Next try. This time I reverted most of my header changes and just needed to add some...
[reactos.git] / reactos / dll / directx / wine / d3d9 / vertexdeclaration.c
1 /*
2 * IDirect3DVertexDeclaration9 implementation
3 *
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 typedef struct _D3DDECLTYPE_INFO {
28 D3DDECLTYPE d3dType;
29 WINED3DFORMAT format;
30 int size;
31 int typesize;
32 } D3DDECLTYPE_INFO;
33
34 static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
35 {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
36 {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
37 {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
38 {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
39 {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_A8R8G8B8, 4, sizeof(BYTE)},
40 {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
41 {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
42 {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
43 {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
44 {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
45 {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
46 {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
47 {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
48 {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
49 {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
51 {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
52
53 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
54 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
55
56 HRESULT vdecl_convert_fvf(
57 DWORD fvf,
58 D3DVERTEXELEMENT9** ppVertexElements) {
59
60 unsigned int idx, idx2;
61 unsigned int offset;
62 BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
63 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
64 BOOL has_blend_idx = has_blend &&
65 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
66 (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
67 (fvf & D3DFVF_LASTBETA_UBYTE4));
68 BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
69 BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
70
71 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
72 BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
73
74 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
75 DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
76
77 D3DVERTEXELEMENT9 end_element = D3DDECL_END();
78 D3DVERTEXELEMENT9 *elements = NULL;
79
80 unsigned int size;
81 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
82 if (has_blend_idx) num_blends--;
83
84 /* Compute declaration size */
85 size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
86 has_psize + has_diffuse + has_specular + num_textures + 1;
87
88 /* convert the declaration */
89 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
90 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
91
92 elements[size-1] = end_element;
93 idx = 0;
94 if (has_pos) {
95 if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
96 elements[idx].Type = D3DDECLTYPE_FLOAT4;
97 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
98 }
99 else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
100 elements[idx].Type = D3DDECLTYPE_FLOAT4;
101 elements[idx].Usage = D3DDECLUSAGE_POSITION;
102 }
103 else {
104 elements[idx].Type = D3DDECLTYPE_FLOAT3;
105 elements[idx].Usage = D3DDECLUSAGE_POSITION;
106 }
107 elements[idx].UsageIndex = 0;
108 idx++;
109 }
110 if (has_blend && (num_blends > 0)) {
111 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
112 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
113 else {
114 switch(num_blends) {
115 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
116 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
117 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
118 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
119 default:
120 ERR("Unexpected amount of blend values: %u\n", num_blends);
121 }
122 }
123 elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
124 elements[idx].UsageIndex = 0;
125 idx++;
126 }
127 if (has_blend_idx) {
128 if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
129 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
130 elements[idx].Type = D3DDECLTYPE_UBYTE4;
131 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
132 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
133 else
134 elements[idx].Type = D3DDECLTYPE_FLOAT1;
135 elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
136 elements[idx].UsageIndex = 0;
137 idx++;
138 }
139 if (has_normal) {
140 elements[idx].Type = D3DDECLTYPE_FLOAT3;
141 elements[idx].Usage = D3DDECLUSAGE_NORMAL;
142 elements[idx].UsageIndex = 0;
143 idx++;
144 }
145 if (has_psize) {
146 elements[idx].Type = D3DDECLTYPE_FLOAT1;
147 elements[idx].Usage = D3DDECLUSAGE_PSIZE;
148 elements[idx].UsageIndex = 0;
149 idx++;
150 }
151 if (has_diffuse) {
152 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
153 elements[idx].Usage = D3DDECLUSAGE_COLOR;
154 elements[idx].UsageIndex = 0;
155 idx++;
156 }
157 if (has_specular) {
158 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
159 elements[idx].Usage = D3DDECLUSAGE_COLOR;
160 elements[idx].UsageIndex = 1;
161 idx++;
162 }
163 for (idx2 = 0; idx2 < num_textures; idx2++) {
164 unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
165 switch (numcoords) {
166 case D3DFVF_TEXTUREFORMAT1:
167 elements[idx].Type = D3DDECLTYPE_FLOAT1;
168 break;
169 case D3DFVF_TEXTUREFORMAT2:
170 elements[idx].Type = D3DDECLTYPE_FLOAT2;
171 break;
172 case D3DFVF_TEXTUREFORMAT3:
173 elements[idx].Type = D3DDECLTYPE_FLOAT3;
174 break;
175 case D3DFVF_TEXTUREFORMAT4:
176 elements[idx].Type = D3DDECLTYPE_FLOAT4;
177 break;
178 }
179 elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
180 elements[idx].UsageIndex = idx2;
181 idx++;
182 }
183
184 /* Now compute offsets, and initialize the rest of the fields */
185 for (idx = 0, offset = 0; idx < size-1; idx++) {
186 elements[idx].Stream = 0;
187 elements[idx].Method = D3DDECLMETHOD_DEFAULT;
188 elements[idx].Offset = offset;
189 offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
190 }
191
192 *ppVertexElements = elements;
193 return D3D_OK;
194 }
195
196 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
198 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
199
200 if (IsEqualGUID(riid, &IID_IUnknown)
201 || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
202 IDirect3DVertexDeclaration9_AddRef(iface);
203 *ppobj = This;
204 return S_OK;
205 }
206
207 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
208 *ppobj = NULL;
209 return E_NOINTERFACE;
210 }
211
212 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
213 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
214 ULONG ref = InterlockedIncrement(&This->ref);
215
216 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
217
218 if(ref == 1) {
219 IDirect3DDevice9Ex_AddRef(This->parentDevice);
220 }
221
222 return ref;
223 }
224
225 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
226 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
227
228 if(This->ref != 0) {
229 /* Should not happen unless wine has a bug or the application releases references it does not own */
230 ERR("Destroying vdecl with ref != 0\n");
231 }
232
233 wined3d_mutex_lock();
234 IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
235 wined3d_mutex_unlock();
236
237 HeapFree(GetProcessHeap(), 0, This->elements);
238 HeapFree(GetProcessHeap(), 0, This);
239 }
240
241 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
242 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
243 ULONG ref = InterlockedDecrement(&This->ref);
244
245 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
246
247 if (ref == 0) {
248 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
249
250 if(!This->convFVF) {
251 IDirect3DVertexDeclaration9Impl_Release(iface);
252 }
253 IDirect3DDevice9Ex_Release(parentDevice);
254 }
255 return ref;
256 }
257
258 /* IDirect3DVertexDeclaration9 Interface follow: */
259 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
260 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
261 IWineD3DDevice *myDevice = NULL;
262 HRESULT hr = D3D_OK;
263
264 TRACE("(%p) : Relay\n", iface);
265
266 wined3d_mutex_lock();
267 hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
268 if (hr == D3D_OK && myDevice != NULL) {
269 hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
270 IWineD3DDevice_Release(myDevice);
271 }
272 wined3d_mutex_unlock();
273
274 return hr;
275 }
276
277 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
278 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
279
280 TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
281
282 *pNumElements = This->element_count;
283
284 /* Passing a NULL pDecl is used to just retrieve the number of elements */
285 if (!pDecl) {
286 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
287 return D3D_OK;
288 }
289
290 TRACE("Copying %p to %p\n", This->elements, pDecl);
291 CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
292
293 return D3D_OK;
294 }
295
296 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
297 {
298 /* IUnknown */
299 IDirect3DVertexDeclaration9Impl_QueryInterface,
300 IDirect3DVertexDeclaration9Impl_AddRef,
301 IDirect3DVertexDeclaration9Impl_Release,
302 /* IDirect3DVertexDeclaration9 */
303 IDirect3DVertexDeclaration9Impl_GetDevice,
304 IDirect3DVertexDeclaration9Impl_GetDeclaration
305 };
306
307 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
308 WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
309 {
310 const D3DVERTEXELEMENT9* element;
311 UINT count = 1;
312 UINT i;
313
314 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
315
316 element = d3d9_elements;
317 while (element++->Stream != 0xff && count++ < 128);
318
319 if (count == 128) return E_FAIL;
320
321 /* Skip the END element */
322 --count;
323
324 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
325 if (!*wined3d_elements) {
326 FIXME("Memory allocation failed\n");
327 return D3DERR_OUTOFVIDEOMEMORY;
328 }
329
330 for (i = 0; i < count; ++i)
331 {
332 if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
333 {
334 WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
335 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
336 return E_FAIL;
337 }
338 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
339 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
340 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
341 (*wined3d_elements)[i].output_slot = ~0U;
342 (*wined3d_elements)[i].method = d3d9_elements[i].Method;
343 (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
344 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
345 }
346
347 *element_count = count;
348
349 return D3D_OK;
350 }
351
352 /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
353 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
354 const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
355 {
356 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
357 IDirect3DVertexDeclaration9Impl *object = NULL;
358 WINED3DVERTEXELEMENT* wined3d_elements;
359 UINT wined3d_element_count;
360 UINT element_count;
361 HRESULT hr;
362
363 TRACE("(%p) : Relay\n", iface);
364 if (NULL == ppDecl) {
365 WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
366 return D3DERR_INVALIDCALL;
367 }
368
369 hr = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements, &wined3d_element_count);
370 if (FAILED(hr))
371 {
372 WARN("(%p) : Error parsing vertex declaration\n", This);
373 return hr;
374 }
375
376 /* Allocate the storage for the device */
377 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
378 if (NULL == object) {
379 HeapFree(GetProcessHeap(), 0, wined3d_elements);
380 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
381 return D3DERR_OUTOFVIDEOMEMORY;
382 }
383
384 object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
385 object->ref = 0;
386
387 element_count = wined3d_element_count + 1;
388 object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
389 if (!object->elements) {
390 HeapFree(GetProcessHeap(), 0, wined3d_elements);
391 HeapFree(GetProcessHeap(), 0, object);
392 ERR("Memory allocation failed\n");
393 return D3DERR_OUTOFVIDEOMEMORY;
394 }
395 CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
396 object->element_count = element_count;
397
398 wined3d_mutex_lock();
399 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
400 (IUnknown *)object, wined3d_elements, wined3d_element_count);
401 wined3d_mutex_unlock();
402
403 HeapFree(GetProcessHeap(), 0, wined3d_elements);
404
405 if (FAILED(hr)) {
406
407 /* free up object */
408 WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
409 HeapFree(GetProcessHeap(), 0, object->elements);
410 HeapFree(GetProcessHeap(), 0, object);
411 } else {
412 object->parentDevice = iface;
413 *ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
414 IDirect3DVertexDeclaration9_AddRef(*ppDecl);
415 TRACE("(%p) : Created vertex declaration %p\n", This, object);
416 }
417 return hr;
418 }
419
420 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {
421 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
422 IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
423 HRESULT hr = D3D_OK;
424
425 TRACE("(%p) : Relay\n", iface);
426
427 wined3d_mutex_lock();
428 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
429 wined3d_mutex_unlock();
430
431 return hr;
432 }
433
434 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl) {
435 IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
436 IWineD3DVertexDeclaration* pTest = NULL;
437 HRESULT hr = D3D_OK;
438
439 TRACE("(%p) : Relay+\n", iface);
440
441 if (NULL == ppDecl) {
442 return D3DERR_INVALIDCALL;
443 }
444
445 *ppDecl = NULL;
446
447 wined3d_mutex_lock();
448 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
449 if (hr == D3D_OK && NULL != pTest) {
450 IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
451 IWineD3DVertexDeclaration_Release(pTest);
452 } else {
453 *ppDecl = NULL;
454 }
455 wined3d_mutex_unlock();
456
457 TRACE("(%p) : returning %p\n", This, *ppDecl);
458 return hr;
459 }