e85b2150cc724879ef574b0cf9e107f5d995e1a7
[reactos.git] / reactos / dll / directx / wine / d3dx9_36 / d3dx9_36_main.c
1 /*
2 * Direct3D X 9 main file
3 *
4 * Copyright (C) 2007 David Adam
5 * Copyright (C) 2008 Tony Wasserka
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 *
21 */
22
23 #include "d3dx9_36_private.h"
24
25 /***********************************************************************
26 * DllMain.
27 */
28 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
29 {
30 switch(reason)
31 {
32 case DLL_WINE_PREATTACH:
33 return FALSE; /* prefer native version */
34 case DLL_PROCESS_ATTACH:
35 DisableThreadLibraryCalls(inst);
36 break;
37 }
38 return TRUE;
39 }
40
41 /***********************************************************************
42 * D3DXCheckVersion
43 * Checks whether we are compiling against the correct d3d and d3dx library.
44 */
45 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
46 {
47 if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
48 return TRUE;
49 else
50 return FALSE;
51 }
52
53 /***********************************************************************
54 * D3DXDebugMute
55 * Returns always FALSE for us.
56 */
57 BOOL WINAPI D3DXDebugMute(BOOL mute)
58 {
59 return FALSE;
60 }
61
62 /***********************************************************************
63 * D3DXGetDriverLevel.
64 * Returns always 900 (DX 9) for us
65 */
66 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device)
67 {
68 return 900;
69 }