38f0751bb3ff1f072c3ff06d10d66bdc4f23413b
[reactos.git] / reactos / dll / directx / wine / d3d9 / vertexdeclaration.c
1 /*
2 * IDirect3DVertexDeclaration9 implementation
3 *
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 typedef struct _D3DDECLTYPE_INFO {
28 D3DDECLTYPE d3dType;
29 WINED3DFORMAT format;
30 int size;
31 int typesize;
32 } D3DDECLTYPE_INFO;
33
34 static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
35 {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
36 {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
37 {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
38 {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
39 {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_A8R8G8B8, 4, sizeof(BYTE)},
40 {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
41 {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
42 {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
43 {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
44 {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
45 {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
46 {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
47 {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
48 {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
49 {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
51 {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
52
53 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
54 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
55
56 HRESULT vdecl_convert_fvf(
57 DWORD fvf,
58 D3DVERTEXELEMENT9** ppVertexElements) {
59
60 unsigned int idx, idx2;
61 unsigned int offset;
62 BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
63 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
64 BOOL has_blend_idx = has_blend &&
65 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
66 (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
67 (fvf & D3DFVF_LASTBETA_UBYTE4));
68 BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
69 BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
70
71 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
72 BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
73
74 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
75 DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
76
77 D3DVERTEXELEMENT9 end_element = D3DDECL_END();
78 D3DVERTEXELEMENT9 *elements = NULL;
79
80 unsigned int size;
81 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
82 if (has_blend_idx) num_blends--;
83
84 /* Compute declaration size */
85 size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
86 has_psize + has_diffuse + has_specular + num_textures + 1;
87
88 /* convert the declaration */
89 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
90 if (!elements)
91 return D3DERR_OUTOFVIDEOMEMORY;
92
93 elements[size-1] = end_element;
94 idx = 0;
95 if (has_pos) {
96 if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
97 elements[idx].Type = D3DDECLTYPE_FLOAT4;
98 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
99 }
100 else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
101 elements[idx].Type = D3DDECLTYPE_FLOAT4;
102 elements[idx].Usage = D3DDECLUSAGE_POSITION;
103 }
104 else {
105 elements[idx].Type = D3DDECLTYPE_FLOAT3;
106 elements[idx].Usage = D3DDECLUSAGE_POSITION;
107 }
108 elements[idx].UsageIndex = 0;
109 idx++;
110 }
111 if (has_blend && (num_blends > 0)) {
112 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
113 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
114 else {
115 switch(num_blends) {
116 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
117 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
118 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
119 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
120 default:
121 ERR("Unexpected amount of blend values: %u\n", num_blends);
122 }
123 }
124 elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
125 elements[idx].UsageIndex = 0;
126 idx++;
127 }
128 if (has_blend_idx) {
129 if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
130 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
131 elements[idx].Type = D3DDECLTYPE_UBYTE4;
132 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
133 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
134 else
135 elements[idx].Type = D3DDECLTYPE_FLOAT1;
136 elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
137 elements[idx].UsageIndex = 0;
138 idx++;
139 }
140 if (has_normal) {
141 elements[idx].Type = D3DDECLTYPE_FLOAT3;
142 elements[idx].Usage = D3DDECLUSAGE_NORMAL;
143 elements[idx].UsageIndex = 0;
144 idx++;
145 }
146 if (has_psize) {
147 elements[idx].Type = D3DDECLTYPE_FLOAT1;
148 elements[idx].Usage = D3DDECLUSAGE_PSIZE;
149 elements[idx].UsageIndex = 0;
150 idx++;
151 }
152 if (has_diffuse) {
153 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
154 elements[idx].Usage = D3DDECLUSAGE_COLOR;
155 elements[idx].UsageIndex = 0;
156 idx++;
157 }
158 if (has_specular) {
159 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
160 elements[idx].Usage = D3DDECLUSAGE_COLOR;
161 elements[idx].UsageIndex = 1;
162 idx++;
163 }
164 for (idx2 = 0; idx2 < num_textures; idx2++) {
165 unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
166 switch (numcoords) {
167 case D3DFVF_TEXTUREFORMAT1:
168 elements[idx].Type = D3DDECLTYPE_FLOAT1;
169 break;
170 case D3DFVF_TEXTUREFORMAT2:
171 elements[idx].Type = D3DDECLTYPE_FLOAT2;
172 break;
173 case D3DFVF_TEXTUREFORMAT3:
174 elements[idx].Type = D3DDECLTYPE_FLOAT3;
175 break;
176 case D3DFVF_TEXTUREFORMAT4:
177 elements[idx].Type = D3DDECLTYPE_FLOAT4;
178 break;
179 }
180 elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
181 elements[idx].UsageIndex = idx2;
182 idx++;
183 }
184
185 /* Now compute offsets, and initialize the rest of the fields */
186 for (idx = 0, offset = 0; idx < size-1; idx++) {
187 elements[idx].Stream = 0;
188 elements[idx].Method = D3DDECLMETHOD_DEFAULT;
189 elements[idx].Offset = offset;
190 offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
191 }
192
193 *ppVertexElements = elements;
194 return D3D_OK;
195 }
196
197 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
198 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
199 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
200
201 if (IsEqualGUID(riid, &IID_IUnknown)
202 || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
203 IDirect3DVertexDeclaration9_AddRef(iface);
204 *ppobj = This;
205 return S_OK;
206 }
207
208 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
209 *ppobj = NULL;
210 return E_NOINTERFACE;
211 }
212
213 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
214 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
215 ULONG ref = InterlockedIncrement(&This->ref);
216
217 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
218
219 if(ref == 1) {
220 IDirect3DDevice9Ex_AddRef(This->parentDevice);
221 }
222
223 return ref;
224 }
225
226 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
227 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
228
229 if(This->ref != 0) {
230 /* Should not happen unless wine has a bug or the application releases references it does not own */
231 ERR("Destroying vdecl with ref != 0\n");
232 }
233 EnterCriticalSection(&d3d9_cs);
234 IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
235 LeaveCriticalSection(&d3d9_cs);
236 HeapFree(GetProcessHeap(), 0, This->elements);
237 HeapFree(GetProcessHeap(), 0, This);
238 }
239
240 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
241 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
242 ULONG ref = InterlockedDecrement(&This->ref);
243
244 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
245
246 if (ref == 0) {
247 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
248
249 if(!This->convFVF) {
250 IDirect3DVertexDeclaration9Impl_Release(iface);
251 }
252 IDirect3DDevice9Ex_Release(parentDevice);
253 }
254 return ref;
255 }
256
257 /* IDirect3DVertexDeclaration9 Interface follow: */
258 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
259 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
260 IWineD3DDevice *myDevice = NULL;
261 HRESULT hr = D3D_OK;
262
263 TRACE("(%p) : Relay\n", iface);
264
265 EnterCriticalSection(&d3d9_cs);
266 hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
267 if (hr == D3D_OK && myDevice != NULL) {
268 hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
269 IWineD3DDevice_Release(myDevice);
270 }
271 LeaveCriticalSection(&d3d9_cs);
272 return hr;
273 }
274
275 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
276 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
277
278 TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
279
280 *pNumElements = This->element_count;
281
282 /* Passing a NULL pDecl is used to just retrieve the number of elements */
283 if (!pDecl) {
284 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
285 return D3D_OK;
286 }
287
288 TRACE("Copying %p to %p\n", This->elements, pDecl);
289 CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
290
291 return D3D_OK;
292 }
293
294 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
295 {
296 /* IUnknown */
297 IDirect3DVertexDeclaration9Impl_QueryInterface,
298 IDirect3DVertexDeclaration9Impl_AddRef,
299 IDirect3DVertexDeclaration9Impl_Release,
300 /* IDirect3DVertexDeclaration9 */
301 IDirect3DVertexDeclaration9Impl_GetDevice,
302 IDirect3DVertexDeclaration9Impl_GetDeclaration
303 };
304
305 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
306 WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
307 {
308 const D3DVERTEXELEMENT9* element;
309 UINT count = 1;
310 UINT i;
311
312 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
313
314 element = d3d9_elements;
315 while (element++->Stream != 0xff && count++ < 128);
316
317 if (count == 128) return E_FAIL;
318
319 /* Skip the END element */
320 --count;
321
322 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
323 if (!*wined3d_elements) {
324 FIXME("Memory allocation failed\n");
325 return D3DERR_OUTOFVIDEOMEMORY;
326 }
327
328 for (i = 0; i < count; ++i)
329 {
330 if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
331 {
332 WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
333 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
334 return E_FAIL;
335 }
336 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
337 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
338 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
339 (*wined3d_elements)[i].output_slot = ~0U;
340 (*wined3d_elements)[i].method = d3d9_elements[i].Method;
341 (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
342 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
343 }
344
345 *element_count = count;
346
347 return D3D_OK;
348 }
349
350 /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
351 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
352
353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
354 IDirect3DVertexDeclaration9Impl *object = NULL;
355 WINED3DVERTEXELEMENT* wined3d_elements;
356 UINT wined3d_element_count;
357 UINT element_count;
358 HRESULT hr;
359
360 TRACE("(%p) : Relay\n", iface);
361 if (NULL == ppDecl) {
362 WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
363 return D3DERR_INVALIDCALL;
364 }
365
366 hr = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements, &wined3d_element_count);
367 if (FAILED(hr))
368 {
369 WARN("(%p) : Error parsing vertex declaration\n", This);
370 return hr;
371 }
372
373 /* Allocate the storage for the device */
374 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
375 if (NULL == object) {
376 HeapFree(GetProcessHeap(), 0, wined3d_elements);
377 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
378 return D3DERR_OUTOFVIDEOMEMORY;
379 }
380
381 object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
382 object->ref = 0;
383
384 element_count = wined3d_element_count + 1;
385 object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
386 if (!object->elements) {
387 HeapFree(GetProcessHeap(), 0, wined3d_elements);
388 HeapFree(GetProcessHeap(), 0, object);
389 ERR("Memory allocation failed\n");
390 return D3DERR_OUTOFVIDEOMEMORY;
391 }
392 CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
393 object->element_count = element_count;
394
395 EnterCriticalSection(&d3d9_cs);
396 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
397 (IUnknown *)object, wined3d_elements, wined3d_element_count);
398 LeaveCriticalSection(&d3d9_cs);
399
400 HeapFree(GetProcessHeap(), 0, wined3d_elements);
401
402 if (FAILED(hr)) {
403
404 /* free up object */
405 WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
406 HeapFree(GetProcessHeap(), 0, object->elements);
407 HeapFree(GetProcessHeap(), 0, object);
408 } else {
409 object->parentDevice = iface;
410 *ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
411 IDirect3DVertexDeclaration9_AddRef(*ppDecl);
412 TRACE("(%p) : Created vertex declaration %p\n", This, object);
413 }
414 return hr;
415 }
416
417 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {
418 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
419 IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
420 HRESULT hr = D3D_OK;
421
422 TRACE("(%p) : Relay\n", iface);
423
424 EnterCriticalSection(&d3d9_cs);
425 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
426 LeaveCriticalSection(&d3d9_cs);
427 return hr;
428 }
429
430 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl) {
431 IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
432 IWineD3DVertexDeclaration* pTest = NULL;
433 HRESULT hr = D3D_OK;
434
435 TRACE("(%p) : Relay+\n", iface);
436
437 if (NULL == ppDecl) {
438 return D3DERR_INVALIDCALL;
439 }
440
441 *ppDecl = NULL;
442 EnterCriticalSection(&d3d9_cs);
443 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
444 if (hr == D3D_OK && NULL != pTest) {
445 IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
446 IWineD3DVertexDeclaration_Release(pTest);
447 } else {
448 *ppDecl = NULL;
449 }
450 LeaveCriticalSection(&d3d9_cs);
451 TRACE("(%p) : returning %p\n", This, *ppDecl);
452 return hr;
453 }