Next try. This time I reverted most of my header changes and just needed to add some...
[reactos.git] / reactos / dll / directx / wine / d3dx9_36 / shader.c
1 /*
2 * Copyright 2008 Luis Busquets
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "windef.h"
23 #include "wingdi.h"
24 #include "d3dx9.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
27
28 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
29 {
30 D3DCAPS9 caps;
31
32 TRACE("device %p\n", device);
33
34 if (!device) return NULL;
35
36 IDirect3DDevice9_GetDeviceCaps(device,&caps);
37
38 switch (caps.PixelShaderVersion)
39 {
40 case D3DPS_VERSION(1, 1):
41 return "ps_1_1";
42
43 case D3DPS_VERSION(1, 2):
44 return "ps_1_2";
45
46 case D3DPS_VERSION(1, 3):
47 return "ps_1_3";
48
49 case D3DPS_VERSION(1, 4):
50 return "ps_1_4";
51
52 case D3DPS_VERSION(2, 0):
53 if ((caps.PS20Caps.NumTemps>=22) &&
54 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
55 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
56 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
57 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
58 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
59 {
60 return "ps_2_a";
61 }
62 if ((caps.PS20Caps.NumTemps>=32) &&
63 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
64 {
65 return "ps_2_b";
66 }
67 return "ps_2_0";
68
69 case D3DPS_VERSION(3, 0):
70 return "ps_3_0";
71 }
72
73 return NULL;
74 }
75
76 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
77 {
78 const DWORD *ptr = byte_code;
79
80 TRACE("byte_code %p\n", byte_code);
81
82 if (!ptr) return 0;
83
84 /* Look for the END token, skipping the VERSION token */
85 while (*++ptr != D3DSIO_END)
86 {
87 /* Skip comments */
88 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
89 {
90 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
91 }
92 }
93 ++ptr;
94
95 /* Return the shader size in bytes */
96 return (ptr - byte_code) * sizeof(*ptr);
97 }
98
99 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
100 {
101 TRACE("byte_code %p\n", byte_code);
102
103 return byte_code ? *byte_code : 0;
104 }
105
106 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
107 {
108 D3DCAPS9 caps;
109
110 TRACE("device %p\n", device);
111
112 if (!device) return NULL;
113
114 IDirect3DDevice9_GetDeviceCaps(device,&caps);
115
116 switch (caps.VertexShaderVersion)
117 {
118 case D3DVS_VERSION(1, 1):
119 return "vs_1_1";
120 case D3DVS_VERSION(2, 0):
121 if ((caps.VS20Caps.NumTemps>=13) &&
122 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
123 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
124 {
125 return "vs_2_a";
126 }
127 return "vs_2_0";
128 case D3DVS_VERSION(3, 0):
129 return "vs_3_0";
130 }
131
132 return NULL;
133 }