- Sync wined3d, ddraw, d3d8, d3d9 with Wine
[reactos.git] / reactos / dll / directx / wine / ddraw / utils.c
1 /*
2 * DirectDraw helper functions
3 *
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #include "config.h"
25
26 #define NONAMELESSUNION
27
28 #include "ddraw_private.h"
29 #include "wine/debug.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32
33 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
34
35 /*****************************************************************************
36 * PixelFormat_WineD3DtoDD
37 *
38 * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
39 *
40 * Params:
41 * DDPixelFormat: Address of the structure to write the pixel format to
42 * WineD3DFormat: Source format
43 *
44 *****************************************************************************/
45 void
46 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
47 WINED3DFORMAT WineD3DFormat)
48 {
49 DWORD Size = DDPixelFormat->dwSize;
50 TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
51
52 if(Size==0) return;
53
54 memset(DDPixelFormat, 0x00, Size);
55 DDPixelFormat->dwSize = Size;
56 switch(WineD3DFormat)
57 {
58 case WINED3DFMT_B8G8R8_UNORM:
59 DDPixelFormat->dwFlags = DDPF_RGB;
60 DDPixelFormat->dwFourCC = 0;
61 DDPixelFormat->u1.dwRGBBitCount = 24;
62 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
63 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
64 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
65 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
66 break;
67
68 case WINED3DFMT_B8G8R8A8_UNORM:
69 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
70 DDPixelFormat->dwFourCC = 0;
71 DDPixelFormat->u1.dwRGBBitCount = 32;
72 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
73 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
74 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
75 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
76 break;
77
78 case WINED3DFMT_B8G8R8X8_UNORM:
79 DDPixelFormat->dwFlags = DDPF_RGB;
80 DDPixelFormat->dwFourCC = 0;
81 DDPixelFormat->u1.dwRGBBitCount = 32;
82 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
83 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
84 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
85 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
86 break;
87
88 case WINED3DFMT_R8G8B8X8_UNORM:
89 DDPixelFormat->dwFlags = DDPF_RGB;
90 DDPixelFormat->dwFourCC = 0;
91 DDPixelFormat->u1.dwRGBBitCount = 32;
92 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
93 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
94 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
95 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
96 break;
97
98 case WINED3DFMT_B5G6R5_UNORM:
99 DDPixelFormat->dwFlags = DDPF_RGB;
100 DDPixelFormat->dwFourCC = 0;
101 DDPixelFormat->u1.dwRGBBitCount = 16;
102 DDPixelFormat->u2.dwRBitMask = 0xF800;
103 DDPixelFormat->u3.dwGBitMask = 0x07E0;
104 DDPixelFormat->u4.dwBBitMask = 0x001F;
105 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
106 break;
107
108 case WINED3DFMT_B5G5R5X1_UNORM:
109 DDPixelFormat->dwFlags = DDPF_RGB;
110 DDPixelFormat->dwFourCC = 0;
111 DDPixelFormat->u1.dwRGBBitCount = 16;
112 DDPixelFormat->u2.dwRBitMask = 0x7C00;
113 DDPixelFormat->u3.dwGBitMask = 0x03E0;
114 DDPixelFormat->u4.dwBBitMask = 0x001F;
115 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
116 break;
117
118 case WINED3DFMT_B5G5R5A1_UNORM:
119 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
120 DDPixelFormat->dwFourCC = 0;
121 DDPixelFormat->u1.dwRGBBitCount = 16;
122 DDPixelFormat->u2.dwRBitMask = 0x7C00;
123 DDPixelFormat->u3.dwGBitMask = 0x03E0;
124 DDPixelFormat->u4.dwBBitMask = 0x001F;
125 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
126 break;
127
128 case WINED3DFMT_B4G4R4A4_UNORM:
129 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
130 DDPixelFormat->dwFourCC = 0;
131 DDPixelFormat->u1.dwRGBBitCount = 16;
132 DDPixelFormat->u2.dwRBitMask = 0x0F00;
133 DDPixelFormat->u3.dwGBitMask = 0x00F0;
134 DDPixelFormat->u4.dwBBitMask = 0x000F;
135 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
136 break;
137
138 case WINED3DFMT_B2G3R3_UNORM:
139 DDPixelFormat->dwFlags = DDPF_RGB;
140 DDPixelFormat->dwFourCC = 0;
141 DDPixelFormat->u1.dwRGBBitCount = 8;
142 DDPixelFormat->u2.dwRBitMask = 0xE0;
143 DDPixelFormat->u3.dwGBitMask = 0x1C;
144 DDPixelFormat->u4.dwBBitMask = 0x03;
145 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
146 break;
147
148 case WINED3DFMT_P8_UINT:
149 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
150 DDPixelFormat->dwFourCC = 0;
151 DDPixelFormat->u1.dwRGBBitCount = 8;
152 DDPixelFormat->u2.dwRBitMask = 0x00;
153 DDPixelFormat->u3.dwGBitMask = 0x00;
154 DDPixelFormat->u4.dwBBitMask = 0x00;
155 break;
156
157 case WINED3DFMT_A8_UNORM:
158 DDPixelFormat->dwFlags = DDPF_ALPHA;
159 DDPixelFormat->dwFourCC = 0;
160 DDPixelFormat->u1.dwAlphaBitDepth = 8;
161 DDPixelFormat->u2.dwRBitMask = 0x0;
162 DDPixelFormat->u3.dwZBitMask = 0x0;
163 DDPixelFormat->u4.dwStencilBitMask = 0x0;
164 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
165 break;
166
167 case WINED3DFMT_B2G3R3A8_UNORM:
168 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
169 DDPixelFormat->dwFourCC = 0;
170 DDPixelFormat->u1.dwRGBBitCount = 16;
171 DDPixelFormat->u2.dwRBitMask = 0x00E0;
172 DDPixelFormat->u3.dwGBitMask = 0x001C;
173 DDPixelFormat->u4.dwBBitMask = 0x0003;
174 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
175 break;
176
177 case WINED3DFMT_B4G4R4X4_UNORM:
178 DDPixelFormat->dwFlags = DDPF_RGB;
179 DDPixelFormat->dwFourCC = 0;
180 DDPixelFormat->u1.dwRGBBitCount = 16;
181 DDPixelFormat->u2.dwRBitMask = 0x0F00;
182 DDPixelFormat->u3.dwGBitMask = 0x00F0;
183 DDPixelFormat->u4.dwBBitMask = 0x000F;
184 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
185 break;
186
187 /* How are Z buffer bit depth and Stencil buffer bit depth related?
188 */
189 case WINED3DFMT_D16_UNORM:
190 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
191 DDPixelFormat->dwFourCC = 0;
192 DDPixelFormat->u1.dwZBufferBitDepth = 16;
193 DDPixelFormat->u2.dwStencilBitDepth = 0;
194 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
195 DDPixelFormat->u4.dwStencilBitMask = 0x0;
196 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
197 break;
198
199 case WINED3DFMT_D32_UNORM:
200 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
201 DDPixelFormat->dwFourCC = 0;
202 DDPixelFormat->u1.dwZBufferBitDepth = 32;
203 DDPixelFormat->u2.dwStencilBitDepth = 0;
204 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
205 DDPixelFormat->u4.dwStencilBitMask = 0x0;
206 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
207 break;
208
209 case WINED3DFMT_S4X4_UINT_D24_UNORM:
210 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
211 DDPixelFormat->dwFourCC = 0;
212 /* Should I set dwZBufferBitDepth to 32 here? */
213 DDPixelFormat->u1.dwZBufferBitDepth = 32;
214 DDPixelFormat->u2.dwStencilBitDepth = 4;
215 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
216 DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
217 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
218 break;
219
220 case WINED3DFMT_D24_UNORM_S8_UINT:
221 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
222 DDPixelFormat->dwFourCC = 0;
223 /* Should I set dwZBufferBitDepth to 32 here? */
224 DDPixelFormat->u1.dwZBufferBitDepth = 32;
225 DDPixelFormat->u2.dwStencilBitDepth = 8;
226 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
227 DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
228 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
229 break;
230
231 case WINED3DFMT_X8D24_UNORM:
232 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
233 DDPixelFormat->dwFourCC = 0;
234 DDPixelFormat->u1.dwZBufferBitDepth = 32;
235 DDPixelFormat->u2.dwStencilBitDepth = 0;
236 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
237 DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
238 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
239 break;
240
241 case WINED3DFMT_S1_UINT_D15_UNORM:
242 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
243 DDPixelFormat->dwFourCC = 0;
244 DDPixelFormat->u1.dwZBufferBitDepth = 16;
245 DDPixelFormat->u2.dwStencilBitDepth = 1;
246 DDPixelFormat->u3.dwZBitMask = 0x7fff;
247 DDPixelFormat->u4.dwStencilBitMask = 0x8000;
248 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
249 break;
250
251 case WINED3DFMT_UYVY:
252 case WINED3DFMT_YUY2:
253 DDPixelFormat->u1.dwYUVBitCount = 16;
254 DDPixelFormat->dwFlags = DDPF_FOURCC;
255 DDPixelFormat->dwFourCC = WineD3DFormat;
256 break;
257
258 case WINED3DFMT_YV12:
259 DDPixelFormat->u1.dwYUVBitCount = 12;
260 DDPixelFormat->dwFlags = DDPF_FOURCC;
261 DDPixelFormat->dwFourCC = WineD3DFormat;
262 break;
263
264 case WINED3DFMT_DXT1:
265 case WINED3DFMT_DXT2:
266 case WINED3DFMT_DXT3:
267 case WINED3DFMT_DXT4:
268 case WINED3DFMT_DXT5:
269 case WINED3DFMT_MULTI2_ARGB8:
270 case WINED3DFMT_G8R8_G8B8:
271 case WINED3DFMT_R8G8_B8G8:
272 DDPixelFormat->dwFlags = DDPF_FOURCC;
273 DDPixelFormat->dwFourCC = WineD3DFormat;
274 break;
275
276 /* Luminance */
277 case WINED3DFMT_L8_UNORM:
278 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
279 DDPixelFormat->dwFourCC = 0;
280 DDPixelFormat->u1.dwLuminanceBitCount = 8;
281 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
282 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
283 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
284 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
285 break;
286
287 case WINED3DFMT_L4A4_UNORM:
288 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
289 DDPixelFormat->dwFourCC = 0;
290 DDPixelFormat->u1.dwLuminanceBitCount = 4;
291 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
292 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
293 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
294 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
295 break;
296
297 case WINED3DFMT_L8A8_UNORM:
298 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
299 DDPixelFormat->dwFourCC = 0;
300 DDPixelFormat->u1.dwLuminanceBitCount = 16;
301 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
302 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
303 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
304 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
305 break;
306
307 /* Bump mapping */
308 case WINED3DFMT_R8G8_SNORM:
309 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
310 DDPixelFormat->dwFourCC = 0;
311 DDPixelFormat->u1.dwBumpBitCount = 16;
312 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
313 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
314 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
315 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
316 break;
317
318 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
319 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
320 DDPixelFormat->dwFourCC = 0;
321 DDPixelFormat->u1.dwBumpBitCount = 16;
322 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
323 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
324 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
325 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
326 break;
327
328 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
329 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
330 DDPixelFormat->dwFourCC = 0;
331 DDPixelFormat->u1.dwBumpBitCount = 32;
332 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
333 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
334 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
335 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
336 break;
337
338 default:
339 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
340 }
341
342 if(TRACE_ON(ddraw)) {
343 TRACE("Returning: ");
344 DDRAW_dump_pixelformat(DDPixelFormat);
345 }
346 }
347 /*****************************************************************************
348 * PixelFormat_DD2WineD3D
349 *
350 * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
351 *
352 * Params:
353 * DDPixelFormat: The source format
354 *
355 * Returns:
356 * The WINED3DFORMAT equal to the DDraw format
357 * WINED3DFMT_UNKNOWN if a matching format wasn't found
358 *****************************************************************************/
359 WINED3DFORMAT
360 PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
361 {
362 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
363 if(TRACE_ON(ddraw))
364 {
365 DDRAW_dump_pixelformat(DDPixelFormat);
366 }
367
368 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
369 {
370 return WINED3DFMT_P8_UINT;
371 }
372 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
373 {
374 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
375 return WINED3DFMT_P8_UINT;
376 }
377 else if(DDPixelFormat->dwFlags & DDPF_RGB)
378 {
379 switch(DDPixelFormat->u1.dwRGBBitCount)
380 {
381 case 8:
382 /* This is the only format that can match here */
383 return WINED3DFMT_B2G3R3_UNORM;
384
385 case 16:
386 /* Read the Color masks */
387 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
388 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
389 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
390 {
391 return WINED3DFMT_B5G6R5_UNORM;
392 }
393
394 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
395 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
396 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
397 {
398 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
399 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
400 return WINED3DFMT_B5G5R5A1_UNORM;
401 else
402 return WINED3DFMT_B5G5R5X1_UNORM;
403 }
404
405 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
406 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
407 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
408 {
409 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
410 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
411 return WINED3DFMT_B4G4R4A4_UNORM;
412 else
413 return WINED3DFMT_B4G4R4X4_UNORM;
414 }
415
416 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
417 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
418 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
419 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
420 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
421 {
422 return WINED3DFMT_B2G3R3A8_UNORM;
423 }
424 ERR("16 bit RGB Pixel format does not match\n");
425 return WINED3DFMT_UNKNOWN;
426
427 case 24:
428 return WINED3DFMT_B8G8R8_UNORM;
429
430 case 32:
431 /* Read the Color masks */
432 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
433 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
434 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
435 {
436 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
437 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
438 return WINED3DFMT_B8G8R8A8_UNORM;
439 else
440 return WINED3DFMT_B8G8R8X8_UNORM;
441
442 }
443 ERR("32 bit RGB pixel format does not match\n");
444
445 default:
446 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
447 return WINED3DFMT_UNKNOWN;
448 }
449 }
450 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
451 {
452 /* Alpha only Pixelformat */
453 switch(DDPixelFormat->u1.dwAlphaBitDepth)
454 {
455 case 1:
456 case 2:
457 case 4:
458 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
459 case 8:
460 return WINED3DFMT_A8_UNORM;
461
462 default:
463 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
464 return WINED3DFMT_UNKNOWN;
465 }
466 }
467 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
468 {
469 /* Luminance-only or luminance-alpha */
470 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
471 {
472 /* Luminance with Alpha */
473 switch(DDPixelFormat->u1.dwLuminanceBitCount)
474 {
475 case 4:
476 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
477 return WINED3DFMT_L4A4_UNORM;
478 ERR("Unknown Alpha / Luminance bit depth combination\n");
479 return WINED3DFMT_UNKNOWN;
480
481 case 6:
482 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
483 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
484
485 case 8:
486 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
487 return WINED3DFMT_L8A8_UNORM;
488 ERR("Unknown Alpha / Lumincase bit depth combination\n");
489 return WINED3DFMT_UNKNOWN;
490 }
491 }
492 else
493 {
494 /* Luminance-only */
495 switch(DDPixelFormat->u1.dwLuminanceBitCount)
496 {
497 case 6:
498 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
499 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
500
501 case 8:
502 return WINED3DFMT_L8_UNORM;
503
504 default:
505 ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
506 return WINED3DFMT_UNKNOWN;
507 }
508 }
509 }
510 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
511 {
512 /* Z buffer */
513 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
514 {
515 switch(DDPixelFormat->u1.dwZBufferBitDepth)
516 {
517 case 8:
518 FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
519 return WINED3DFMT_UNKNOWN;
520
521 case 15:
522 FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
523 case 16:
524 if(DDPixelFormat->u2.dwStencilBitDepth == 1)
525 return WINED3DFMT_S1_UINT_D15_UNORM;
526
527 FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
528 return WINED3DFMT_UNKNOWN;
529
530 case 24:
531 FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
532 return WINED3DFMT_D24_UNORM_S8_UINT;
533
534 case 32:
535 if(DDPixelFormat->u2.dwStencilBitDepth == 8)
536 return WINED3DFMT_D24_UNORM_S8_UINT;
537 else
538 return WINED3DFMT_S4X4_UINT_D24_UNORM;
539
540 default:
541 ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
542 return WINED3DFMT_UNKNOWN;
543 }
544 }
545 else
546 {
547 switch(DDPixelFormat->u1.dwZBufferBitDepth)
548 {
549 case 8:
550 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
551 return WINED3DFMT_D16_UNORM;
552
553 case 16:
554 return WINED3DFMT_D16_UNORM;
555
556 case 24:
557 FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
558 case 32:
559 if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
560 return WINED3DFMT_X8D24_UNORM;
561 } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
562 return WINED3DFMT_D32_UNORM;
563 }
564 FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
565 return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
566
567 default:
568 ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
569 return WINED3DFMT_UNKNOWN;
570 }
571 }
572 }
573 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
574 {
575 if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
576 {
577 return WINED3DFMT_UYVY;
578 }
579 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
580 {
581 return WINED3DFMT_YUY2;
582 }
583 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
584 {
585 return WINED3DFMT_YV12;
586 }
587 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
588 {
589 return WINED3DFMT_DXT1;
590 }
591 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
592 {
593 return WINED3DFMT_DXT2;
594 }
595 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
596 {
597 return WINED3DFMT_DXT3;
598 }
599 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
600 {
601 return WINED3DFMT_DXT4;
602 }
603 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
604 {
605 return WINED3DFMT_DXT5;
606 }
607 if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
608 {
609 return WINED3DFMT_G8R8_G8B8;
610 }
611 if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
612 {
613 return WINED3DFMT_R8G8_B8G8;
614 }
615 return WINED3DFMT_UNKNOWN; /* Abuse this as an error value */
616 }
617 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
618 {
619 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
620 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
621 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
622 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
623 {
624 return WINED3DFMT_R8G8_SNORM;
625 }
626 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
627 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
628 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
629 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
630 {
631 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
632 }
633 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
634 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
635 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
636 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
637 {
638 return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
639 }
640 }
641
642 ERR("Unknown Pixelformat!\n");
643 return WINED3DFMT_UNKNOWN;
644 }
645
646 /*****************************************************************************
647 * Various dumping functions.
648 *
649 * They write the contents of a specific function to a TRACE.
650 *
651 *****************************************************************************/
652 static void
653 DDRAW_dump_DWORD(const void *in)
654 {
655 TRACE("%d\n", *((const DWORD *) in));
656 }
657 static void
658 DDRAW_dump_PTR(const void *in)
659 {
660 TRACE("%p\n", *((const void * const*) in));
661 }
662 static void
663 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
664 {
665 TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
666 }
667
668 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
669 size_t num_names)
670 {
671 unsigned int i;
672
673 for (i=0; i < num_names; i++)
674 if ((flags & names[i].val) || /* standard flag value */
675 ((!flags) && (!names[i].val))) /* zero value only */
676 TRACE("%s ", names[i].name);
677 }
678
679 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
680 {
681 DDRAW_dump_flags_nolf(flags, names, num_names);
682 TRACE("\n");
683 }
684
685 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
686 {
687 static const flag_info flags[] = {
688 FE(DDSCAPS_RESERVED1),
689 FE(DDSCAPS_ALPHA),
690 FE(DDSCAPS_BACKBUFFER),
691 FE(DDSCAPS_COMPLEX),
692 FE(DDSCAPS_FLIP),
693 FE(DDSCAPS_FRONTBUFFER),
694 FE(DDSCAPS_OFFSCREENPLAIN),
695 FE(DDSCAPS_OVERLAY),
696 FE(DDSCAPS_PALETTE),
697 FE(DDSCAPS_PRIMARYSURFACE),
698 FE(DDSCAPS_PRIMARYSURFACELEFT),
699 FE(DDSCAPS_SYSTEMMEMORY),
700 FE(DDSCAPS_TEXTURE),
701 FE(DDSCAPS_3DDEVICE),
702 FE(DDSCAPS_VIDEOMEMORY),
703 FE(DDSCAPS_VISIBLE),
704 FE(DDSCAPS_WRITEONLY),
705 FE(DDSCAPS_ZBUFFER),
706 FE(DDSCAPS_OWNDC),
707 FE(DDSCAPS_LIVEVIDEO),
708 FE(DDSCAPS_HWCODEC),
709 FE(DDSCAPS_MODEX),
710 FE(DDSCAPS_MIPMAP),
711 FE(DDSCAPS_RESERVED2),
712 FE(DDSCAPS_ALLOCONLOAD),
713 FE(DDSCAPS_VIDEOPORT),
714 FE(DDSCAPS_LOCALVIDMEM),
715 FE(DDSCAPS_NONLOCALVIDMEM),
716 FE(DDSCAPS_STANDARDVGAMODE),
717 FE(DDSCAPS_OPTIMIZED)
718 };
719 static const flag_info flags2[] = {
720 FE(DDSCAPS2_HARDWAREDEINTERLACE),
721 FE(DDSCAPS2_HINTDYNAMIC),
722 FE(DDSCAPS2_HINTSTATIC),
723 FE(DDSCAPS2_TEXTUREMANAGE),
724 FE(DDSCAPS2_RESERVED1),
725 FE(DDSCAPS2_RESERVED2),
726 FE(DDSCAPS2_OPAQUE),
727 FE(DDSCAPS2_HINTANTIALIASING),
728 FE(DDSCAPS2_CUBEMAP),
729 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
730 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
731 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
732 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
733 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
734 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
735 FE(DDSCAPS2_MIPMAPSUBLEVEL),
736 FE(DDSCAPS2_D3DTEXTUREMANAGE),
737 FE(DDSCAPS2_DONOTPERSIST),
738 FE(DDSCAPS2_STEREOSURFACELEFT)
739 };
740
741 DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
742 DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
743 }
744
745 static void
746 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
747 {
748 DDSCAPS2 in_bis;
749
750 in_bis.dwCaps = in->dwCaps;
751 in_bis.dwCaps2 = 0;
752 in_bis.dwCaps3 = 0;
753 in_bis.u1.dwCaps4 = 0;
754
755 DDRAW_dump_DDSCAPS2(&in_bis);
756 }
757
758 static void
759 DDRAW_dump_pixelformat_flag(DWORD flagmask)
760 {
761 static const flag_info flags[] =
762 {
763 FE(DDPF_ALPHAPIXELS),
764 FE(DDPF_ALPHA),
765 FE(DDPF_FOURCC),
766 FE(DDPF_PALETTEINDEXED4),
767 FE(DDPF_PALETTEINDEXEDTO8),
768 FE(DDPF_PALETTEINDEXED8),
769 FE(DDPF_RGB),
770 FE(DDPF_COMPRESSED),
771 FE(DDPF_RGBTOYUV),
772 FE(DDPF_YUV),
773 FE(DDPF_ZBUFFER),
774 FE(DDPF_PALETTEINDEXED1),
775 FE(DDPF_PALETTEINDEXED2),
776 FE(DDPF_ZPIXELS)
777 };
778
779 DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
780 }
781
782 static void
783 DDRAW_dump_members(DWORD flags,
784 const void* data,
785 const member_info* mems,
786 size_t num_mems)
787 {
788 unsigned int i;
789
790 for (i=0; i < num_mems; i++)
791 {
792 if (mems[i].val & flags)
793 {
794 TRACE(" - %s : ", mems[i].name);
795 mems[i].func((const char *)data + mems[i].offset);
796 }
797 }
798 }
799
800 static void
801 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
802 {
803 TRACE("( ");
804 DDRAW_dump_pixelformat_flag(pf->dwFlags);
805 if (pf->dwFlags & DDPF_FOURCC)
806 {
807 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
808 (unsigned char)( pf->dwFourCC &0xff),
809 (unsigned char)((pf->dwFourCC>> 8)&0xff),
810 (unsigned char)((pf->dwFourCC>>16)&0xff),
811 (unsigned char)((pf->dwFourCC>>24)&0xff),
812 pf->dwFourCC,
813 pf->u1.dwYUVBitCount
814 );
815 }
816 if (pf->dwFlags & DDPF_RGB)
817 {
818 const char *cmd;
819 TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
820 switch (pf->u1.dwRGBBitCount)
821 {
822 case 4: cmd = "%1lx"; break;
823 case 8: cmd = "%02lx"; break;
824 case 16: cmd = "%04lx"; break;
825 case 24: cmd = "%06lx"; break;
826 case 32: cmd = "%08lx"; break;
827 default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
828 }
829 TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
830 TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
831 TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
832 if (pf->dwFlags & DDPF_ALPHAPIXELS)
833 {
834 TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
835 }
836 if (pf->dwFlags & DDPF_ZPIXELS)
837 {
838 TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
839 }
840 }
841 if (pf->dwFlags & DDPF_ZBUFFER)
842 {
843 TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
844 }
845 if (pf->dwFlags & DDPF_ALPHA)
846 {
847 TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
848 }
849 if (pf->dwFlags & DDPF_BUMPDUDV)
850 {
851 const char *cmd = "%08lx";
852 TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
853 TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
854 TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
855 TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
856 }
857 TRACE(")\n");
858 }
859
860 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
861 {
862 #define STRUCT DDSURFACEDESC2
863 static const member_info members[] =
864 {
865 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
866 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
867 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
868 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
869 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, u5.dwBackBufferCount),
870 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
871 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
872 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
873 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
874 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
875 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
876 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
877 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
878 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
879 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
880 };
881 static const member_info members_caps[] =
882 {
883 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
884 };
885 static const member_info members_caps2[] =
886 {
887 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
888 };
889 #undef STRUCT
890
891 if (NULL == lpddsd)
892 {
893 TRACE("(null)\n");
894 }
895 else
896 {
897 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
898 {
899 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
900 }
901 else
902 {
903 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
904 }
905 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
906 sizeof(members)/sizeof(members[0]));
907 }
908 }
909
910 void
911 dump_D3DMATRIX(const D3DMATRIX *mat)
912 {
913 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
914 TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
915 TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
916 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
917 }
918
919 DWORD
920 get_flexible_vertex_size(DWORD d3dvtVertexType)
921 {
922 DWORD size = 0;
923 DWORD i;
924
925 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
926 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
927 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
928 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
929 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
930 {
931 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
932 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
933 case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
934 case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
935 case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
936 case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
937 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
938 default: ERR("Unexpected position mask\n");
939 }
940 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
941 {
942 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
943 }
944
945 return size;
946 }
947
948 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
949 {
950 /* 2 adds three additional caps fields to the end. Both versions
951 * are unversioned. */
952 pOut->dwCaps = pIn->dwCaps;
953 pOut->dwCaps2 = 0;
954 pOut->dwCaps3 = 0;
955 pOut->u1.dwCaps4 = 0;
956 }
957
958 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
959 {
960 /* 2 adds a dwWHQLLevel field to the end. Both structures are
961 * unversioned. */
962 memcpy(pOut, pIn, sizeof(*pOut));
963 }
964
965 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
966 {
967 static const flag_info flags[] =
968 {
969 FE(DDSCL_FULLSCREEN),
970 FE(DDSCL_ALLOWREBOOT),
971 FE(DDSCL_NOWINDOWCHANGES),
972 FE(DDSCL_NORMAL),
973 FE(DDSCL_ALLOWMODEX),
974 FE(DDSCL_EXCLUSIVE),
975 FE(DDSCL_SETFOCUSWINDOW),
976 FE(DDSCL_SETDEVICEWINDOW),
977 FE(DDSCL_CREATEDEVICEWINDOW)
978 };
979
980 if (TRACE_ON(ddraw))
981 {
982 TRACE(" - ");
983 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
984 }
985 }
986
987 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
988 {
989 static const flag_info flags1[] =
990 {
991 FE(DDCAPS_3D),
992 FE(DDCAPS_ALIGNBOUNDARYDEST),
993 FE(DDCAPS_ALIGNSIZEDEST),
994 FE(DDCAPS_ALIGNBOUNDARYSRC),
995 FE(DDCAPS_ALIGNSIZESRC),
996 FE(DDCAPS_ALIGNSTRIDE),
997 FE(DDCAPS_BLT),
998 FE(DDCAPS_BLTQUEUE),
999 FE(DDCAPS_BLTFOURCC),
1000 FE(DDCAPS_BLTSTRETCH),
1001 FE(DDCAPS_GDI),
1002 FE(DDCAPS_OVERLAY),
1003 FE(DDCAPS_OVERLAYCANTCLIP),
1004 FE(DDCAPS_OVERLAYFOURCC),
1005 FE(DDCAPS_OVERLAYSTRETCH),
1006 FE(DDCAPS_PALETTE),
1007 FE(DDCAPS_PALETTEVSYNC),
1008 FE(DDCAPS_READSCANLINE),
1009 FE(DDCAPS_STEREOVIEW),
1010 FE(DDCAPS_VBI),
1011 FE(DDCAPS_ZBLTS),
1012 FE(DDCAPS_ZOVERLAYS),
1013 FE(DDCAPS_COLORKEY),
1014 FE(DDCAPS_ALPHA),
1015 FE(DDCAPS_COLORKEYHWASSIST),
1016 FE(DDCAPS_NOHARDWARE),
1017 FE(DDCAPS_BLTCOLORFILL),
1018 FE(DDCAPS_BANKSWITCHED),
1019 FE(DDCAPS_BLTDEPTHFILL),
1020 FE(DDCAPS_CANCLIP),
1021 FE(DDCAPS_CANCLIPSTRETCHED),
1022 FE(DDCAPS_CANBLTSYSMEM)
1023 };
1024 static const flag_info flags2[] =
1025 {
1026 FE(DDCAPS2_CERTIFIED),
1027 FE(DDCAPS2_NO2DDURING3DSCENE),
1028 FE(DDCAPS2_VIDEOPORT),
1029 FE(DDCAPS2_AUTOFLIPOVERLAY),
1030 FE(DDCAPS2_CANBOBINTERLEAVED),
1031 FE(DDCAPS2_CANBOBNONINTERLEAVED),
1032 FE(DDCAPS2_COLORCONTROLOVERLAY),
1033 FE(DDCAPS2_COLORCONTROLPRIMARY),
1034 FE(DDCAPS2_CANDROPZ16BIT),
1035 FE(DDCAPS2_NONLOCALVIDMEM),
1036 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1037 FE(DDCAPS2_NOPAGELOCKREQUIRED),
1038 FE(DDCAPS2_WIDESURFACES),
1039 FE(DDCAPS2_CANFLIPODDEVEN),
1040 FE(DDCAPS2_CANBOBHARDWARE),
1041 FE(DDCAPS2_COPYFOURCC),
1042 FE(DDCAPS2_PRIMARYGAMMA),
1043 FE(DDCAPS2_CANRENDERWINDOWED),
1044 FE(DDCAPS2_CANCALIBRATEGAMMA),
1045 FE(DDCAPS2_FLIPINTERVAL),
1046 FE(DDCAPS2_FLIPNOVSYNC),
1047 FE(DDCAPS2_CANMANAGETEXTURE),
1048 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1049 FE(DDCAPS2_STEREO),
1050 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1051 };
1052 static const flag_info flags3[] =
1053 {
1054 FE(DDCKEYCAPS_DESTBLT),
1055 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1056 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1057 FE(DDCKEYCAPS_DESTBLTYUV),
1058 FE(DDCKEYCAPS_DESTOVERLAY),
1059 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1060 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1061 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1062 FE(DDCKEYCAPS_DESTOVERLAYYUV),
1063 FE(DDCKEYCAPS_SRCBLT),
1064 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1065 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1066 FE(DDCKEYCAPS_SRCBLTYUV),
1067 FE(DDCKEYCAPS_SRCOVERLAY),
1068 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1069 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1070 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1071 FE(DDCKEYCAPS_SRCOVERLAYYUV),
1072 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1073 };
1074 static const flag_info flags4[] =
1075 {
1076 FE(DDFXCAPS_BLTALPHA),
1077 FE(DDFXCAPS_OVERLAYALPHA),
1078 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1079 FE(DDFXCAPS_BLTARITHSTRETCHY),
1080 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1081 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1082 FE(DDFXCAPS_BLTROTATION),
1083 FE(DDFXCAPS_BLTROTATION90),
1084 FE(DDFXCAPS_BLTSHRINKX),
1085 FE(DDFXCAPS_BLTSHRINKXN),
1086 FE(DDFXCAPS_BLTSHRINKY),
1087 FE(DDFXCAPS_BLTSHRINKYN),
1088 FE(DDFXCAPS_BLTSTRETCHX),
1089 FE(DDFXCAPS_BLTSTRETCHXN),
1090 FE(DDFXCAPS_BLTSTRETCHY),
1091 FE(DDFXCAPS_BLTSTRETCHYN),
1092 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1093 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1094 FE(DDFXCAPS_OVERLAYSHRINKX),
1095 FE(DDFXCAPS_OVERLAYSHRINKXN),
1096 FE(DDFXCAPS_OVERLAYSHRINKY),
1097 FE(DDFXCAPS_OVERLAYSHRINKYN),
1098 FE(DDFXCAPS_OVERLAYSTRETCHX),
1099 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1100 FE(DDFXCAPS_OVERLAYSTRETCHY),
1101 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1102 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1103 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1104 };
1105 static const flag_info flags5[] =
1106 {
1107 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1108 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1109 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1110 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1111 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1112 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1113 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1114 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1115 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1116 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1117 };
1118 static const flag_info flags6[] =
1119 {
1120 FE(DDPCAPS_4BIT),
1121 FE(DDPCAPS_8BITENTRIES),
1122 FE(DDPCAPS_8BIT),
1123 FE(DDPCAPS_INITIALIZE),
1124 FE(DDPCAPS_PRIMARYSURFACE),
1125 FE(DDPCAPS_PRIMARYSURFACELEFT),
1126 FE(DDPCAPS_ALLOW256),
1127 FE(DDPCAPS_VSYNC),
1128 FE(DDPCAPS_1BIT),
1129 FE(DDPCAPS_2BIT),
1130 FE(DDPCAPS_ALPHA),
1131 };
1132 static const flag_info flags7[] =
1133 {
1134 FE(DDSVCAPS_RESERVED1),
1135 FE(DDSVCAPS_RESERVED2),
1136 FE(DDSVCAPS_RESERVED3),
1137 FE(DDSVCAPS_RESERVED4),
1138 FE(DDSVCAPS_STEREOSEQUENTIAL),
1139 };
1140
1141 TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1142 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1143 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1144 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1145 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1146 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1147 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1148 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1149 TRACE("...\n");
1150 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1151 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1152 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1153 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1154 TRACE("...\n");
1155 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1156 }
1157
1158 /*****************************************************************************
1159 * multiply_matrix
1160 *
1161 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1162 *
1163 * Params:
1164 * dest: Pointer to the destination matrix
1165 * src1: Pointer to the first source matrix
1166 * src2: Pointer to the second source matrix
1167 *
1168 *****************************************************************************/
1169 void
1170 multiply_matrix(D3DMATRIX *dest,
1171 const D3DMATRIX *src1,
1172 const D3DMATRIX *src2)
1173 {
1174 D3DMATRIX temp;
1175
1176 /* Now do the multiplication 'by hand'.
1177 I know that all this could be optimised, but this will be done later :-) */
1178 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1179 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1180 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1181 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1182
1183 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1184 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1185 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1186 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1187
1188 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1189 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1190 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1191 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1192
1193 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1194 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1195 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1196 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1197
1198 /* And copy the new matrix in the good storage.. */
1199 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1200 }
1201
1202 void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
1203 {
1204 D3DMATRIX temp;
1205
1206 temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
1207 temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
1208 temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
1209 temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
1210 temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
1211 temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
1212 temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
1213 temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
1214 temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
1215 temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
1216 temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
1217 temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
1218 temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
1219 temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
1220 temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
1221 temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
1222
1223 *result = temp;
1224 }
1225
1226 HRESULT
1227 hr_ddraw_from_wined3d(HRESULT hr)
1228 {
1229 switch(hr)
1230 {
1231 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1232 default: return hr;
1233 }
1234 }