Sync ddraw, d3d8 and d3d9 + wined3d to wine 1.1.28
[reactos.git] / reactos / dll / directx / wine / ddraw / main.c
1 /* DirectDraw Base Functions
2 *
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
8 *
9 * This file contains the (internal) driver registration functions,
10 * driver enumeration APIs and DirectDraw creation functions.
11 *
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
16 *
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 */
26
27 #include "config.h"
28 #include "wine/port.h"
29 #include "wine/debug.h"
30
31 #include <assert.h>
32 #include <stdarg.h>
33 #include <string.h>
34 #include <stdlib.h>
35
36 #define COBJMACROS
37
38 #include "windef.h"
39 #include "winbase.h"
40 #include "winerror.h"
41 #include "wingdi.h"
42 #include "wine/exception.h"
43 #include "winreg.h"
44
45 #include "ddraw.h"
46 #include "d3d.h"
47
48 #define DDRAW_INIT_GUID
49 #include "ddraw_private.h"
50
51 static typeof(WineDirect3DCreate) *pWineDirect3DCreate;
52
53 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
54
55 /* The configured default surface */
56 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
57
58 /* DDraw list and critical section */
59 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
60
61 static CRITICAL_SECTION_DEBUG ddraw_cs_debug =
62 {
63 0, 0, &ddraw_cs,
64 { &ddraw_cs_debug.ProcessLocksList,
65 &ddraw_cs_debug.ProcessLocksList },
66 0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") }
67 };
68 CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 };
69
70 /* value of ForceRefreshRate */
71 DWORD force_refresh_rate = 0;
72
73 /*
74 * Helper Function for DDRAW_Create and DirectDrawCreateClipper for
75 * lazy loading of the Wine D3D driver.
76 *
77 * Returns
78 * TRUE on success
79 * FALSE on failure.
80 */
81
82 BOOL LoadWineD3D(void)
83 {
84 static HMODULE hWineD3D = (HMODULE) -1;
85 if (hWineD3D == (HMODULE) -1)
86 {
87 hWineD3D = LoadLibraryA("wined3d");
88 if (hWineD3D)
89 {
90 pWineDirect3DCreate = (typeof(WineDirect3DCreate) *)GetProcAddress(hWineD3D, "WineDirect3DCreate");
91 pWineDirect3DCreateClipper = (typeof(WineDirect3DCreateClipper) *) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper");
92 return TRUE;
93 }
94 }
95 return hWineD3D != NULL;
96 }
97
98 /***********************************************************************
99 *
100 * Helper function for DirectDrawCreate and friends
101 * Creates a new DDraw interface with the given REFIID
102 *
103 * Interfaces that can be created:
104 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
105 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
106 * IDirect3D interfaces?)
107 *
108 * Arguments:
109 * guid: ID of the requested driver, NULL for the default driver.
110 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
111 * DD: Used to return the pointer to the created object
112 * UnkOuter: For aggregation, which is unsupported. Must be NULL
113 * iid: requested version ID.
114 *
115 * Returns:
116 * DD_OK if the Interface was created successfully
117 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
118 * E_OUTOFMEMORY if some allocation failed
119 *
120 ***********************************************************************/
121 static HRESULT
122 DDRAW_Create(const GUID *guid,
123 void **DD,
124 IUnknown *UnkOuter,
125 REFIID iid)
126 {
127 IDirectDrawImpl *This = NULL;
128 HRESULT hr;
129 IWineD3D *wineD3D = NULL;
130 IWineD3DDevice *wineD3DDevice = NULL;
131 HDC hDC;
132 WINED3DDEVTYPE devicetype;
133
134 TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
135
136 *DD = NULL;
137
138 /* We don't care about this guids. Well, there's no special guid anyway
139 * OK, we could
140 */
141 if (guid == (GUID *) DDCREATE_EMULATIONONLY)
142 {
143 /* Use the reference device id. This doesn't actually change anything,
144 * WineD3D always uses OpenGL for D3D rendering. One could make it request
145 * indirect rendering
146 */
147 devicetype = WINED3DDEVTYPE_REF;
148 }
149 else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
150 {
151 devicetype = WINED3DDEVTYPE_HAL;
152 }
153 else
154 {
155 devicetype = 0;
156 }
157
158 /* DDraw doesn't support aggregation, according to msdn */
159 if (UnkOuter != NULL)
160 return CLASS_E_NOAGGREGATION;
161
162 /* DirectDraw creation comes here */
163 This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
164 if(!This)
165 {
166 ERR("Out of memory when creating DirectDraw\n");
167 return E_OUTOFMEMORY;
168 }
169
170 /* The interfaces:
171 * IDirectDraw and IDirect3D are the same object,
172 * QueryInterface is used to get other interfaces.
173 */
174 This->lpVtbl = &IDirectDraw7_Vtbl;
175 This->IDirectDraw_vtbl = &IDirectDraw1_Vtbl;
176 This->IDirectDraw2_vtbl = &IDirectDraw2_Vtbl;
177 This->IDirectDraw3_vtbl = &IDirectDraw3_Vtbl;
178 This->IDirectDraw4_vtbl = &IDirectDraw4_Vtbl;
179 This->IDirect3D_vtbl = &IDirect3D1_Vtbl;
180 This->IDirect3D2_vtbl = &IDirect3D2_Vtbl;
181 This->IDirect3D3_vtbl = &IDirect3D3_Vtbl;
182 This->IDirect3D7_vtbl = &IDirect3D7_Vtbl;
183 This->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
184
185 /* See comments in IDirectDrawImpl_CreateNewSurface for a description
186 * of this member.
187 * Read from a registry key, should add a winecfg option later
188 */
189 This->ImplType = DefaultSurfaceType;
190
191 /* Get the current screen settings */
192 hDC = GetDC(0);
193 This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
194 ReleaseDC(0, hDC);
195 This->orig_width = GetSystemMetrics(SM_CXSCREEN);
196 This->orig_height = GetSystemMetrics(SM_CYSCREEN);
197
198 if (!LoadWineD3D())
199 {
200 ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
201 hr = DDERR_NODIRECTDRAWSUPPORT;
202 goto err_out;
203 }
204
205 /* Initialize WineD3D
206 *
207 * All Rendering (2D and 3D) is relayed to WineD3D,
208 * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
209 * structure handling is handled in this lib.
210 */
211 wineD3D = pWineDirect3DCreate(7 /* DXVersion */, (IUnknown *) This /* Parent */);
212 if(!wineD3D)
213 {
214 ERR("Failed to initialise WineD3D\n");
215 hr = E_OUTOFMEMORY;
216 goto err_out;
217 }
218 This->wineD3D = wineD3D;
219 TRACE("WineD3D created at %p\n", wineD3D);
220
221 /* Initialized member...
222 *
223 * It is set to false at creation time, and set to true in
224 * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
225 * initialize only once
226 */
227 This->initialized = FALSE;
228
229 /* Initialize WineD3DDevice
230 *
231 * It is used for screen setup, surface and palette creation
232 * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
233 * initialized
234 */
235 hr = IWineD3D_CreateDevice(wineD3D, 0 /* D3D_ADAPTER_DEFAULT */, devicetype, NULL /* FocusWindow, don't know yet */,
236 0 /* BehaviorFlags */, (IUnknown *)This, (IWineD3DDeviceParent *)&This->device_parent_vtbl, &wineD3DDevice);
237 if(FAILED(hr))
238 {
239 ERR("Failed to create a wineD3DDevice, result = %x\n", hr);
240 goto err_out;
241 }
242 This->wineD3DDevice = wineD3DDevice;
243 TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
244
245 /* Register the window class
246 *
247 * It is used to create a hidden window for D3D
248 * rendering, if the application didn't pass one.
249 * It can also be used for Creating a device window
250 * from SetCooperativeLevel
251 *
252 * The name: DDRAW_<address>. The classname is
253 * 32 bit long, so a 64 bit address will fit nicely
254 * (Will this be compiled for 64 bit anyway?)
255 *
256 */
257 sprintf(This->classname, "DDRAW_%p", This);
258
259 memset(&This->wnd_class, 0, sizeof(This->wnd_class));
260 This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
261 This->wnd_class.lpfnWndProc = DefWindowProcA;
262 This->wnd_class.cbClsExtra = 0;
263 This->wnd_class.cbWndExtra = 0;
264 This->wnd_class.hInstance = GetModuleHandleA(0);
265 This->wnd_class.hIcon = 0;
266 This->wnd_class.hCursor = 0;
267 This->wnd_class.hbrBackground = GetStockObject(BLACK_BRUSH);
268 This->wnd_class.lpszMenuName = NULL;
269 This->wnd_class.lpszClassName = This->classname;
270 if(!RegisterClassA(&This->wnd_class))
271 {
272 ERR("RegisterClassA failed!\n");
273 goto err_out;
274 }
275
276 /* Get the amount of video memory */
277 This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
278
279 list_init(&This->surface_list);
280 list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
281
282 /* Call QueryInterface to get the pointer to the requested interface. This also initializes
283 * The required refcount
284 */
285 hr = IDirectDraw7_QueryInterface((IDirectDraw7 *)This, iid, DD);
286 if(SUCCEEDED(hr)) return DD_OK;
287
288 err_out:
289 /* Let's hope we never need this ;) */
290 if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
291 if(wineD3D) IWineD3D_Release(wineD3D);
292 if(This) HeapFree(GetProcessHeap(), 0, This->decls);
293 HeapFree(GetProcessHeap(), 0, This);
294 return hr;
295 }
296
297 /***********************************************************************
298 * DirectDrawCreate (DDRAW.@)
299 *
300 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
301 * interfaces in theory
302 *
303 * Arguments, return values: See DDRAW_Create
304 *
305 ***********************************************************************/
306 HRESULT WINAPI
307 DirectDrawCreate(GUID *GUID,
308 LPDIRECTDRAW *DD,
309 IUnknown *UnkOuter)
310 {
311 HRESULT hr;
312 TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
313
314 EnterCriticalSection(&ddraw_cs);
315 hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
316 LeaveCriticalSection(&ddraw_cs);
317 return hr;
318 }
319
320 /***********************************************************************
321 * DirectDrawCreateEx (DDRAW.@)
322 *
323 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
324 * interfaces are requested.
325 *
326 * Arguments, return values: See DDRAW_Create
327 *
328 ***********************************************************************/
329 HRESULT WINAPI
330 DirectDrawCreateEx(GUID *GUID,
331 LPVOID *DD,
332 REFIID iid,
333 IUnknown *UnkOuter)
334 {
335 HRESULT hr;
336 TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
337
338 if (!IsEqualGUID(iid, &IID_IDirectDraw7))
339 return DDERR_INVALIDPARAMS;
340
341 EnterCriticalSection(&ddraw_cs);
342 hr = DDRAW_Create(GUID, DD, UnkOuter, iid);
343 LeaveCriticalSection(&ddraw_cs);
344 return hr;
345 }
346
347 /***********************************************************************
348 * DirectDrawEnumerateA (DDRAW.@)
349 *
350 * Enumerates legacy ddraw drivers, ascii version. We only have one
351 * driver, which relays to WineD3D. If we were sufficiently cool,
352 * we could offer various interfaces, which use a different default surface
353 * implementation, but I think it's better to offer this choice in
354 * winecfg, because some apps use the default driver, so we would need
355 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
356 *
357 * Arguments:
358 * Callback: Callback function from the app
359 * Context: Argument to the call back.
360 *
361 * Returns:
362 * DD_OK on success
363 * E_INVALIDARG if the Callback caused a page fault
364 *
365 *
366 ***********************************************************************/
367 HRESULT WINAPI
368 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
369 LPVOID Context)
370 {
371 BOOL stop = FALSE;
372
373 TRACE(" Enumerating default DirectDraw HAL interface\n");
374 /* We only have one driver */
375 __TRY
376 {
377 static CHAR driver_desc[] = "DirectDraw HAL",
378 driver_name[] = "display";
379
380 stop = !Callback(NULL, driver_desc, driver_name, Context);
381 }
382 __EXCEPT_PAGE_FAULT
383 {
384 return E_INVALIDARG;
385 }
386 __ENDTRY
387
388 TRACE(" End of enumeration\n");
389 return DD_OK;
390 }
391
392 /***********************************************************************
393 * DirectDrawEnumerateExA (DDRAW.@)
394 *
395 * Enumerates DirectDraw7 drivers, ascii version. See
396 * the comments above DirectDrawEnumerateA for more details.
397 *
398 * The Flag member is not supported right now.
399 *
400 ***********************************************************************/
401 HRESULT WINAPI
402 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
403 LPVOID Context,
404 DWORD Flags)
405 {
406 BOOL stop = FALSE;
407 TRACE("Enumerating default DirectDraw HAL interface\n");
408
409 /* We only have one driver by now */
410 __TRY
411 {
412 static CHAR driver_desc[] = "DirectDraw HAL",
413 driver_name[] = "display";
414
415 /* QuickTime expects the description "DirectDraw HAL" */
416 stop = !Callback(NULL, driver_desc, driver_name, Context, 0);
417 }
418 __EXCEPT_PAGE_FAULT
419 {
420 return E_INVALIDARG;
421 }
422 __ENDTRY;
423
424 TRACE("End of enumeration\n");
425 return DD_OK;
426 }
427
428 /***********************************************************************
429 * DirectDrawEnumerateW (DDRAW.@)
430 *
431 * Enumerates legacy drivers, unicode version. See
432 * the comments above DirectDrawEnumerateA for more details.
433 *
434 * The Flag member is not supported right now.
435 *
436 ***********************************************************************/
437
438 /***********************************************************************
439 * DirectDrawEnumerateExW (DDRAW.@)
440 *
441 * Enumerates DirectDraw7 drivers, unicode version. See
442 * the comments above DirectDrawEnumerateA for more details.
443 *
444 * The Flag member is not supported right now.
445 *
446 ***********************************************************************/
447
448 /***********************************************************************
449 * Classfactory implementation.
450 ***********************************************************************/
451
452 /***********************************************************************
453 * CF_CreateDirectDraw
454 *
455 * DDraw creation function for the class factory
456 *
457 * Params:
458 * UnkOuter: Set to NULL
459 * iid: ID of the wanted interface
460 * obj: Address to pass the interface pointer back
461 *
462 * Returns
463 * DD_OK / DDERR*, see DDRAW_Create
464 *
465 ***********************************************************************/
466 static HRESULT
467 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
468 void **obj)
469 {
470 HRESULT hr;
471
472 TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
473
474 EnterCriticalSection(&ddraw_cs);
475 hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
476 LeaveCriticalSection(&ddraw_cs);
477 return hr;
478 }
479
480 /***********************************************************************
481 * CF_CreateDirectDraw
482 *
483 * Clipper creation function for the class factory
484 *
485 * Params:
486 * UnkOuter: Set to NULL
487 * iid: ID of the wanted interface
488 * obj: Address to pass the interface pointer back
489 *
490 * Returns
491 * DD_OK / DDERR*, see DDRAW_Create
492 *
493 ***********************************************************************/
494 static HRESULT
495 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
496 void **obj)
497 {
498 HRESULT hr;
499 IDirectDrawClipper *Clip;
500
501 EnterCriticalSection(&ddraw_cs);
502 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
503 if (hr != DD_OK)
504 {
505 LeaveCriticalSection(&ddraw_cs);
506 return hr;
507 }
508
509 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
510 IDirectDrawClipper_Release(Clip);
511
512 LeaveCriticalSection(&ddraw_cs);
513 return hr;
514 }
515
516 static const struct object_creation_info object_creation[] =
517 {
518 { &CLSID_DirectDraw, CF_CreateDirectDraw },
519 { &CLSID_DirectDraw7, CF_CreateDirectDraw },
520 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
521 };
522
523 /*******************************************************************************
524 * IDirectDrawClassFactory::QueryInterface
525 *
526 * QueryInterface for the class factory
527 *
528 * PARAMS
529 * riid Reference to identifier of queried interface
530 * ppv Address to return the interface pointer at
531 *
532 * RETURNS
533 * Success: S_OK
534 * Failure: E_NOINTERFACE
535 *
536 *******************************************************************************/
537 static HRESULT WINAPI
538 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
539 REFIID riid,
540 void **obj)
541 {
542 IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
543
544 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
545
546 if (IsEqualGUID(riid, &IID_IUnknown)
547 || IsEqualGUID(riid, &IID_IClassFactory))
548 {
549 IClassFactory_AddRef(iface);
550 *obj = This;
551 return S_OK;
552 }
553
554 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
555 return E_NOINTERFACE;
556 }
557
558 /*******************************************************************************
559 * IDirectDrawClassFactory::AddRef
560 *
561 * AddRef for the class factory
562 *
563 * RETURNS
564 * The new refcount
565 *
566 *******************************************************************************/
567 static ULONG WINAPI
568 IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
569 {
570 IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
571 ULONG ref = InterlockedIncrement(&This->ref);
572
573 TRACE("(%p)->() incrementing from %d.\n", This, ref - 1);
574
575 return ref;
576 }
577
578 /*******************************************************************************
579 * IDirectDrawClassFactory::Release
580 *
581 * Release for the class factory. If the refcount falls to 0, the object
582 * is destroyed
583 *
584 * RETURNS
585 * The new refcount
586 *
587 *******************************************************************************/
588 static ULONG WINAPI
589 IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
590 {
591 IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
592 ULONG ref = InterlockedDecrement(&This->ref);
593 TRACE("(%p)->() decrementing from %d.\n", This, ref+1);
594
595 if (ref == 0)
596 HeapFree(GetProcessHeap(), 0, This);
597
598 return ref;
599 }
600
601
602 /*******************************************************************************
603 * IDirectDrawClassFactory::CreateInstance
604 *
605 * What is this? Seems to create DirectDraw objects...
606 *
607 * Params
608 * The usual things???
609 *
610 * RETURNS
611 * ???
612 *
613 *******************************************************************************/
614 static HRESULT WINAPI
615 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
616 IUnknown *UnkOuter,
617 REFIID riid,
618 void **obj)
619 {
620 IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
621
622 TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
623
624 return This->pfnCreateInstance(UnkOuter, riid, obj);
625 }
626
627 /*******************************************************************************
628 * IDirectDrawClassFactory::LockServer
629 *
630 * What is this?
631 *
632 * Params
633 * ???
634 *
635 * RETURNS
636 * S_OK, because it's a stub
637 *
638 *******************************************************************************/
639 static HRESULT WINAPI
640 IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
641 {
642 IClassFactoryImpl *This = (IClassFactoryImpl *)iface;
643 FIXME("(%p)->(%d),stub!\n",This,dolock);
644 return S_OK;
645 }
646
647 /*******************************************************************************
648 * The class factory VTable
649 *******************************************************************************/
650 static const IClassFactoryVtbl IClassFactory_Vtbl =
651 {
652 IDirectDrawClassFactoryImpl_QueryInterface,
653 IDirectDrawClassFactoryImpl_AddRef,
654 IDirectDrawClassFactoryImpl_Release,
655 IDirectDrawClassFactoryImpl_CreateInstance,
656 IDirectDrawClassFactoryImpl_LockServer
657 };
658
659 /*******************************************************************************
660 * DllGetClassObject [DDRAW.@]
661 * Retrieves class object from a DLL object
662 *
663 * NOTES
664 * Docs say returns STDAPI
665 *
666 * PARAMS
667 * rclsid [I] CLSID for the class object
668 * riid [I] Reference to identifier of interface for class object
669 * ppv [O] Address of variable to receive interface pointer for riid
670 *
671 * RETURNS
672 * Success: S_OK
673 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
674 * E_UNEXPECTED
675 */
676 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
677 {
678 unsigned int i;
679 IClassFactoryImpl *factory;
680
681 TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
682
683 if ( !IsEqualGUID( &IID_IClassFactory, riid )
684 && ! IsEqualGUID( &IID_IUnknown, riid) )
685 return E_NOINTERFACE;
686
687 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
688 {
689 if (IsEqualGUID(object_creation[i].clsid, rclsid))
690 break;
691 }
692
693 if (i == sizeof(object_creation)/sizeof(object_creation[0]))
694 {
695 FIXME("%s: no class found.\n", debugstr_guid(rclsid));
696 return CLASS_E_CLASSNOTAVAILABLE;
697 }
698
699 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
700 if (factory == NULL) return E_OUTOFMEMORY;
701
702 factory->lpVtbl = &IClassFactory_Vtbl;
703 factory->ref = 1;
704
705 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
706
707 *ppv = factory;
708 return S_OK;
709 }
710
711
712 /*******************************************************************************
713 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
714 *
715 * RETURNS
716 * Success: S_OK
717 * Failure: S_FALSE
718 */
719 HRESULT WINAPI DllCanUnloadNow(void)
720 {
721 HRESULT hr;
722 FIXME("(void): stub\n");
723
724 EnterCriticalSection(&ddraw_cs);
725 hr = S_FALSE;
726 LeaveCriticalSection(&ddraw_cs);
727
728 return hr;
729 }
730
731 /*******************************************************************************
732 * DestroyCallback
733 *
734 * Callback function for the EnumSurfaces call in DllMain.
735 * Dumps some surface info and releases the surface
736 *
737 * Params:
738 * surf: The enumerated surface
739 * desc: it's description
740 * context: Pointer to the ddraw impl
741 *
742 * Returns:
743 * DDENUMRET_OK;
744 *******************************************************************************/
745 static HRESULT WINAPI
746 DestroyCallback(IDirectDrawSurface7 *surf,
747 DDSURFACEDESC2 *desc,
748 void *context)
749 {
750 IDirectDrawSurfaceImpl *Impl = (IDirectDrawSurfaceImpl *)surf;
751 IDirectDrawImpl *ddraw = context;
752 ULONG ref;
753
754 ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
755 WARN("Surface %p has an reference count of %d\n", Impl, ref);
756
757 /* Skip surfaces which are attached somewhere or which are
758 * part of a complex compound. They will get released when destroying
759 * the root
760 */
761 if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
762 return DDENUMRET_OK;
763 /* Skip our depth stencil surface, it will be released with the render target */
764 if( Impl == ddraw->DepthStencilBuffer)
765 return DDENUMRET_OK;
766
767 /* Destroy the surface */
768 while(ref) ref = IDirectDrawSurface7_Release(surf);
769
770 return DDENUMRET_OK;
771 }
772
773 /***********************************************************************
774 * get_config_key
775 *
776 * Reads a config key from the registry. Taken from WineD3D
777 *
778 ***********************************************************************/
779 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
780 {
781 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
782 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
783 return ERROR_FILE_NOT_FOUND;
784 }
785
786 /***********************************************************************
787 * DllMain (DDRAW.0)
788 *
789 * Could be used to register DirectDraw drivers, if we have more than
790 * one. Also used to destroy any objects left at unload if the
791 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
792 *
793 ***********************************************************************/
794 BOOL WINAPI
795 DllMain(HINSTANCE hInstDLL,
796 DWORD Reason,
797 LPVOID lpv)
798 {
799 TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
800 if (Reason == DLL_PROCESS_ATTACH)
801 {
802 char buffer[MAX_PATH+10];
803 DWORD size = sizeof(buffer);
804 HKEY hkey = 0;
805 HKEY appkey = 0;
806 DWORD len;
807
808 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
809 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
810
811 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
812 if (len && len < MAX_PATH)
813 {
814 HKEY tmpkey;
815 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
816 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
817 {
818 char *p, *appname = buffer;
819 if ((p = strrchr( appname, '/' ))) appname = p + 1;
820 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
821 strcat( appname, "\\Direct3D" );
822 TRACE("appname = [%s]\n", appname);
823 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
824 RegCloseKey( tmpkey );
825 }
826 }
827
828 if ( 0 != hkey || 0 != appkey )
829 {
830 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
831 {
832 if (!strcmp(buffer,"gdi"))
833 {
834 TRACE("Defaulting to GDI surfaces\n");
835 DefaultSurfaceType = SURFACE_GDI;
836 }
837 else if (!strcmp(buffer,"opengl"))
838 {
839 TRACE("Defaulting to opengl surfaces\n");
840 DefaultSurfaceType = SURFACE_OPENGL;
841 }
842 else
843 {
844 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
845 }
846 }
847 }
848
849 /* On Windows one can force the refresh rate that DirectDraw uses by
850 * setting an override value in dxdiag. This is documented in KB315614
851 * (main article), KB230002, and KB217348. By comparing registry dumps
852 * before and after setting the override, we see that the override value
853 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
854 * DWORD that represents the refresh rate to force. We use this
855 * registry entry to modify the behavior of SetDisplayMode so that Wine
856 * users can override the refresh rate in a Windows-compatible way.
857 *
858 * dxdiag will not accept a refresh rate lower than 40 or higher than
859 * 120 so this value should be within that range. It is, of course,
860 * possible for a user to set the registry entry value directly so that
861 * assumption might not hold.
862 *
863 * There is no current mechanism for setting this value through the Wine
864 * GUI. It would be most appropriate to set this value through a dxdiag
865 * clone, but it may be sufficient to use winecfg.
866 *
867 * TODO: Create a mechanism for setting this value through the Wine GUI.
868 */
869 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
870 {
871 DWORD type, data;
872 size = sizeof(data);
873 if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
874 {
875 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
876 force_refresh_rate = data;
877 }
878 RegCloseKey( hkey );
879 }
880
881 DisableThreadLibraryCalls(hInstDLL);
882 }
883 else if (Reason == DLL_PROCESS_DETACH)
884 {
885 if(!list_empty(&global_ddraw_list))
886 {
887 struct list *entry, *entry2;
888 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
889
890 /* We remove elements from this loop */
891 LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
892 {
893 HRESULT hr;
894 DDSURFACEDESC2 desc;
895 int i;
896 IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
897
898 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
899
900 /* Add references to each interface to avoid freeing them unexpectedly */
901 IDirectDraw_AddRef((IDirectDraw *)&ddraw->IDirectDraw_vtbl);
902 IDirectDraw2_AddRef((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl);
903 IDirectDraw3_AddRef((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl);
904 IDirectDraw4_AddRef((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl);
905 IDirectDraw7_AddRef((IDirectDraw7 *)ddraw);
906
907 /* Does a D3D device exist? Destroy it
908 * TODO: Destroy all Vertex buffers, Lights, Materials
909 * and execute buffers too
910 */
911 if(ddraw->d3ddevice)
912 {
913 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
914 while(IDirect3DDevice7_Release((IDirect3DDevice7 *)ddraw->d3ddevice));
915 }
916
917 /* Try to release the objects
918 * Do an EnumSurfaces to find any hanging surfaces
919 */
920 memset(&desc, 0, sizeof(desc));
921 desc.dwSize = sizeof(desc);
922 for(i = 0; i <= 1; i++)
923 {
924 hr = IDirectDraw7_EnumSurfaces((IDirectDraw7 *)ddraw,
925 DDENUMSURFACES_ALL, &desc, ddraw, DestroyCallback);
926 if(hr != D3D_OK)
927 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
928 }
929
930 /* Check the surface count */
931 if(ddraw->surfaces > 0)
932 ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces);
933
934 /* Release all hanging references to destroy the objects. This
935 * restores the screen mode too
936 */
937 while(IDirectDraw_Release((IDirectDraw *)&ddraw->IDirectDraw_vtbl));
938 while(IDirectDraw2_Release((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl));
939 while(IDirectDraw3_Release((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl));
940 while(IDirectDraw4_Release((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl));
941 while(IDirectDraw7_Release((IDirectDraw7 *)ddraw));
942 }
943 }
944 }
945
946 return TRUE;
947 }