[D3D8][D3D9][DDRAW][DXGI][QEDIT][WINED3D]
[reactos.git] / reactos / dll / directx / wine / ddraw / utils.c
1 /*
2 * DirectDraw helper functions
3 *
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #include "ddraw_private.h"
25
26 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
27
28 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id wined3d_format)
29 {
30 DWORD Size = DDPixelFormat->dwSize;
31
32 if(Size==0) return;
33
34 memset(DDPixelFormat, 0x00, Size);
35 DDPixelFormat->dwSize = Size;
36 switch (wined3d_format)
37 {
38 case WINED3DFMT_B8G8R8_UNORM:
39 DDPixelFormat->dwFlags = DDPF_RGB;
40 DDPixelFormat->dwFourCC = 0;
41 DDPixelFormat->u1.dwRGBBitCount = 24;
42 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
43 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
44 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
45 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
46 break;
47
48 case WINED3DFMT_B8G8R8A8_UNORM:
49 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
50 DDPixelFormat->dwFourCC = 0;
51 DDPixelFormat->u1.dwRGBBitCount = 32;
52 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
53 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
54 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
55 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
56 break;
57
58 case WINED3DFMT_B8G8R8X8_UNORM:
59 DDPixelFormat->dwFlags = DDPF_RGB;
60 DDPixelFormat->dwFourCC = 0;
61 DDPixelFormat->u1.dwRGBBitCount = 32;
62 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
63 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
64 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
65 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
66 break;
67
68 case WINED3DFMT_R8G8B8X8_UNORM:
69 DDPixelFormat->dwFlags = DDPF_RGB;
70 DDPixelFormat->dwFourCC = 0;
71 DDPixelFormat->u1.dwRGBBitCount = 32;
72 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
73 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
74 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
75 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
76 break;
77
78 case WINED3DFMT_B5G6R5_UNORM:
79 DDPixelFormat->dwFlags = DDPF_RGB;
80 DDPixelFormat->dwFourCC = 0;
81 DDPixelFormat->u1.dwRGBBitCount = 16;
82 DDPixelFormat->u2.dwRBitMask = 0xF800;
83 DDPixelFormat->u3.dwGBitMask = 0x07E0;
84 DDPixelFormat->u4.dwBBitMask = 0x001F;
85 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
86 break;
87
88 case WINED3DFMT_B5G5R5X1_UNORM:
89 DDPixelFormat->dwFlags = DDPF_RGB;
90 DDPixelFormat->dwFourCC = 0;
91 DDPixelFormat->u1.dwRGBBitCount = 16;
92 DDPixelFormat->u2.dwRBitMask = 0x7C00;
93 DDPixelFormat->u3.dwGBitMask = 0x03E0;
94 DDPixelFormat->u4.dwBBitMask = 0x001F;
95 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
96 break;
97
98 case WINED3DFMT_B5G5R5A1_UNORM:
99 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
100 DDPixelFormat->dwFourCC = 0;
101 DDPixelFormat->u1.dwRGBBitCount = 16;
102 DDPixelFormat->u2.dwRBitMask = 0x7C00;
103 DDPixelFormat->u3.dwGBitMask = 0x03E0;
104 DDPixelFormat->u4.dwBBitMask = 0x001F;
105 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
106 break;
107
108 case WINED3DFMT_B4G4R4A4_UNORM:
109 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
110 DDPixelFormat->dwFourCC = 0;
111 DDPixelFormat->u1.dwRGBBitCount = 16;
112 DDPixelFormat->u2.dwRBitMask = 0x0F00;
113 DDPixelFormat->u3.dwGBitMask = 0x00F0;
114 DDPixelFormat->u4.dwBBitMask = 0x000F;
115 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
116 break;
117
118 case WINED3DFMT_B2G3R3_UNORM:
119 DDPixelFormat->dwFlags = DDPF_RGB;
120 DDPixelFormat->dwFourCC = 0;
121 DDPixelFormat->u1.dwRGBBitCount = 8;
122 DDPixelFormat->u2.dwRBitMask = 0xE0;
123 DDPixelFormat->u3.dwGBitMask = 0x1C;
124 DDPixelFormat->u4.dwBBitMask = 0x03;
125 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
126 break;
127
128 case WINED3DFMT_P8_UINT:
129 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
130 DDPixelFormat->dwFourCC = 0;
131 DDPixelFormat->u1.dwRGBBitCount = 8;
132 DDPixelFormat->u2.dwRBitMask = 0x00;
133 DDPixelFormat->u3.dwGBitMask = 0x00;
134 DDPixelFormat->u4.dwBBitMask = 0x00;
135 break;
136
137 case WINED3DFMT_A8_UNORM:
138 DDPixelFormat->dwFlags = DDPF_ALPHA;
139 DDPixelFormat->dwFourCC = 0;
140 DDPixelFormat->u1.dwAlphaBitDepth = 8;
141 DDPixelFormat->u2.dwRBitMask = 0x0;
142 DDPixelFormat->u3.dwZBitMask = 0x0;
143 DDPixelFormat->u4.dwStencilBitMask = 0x0;
144 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
145 break;
146
147 case WINED3DFMT_B2G3R3A8_UNORM:
148 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
149 DDPixelFormat->dwFourCC = 0;
150 DDPixelFormat->u1.dwRGBBitCount = 16;
151 DDPixelFormat->u2.dwRBitMask = 0x00E0;
152 DDPixelFormat->u3.dwGBitMask = 0x001C;
153 DDPixelFormat->u4.dwBBitMask = 0x0003;
154 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
155 break;
156
157 case WINED3DFMT_B4G4R4X4_UNORM:
158 DDPixelFormat->dwFlags = DDPF_RGB;
159 DDPixelFormat->dwFourCC = 0;
160 DDPixelFormat->u1.dwRGBBitCount = 16;
161 DDPixelFormat->u2.dwRBitMask = 0x0F00;
162 DDPixelFormat->u3.dwGBitMask = 0x00F0;
163 DDPixelFormat->u4.dwBBitMask = 0x000F;
164 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
165 break;
166
167 /* How are Z buffer bit depth and Stencil buffer bit depth related?
168 */
169 case WINED3DFMT_D16_UNORM:
170 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
171 DDPixelFormat->dwFourCC = 0;
172 DDPixelFormat->u1.dwZBufferBitDepth = 16;
173 DDPixelFormat->u2.dwStencilBitDepth = 0;
174 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
175 DDPixelFormat->u4.dwStencilBitMask = 0x0;
176 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
177 break;
178
179 case WINED3DFMT_D32_UNORM:
180 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
181 DDPixelFormat->dwFourCC = 0;
182 DDPixelFormat->u1.dwZBufferBitDepth = 32;
183 DDPixelFormat->u2.dwStencilBitDepth = 0;
184 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
185 DDPixelFormat->u4.dwStencilBitMask = 0x0;
186 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
187 break;
188
189 case WINED3DFMT_S4X4_UINT_D24_UNORM:
190 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
191 DDPixelFormat->dwFourCC = 0;
192 /* Should I set dwZBufferBitDepth to 32 here? */
193 DDPixelFormat->u1.dwZBufferBitDepth = 32;
194 DDPixelFormat->u2.dwStencilBitDepth = 4;
195 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
196 DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
197 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
198 break;
199
200 case WINED3DFMT_D24_UNORM_S8_UINT:
201 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
202 DDPixelFormat->dwFourCC = 0;
203 DDPixelFormat->u1.dwZBufferBitDepth = 32;
204 DDPixelFormat->u2.dwStencilBitDepth = 8;
205 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
206 DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
207 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
208 break;
209
210 case WINED3DFMT_X8D24_UNORM:
211 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
212 DDPixelFormat->dwFourCC = 0;
213 DDPixelFormat->u1.dwZBufferBitDepth = 32;
214 DDPixelFormat->u2.dwStencilBitDepth = 0;
215 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
216 DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
217 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
218 break;
219
220 case WINED3DFMT_S1_UINT_D15_UNORM:
221 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
222 DDPixelFormat->dwFourCC = 0;
223 DDPixelFormat->u1.dwZBufferBitDepth = 16;
224 DDPixelFormat->u2.dwStencilBitDepth = 1;
225 DDPixelFormat->u3.dwZBitMask = 0x7fff;
226 DDPixelFormat->u4.dwStencilBitMask = 0x8000;
227 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
228 break;
229
230 case WINED3DFMT_UYVY:
231 case WINED3DFMT_YUY2:
232 DDPixelFormat->u1.dwYUVBitCount = 16;
233 DDPixelFormat->dwFlags = DDPF_FOURCC;
234 DDPixelFormat->dwFourCC = wined3d_format;
235 break;
236
237 case WINED3DFMT_YV12:
238 DDPixelFormat->u1.dwYUVBitCount = 12;
239 DDPixelFormat->dwFlags = DDPF_FOURCC;
240 DDPixelFormat->dwFourCC = wined3d_format;
241 break;
242
243 case WINED3DFMT_DXT1:
244 case WINED3DFMT_DXT2:
245 case WINED3DFMT_DXT3:
246 case WINED3DFMT_DXT4:
247 case WINED3DFMT_DXT5:
248 case WINED3DFMT_MULTI2_ARGB8:
249 case WINED3DFMT_G8R8_G8B8:
250 case WINED3DFMT_R8G8_B8G8:
251 DDPixelFormat->dwFlags = DDPF_FOURCC;
252 DDPixelFormat->dwFourCC = wined3d_format;
253 break;
254
255 /* Luminance */
256 case WINED3DFMT_L8_UNORM:
257 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
258 DDPixelFormat->dwFourCC = 0;
259 DDPixelFormat->u1.dwLuminanceBitCount = 8;
260 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
261 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
262 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
263 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
264 break;
265
266 case WINED3DFMT_L4A4_UNORM:
267 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
268 DDPixelFormat->dwFourCC = 0;
269 DDPixelFormat->u1.dwLuminanceBitCount = 4;
270 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
271 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
272 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
273 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
274 break;
275
276 case WINED3DFMT_L8A8_UNORM:
277 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
278 DDPixelFormat->dwFourCC = 0;
279 DDPixelFormat->u1.dwLuminanceBitCount = 16;
280 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
281 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
282 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
283 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
284 break;
285
286 /* Bump mapping */
287 case WINED3DFMT_R8G8_SNORM:
288 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
289 DDPixelFormat->dwFourCC = 0;
290 DDPixelFormat->u1.dwBumpBitCount = 16;
291 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
292 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
293 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
294 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
295 break;
296
297 case WINED3DFMT_R16G16_SNORM:
298 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
299 DDPixelFormat->dwFourCC = 0;
300 DDPixelFormat->u1.dwBumpBitCount = 32;
301 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000ffff;
302 DDPixelFormat->u3.dwBumpDvBitMask = 0xffff0000;
303 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
304 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
305 break;
306
307 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
308 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
309 DDPixelFormat->dwFourCC = 0;
310 DDPixelFormat->u1.dwBumpBitCount = 16;
311 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
312 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
313 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
314 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
315 break;
316
317 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
318 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
319 DDPixelFormat->dwFourCC = 0;
320 DDPixelFormat->u1.dwBumpBitCount = 32;
321 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
322 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
323 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
324 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
325 break;
326
327 default:
328 FIXME("Unhandled wined3d format %#x.\n", wined3d_format);
329 break;
330 }
331
332 if(TRACE_ON(ddraw)) {
333 TRACE("Returning: ");
334 DDRAW_dump_pixelformat(DDPixelFormat);
335 }
336 }
337
338 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *DDPixelFormat)
339 {
340 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
341 if(TRACE_ON(ddraw))
342 {
343 DDRAW_dump_pixelformat(DDPixelFormat);
344 }
345
346 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
347 {
348 return WINED3DFMT_P8_UINT;
349 }
350 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
351 {
352 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
353 return WINED3DFMT_P8_UINT;
354 }
355 else if(DDPixelFormat->dwFlags & DDPF_RGB)
356 {
357 switch(DDPixelFormat->u1.dwRGBBitCount)
358 {
359 case 8:
360 /* This is the only format that can match here */
361 return WINED3DFMT_B2G3R3_UNORM;
362
363 case 16:
364 /* Read the Color masks */
365 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
366 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
367 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
368 {
369 return WINED3DFMT_B5G6R5_UNORM;
370 }
371
372 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
373 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
374 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
375 {
376 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
377 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
378 return WINED3DFMT_B5G5R5A1_UNORM;
379 else
380 return WINED3DFMT_B5G5R5X1_UNORM;
381 }
382
383 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
384 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
385 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
386 {
387 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
388 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
389 return WINED3DFMT_B4G4R4A4_UNORM;
390 else
391 return WINED3DFMT_B4G4R4X4_UNORM;
392 }
393
394 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
395 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
396 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
397 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
398 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
399 {
400 return WINED3DFMT_B2G3R3A8_UNORM;
401 }
402 WARN("16 bit RGB Pixel format does not match.\n");
403 return WINED3DFMT_UNKNOWN;
404
405 case 24:
406 return WINED3DFMT_B8G8R8_UNORM;
407
408 case 32:
409 /* Read the Color masks */
410 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
411 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
412 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
413 {
414 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
415 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
416 return WINED3DFMT_B8G8R8A8_UNORM;
417 else
418 return WINED3DFMT_B8G8R8X8_UNORM;
419
420 }
421 WARN("32 bit RGB pixel format does not match.\n");
422 return WINED3DFMT_UNKNOWN;
423
424 default:
425 WARN("Invalid dwRGBBitCount in Pixelformat structure.\n");
426 return WINED3DFMT_UNKNOWN;
427 }
428 }
429 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
430 {
431 /* Alpha only Pixelformat */
432 switch(DDPixelFormat->u1.dwAlphaBitDepth)
433 {
434 case 8:
435 return WINED3DFMT_A8_UNORM;
436
437 default:
438 WARN("Invalid AlphaBitDepth in Alpha-Only Pixelformat.\n");
439 return WINED3DFMT_UNKNOWN;
440 }
441 }
442 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
443 {
444 /* Luminance-only or luminance-alpha */
445 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
446 {
447 /* Luminance with Alpha */
448 switch(DDPixelFormat->u1.dwLuminanceBitCount)
449 {
450 case 4:
451 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
452 return WINED3DFMT_L4A4_UNORM;
453 WARN("Unknown Alpha / Luminance bit depth combination.\n");
454 return WINED3DFMT_UNKNOWN;
455
456 case 6:
457 FIXME("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now.\n");
458 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
459
460 case 8:
461 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
462 return WINED3DFMT_L8A8_UNORM;
463 WARN("Unknown Alpha / Lumincase bit depth combination.\n");
464 return WINED3DFMT_UNKNOWN;
465 }
466 }
467 else
468 {
469 /* Luminance-only */
470 switch(DDPixelFormat->u1.dwLuminanceBitCount)
471 {
472 case 6:
473 FIXME("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now.\n");
474 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
475
476 case 8:
477 return WINED3DFMT_L8_UNORM;
478
479 default:
480 WARN("Unknown luminance-only bit depth 0x%x.\n", DDPixelFormat->u1.dwLuminanceBitCount);
481 return WINED3DFMT_UNKNOWN;
482 }
483 }
484 }
485 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
486 {
487 /* Z buffer */
488 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
489 {
490 switch(DDPixelFormat->u1.dwZBufferBitDepth)
491 {
492 case 16:
493 if (DDPixelFormat->u2.dwStencilBitDepth == 1) return WINED3DFMT_S1_UINT_D15_UNORM;
494 WARN("Unknown depth stenil format: 16 z bits, %u stencil bits\n",
495 DDPixelFormat->u2.dwStencilBitDepth);
496 return WINED3DFMT_UNKNOWN;
497
498 case 32:
499 if (DDPixelFormat->u2.dwStencilBitDepth == 8) return WINED3DFMT_D24_UNORM_S8_UINT;
500 else if (DDPixelFormat->u2.dwStencilBitDepth == 4) return WINED3DFMT_S4X4_UINT_D24_UNORM;
501 WARN("Unknown depth stenil format: 32 z bits, %u stencil bits\n",
502 DDPixelFormat->u2.dwStencilBitDepth);
503 return WINED3DFMT_UNKNOWN;
504
505 default:
506 WARN("Unknown depth stenil format: %u z bits, %u stencil bits\n",
507 DDPixelFormat->u1.dwZBufferBitDepth, DDPixelFormat->u2.dwStencilBitDepth);
508 return WINED3DFMT_UNKNOWN;
509 }
510 }
511 else
512 {
513 switch(DDPixelFormat->u1.dwZBufferBitDepth)
514 {
515 case 16:
516 return WINED3DFMT_D16_UNORM;
517
518 case 24:
519 return WINED3DFMT_X8D24_UNORM;
520
521 case 32:
522 if (DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) return WINED3DFMT_X8D24_UNORM;
523 else if (DDPixelFormat->u3.dwZBitMask == 0xFFFFFF00) return WINED3DFMT_X8D24_UNORM;
524 else if (DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) return WINED3DFMT_D32_UNORM;
525 WARN("Unknown depth-only format: 32 z bits, mask 0x%08x\n",
526 DDPixelFormat->u3.dwZBitMask);
527 return WINED3DFMT_UNKNOWN;
528
529 default:
530 WARN("Unknown depth-only format: %u z bits, mask 0x%08x\n",
531 DDPixelFormat->u1.dwZBufferBitDepth, DDPixelFormat->u3.dwZBitMask);
532 return WINED3DFMT_UNKNOWN;
533 }
534 }
535 }
536 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
537 {
538 return DDPixelFormat->dwFourCC;
539 }
540 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
541 {
542 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
543 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
544 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
545 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
546 {
547 return WINED3DFMT_R8G8_SNORM;
548 }
549 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
550 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000ffff) &&
551 (DDPixelFormat->u3.dwBumpDvBitMask == 0xffff0000) &&
552 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
553 {
554 return WINED3DFMT_R16G16_SNORM;
555 }
556 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
557 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
558 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
559 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
560 {
561 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
562 }
563 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
564 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
565 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
566 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
567 {
568 return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
569 }
570 }
571
572 WARN("Unknown Pixelformat.\n");
573 return WINED3DFMT_UNKNOWN;
574 }
575
576 /*****************************************************************************
577 * Various dumping functions.
578 *
579 * They write the contents of a specific function to a TRACE.
580 *
581 *****************************************************************************/
582 static void
583 DDRAW_dump_DWORD(const void *in)
584 {
585 TRACE("%d\n", *((const DWORD *) in));
586 }
587 static void
588 DDRAW_dump_PTR(const void *in)
589 {
590 TRACE("%p\n", *((const void * const*) in));
591 }
592 static void
593 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
594 {
595 TRACE("Low : 0x%08x - High : 0x%08x\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
596 }
597
598 static void DDRAW_dump_flags_nolf(DWORD flags, const struct flag_info *names, size_t num_names)
599 {
600 unsigned int i;
601
602 for (i=0; i < num_names; i++)
603 if ((flags & names[i].val) || /* standard flag value */
604 ((!flags) && (!names[i].val))) /* zero value only */
605 TRACE("%s ", names[i].name);
606 }
607
608 static void DDRAW_dump_flags(DWORD flags, const struct flag_info *names, size_t num_names)
609 {
610 DDRAW_dump_flags_nolf(flags, names, num_names);
611 TRACE("\n");
612 }
613
614 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
615 {
616 static const struct flag_info flags[] =
617 {
618 FE(DDSCAPS_RESERVED1),
619 FE(DDSCAPS_ALPHA),
620 FE(DDSCAPS_BACKBUFFER),
621 FE(DDSCAPS_COMPLEX),
622 FE(DDSCAPS_FLIP),
623 FE(DDSCAPS_FRONTBUFFER),
624 FE(DDSCAPS_OFFSCREENPLAIN),
625 FE(DDSCAPS_OVERLAY),
626 FE(DDSCAPS_PALETTE),
627 FE(DDSCAPS_PRIMARYSURFACE),
628 FE(DDSCAPS_PRIMARYSURFACELEFT),
629 FE(DDSCAPS_SYSTEMMEMORY),
630 FE(DDSCAPS_TEXTURE),
631 FE(DDSCAPS_3DDEVICE),
632 FE(DDSCAPS_VIDEOMEMORY),
633 FE(DDSCAPS_VISIBLE),
634 FE(DDSCAPS_WRITEONLY),
635 FE(DDSCAPS_ZBUFFER),
636 FE(DDSCAPS_OWNDC),
637 FE(DDSCAPS_LIVEVIDEO),
638 FE(DDSCAPS_HWCODEC),
639 FE(DDSCAPS_MODEX),
640 FE(DDSCAPS_MIPMAP),
641 FE(DDSCAPS_RESERVED2),
642 FE(DDSCAPS_ALLOCONLOAD),
643 FE(DDSCAPS_VIDEOPORT),
644 FE(DDSCAPS_LOCALVIDMEM),
645 FE(DDSCAPS_NONLOCALVIDMEM),
646 FE(DDSCAPS_STANDARDVGAMODE),
647 FE(DDSCAPS_OPTIMIZED)
648 };
649 static const struct flag_info flags2[] =
650 {
651 FE(DDSCAPS2_HARDWAREDEINTERLACE),
652 FE(DDSCAPS2_HINTDYNAMIC),
653 FE(DDSCAPS2_HINTSTATIC),
654 FE(DDSCAPS2_TEXTUREMANAGE),
655 FE(DDSCAPS2_RESERVED1),
656 FE(DDSCAPS2_RESERVED2),
657 FE(DDSCAPS2_OPAQUE),
658 FE(DDSCAPS2_HINTANTIALIASING),
659 FE(DDSCAPS2_CUBEMAP),
660 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
661 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
662 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
663 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
664 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
665 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
666 FE(DDSCAPS2_MIPMAPSUBLEVEL),
667 FE(DDSCAPS2_D3DTEXTUREMANAGE),
668 FE(DDSCAPS2_DONOTPERSIST),
669 FE(DDSCAPS2_STEREOSURFACELEFT)
670 };
671
672 DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
673 DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
674 }
675
676 static void
677 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
678 {
679 DDSCAPS2 in_bis;
680
681 in_bis.dwCaps = in->dwCaps;
682 in_bis.dwCaps2 = 0;
683 in_bis.dwCaps3 = 0;
684 in_bis.u1.dwCaps4 = 0;
685
686 DDRAW_dump_DDSCAPS2(&in_bis);
687 }
688
689 static void
690 DDRAW_dump_pixelformat_flag(DWORD flagmask)
691 {
692 static const struct flag_info flags[] =
693 {
694 FE(DDPF_ALPHAPIXELS),
695 FE(DDPF_ALPHA),
696 FE(DDPF_FOURCC),
697 FE(DDPF_PALETTEINDEXED4),
698 FE(DDPF_PALETTEINDEXEDTO8),
699 FE(DDPF_PALETTEINDEXED8),
700 FE(DDPF_RGB),
701 FE(DDPF_COMPRESSED),
702 FE(DDPF_RGBTOYUV),
703 FE(DDPF_YUV),
704 FE(DDPF_ZBUFFER),
705 FE(DDPF_PALETTEINDEXED1),
706 FE(DDPF_PALETTEINDEXED2),
707 FE(DDPF_ZPIXELS)
708 };
709
710 DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
711 }
712
713 static void DDRAW_dump_members(DWORD flags, const void *data, const struct member_info *mems, size_t num_mems)
714 {
715 unsigned int i;
716
717 for (i=0; i < num_mems; i++)
718 {
719 if (mems[i].val & flags)
720 {
721 TRACE(" - %s : ", mems[i].name);
722 mems[i].func((const char *)data + mems[i].offset);
723 }
724 }
725 }
726
727 static void
728 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
729 {
730 TRACE("( ");
731 DDRAW_dump_pixelformat_flag(pf->dwFlags);
732 if (pf->dwFlags & DDPF_FOURCC)
733 {
734 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
735 (unsigned char)( pf->dwFourCC &0xff),
736 (unsigned char)((pf->dwFourCC>> 8)&0xff),
737 (unsigned char)((pf->dwFourCC>>16)&0xff),
738 (unsigned char)((pf->dwFourCC>>24)&0xff),
739 pf->dwFourCC,
740 pf->u1.dwYUVBitCount
741 );
742 }
743 if (pf->dwFlags & DDPF_RGB)
744 {
745 const char *cmd;
746 TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
747 switch (pf->u1.dwRGBBitCount)
748 {
749 case 4: cmd = "%1lx"; break;
750 case 8: cmd = "%02lx"; break;
751 case 16: cmd = "%04lx"; break;
752 case 24: cmd = "%06lx"; break;
753 case 32: cmd = "%08lx"; break;
754 default: ERR("Unexpected bit depth!\n"); cmd = "%d"; break;
755 }
756 TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
757 TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
758 TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
759 if (pf->dwFlags & DDPF_ALPHAPIXELS)
760 {
761 TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
762 }
763 if (pf->dwFlags & DDPF_ZPIXELS)
764 {
765 TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
766 }
767 }
768 if (pf->dwFlags & DDPF_ZBUFFER)
769 {
770 TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
771 }
772 if (pf->dwFlags & DDPF_ALPHA)
773 {
774 TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
775 }
776 if (pf->dwFlags & DDPF_BUMPDUDV)
777 {
778 const char *cmd = "%08lx";
779 TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
780 TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
781 TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
782 TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
783 }
784 TRACE(")\n");
785 }
786
787 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
788 {
789 #define STRUCT DDSURFACEDESC2
790 static const struct member_info members[] =
791 {
792 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
793 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
794 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
795 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
796 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, u5.dwBackBufferCount),
797 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
798 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
799 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
800 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
801 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
802 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
803 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
804 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
805 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
806 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
807 };
808 static const struct member_info members_caps[] =
809 {
810 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
811 };
812 static const struct member_info members_caps2[] =
813 {
814 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
815 };
816 #undef STRUCT
817
818 if (NULL == lpddsd)
819 {
820 TRACE("(null)\n");
821 }
822 else
823 {
824 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
825 {
826 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
827 }
828 else
829 {
830 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
831 }
832 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
833 sizeof(members)/sizeof(members[0]));
834 }
835 }
836
837 void
838 dump_D3DMATRIX(const D3DMATRIX *mat)
839 {
840 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
841 TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
842 TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
843 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
844 }
845
846 DWORD
847 get_flexible_vertex_size(DWORD d3dvtVertexType)
848 {
849 DWORD size = 0;
850 DWORD i;
851
852 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
853 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
854 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
855 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
856 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
857 {
858 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
859 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
860 case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
861 case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
862 case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
863 case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
864 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
865 default: ERR("Unexpected position mask\n");
866 }
867 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
868 {
869 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
870 }
871
872 return size;
873 }
874
875 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
876 {
877 /* 2 adds three additional caps fields to the end. Both versions
878 * are unversioned. */
879 pOut->dwCaps = pIn->dwCaps;
880 pOut->dwCaps2 = 0;
881 pOut->dwCaps3 = 0;
882 pOut->u1.dwCaps4 = 0;
883 }
884
885 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
886 {
887 /* 2 adds a dwWHQLLevel field to the end. Both structures are
888 * unversioned. */
889 memcpy(pOut, pIn, sizeof(*pOut));
890 }
891
892 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
893 {
894 static const struct flag_info flags[] =
895 {
896 FE(DDSCL_FULLSCREEN),
897 FE(DDSCL_ALLOWREBOOT),
898 FE(DDSCL_NOWINDOWCHANGES),
899 FE(DDSCL_NORMAL),
900 FE(DDSCL_ALLOWMODEX),
901 FE(DDSCL_EXCLUSIVE),
902 FE(DDSCL_SETFOCUSWINDOW),
903 FE(DDSCL_SETDEVICEWINDOW),
904 FE(DDSCL_CREATEDEVICEWINDOW)
905 };
906
907 if (TRACE_ON(ddraw))
908 {
909 TRACE(" - ");
910 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
911 }
912 }
913
914 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
915 {
916 static const struct flag_info flags1[] =
917 {
918 FE(DDCAPS_3D),
919 FE(DDCAPS_ALIGNBOUNDARYDEST),
920 FE(DDCAPS_ALIGNSIZEDEST),
921 FE(DDCAPS_ALIGNBOUNDARYSRC),
922 FE(DDCAPS_ALIGNSIZESRC),
923 FE(DDCAPS_ALIGNSTRIDE),
924 FE(DDCAPS_BLT),
925 FE(DDCAPS_BLTQUEUE),
926 FE(DDCAPS_BLTFOURCC),
927 FE(DDCAPS_BLTSTRETCH),
928 FE(DDCAPS_GDI),
929 FE(DDCAPS_OVERLAY),
930 FE(DDCAPS_OVERLAYCANTCLIP),
931 FE(DDCAPS_OVERLAYFOURCC),
932 FE(DDCAPS_OVERLAYSTRETCH),
933 FE(DDCAPS_PALETTE),
934 FE(DDCAPS_PALETTEVSYNC),
935 FE(DDCAPS_READSCANLINE),
936 FE(DDCAPS_STEREOVIEW),
937 FE(DDCAPS_VBI),
938 FE(DDCAPS_ZBLTS),
939 FE(DDCAPS_ZOVERLAYS),
940 FE(DDCAPS_COLORKEY),
941 FE(DDCAPS_ALPHA),
942 FE(DDCAPS_COLORKEYHWASSIST),
943 FE(DDCAPS_NOHARDWARE),
944 FE(DDCAPS_BLTCOLORFILL),
945 FE(DDCAPS_BANKSWITCHED),
946 FE(DDCAPS_BLTDEPTHFILL),
947 FE(DDCAPS_CANCLIP),
948 FE(DDCAPS_CANCLIPSTRETCHED),
949 FE(DDCAPS_CANBLTSYSMEM)
950 };
951 static const struct flag_info flags2[] =
952 {
953 FE(DDCAPS2_CERTIFIED),
954 FE(DDCAPS2_NO2DDURING3DSCENE),
955 FE(DDCAPS2_VIDEOPORT),
956 FE(DDCAPS2_AUTOFLIPOVERLAY),
957 FE(DDCAPS2_CANBOBINTERLEAVED),
958 FE(DDCAPS2_CANBOBNONINTERLEAVED),
959 FE(DDCAPS2_COLORCONTROLOVERLAY),
960 FE(DDCAPS2_COLORCONTROLPRIMARY),
961 FE(DDCAPS2_CANDROPZ16BIT),
962 FE(DDCAPS2_NONLOCALVIDMEM),
963 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
964 FE(DDCAPS2_NOPAGELOCKREQUIRED),
965 FE(DDCAPS2_WIDESURFACES),
966 FE(DDCAPS2_CANFLIPODDEVEN),
967 FE(DDCAPS2_CANBOBHARDWARE),
968 FE(DDCAPS2_COPYFOURCC),
969 FE(DDCAPS2_PRIMARYGAMMA),
970 FE(DDCAPS2_CANRENDERWINDOWED),
971 FE(DDCAPS2_CANCALIBRATEGAMMA),
972 FE(DDCAPS2_FLIPINTERVAL),
973 FE(DDCAPS2_FLIPNOVSYNC),
974 FE(DDCAPS2_CANMANAGETEXTURE),
975 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
976 FE(DDCAPS2_STEREO),
977 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
978 };
979 static const struct flag_info flags3[] =
980 {
981 FE(DDCKEYCAPS_DESTBLT),
982 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
983 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
984 FE(DDCKEYCAPS_DESTBLTYUV),
985 FE(DDCKEYCAPS_DESTOVERLAY),
986 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
987 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
988 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
989 FE(DDCKEYCAPS_DESTOVERLAYYUV),
990 FE(DDCKEYCAPS_SRCBLT),
991 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
992 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
993 FE(DDCKEYCAPS_SRCBLTYUV),
994 FE(DDCKEYCAPS_SRCOVERLAY),
995 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
996 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
997 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
998 FE(DDCKEYCAPS_SRCOVERLAYYUV),
999 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1000 };
1001 static const struct flag_info flags4[] =
1002 {
1003 FE(DDFXCAPS_BLTALPHA),
1004 FE(DDFXCAPS_OVERLAYALPHA),
1005 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1006 FE(DDFXCAPS_BLTARITHSTRETCHY),
1007 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1008 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1009 FE(DDFXCAPS_BLTROTATION),
1010 FE(DDFXCAPS_BLTROTATION90),
1011 FE(DDFXCAPS_BLTSHRINKX),
1012 FE(DDFXCAPS_BLTSHRINKXN),
1013 FE(DDFXCAPS_BLTSHRINKY),
1014 FE(DDFXCAPS_BLTSHRINKYN),
1015 FE(DDFXCAPS_BLTSTRETCHX),
1016 FE(DDFXCAPS_BLTSTRETCHXN),
1017 FE(DDFXCAPS_BLTSTRETCHY),
1018 FE(DDFXCAPS_BLTSTRETCHYN),
1019 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1020 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1021 FE(DDFXCAPS_OVERLAYSHRINKX),
1022 FE(DDFXCAPS_OVERLAYSHRINKXN),
1023 FE(DDFXCAPS_OVERLAYSHRINKY),
1024 FE(DDFXCAPS_OVERLAYSHRINKYN),
1025 FE(DDFXCAPS_OVERLAYSTRETCHX),
1026 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1027 FE(DDFXCAPS_OVERLAYSTRETCHY),
1028 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1029 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1030 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1031 };
1032 static const struct flag_info flags5[] =
1033 {
1034 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1035 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1036 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1037 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1038 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1039 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1040 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1041 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1042 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1043 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1044 };
1045 static const struct flag_info flags6[] =
1046 {
1047 FE(DDPCAPS_4BIT),
1048 FE(DDPCAPS_8BITENTRIES),
1049 FE(DDPCAPS_8BIT),
1050 FE(DDPCAPS_INITIALIZE),
1051 FE(DDPCAPS_PRIMARYSURFACE),
1052 FE(DDPCAPS_PRIMARYSURFACELEFT),
1053 FE(DDPCAPS_ALLOW256),
1054 FE(DDPCAPS_VSYNC),
1055 FE(DDPCAPS_1BIT),
1056 FE(DDPCAPS_2BIT),
1057 FE(DDPCAPS_ALPHA),
1058 };
1059 static const struct flag_info flags7[] =
1060 {
1061 FE(DDSVCAPS_RESERVED1),
1062 FE(DDSVCAPS_RESERVED2),
1063 FE(DDSVCAPS_RESERVED3),
1064 FE(DDSVCAPS_RESERVED4),
1065 FE(DDSVCAPS_STEREOSEQUENTIAL),
1066 };
1067
1068 TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1069 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1070 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1071 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1072 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1073 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1074 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1075 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1076 TRACE("...\n");
1077 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1078 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1079 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1080 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1081 TRACE("...\n");
1082 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1083 }
1084
1085 /*****************************************************************************
1086 * multiply_matrix
1087 *
1088 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1089 *
1090 * Params:
1091 * dest: Pointer to the destination matrix
1092 * src1: Pointer to the first source matrix
1093 * src2: Pointer to the second source matrix
1094 *
1095 *****************************************************************************/
1096 void
1097 multiply_matrix(D3DMATRIX *dest,
1098 const D3DMATRIX *src1,
1099 const D3DMATRIX *src2)
1100 {
1101 D3DMATRIX temp;
1102
1103 /* Now do the multiplication 'by hand'.
1104 I know that all this could be optimised, but this will be done later :-) */
1105 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1106 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1107 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1108 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1109
1110 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1111 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1112 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1113 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1114
1115 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1116 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1117 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1118 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1119
1120 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1121 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1122 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1123 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1124
1125 /* And copy the new matrix in the good storage.. */
1126 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1127 }
1128
1129 HRESULT
1130 hr_ddraw_from_wined3d(HRESULT hr)
1131 {
1132 switch(hr)
1133 {
1134 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1135 default: return hr;
1136 }
1137 }
1138
1139 /* Note that this function writes the full sizeof(DDSURFACEDESC2) size, don't use it
1140 * for writing into application-provided DDSURFACEDESC2 structures if the size may
1141 * be different */
1142 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out)
1143 {
1144 /* The output of this function is never passed to the application directly, so
1145 * the memset is not strictly needed. CreateSurface still has problems with this
1146 * though. Don't forget to set ddsCaps.dwCaps2/3/4 to 0 when removing this */
1147 memset(out, 0x00, sizeof(*out));
1148 out->dwSize = sizeof(*out);
1149 out->dwFlags = in->dwFlags & ~DDSD_ZBUFFERBITDEPTH;
1150 if (in->dwFlags & DDSD_WIDTH) out->dwWidth = in->dwWidth;
1151 if (in->dwFlags & DDSD_HEIGHT) out->dwHeight = in->dwHeight;
1152 if (in->dwFlags & DDSD_PIXELFORMAT) out->u4.ddpfPixelFormat = in->ddpfPixelFormat;
1153 else if(in->dwFlags & DDSD_ZBUFFERBITDEPTH)
1154 {
1155 out->dwFlags |= DDSD_PIXELFORMAT;
1156 memset(&out->u4.ddpfPixelFormat, 0, sizeof(out->u4.ddpfPixelFormat));
1157 out->u4.ddpfPixelFormat.dwSize = sizeof(out->u4.ddpfPixelFormat);
1158 out->u4.ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
1159 out->u4.ddpfPixelFormat.u1.dwZBufferBitDepth = in->u2.dwZBufferBitDepth;
1160 /* 0 is not a valid DDSURFACEDESC / DDPIXELFORMAT on either side of the
1161 * conversion */
1162 out->u4.ddpfPixelFormat.u3.dwZBitMask = ~0U >> (32 - in->u2.dwZBufferBitDepth);
1163 }
1164 /* ddsCaps is read even without DDSD_CAPS set. See dsurface:no_ddsd_caps_test */
1165 out->ddsCaps.dwCaps = in->ddsCaps.dwCaps;
1166 if (in->dwFlags & DDSD_PITCH) out->u1.lPitch = in->u1.lPitch;
1167 if (in->dwFlags & DDSD_BACKBUFFERCOUNT) out->u5.dwBackBufferCount = in->dwBackBufferCount;
1168 if (in->dwFlags & DDSD_ALPHABITDEPTH) out->dwAlphaBitDepth = in->dwAlphaBitDepth;
1169 /* DDraw(native, and wine) does not set the DDSD_LPSURFACE, so always copy */
1170 out->lpSurface = in->lpSurface;
1171 if (in->dwFlags & DDSD_CKDESTOVERLAY) out->u3.ddckCKDestOverlay = in->ddckCKDestOverlay;
1172 if (in->dwFlags & DDSD_CKDESTBLT) out->ddckCKDestBlt = in->ddckCKDestBlt;
1173 if (in->dwFlags & DDSD_CKSRCOVERLAY) out->ddckCKSrcOverlay = in->ddckCKSrcOverlay;
1174 if (in->dwFlags & DDSD_CKSRCBLT) out->ddckCKSrcBlt = in->ddckCKSrcBlt;
1175 if (in->dwFlags & DDSD_MIPMAPCOUNT) out->u2.dwMipMapCount = in->u2.dwMipMapCount;
1176 if (in->dwFlags & DDSD_REFRESHRATE) out->u2.dwRefreshRate = in->u2.dwRefreshRate;
1177 if (in->dwFlags & DDSD_LINEARSIZE) out->u1.dwLinearSize = in->u1.dwLinearSize;
1178 /* Does not exist in DDSURFACEDESC:
1179 * DDSD_TEXTURESTAGE, DDSD_FVF, DDSD_SRCVBHANDLE,
1180 */
1181 }
1182
1183 /* Note that this function writes the full sizeof(DDSURFACEDESC) size, don't use it
1184 * for writing into application-provided DDSURFACEDESC structures if the size may
1185 * be different */
1186 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out)
1187 {
1188 memset(out, 0, sizeof(*out));
1189 out->dwSize = sizeof(*out);
1190 out->dwFlags = in->dwFlags;
1191 if (in->dwFlags & DDSD_WIDTH) out->dwWidth = in->dwWidth;
1192 if (in->dwFlags & DDSD_HEIGHT) out->dwHeight = in->dwHeight;
1193 if (in->dwFlags & DDSD_PIXELFORMAT)
1194 {
1195 out->ddpfPixelFormat = in->u4.ddpfPixelFormat;
1196 if ((in->dwFlags & DDSD_CAPS) && (in->ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
1197 {
1198 /* Z buffers have DDSD_ZBUFFERBITDEPTH set, but not DDSD_PIXELFORMAT. They do
1199 * have valid data in ddpfPixelFormat though */
1200 out->dwFlags &= ~DDSD_PIXELFORMAT;
1201 out->dwFlags |= DDSD_ZBUFFERBITDEPTH;
1202 out->u2.dwZBufferBitDepth = in->u4.ddpfPixelFormat.u1.dwZBufferBitDepth;
1203 }
1204 }
1205 /* ddsCaps is read even without DDSD_CAPS set. See dsurface:no_ddsd_caps_test */
1206 out->ddsCaps.dwCaps = in->ddsCaps.dwCaps;
1207 if (in->dwFlags & DDSD_PITCH) out->u1.lPitch = in->u1.lPitch;
1208 if (in->dwFlags & DDSD_BACKBUFFERCOUNT) out->dwBackBufferCount = in->u5.dwBackBufferCount;
1209 if (in->dwFlags & DDSD_ZBUFFERBITDEPTH) out->u2.dwZBufferBitDepth = in->u2.dwMipMapCount; /* same union */
1210 if (in->dwFlags & DDSD_ALPHABITDEPTH) out->dwAlphaBitDepth = in->dwAlphaBitDepth;
1211 /* DDraw(native, and wine) does not set the DDSD_LPSURFACE, so always copy */
1212 out->lpSurface = in->lpSurface;
1213 if (in->dwFlags & DDSD_CKDESTOVERLAY) out->ddckCKDestOverlay = in->u3.ddckCKDestOverlay;
1214 if (in->dwFlags & DDSD_CKDESTBLT) out->ddckCKDestBlt = in->ddckCKDestBlt;
1215 if (in->dwFlags & DDSD_CKSRCOVERLAY) out->ddckCKSrcOverlay = in->ddckCKSrcOverlay;
1216 if (in->dwFlags & DDSD_CKSRCBLT) out->ddckCKSrcBlt = in->ddckCKSrcBlt;
1217 if (in->dwFlags & DDSD_MIPMAPCOUNT) out->u2.dwMipMapCount = in->u2.dwMipMapCount;
1218 if (in->dwFlags & DDSD_REFRESHRATE) out->u2.dwRefreshRate = in->u2.dwRefreshRate;
1219 if (in->dwFlags & DDSD_LINEARSIZE) out->u1.dwLinearSize = in->u1.dwLinearSize;
1220 /* Does not exist in DDSURFACEDESC:
1221 * DDSD_TEXTURESTAGE, DDSD_FVF, DDSD_SRCVBHANDLE,
1222 */
1223 if (in->dwFlags & DDSD_TEXTURESTAGE) WARN("Does not exist in DDSURFACEDESC: DDSD_TEXTURESTAGE\n");
1224 if (in->dwFlags & DDSD_FVF) WARN("Does not exist in DDSURFACEDESC: DDSD_FVF\n");
1225 if (in->dwFlags & DDSD_SRCVBHANDLE) WARN("Does not exist in DDSURFACEDESC: DDSD_SRCVBHANDLE\n");
1226 out->dwFlags &= ~(DDSD_TEXTURESTAGE | DDSD_FVF | DDSD_SRCVBHANDLE);
1227 }