d_mutex_lock();
79 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
80 if (SUCCEEDED(hr))
81 {
82 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
83 IWineD3DDevice_Release(wined3d_device);
84 }
85 wined3d_mutex_unlock();
86
87 return hr;
88 }
89
90 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
91 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
92 HRESULT hr;
93
94 TRACE("(%p) Relay\n", This);
95
96 wined3d_mutex_lock();
97 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
98 wined3d_mutex_unlock();
99
100 return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
104 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
105 HRESULT hr;
106 TRACE("(%p) Relay\n", This);
107
108 wined3d_mutex_lock();
109 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
110 wined3d_mutex_unlock();
111
112 return hr;
113 }
114
115 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
116 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
117 HRESULT hr;
118 TRACE("(%p) Relay\n", This);
119
120 wined3d_mutex_lock();
121 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
122 wined3d_mutex_unlock();
123
124 return hr;
125 }
126
127 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
128 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
129 HRESULT hr;
130 TRACE("(%p) Relay\n", This);
131
132 wined3d_mutex_lock();
133 hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
134 wined3d_mutex_unlock();
135
136 return hr;
137 }
138
139 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
140 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
141 HRESULT hr;
142 TRACE("(%p) Relay\n", This);
143
144 wined3d_mutex_lock();
145 hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
146 wined3d_mutex_unlock();
147
148 return hr;
149 }
150
151 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
152 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
153 TRACE("(%p) Relay\n", This);
154
155 wined3d_mutex_lock();
156 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
157 wined3d_mutex_unlock();
158 }
159
160 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
161 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
162 TRACE("(%p)\n", This);
163
164 return D3DRTYPE_VERTEXBUFFER;
165 }
166
167 /* IDirect3DVertexBuffer9 Interface follow: */
168 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
169 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
170 HRESULT hr;
171 TRACE("(%p) Relay\n", This);
172
173 wined3d_mutex_lock();
174 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
175 wined3d_mutex_unlock();
176
177 return hr;
178 }
179
180 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
181 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
182 HRESULT hr;
183 TRACE("(%p) Relay\n", This);
184
185 wined3d_mutex_lock();
186 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
187 wined3d_mutex_unlock();
188
189 return hr;
190 }
191
192 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
193 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
194 HRESULT hr;
195 WINED3DBUFFER_DESC desc;
196 TRACE("(%p) Relay\n", This);
197
198 wined3d_mutex_lock();
199 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
200 wined3d_mutex_unlock();
201
202 if (SUCCEEDED(hr)) {
203 pDesc->Format = D3DFMT_VERTEXDATA;
204 pDesc->Usage = desc.Usage;
205 pDesc->Pool = desc.Pool;
206 pDesc->Size = desc.Size;
207 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
208 pDesc->FVF = This->fvf;
209 }
210
211
212 return hr;
213 }
214
215 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
216 {
217 /* IUnknown */
218 IDirect3DVertexBuffer9Impl_QueryInterface,
219 IDirect3DVertexBuffer9Impl_AddRef,
220 IDirect3DVertexBuffer9Impl_Release,
221 /* IDirect3DResource9 */
222 IDirect3DVertexBuffer9Impl_GetDevice,
223 IDirect3DVertexBuffer9Impl_SetPrivateData,
224 IDirect3DVertexBuffer9Impl_GetPrivateData,
225 IDirect3DVertexBuffer9Impl_FreePrivateData,
226 IDirect3DVertexBuffer9Impl_SetPriority,
227 IDirect3DVertexBuffer9Impl_GetPriority,
228 IDirect3DVertexBuffer9Impl_PreLoad,
229 IDirect3DVertexBuffer9Impl_GetType,
230 /* IDirect3DVertexBuffer9 */
231 IDirect3DVertexBuffer9Impl_Lock,
232 IDirect3DVertexBuffer9Impl_Unlock,
233 IDirect3DVertexBuffer9Impl_GetDesc
234 };
235
236
237 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
238 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT Size, DWORD Usage,
239 DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
240 {
241 IDirect3DVertexBuffer9Impl *object;
242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243 HRESULT hrc = D3D_OK;
244
245 /* Allocate the storage for the device */
246 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
247 if (NULL == object) {
248 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
249 return D3DERR_OUTOFVIDEOMEMORY;
250 }
251
252 object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
253 object->ref = 1;
254 object->fvf = FVF;
255
256 wined3d_mutex_lock();
257 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
258 0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
259 wined3d_mutex_unlock();
260
261 if (hrc != D3D_OK) {
262
263 /* free up object */
264 WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
265 HeapFree(GetProcessHeap(), 0, object);
266 } else {
267 IDirect3DDevice9Ex_AddRef(iface);
268 object->parentDevice = iface;
269 TRACE("(%p) : Created vertex buffer %p\n", This, object);
270 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
271 }
272 return hrc;
273 }