- update wined3d, d3d8, d3d9, ddraw to Wine 1.1.28
[reactos.git] / reactos / dll / directx / wine / wined3d / baseshader.c
1 /*
2 * shaders implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
11 *
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
16 *
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 */
26
27 #include "config.h"
28 #include <string.h>
29 #include <stdio.h>
30 #include "wined3d_private.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
34
35 static const char *shader_opcode_names[] =
36 {
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
120 };
121
122 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
123 {
124 switch (version_token >> 16)
125 {
126 case WINED3D_SM1_VS:
127 case WINED3D_SM1_PS:
128 return &sm1_shader_frontend;
129
130 case WINED3D_SM4_PS:
131 case WINED3D_SM4_VS:
132 case WINED3D_SM4_GS:
133 return &sm4_shader_frontend;
134
135 default:
136 FIXME("Unrecognised version token %#x\n", version_token);
137 return NULL;
138 }
139 }
140
141 void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
142 {
143 buffer->buffer[0] = '\0';
144 buffer->bsize = 0;
145 buffer->lineNo = 0;
146 buffer->newline = TRUE;
147 }
148
149 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
150 {
151 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
152 if (!buffer->buffer)
153 {
154 ERR("Failed to allocate shader buffer memory.\n");
155 return FALSE;
156 }
157
158 shader_buffer_clear(buffer);
159 return TRUE;
160 }
161
162 void shader_buffer_free(struct wined3d_shader_buffer *buffer)
163 {
164 HeapFree(GetProcessHeap(), 0, buffer->buffer);
165 }
166
167 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
168 {
169 char* base = buffer->buffer + buffer->bsize;
170 int rc;
171
172 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
173
174 if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
175 {
176 ERR("The buffer allocated for the shader program string "
177 "is too small at %d bytes.\n", SHADER_PGMSIZE);
178 buffer->bsize = SHADER_PGMSIZE - 1;
179 return -1;
180 }
181
182 if (buffer->newline) {
183 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
184 buffer->newline = FALSE;
185 } else {
186 TRACE("%s", base);
187 }
188
189 buffer->bsize += rc;
190 if (buffer->buffer[buffer->bsize-1] == '\n') {
191 buffer->lineNo++;
192 buffer->newline = TRUE;
193 }
194 return 0;
195 }
196
197 int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
198 {
199 int ret;
200 va_list args;
201
202 va_start(args, format);
203 ret = shader_vaddline(buffer, format, args);
204 va_end(args);
205
206 return ret;
207 }
208
209 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
210 {
211 shader->ref = 1;
212 shader->device = device;
213 list_init(&shader->linked_programs);
214 }
215
216 /* Convert floating point offset relative
217 * to a register file to an absolute offset for float constants */
218 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
219 {
220 switch (register_type)
221 {
222 case WINED3DSPR_CONST: return register_idx;
223 case WINED3DSPR_CONST2: return 2048 + register_idx;
224 case WINED3DSPR_CONST3: return 4096 + register_idx;
225 case WINED3DSPR_CONST4: return 6144 + register_idx;
226 default:
227 FIXME("Unsupported register type: %d\n", register_type);
228 return register_idx;
229 }
230 }
231
232 static void shader_delete_constant_list(struct list* clist) {
233
234 struct list *ptr;
235 struct local_constant* constant;
236
237 ptr = list_head(clist);
238 while (ptr) {
239 constant = LIST_ENTRY(ptr, struct local_constant, entry);
240 ptr = list_next(clist, ptr);
241 HeapFree(GetProcessHeap(), 0, constant);
242 }
243 list_init(clist);
244 }
245
246 static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
247 {
248 DWORD idx, shift;
249 idx = bit >> 5;
250 shift = bit & 0x1f;
251 bitmap[idx] |= (1 << shift);
252 }
253
254 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
255 const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
256 {
257 switch (reg->type)
258 {
259 case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
260 if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
261 else reg_maps->address |= 1 << reg->idx;
262 break;
263
264 case WINED3DSPR_TEMP:
265 reg_maps->temporary |= 1 << reg->idx;
266 break;
267
268 case WINED3DSPR_INPUT:
269 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
270 {
271 if (reg->rel_addr)
272 {
273 /* If relative addressing is used, we must assume that all registers
274 * are used. Even if it is a construct like v3[aL], we can't assume
275 * that v0, v1 and v2 aren't read because aL can be negative */
276 unsigned int i;
277 for (i = 0; i < MAX_REG_INPUT; ++i)
278 {
279 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
280 }
281 }
282 else
283 {
284 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
285 }
286 }
287 else reg_maps->input_registers |= 1 << reg->idx;
288 break;
289
290 case WINED3DSPR_RASTOUT:
291 if (reg->idx == 1) reg_maps->fog = 1;
292 break;
293
294 case WINED3DSPR_MISCTYPE:
295 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
296 {
297 if (reg->idx == 0) reg_maps->vpos = 1;
298 else if (reg->idx == 1) reg_maps->usesfacing = 1;
299 }
300 break;
301
302 case WINED3DSPR_CONST:
303 if (reg->rel_addr)
304 {
305 if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
306 {
307 if (reg->idx < ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
308 {
309 ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
310 }
311 if (reg->idx > ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
312 {
313 ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
314 }
315 }
316 reg_maps->usesrelconstF = TRUE;
317 }
318 else
319 {
320 set_bitmap_bit(reg_maps->constf, reg->idx);
321 }
322 break;
323
324 case WINED3DSPR_CONSTINT:
325 reg_maps->integer_constants |= (1 << reg->idx);
326 break;
327
328 case WINED3DSPR_CONSTBOOL:
329 reg_maps->boolean_constants |= (1 << reg->idx);
330 break;
331
332 case WINED3DSPR_COLOROUT:
333 reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
334 break;
335
336 default:
337 TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
338 break;
339 }
340 }
341
342 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
343 {
344 switch(instr)
345 {
346 case WINED3DSIH_M4x4:
347 case WINED3DSIH_M3x4:
348 return param == 1 ? 3 : 0;
349
350 case WINED3DSIH_M4x3:
351 case WINED3DSIH_M3x3:
352 return param == 1 ? 2 : 0;
353
354 case WINED3DSIH_M3x2:
355 return param == 1 ? 1 : 0;
356
357 default:
358 return 0;
359 }
360 }
361
362 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
363 {
364 static const char *semantic_names[] =
365 {
366 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
367 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
368 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
369 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
370 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
371 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
372 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
373 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
374 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
375 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
376 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
377 /* WINED3DDECLUSAGE_FOG */ "FOG",
378 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
379 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
380 };
381
382 if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
383 {
384 FIXME("Unrecognized usage %#x\n", usage);
385 return "UNRECOGNIZED";
386 }
387
388 return semantic_names[usage];
389 }
390
391 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
392 {
393 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
394 }
395
396 static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
397 const struct wined3d_shader_semantic *s)
398 {
399 e->semantic_name = shader_semantic_name_from_usage(s->usage);
400 e->semantic_idx = s->usage_idx;
401 e->sysval_semantic = 0;
402 e->component_type = 0;
403 e->register_idx = s->reg.reg.idx;
404 e->mask = s->reg.write_mask;
405 }
406
407 /* Note that this does not count the loop register
408 * as an address register. */
409
410 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
411 struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes,
412 struct wined3d_shader_signature_element *input_signature,
413 struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
414 {
415 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
416 void *fe_data = This->baseShader.frontend_data;
417 struct wined3d_shader_version shader_version;
418 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
419 const DWORD* pToken = byte_code;
420
421 /* There are some minor differences between pixel and vertex shaders */
422
423 memset(reg_maps, 0, sizeof(*reg_maps));
424
425 /* get_registers_used is called on every compile on some 1.x shaders, which can result
426 * in stacking up a collection of local constants. Delete the old constants if existing
427 */
428 shader_delete_constant_list(&This->baseShader.constantsF);
429 shader_delete_constant_list(&This->baseShader.constantsB);
430 shader_delete_constant_list(&This->baseShader.constantsI);
431
432 fe->shader_read_header(fe_data, &pToken, &shader_version);
433 reg_maps->shader_version = shader_version;
434
435 reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
436 sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
437 if(!reg_maps->constf) {
438 ERR("Out of memory\n");
439 return E_OUTOFMEMORY;
440 }
441
442 while (!fe->shader_is_end(fe_data, &pToken))
443 {
444 struct wined3d_shader_instruction ins;
445 const char *comment;
446 UINT param_size;
447
448 /* Skip comments */
449 fe->shader_read_comment(&pToken, &comment);
450 if (comment) continue;
451
452 /* Fetch opcode */
453 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
454
455 /* Unhandled opcode, and its parameters */
456 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
457 {
458 TRACE("Skipping unrecognized instruction.\n");
459 pToken += param_size;
460 continue;
461 }
462
463 /* Handle declarations */
464 if (ins.handler_idx == WINED3DSIH_DCL)
465 {
466 struct wined3d_shader_semantic semantic;
467
468 fe->shader_read_semantic(&pToken, &semantic);
469
470 switch (semantic.reg.reg.type)
471 {
472 /* Vshader: mark attributes used
473 * Pshader: mark 3.0 input registers used, save token */
474 case WINED3DSPR_INPUT:
475 reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
476 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
477 {
478 attributes[semantic.reg.reg.idx].usage = semantic.usage;
479 attributes[semantic.reg.reg.idx].usage_idx = semantic.usage_idx;
480 }
481 else
482 {
483 shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
484 }
485 break;
486
487 /* Vshader: mark 3.0 output registers used, save token */
488 case WINED3DSPR_OUTPUT:
489 reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
490 shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
491 if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
492 break;
493
494 /* Save sampler usage token */
495 case WINED3DSPR_SAMPLER:
496 reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
497 break;
498
499 default:
500 TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
501 break;
502 }
503 }
504 else if (ins.handler_idx == WINED3DSIH_DEF)
505 {
506 struct wined3d_shader_dst_param dst;
507 struct wined3d_shader_src_param rel_addr;
508
509 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
510 if (!lconst) return E_OUTOFMEMORY;
511
512 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
513 lconst->idx = dst.reg.idx;
514
515 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
516 pToken += 4;
517
518 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
519 if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
520 {
521 float *value = (float *) lconst->value;
522 if (value[0] < -1.0f) value[0] = -1.0f;
523 else if (value[0] > 1.0f) value[0] = 1.0f;
524 if (value[1] < -1.0f) value[1] = -1.0f;
525 else if (value[1] > 1.0f) value[1] = 1.0f;
526 if (value[2] < -1.0f) value[2] = -1.0f;
527 else if (value[2] > 1.0f) value[2] = 1.0f;
528 if (value[3] < -1.0f) value[3] = -1.0f;
529 else if (value[3] > 1.0f) value[3] = 1.0f;
530 }
531
532 list_add_head(&This->baseShader.constantsF, &lconst->entry);
533 }
534 else if (ins.handler_idx == WINED3DSIH_DEFI)
535 {
536 struct wined3d_shader_dst_param dst;
537 struct wined3d_shader_src_param rel_addr;
538
539 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
540 if (!lconst) return E_OUTOFMEMORY;
541
542 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
543 lconst->idx = dst.reg.idx;
544
545 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
546 pToken += 4;
547
548 list_add_head(&This->baseShader.constantsI, &lconst->entry);
549 reg_maps->local_int_consts |= (1 << dst.reg.idx);
550 }
551 else if (ins.handler_idx == WINED3DSIH_DEFB)
552 {
553 struct wined3d_shader_dst_param dst;
554 struct wined3d_shader_src_param rel_addr;
555
556 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
557 if (!lconst) return E_OUTOFMEMORY;
558
559 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
560 lconst->idx = dst.reg.idx;
561
562 memcpy(lconst->value, pToken, sizeof(DWORD));
563 ++pToken;
564
565 list_add_head(&This->baseShader.constantsB, &lconst->entry);
566 reg_maps->local_bool_consts |= (1 << dst.reg.idx);
567 }
568 /* If there's a loop in the shader */
569 else if (ins.handler_idx == WINED3DSIH_LOOP
570 || ins.handler_idx == WINED3DSIH_REP)
571 {
572 struct wined3d_shader_src_param src, rel_addr;
573
574 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
575
576 /* Rep and Loop always use an integer constant for the control parameters */
577 if (ins.handler_idx == WINED3DSIH_REP)
578 {
579 reg_maps->integer_constants |= 1 << src.reg.idx;
580 }
581 else
582 {
583 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
584 reg_maps->integer_constants |= 1 << src.reg.idx;
585 }
586
587 cur_loop_depth++;
588 if(cur_loop_depth > max_loop_depth)
589 max_loop_depth = cur_loop_depth;
590 }
591 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
592 || ins.handler_idx == WINED3DSIH_ENDREP)
593 {
594 cur_loop_depth--;
595 }
596 /* For subroutine prototypes */
597 else if (ins.handler_idx == WINED3DSIH_LABEL)
598 {
599 struct wined3d_shader_src_param src, rel_addr;
600
601 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
602 reg_maps->labels |= 1 << src.reg.idx;
603 }
604 /* Set texture, address, temporary registers */
605 else
606 {
607 int i, limit;
608 BOOL color0_mov = FALSE;
609
610 /* This will loop over all the registers and try to
611 * make a bitmask of the ones we're interested in.
612 *
613 * Relative addressing tokens are ignored, but that's
614 * okay, since we'll catch any address registers when
615 * they are initialized (required by spec) */
616
617 if (ins.dst_count)
618 {
619 struct wined3d_shader_dst_param dst_param;
620 struct wined3d_shader_src_param dst_rel_addr;
621
622 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
623
624 shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type);
625
626 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
627 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
628 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
629 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
630 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
631 {
632 reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
633 }
634
635 if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
636 {
637 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)This;
638
639 if(dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
640 {
641 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
642 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
643 * the mov and perform the sRGB write correction from the source register.
644 *
645 * However, if the mov is only partial, we can't do this, and if the write
646 * comes from an instruction other than MOV it is hard to do as well. If
647 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
648
649 ps->color0_mov = FALSE;
650 if (ins.handler_idx == WINED3DSIH_MOV)
651 {
652 /* Used later when the source register is read. */
653 color0_mov = TRUE;
654 }
655 }
656 /* Also drop the MOV marker if the source register is overwritten prior to the shader
657 * end
658 */
659 else if(dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
660 {
661 ps->color0_mov = FALSE;
662 }
663 }
664
665 /* Declare 1.X samplers implicitly, based on the destination reg. number */
666 if (shader_version.major == 1
667 && (ins.handler_idx == WINED3DSIH_TEX
668 || ins.handler_idx == WINED3DSIH_TEXBEM
669 || ins.handler_idx == WINED3DSIH_TEXBEML
670 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
671 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
672 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
673 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
674 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
675 || ins.handler_idx == WINED3DSIH_TEXREG2AR
676 || ins.handler_idx == WINED3DSIH_TEXREG2GB
677 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
678 {
679 /* Fake sampler usage, only set reserved bit and ttype */
680 DWORD sampler_code = dst_param.reg.idx;
681
682 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
683 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
684
685 /* texbem is only valid with < 1.4 pixel shaders */
686 if (ins.handler_idx == WINED3DSIH_TEXBEM
687 || ins.handler_idx == WINED3DSIH_TEXBEML)
688 {
689 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
690 if (ins.handler_idx == WINED3DSIH_TEXBEML)
691 {
692 reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
693 }
694 }
695 }
696 else if (ins.handler_idx == WINED3DSIH_BEM)
697 {
698 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
699 }
700 }
701
702 if (ins.handler_idx == WINED3DSIH_NRM)
703 {
704 reg_maps->usesnrm = 1;
705 }
706 else if (ins.handler_idx == WINED3DSIH_DSY)
707 {
708 reg_maps->usesdsy = 1;
709 }
710 else if (ins.handler_idx == WINED3DSIH_DSX)
711 {
712 reg_maps->usesdsx = 1;
713 }
714 else if(ins.handler_idx == WINED3DSIH_TEXLDD)
715 {
716 reg_maps->usestexldd = 1;
717 }
718 else if(ins.handler_idx == WINED3DSIH_TEXLDL)
719 {
720 reg_maps->usestexldl = 1;
721 }
722 else if(ins.handler_idx == WINED3DSIH_MOVA)
723 {
724 reg_maps->usesmova = 1;
725 }
726 else if(ins.handler_idx == WINED3DSIH_IFC)
727 {
728 reg_maps->usesifc = 1;
729 }
730 else if(ins.handler_idx == WINED3DSIH_CALL)
731 {
732 reg_maps->usescall = 1;
733 }
734
735 limit = ins.src_count + (ins.predicate ? 1 : 0);
736 for (i = 0; i < limit; ++i)
737 {
738 struct wined3d_shader_src_param src_param, src_rel_addr;
739 unsigned int count;
740
741 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
742 count = get_instr_extra_regcount(ins.handler_idx, i);
743
744 shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
745 while (count)
746 {
747 ++src_param.reg.idx;
748 shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
749 --count;
750 }
751
752 if(color0_mov)
753 {
754 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
755 if(src_param.reg.type == WINED3DSPR_TEMP &&
756 src_param.swizzle == WINED3DSP_NOSWIZZLE)
757 {
758 ps->color0_mov = TRUE;
759 ps->color0_reg = src_param.reg.idx;
760 }
761 }
762 }
763 }
764 }
765 reg_maps->loop_depth = max_loop_depth;
766
767 This->baseShader.functionLength = ((const char *)pToken - (const char *)byte_code);
768
769 return WINED3D_OK;
770 }
771
772 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
773 {
774 DWORD map = 1 << max;
775 map |= map - 1;
776 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
777
778 return wined3d_log2i(map);
779 }
780
781 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
782 const struct wined3d_shader_version *shader_version)
783 {
784 TRACE("dcl");
785
786 if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
787 {
788 switch (semantic->sampler_type)
789 {
790 case WINED3DSTT_2D: TRACE("_2d"); break;
791 case WINED3DSTT_CUBE: TRACE("_cube"); break;
792 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
793 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
794 }
795 }
796 else
797 {
798 /* Pixel shaders 3.0 don't have usage semantics */
799 if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL)
800 return;
801 else
802 TRACE("_");
803
804 switch (semantic->usage)
805 {
806 case WINED3DDECLUSAGE_POSITION:
807 TRACE("position%d", semantic->usage_idx);
808 break;
809 case WINED3DDECLUSAGE_BLENDINDICES:
810 TRACE("blend");
811 break;
812 case WINED3DDECLUSAGE_BLENDWEIGHT:
813 TRACE("weight");
814 break;
815 case WINED3DDECLUSAGE_NORMAL:
816 TRACE("normal%d", semantic->usage_idx);
817 break;
818 case WINED3DDECLUSAGE_PSIZE:
819 TRACE("psize");
820 break;
821 case WINED3DDECLUSAGE_COLOR:
822 if (semantic->usage_idx == 0) TRACE("color");
823 else TRACE("specular%d", (semantic->usage_idx - 1));
824 break;
825 case WINED3DDECLUSAGE_TEXCOORD:
826 TRACE("texture%d", semantic->usage_idx);
827 break;
828 case WINED3DDECLUSAGE_TANGENT:
829 TRACE("tangent");
830 break;
831 case WINED3DDECLUSAGE_BINORMAL:
832 TRACE("binormal");
833 break;
834 case WINED3DDECLUSAGE_TESSFACTOR:
835 TRACE("tessfactor");
836 break;
837 case WINED3DDECLUSAGE_POSITIONT:
838 TRACE("positionT%d", semantic->usage_idx);
839 break;
840 case WINED3DDECLUSAGE_FOG:
841 TRACE("fog");
842 break;
843 case WINED3DDECLUSAGE_DEPTH:
844 TRACE("depth");
845 break;
846 case WINED3DDECLUSAGE_SAMPLE:
847 TRACE("sample");
848 break;
849 default:
850 FIXME("unknown_semantics(0x%08x)", semantic->usage);
851 }
852 }
853 }
854
855 static void shader_dump_register(const struct wined3d_shader_register *reg,
856 const struct wined3d_shader_version *shader_version)
857 {
858 static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
859 static const char * const misctype_reg_names[] = {"vPos", "vFace"};
860 UINT offset = reg->idx;
861
862 switch (reg->type)
863 {
864 case WINED3DSPR_TEMP:
865 TRACE("r");
866 break;
867
868 case WINED3DSPR_INPUT:
869 TRACE("v");
870 break;
871
872 case WINED3DSPR_CONST:
873 case WINED3DSPR_CONST2:
874 case WINED3DSPR_CONST3:
875 case WINED3DSPR_CONST4:
876 TRACE("c");
877 offset = shader_get_float_offset(reg->type, reg->idx);
878 break;
879
880 case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
881 TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
882 break;
883
884 case WINED3DSPR_RASTOUT:
885 TRACE("%s", rastout_reg_names[reg->idx]);
886 break;
887
888 case WINED3DSPR_COLOROUT:
889 TRACE("oC");
890 break;
891
892 case WINED3DSPR_DEPTHOUT:
893 TRACE("oDepth");
894 break;
895
896 case WINED3DSPR_ATTROUT:
897 TRACE("oD");
898 break;
899
900 case WINED3DSPR_TEXCRDOUT:
901 /* Vertex shaders >= 3.0 use general purpose output registers
902 * (WINED3DSPR_OUTPUT), which can include an address token */
903 if (shader_version->major >= 3) TRACE("o");
904 else TRACE("oT");
905 break;
906
907 case WINED3DSPR_CONSTINT:
908 TRACE("i");
909 break;
910
911 case WINED3DSPR_CONSTBOOL:
912 TRACE("b");
913 break;
914
915 case WINED3DSPR_LABEL:
916 TRACE("l");
917 break;
918
919 case WINED3DSPR_LOOP:
920 TRACE("aL");
921 break;
922
923 case WINED3DSPR_SAMPLER:
924 TRACE("s");
925 break;
926
927 case WINED3DSPR_MISCTYPE:
928 if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx);
929 else TRACE("%s", misctype_reg_names[reg->idx]);
930 break;
931
932 case WINED3DSPR_PREDICATE:
933 TRACE("p");
934 break;
935
936 case WINED3DSPR_IMMCONST:
937 TRACE("l");
938 break;
939
940 case WINED3DSPR_CONSTBUFFER:
941 TRACE("cb");
942 break;
943
944 default:
945 TRACE("unhandled_rtype(%#x)", reg->type);
946 break;
947 }
948
949 if (reg->type == WINED3DSPR_IMMCONST)
950 {
951 TRACE("(");
952 switch (reg->immconst_type)
953 {
954 case WINED3D_IMMCONST_FLOAT:
955 TRACE("%.8e", *(const float *)reg->immconst_data);
956 break;
957
958 case WINED3D_IMMCONST_FLOAT4:
959 TRACE("%.8e, %.8e, %.8e, %.8e",
960 *(const float *)&reg->immconst_data[0], *(const float *)&reg->immconst_data[1],
961 *(const float *)&reg->immconst_data[2], *(const float *)&reg->immconst_data[3]);
962 break;
963
964 default:
965 TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
966 break;
967 }
968 TRACE(")");
969 }
970 else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
971 {
972 if (reg->array_idx != ~0U)
973 {
974 TRACE("%u[%u", offset, reg->array_idx);
975 if (reg->rel_addr)
976 {
977 TRACE(" + ");
978 shader_dump_src_param(reg->rel_addr, shader_version);
979 }
980 TRACE("]");
981 }
982 else
983 {
984 if (reg->rel_addr)
985 {
986 TRACE("[");
987 shader_dump_src_param(reg->rel_addr, shader_version);
988 TRACE(" + ");
989 }
990 TRACE("%u", offset);
991 if (reg->rel_addr) TRACE("]");
992 }
993 }
994 }
995
996 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
997 const struct wined3d_shader_version *shader_version)
998 {
999 DWORD write_mask = param->write_mask;
1000
1001 shader_dump_register(&param->reg, shader_version);
1002
1003 if (write_mask != WINED3DSP_WRITEMASK_ALL)
1004 {
1005 static const char *write_mask_chars = "xyzw";
1006
1007 TRACE(".");
1008 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
1009 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
1010 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
1011 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
1012 }
1013 }
1014
1015 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
1016 const struct wined3d_shader_version *shader_version)
1017 {
1018 DWORD src_modifier = param->modifiers;
1019 DWORD swizzle = param->swizzle;
1020
1021 if (src_modifier == WINED3DSPSM_NEG
1022 || src_modifier == WINED3DSPSM_BIASNEG
1023 || src_modifier == WINED3DSPSM_SIGNNEG
1024 || src_modifier == WINED3DSPSM_X2NEG
1025 || src_modifier == WINED3DSPSM_ABSNEG)
1026 TRACE("-");
1027 else if (src_modifier == WINED3DSPSM_COMP)
1028 TRACE("1-");
1029 else if (src_modifier == WINED3DSPSM_NOT)
1030 TRACE("!");
1031
1032 if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
1033 TRACE("abs(");
1034
1035 shader_dump_register(&param->reg, shader_version);
1036
1037 if (src_modifier)
1038 {
1039 switch (src_modifier)
1040 {
1041 case WINED3DSPSM_NONE: break;
1042 case WINED3DSPSM_NEG: break;
1043 case WINED3DSPSM_NOT: break;
1044 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
1045 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
1046 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
1047 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
1048 case WINED3DSPSM_COMP: break;
1049 case WINED3DSPSM_X2: TRACE("_x2"); break;
1050 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
1051 case WINED3DSPSM_DZ: TRACE("_dz"); break;
1052 case WINED3DSPSM_DW: TRACE("_dw"); break;
1053 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
1054 case WINED3DSPSM_ABS: TRACE(")"); break;
1055 default:
1056 TRACE("_unknown_modifier(%#x)", src_modifier);
1057 }
1058 }
1059
1060 if (swizzle != WINED3DSP_NOSWIZZLE)
1061 {
1062 static const char *swizzle_chars = "xyzw";
1063 DWORD swizzle_x = swizzle & 0x03;
1064 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1065 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1066 DWORD swizzle_w = (swizzle >> 6) & 0x03;
1067
1068 if (swizzle_x == swizzle_y
1069 && swizzle_x == swizzle_z
1070 && swizzle_x == swizzle_w)
1071 {
1072 TRACE(".%c", swizzle_chars[swizzle_x]);
1073 }
1074 else
1075 {
1076 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
1077 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
1078 }
1079 }
1080 }
1081
1082 /* Shared code in order to generate the bulk of the shader string.
1083 * NOTE: A description of how to parse tokens can be found on msdn */
1084 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
1085 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx)
1086 {
1087 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
1088 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
1089 const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
1090 void *fe_data = This->baseShader.frontend_data;
1091 struct wined3d_shader_src_param src_rel_addr[4];
1092 struct wined3d_shader_src_param src_param[4];
1093 struct wined3d_shader_version shader_version;
1094 struct wined3d_shader_src_param dst_rel_addr;
1095 struct wined3d_shader_dst_param dst_param;
1096 struct wined3d_shader_instruction ins;
1097 struct wined3d_shader_context ctx;
1098 const DWORD *pToken = pFunction;
1099 DWORD i;
1100
1101 /* Initialize current parsing state */
1102 ctx.shader = iface;
1103 ctx.reg_maps = reg_maps;
1104 ctx.buffer = buffer;
1105 ctx.backend_data = backend_ctx;
1106
1107 ins.ctx = &ctx;
1108 ins.dst = &dst_param;
1109 ins.src = src_param;
1110 This->baseShader.parse_state.current_row = 0;
1111
1112 fe->shader_read_header(fe_data, &pToken, &shader_version);
1113
1114 while (!fe->shader_is_end(fe_data, &pToken))
1115 {
1116 const char *comment;
1117 UINT param_size;
1118
1119 /* Skip comment tokens */
1120 fe->shader_read_comment(&pToken, &comment);
1121 if (comment) continue;
1122
1123 /* Read opcode */
1124 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1125
1126 /* Unknown opcode and its parameters */
1127 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1128 {
1129 TRACE("Skipping unrecognized instruction.\n");
1130 pToken += param_size;
1131 continue;
1132 }
1133
1134 /* Nothing to do */
1135 if (ins.handler_idx == WINED3DSIH_DCL
1136 || ins.handler_idx == WINED3DSIH_NOP
1137 || ins.handler_idx == WINED3DSIH_DEF
1138 || ins.handler_idx == WINED3DSIH_DEFI
1139 || ins.handler_idx == WINED3DSIH_DEFB
1140 || ins.handler_idx == WINED3DSIH_PHASE)
1141 {
1142 pToken += param_size;
1143 continue;
1144 }
1145
1146 /* Destination token */
1147 if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1148
1149 /* Predication token */
1150 if (ins.predicate) ins.predicate = *pToken++;
1151
1152 /* Other source tokens */
1153 for (i = 0; i < ins.src_count; ++i)
1154 {
1155 fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
1156 }
1157
1158 /* Call appropriate function for output target */
1159 device->shader_backend->shader_handle_instruction(&ins);
1160 }
1161 }
1162
1163 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
1164 {
1165 DWORD mmask = dst->modifiers;
1166
1167 switch (dst->shift)
1168 {
1169 case 0: break;
1170 case 13: TRACE("_d8"); break;
1171 case 14: TRACE("_d4"); break;
1172 case 15: TRACE("_d2"); break;
1173 case 1: TRACE("_x2"); break;
1174 case 2: TRACE("_x4"); break;
1175 case 3: TRACE("_x8"); break;
1176 default: TRACE("_unhandled_shift(%d)", dst->shift); break;
1177 }
1178
1179 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
1180 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
1181 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
1182
1183 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
1184 if (mmask)
1185 FIXME("_unrecognized_modifier(%#x)", mmask);
1186 }
1187
1188 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
1189 {
1190 struct wined3d_shader_version shader_version;
1191 const DWORD* pToken = pFunction;
1192 const char *type_prefix;
1193 DWORD i;
1194
1195 TRACE("Parsing %p\n", pFunction);
1196
1197 fe->shader_read_header(fe_data, &pToken, &shader_version);
1198
1199 switch (shader_version.type)
1200 {
1201 case WINED3D_SHADER_TYPE_VERTEX:
1202 type_prefix = "vs";
1203 break;
1204
1205 case WINED3D_SHADER_TYPE_GEOMETRY:
1206 type_prefix = "gs";
1207 break;
1208
1209 case WINED3D_SHADER_TYPE_PIXEL:
1210 type_prefix = "ps";
1211 break;
1212
1213 default:
1214 FIXME("Unhandled shader type %#x.\n", shader_version.type);
1215 type_prefix = "unknown";
1216 break;
1217 }
1218
1219 TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
1220
1221 while (!fe->shader_is_end(fe_data, &pToken))
1222 {
1223 struct wined3d_shader_instruction ins;
1224 const char *comment;
1225 UINT param_size;
1226
1227 /* comment */
1228 fe->shader_read_comment(&pToken, &comment);
1229 if (comment)
1230 {
1231 TRACE("//%s\n", comment);
1232 continue;
1233 }
1234
1235 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1236 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1237 {
1238 TRACE("Skipping unrecognized instruction.\n");
1239 pToken += param_size;
1240 continue;
1241 }
1242
1243 if (ins.handler_idx == WINED3DSIH_DCL)
1244 {
1245 struct wined3d_shader_semantic semantic;
1246
1247 fe->shader_read_semantic(&pToken, &semantic);
1248
1249 shader_dump_decl_usage(&semantic, &shader_version);
1250 shader_dump_ins_modifiers(&semantic.reg);
1251 TRACE(" ");
1252 shader_dump_dst_param(&semantic.reg, &shader_version);
1253 }
1254 else if (ins.handler_idx == WINED3DSIH_DEF)
1255 {
1256 struct wined3d_shader_dst_param dst;
1257 struct wined3d_shader_src_param rel_addr;
1258
1259 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1260
1261 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
1262 *(const float *)(pToken),
1263 *(const float *)(pToken + 1),
1264 *(const float *)(pToken + 2),
1265 *(const float *)(pToken + 3));
1266 pToken += 4;
1267 }
1268 else if (ins.handler_idx == WINED3DSIH_DEFI)
1269 {
1270 struct wined3d_shader_dst_param dst;
1271 struct wined3d_shader_src_param rel_addr;
1272
1273 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1274
1275 TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
1276 *(pToken),
1277 *(pToken + 1),
1278 *(pToken + 2),
1279 *(pToken + 3));
1280 pToken += 4;
1281 }
1282 else if (ins.handler_idx == WINED3DSIH_DEFB)
1283 {
1284 struct wined3d_shader_dst_param dst;
1285 struct wined3d_shader_src_param rel_addr;
1286
1287 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1288
1289 TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
1290 ++pToken;
1291 }
1292 else
1293 {
1294 struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1295 struct wined3d_shader_dst_param dst_param;
1296 struct wined3d_shader_src_param src_param;
1297
1298 if (ins.dst_count)
1299 {
1300 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1301 }
1302
1303 /* Print out predication source token first - it follows
1304 * the destination token. */
1305 if (ins.predicate)
1306 {
1307 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1308 TRACE("(");
1309 shader_dump_src_param(&src_param, &shader_version);
1310 TRACE(") ");
1311 }
1312
1313 /* PixWin marks instructions with the coissue flag with a '+' */
1314 if (ins.coissue) TRACE("+");
1315
1316 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1317
1318 if (ins.handler_idx == WINED3DSIH_IFC
1319 || ins.handler_idx == WINED3DSIH_BREAKC)
1320 {
1321 switch (ins.flags)
1322 {
1323 case COMPARISON_GT: TRACE("_gt"); break;
1324 case COMPARISON_EQ: TRACE("_eq"); break;
1325 case COMPARISON_GE: TRACE("_ge"); break;
1326 case COMPARISON_LT: TRACE("_lt"); break;
1327 case COMPARISON_NE: TRACE("_ne"); break;
1328 case COMPARISON_LE: TRACE("_le"); break;
1329 default: TRACE("_(%u)", ins.flags);
1330 }
1331 }
1332 else if (ins.handler_idx == WINED3DSIH_TEX
1333 && shader_version.major >= 2
1334 && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1335 {
1336 TRACE("p");
1337 }
1338
1339 /* We already read the destination token, print it. */
1340 if (ins.dst_count)
1341 {
1342 shader_dump_ins_modifiers(&dst_param);
1343 TRACE(" ");
1344 shader_dump_dst_param(&dst_param, &shader_version);
1345 }
1346
1347 /* Other source tokens */
1348 for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1349 {
1350 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1351 TRACE(!i ? " " : ", ");
1352 shader_dump_src_param(&src_param, &shader_version);
1353 }
1354 }
1355 TRACE("\n");
1356 }
1357 }
1358
1359 void shader_cleanup(IWineD3DBaseShader *iface)
1360 {
1361 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1362
1363 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1364 HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
1365 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1366 shader_delete_constant_list(&This->baseShader.constantsF);
1367 shader_delete_constant_list(&This->baseShader.constantsB);
1368 shader_delete_constant_list(&This->baseShader.constantsI);
1369 list_remove(&This->baseShader.shader_list_entry);
1370
1371 if (This->baseShader.frontend && This->baseShader.frontend_data)
1372 {
1373 This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
1374 }
1375 }
1376
1377 static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
1378 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
1379 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1380 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1381 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1382 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1383 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
1384 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1385 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1386 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1387 static void shader_none_free(IWineD3DDevice *iface) {}
1388 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1389
1390 #define GLINFO_LOCATION (*gl_info)
1391 static void shader_none_get_caps(WINED3DDEVTYPE devtype,
1392 const struct wined3d_gl_info *gl_info, struct shader_caps *pCaps)
1393 {
1394 /* Set the shader caps to 0 for the none shader backend */
1395 pCaps->VertexShaderVersion = 0;
1396 pCaps->PixelShaderVersion = 0;
1397 pCaps->PixelShader1xMaxValue = 0.0f;
1398 }
1399 #undef GLINFO_LOCATION
1400 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1401 {
1402 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1403 {
1404 TRACE("Checking support for fixup:\n");
1405 dump_color_fixup_desc(fixup);
1406 }
1407
1408 /* Faked to make some apps happy. */
1409 if (!is_yuv_fixup(fixup))
1410 {
1411 TRACE("[OK]\n");
1412 return TRUE;
1413 }
1414
1415 TRACE("[FAILED]\n");
1416 return FALSE;
1417 }
1418
1419 const shader_backend_t none_shader_backend = {
1420 shader_none_handle_instruction,
1421 shader_none_select,
1422 shader_none_select_depth_blt,
1423 shader_none_deselect_depth_blt,
1424 shader_none_update_float_vertex_constants,
1425 shader_none_update_float_pixel_constants,
1426 shader_none_load_constants,
1427 shader_none_load_np2fixup_constants,
1428 shader_none_destroy,
1429 shader_none_alloc,
1430 shader_none_free,
1431 shader_none_dirty_const,
1432 shader_none_get_caps,
1433 shader_none_color_fixup_supported,
1434 };