2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schأ¼ller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3dx9_36_private.h"
22 /* Constants for special INT/FLOAT conversation */
23 #define INT_FLOAT_MULTI 255.0f
24 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
71 enum SHADER_CONSTANT_TYPE
93 D3DXPARAMETER_CLASS
class;
94 D3DXPARAMETER_TYPE type
;
98 UINT annotation_count
;
103 struct d3dx_parameter
*annotations
;
104 struct d3dx_parameter
*members
;
111 enum STATE_TYPE type
;
112 struct d3dx_parameter
*parameter
;
118 struct d3dx_state
*states
;
125 UINT annotation_count
;
127 struct d3dx_state
*states
;
128 struct d3dx_parameter
*annotations
;
131 struct d3dx_technique
135 UINT annotation_count
;
137 struct d3dx_parameter
*annotations
;
138 struct d3dx_pass
*passes
;
141 struct d3dx9_base_effect
143 struct ID3DXEffectImpl
*effect
;
145 UINT parameter_count
;
146 UINT technique_count
;
148 struct d3dx_parameter
*parameters
;
149 struct d3dx_technique
*techniques
;
152 struct ID3DXEffectImpl
154 ID3DXEffect ID3DXEffect_iface
;
157 struct d3dx9_base_effect base_effect
;
159 struct ID3DXEffectStateManager
*manager
;
160 struct IDirect3DDevice9
*device
;
161 struct ID3DXEffectPool
*pool
;
162 struct d3dx_technique
*active_technique
;
163 struct d3dx_pass
*active_pass
;
168 struct ID3DXEffectCompilerImpl
170 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
173 struct d3dx9_base_effect base_effect
;
176 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
177 struct d3dx_parameter
*parameter
, const char *name
);
178 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
180 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
181 static void free_parameter_state(struct d3dx_parameter
*param
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
185 enum STATE_CLASS
class;
192 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
193 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
194 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
195 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
196 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
197 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
198 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
199 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
200 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
201 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
202 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
203 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
204 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
205 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
206 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
207 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
208 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
209 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
210 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
211 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
212 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
213 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
214 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
215 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
216 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
217 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
218 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
219 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
220 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
221 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
222 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
223 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
224 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
225 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
226 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
227 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
228 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
229 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
230 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
231 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
232 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
233 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
234 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
235 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
236 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
237 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
238 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
239 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
240 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
241 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
242 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
243 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
244 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
245 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
246 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
247 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
248 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
249 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
250 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
251 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
252 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
253 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
254 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
255 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
256 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
257 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
258 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
259 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
260 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
261 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
262 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
263 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
264 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
265 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
266 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
267 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
268 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
269 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
270 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
271 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
272 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
273 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
274 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
275 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
276 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
277 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
278 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
279 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
280 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
281 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
282 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
283 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
284 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
285 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
286 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
287 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
288 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
289 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
290 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
291 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
292 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
293 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
294 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
296 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
297 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
298 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
299 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
300 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
301 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
302 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
303 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
304 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
305 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
306 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
307 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
308 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
309 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
310 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
311 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
312 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
313 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
315 {SC_NPATCHMODE
, 0, "NPatchMode"},
319 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
320 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
321 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
322 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
324 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
325 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
326 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
327 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
328 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
330 {SC_LIGHT
, LT_TYPE
, "LightType"},
331 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
332 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
333 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
334 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
335 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
336 {SC_LIGHT
, LT_RANGE
, "LightRange"},
337 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
338 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
339 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
340 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
341 {SC_LIGHT
, LT_THETA
, "LightTheta"},
342 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
344 {SC_LIGHTENABLE
, 0, "LightEnable"},
346 {SC_VERTEXSHADER
, 0, "Vertexshader"},
348 {SC_PIXELSHADER
, 0, "Pixelshader"},
349 /* Shader constants */
350 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
351 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
352 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
353 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
354 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
355 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
356 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
357 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
358 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
359 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
360 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
361 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
362 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
363 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
364 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
365 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
367 {SC_TEXTURE
, 0, "Texture"},
369 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
370 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
371 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
372 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
373 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
374 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
375 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
376 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
377 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
378 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
379 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
380 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
381 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
383 {SC_SETSAMPLER
, 0, "Sampler"},
386 static inline void read_dword(const char **ptr
, DWORD
*d
)
388 memcpy(d
, *ptr
, sizeof(*d
));
392 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
397 FIXME("Skipping %u unknown DWORDs:\n", count
);
398 for (i
= 0; i
< count
; ++i
)
401 FIXME("\t0x%08x\n", d
);
405 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
407 return (struct d3dx_parameter
*) handle
;
410 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
412 return (D3DXHANDLE
) parameter
;
415 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
417 return (D3DXHANDLE
) technique
;
420 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
422 return (D3DXHANDLE
) pass
;
425 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
429 if (!name
) return NULL
;
431 for (i
= 0; i
< base
->technique_count
; ++i
)
433 if (!strcmp(base
->techniques
[i
].name
, name
))
434 return &base
->techniques
[i
];
440 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
444 for (i
= 0; i
< base
->technique_count
; ++i
)
446 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
447 return &base
->techniques
[i
];
450 return get_technique_by_name(base
, technique
);
453 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
457 for (i
= 0; i
< base
->technique_count
; ++i
)
459 struct d3dx_technique
*technique
= &base
->techniques
[i
];
461 for (k
= 0; k
< technique
->pass_count
; ++k
)
463 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
464 return &technique
->passes
[k
];
471 static struct d3dx_parameter
*get_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
473 unsigned int i
, count
;
474 struct d3dx_parameter
*p
;
476 for (i
= 0; i
< param
->annotation_count
; ++i
)
478 if (get_parameter_handle(¶m
->annotations
[i
]) == parameter
)
479 return ¶m
->annotations
[i
];
481 p
= get_valid_sub_parameter(¶m
->annotations
[i
], parameter
);
485 count
= param
->element_count
? param
->element_count
: param
->member_count
;
486 for (i
= 0; i
< count
; ++i
)
488 if (get_parameter_handle(¶m
->members
[i
]) == parameter
)
489 return ¶m
->members
[i
];
491 p
= get_valid_sub_parameter(¶m
->members
[i
], parameter
);
498 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
500 unsigned int i
, k
, m
;
501 struct d3dx_parameter
*p
;
503 for (i
= 0; i
< base
->parameter_count
; ++i
)
505 if (get_parameter_handle(&base
->parameters
[i
]) == parameter
)
506 return &base
->parameters
[i
];
508 p
= get_valid_sub_parameter(&base
->parameters
[i
], parameter
);
512 for (i
= 0; i
< base
->technique_count
; ++i
)
514 struct d3dx_technique
*technique
= &base
->techniques
[i
];
516 for (k
= 0; k
< technique
->pass_count
; ++k
)
518 struct d3dx_pass
*pass
= &technique
->passes
[k
];
520 for (m
= 0; m
< pass
->annotation_count
; ++m
)
522 if (get_parameter_handle(&pass
->annotations
[m
]) == parameter
)
523 return &pass
->annotations
[m
];
525 p
= get_valid_sub_parameter(&pass
->annotations
[m
], parameter
);
530 for (k
= 0; k
< technique
->annotation_count
; ++k
)
532 if (get_parameter_handle(&technique
->annotations
[k
]) == parameter
)
533 return &technique
->annotations
[k
];
535 p
= get_valid_sub_parameter(&technique
->annotations
[k
], parameter
);
540 return get_parameter_by_name(base
, NULL
, parameter
);
543 static void free_state(struct d3dx_state
*state
)
545 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
548 static void free_sampler(struct d3dx_sampler
*sampler
)
552 for (i
= 0; i
< sampler
->state_count
; ++i
)
554 free_state(&sampler
->states
[i
]);
556 HeapFree(GetProcessHeap(), 0, sampler
->states
);
559 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
561 free_parameter_state(param
, element
, child
, ST_CONSTANT
);
564 static void free_parameter_state(struct d3dx_parameter
*param
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
568 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
569 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
574 if (param
->annotations
)
576 for (i
= 0; i
< param
->annotation_count
; ++i
)
577 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
578 HeapFree(GetProcessHeap(), 0, param
->annotations
);
579 param
->annotations
= NULL
;
584 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
586 for (i
= 0; i
< count
; ++i
)
587 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
588 HeapFree(GetProcessHeap(), 0, param
->members
);
589 param
->members
= NULL
;
592 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
597 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
598 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
602 case D3DXPT_TEXTURE1D
:
603 case D3DXPT_TEXTURE2D
:
604 case D3DXPT_TEXTURE3D
:
605 case D3DXPT_TEXTURECUBE
:
606 case D3DXPT_PIXELSHADER
:
607 case D3DXPT_VERTEXSHADER
:
608 if (st
== ST_CONSTANT
)
610 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
614 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
616 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
620 case D3DXPT_SAMPLER1D
:
621 case D3DXPT_SAMPLER2D
:
622 case D3DXPT_SAMPLER3D
:
623 case D3DXPT_SAMPLERCUBE
:
624 if (st
== ST_CONSTANT
)
626 free_sampler((struct d3dx_sampler
*)param
->data
);
630 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
632 /* samplers have always own data, so free that */
633 HeapFree(GetProcessHeap(), 0, param
->data
);
637 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
645 if (st
!= ST_CONSTANT
)
647 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
649 HeapFree(GetProcessHeap(), 0, param
->data
);
653 /* only the parent has to release name and semantic */
656 HeapFree(GetProcessHeap(), 0, param
->name
);
657 HeapFree(GetProcessHeap(), 0, param
->semantic
);
661 static void free_pass(struct d3dx_pass
*pass
)
665 TRACE("Free pass %p\n", pass
);
670 if (pass
->annotations
)
672 for (i
= 0; i
< pass
->annotation_count
; ++i
)
673 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
674 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
675 pass
->annotations
= NULL
;
680 for (i
= 0; i
< pass
->state_count
; ++i
)
681 free_state(&pass
->states
[i
]);
682 HeapFree(GetProcessHeap(), 0, pass
->states
);
686 HeapFree(GetProcessHeap(), 0, pass
->name
);
690 static void free_technique(struct d3dx_technique
*technique
)
694 TRACE("Free technique %p\n", technique
);
699 if (technique
->annotations
)
701 for (i
= 0; i
< technique
->annotation_count
; ++i
)
702 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
703 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
704 technique
->annotations
= NULL
;
707 if (technique
->passes
)
709 for (i
= 0; i
< technique
->pass_count
; ++i
)
710 free_pass(&technique
->passes
[i
]);
711 HeapFree(GetProcessHeap(), 0, technique
->passes
);
712 technique
->passes
= NULL
;
715 HeapFree(GetProcessHeap(), 0, technique
->name
);
716 technique
->name
= NULL
;
719 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
723 TRACE("base %p.\n", base
);
725 if (base
->parameters
)
727 for (i
= 0; i
< base
->parameter_count
; ++i
)
728 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
729 HeapFree(GetProcessHeap(), 0, base
->parameters
);
730 base
->parameters
= NULL
;
733 if (base
->techniques
)
735 for (i
= 0; i
< base
->technique_count
; ++i
)
736 free_technique(&base
->techniques
[i
]);
737 HeapFree(GetProcessHeap(), 0, base
->techniques
);
738 base
->techniques
= NULL
;
742 static void free_effect(struct ID3DXEffectImpl
*effect
)
744 TRACE("Free effect %p\n", effect
);
746 d3dx9_base_effect_cleanup(&effect
->base_effect
);
750 effect
->pool
->lpVtbl
->Release(effect
->pool
);
755 IUnknown_Release(effect
->manager
);
758 IDirect3DDevice9_Release(effect
->device
);
761 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
763 TRACE("Free effect compiler %p\n", compiler
);
765 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
768 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
772 for (i
= 0; i
< 4; ++i
)
774 if (i
< param
->columns
)
775 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
777 ((FLOAT
*)vector
)[i
] = 0.0f
;
781 static void set_vector(struct d3dx_parameter
*param
, CONST D3DXVECTOR4
*vector
)
785 for (i
= 0; i
< param
->columns
; ++i
)
787 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
791 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
795 for (i
= 0; i
< 4; ++i
)
797 for (k
= 0; k
< 4; ++k
)
799 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
801 if ((i
< param
->rows
) && (k
< param
->columns
))
802 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
809 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
, BOOL transpose
)
813 for (i
= 0; i
< param
->rows
; ++i
)
815 for (k
= 0; k
< param
->columns
; ++k
)
817 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
818 transpose
? &matrix
->u
.m
[k
][i
] : &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
823 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
826 struct d3dx_parameter
*temp_parameter
;
829 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
831 if (!name
|| !*name
) return NULL
;
833 element
= atoi(name
);
834 part
= strchr(name
, ']') + 1;
836 /* check for empty [] && element range */
837 if ((part
- name
) > 1 && parameter
->element_count
> element
)
839 temp_parameter
= ¶meter
->members
[element
];
844 return get_parameter_by_name(NULL
, temp_parameter
, part
);
847 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
850 TRACE("Returning parameter %p\n", temp_parameter
);
851 return temp_parameter
;
854 FIXME("Unhandled case \"%c\"\n", *--part
);
859 TRACE("Parameter not found\n");
863 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
867 struct d3dx_parameter
*temp_parameter
;
870 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
872 if (!name
|| !*name
) return NULL
;
874 length
= strcspn( name
, "[.@" );
875 part
= name
+ length
;
877 for (i
= 0; i
< count
; ++i
)
879 temp_parameter
= &annotations
[i
];
881 if (!strcmp(temp_parameter
->name
, name
))
883 TRACE("Returning annotation %p\n", temp_parameter
);
884 return temp_parameter
;
886 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
891 return get_parameter_by_name(NULL
, temp_parameter
, part
);
894 return get_parameter_element_by_name(temp_parameter
, part
);
897 FIXME("Unhandled case \"%c\"\n", *--part
);
903 TRACE("Annotation not found\n");
907 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
908 struct d3dx_parameter
*parameter
, const char *name
)
910 UINT i
, count
, length
;
911 struct d3dx_parameter
*temp_parameter
;
912 struct d3dx_parameter
*parameters
;
915 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
917 if (!name
|| !*name
) return NULL
;
921 count
= base
->parameter_count
;
922 parameters
= base
->parameters
;
926 count
= parameter
->member_count
;
927 parameters
= parameter
->members
;
930 length
= strcspn( name
, "[.@" );
931 part
= name
+ length
;
933 for (i
= 0; i
< count
; i
++)
935 temp_parameter
= ¶meters
[i
];
937 if (!strcmp(temp_parameter
->name
, name
))
939 TRACE("Returning parameter %p\n", temp_parameter
);
940 return temp_parameter
;
942 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
947 return get_parameter_by_name(NULL
, temp_parameter
, part
);
950 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
953 return get_parameter_element_by_name(temp_parameter
, part
);
956 FIXME("Unhandled case \"%c\"\n", *--part
);
962 TRACE("Parameter not found\n");
966 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
968 return (0xfeff0000 | ((major
) << 8) | (minor
));
971 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
975 WARN("Invalid argument specified.\n");
976 return D3DERR_INVALIDCALL
;
979 FIXME("partial stub!\n");
981 /* TODO: add creator and function count. */
982 desc
->Creator
= NULL
;
984 desc
->Parameters
= base
->parameter_count
;
985 desc
->Techniques
= base
->technique_count
;
990 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
991 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
993 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
997 WARN("Invalid argument specified.\n");
998 return D3DERR_INVALIDCALL
;
1001 desc
->Name
= param
->name
;
1002 desc
->Semantic
= param
->semantic
;
1003 desc
->Class
= param
->class;
1004 desc
->Type
= param
->type
;
1005 desc
->Rows
= param
->rows
;
1006 desc
->Columns
= param
->columns
;
1007 desc
->Elements
= param
->element_count
;
1008 desc
->Annotations
= param
->annotation_count
;
1009 desc
->StructMembers
= param
->member_count
;
1010 desc
->Flags
= param
->flags
;
1011 desc
->Bytes
= param
->bytes
;
1016 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
1017 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1019 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
1023 WARN("Invalid argument specified.\n");
1024 return D3DERR_INVALIDCALL
;
1027 desc
->Name
= tech
->name
;
1028 desc
->Passes
= tech
->pass_count
;
1029 desc
->Annotations
= tech
->annotation_count
;
1034 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
1035 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1037 struct d3dx_pass
*p
= get_valid_pass(base
, pass
);
1041 WARN("Invalid argument specified.\n");
1042 return D3DERR_INVALIDCALL
;
1045 desc
->Name
= p
->name
;
1046 desc
->Annotations
= p
->annotation_count
;
1048 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1049 desc
->pVertexShaderFunction
= NULL
;
1050 desc
->pPixelShaderFunction
= NULL
;
1055 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1056 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1063 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1064 D3DXHANDLE parameter
, UINT index
)
1066 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1070 if (index
< base
->parameter_count
)
1072 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1073 return get_parameter_handle(&base
->parameters
[index
]);
1078 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1080 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1081 return get_parameter_handle(¶m
->members
[index
]);
1085 WARN("Invalid argument specified.\n");
1090 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1091 D3DXHANDLE parameter
, const char *name
)
1093 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1098 handle
= get_parameter_handle(param
);
1099 TRACE("Returning parameter %p.\n", handle
);
1103 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1104 TRACE("Returning parameter %p.\n", handle
);
1109 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1110 D3DXHANDLE parameter
, const char *semantic
)
1112 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1113 struct d3dx_parameter
*temp_param
;
1118 for (i
= 0; i
< base
->parameter_count
; ++i
)
1120 temp_param
= &base
->parameters
[i
];
1122 if (!temp_param
->semantic
)
1126 TRACE("Returning parameter %p\n", temp_param
);
1127 return get_parameter_handle(temp_param
);
1132 if (!strcasecmp(temp_param
->semantic
, semantic
))
1134 TRACE("Returning parameter %p\n", temp_param
);
1135 return get_parameter_handle(temp_param
);
1141 for (i
= 0; i
< param
->member_count
; ++i
)
1143 temp_param
= ¶m
->members
[i
];
1145 if (!temp_param
->semantic
)
1149 TRACE("Returning parameter %p\n", temp_param
);
1150 return get_parameter_handle(temp_param
);
1155 if (!strcasecmp(temp_param
->semantic
, semantic
))
1157 TRACE("Returning parameter %p\n", temp_param
);
1158 return get_parameter_handle(temp_param
);
1163 WARN("Invalid argument specified\n");
1168 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1169 D3DXHANDLE parameter
, UINT index
)
1171 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1175 if (index
< base
->parameter_count
)
1177 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1178 return get_parameter_handle(&base
->parameters
[index
]);
1183 if (index
< param
->element_count
)
1185 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1186 return get_parameter_handle(¶m
->members
[index
]);
1190 WARN("Invalid argument specified\n");
1195 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1197 if (index
>= base
->technique_count
)
1199 WARN("Invalid argument specified.\n");
1203 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1205 return get_technique_handle(&base
->techniques
[index
]);
1208 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1210 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1214 D3DXHANDLE t
= get_technique_handle(tech
);
1215 TRACE("Returning technique %p\n", t
);
1219 WARN("Invalid argument specified.\n");
1224 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1225 D3DXHANDLE technique
, UINT index
)
1227 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1229 if (tech
&& index
< tech
->pass_count
)
1231 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1232 return get_pass_handle(&tech
->passes
[index
]);
1235 WARN("Invalid argument specified.\n");
1240 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1241 D3DXHANDLE technique
, const char *name
)
1243 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1249 for (i
= 0; i
< tech
->pass_count
; ++i
)
1251 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1253 if (!strcmp(pass
->name
, name
))
1255 TRACE("Returning pass %p\n", pass
);
1256 return get_pass_handle(pass
);
1261 WARN("Invalid argument specified.\n");
1266 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1273 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1280 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1281 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1283 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1284 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1285 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1289 *annotations
= pass
->annotations
;
1290 return pass
->annotation_count
;
1294 *annotations
= technique
->annotations
;
1295 return technique
->annotation_count
;
1299 *annotations
= param
->annotations
;
1300 return param
->annotation_count
;
1304 FIXME("Functions are not handled, yet!\n");
1309 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1310 D3DXHANDLE object
, UINT index
)
1312 struct d3dx_parameter
*annotations
= NULL
;
1313 UINT annotation_count
= 0;
1315 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1317 if (index
< annotation_count
)
1319 TRACE("Returning parameter %p\n", &annotations
[index
]);
1320 return get_parameter_handle(&annotations
[index
]);
1323 WARN("Invalid argument specified\n");
1328 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1329 D3DXHANDLE object
, const char *name
)
1331 struct d3dx_parameter
*annotation
= NULL
;
1332 struct d3dx_parameter
*annotations
= NULL
;
1333 UINT annotation_count
= 0;
1337 WARN("Invalid argument specified\n");
1341 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1343 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1346 TRACE("Returning parameter %p\n", annotation
);
1347 return get_parameter_handle(annotation
);
1350 WARN("Invalid argument specified\n");
1355 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1356 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1358 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1362 WARN("Invalid parameter %p specified\n", parameter
);
1363 return D3DERR_INVALIDCALL
;
1366 /* samplers don't touch data */
1367 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1368 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1369 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1371 TRACE("Sampler: returning E_FAIL\n");
1375 if (data
&& param
->bytes
<= bytes
)
1377 switch (param
->type
)
1383 TRACE("Copy %u bytes\n", param
->bytes
);
1384 memcpy(param
->data
, data
, param
->bytes
);
1388 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1395 WARN("Invalid argument specified\n");
1397 return D3DERR_INVALIDCALL
;
1400 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1401 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1403 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1407 WARN("Invalid parameter %p specified\n", parameter
);
1408 return D3DERR_INVALIDCALL
;
1411 /* samplers don't touch data */
1412 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1413 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1414 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1416 TRACE("Sampler: returning E_FAIL\n");
1420 if (data
&& param
->bytes
<= bytes
)
1422 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1424 switch (param
->type
)
1433 case D3DXPT_VERTEXSHADER
:
1434 case D3DXPT_PIXELSHADER
:
1435 case D3DXPT_TEXTURE
:
1436 case D3DXPT_TEXTURE1D
:
1437 case D3DXPT_TEXTURE2D
:
1438 case D3DXPT_TEXTURE3D
:
1439 case D3DXPT_TEXTURECUBE
:
1443 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1445 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1446 if (unk
) IUnknown_AddRef(unk
);
1452 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1456 TRACE("Copy %u bytes\n", param
->bytes
);
1457 memcpy(data
, param
->data
, param
->bytes
);
1461 WARN("Invalid argument specified\n");
1463 return D3DERR_INVALIDCALL
;
1466 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1468 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1470 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1472 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1476 WARN("Invalid argument specified\n");
1478 return D3DERR_INVALIDCALL
;
1481 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1483 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1485 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1487 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1488 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1492 WARN("Invalid argument specified\n");
1494 return D3DERR_INVALIDCALL
;
1497 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1498 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1500 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1504 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1506 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1508 switch (param
->class)
1512 case D3DXPC_MATRIX_ROWS
:
1513 for (i
= 0; i
< size
; ++i
)
1515 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1516 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1525 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1530 WARN("Invalid argument specified\n");
1532 return D3DERR_INVALIDCALL
;
1535 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1536 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1538 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1540 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1541 || param
->class == D3DXPC_VECTOR
1542 || param
->class == D3DXPC_MATRIX_ROWS
1543 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1545 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1547 for (i
= 0; i
< size
; ++i
)
1549 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1554 WARN("Invalid argument specified\n");
1556 return D3DERR_INVALIDCALL
;
1559 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1561 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1563 if (param
&& !param
->element_count
)
1565 if (param
->rows
== 1 && param
->columns
== 1)
1567 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1572 * Split the value, if parameter is a vector with dimension 3 or 4.
1574 if (param
->type
== D3DXPT_FLOAT
&&
1575 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1576 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1578 TRACE("Vector fixup\n");
1580 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1581 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1582 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1583 if (param
->rows
* param
->columns
> 3)
1585 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1591 WARN("Invalid argument specified\n");
1593 return D3DERR_INVALIDCALL
;
1596 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1598 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1600 if (n
&& param
&& !param
->element_count
)
1602 if (param
->columns
== 1 && param
->rows
== 1)
1604 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1605 TRACE("Returning %i\n", *n
);
1609 if (param
->type
== D3DXPT_FLOAT
&&
1610 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1611 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1613 TRACE("Vector fixup\n");
1615 /* all components (3,4) are clamped (0,255) and put in the INT */
1616 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1617 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1618 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1619 if (param
->columns
* param
->rows
> 3)
1621 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1624 TRACE("Returning %i\n", *n
);
1629 WARN("Invalid argument specified\n");
1631 return D3DERR_INVALIDCALL
;
1634 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1635 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1637 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1641 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1643 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1645 switch (param
->class)
1649 case D3DXPC_MATRIX_ROWS
:
1650 for (i
= 0; i
< size
; ++i
)
1652 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1661 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1666 WARN("Invalid argument specified\n");
1668 return D3DERR_INVALIDCALL
;
1671 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1672 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1674 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1676 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1677 || param
->class == D3DXPC_VECTOR
1678 || param
->class == D3DXPC_MATRIX_ROWS
1679 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1681 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1683 for (i
= 0; i
< size
; ++i
)
1685 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1690 WARN("Invalid argument specified\n");
1692 return D3DERR_INVALIDCALL
;
1695 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1697 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1699 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1701 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1705 WARN("Invalid argument specified\n");
1707 return D3DERR_INVALIDCALL
;
1710 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1712 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1714 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1716 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1717 TRACE("Returning %f\n", *f
);
1721 WARN("Invalid argument specified\n");
1723 return D3DERR_INVALIDCALL
;
1726 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1727 D3DXHANDLE parameter
, const float *f
, UINT count
)
1729 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1733 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1735 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1737 switch (param
->class)
1741 case D3DXPC_MATRIX_ROWS
:
1742 for (i
= 0; i
< size
; ++i
)
1744 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1753 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1758 WARN("Invalid argument specified\n");
1760 return D3DERR_INVALIDCALL
;
1763 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1764 D3DXHANDLE parameter
, float *f
, UINT count
)
1766 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1768 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1769 || param
->class == D3DXPC_VECTOR
1770 || param
->class == D3DXPC_MATRIX_ROWS
1771 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1773 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1775 for (i
= 0; i
< size
; ++i
)
1777 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1782 WARN("Invalid argument specified\n");
1784 return D3DERR_INVALIDCALL
;
1787 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1788 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1790 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1792 if (param
&& !param
->element_count
)
1794 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1796 switch (param
->class)
1800 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1804 TRACE("INT fixup\n");
1805 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
1806 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
1807 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
1808 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
1810 *(INT
*)param
->data
= tmp
;
1813 set_vector(param
, vector
);
1816 case D3DXPC_MATRIX_ROWS
:
1822 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1827 WARN("Invalid argument specified\n");
1829 return D3DERR_INVALIDCALL
;
1832 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
1833 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1835 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1837 if (vector
&& param
&& !param
->element_count
)
1839 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1841 switch (param
->class)
1845 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1847 TRACE("INT fixup\n");
1848 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1849 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1850 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
1851 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1854 get_vector(param
, vector
);
1857 case D3DXPC_MATRIX_ROWS
:
1863 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1868 WARN("Invalid argument specified\n");
1870 return D3DERR_INVALIDCALL
;
1873 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
1874 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
1876 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1878 if (param
&& param
->element_count
&& param
->element_count
>= count
)
1882 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1884 switch (param
->class)
1887 for (i
= 0; i
< count
; ++i
)
1889 set_vector(¶m
->members
[i
], &vector
[i
]);
1894 case D3DXPC_MATRIX_ROWS
:
1900 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1905 WARN("Invalid argument specified\n");
1907 return D3DERR_INVALIDCALL
;
1910 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
1911 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1913 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1915 if (!count
) return D3D_OK
;
1917 if (vector
&& param
&& count
<= param
->element_count
)
1921 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1923 switch (param
->class)
1926 for (i
= 0; i
< count
; ++i
)
1928 get_vector(¶m
->members
[i
], &vector
[i
]);
1933 case D3DXPC_MATRIX_ROWS
:
1939 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1944 WARN("Invalid argument specified\n");
1946 return D3DERR_INVALIDCALL
;
1949 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
1950 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
1952 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1954 if (param
&& !param
->element_count
)
1956 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1958 switch (param
->class)
1960 case D3DXPC_MATRIX_ROWS
:
1961 set_matrix(param
, matrix
, FALSE
);
1971 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1976 WARN("Invalid argument specified\n");
1978 return D3DERR_INVALIDCALL
;
1981 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
1982 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1984 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1986 if (matrix
&& param
&& !param
->element_count
)
1988 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1990 switch (param
->class)
1992 case D3DXPC_MATRIX_ROWS
:
1993 get_matrix(param
, matrix
, FALSE
);
2003 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2008 WARN("Invalid argument specified\n");
2010 return D3DERR_INVALIDCALL
;
2013 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2014 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2016 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2018 if (param
&& param
->element_count
>= count
)
2022 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2024 switch (param
->class)
2026 case D3DXPC_MATRIX_ROWS
:
2027 for (i
= 0; i
< count
; ++i
)
2029 set_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2040 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2045 WARN("Invalid argument specified\n");
2047 return D3DERR_INVALIDCALL
;
2050 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2051 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2053 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2055 if (!count
) return D3D_OK
;
2057 if (matrix
&& param
&& count
<= param
->element_count
)
2061 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2063 switch (param
->class)
2065 case D3DXPC_MATRIX_ROWS
:
2066 for (i
= 0; i
< count
; ++i
)
2068 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2079 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2084 WARN("Invalid argument specified\n");
2086 return D3DERR_INVALIDCALL
;
2089 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2090 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2092 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2094 if (param
&& count
<= param
->element_count
)
2098 switch (param
->class)
2100 case D3DXPC_MATRIX_ROWS
:
2101 for (i
= 0; i
< count
; ++i
)
2103 set_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2113 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2118 WARN("Invalid argument specified\n");
2120 return D3DERR_INVALIDCALL
;
2123 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2124 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2126 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2128 if (!count
) return D3D_OK
;
2130 if (param
&& matrix
&& count
<= param
->element_count
)
2134 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2136 switch (param
->class)
2138 case D3DXPC_MATRIX_ROWS
:
2139 for (i
= 0; i
< count
; ++i
)
2141 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL
;
2161 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2162 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2164 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2166 if (param
&& !param
->element_count
)
2168 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2170 switch (param
->class)
2172 case D3DXPC_MATRIX_ROWS
:
2173 set_matrix(param
, matrix
, TRUE
);
2183 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2188 WARN("Invalid argument specified\n");
2190 return D3DERR_INVALIDCALL
;
2193 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2194 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2196 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2198 if (matrix
&& param
&& !param
->element_count
)
2200 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2202 switch (param
->class)
2206 get_matrix(param
, matrix
, FALSE
);
2209 case D3DXPC_MATRIX_ROWS
:
2210 get_matrix(param
, matrix
, TRUE
);
2218 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2223 WARN("Invalid argument specified\n");
2225 return D3DERR_INVALIDCALL
;
2228 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2229 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2231 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2233 if (param
&& param
->element_count
>= count
)
2237 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2239 switch (param
->class)
2241 case D3DXPC_MATRIX_ROWS
:
2242 for (i
= 0; i
< count
; ++i
)
2244 set_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2255 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2260 WARN("Invalid argument specified\n");
2262 return D3DERR_INVALIDCALL
;
2265 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2266 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2268 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2270 if (!count
) return D3D_OK
;
2272 if (matrix
&& param
&& count
<= param
->element_count
)
2276 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2278 switch (param
->class)
2280 case D3DXPC_MATRIX_ROWS
:
2281 for (i
= 0; i
< count
; ++i
)
2283 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2294 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2299 WARN("Invalid argument specified\n");
2301 return D3DERR_INVALIDCALL
;
2304 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2305 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2307 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2309 if (param
&& count
<= param
->element_count
)
2313 switch (param
->class)
2315 case D3DXPC_MATRIX_ROWS
:
2316 for (i
= 0; i
< count
; ++i
)
2318 set_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2328 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2333 WARN("Invalid argument specified\n");
2335 return D3DERR_INVALIDCALL
;
2338 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2339 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2341 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2343 if (!count
) return D3D_OK
;
2345 if (matrix
&& param
&& count
<= param
->element_count
)
2349 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2351 switch (param
->class)
2353 case D3DXPC_MATRIX_ROWS
:
2354 for (i
= 0; i
< count
; ++i
)
2356 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2366 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2371 WARN("Invalid argument specified\n");
2373 return D3DERR_INVALIDCALL
;
2376 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2377 D3DXHANDLE parameter
, const char *string
)
2384 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2385 D3DXHANDLE parameter
, const char **string
)
2387 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2389 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2391 *string
= *(LPCSTR
*)param
->data
;
2392 TRACE("Returning %s\n", debugstr_a(*string
));
2396 WARN("Invalid argument specified\n");
2398 return D3DERR_INVALIDCALL
;
2401 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2402 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2404 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2406 if (param
&& !param
->element_count
&&
2407 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2408 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2409 || param
->type
== D3DXPT_TEXTURECUBE
))
2411 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2413 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2414 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2416 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2421 WARN("Invalid argument specified\n");
2423 return D3DERR_INVALIDCALL
;
2426 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2427 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2429 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2431 if (texture
&& param
&& !param
->element_count
&&
2432 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2433 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2434 || param
->type
== D3DXPT_TEXTURECUBE
))
2436 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2437 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2438 TRACE("Returning %p\n", *texture
);
2442 WARN("Invalid argument specified\n");
2444 return D3DERR_INVALIDCALL
;
2447 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2448 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2450 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2452 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2454 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2455 IDirect3DPixelShader9_AddRef(*shader
);
2456 TRACE("Returning %p.\n", *shader
);
2460 WARN("Invalid argument specified\n");
2462 return D3DERR_INVALIDCALL
;
2465 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2466 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2468 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2470 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2472 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2473 IDirect3DVertexShader9_AddRef(*shader
);
2474 TRACE("Returning %p.\n", *shader
);
2478 WARN("Invalid argument specified\n");
2480 return D3DERR_INVALIDCALL
;
2483 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2484 D3DXHANDLE parameter
, UINT start
, UINT end
)
2491 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2493 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2496 /*** IUnknown methods ***/
2497 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2499 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2501 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2502 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2504 iface
->lpVtbl
->AddRef(iface
);
2509 ERR("Interface %s not found\n", debugstr_guid(riid
));
2511 return E_NOINTERFACE
;
2514 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2516 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2518 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2520 return InterlockedIncrement(&This
->ref
);
2523 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2525 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2526 ULONG ref
= InterlockedDecrement(&This
->ref
);
2528 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2533 HeapFree(GetProcessHeap(), 0, This
);
2539 /*** ID3DXBaseEffect methods ***/
2540 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2542 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2544 TRACE("iface %p, desc %p.\n", iface
, desc
);
2546 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
2549 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
2550 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2552 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2554 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
2556 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
2559 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
2560 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2562 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2564 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
2566 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
2569 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2571 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2573 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
2575 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
2578 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2580 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2582 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
2584 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
2587 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2589 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2591 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2593 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
2596 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
2597 D3DXHANDLE parameter
, const char *name
)
2599 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2601 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
2603 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
2606 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
2607 D3DXHANDLE parameter
, const char *semantic
)
2609 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2611 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
2613 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
2616 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2618 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2620 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2622 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
2625 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2627 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2629 TRACE("iface %p, index %u.\n", iface
, index
);
2631 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
2634 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
2636 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2638 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2640 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
2643 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2645 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2647 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
2649 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
2652 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
2653 D3DXHANDLE technique
, const char *name
)
2655 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2657 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
2659 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
2662 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2664 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2666 TRACE("iface %p, index %u.\n", iface
, index
);
2668 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
2671 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
2673 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2675 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2677 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
2680 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2682 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2684 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
2686 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
2689 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
2690 D3DXHANDLE object
, const char *name
)
2692 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2694 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
2696 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
2699 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
2700 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
2702 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2704 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
2706 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
2709 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
2710 D3DXHANDLE parameter
, void *data
, UINT bytes
)
2712 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2714 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
2716 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
2719 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2721 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2723 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
2725 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
2728 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2730 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2732 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
2734 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
2737 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
2738 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
2740 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2742 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
2744 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
2747 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
2748 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2750 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2752 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
2754 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
2757 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2759 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2761 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
2763 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
2766 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2768 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2770 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
2772 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
2775 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
2776 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
2778 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2780 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
2782 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
2785 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
2786 D3DXHANDLE parameter
, INT
*n
, UINT count
)
2788 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2790 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
2792 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
2795 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
2797 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2799 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
2801 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
2804 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
2806 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2808 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
2810 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
2813 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
2814 D3DXHANDLE parameter
, const float *f
, UINT count
)
2816 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2818 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
2820 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
2823 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
2824 D3DXHANDLE parameter
, float *f
, UINT count
)
2826 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2828 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
2830 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
2833 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
2834 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
2836 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2838 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
2840 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
2843 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
2844 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2846 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2848 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
2850 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
2853 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
2854 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
2856 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2858 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
2860 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
2863 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
2864 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2866 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2868 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
2870 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
2873 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
2874 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2876 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2878 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2880 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
2883 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
2884 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2886 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2888 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2890 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
2893 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
2894 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2896 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2898 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2900 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
2903 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
2904 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2906 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2908 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2910 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
2913 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
2914 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2916 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2918 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2920 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2923 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
2924 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2926 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2928 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2930 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2933 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
2934 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2936 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2938 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2940 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
2943 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
2944 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2946 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2948 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2950 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
2953 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
2954 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2956 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2958 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2960 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
2963 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
2964 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2966 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2968 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2970 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
2973 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
2974 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2976 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2978 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2980 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2983 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
2984 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2986 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2988 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2990 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2993 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
2995 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2997 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
2999 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3002 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3004 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3006 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3008 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3011 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3012 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3014 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3016 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3018 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3021 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3022 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3024 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3026 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3028 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3031 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3032 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3034 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3036 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3038 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3041 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3042 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3044 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3046 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3048 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3051 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3053 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3055 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3057 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3060 /*** ID3DXEffect methods ***/
3061 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3063 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3065 TRACE("iface %p, pool %p\n", This
, pool
);
3069 WARN("Invalid argument supplied.\n");
3070 return D3DERR_INVALIDCALL
;
3075 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3080 TRACE("Returning pool %p\n", *pool
);
3085 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3087 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3088 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3089 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3091 TRACE("iface %p, technique %p\n", This
, technique
);
3095 This
->active_technique
= tech
;
3096 TRACE("Technique %p\n", tech
);
3100 WARN("Invalid argument supplied.\n");
3102 return D3DERR_INVALIDCALL
;
3105 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3107 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3109 TRACE("iface %p\n", This
);
3111 return get_technique_handle(This
->active_technique
);
3114 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3116 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3118 FIXME("(%p)->(%p): stub\n", This
, technique
);
3123 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3125 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3127 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3132 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3134 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3136 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3141 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3143 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3144 struct d3dx_technique
*technique
= This
->active_technique
;
3146 FIXME("iface %p, passes %p, flags %#x partial stub\n", iface
, passes
, flags
);
3148 if (passes
&& technique
)
3150 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
3151 WARN("Invalid flags (%#x) specified.\n", flags
);
3153 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3155 TRACE("State capturing disabled.\n");
3159 FIXME("State capturing not supported, yet!\n");
3162 *passes
= technique
->pass_count
;
3163 This
->started
= TRUE
;
3164 This
->flags
= flags
;
3169 WARN("Invalid argument supplied.\n");
3171 return D3DERR_INVALIDCALL
;
3174 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3176 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3177 struct d3dx_technique
*technique
= This
->active_technique
;
3179 TRACE("iface %p, pass %u\n", This
, pass
);
3181 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3183 This
->active_pass
= &technique
->passes
[pass
];
3185 FIXME("No states applied, yet!\n");
3190 WARN("Invalid argument supplied.\n");
3192 return D3DERR_INVALIDCALL
;
3195 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3197 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3199 FIXME("(%p)->(): stub\n", This
);
3204 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3206 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3208 TRACE("iface %p\n", This
);
3210 if (This
->active_pass
)
3212 This
->active_pass
= NULL
;
3216 WARN("Invalid call.\n");
3218 return D3DERR_INVALIDCALL
;
3221 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
3223 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3225 FIXME("iface %p partial stub\n", iface
);
3230 if (This
->manager
|| This
->flags
& D3DXFX_DONOTSAVESTATE
)
3232 TRACE("State restoring disabled.\n");
3236 FIXME("State restoring not supported, yet!\n");
3239 This
->started
= FALSE
;
3244 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3246 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3248 TRACE("iface %p, device %p\n", This
, device
);
3252 WARN("Invalid argument supplied.\n");
3253 return D3DERR_INVALIDCALL
;
3256 IDirect3DDevice9_AddRef(This
->device
);
3258 *device
= This
->device
;
3260 TRACE("Returning device %p\n", *device
);
3265 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3267 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3269 FIXME("(%p)->(): stub\n", This
);
3274 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3276 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3278 FIXME("(%p)->(): stub\n", This
);
3283 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3285 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3287 TRACE("iface %p, manager %p\n", This
, manager
);
3289 if (manager
) IUnknown_AddRef(manager
);
3290 if (This
->manager
) IUnknown_Release(This
->manager
);
3292 This
->manager
= manager
;
3297 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3299 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3301 TRACE("iface %p, manager %p\n", This
, manager
);
3305 WARN("Invalid argument supplied.\n");
3306 return D3DERR_INVALIDCALL
;
3309 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3310 *manager
= This
->manager
;
3315 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3317 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3319 FIXME("(%p)->(): stub\n", This
);
3324 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3326 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3328 FIXME("(%p)->(): stub\n", This
);
3333 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3335 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3337 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3342 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3344 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3346 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3351 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3352 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3354 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3356 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3361 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3363 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3365 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3370 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3372 /*** IUnknown methods ***/
3373 ID3DXEffectImpl_QueryInterface
,
3374 ID3DXEffectImpl_AddRef
,
3375 ID3DXEffectImpl_Release
,
3376 /*** ID3DXBaseEffect methods ***/
3377 ID3DXEffectImpl_GetDesc
,
3378 ID3DXEffectImpl_GetParameterDesc
,
3379 ID3DXEffectImpl_GetTechniqueDesc
,
3380 ID3DXEffectImpl_GetPassDesc
,
3381 ID3DXEffectImpl_GetFunctionDesc
,
3382 ID3DXEffectImpl_GetParameter
,
3383 ID3DXEffectImpl_GetParameterByName
,
3384 ID3DXEffectImpl_GetParameterBySemantic
,
3385 ID3DXEffectImpl_GetParameterElement
,
3386 ID3DXEffectImpl_GetTechnique
,
3387 ID3DXEffectImpl_GetTechniqueByName
,
3388 ID3DXEffectImpl_GetPass
,
3389 ID3DXEffectImpl_GetPassByName
,
3390 ID3DXEffectImpl_GetFunction
,
3391 ID3DXEffectImpl_GetFunctionByName
,
3392 ID3DXEffectImpl_GetAnnotation
,
3393 ID3DXEffectImpl_GetAnnotationByName
,
3394 ID3DXEffectImpl_SetValue
,
3395 ID3DXEffectImpl_GetValue
,
3396 ID3DXEffectImpl_SetBool
,
3397 ID3DXEffectImpl_GetBool
,
3398 ID3DXEffectImpl_SetBoolArray
,
3399 ID3DXEffectImpl_GetBoolArray
,
3400 ID3DXEffectImpl_SetInt
,
3401 ID3DXEffectImpl_GetInt
,
3402 ID3DXEffectImpl_SetIntArray
,
3403 ID3DXEffectImpl_GetIntArray
,
3404 ID3DXEffectImpl_SetFloat
,
3405 ID3DXEffectImpl_GetFloat
,
3406 ID3DXEffectImpl_SetFloatArray
,
3407 ID3DXEffectImpl_GetFloatArray
,
3408 ID3DXEffectImpl_SetVector
,
3409 ID3DXEffectImpl_GetVector
,
3410 ID3DXEffectImpl_SetVectorArray
,
3411 ID3DXEffectImpl_GetVectorArray
,
3412 ID3DXEffectImpl_SetMatrix
,
3413 ID3DXEffectImpl_GetMatrix
,
3414 ID3DXEffectImpl_SetMatrixArray
,
3415 ID3DXEffectImpl_GetMatrixArray
,
3416 ID3DXEffectImpl_SetMatrixPointerArray
,
3417 ID3DXEffectImpl_GetMatrixPointerArray
,
3418 ID3DXEffectImpl_SetMatrixTranspose
,
3419 ID3DXEffectImpl_GetMatrixTranspose
,
3420 ID3DXEffectImpl_SetMatrixTransposeArray
,
3421 ID3DXEffectImpl_GetMatrixTransposeArray
,
3422 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3423 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3424 ID3DXEffectImpl_SetString
,
3425 ID3DXEffectImpl_GetString
,
3426 ID3DXEffectImpl_SetTexture
,
3427 ID3DXEffectImpl_GetTexture
,
3428 ID3DXEffectImpl_GetPixelShader
,
3429 ID3DXEffectImpl_GetVertexShader
,
3430 ID3DXEffectImpl_SetArrayRange
,
3431 /*** ID3DXEffect methods ***/
3432 ID3DXEffectImpl_GetPool
,
3433 ID3DXEffectImpl_SetTechnique
,
3434 ID3DXEffectImpl_GetCurrentTechnique
,
3435 ID3DXEffectImpl_ValidateTechnique
,
3436 ID3DXEffectImpl_FindNextValidTechnique
,
3437 ID3DXEffectImpl_IsParameterUsed
,
3438 ID3DXEffectImpl_Begin
,
3439 ID3DXEffectImpl_BeginPass
,
3440 ID3DXEffectImpl_CommitChanges
,
3441 ID3DXEffectImpl_EndPass
,
3442 ID3DXEffectImpl_End
,
3443 ID3DXEffectImpl_GetDevice
,
3444 ID3DXEffectImpl_OnLostDevice
,
3445 ID3DXEffectImpl_OnResetDevice
,
3446 ID3DXEffectImpl_SetStateManager
,
3447 ID3DXEffectImpl_GetStateManager
,
3448 ID3DXEffectImpl_BeginParameterBlock
,
3449 ID3DXEffectImpl_EndParameterBlock
,
3450 ID3DXEffectImpl_ApplyParameterBlock
,
3451 ID3DXEffectImpl_DeleteParameterBlock
,
3452 ID3DXEffectImpl_CloneEffect
,
3453 ID3DXEffectImpl_SetRawValue
3456 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3458 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3461 /*** IUnknown methods ***/
3462 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3464 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3466 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3467 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3469 iface
->lpVtbl
->AddRef(iface
);
3474 ERR("Interface %s not found\n", debugstr_guid(riid
));
3476 return E_NOINTERFACE
;
3479 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3481 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3483 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3485 return InterlockedIncrement(&This
->ref
);
3488 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3490 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3491 ULONG ref
= InterlockedDecrement(&This
->ref
);
3493 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3497 free_effect_compiler(This
);
3498 HeapFree(GetProcessHeap(), 0, This
);
3504 /*** ID3DXBaseEffect methods ***/
3505 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3507 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3509 TRACE("iface %p, desc %p.\n", iface
, desc
);
3511 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
3514 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
3515 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3517 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3519 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3521 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
3524 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
3525 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3527 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3529 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3531 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
3534 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
3535 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3537 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3539 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3541 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
3544 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
3545 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3547 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3549 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3551 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
3554 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
3555 D3DXHANDLE parameter
, UINT index
)
3557 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3559 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3561 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
3564 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
3565 D3DXHANDLE parameter
, const char *name
)
3567 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3569 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3571 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
3574 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
3575 D3DXHANDLE parameter
, const char *semantic
)
3577 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3579 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3581 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
3584 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
3585 D3DXHANDLE parameter
, UINT index
)
3587 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3589 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3591 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
3594 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3596 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3598 TRACE("iface %p, index %u.\n", iface
, index
);
3600 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
3603 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
3605 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3607 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3609 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
3612 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3614 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3616 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3618 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
3621 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
3622 D3DXHANDLE technique
, const char *name
)
3624 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3626 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3628 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
3631 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3633 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3635 TRACE("iface %p, index %u.\n", iface
, index
);
3637 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
3640 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
3642 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3644 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3646 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
3649 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
3650 D3DXHANDLE object
, UINT index
)
3652 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3654 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3656 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
3659 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
3660 D3DXHANDLE object
, const char *name
)
3662 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3664 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3666 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
3669 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
3670 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3672 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3674 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3676 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
3679 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
3680 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3682 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3684 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3686 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
3689 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3691 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3693 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3695 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
3698 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3700 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3702 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3704 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
3707 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
3708 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3710 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3712 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3714 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
3717 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
3718 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3720 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3722 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3724 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
3727 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3729 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3731 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3733 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
3736 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3738 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3740 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3742 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
3745 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
3746 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3748 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3750 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3752 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
3755 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
3756 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3758 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3760 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3762 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
3765 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
3767 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3769 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3771 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
3774 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
3776 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3778 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3780 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
3783 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
3784 D3DXHANDLE parameter
, const float *f
, UINT count
)
3786 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3788 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3790 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
3793 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
3794 D3DXHANDLE parameter
, float *f
, UINT count
)
3796 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3798 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3800 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
3803 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
3804 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3806 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3808 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3810 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
3813 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
3814 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3816 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3818 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3820 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
3823 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
3824 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3826 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3828 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3830 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
3833 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
3834 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3836 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3838 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3840 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
3843 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
3844 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3846 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3848 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3850 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
3853 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
3854 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3856 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3858 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3860 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
3863 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
3864 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3866 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3868 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3870 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3873 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
3874 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3876 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3878 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3880 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3883 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
3884 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3886 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3888 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3890 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3893 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
3894 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3896 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3898 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3900 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3903 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
3904 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3906 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3908 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3910 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
3913 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
3914 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3916 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3918 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3920 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
3923 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
3924 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3926 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3928 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3930 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3933 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
3934 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3936 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3938 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3940 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3943 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
3944 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3946 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3948 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3950 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3953 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
3954 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3956 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3958 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3960 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3963 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
3964 D3DXHANDLE parameter
, const char *string
)
3966 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3968 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3970 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
3973 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
3974 D3DXHANDLE parameter
, const char **string
)
3976 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3978 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3980 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
3983 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
3984 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3986 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3988 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3990 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
3993 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
3994 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3996 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3998 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4000 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4003 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4004 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4006 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4008 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4010 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4013 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4014 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4016 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4018 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4020 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4023 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4024 D3DXHANDLE parameter
, UINT start
, UINT end
)
4026 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4028 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4030 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4033 /*** ID3DXEffectCompiler methods ***/
4034 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4036 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4038 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4043 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4045 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4047 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4052 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4053 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4055 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4057 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4062 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4063 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4064 ID3DXConstantTable
**constant_table
)
4066 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4068 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4069 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4074 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4076 /*** IUnknown methods ***/
4077 ID3DXEffectCompilerImpl_QueryInterface
,
4078 ID3DXEffectCompilerImpl_AddRef
,
4079 ID3DXEffectCompilerImpl_Release
,
4080 /*** ID3DXBaseEffect methods ***/
4081 ID3DXEffectCompilerImpl_GetDesc
,
4082 ID3DXEffectCompilerImpl_GetParameterDesc
,
4083 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4084 ID3DXEffectCompilerImpl_GetPassDesc
,
4085 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4086 ID3DXEffectCompilerImpl_GetParameter
,
4087 ID3DXEffectCompilerImpl_GetParameterByName
,
4088 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4089 ID3DXEffectCompilerImpl_GetParameterElement
,
4090 ID3DXEffectCompilerImpl_GetTechnique
,
4091 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4092 ID3DXEffectCompilerImpl_GetPass
,
4093 ID3DXEffectCompilerImpl_GetPassByName
,
4094 ID3DXEffectCompilerImpl_GetFunction
,
4095 ID3DXEffectCompilerImpl_GetFunctionByName
,
4096 ID3DXEffectCompilerImpl_GetAnnotation
,
4097 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4098 ID3DXEffectCompilerImpl_SetValue
,
4099 ID3DXEffectCompilerImpl_GetValue
,
4100 ID3DXEffectCompilerImpl_SetBool
,
4101 ID3DXEffectCompilerImpl_GetBool
,
4102 ID3DXEffectCompilerImpl_SetBoolArray
,
4103 ID3DXEffectCompilerImpl_GetBoolArray
,
4104 ID3DXEffectCompilerImpl_SetInt
,
4105 ID3DXEffectCompilerImpl_GetInt
,
4106 ID3DXEffectCompilerImpl_SetIntArray
,
4107 ID3DXEffectCompilerImpl_GetIntArray
,
4108 ID3DXEffectCompilerImpl_SetFloat
,
4109 ID3DXEffectCompilerImpl_GetFloat
,
4110 ID3DXEffectCompilerImpl_SetFloatArray
,
4111 ID3DXEffectCompilerImpl_GetFloatArray
,
4112 ID3DXEffectCompilerImpl_SetVector
,
4113 ID3DXEffectCompilerImpl_GetVector
,
4114 ID3DXEffectCompilerImpl_SetVectorArray
,
4115 ID3DXEffectCompilerImpl_GetVectorArray
,
4116 ID3DXEffectCompilerImpl_SetMatrix
,
4117 ID3DXEffectCompilerImpl_GetMatrix
,
4118 ID3DXEffectCompilerImpl_SetMatrixArray
,
4119 ID3DXEffectCompilerImpl_GetMatrixArray
,
4120 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4121 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4122 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4123 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4124 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4125 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4126 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4127 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4128 ID3DXEffectCompilerImpl_SetString
,
4129 ID3DXEffectCompilerImpl_GetString
,
4130 ID3DXEffectCompilerImpl_SetTexture
,
4131 ID3DXEffectCompilerImpl_GetTexture
,
4132 ID3DXEffectCompilerImpl_GetPixelShader
,
4133 ID3DXEffectCompilerImpl_GetVertexShader
,
4134 ID3DXEffectCompilerImpl_SetArrayRange
,
4135 /*** ID3DXEffectCompiler methods ***/
4136 ID3DXEffectCompilerImpl_SetLiteral
,
4137 ID3DXEffectCompilerImpl_GetLiteral
,
4138 ID3DXEffectCompilerImpl_CompileEffect
,
4139 ID3DXEffectCompilerImpl_CompileShader
,
4142 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4146 struct d3dx_state
*states
;
4148 read_dword(ptr
, &sampler
->state_count
);
4149 TRACE("Count: %u\n", sampler
->state_count
);
4151 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4154 ERR("Out of memory\n");
4155 return E_OUTOFMEMORY
;
4158 for (i
= 0; i
< sampler
->state_count
; ++i
)
4160 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4163 WARN("Failed to parse state %u\n", i
);
4168 sampler
->states
= states
;
4174 for (i
= 0; i
< sampler
->state_count
; ++i
)
4176 free_state(&states
[i
]);
4179 HeapFree(GetProcessHeap(), 0, states
);
4184 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4191 if (param
->element_count
)
4193 param
->data
= value
;
4195 for (i
= 0; i
< param
->element_count
; ++i
)
4197 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4199 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4202 WARN("Failed to parse value %u\n", i
);
4206 old_size
+= member
->bytes
;
4212 switch(param
->class)
4216 case D3DXPC_MATRIX_ROWS
:
4217 case D3DXPC_MATRIX_COLUMNS
:
4218 param
->data
= value
;
4222 param
->data
= value
;
4224 for (i
= 0; i
< param
->member_count
; ++i
)
4226 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4228 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4231 WARN("Failed to parse value %u\n", i
);
4235 old_size
+= member
->bytes
;
4240 switch (param
->type
)
4243 case D3DXPT_TEXTURE
:
4244 case D3DXPT_TEXTURE1D
:
4245 case D3DXPT_TEXTURE2D
:
4246 case D3DXPT_TEXTURE3D
:
4247 case D3DXPT_TEXTURECUBE
:
4248 case D3DXPT_PIXELSHADER
:
4249 case D3DXPT_VERTEXSHADER
:
4250 read_dword(ptr
, &id
);
4251 TRACE("Id: %u\n", id
);
4252 objects
[id
] = get_parameter_handle(param
);
4253 param
->data
= value
;
4256 case D3DXPT_SAMPLER
:
4257 case D3DXPT_SAMPLER1D
:
4258 case D3DXPT_SAMPLER2D
:
4259 case D3DXPT_SAMPLER3D
:
4260 case D3DXPT_SAMPLERCUBE
:
4262 struct d3dx_sampler
*sampler
;
4264 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4266 return E_OUTOFMEMORY
;
4268 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4271 HeapFree(GetProcessHeap(), 0, sampler
);
4272 WARN("Failed to parse sampler\n");
4276 param
->data
= sampler
;
4281 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4287 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4294 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4296 UINT size
= param
->bytes
;
4300 TRACE("param size: %u\n", size
);
4304 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
4307 ERR("Failed to allocate data memory.\n");
4308 return E_OUTOFMEMORY
;
4311 switch(param
->class)
4318 case D3DXPC_MATRIX_ROWS
:
4319 case D3DXPC_MATRIX_COLUMNS
:
4321 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4322 memcpy(value
, ptr
, size
);
4326 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4331 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4334 WARN("Failed to parse value\n");
4335 HeapFree(GetProcessHeap(), 0, value
);
4342 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4346 read_dword(&ptr
, &size
);
4347 TRACE("Name size: %#x\n", size
);
4354 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4357 ERR("Failed to allocate name memory.\n");
4358 return E_OUTOFMEMORY
;
4361 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4362 memcpy(*name
, ptr
, size
);
4367 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4371 read_dword(ptr
, &size
);
4372 TRACE("Data size: %#x\n", size
);
4374 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4377 ERR("Failed to allocate name memory.\n");
4378 return E_OUTOFMEMORY
;
4381 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4382 memcpy(*str
, *ptr
, size
);
4384 *ptr
+= ((size
+ 3) & ~3);
4389 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, struct IDirect3DDevice9
*device
)
4394 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4396 read_dword(ptr
, &size
);
4397 TRACE("Data size: %#x\n", size
);
4401 TRACE("Size is 0\n");
4402 *(void **)param
->data
= NULL
;
4406 switch (param
->type
)
4409 /* re-read with size (sizeof(DWORD) = 4) */
4410 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4413 WARN("Failed to parse string data\n");
4418 case D3DXPT_VERTEXSHADER
:
4419 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, param
->data
)))
4421 WARN("Failed to create vertex shader\n");
4426 case D3DXPT_PIXELSHADER
:
4427 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, param
->data
)))
4429 WARN("Failed to create pixel shader\n");
4435 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4440 *ptr
+= ((size
+ 3) & ~3);
4445 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4446 struct d3dx_parameter
*parent
, UINT flags
)
4452 param
->flags
= flags
;
4456 read_dword(ptr
, ¶m
->type
);
4457 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4459 read_dword(ptr
, ¶m
->class);
4460 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4462 read_dword(ptr
, &offset
);
4463 TRACE("Type name offset: %#x\n", offset
);
4464 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4467 WARN("Failed to parse name\n");
4471 read_dword(ptr
, &offset
);
4472 TRACE("Type semantic offset: %#x\n", offset
);
4473 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4476 WARN("Failed to parse semantic\n");
4480 read_dword(ptr
, ¶m
->element_count
);
4481 TRACE("Elements: %u\n", param
->element_count
);
4483 switch (param
->class)
4486 read_dword(ptr
, ¶m
->columns
);
4487 TRACE("Columns: %u\n", param
->columns
);
4489 read_dword(ptr
, ¶m
->rows
);
4490 TRACE("Rows: %u\n", param
->rows
);
4492 /* sizeof(DWORD) * rows * columns */
4493 param
->bytes
= 4 * param
->rows
* param
->columns
;
4497 case D3DXPC_MATRIX_ROWS
:
4498 case D3DXPC_MATRIX_COLUMNS
:
4499 read_dword(ptr
, ¶m
->rows
);
4500 TRACE("Rows: %u\n", param
->rows
);
4502 read_dword(ptr
, ¶m
->columns
);
4503 TRACE("Columns: %u\n", param
->columns
);
4505 /* sizeof(DWORD) * rows * columns */
4506 param
->bytes
= 4 * param
->rows
* param
->columns
;
4510 read_dword(ptr
, ¶m
->member_count
);
4511 TRACE("Members: %u\n", param
->member_count
);
4515 switch (param
->type
)
4518 case D3DXPT_PIXELSHADER
:
4519 case D3DXPT_VERTEXSHADER
:
4520 case D3DXPT_TEXTURE
:
4521 case D3DXPT_TEXTURE1D
:
4522 case D3DXPT_TEXTURE2D
:
4523 case D3DXPT_TEXTURE3D
:
4524 case D3DXPT_TEXTURECUBE
:
4525 param
->bytes
= sizeof(void *);
4528 case D3DXPT_SAMPLER
:
4529 case D3DXPT_SAMPLER1D
:
4530 case D3DXPT_SAMPLER2D
:
4531 case D3DXPT_SAMPLER3D
:
4532 case D3DXPT_SAMPLERCUBE
:
4537 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4543 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4550 param
->type
= parent
->type
;
4551 param
->class = parent
->class;
4552 param
->name
= parent
->name
;
4553 param
->semantic
= parent
->semantic
;
4554 param
->element_count
= 0;
4555 param
->annotation_count
= 0;
4556 param
->member_count
= parent
->member_count
;
4557 param
->bytes
= parent
->bytes
;
4558 param
->rows
= parent
->rows
;
4559 param
->columns
= parent
->columns
;
4562 if (param
->element_count
)
4564 unsigned int param_bytes
= 0;
4565 const char *save_ptr
= *ptr
;
4567 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
4568 if (!param
->members
)
4570 ERR("Out of memory\n");
4575 for (i
= 0; i
< param
->element_count
; ++i
)
4579 hr
= d3dx9_parse_effect_typedef(¶m
->members
[i
], data
, ptr
, param
, flags
);
4582 WARN("Failed to parse member %u\n", i
);
4586 param_bytes
+= param
->members
[i
].bytes
;
4589 param
->bytes
= param_bytes
;
4591 else if (param
->member_count
)
4593 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
4594 if (!param
->members
)
4596 ERR("Out of memory\n");
4601 for (i
= 0; i
< param
->member_count
; ++i
)
4603 hr
= d3dx9_parse_effect_typedef(¶m
->members
[i
], data
, ptr
, NULL
, flags
);
4606 WARN("Failed to parse member %u\n", i
);
4610 param
->bytes
+= param
->members
[i
].bytes
;
4619 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
4621 for (i
= 0; i
< count
; ++i
)
4622 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
4623 HeapFree(GetProcessHeap(), 0, param
->members
);
4624 param
->members
= NULL
;
4629 HeapFree(GetProcessHeap(), 0, param
->name
);
4630 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4633 param
->semantic
= NULL
;
4638 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4644 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4646 read_dword(ptr
, &offset
);
4647 TRACE("Typedef offset: %#x\n", offset
);
4648 ptr2
= data
+ offset
;
4649 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4652 WARN("Failed to parse type definition\n");
4656 read_dword(ptr
, &offset
);
4657 TRACE("Value offset: %#x\n", offset
);
4658 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4661 WARN("Failed to parse value\n");
4668 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4673 struct d3dx_parameter
*parameter
;
4675 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4677 return E_OUTOFMEMORY
;
4679 state
->type
= ST_CONSTANT
;
4681 read_dword(ptr
, &state
->operation
);
4682 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4684 read_dword(ptr
, &state
->index
);
4685 TRACE("Index: %#x\n", state
->index
);
4687 read_dword(ptr
, &offset
);
4688 TRACE("Typedef offset: %#x\n", offset
);
4689 ptr2
= data
+ offset
;
4690 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
4693 WARN("Failed to parse type definition\n");
4697 read_dword(ptr
, &offset
);
4698 TRACE("Value offset: %#x\n", offset
);
4699 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
4702 WARN("Failed to parse value\n");
4706 state
->parameter
= parameter
;
4712 free_parameter(parameter
, FALSE
, FALSE
);
4717 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4724 read_dword(ptr
, &offset
);
4725 TRACE("Typedef offset: %#x\n", offset
);
4726 ptr2
= data
+ offset
;
4728 read_dword(ptr
, &offset
);
4729 TRACE("Value offset: %#x\n", offset
);
4731 read_dword(ptr
, ¶m
->flags
);
4732 TRACE("Flags: %#x\n", param
->flags
);
4734 read_dword(ptr
, ¶m
->annotation_count
);
4735 TRACE("Annotation count: %u\n", param
->annotation_count
);
4737 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
4740 WARN("Failed to parse type definition\n");
4744 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
4747 WARN("Failed to parse value\n");
4751 if (param
->annotation_count
)
4753 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4754 sizeof(*param
->annotations
) * param
->annotation_count
);
4755 if (!param
->annotations
)
4757 ERR("Out of memory\n");
4762 for (i
= 0; i
< param
->annotation_count
; ++i
)
4764 hr
= d3dx9_parse_effect_annotation(¶m
->annotations
[i
], data
, ptr
, objects
);
4767 WARN("Failed to parse annotation\n");
4777 if (param
->annotations
)
4779 for (i
= 0; i
< param
->annotation_count
; ++i
)
4780 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
4781 HeapFree(GetProcessHeap(), 0, param
->annotations
);
4782 param
->annotations
= NULL
;
4788 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4793 struct d3dx_state
*states
= NULL
;
4796 read_dword(ptr
, &offset
);
4797 TRACE("Pass name offset: %#x\n", offset
);
4798 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4801 WARN("Failed to parse name\n");
4805 read_dword(ptr
, &pass
->annotation_count
);
4806 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4808 read_dword(ptr
, &pass
->state_count
);
4809 TRACE("State count: %u\n", pass
->state_count
);
4811 if (pass
->annotation_count
)
4813 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4814 sizeof(*pass
->annotations
) * pass
->annotation_count
);
4815 if (!pass
->annotations
)
4817 ERR("Out of memory\n");
4822 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4824 hr
= d3dx9_parse_effect_annotation(&pass
->annotations
[i
], data
, ptr
, objects
);
4827 WARN("Failed to parse annotation %u\n", i
);
4833 if (pass
->state_count
)
4835 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4838 ERR("Out of memory\n");
4843 for (i
= 0; i
< pass
->state_count
; ++i
)
4845 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4848 WARN("Failed to parse annotation %u\n", i
);
4855 pass
->states
= states
;
4861 if (pass
->annotations
)
4863 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4864 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
4865 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
4866 pass
->annotations
= NULL
;
4871 for (i
= 0; i
< pass
->state_count
; ++i
)
4873 free_state(&states
[i
]);
4875 HeapFree(GetProcessHeap(), 0, states
);
4878 HeapFree(GetProcessHeap(), 0, name
);
4883 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4890 read_dword(ptr
, &offset
);
4891 TRACE("Technique name offset: %#x\n", offset
);
4892 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4895 WARN("Failed to parse name\n");
4899 read_dword(ptr
, &technique
->annotation_count
);
4900 TRACE("Annotation count: %u\n", technique
->annotation_count
);
4902 read_dword(ptr
, &technique
->pass_count
);
4903 TRACE("Pass count: %u\n", technique
->pass_count
);
4905 if (technique
->annotation_count
)
4907 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4908 sizeof(*technique
->annotations
) * technique
->annotation_count
);
4909 if (!technique
->annotations
)
4911 ERR("Out of memory\n");
4916 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4918 hr
= d3dx9_parse_effect_annotation(&technique
->annotations
[i
], data
, ptr
, objects
);
4921 WARN("Failed to parse annotation %u\n", i
);
4927 if (technique
->pass_count
)
4929 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4930 sizeof(*technique
->passes
) * technique
->pass_count
);
4931 if (!technique
->passes
)
4933 ERR("Out of memory\n");
4938 for (i
= 0; i
< technique
->pass_count
; ++i
)
4940 hr
= d3dx9_parse_effect_pass(&technique
->passes
[i
], data
, ptr
, objects
);
4943 WARN("Failed to parse pass %u\n", i
);
4949 technique
->name
= name
;
4955 if (technique
->passes
)
4957 for (i
= 0; i
< technique
->pass_count
; ++i
)
4958 free_pass(&technique
->passes
[i
]);
4959 HeapFree(GetProcessHeap(), 0, technique
->passes
);
4960 technique
->passes
= NULL
;
4963 if (technique
->annotations
)
4965 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4966 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
4967 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
4968 technique
->annotations
= NULL
;
4971 HeapFree(GetProcessHeap(), 0, name
);
4976 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
4978 DWORD technique_index
;
4979 DWORD index
, state_index
, usage
, element_index
;
4980 struct d3dx_state
*state
;
4981 struct d3dx_parameter
*param
;
4982 HRESULT hr
= E_FAIL
;
4984 read_dword(ptr
, &technique_index
);
4985 TRACE("techn: %u\n", technique_index
);
4987 read_dword(ptr
, &index
);
4988 TRACE("index: %u\n", index
);
4990 read_dword(ptr
, &element_index
);
4991 TRACE("element_index: %u\n", element_index
);
4993 read_dword(ptr
, &state_index
);
4994 TRACE("state_index: %u\n", state_index
);
4996 read_dword(ptr
, &usage
);
4997 TRACE("usage: %u\n", usage
);
4999 if (technique_index
== 0xffffffff)
5001 struct d3dx_parameter
*parameter
;
5002 struct d3dx_sampler
*sampler
;
5004 if (index
>= base
->parameter_count
)
5006 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5010 parameter
= &base
->parameters
[index
];
5011 if (element_index
!= 0xffffffff)
5013 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5015 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5019 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
5022 sampler
= parameter
->data
;
5023 if (state_index
>= sampler
->state_count
)
5025 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5029 state
= &sampler
->states
[state_index
];
5033 struct d3dx_technique
*technique
;
5034 struct d3dx_pass
*pass
;
5036 if (technique_index
>= base
->technique_count
)
5038 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5042 technique
= &base
->techniques
[technique_index
];
5043 if (index
>= technique
->pass_count
)
5045 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5049 pass
= &technique
->passes
[index
];
5050 if (state_index
>= pass
->state_count
)
5052 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5056 state
= &pass
->states
[state_index
];
5059 param
= state
->parameter
;
5064 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5065 switch (param
->type
)
5067 case D3DXPT_VERTEXSHADER
:
5068 case D3DXPT_PIXELSHADER
:
5069 state
->type
= ST_CONSTANT
;
5070 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5077 state
->type
= ST_FXLC
;
5078 hr
= d3dx9_copy_data(param
->data
, ptr
);
5082 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5088 state
->type
= ST_PARAMETER
;
5089 hr
= d3dx9_copy_data(param
->data
, ptr
);
5092 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5097 FIXME("Unknown usage %x\n", usage
);
5104 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
5106 const char *ptr
= data
+ start
;
5107 D3DXHANDLE
*objects
= NULL
;
5108 UINT stringcount
, objectcount
, resourcecount
;
5112 read_dword(&ptr
, &base
->parameter_count
);
5113 TRACE("Parameter count: %u\n", base
->parameter_count
);
5115 read_dword(&ptr
, &base
->technique_count
);
5116 TRACE("Technique count: %u\n", base
->technique_count
);
5118 skip_dword_unknown(&ptr
, 1);
5120 read_dword(&ptr
, &objectcount
);
5121 TRACE("Object count: %u\n", objectcount
);
5123 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5126 ERR("Out of memory\n");
5131 if (base
->parameter_count
)
5133 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5134 sizeof(*base
->parameters
) * base
->parameter_count
);
5135 if (!base
->parameters
)
5137 ERR("Out of memory\n");
5142 for (i
= 0; i
< base
->parameter_count
; ++i
)
5144 hr
= d3dx9_parse_effect_parameter(&base
->parameters
[i
], data
, &ptr
, objects
);
5147 WARN("Failed to parse parameter %u\n", i
);
5153 if (base
->technique_count
)
5155 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5156 sizeof(*base
->techniques
) * base
->technique_count
);
5157 if (!base
->techniques
)
5159 ERR("Out of memory\n");
5164 for (i
= 0; i
< base
->technique_count
; ++i
)
5166 hr
= d3dx9_parse_effect_technique(&base
->techniques
[i
], data
, &ptr
, objects
);
5169 WARN("Failed to parse technique %u\n", i
);
5175 read_dword(&ptr
, &stringcount
);
5176 TRACE("String count: %u\n", stringcount
);
5178 read_dword(&ptr
, &resourcecount
);
5179 TRACE("Resource count: %u\n", resourcecount
);
5181 for (i
= 0; i
< stringcount
; ++i
)
5184 struct d3dx_parameter
*param
;
5186 read_dword(&ptr
, &id
);
5187 TRACE("Id: %u\n", id
);
5189 param
= get_parameter_struct(objects
[id
]);
5191 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5194 WARN("Failed to parse data %u\n", i
);
5199 for (i
= 0; i
< resourcecount
; ++i
)
5201 TRACE("parse resource %u\n", i
);
5203 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5206 WARN("Failed to parse resource %u\n", i
);
5211 HeapFree(GetProcessHeap(), 0, objects
);
5217 if (base
->techniques
)
5219 for (i
= 0; i
< base
->technique_count
; ++i
)
5220 free_technique(&base
->techniques
[i
]);
5221 HeapFree(GetProcessHeap(), 0, base
->techniques
);
5222 base
->techniques
= NULL
;
5225 if (base
->parameters
)
5227 for (i
= 0; i
< base
->parameter_count
; ++i
)
5229 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
5231 HeapFree(GetProcessHeap(), 0, base
->parameters
);
5232 base
->parameters
= NULL
;
5235 HeapFree(GetProcessHeap(), 0, objects
);
5240 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
5241 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5244 const char *ptr
= data
;
5247 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5249 base
->effect
= effect
;
5251 read_dword(&ptr
, &tag
);
5252 TRACE("Tag: %x\n", tag
);
5254 if (tag
!= d3dx9_effect_version(9, 1))
5256 /* todo: compile hlsl ascii code */
5257 FIXME("HLSL ascii effects not supported, yet\n");
5259 /* Show the start of the shader for debugging info. */
5260 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5264 read_dword(&ptr
, &offset
);
5265 TRACE("Offset: %x\n", offset
);
5267 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5270 FIXME("Failed to parse effect.\n");
5278 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
5279 const char *data
, SIZE_T data_size
, struct ID3DXEffectPool
*pool
)
5283 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5285 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5288 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5289 effect
->pool
= pool
;
5291 IDirect3DDevice9_AddRef(device
);
5292 effect
->device
= device
;
5294 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, effect
)))
5296 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5297 free_effect(effect
);
5301 /* initialize defaults - check because of unsupported ascii effects */
5302 if (effect
->base_effect
.techniques
)
5304 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
5305 effect
->active_pass
= NULL
;
5311 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5312 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
5313 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5315 struct ID3DXEffectImpl
*object
;
5318 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5319 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5321 if (compilation_errors
)
5322 *compilation_errors
= NULL
;
5324 if (!device
|| !srcdata
)
5325 return D3DERR_INVALIDCALL
;
5330 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5334 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5336 return E_OUTOFMEMORY
;
5338 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5341 WARN("Failed to initialize shader reflection\n");
5342 HeapFree(GetProcessHeap(), 0, object
);
5346 *effect
= &object
->ID3DXEffect_iface
;
5348 TRACE("Created ID3DXEffect %p\n", object
);
5353 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5354 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5355 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5357 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5358 include
, flags
, pool
, effect
, compilation_errors
);
5360 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5363 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5367 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5369 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5372 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, NULL
)))
5374 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5375 free_effect_compiler(compiler
);
5382 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
5383 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
5385 struct ID3DXEffectCompilerImpl
*object
;
5388 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5389 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5391 if (!srcdata
|| !compiler
)
5393 WARN("Invalid arguments supplied\n");
5394 return D3DERR_INVALIDCALL
;
5397 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5399 return E_OUTOFMEMORY
;
5401 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5404 WARN("Failed to initialize effect compiler\n");
5405 HeapFree(GetProcessHeap(), 0, object
);
5409 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5411 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5416 struct ID3DXEffectPoolImpl
5418 ID3DXEffectPool ID3DXEffectPool_iface
;
5422 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5424 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5427 /*** IUnknown methods ***/
5428 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5430 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5432 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5433 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5435 iface
->lpVtbl
->AddRef(iface
);
5440 WARN("Interface %s not found\n", debugstr_guid(riid
));
5442 return E_NOINTERFACE
;
5445 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5447 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5449 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5451 return InterlockedIncrement(&This
->ref
);
5454 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5456 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5457 ULONG ref
= InterlockedDecrement(&This
->ref
);
5459 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5462 HeapFree(GetProcessHeap(), 0, This
);
5467 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5469 /*** IUnknown methods ***/
5470 ID3DXEffectPoolImpl_QueryInterface
,
5471 ID3DXEffectPoolImpl_AddRef
,
5472 ID3DXEffectPoolImpl_Release
5475 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
5477 struct ID3DXEffectPoolImpl
*object
;
5479 TRACE("(%p)\n", pool
);
5482 return D3DERR_INVALIDCALL
;
5484 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5486 return E_OUTOFMEMORY
;
5488 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5491 *pool
= &object
->ID3DXEffectPool_iface
;
5496 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
5497 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5498 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5504 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5506 if (!device
|| !srcfile
)
5507 return D3DERR_INVALIDCALL
;
5509 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5512 return D3DXERR_INVALIDDATA
;
5514 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5515 UnmapViewOfFile(buffer
);
5520 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
5521 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5522 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5528 TRACE("(void): relay\n");
5531 return D3DERR_INVALIDCALL
;
5533 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5534 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5535 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5537 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5538 HeapFree(GetProcessHeap(), 0, srcfileW
);
5543 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
5544 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
5545 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5547 TRACE("(void): relay\n");
5548 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5551 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
5552 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
5553 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5555 TRACE("(void): relay\n");
5556 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5559 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5560 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
5561 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5567 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
5568 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5569 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
5570 flags
, pool
, effect
, compilationerrors
);
5573 return D3DERR_INVALIDCALL
;
5575 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
5576 return D3DXERR_INVALIDDATA
;
5578 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5579 return D3DXERR_INVALIDDATA
;
5581 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
5582 skipconstants
, flags
, pool
, effect
, compilationerrors
);
5585 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5586 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
5587 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5593 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
5594 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5595 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
5596 flags
, pool
, effect
, compilationerrors
);
5599 return D3DERR_INVALIDCALL
;
5601 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
5602 return D3DXERR_INVALIDDATA
;
5604 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5605 return D3DXERR_INVALIDDATA
;
5607 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
5608 skipconstants
, flags
, pool
, effect
, compilationerrors
);
5611 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5612 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5613 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5615 TRACE("(void): relay\n");
5616 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5619 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5620 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5621 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5623 TRACE("(void): relay\n");
5624 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5627 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
5628 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5634 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5637 return D3DERR_INVALIDCALL
;
5639 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5642 return D3DXERR_INVALIDDATA
;
5644 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5645 UnmapViewOfFile(buffer
);
5650 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
5651 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5657 TRACE("(void): relay\n");
5660 return D3DERR_INVALIDCALL
;
5662 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5663 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5664 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5666 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5667 HeapFree(GetProcessHeap(), 0, srcfileW
);
5672 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
5673 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
5674 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5680 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5681 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5683 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
5684 return D3DXERR_INVALIDDATA
;
5686 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5687 return D3DXERR_INVALIDDATA
;
5689 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5692 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
5693 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
5694 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5700 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5701 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5703 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
5704 return D3DXERR_INVALIDDATA
;
5706 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5707 return D3DXERR_INVALIDDATA
;
5709 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5712 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
5714 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
5716 return D3DXERR_INVALIDDATA
;