2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
30 #define DEFAULT_REFRESH_RATE 0
32 /* The driver names reflect the lowest GPU supported
33 * by a certain driver, so DRIVER_AMD_R300 supports
34 * R3xx, R4xx and R5xx GPUs. */
35 enum wined3d_display_driver
37 DRIVER_AMD_RAGE_128PRO
,
46 DRIVER_NVIDIA_GEFORCE2MX
,
47 DRIVER_NVIDIA_GEFORCEFX
,
48 DRIVER_NVIDIA_GEFORCE6
,
52 enum wined3d_driver_model
60 enum wined3d_gl_vendor
70 /* The d3d device ID */
71 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
73 /* Extension detection */
74 struct wined3d_extension_map
76 const char *extension_string
;
77 enum wined3d_gl_extension extension
;
80 static const struct wined3d_extension_map gl_extension_map
[] =
83 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
84 {"GL_APPLE_fence", APPLE_FENCE
},
85 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
86 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
87 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
90 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
91 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
92 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
93 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
94 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
95 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
96 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
97 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
101 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
102 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
103 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
104 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
105 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
, },
106 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
, },
107 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
108 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
109 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
110 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
111 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
112 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
113 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
114 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
115 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
116 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
117 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
118 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
119 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
120 {"GL_ARB_shadow", ARB_SHADOW
},
121 {"GL_ARB_sync", ARB_SYNC
},
122 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
123 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
124 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
125 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
126 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
127 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
128 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
129 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
130 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
131 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
132 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
133 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
134 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
135 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
136 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
137 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
138 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
141 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
142 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
143 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
144 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
145 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
148 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
149 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
150 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
151 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
152 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
153 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
154 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
155 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
156 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
157 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
158 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
159 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
160 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
161 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
162 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
163 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
164 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
165 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
166 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
167 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
168 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
169 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
170 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
171 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
172 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
173 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
174 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
175 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
176 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
177 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
180 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
181 {"GL_NV_fence", NV_FENCE
},
182 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
183 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
184 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
185 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
186 {"GL_NV_half_float", NV_HALF_FLOAT
},
187 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
188 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
189 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
190 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
191 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
192 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
193 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
194 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
195 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
196 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
197 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
198 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
199 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
202 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
205 static const struct wined3d_extension_map wgl_extension_map
[] =
207 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
208 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
209 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
212 /**********************************************************
213 * Utility functions follow
214 **********************************************************/
216 const struct min_lookup minMipLookup
[] =
218 /* NONE POINT LINEAR */
219 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
220 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
221 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
224 const struct min_lookup minMipLookup_noFilter
[] =
226 /* NONE POINT LINEAR */
227 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
228 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
229 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
232 const struct min_lookup minMipLookup_noMip
[] =
234 /* NONE POINT LINEAR */
235 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
236 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
237 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
240 const GLenum magLookup
[] =
242 /* NONE POINT LINEAR */
243 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
246 const GLenum magLookup_noFilter
[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
252 struct wined3d_fake_gl_ctx
258 HGLRC restore_gl_ctx
;
261 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
263 TRACE("Destroying fake GL context.\n");
265 if (!wglMakeCurrent(NULL
, NULL
))
266 ERR("Failed to disable fake GL context.\n");
268 if (!wglDeleteContext(ctx
->gl_ctx
))
270 DWORD err
= GetLastError();
271 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
274 ReleaseDC(ctx
->wnd
, ctx
->dc
);
275 DestroyWindow(ctx
->wnd
);
277 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
278 ERR("Failed to restore previous GL context.\n");
281 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx
*fake_gl_ctx
,
282 struct wined3d_gl_info
*gl_info
, const GLint
*ctx_attribs
)
286 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
289 if (!(new_ctx
= gl_info
->p_wglCreateContextAttribsARB(fake_gl_ctx
->dc
, NULL
, ctx_attribs
)))
291 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
292 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
296 if (!wglMakeCurrent(fake_gl_ctx
->dc
, new_ctx
))
298 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
299 if (!wglDeleteContext(new_ctx
))
300 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
301 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
305 if (!wglDeleteContext(fake_gl_ctx
->gl_ctx
))
306 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
307 fake_gl_ctx
->gl_ctx
= new_ctx
;
310 /* Do not call while under the GL lock. */
311 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
313 PIXELFORMATDESCRIPTOR pfd
;
316 TRACE("getting context...\n");
318 ctx
->restore_dc
= wglGetCurrentDC();
319 ctx
->restore_gl_ctx
= wglGetCurrentContext();
321 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
322 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
323 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
326 ERR("Failed to create a window.\n");
330 ctx
->dc
= GetDC(ctx
->wnd
);
333 ERR("Failed to get a DC.\n");
337 /* PixelFormat selection */
338 ZeroMemory(&pfd
, sizeof(pfd
));
339 pfd
.nSize
= sizeof(pfd
);
341 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
342 pfd
.iPixelType
= PFD_TYPE_RGBA
;
344 pfd
.iLayerType
= PFD_MAIN_PLANE
;
346 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
348 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
349 ERR("Failed to find a suitable pixel format.\n");
352 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
353 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
355 /* Create a GL context. */
356 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
358 WARN("Failed to create default context for capabilities initialization.\n");
362 /* Make it the current GL context. */
363 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
365 ERR("Failed to make fake GL context current.\n");
372 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
374 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
376 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
378 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
379 ERR("Failed to restore previous GL context.\n");
384 /* Adjust the amount of used texture memory */
385 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
387 adapter
->UsedTextureRam
+= amount
;
388 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
389 return adapter
->UsedTextureRam
;
392 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
394 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
395 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
398 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
400 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
402 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
407 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
409 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
411 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
417 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
419 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
421 HeapFree(GetProcessHeap(), 0, wined3d
);
427 /* Context activation is done by the caller. */
428 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
432 const char *testcode
=
434 "PARAM C[66] = { program.env[0..65] };\n"
436 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
437 "ARL A0.x, zero.x;\n"
438 "MOV result.position, C[A0.x + 65];\n"
441 while (gl_info
->gl_ops
.gl
.p_glGetError());
442 GL_EXTCALL(glGenProgramsARB(1, &prog
));
444 ERR("Failed to create an ARB offset limit test program\n");
446 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
447 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
448 strlen(testcode
), testcode
));
449 if (gl_info
->gl_ops
.gl
.p_glGetError())
451 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
452 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
454 } else TRACE("OpenGL implementation allows offsets > 63\n");
456 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
457 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
458 checkGLcall("ARB vp offset limit test cleanup");
463 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
464 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
466 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
467 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
468 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
469 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
473 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
474 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
476 if (card_vendor
== HW_VENDOR_NVIDIA
)
478 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
479 device
== CARD_NVIDIA_GEFORCEFX_5600
||
480 device
== CARD_NVIDIA_GEFORCEFX_5800
)
488 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
489 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
491 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
495 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500 * the chance that other implementations support them is rather small since Win32 QuickTime uses
501 * DirectDraw, not OpenGL.
503 * This test has been moved into wined3d_guess_gl_vendor()
505 if (gl_vendor
== GL_VENDOR_APPLE
)
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
515 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517 * all the texture. This function detects this bug by its symptom and disables PBOs
520 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523 * read back is compared to the original. If they are equal PBOs are assumed to work,
524 * otherwise the PBO extension is disabled. */
526 static const unsigned int pattern
[] =
528 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
533 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
535 /* No PBO -> No point in testing them. */
536 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
538 while (gl_info
->gl_ops
.gl
.p_glGetError());
539 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
540 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
542 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
543 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
549 checkGLcall("Specifying the PBO test pbo");
551 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
556 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
558 memset(check
, 0, sizeof(check
));
559 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
560 checkGLcall("Reading back the PBO test texture");
562 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
563 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
564 checkGLcall("PBO test cleanup");
566 if (memcmp(check
, pattern
, sizeof(check
)))
568 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
569 "Disabling PBOs. This may result in slower performance.\n");
570 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
574 TRACE("PBO test successful.\n");
578 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
579 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
581 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
584 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
585 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
587 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
588 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
589 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
593 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
594 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
596 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
597 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
598 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
599 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
602 * dx10 cards usually have 64 varyings */
603 return gl_info
->limits
.glsl_varyings
> 44;
606 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
607 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
609 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
612 /* A GL context is provided by the caller */
613 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
614 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
619 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
622 while (gl_info
->gl_ops
.gl
.p_glGetError());
623 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
624 error
= gl_info
->gl_ops
.gl
.p_glGetError();
626 if (error
== GL_NO_ERROR
)
628 TRACE("GL Implementation accepts 4 component specular color pointers\n");
633 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
634 debug_glerror(error
));
639 /* A GL context is provided by the caller */
640 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
641 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
646 const char *testcode
=
648 "OPTION NV_vertex_program2;\n"
649 "MOV result.clip[0], 0.0;\n"
650 "MOV result.position, 0.0;\n"
653 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
655 while (gl_info
->gl_ops
.gl
.p_glGetError());
657 GL_EXTCALL(glGenProgramsARB(1, &prog
));
660 ERR("Failed to create the NVvp clip test program\n");
663 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
664 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
665 strlen(testcode
), testcode
));
666 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
669 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
670 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
672 while (gl_info
->gl_ops
.gl
.p_glGetError());
674 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
676 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
677 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
678 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
683 /* Context activation is done by the caller. */
684 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
685 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
687 char data
[4 * 4 * 4];
691 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
693 memset(data
, 0xcc, sizeof(data
));
695 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
696 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
697 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
698 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
699 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
700 checkGLcall("glTexImage2D");
702 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
703 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
704 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
705 checkGLcall("glFramebufferTexture2D");
707 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
708 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
709 checkGLcall("glCheckFramebufferStatus");
711 memset(data
, 0x11, sizeof(data
));
712 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
713 checkGLcall("glTexSubImage2D");
715 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
716 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
717 checkGLcall("glClear");
719 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
720 checkGLcall("glGetTexImage");
722 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
723 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
724 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
725 checkGLcall("glBindTexture");
727 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
728 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
729 checkGLcall("glDeleteTextures");
731 return *(DWORD
*)data
== 0x11111111;
734 /* Context activation is done by the caller. */
735 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
736 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
738 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
739 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
743 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
744 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
745 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
746 checkGLcall("glTexImage2D");
748 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
749 checkGLcall("glGetTexLevelParameteriv");
750 TRACE("Real color depth is %d\n", size
);
752 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
753 checkGLcall("glBindTexture");
754 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
755 checkGLcall("glDeleteTextures");
760 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
761 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
763 return gl_vendor
== GL_VENDOR_FGLRX
;
766 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
767 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
769 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
770 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
774 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
775 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
780 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
783 static const char *program_code
=
785 "OPTION ARB_fog_linear;\n"
786 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
789 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
791 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
794 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
795 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
796 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
797 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
798 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
799 checkGLcall("glTexImage2D");
801 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
802 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
803 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
804 checkGLcall("glFramebufferTexture2D");
806 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
807 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
808 checkGLcall("glCheckFramebufferStatus");
810 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
811 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
812 checkGLcall("glClear");
813 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
814 checkGLcall("glViewport");
816 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
817 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
818 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
819 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
820 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
821 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
822 checkGLcall("fog setup");
824 GL_EXTCALL(glGenProgramsARB(1, &prog
));
825 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
826 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
827 strlen(program_code
), program_code
));
828 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
829 checkGLcall("Test fragment program setup");
831 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
834 const char *error_str
;
835 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
836 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
839 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
840 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
841 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
842 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
843 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
844 gl_info
->gl_ops
.gl
.p_glEnd();
845 checkGLcall("ARBfp fog test draw");
847 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
848 checkGLcall("glGetTexImage");
849 data
[0] &= 0x00ffffff;
850 data
[1] &= 0x00ffffff;
851 data
[2] &= 0x00ffffff;
852 data
[3] &= 0x00ffffff;
854 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
855 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
857 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
858 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
859 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
860 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
861 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
862 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
863 checkGLcall("ARBfp fog test teardown");
865 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
866 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
869 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
871 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
872 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
873 * allow 48 different offsets or other helper immediate values. */
874 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
875 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
878 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
880 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
881 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
882 * If real NP2 textures are used, the driver falls back to software. We could just remove the
883 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
884 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
885 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
886 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
888 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
889 * has this extension promoted to core. The extension loading code sets this extension supported
890 * due to that, so this code works on fglrx as well. */
891 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
893 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
894 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
895 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
899 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
901 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
902 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
903 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
904 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
905 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
906 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
908 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
909 * triggering the software fallback. There is not much we can do here apart from disabling the
910 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
911 * in wined3d_adapter_init_gl_caps).
912 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
913 * post-processing effects in the game "Max Payne 2").
914 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
915 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
916 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
917 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
920 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
922 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
923 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
924 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
925 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
926 * according to the spec.
928 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
929 * makes the shader slower and eats instruction slots which should be available to the d3d app.
931 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
932 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
933 * this workaround is activated on cards that do not need it, it won't break things, just affect
934 * performance negatively. */
935 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
936 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
939 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
941 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
944 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
946 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
949 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
951 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
954 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
956 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
959 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
961 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
964 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
966 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
969 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
971 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
972 selected texture formats. They are apparently the only DX9 class GPUs
974 Also, DX9-era GPUs are somewhat limited with float textures
975 filtering and blending. */
976 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
979 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
981 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
982 * loads some fog parameters (start, end, exponent, but not the color) into the
985 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
986 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
987 * linear fog with start and end other than 0.0 and 1.0. */
988 TRACE("Reserving 1 ARB constant for compiler private use.\n");
989 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
992 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
994 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
999 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1000 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1001 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1002 const char *description
;
1005 static const struct driver_quirk quirk_table
[] =
1008 match_amd_r300_to_500
,
1010 "AMD normalized texrect quirk"
1014 quirk_apple_glsl_constants
,
1015 "Apple GLSL uniform override"
1020 "Geforce 5 NP2 disable"
1025 "Init texcoord .w for Apple Intel GPU driver"
1028 match_apple_nonr500ati
,
1030 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1035 "Reserved varying for gl_ClipPos"
1038 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1039 * GL implementations accept it. The Mac GL is the only implementation known to
1042 * If we can pass 4 component specular colors, do it, because (a) we don't have
1043 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1044 * passes specular alpha to the pixel shader if any is used. Otherwise the
1045 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1046 * via GL_EXT_fog_coord.
1048 match_allows_spec_alpha
,
1049 quirk_allows_specular_alpha
,
1050 "Allow specular alpha quirk"
1053 match_broken_nv_clip
,
1054 quirk_disable_nvvp_clip
,
1055 "Apple NV_vertex_program clip bug quirk"
1058 match_fbo_tex_update
,
1059 quirk_fbo_tex_update
,
1060 "FBO rebind for attachment updates"
1063 match_broken_rgba16
,
1064 quirk_broken_rgba16
,
1065 "True RGBA16 is not available"
1070 "Not printing GLSL infolog"
1073 match_not_dx10_capable
,
1074 quirk_limited_tex_filtering
,
1075 "Texture filtering, blending and VTF support is limited"
1079 quirk_r200_constants
,
1080 "r200 vertex shader constants"
1083 match_broken_arb_fog
,
1084 quirk_broken_arb_fog
,
1085 "ARBfp fogstart == fogend workaround"
1089 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1090 * reporting a driver version is moot because we are not the Windows driver, and we have different
1091 * bugs, features, etc.
1093 * The driver version has the form "x.y.z.w".
1095 * "x" is the Windows version the driver is meant for:
1102 * "y" is the maximum Direct3D version the driver supports.
1103 * y -> d3d version mapping:
1112 * "z" is the subversion number.
1114 * "w" is the vendor specific driver build number.
1117 struct driver_version_information
1119 enum wined3d_display_driver driver
;
1120 enum wined3d_driver_model driver_model
;
1121 const char *driver_name
; /* name of Windows driver */
1122 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1123 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1124 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1127 /* The driver version table contains driver information for different devices on several OS versions. */
1128 static const struct driver_version_information driver_version_table
[] =
1131 * - Radeon HD2x00 (R600) and up supported by current drivers.
1132 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1133 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1134 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1135 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1136 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1137 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1138 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1139 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1140 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1143 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1144 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1145 * igxprd32.dll but the GMA800 driver was never updated. */
1146 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1147 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1148 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1149 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1150 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1151 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1154 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1155 * - GeforceFX support is up to 173.x on <= XP
1156 * - Geforce2MX/3/4 up to 96.x on <= XP
1157 * - TNT/Geforce1/2 up to 71.x on <= XP
1158 * All version numbers used below are from the Linux nvidia drivers. */
1159 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1160 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1161 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1162 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1163 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1166 struct gpu_description
1168 WORD vendor
; /* reported PCI card vendor ID */
1169 WORD card
; /* reported PCI card device ID */
1170 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1171 enum wined3d_display_driver driver
;
1172 unsigned int vidmem
;
1175 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1176 * found on a board containing a specific GPU. */
1177 static const struct gpu_description gpu_description_table
[] =
1180 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1181 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1182 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1183 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1184 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1185 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1186 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1187 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1188 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1189 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1190 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1191 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1192 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1193 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1194 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1195 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1196 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1197 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1198 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1199 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1200 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1201 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1202 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1203 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1204 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1205 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9300
, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1206 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1207 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1208 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1209 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1210 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1211 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1212 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1213 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1214 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1215 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1216 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1217 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_315M
, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6
, 512 },
1218 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1219 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_410M
, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6
, 512},
1220 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1221 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1222 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1223 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1224 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1225 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1226 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1227 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1228 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1229 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1230 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1231 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1232 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1233 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT520
, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6
, 1024},
1234 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1235 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1236 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1237 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1238 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1239 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1240 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1241 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT610
, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6
, 1024},
1242 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630
, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6
, 1024},
1243 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1244 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT640M
, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1245 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT650M
, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6
, 2048},
1246 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650
, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6
, 1024},
1247 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX650TI
, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1248 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660
, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6
, 2048},
1249 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX660TI
, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6
, 2048},
1250 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1251 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670MX
, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6
, 3072},
1252 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1253 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770M
, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6
, 3072},
1254 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX770
, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6
, 2048},
1257 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1258 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1259 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1260 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1261 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1262 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1263 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1264 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1265 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1266 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1267 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1268 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4200M
, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600
, 256 },
1269 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1270 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1271 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1272 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1273 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1274 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1275 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1276 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1277 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1278 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1279 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1280 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1281 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1282 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1283 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1284 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1285 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1286 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1287 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7700
, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600
, 1024},
1288 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7800
, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600
, 2048},
1289 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1291 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1292 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1293 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1294 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1295 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1296 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1297 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1298 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1299 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1300 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1301 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1302 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1303 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1304 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1305 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1306 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1307 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1308 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1309 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1310 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1311 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1312 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1313 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1314 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1315 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1316 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1317 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1318 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1319 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1320 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1321 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1322 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1323 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1324 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1327 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1328 enum wined3d_driver_model driver_model
)
1332 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1333 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1335 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1337 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1339 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1340 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1347 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1348 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1350 OSVERSIONINFOW os_version
;
1351 WORD driver_os_version
;
1353 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1354 enum wined3d_driver_model driver_model
;
1355 const struct driver_version_information
*version_info
;
1357 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1359 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings
.pci_vendor_id
);
1360 vendor
= wined3d_settings
.pci_vendor_id
;
1362 driver_info
->vendor
= vendor
;
1364 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1366 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings
.pci_device_id
);
1367 device
= wined3d_settings
.pci_device_id
;
1369 driver_info
->device
= device
;
1371 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1372 * overrides the pci ids to a card which is not in our database. */
1373 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1375 memset(&os_version
, 0, sizeof(os_version
));
1376 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1377 if (!GetVersionExW(&os_version
))
1379 ERR("Failed to get OS version, reporting 2000/XP.\n");
1380 driver_os_version
= 6;
1381 driver_model
= DRIVER_MODEL_NT5X
;
1385 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1386 switch (os_version
.dwMajorVersion
)
1389 /* If needed we could distinguish between 9x and NT4, but this code won't make
1390 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1392 driver_os_version
= 4;
1393 driver_model
= DRIVER_MODEL_WIN9X
;
1397 driver_os_version
= 6;
1398 driver_model
= DRIVER_MODEL_NT5X
;
1402 if (os_version
.dwMinorVersion
== 0)
1404 driver_os_version
= 7;
1405 driver_model
= DRIVER_MODEL_NT6X
;
1407 else if (os_version
.dwMinorVersion
== 1)
1409 driver_os_version
= 8;
1410 driver_model
= DRIVER_MODEL_NT6X
;
1414 if (os_version
.dwMinorVersion
> 2)
1416 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1417 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1419 driver_os_version
= 9;
1420 driver_model
= DRIVER_MODEL_NT6X
;
1425 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1426 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1427 driver_os_version
= 6;
1428 driver_model
= DRIVER_MODEL_NT5X
;
1433 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1434 * This means that unless the ids are overridden, we will always find a GPU description. */
1435 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1437 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1439 TRACE("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1441 driver_info
->description
= gpu_description_table
[i
].description
;
1442 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1443 driver
= gpu_description_table
[i
].driver
;
1448 if (wined3d_settings
.emulated_textureram
)
1450 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1451 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1454 /* Try to obtain driver version information for the current Windows version. This fails in
1456 * - the gpu is not available on the currently selected OS version:
1457 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1458 * version information for the current Windows version is returned instead of faked info.
1459 * We do the same and assume the default Windows version to emulate is WinXP.
1461 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1462 * For now return the XP driver info. Perhaps later on we should return VESA.
1464 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1465 * This could be an indication that our database is not up to date, so this should be fixed.
1467 version_info
= get_driver_version_info(driver
, driver_model
);
1470 driver_info
->name
= version_info
->driver_name
;
1471 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1472 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1476 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1479 driver_info
->name
= version_info
->driver_name
;
1480 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1481 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1485 driver_info
->description
= "Direct3D HAL";
1486 driver_info
->name
= "Display";
1487 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1488 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1490 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1491 vendor
, device
, driver_model
);
1495 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1496 driver_info
->version_high
, driver_info
->version_low
);
1499 /* Context activation is done by the caller. */
1500 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1501 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1505 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1507 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1508 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1509 quirk_table
[i
].apply(gl_info
);
1512 /* Find out if PBOs work as they are supposed to. */
1513 test_pbo_functionality(gl_info
);
1516 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1518 const char *ptr
= gl_version
;
1523 ERR("Invalid OpenGL major version %d.\n", major
);
1525 while (isdigit(*ptr
)) ++ptr
;
1527 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1531 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1533 return MAKEDWORD_VERSION(major
, minor
);
1536 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1537 const char *gl_vendor_string
, const char *gl_renderer
)
1540 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1541 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1542 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1544 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1545 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1546 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1547 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1548 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1549 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1550 * DirectDraw, not OpenGL. */
1551 if (gl_info
->supported
[APPLE_FENCE
]
1552 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1553 && gl_info
->supported
[APPLE_YCBCR_422
])
1554 return GL_VENDOR_APPLE
;
1556 if (strstr(gl_vendor_string
, "NVIDIA"))
1557 return GL_VENDOR_NVIDIA
;
1559 if (strstr(gl_vendor_string
, "ATI"))
1560 return GL_VENDOR_FGLRX
;
1562 if (strstr(gl_vendor_string
, "Intel(R)")
1563 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1564 || strstr(gl_renderer
, "Intel")
1565 || strstr(gl_vendor_string
, "Intel Inc."))
1566 return GL_VENDOR_INTEL
;
1568 if (strstr(gl_vendor_string
, "Mesa")
1569 || strstr(gl_vendor_string
, "X.Org")
1570 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1571 || strstr(gl_vendor_string
, "DRI R300 Project")
1572 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1573 || strstr(gl_vendor_string
, "VMware, Inc.")
1574 || strstr(gl_renderer
, "Mesa")
1575 || strstr(gl_renderer
, "Gallium"))
1576 return GL_VENDOR_MESA
;
1578 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1579 debugstr_a(gl_vendor_string
));
1581 return GL_VENDOR_UNKNOWN
;
1584 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1586 if (strstr(gl_vendor_string
, "NVIDIA")
1587 || strstr(gl_vendor_string
, "Nouveau")
1588 || strstr(gl_vendor_string
, "nouveau"))
1589 return HW_VENDOR_NVIDIA
;
1591 if (strstr(gl_vendor_string
, "ATI")
1592 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1593 || strstr(gl_vendor_string
, "X.Org R300 Project")
1594 || strstr(gl_renderer
, "AMD")
1595 || strstr(gl_renderer
, "R100")
1596 || strstr(gl_renderer
, "R200")
1597 || strstr(gl_renderer
, "R300")
1598 || strstr(gl_renderer
, "R600")
1599 || strstr(gl_renderer
, "R700"))
1600 return HW_VENDOR_AMD
;
1602 if (strstr(gl_vendor_string
, "Intel(R)")
1603 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1604 || strstr(gl_renderer
, "Intel")
1605 || strstr(gl_renderer
, "i915")
1606 || strstr(gl_vendor_string
, "Intel Inc."))
1607 return HW_VENDOR_INTEL
;
1609 if (strstr(gl_vendor_string
, "Mesa")
1610 || strstr(gl_vendor_string
, "Brian Paul")
1611 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1612 || strstr(gl_vendor_string
, "VMware, Inc."))
1613 return HW_VENDOR_SOFTWARE
;
1615 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1617 return HW_VENDOR_NVIDIA
;
1620 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1624 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1626 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1627 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1628 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1630 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1631 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1633 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1634 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1636 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1642 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1643 const char *gl_renderer
)
1645 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1648 if (d3d_level
>= 10)
1652 const char *renderer
;
1653 enum wined3d_pci_device id
;
1657 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1658 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1659 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1660 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1661 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1662 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1663 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1664 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1665 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1666 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1667 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1668 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1669 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1670 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1671 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1672 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1673 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1674 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1675 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1676 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1677 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1678 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1679 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1680 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1681 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1682 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1683 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1684 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1685 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1686 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1687 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1688 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1689 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1690 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1691 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1692 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1693 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1694 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1695 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1696 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1697 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1698 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1699 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1700 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1701 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1702 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1703 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1704 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1705 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1706 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1707 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1708 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1709 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1710 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1711 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1712 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1713 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1714 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1715 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1716 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1717 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1718 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1719 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1720 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1721 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1722 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1723 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1724 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1725 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1726 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1727 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1728 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1729 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1730 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1731 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1732 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1735 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1737 if (strstr(gl_renderer
, cards
[i
].renderer
))
1740 return PCI_DEVICE_NONE
;
1743 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1744 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1746 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1750 const char *renderer
;
1751 enum wined3d_pci_device id
;
1755 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1756 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1757 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1758 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1759 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1760 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1761 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1762 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1763 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1764 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1765 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1766 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1767 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1770 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1772 if (strstr(gl_renderer
, cards
[i
].renderer
))
1775 return PCI_DEVICE_NONE
;
1780 /* GeforceFX - highend */
1781 if (strstr(gl_renderer
, "5800")
1782 || strstr(gl_renderer
, "5900")
1783 || strstr(gl_renderer
, "5950")
1784 || strstr(gl_renderer
, "Quadro FX"))
1786 return CARD_NVIDIA_GEFORCEFX_5800
;
1789 /* GeforceFX - midend */
1790 if (strstr(gl_renderer
, "5600")
1791 || strstr(gl_renderer
, "5650")
1792 || strstr(gl_renderer
, "5700")
1793 || strstr(gl_renderer
, "5750"))
1795 return CARD_NVIDIA_GEFORCEFX_5600
;
1798 /* GeforceFX - lowend */
1799 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1804 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1806 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1809 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1814 if (strstr(gl_renderer
, "GeForce4 MX"))
1816 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1819 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1821 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1824 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1826 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1829 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1832 if (strstr(gl_renderer
, "TNT2"))
1834 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1837 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1840 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1841 const char *gl_renderer
)
1843 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1845 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1847 * Beware: renderer string do not match exact card model,
1848 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1849 if (d3d_level
>= 10)
1855 const char *renderer
;
1856 enum wined3d_pci_device id
;
1860 /* Southern Islands */
1861 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1862 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1863 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1864 /* Northern Islands */
1865 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1866 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1867 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1868 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1869 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1870 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1871 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1872 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1873 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1874 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1875 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1876 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1877 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1878 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1879 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1880 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1882 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1883 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1884 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1885 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1886 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1887 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1888 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1889 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1890 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1891 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1892 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1894 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1895 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1896 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1897 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1898 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1899 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1900 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1901 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1902 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1903 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1904 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1905 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1906 /* R600/R700 integrated */
1907 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1908 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1909 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1910 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1912 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1913 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1914 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1915 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1916 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1917 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1918 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1919 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1920 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1921 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1922 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1923 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1924 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1927 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1929 if (strstr(gl_renderer
, cards
[i
].renderer
))
1932 return PCI_DEVICE_NONE
;
1938 if (strstr(gl_renderer
, "X1600")
1939 || strstr(gl_renderer
, "X1650")
1940 || strstr(gl_renderer
, "X1800")
1941 || strstr(gl_renderer
, "X1900")
1942 || strstr(gl_renderer
, "X1950"))
1944 return CARD_AMD_RADEON_X1600
;
1947 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1948 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1949 if (strstr(gl_renderer
, "X700")
1950 || strstr(gl_renderer
, "X800")
1951 || strstr(gl_renderer
, "X850")
1952 || strstr(gl_renderer
, "X1300")
1953 || strstr(gl_renderer
, "X1400")
1954 || strstr(gl_renderer
, "X1450")
1955 || strstr(gl_renderer
, "X1550")
1956 || strstr(gl_renderer
, "X2300")
1957 || strstr(gl_renderer
, "X2500")
1958 || strstr(gl_renderer
, "HD 2300")
1961 return CARD_AMD_RADEON_X700
;
1964 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1965 if (strstr(gl_renderer
, "Radeon Xpress"))
1967 return CARD_AMD_RADEON_XPRESS_200M
;
1970 return PCI_DEVICE_NONE
;
1973 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1974 const char *gl_renderer
)
1980 const char *renderer
;
1981 enum wined3d_pci_device id
;
1986 {"Ivybridge Server", CARD_INTEL_IVBS
},
1987 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1988 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1990 {"Sandybridge Server", CARD_INTEL_SNBS
},
1991 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1992 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1994 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1995 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1997 {"B43", CARD_INTEL_B43
},
1998 {"G41", CARD_INTEL_G41
},
1999 {"G45", CARD_INTEL_G45
},
2000 {"Q45", CARD_INTEL_Q45
},
2001 {"Integrated Graphics Device", CARD_INTEL_IGD
},
2002 {"GM45", CARD_INTEL_GM45
},
2004 {"965GME", CARD_INTEL_965GME
},
2005 {"965GM", CARD_INTEL_965GM
},
2006 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
2007 {"946GZ", CARD_INTEL_946GZ
},
2008 {"965G", CARD_INTEL_965G
},
2009 {"965Q", CARD_INTEL_965Q
},
2011 {"Pineview M", CARD_INTEL_PNVM
},
2012 {"Pineview G", CARD_INTEL_PNVG
},
2013 {"IGD", CARD_INTEL_PNVG
},
2014 {"Q33", CARD_INTEL_Q33
},
2015 {"G33", CARD_INTEL_G33
},
2016 {"Q35", CARD_INTEL_Q35
},
2017 {"945GME", CARD_INTEL_945GME
},
2018 {"945GM", CARD_INTEL_945GM
},
2019 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
2020 {"945G", CARD_INTEL_945G
},
2022 {"915GM", CARD_INTEL_915GM
},
2023 {"E7221G", CARD_INTEL_E7221G
},
2024 {"915G", CARD_INTEL_915G
},
2026 {"865G", CARD_INTEL_865G
},
2027 {"845G", CARD_INTEL_845G
},
2028 {"855GM", CARD_INTEL_855GM
},
2029 {"830M", CARD_INTEL_830M
},
2032 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2034 if (strstr(gl_renderer
, cards
[i
].renderer
))
2038 return PCI_DEVICE_NONE
;
2041 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
2042 const char *gl_renderer
)
2046 /* 20101109 - These are never returned by current Gallium radeon
2047 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2049 * These are returned but not handled: RC410, RV380. */
2052 const char *renderer
;
2053 enum wined3d_pci_device id
;
2057 /* Southern Islands */
2058 {"TAHITI", CARD_AMD_RADEON_HD7900
},
2059 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
2060 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
2061 /* Northern Islands */
2062 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
2063 {"BARTS", CARD_AMD_RADEON_HD6800
},
2064 {"TURKS", CARD_AMD_RADEON_HD6600
},
2065 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
2066 {"SUMO", CARD_AMD_RADEON_HD6550D
},
2067 {"CAICOS", CARD_AMD_RADEON_HD6400
},
2068 {"PALM", CARD_AMD_RADEON_HD6300
},
2070 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
2071 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
2072 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
2073 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
2074 {"CEDAR", CARD_AMD_RADEON_HD5400
},
2076 {"R700", CARD_AMD_RADEON_HD4800
},
2077 {"RV790", CARD_AMD_RADEON_HD4800
},
2078 {"RV770", CARD_AMD_RADEON_HD4800
},
2079 {"RV740", CARD_AMD_RADEON_HD4700
},
2080 {"RV730", CARD_AMD_RADEON_HD4600
},
2081 {"RV710", CARD_AMD_RADEON_HD4350
},
2082 /* R600/R700 integrated */
2083 {"RS880", CARD_AMD_RADEON_HD4200M
},
2084 {"RS780", CARD_AMD_RADEON_HD3200
},
2086 {"R680", CARD_AMD_RADEON_HD2900
},
2087 {"R600", CARD_AMD_RADEON_HD2900
},
2088 {"RV670", CARD_AMD_RADEON_HD2900
},
2089 {"RV635", CARD_AMD_RADEON_HD2600
},
2090 {"RV630", CARD_AMD_RADEON_HD2600
},
2091 {"RV620", CARD_AMD_RADEON_HD2350
},
2092 {"RV610", CARD_AMD_RADEON_HD2350
},
2094 {"R580", CARD_AMD_RADEON_X1600
},
2095 {"R520", CARD_AMD_RADEON_X1600
},
2096 {"RV570", CARD_AMD_RADEON_X1600
},
2097 {"RV560", CARD_AMD_RADEON_X1600
},
2098 {"RV535", CARD_AMD_RADEON_X1600
},
2099 {"RV530", CARD_AMD_RADEON_X1600
},
2100 {"RV516", CARD_AMD_RADEON_X700
},
2101 {"RV515", CARD_AMD_RADEON_X700
},
2103 {"R481", CARD_AMD_RADEON_X700
},
2104 {"R480", CARD_AMD_RADEON_X700
},
2105 {"R430", CARD_AMD_RADEON_X700
},
2106 {"R423", CARD_AMD_RADEON_X700
},
2107 {"R420", CARD_AMD_RADEON_X700
},
2108 {"R410", CARD_AMD_RADEON_X700
},
2109 {"RV410", CARD_AMD_RADEON_X700
},
2110 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2111 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
2112 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
2113 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
2114 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
2115 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
2116 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
2117 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
2119 {"R360", CARD_AMD_RADEON_9500
},
2120 {"R350", CARD_AMD_RADEON_9500
},
2121 {"R300", CARD_AMD_RADEON_9500
},
2122 {"RV370", CARD_AMD_RADEON_9500
},
2123 {"RV360", CARD_AMD_RADEON_9500
},
2124 {"RV351", CARD_AMD_RADEON_9500
},
2125 {"RV350", CARD_AMD_RADEON_9500
},
2128 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2130 if (strstr(gl_renderer
, cards
[i
].renderer
))
2134 return PCI_DEVICE_NONE
;
2137 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2138 const char *gl_renderer
)
2144 const char *renderer
;
2145 enum wined3d_pci_device id
;
2150 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
2151 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2153 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
2154 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2155 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2156 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2157 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2158 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2159 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2160 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2162 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2163 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2164 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2165 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2166 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2167 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2168 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2169 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2170 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2171 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2172 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2173 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2174 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2175 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2177 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2178 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2179 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2180 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2181 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2182 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2183 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2184 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2185 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2186 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2187 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2188 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2189 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2190 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2191 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2192 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2194 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2195 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2196 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2197 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2198 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2199 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2201 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2202 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2203 {"nv20", CARD_NVIDIA_GEFORCE3
},
2205 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2206 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2207 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2208 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2209 {"nv16", CARD_NVIDIA_GEFORCE2
},
2210 {"nv15", CARD_NVIDIA_GEFORCE2
},
2211 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2212 {"nv10", CARD_NVIDIA_GEFORCE
},
2214 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2215 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2216 {"nv03", CARD_NVIDIA_RIVA_128
},
2219 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2221 if (strstr(gl_renderer
, cards
[i
].renderer
))
2224 return PCI_DEVICE_NONE
;
2227 static const struct gl_vendor_selection
2229 enum wined3d_gl_vendor gl_vendor
;
2230 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2231 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2233 nvidia_gl_vendor_table
[] =
2235 {GL_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2236 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2237 {GL_VENDOR_MESA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2239 amd_gl_vendor_table
[] =
2241 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2242 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", select_card_amd_binary
},
2243 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2245 intel_gl_vendor_table
[] =
2247 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", select_card_intel
},
2248 {GL_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2249 {GL_VENDOR_MESA
, "Mesa Intel driver", select_card_intel
},
2252 static enum wined3d_pci_device
select_card_fallback_nvidia(const struct wined3d_gl_info
*gl_info
)
2254 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2255 if (d3d_level
>= 10)
2256 return CARD_NVIDIA_GEFORCE_8800GTX
;
2257 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
2258 return CARD_NVIDIA_GEFORCE_6800
;
2260 return CARD_NVIDIA_GEFORCEFX_5800
;
2262 return CARD_NVIDIA_GEFORCE3
;
2264 return CARD_NVIDIA_GEFORCE
;
2266 return CARD_NVIDIA_RIVA_TNT
;
2267 return CARD_NVIDIA_RIVA_128
;
2270 static enum wined3d_pci_device
select_card_fallback_amd(const struct wined3d_gl_info
*gl_info
)
2272 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2273 if (d3d_level
>= 10)
2274 return CARD_AMD_RADEON_HD2900
;
2276 return CARD_AMD_RADEON_9500
;
2278 return CARD_AMD_RADEON_8500
;
2280 return CARD_AMD_RADEON_7200
;
2281 return CARD_AMD_RAGE_128PRO
;
2284 static enum wined3d_pci_device
select_card_fallback_intel(const struct wined3d_gl_info
*gl_info
)
2286 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
2287 if (d3d_level
>= 10)
2288 return CARD_INTEL_G45
;
2289 return CARD_INTEL_915G
;
2292 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
2293 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
,
2294 const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
)
2298 for (i
= 0; i
< table_size
; ++i
)
2300 if (table
[i
].gl_vendor
!= gl_vendor
)
2303 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
2304 return table
[i
].select_card(gl_info
, gl_renderer
);
2306 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2307 gl_vendor
, debugstr_a(gl_renderer
));
2309 return PCI_DEVICE_NONE
;
2314 enum wined3d_pci_vendor card_vendor
;
2315 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2316 const struct gl_vendor_selection
*gl_vendor_selection
;
2317 unsigned int gl_vendor_count
;
2318 enum wined3d_pci_device (*select_card_fallback
)(const struct wined3d_gl_info
*gl_info
);
2320 card_vendor_table
[] =
2322 {HW_VENDOR_NVIDIA
, "Nvidia", nvidia_gl_vendor_table
,
2323 sizeof(nvidia_gl_vendor_table
) / sizeof(nvidia_gl_vendor_table
[0]),
2324 select_card_fallback_nvidia
},
2325 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
,
2326 sizeof(amd_gl_vendor_table
) / sizeof(amd_gl_vendor_table
[0]),
2327 select_card_fallback_amd
},
2328 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
,
2329 sizeof(intel_gl_vendor_table
) / sizeof(intel_gl_vendor_table
[0]),
2330 select_card_fallback_intel
},
2334 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2335 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2337 /* A Direct3D device object contains the PCI id (vendor + device) of the
2338 * videocard which is used for rendering. Various applications use this
2339 * information to get a rough estimation of the features of the card and
2340 * some might use it for enabling 3d effects only on certain types of
2341 * videocards. In some cases games might even use it to work around bugs
2342 * which happen on certain videocards/driver combinations. The problem is
2343 * that OpenGL only exposes a rendering string containing the name of the
2344 * videocard and not the PCI id.
2346 * Various games depend on the PCI id, so somehow we need to provide one.
2347 * A simple option is to parse the renderer string and translate this to
2348 * the right PCI id. This is a lot of work because there are more than 200
2349 * GPUs just for Nvidia. Various cards share the same renderer string, so
2350 * the amount of code might be 'small' but there are quite a number of
2351 * exceptions which would make this a pain to maintain. Another way would
2352 * be to query the PCI id from the operating system (assuming this is the
2353 * videocard which is used for rendering which is not always the case).
2354 * This would work but it is not very portable. Second it would not work
2355 * well in, let's say, a remote X situation in which the amount of 3d
2356 * features which can be used is limited.
2358 * As said most games only use the PCI id to get an indication of the
2359 * capabilities of the card. It doesn't really matter if the given id is
2360 * the correct one if we return the id of a card with similar 3d features.
2362 * The code below checks the OpenGL capabilities of a videocard and matches
2363 * that to a certain level of Direct3D functionality. Once a card passes
2364 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2365 * least a GeforceFX. To give a better estimate we do a basic check on the
2366 * renderer string but if that won't pass we return a default card. This
2367 * way is better than maintaining a full card database as even without a
2368 * full database we can return a card with similar features. Second the
2369 * size of the database can be made quite small because when you know what
2370 * type of 3d functionality a card has, you know to which GPU family the
2371 * GPU must belong. Because of this you only have to check a small part of
2372 * the renderer string to distinguishes between different models from that
2375 * The code also selects a default amount of video memory which we will
2376 * use for an estimation of the amount of free texture memory. In case of
2377 * real D3D the amount of texture memory includes video memory and system
2378 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2379 * HyperMemory). We don't know how much system memory can be addressed by
2380 * the system but we can make a reasonable estimation about the amount of
2381 * video memory. If the value is slightly wrong it doesn't matter as we
2382 * didn't include AGP-like memory which makes the amount of addressable
2383 * memory higher and second OpenGL isn't that critical it moves to system
2384 * memory behind our backs if really needed. Note that the amount of video
2385 * memory can be overruled using a registry setting. */
2388 enum wined3d_pci_device device
;
2390 for (i
= 0; i
< (sizeof(card_vendor_table
) / sizeof(*card_vendor_table
)); ++i
)
2392 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2395 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2396 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2397 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_info
, gl_renderer
);
2398 if (device
!= PCI_DEVICE_NONE
)
2401 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2402 return card_vendor_table
[i
].select_card_fallback(gl_info
);
2405 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2406 *card_vendor
, debugstr_a(gl_renderer
));
2408 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2409 *card_vendor
= HW_VENDOR_NVIDIA
;
2410 return select_card_fallback_nvidia(gl_info
);
2413 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2414 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2416 if (shader_backend_ops
== &glsl_shader_backend
)
2417 return &glsl_vertex_pipe
;
2418 return &ffp_vertex_pipe
;
2421 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2422 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2424 if (shader_backend_ops
== &glsl_shader_backend
)
2425 return &glsl_fragment_pipe
;
2426 if (shader_backend_ops
== &arb_program_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2427 return &arbfp_fragment_pipeline
;
2428 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2429 return &atifs_fragment_pipeline
;
2430 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2431 return &nvts_fragment_pipeline
;
2432 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2433 return &nvrc_fragment_pipeline
;
2434 return &ffp_fragment_pipeline
;
2437 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2439 BOOL glsl
= wined3d_settings
.glslRequested
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2441 if (glsl
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2442 return &glsl_shader_backend
;
2443 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2445 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2446 * its reported GLSL caps are wrong. This combined with the fact that
2447 * GLSL won't offer more features or performance, use ARB shaders only
2449 if (gl_info
->supported
[NV_VERTEX_PROGRAM
] && !gl_info
->supported
[NV_VERTEX_PROGRAM2
])
2450 return &arb_program_shader_backend
;
2451 return &glsl_shader_backend
;
2453 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2454 return &arb_program_shader_backend
;
2455 return &none_shader_backend
;
2458 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
,
2459 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2461 if ((shader_backend_ops
== &glsl_shader_backend
2462 || shader_backend_ops
== &arb_program_shader_backend
)
2463 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2468 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2469 const struct wined3d_extension_map
*map
, UINT entry_count
)
2477 while (isspace(*extensions
))
2480 while (!isspace(*extensions
) && *extensions
)
2483 len
= extensions
- start
;
2487 TRACE("- %s.\n", debugstr_an(start
, len
));
2489 for (i
= 0; i
< entry_count
; ++i
)
2491 if (len
== strlen(map
[i
].extension_string
)
2492 && !memcmp(start
, map
[i
].extension_string
, len
))
2494 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2495 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2502 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2504 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2508 #ifndef USE_WIN32_OPENGL
2509 /* hack: use the functions directly from the TEB table to bypass the thunks */
2510 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2511 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2515 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2517 GLfloat gl_floatv
[2];
2520 gl_info
->limits
.blends
= 1;
2521 gl_info
->limits
.buffers
= 1;
2522 gl_info
->limits
.textures
= 1;
2523 gl_info
->limits
.texture_coords
= 1;
2524 gl_info
->limits
.fragment_samplers
= 1;
2525 gl_info
->limits
.vertex_samplers
= 0;
2526 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2527 gl_info
->limits
.vertex_attribs
= 16;
2528 gl_info
->limits
.glsl_vs_float_constants
= 0;
2529 gl_info
->limits
.glsl_ps_float_constants
= 0;
2530 gl_info
->limits
.arb_vs_float_constants
= 0;
2531 gl_info
->limits
.arb_vs_native_constants
= 0;
2532 gl_info
->limits
.arb_vs_instructions
= 0;
2533 gl_info
->limits
.arb_vs_temps
= 0;
2534 gl_info
->limits
.arb_ps_float_constants
= 0;
2535 gl_info
->limits
.arb_ps_local_constants
= 0;
2536 gl_info
->limits
.arb_ps_instructions
= 0;
2537 gl_info
->limits
.arb_ps_temps
= 0;
2539 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2540 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2541 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2543 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2544 gl_info
->limits
.lights
= gl_max
;
2545 TRACE("Light support - max lights %d.\n", gl_max
);
2547 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2548 gl_info
->limits
.texture_size
= gl_max
;
2549 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2551 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2552 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2553 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2554 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2556 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2558 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2559 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2563 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2565 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2567 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2568 gl_info
->limits
.general_combiners
= gl_max
;
2569 TRACE("Max general combiners: %d.\n", gl_max
);
2571 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2573 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2574 gl_info
->limits
.buffers
= gl_max
;
2575 TRACE("Max draw buffers: %u.\n", gl_max
);
2577 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2579 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2580 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2581 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2583 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2586 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2587 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2588 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2589 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2593 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2594 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2596 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2597 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2599 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2602 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2603 gl_info
->limits
.vertex_samplers
= tmp
;
2604 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2605 gl_info
->limits
.combined_samplers
= tmp
;
2606 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2607 gl_info
->limits
.vertex_attribs
= tmp
;
2609 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2610 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2611 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2612 * shader is used with fixed function vertex processing we're fine too because fixed function
2613 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2614 * used we have to make sure that all vertex sampler setups are valid together with all
2615 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2616 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2617 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2618 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2619 * a fixed function pipeline anymore.
2621 * So this is just a check to check that our assumption holds true. If not, write a warning
2622 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2623 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2624 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2626 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2627 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2628 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2629 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2630 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2632 gl_info
->limits
.vertex_samplers
= 0;
2637 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2639 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2640 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2642 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2644 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2645 gl_info
->limits
.blends
= gl_max
;
2646 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2648 if (gl_info
->supported
[EXT_TEXTURE3D
])
2650 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2651 gl_info
->limits
.texture3d_size
= gl_max
;
2652 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2654 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2656 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2657 gl_info
->limits
.anisotropy
= gl_max
;
2658 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2660 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2662 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2663 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2664 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2665 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2666 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2667 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2668 gl_info
->limits
.arb_ps_native_constants
);
2669 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2670 gl_info
->limits
.arb_ps_temps
= gl_max
;
2671 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2672 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2673 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2674 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2675 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2676 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2677 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2679 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2681 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2682 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2683 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2684 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2685 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2686 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2687 gl_info
->limits
.arb_vs_native_constants
);
2688 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2689 gl_info
->limits
.arb_vs_temps
= gl_max
;
2690 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2691 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2692 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2693 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2695 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2697 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2698 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2699 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2701 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2703 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2704 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2705 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2706 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2707 gl_info
->limits
.glsl_varyings
= gl_max
;
2708 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2711 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2712 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2714 gl_info
->limits
.shininess
= 128.0f
;
2716 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2717 && wined3d_settings
.allow_multisampling
)
2719 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2720 gl_info
->limits
.samples
= gl_max
;
2724 /* Context activation is done by the caller. */
2725 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2727 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2728 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2729 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2730 struct wined3d_vertex_caps vertex_caps
;
2731 enum wined3d_pci_vendor card_vendor
;
2732 struct fragment_caps fragment_caps
;
2733 struct shader_caps shader_caps
;
2734 const char *WGL_Extensions
= NULL
;
2735 const char *GL_Extensions
= NULL
;
2736 enum wined3d_gl_vendor gl_vendor
;
2737 enum wined3d_pci_device device
;
2742 TRACE("adapter %p.\n", adapter
);
2744 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2745 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2746 if (!gl_renderer_str
)
2748 ERR("Received a NULL GL_RENDERER.\n");
2752 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2753 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2756 ERR("Received a NULL GL_VENDOR.\n");
2760 /* Parse the GL_VERSION field into major and minor information */
2761 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2762 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2763 if (!gl_version_str
)
2765 ERR("Received a NULL GL_VERSION.\n");
2768 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2770 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2771 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2774 ERR("Received a NULL GL_EXTENSIONS.\n");
2778 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2779 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2781 TRACE("GL extensions reported:\n");
2782 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2783 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2785 /* Now work out what GL support this card really has. */
2786 load_gl_funcs( gl_info
);
2788 hdc
= wglGetCurrentDC();
2789 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2790 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2791 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2792 if (!WGL_Extensions
)
2793 WARN("WGL extensions not supported.\n");
2795 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2796 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2798 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2800 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2801 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2802 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2803 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2806 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2808 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2809 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2810 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2811 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2814 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2816 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2817 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2820 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2822 if (gl_info
->supported
[APPLE_FENCE
])
2824 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2825 * The apple extension interacts with some other apple exts. Disable the NV
2826 * extension if the apple one is support to prevent confusion in other parts
2828 gl_info
->supported
[NV_FENCE
] = FALSE
;
2830 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2832 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2834 * The enums are the same:
2835 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2836 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2837 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2838 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2839 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2841 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2843 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2844 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2846 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2848 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2849 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2852 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2854 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2855 * functionality. Prefer the ARB extension */
2856 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2858 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2860 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2861 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2863 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2865 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2866 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2868 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2870 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2871 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2873 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2875 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2876 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2878 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2880 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2882 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2883 * are supported. The nv extensions provide the same functionality as the
2884 * ATI one, and a bit more(signed pixelformats). */
2885 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2888 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2890 /* If we have full NP2 texture support, disable
2891 * GL_ARB_texture_rectangle because we will never use it.
2892 * This saves a few redundant glDisable calls. */
2893 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2895 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2897 /* Disable NV_register_combiners and fragment shader if this is supported.
2898 * generally the NV extensions are preferred over the ATI ones, and this
2899 * extension is disabled if register_combiners and texture_shader2 are both
2900 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2901 * fragment processing support. */
2902 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2903 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2904 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2905 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2907 if (gl_info
->supported
[NV_HALF_FLOAT
])
2909 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2910 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2912 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2914 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2915 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2916 * we never render to sRGB surfaces). */
2917 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2919 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
2923 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB
, GL_QUERY_COUNTER_BITS_ARB
, &counter_bits
));
2924 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
2926 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
2929 wined3d_adapter_init_limits(gl_info
);
2931 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2932 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2934 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2936 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2937 unsigned int major
, minor
;
2939 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2941 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2942 sscanf(str
, "%u.%u", &major
, &minor
);
2943 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2946 checkGLcall("extension detection");
2948 adapter
->shader_backend
= select_shader_backend(gl_info
);
2949 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
2950 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
2951 adapter
->blitter
= select_blit_implementation(gl_info
, adapter
->shader_backend
);
2953 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
2954 adapter
->d3d_info
.vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
2955 adapter
->d3d_info
.limits
.vs_version
= shader_caps
.vs_version
;
2956 adapter
->d3d_info
.limits
.gs_version
= shader_caps
.gs_version
;
2957 adapter
->d3d_info
.limits
.ps_version
= shader_caps
.ps_version
;
2958 adapter
->d3d_info
.limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2959 adapter
->d3d_info
.limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2961 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
2962 adapter
->d3d_info
.xyzrhw
= vertex_caps
.xyzrhw
;
2964 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2965 adapter
->d3d_info
.limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2966 adapter
->d3d_info
.limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2967 TRACE("Max texture stages: %u.\n", adapter
->d3d_info
.limits
.ffp_blend_stages
);
2969 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2971 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2972 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2973 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2974 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2975 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2976 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2977 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2978 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2979 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2980 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2981 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2982 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2983 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2984 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2985 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2986 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2987 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2988 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2989 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2990 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2994 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2996 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2997 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2998 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2999 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3000 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3001 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3002 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3003 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3004 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3005 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3006 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3007 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3008 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3009 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3010 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3011 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3012 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3013 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3015 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3017 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3018 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3020 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3022 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3024 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3026 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3027 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3031 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
3032 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3033 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
3035 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
3036 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
3038 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3039 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3040 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3041 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3042 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3043 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3044 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3045 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
3047 adapter
->d3d_info
.valid_rt_mask
= 0;
3048 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3049 adapter
->d3d_info
.valid_rt_mask
|= (1 << i
);
3051 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
3052 init_driver_info(driver_info
, card_vendor
, device
);
3053 add_gl_compat_wrappers(gl_info
);
3058 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
3060 TRACE("wined3d %p, reporting %u adapters.\n",
3061 wined3d
, wined3d
->adapter_count
);
3063 return wined3d
->adapter_count
;
3066 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
3068 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
3073 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
3075 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
3077 if (adapter_idx
>= wined3d
->adapter_count
)
3080 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
3083 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3084 of the same bpp but different resolutions */
3086 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3087 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
3088 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
3090 const struct wined3d_adapter
*adapter
;
3091 const struct wined3d_format
*format
;
3097 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3098 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
3100 if (adapter_idx
>= wined3d
->adapter_count
)
3103 adapter
= &wined3d
->adapters
[adapter_idx
];
3104 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3105 format_bits
= format
->byte_count
* CHAR_BIT
;
3107 memset(&mode
, 0, sizeof(mode
));
3108 mode
.dmSize
= sizeof(mode
);
3110 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
3112 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
3114 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3115 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3118 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3119 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3123 if (format_id
== WINED3DFMT_UNKNOWN
)
3125 /* This is for d3d8, do not enumerate P8 here. */
3126 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
3128 else if (mode
.dmBitsPerPel
== format_bits
)
3134 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
3139 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3140 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
3141 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
3142 UINT mode_idx
, struct wined3d_display_mode
*mode
)
3144 const struct wined3d_adapter
*adapter
;
3145 const struct wined3d_format
*format
;
3151 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3152 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
3154 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3155 return WINED3DERR_INVALIDCALL
;
3157 adapter
= &wined3d
->adapters
[adapter_idx
];
3158 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
3159 format_bits
= format
->byte_count
* CHAR_BIT
;
3161 memset(&m
, 0, sizeof(m
));
3162 m
.dmSize
= sizeof(m
);
3164 while (i
<= mode_idx
)
3166 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
3168 WARN("Invalid mode_idx %u.\n", mode_idx
);
3169 return WINED3DERR_INVALIDCALL
;
3172 if (m
.dmFields
& DM_DISPLAYFLAGS
)
3174 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3175 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3178 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
3179 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
3183 if (format_id
== WINED3DFMT_UNKNOWN
)
3185 /* This is for d3d8, do not enumerate P8 here. */
3186 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
3188 else if (m
.dmBitsPerPel
== format_bits
)
3194 mode
->width
= m
.dmPelsWidth
;
3195 mode
->height
= m
.dmPelsHeight
;
3196 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3197 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3198 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3200 if (format_id
== WINED3DFMT_UNKNOWN
)
3201 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3203 mode
->format_id
= format_id
;
3205 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3206 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3207 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3208 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3210 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3212 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3213 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3218 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3219 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3221 const struct wined3d_adapter
*adapter
;
3224 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3225 wined3d
, adapter_idx
, mode
, rotation
);
3227 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3228 return WINED3DERR_INVALIDCALL
;
3230 adapter
= &wined3d
->adapters
[adapter_idx
];
3232 memset(&m
, 0, sizeof(m
));
3233 m
.dmSize
= sizeof(m
);
3235 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3236 mode
->width
= m
.dmPelsWidth
;
3237 mode
->height
= m
.dmPelsHeight
;
3238 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3239 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3240 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3241 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3243 /* Lie about the format. X11 can't change the color depth, and some apps
3244 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3245 * that GetDisplayMode still returns 24 bpp. This should probably be
3246 * handled in winex11 instead. */
3247 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3249 WARN("Overriding format %s with stored format %s.\n",
3250 debug_d3dformat(mode
->format_id
),
3251 debug_d3dformat(adapter
->screen_format
));
3252 mode
->format_id
= adapter
->screen_format
;
3255 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3256 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3257 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3258 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3260 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3264 switch (m
.u1
.s2
.dmDisplayOrientation
)
3267 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3270 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3273 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3276 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3279 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3280 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3285 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3286 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3287 mode
->scanline_ordering
);
3291 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3292 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3294 struct wined3d_display_mode current_mode
;
3295 const struct wined3d_format
*format
;
3296 struct wined3d_adapter
*adapter
;
3302 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3303 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3304 mode
->scanline_ordering
);
3306 if (adapter_idx
>= wined3d
->adapter_count
)
3307 return WINED3DERR_INVALIDCALL
;
3309 adapter
= &wined3d
->adapters
[adapter_idx
];
3310 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3312 memset(&devmode
, 0, sizeof(devmode
));
3313 devmode
.dmSize
= sizeof(devmode
);
3314 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3315 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3316 devmode
.dmPelsWidth
= mode
->width
;
3317 devmode
.dmPelsHeight
= mode
->height
;
3319 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3320 if (mode
->refresh_rate
)
3321 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3323 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3325 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3326 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3327 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3330 /* Only change the mode if necessary. */
3331 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3333 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3335 else if (current_mode
.width
== mode
->width
3336 && current_mode
.height
== mode
->height
3337 && current_mode
.format_id
== mode
->format_id
3338 && (current_mode
.refresh_rate
== mode
->refresh_rate
3339 || !mode
->refresh_rate
)
3340 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3341 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3343 TRACE("Skipping redundant mode setting call.\n");
3347 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3348 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3350 if (devmode
.dmDisplayFrequency
)
3352 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3353 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3354 devmode
.dmDisplayFrequency
= 0;
3355 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3357 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3358 return WINED3DERR_NOTAVAILABLE
;
3361 /* Store the new values. */
3362 adapter
->screen_format
= mode
->format_id
;
3364 /* And finally clip mouse to our screen. */
3365 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3366 ClipCursor(&clip_rc
);
3371 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3372 and fields being inserted in the middle, a new structure is used in place */
3373 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3374 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3376 const struct wined3d_adapter
*adapter
;
3379 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3380 wined3d
, adapter_idx
, flags
, identifier
);
3382 if (adapter_idx
>= wined3d
->adapter_count
)
3383 return WINED3DERR_INVALIDCALL
;
3385 adapter
= &wined3d
->adapters
[adapter_idx
];
3387 if (identifier
->driver_size
)
3389 const char *name
= adapter
->driver_info
.name
;
3390 len
= min(strlen(name
), identifier
->driver_size
- 1);
3391 memcpy(identifier
->driver
, name
, len
);
3392 identifier
->driver
[len
] = '\0';
3395 if (identifier
->description_size
)
3397 const char *description
= adapter
->driver_info
.description
;
3398 len
= min(strlen(description
), identifier
->description_size
- 1);
3399 memcpy(identifier
->description
, description
, len
);
3400 identifier
->description
[len
] = '\0';
3403 /* Note that d3d8 doesn't supply a device name. */
3404 if (identifier
->device_name_size
)
3406 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3407 identifier
->device_name_size
, NULL
, NULL
))
3409 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3410 return WINED3DERR_INVALIDCALL
;
3414 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3415 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3416 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3417 identifier
->device_id
= adapter
->driver_info
.device
;
3418 identifier
->subsystem_id
= 0;
3419 identifier
->revision
= 0;
3420 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3421 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3422 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3423 identifier
->video_memory
= adapter
->TextureRam
;
3428 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3429 struct wined3d_raster_status
*raster_status
)
3431 LONGLONG freq_per_frame
, freq_per_line
;
3432 LARGE_INTEGER counter
, freq_per_sec
;
3433 struct wined3d_display_mode mode
;
3437 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3438 wined3d
, adapter_idx
, raster_status
);
3440 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3441 wined3d
, adapter_idx
, raster_status
);
3443 /* Obtaining the raster status is a widely implemented but optional
3444 * feature. When this method returns OK StarCraft 2 expects the
3445 * raster_status->InVBlank value to actually change over time.
3446 * And Endless Alice Crysis doesn't care even if this method fails.
3447 * Thus this method returns OK and fakes raster_status by
3448 * QueryPerformanceCounter. */
3450 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3451 return WINED3DERR_INVALIDCALL
;
3452 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3453 return WINED3DERR_INVALIDCALL
;
3454 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3455 mode
.refresh_rate
= 60;
3457 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3458 /* Assume 20 scan lines in the vertical blank. */
3459 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3460 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3461 if (raster_status
->scan_line
< mode
.height
)
3462 raster_status
->in_vblank
= FALSE
;
3465 raster_status
->scan_line
= 0;
3466 raster_status
->in_vblank
= TRUE
;
3469 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3470 raster_status
->in_vblank
, raster_status
->scan_line
);
3475 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3476 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3478 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3480 /* Float formats need FBOs. If FBOs are used this function isn't called */
3481 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3483 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3484 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3486 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3490 if(cfg
->redSize
< redSize
)
3493 if(cfg
->greenSize
< greenSize
)
3496 if(cfg
->blueSize
< blueSize
)
3499 if(cfg
->alphaSize
< alphaSize
)
3505 /* Probably a RGBA_float or color index mode */
3509 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3510 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3512 BYTE depthSize
, stencilSize
;
3513 BOOL lockable
= FALSE
;
3515 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3517 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3521 /* Float formats need FBOs. If FBOs are used this function isn't called */
3522 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3524 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3527 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3528 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3529 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3530 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3533 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3534 * allow more stencil bits than requested. */
3535 if(cfg
->stencilSize
< stencilSize
)
3541 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3542 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3543 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3545 const struct wined3d_format
*rt_format
;
3546 const struct wined3d_format
*ds_format
;
3547 const struct wined3d_adapter
*adapter
;
3549 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3550 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3551 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3552 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3554 if (adapter_idx
>= wined3d
->adapter_count
)
3555 return WINED3DERR_INVALIDCALL
;
3557 adapter
= &wined3d
->adapters
[adapter_idx
];
3558 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3559 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3560 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3562 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3563 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3565 TRACE("Formats match.\n");
3571 const struct wined3d_pixel_format
*cfgs
;
3572 unsigned int cfg_count
;
3575 cfgs
= adapter
->cfgs
;
3576 cfg_count
= adapter
->cfg_count
;
3577 for (i
= 0; i
< cfg_count
; ++i
)
3579 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3580 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3582 TRACE("Formats match.\n");
3588 TRACE("Unsupported format pair: %s and %s.\n",
3589 debug_d3dformat(render_target_format_id
),
3590 debug_d3dformat(depth_stencil_format_id
));
3592 return WINED3DERR_NOTAVAILABLE
;
3595 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3596 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3597 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3599 const struct wined3d_gl_info
*gl_info
;
3601 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3602 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3603 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3604 windowed
, multisample_type
, quality_levels
);
3606 if (adapter_idx
>= wined3d
->adapter_count
)
3607 return WINED3DERR_INVALIDCALL
;
3609 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3611 if (multisample_type
> gl_info
->limits
.samples
)
3613 TRACE("Returning not supported.\n");
3615 *quality_levels
= 0;
3617 return WINED3DERR_NOTAVAILABLE
;
3622 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3623 /* FIXME: This is probably wrong. */
3624 *quality_levels
= gl_info
->limits
.samples
;
3626 *quality_levels
= 1;
3632 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3633 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3634 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3636 /* Only allow depth/stencil formats */
3637 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3639 /* Blacklist formats not supported on Windows */
3640 switch (ds_format
->id
)
3642 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3643 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3644 TRACE("[FAILED] - not supported on windows.\n");
3651 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3653 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3654 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3660 /* Walk through all WGL pixel formats to find a match */
3661 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3663 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3664 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3665 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3673 /* Check the render target capabilities of a format */
3674 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3675 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3677 /* Filter out non-RT formats */
3678 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3679 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3681 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3682 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3683 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3686 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3687 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3689 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3690 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3691 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3693 TRACE("[FAILED]\n");
3697 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3698 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3699 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3701 if (cfgs
[i
].windowDrawable
3702 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3704 TRACE("Pixel format %d is compatible with format %s.\n",
3705 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3710 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3712 /* For now return TRUE for FBOs until we have some proper checks.
3713 * Note that this function will only be called when the format is around for texturing. */
3719 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3720 const struct wined3d_format
*adapter_format
,
3721 const struct wined3d_format
*check_format
, BOOL no3d
)
3725 switch (check_format
->id
)
3727 case WINED3DFMT_B8G8R8_UNORM
:
3728 TRACE("[FAILED] - Not enumerated on Windows.\n");
3730 case WINED3DFMT_B8G8R8A8_UNORM
:
3731 case WINED3DFMT_B8G8R8X8_UNORM
:
3732 case WINED3DFMT_B5G6R5_UNORM
:
3733 case WINED3DFMT_B5G5R5X1_UNORM
:
3734 case WINED3DFMT_B5G5R5A1_UNORM
:
3735 case WINED3DFMT_B4G4R4A4_UNORM
:
3736 case WINED3DFMT_B2G3R3_UNORM
:
3737 case WINED3DFMT_A8_UNORM
:
3738 case WINED3DFMT_B2G3R3A8_UNORM
:
3739 case WINED3DFMT_B4G4R4X4_UNORM
:
3740 case WINED3DFMT_R10G10B10A2_UNORM
:
3741 case WINED3DFMT_R8G8B8A8_UNORM
:
3742 case WINED3DFMT_R8G8B8X8_UNORM
:
3743 case WINED3DFMT_R16G16_UNORM
:
3744 case WINED3DFMT_B10G10R10A2_UNORM
:
3745 case WINED3DFMT_R16G16B16A16_UNORM
:
3746 case WINED3DFMT_P8_UINT
:
3750 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3755 /* All formats that are supported for textures are supported for surfaces
3757 if (check_format
->flags
& WINED3DFMT_FLAG_TEXTURE
)
3759 /* All depth stencil formats are supported on surfaces */
3760 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3762 /* If opengl can't process the format natively, the blitter may be able to convert it */
3763 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3764 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3765 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3771 /* Reject other formats */
3772 TRACE("[FAILED]\n");
3776 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3777 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3778 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3779 * show that wrapping is supported. The lack of filtering will sort out the
3780 * mipmapping capability anyway.
3782 * For now lets report this on all formats, but in the future we may want to
3783 * restrict it to some should applications need that. */
3784 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3785 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3786 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
)
3788 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3789 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3790 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3791 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3792 DWORD format_flags
= 0;
3793 DWORD allowed_usage
;
3795 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3796 "resource_type %s, check_format %s.\n",
3797 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3798 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3799 debug_d3dformat(check_format_id
));
3801 if (adapter_idx
>= wined3d
->adapter_count
)
3802 return WINED3DERR_INVALIDCALL
;
3804 switch (resource_type
)
3806 case WINED3D_RTYPE_CUBE_TEXTURE
:
3807 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3809 TRACE("[FAILED] - No cube texture support.\n");
3810 return WINED3DERR_NOTAVAILABLE
;
3813 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3814 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3815 | WINED3DUSAGE_DYNAMIC
3816 | WINED3DUSAGE_RENDERTARGET
3817 | WINED3DUSAGE_SOFTWAREPROCESSING
3818 | WINED3DUSAGE_QUERY_FILTER
3819 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3820 | WINED3DUSAGE_QUERY_SRGBREAD
3821 | WINED3DUSAGE_QUERY_SRGBWRITE
3822 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3823 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3826 case WINED3D_RTYPE_SURFACE
:
3827 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, wined3d
->flags
& WINED3D_NO3D
))
3829 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3830 return WINED3DERR_NOTAVAILABLE
;
3833 allowed_usage
= WINED3DUSAGE_DEPTHSTENCIL
3834 | WINED3DUSAGE_RENDERTARGET
3835 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
3838 case WINED3D_RTYPE_TEXTURE
:
3839 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
) && (format
->flags
& WINED3DFMT_FLAG_SHADOW
)
3840 && !gl_info
->supported
[ARB_SHADOW
])
3842 TRACE("[FAILED] - No shadow sampler support.\n");
3843 return WINED3DERR_NOTAVAILABLE
;
3846 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3847 allowed_usage
= WINED3DUSAGE_AUTOGENMIPMAP
3848 | WINED3DUSAGE_DEPTHSTENCIL
3849 | WINED3DUSAGE_DYNAMIC
3850 | WINED3DUSAGE_RENDERTARGET
3851 | WINED3DUSAGE_SOFTWAREPROCESSING
3852 | WINED3DUSAGE_QUERY_FILTER
3853 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3854 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3855 | WINED3DUSAGE_QUERY_SRGBREAD
3856 | WINED3DUSAGE_QUERY_SRGBWRITE
3857 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3858 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3861 case WINED3D_RTYPE_VOLUME_TEXTURE
:
3862 case WINED3D_RTYPE_VOLUME
:
3863 /* Volume is to VolumeTexture what Surface is to Texture, but its
3864 * usage caps are not documented. Most driver seem to offer
3865 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3866 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3868 TRACE("[FAILED] - No volume texture support.\n");
3869 return WINED3DERR_NOTAVAILABLE
;
3872 /* Filter formats that need conversion; For one part, this
3873 * conversion is unimplemented, and volume textures are huge, so
3874 * it would be a big performance hit. Unless we hit an application
3875 * needing one of those formats, don't advertize them to avoid
3876 * leading applications into temptation. The windows drivers don't
3877 * support most of those formats on volumes anyway. */
3878 if (format
->convert
)
3880 TRACE("[FAILED] - No converted formats on volumes.\n");
3881 return WINED3DERR_NOTAVAILABLE
;
3884 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3885 * an s3tc compressed texture results in an error. While the D3D
3886 * refrast does support s3tc volumes, at least the nvidia Windows
3887 * driver does not, so we're free not to support this format. */
3888 switch (check_format_id
)
3890 case WINED3DFMT_DXT1
:
3891 case WINED3DFMT_DXT2
:
3892 case WINED3DFMT_DXT3
:
3893 case WINED3DFMT_DXT4
:
3894 case WINED3DFMT_DXT5
:
3895 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3896 return WINED3DERR_NOTAVAILABLE
;
3899 /* Do nothing, continue with checking the format below */
3903 format_flags
|= WINED3DFMT_FLAG_TEXTURE
;
3904 allowed_usage
= WINED3DUSAGE_DYNAMIC
3905 | WINED3DUSAGE_SOFTWAREPROCESSING
3906 | WINED3DUSAGE_QUERY_FILTER
3907 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3908 | WINED3DUSAGE_QUERY_SRGBREAD
3909 | WINED3DUSAGE_QUERY_SRGBWRITE
3910 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3911 | WINED3DUSAGE_QUERY_WRAPANDMIP
;
3915 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
3916 return WINED3DERR_NOTAVAILABLE
;
3919 if ((usage
& allowed_usage
) != usage
)
3921 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3922 usage
, debug_d3dresourcetype(resource_type
), allowed_usage
);
3923 return WINED3DERR_NOTAVAILABLE
;
3926 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
3927 format_flags
|= WINED3DFMT_FLAG_FILTERING
;
3928 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
3929 format_flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
3930 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
3931 format_flags
|= WINED3DFMT_FLAG_SRGB_READ
;
3932 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
3933 format_flags
|= WINED3DFMT_FLAG_SRGB_WRITE
;
3934 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
3935 format_flags
|= WINED3DFMT_FLAG_VTF
;
3936 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
3937 format_flags
|= WINED3DFMT_FLAG_BUMPMAP
;
3939 if ((format
->flags
& format_flags
) != format_flags
)
3941 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3942 format_flags
, debug_d3dformat(check_format_id
), format
->flags
);
3943 return WINED3DERR_NOTAVAILABLE
;
3946 if ((format_flags
& WINED3DFMT_FLAG_TEXTURE
) && (wined3d
->flags
& WINED3D_NO3D
))
3948 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3949 return WINED3DERR_NOTAVAILABLE
;
3952 if ((usage
& WINED3DUSAGE_DEPTHSTENCIL
)
3953 && !CheckDepthStencilCapability(adapter
, adapter_format
, format
))
3955 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3956 debug_d3dformat(check_format_id
));
3957 return WINED3DERR_NOTAVAILABLE
;
3960 if ((usage
& WINED3DUSAGE_RENDERTARGET
)
3961 && !CheckRenderTargetCapability(adapter
, adapter_format
, format
))
3963 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3964 debug_d3dformat(check_format_id
));
3965 return WINED3DERR_NOTAVAILABLE
;
3968 if ((usage
& WINED3DUSAGE_AUTOGENMIPMAP
) && !gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3970 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3971 return WINED3DOK_NOAUTOGEN
;
3977 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
3978 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
3980 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3981 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
3982 debug_d3dformat(dst_format
));
3987 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3988 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
3989 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
3994 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3995 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
3996 debug_d3dformat(backbuffer_format
), windowed
);
3998 if (adapter_idx
>= wined3d
->adapter_count
)
3999 return WINED3DERR_INVALIDCALL
;
4001 /* The task of this function is to check whether a certain display / backbuffer format
4002 * combination is available on the given adapter. In fullscreen mode microsoft specified
4003 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4004 * and display format should match exactly.
4005 * In windowed mode format conversion can occur and this depends on the driver. When format
4006 * conversion is done, this function should nevertheless fail and applications need to use
4007 * CheckDeviceFormatConversion.
4008 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4010 /* There are only 4 display formats. */
4011 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4012 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4013 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4014 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4016 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4017 return WINED3DERR_NOTAVAILABLE
;
4020 /* If the requested display format is not available, don't continue. */
4021 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4022 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
4025 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4026 return WINED3DERR_NOTAVAILABLE
;
4029 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4030 * it means 'reuse' the display format for the backbuffer. */
4031 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4033 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4034 return WINED3DERR_NOTAVAILABLE
;
4037 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4038 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4039 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4041 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4042 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4043 return WINED3DERR_NOTAVAILABLE
;
4046 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4047 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4048 * WINED3DFMT_B5G5R5A1_UNORM. */
4049 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4050 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4052 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4053 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4054 return WINED3DERR_NOTAVAILABLE
;
4057 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4058 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4059 * WINED3DFMT_B8G8R8A8_UNORM. */
4060 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4061 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4063 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4064 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4065 return WINED3DERR_NOTAVAILABLE
;
4068 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4069 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4070 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4071 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4073 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4074 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4075 return WINED3DERR_NOTAVAILABLE
;
4078 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4079 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4080 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
);
4082 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4083 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4088 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4089 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4091 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4092 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4093 struct shader_caps shader_caps
;
4094 struct fragment_caps fragment_caps
;
4095 struct wined3d_vertex_caps vertex_caps
;
4096 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4098 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4099 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4101 if (adapter_idx
>= wined3d
->adapter_count
)
4102 return WINED3DERR_INVALIDCALL
;
4104 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4105 caps
->AdapterOrdinal
= adapter_idx
;
4108 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4109 WINED3DCAPS2_FULLSCREENGAMMA
|
4110 WINED3DCAPS2_DYNAMICTEXTURES
;
4111 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4112 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4114 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4115 WINED3DCAPS3_COPY_TO_VIDMEM
|
4116 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4118 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4119 WINED3DPRESENT_INTERVAL_ONE
;
4121 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4122 WINED3DCURSORCAPS_LOWRES
;
4124 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4125 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4126 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4127 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4128 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4129 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4130 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4131 WINED3DDEVCAPS_PUREDEVICE
|
4132 WINED3DDEVCAPS_HWRASTERIZATION
|
4133 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4134 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4135 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4136 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4137 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
;
4139 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4140 WINED3DPMISCCAPS_CULLCCW
|
4141 WINED3DPMISCCAPS_CULLCW
|
4142 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4143 WINED3DPMISCCAPS_CLIPTLVERTS
|
4144 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4145 WINED3DPMISCCAPS_MASKZ
|
4146 WINED3DPMISCCAPS_BLENDOP
|
4147 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4149 WINED3DPMISCCAPS_NULLREFERENCE
4150 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4151 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4152 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4154 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4155 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4156 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4157 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4158 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4159 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4161 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4162 WINED3DPRASTERCAPS_PAT
|
4163 WINED3DPRASTERCAPS_WFOG
|
4164 WINED3DPRASTERCAPS_ZFOG
|
4165 WINED3DPRASTERCAPS_FOGVERTEX
|
4166 WINED3DPRASTERCAPS_FOGTABLE
|
4167 WINED3DPRASTERCAPS_STIPPLE
|
4168 WINED3DPRASTERCAPS_SUBPIXEL
|
4169 WINED3DPRASTERCAPS_ZTEST
|
4170 WINED3DPRASTERCAPS_SCISSORTEST
|
4171 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4172 WINED3DPRASTERCAPS_DEPTHBIAS
;
4174 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4176 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4177 WINED3DPRASTERCAPS_ZBIAS
|
4178 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4181 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4182 WINED3DPCMPCAPS_EQUAL
|
4183 WINED3DPCMPCAPS_GREATER
|
4184 WINED3DPCMPCAPS_GREATEREQUAL
|
4185 WINED3DPCMPCAPS_LESS
|
4186 WINED3DPCMPCAPS_LESSEQUAL
|
4187 WINED3DPCMPCAPS_NEVER
|
4188 WINED3DPCMPCAPS_NOTEQUAL
;
4190 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4191 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4192 WINED3DPBLENDCAPS_DESTALPHA
|
4193 WINED3DPBLENDCAPS_DESTCOLOR
|
4194 WINED3DPBLENDCAPS_INVDESTALPHA
|
4195 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4196 WINED3DPBLENDCAPS_INVSRCALPHA
|
4197 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4198 WINED3DPBLENDCAPS_ONE
|
4199 WINED3DPBLENDCAPS_SRCALPHA
|
4200 WINED3DPBLENDCAPS_SRCALPHASAT
|
4201 WINED3DPBLENDCAPS_SRCCOLOR
|
4202 WINED3DPBLENDCAPS_ZERO
;
4204 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4205 WINED3DPBLENDCAPS_DESTCOLOR
|
4206 WINED3DPBLENDCAPS_INVDESTALPHA
|
4207 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4208 WINED3DPBLENDCAPS_INVSRCALPHA
|
4209 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4210 WINED3DPBLENDCAPS_ONE
|
4211 WINED3DPBLENDCAPS_SRCALPHA
|
4212 WINED3DPBLENDCAPS_SRCCOLOR
|
4213 WINED3DPBLENDCAPS_ZERO
;
4214 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4215 * according to the glBlendFunc manpage
4217 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4218 * legacy settings for srcblend only
4221 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4223 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4224 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4228 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4229 WINED3DPCMPCAPS_EQUAL
|
4230 WINED3DPCMPCAPS_GREATER
|
4231 WINED3DPCMPCAPS_GREATEREQUAL
|
4232 WINED3DPCMPCAPS_LESS
|
4233 WINED3DPCMPCAPS_LESSEQUAL
|
4234 WINED3DPCMPCAPS_NEVER
|
4235 WINED3DPCMPCAPS_NOTEQUAL
;
4237 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4238 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4239 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4240 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4241 WINED3DPSHADECAPS_COLORFLATRGB
|
4242 WINED3DPSHADECAPS_FOGFLAT
|
4243 WINED3DPSHADECAPS_FOGGOURAUD
|
4244 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4246 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4247 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4248 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4249 WINED3DPTEXTURECAPS_BORDER
|
4250 WINED3DPTEXTURECAPS_MIPMAP
|
4251 WINED3DPTEXTURECAPS_PROJECTED
|
4252 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4254 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4256 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4257 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4260 if (gl_info
->supported
[EXT_TEXTURE3D
])
4262 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4263 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4264 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4266 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4270 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4272 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4273 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4274 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4276 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4280 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4281 WINED3DPTFILTERCAPS_MAGFPOINT
|
4282 WINED3DPTFILTERCAPS_MINFLINEAR
|
4283 WINED3DPTFILTERCAPS_MINFPOINT
|
4284 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4285 WINED3DPTFILTERCAPS_MIPFPOINT
|
4286 WINED3DPTFILTERCAPS_LINEAR
|
4287 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4288 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4289 WINED3DPTFILTERCAPS_MIPLINEAR
|
4290 WINED3DPTFILTERCAPS_MIPNEAREST
|
4291 WINED3DPTFILTERCAPS_NEAREST
;
4293 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4295 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4296 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4299 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4301 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4302 WINED3DPTFILTERCAPS_MAGFPOINT
|
4303 WINED3DPTFILTERCAPS_MINFLINEAR
|
4304 WINED3DPTFILTERCAPS_MINFPOINT
|
4305 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4306 WINED3DPTFILTERCAPS_MIPFPOINT
|
4307 WINED3DPTFILTERCAPS_LINEAR
|
4308 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4309 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4310 WINED3DPTFILTERCAPS_MIPLINEAR
|
4311 WINED3DPTFILTERCAPS_MIPNEAREST
|
4312 WINED3DPTFILTERCAPS_NEAREST
;
4314 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4316 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4317 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4322 caps
->CubeTextureFilterCaps
= 0;
4325 if (gl_info
->supported
[EXT_TEXTURE3D
])
4327 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4328 WINED3DPTFILTERCAPS_MAGFPOINT
|
4329 WINED3DPTFILTERCAPS_MINFLINEAR
|
4330 WINED3DPTFILTERCAPS_MINFPOINT
|
4331 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4332 WINED3DPTFILTERCAPS_MIPFPOINT
|
4333 WINED3DPTFILTERCAPS_LINEAR
|
4334 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4335 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4336 WINED3DPTFILTERCAPS_MIPLINEAR
|
4337 WINED3DPTFILTERCAPS_MIPNEAREST
|
4338 WINED3DPTFILTERCAPS_NEAREST
;
4342 caps
->VolumeTextureFilterCaps
= 0;
4345 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4346 WINED3DPTADDRESSCAPS_CLAMP
|
4347 WINED3DPTADDRESSCAPS_WRAP
;
4349 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4351 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4353 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4355 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4357 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4359 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4362 if (gl_info
->supported
[EXT_TEXTURE3D
])
4364 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4365 WINED3DPTADDRESSCAPS_CLAMP
|
4366 WINED3DPTADDRESSCAPS_WRAP
;
4367 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4369 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4371 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4373 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4375 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4377 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4382 caps
->VolumeTextureAddressCaps
= 0;
4385 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4386 WINED3DLINECAPS_ZTEST
|
4387 WINED3DLINECAPS_BLEND
|
4388 WINED3DLINECAPS_ALPHACMP
|
4389 WINED3DLINECAPS_FOG
;
4390 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4391 * idea how generating the smoothing alpha values works; the result is different
4394 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4395 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4397 if (gl_info
->supported
[EXT_TEXTURE3D
])
4398 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4400 caps
->MaxVolumeExtent
= 0;
4402 caps
->MaxTextureRepeat
= 32768;
4403 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4404 caps
->MaxVertexW
= 1.0f
;
4406 caps
->GuardBandLeft
= 0.0f
;
4407 caps
->GuardBandTop
= 0.0f
;
4408 caps
->GuardBandRight
= 0.0f
;
4409 caps
->GuardBandBottom
= 0.0f
;
4411 caps
->ExtentsAdjust
= 0.0f
;
4413 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4414 WINED3DSTENCILCAPS_INCRSAT
|
4415 WINED3DSTENCILCAPS_INVERT
|
4416 WINED3DSTENCILCAPS_KEEP
|
4417 WINED3DSTENCILCAPS_REPLACE
|
4418 WINED3DSTENCILCAPS_ZERO
;
4419 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4421 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4422 WINED3DSTENCILCAPS_INCR
;
4424 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4426 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4429 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4430 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4432 caps
->MaxPrimitiveCount
= 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4433 caps
->MaxVertexIndex
= 0xfffff;
4434 caps
->MaxStreams
= MAX_STREAMS
;
4435 caps
->MaxStreamStride
= 1024;
4437 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4438 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4439 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4440 caps
->MaxNpatchTessellationLevel
= 0;
4441 caps
->MasterAdapterOrdinal
= 0;
4442 caps
->AdapterOrdinalInGroup
= 0;
4443 caps
->NumberOfAdaptersInGroup
= 1;
4445 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4447 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4448 WINED3DPTFILTERCAPS_MAGFPOINT
|
4449 WINED3DPTFILTERCAPS_MINFLINEAR
|
4450 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4451 caps
->VertexTextureFilterCaps
= 0;
4453 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4454 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4455 adapter
->vertex_pipe
->vp_get_caps(&adapter
->gl_info
, &vertex_caps
);
4457 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4458 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4460 caps
->VertexShaderVersion
= shader_caps
.vs_version
;
4461 caps
->MaxVertexShaderConst
= shader_caps
.vs_uniform_count
;
4463 caps
->PixelShaderVersion
= shader_caps
.ps_version
;
4464 caps
->PixelShader1xMaxValue
= shader_caps
.ps_1x_max_value
;
4466 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4467 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4468 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4470 caps
->MaxUserClipPlanes
= vertex_caps
.max_user_clip_planes
;
4471 caps
->MaxActiveLights
= vertex_caps
.max_active_lights
;
4472 caps
->MaxVertexBlendMatrices
= vertex_caps
.max_vertex_blend_matrices
;
4473 caps
->MaxVertexBlendMatrixIndex
= vertex_caps
.max_vertex_blend_matrix_index
;
4474 caps
->VertexProcessingCaps
= vertex_caps
.vertex_processing_caps
;
4475 caps
->FVFCaps
= vertex_caps
.fvf_caps
;
4476 caps
->RasterCaps
|= vertex_caps
.raster_caps
;
4478 /* The following caps are shader specific, but they are things we cannot detect, or which
4479 * are the same among all shader models. So to avoid code duplication set the shader version
4480 * specific, but otherwise constant caps here
4482 if (caps
->VertexShaderVersion
>= 3)
4484 /* Where possible set the caps based on OpenGL extensions and if they
4485 * aren't set (in case of software rendering) use the VS 3.0 from
4486 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4488 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4489 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4490 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4491 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4492 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4493 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4495 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4496 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4498 else if (caps
->VertexShaderVersion
== 2)
4500 caps
->VS20Caps
.caps
= 0;
4501 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
4502 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
4503 caps
->VS20Caps
.static_flow_control_depth
= 1;
4505 caps
->MaxVShaderInstructionsExecuted
= 65535;
4506 caps
->MaxVertexShader30InstructionSlots
= 0;
4510 caps
->VS20Caps
.caps
= 0;
4511 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
4512 caps
->VS20Caps
.temp_count
= 0;
4513 caps
->VS20Caps
.static_flow_control_depth
= 0;
4515 caps
->MaxVShaderInstructionsExecuted
= 0;
4516 caps
->MaxVertexShader30InstructionSlots
= 0;
4519 if (caps
->PixelShaderVersion
>= 3)
4521 /* Where possible set the caps based on OpenGL extensions and if they
4522 * aren't set (in case of software rendering) use the PS 3.0 from
4523 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4526 /* Caps is more or less undocumented on MSDN but it appears to be
4527 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4528 * cards from Windows */
4529 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
4530 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
4531 WINED3DPS20CAPS_PREDICATION
|
4532 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
4533 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
4534 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4535 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4536 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
4537 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4538 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
4539 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4540 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
4542 caps
->MaxPShaderInstructionsExecuted
= 65535;
4543 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
4544 adapter
->gl_info
.limits
.arb_ps_instructions
);
4546 else if(caps
->PixelShaderVersion
== 2)
4548 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4549 caps
->PS20Caps
.caps
= 0;
4550 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4551 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
4552 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
4553 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4554 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
4556 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
4557 caps
->MaxPixelShader30InstructionSlots
= 0;
4561 caps
->PS20Caps
.caps
= 0;
4562 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
4563 caps
->PS20Caps
.temp_count
= 0;
4564 caps
->PS20Caps
.static_flow_control_depth
= 0;
4565 caps
->PS20Caps
.instruction_slot_count
= 0;
4567 caps
->MaxPShaderInstructionsExecuted
= 0;
4568 caps
->MaxPixelShader30InstructionSlots
= 0;
4571 if (caps
->VertexShaderVersion
>= 2)
4573 /* OpenGL supports all the formats below, perhaps not always
4574 * without conversion, but it supports them.
4575 * Further GLSL doesn't seem to have an official unsigned type so
4576 * don't advertise it yet as I'm not sure how we handle it.
4577 * We might need to add some clamping in the shader engine to
4579 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4580 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
4581 WINED3DDTCAPS_UBYTE4N
|
4582 WINED3DDTCAPS_SHORT2N
|
4583 WINED3DDTCAPS_SHORT4N
;
4584 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4586 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
4587 WINED3DDTCAPS_FLOAT16_4
;
4592 caps
->DeclTypes
= 0;
4595 /* Set DirectDraw helper Caps */
4596 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
4597 WINEDDCKEYCAPS_SRCBLT
;
4598 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
4599 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
4600 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
4601 WINEDDFXCAPS_BLTROTATION90
|
4602 WINEDDFXCAPS_BLTSHRINKX
|
4603 WINEDDFXCAPS_BLTSHRINKXN
|
4604 WINEDDFXCAPS_BLTSHRINKY
|
4605 WINEDDFXCAPS_BLTSHRINKXN
|
4606 WINEDDFXCAPS_BLTSTRETCHX
|
4607 WINEDDFXCAPS_BLTSTRETCHXN
|
4608 WINEDDFXCAPS_BLTSTRETCHY
|
4609 WINEDDFXCAPS_BLTSTRETCHYN
;
4610 blit_caps
= WINEDDCAPS_BLT
|
4611 WINEDDCAPS_BLTCOLORFILL
|
4612 WINEDDCAPS_BLTDEPTHFILL
|
4613 WINEDDCAPS_BLTSTRETCH
|
4614 WINEDDCAPS_CANBLTSYSMEM
|
4615 WINEDDCAPS_CANCLIP
|
4616 WINEDDCAPS_CANCLIPSTRETCHED
|
4617 WINEDDCAPS_COLORKEY
|
4618 WINEDDCAPS_COLORKEYHWASSIST
|
4619 WINEDDCAPS_ALIGNBOUNDARYSRC
;
4620 pal_caps
= WINEDDPCAPS_8BIT
|
4621 WINEDDPCAPS_PRIMARYSURFACE
;
4623 /* Fill the ddraw caps structure */
4624 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
4625 WINEDDCAPS_PALETTE
|
4627 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
4628 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
4629 WINEDDCAPS2_PRIMARYGAMMA
|
4630 WINEDDCAPS2_WIDESURFACES
|
4631 WINEDDCAPS2_CANRENDERWINDOWED
;
4632 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
4633 caps
->ddraw_caps
.fx_caps
= fx_caps
;
4634 caps
->ddraw_caps
.pal_caps
= pal_caps
;
4635 caps
->ddraw_caps
.svb_caps
= blit_caps
;
4636 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
4637 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
4638 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
4639 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
4640 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
4641 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
4642 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
4643 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
4645 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
4646 WINEDDSCAPS_BACKBUFFER
|
4648 WINEDDSCAPS_FRONTBUFFER
|
4649 WINEDDSCAPS_OFFSCREENPLAIN
|
4650 WINEDDSCAPS_PALETTE
|
4651 WINEDDSCAPS_PRIMARYSURFACE
|
4652 WINEDDSCAPS_SYSTEMMEMORY
|
4653 WINEDDSCAPS_VIDEOMEMORY
|
4654 WINEDDSCAPS_VISIBLE
;
4656 if (!(wined3d
->flags
& WINED3D_NO3D
))
4658 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
4659 WINEDDSCAPS_MIPMAP
|
4660 WINEDDSCAPS_TEXTURE
|
4661 WINEDDSCAPS_ZBUFFER
;
4662 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4668 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
4669 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
4670 struct wined3d_device
**device
)
4672 struct wined3d_device
*object
;
4675 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4676 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
4678 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4679 * number and create a device without a 3D adapter for 2D only operation. */
4680 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
4681 return WINED3DERR_INVALIDCALL
;
4683 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4685 return E_OUTOFMEMORY
;
4687 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
4688 focus_window
, flags
, surface_alignment
, device_parent
);
4691 WARN("Failed to initialize device, hr %#x.\n", hr
);
4692 HeapFree(GetProcessHeap(), 0, object
);
4696 TRACE("Created device %p.\n", object
);
4699 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
4704 static void WINE_GLAPI
invalid_func(const void *data
)
4706 ERR("Invalid vertex attribute function called\n");
4710 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
4712 ERR("Invalid texcoord function called\n");
4716 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4717 * the extension detection and are used in drawStridedSlow
4719 static void WINE_GLAPI
position_d3dcolor(const void *data
)
4721 DWORD pos
= *((const DWORD
*)data
);
4723 FIXME("Add a test for fixed function position from d3dcolor type\n");
4724 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
4730 static void WINE_GLAPI
position_float4(const void *data
)
4732 const GLfloat
*pos
= data
;
4734 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
4736 float w
= 1.0f
/ pos
[3];
4738 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
4742 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
4746 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4748 DWORD diffuseColor
= *((const DWORD
*)data
);
4750 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4751 D3DCOLOR_B_G(diffuseColor
),
4752 D3DCOLOR_B_B(diffuseColor
),
4753 D3DCOLOR_B_A(diffuseColor
));
4756 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4758 DWORD specularColor
= *((const DWORD
*)data
);
4761 D3DCOLOR_B_R(specularColor
),
4762 D3DCOLOR_B_G(specularColor
),
4763 D3DCOLOR_B_B(specularColor
)
4766 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
4769 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4771 WARN("GL_EXT_secondary_color not supported\n");
4774 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
4776 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4777 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4778 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
4780 ops
->position
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4781 ops
->position
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4782 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4783 if (!d3d_info
->xyzrhw
)
4784 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4786 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
4787 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4788 ops
->position
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4789 ops
->position
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4790 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4791 ops
->position
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4792 ops
->position
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4793 ops
->position
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4794 ops
->position
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4795 ops
->position
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4796 ops
->position
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4797 ops
->position
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4798 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4799 ops
->position
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4800 ops
->position
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4802 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4803 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4804 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4805 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4806 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4807 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4808 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4809 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4810 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4811 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4812 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4813 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4814 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4815 ops
->diffuse
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4816 ops
->diffuse
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4817 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4818 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4819 ops
->diffuse
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4821 /* No 4 component entry points here. */
4822 ops
->specular
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4823 ops
->specular
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4824 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4825 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4827 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4828 ops
->specular
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
4829 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4830 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4832 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4833 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4834 ops
->specular
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4835 ops
->specular
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4836 ops
->specular
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4837 ops
->specular
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4838 ops
->specular
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4839 ops
->specular
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4840 ops
->specular
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4841 ops
->specular
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4842 ops
->specular
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4843 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4844 ops
->specular
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4845 ops
->specular
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4847 /* Only 3 component entry points here. Test how others behave. Float4
4848 * normals are used by one of our tests, trying to pass it to the pixel
4849 * shader, which fails on Windows. */
4850 ops
->normal
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
4851 ops
->normal
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
4852 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4853 /* Just ignore the 4th value. */
4854 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4855 ops
->normal
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
4856 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
4857 ops
->normal
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
4858 ops
->normal
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
4859 ops
->normal
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
4860 ops
->normal
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
4861 ops
->normal
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
4862 ops
->normal
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
4863 ops
->normal
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
4864 ops
->normal
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
4865 ops
->normal
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
4866 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
4867 ops
->normal
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
4868 ops
->normal
[WINED3D_FFP_EMIT_INVALID
] = invalid_func
;
4870 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
4871 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
4872 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
4873 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
4874 ops
->texcoord
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
4875 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
4876 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
4877 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
4878 ops
->texcoord
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
4879 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
4880 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
4881 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
4882 ops
->texcoord
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
4883 ops
->texcoord
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
4884 ops
->texcoord
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
4885 if (gl_info
->supported
[NV_HALF_FLOAT
])
4887 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4888 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4889 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
4890 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4891 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
4895 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
4896 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
4898 ops
->texcoord
[WINED3D_FFP_EMIT_INVALID
] = invalid_texcoord_func
;
4901 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
4903 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4906 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
4908 UINT attrib_count
= 0;
4914 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
4915 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
4917 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4918 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
4919 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
4920 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
4921 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
4922 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
4923 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
4924 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
4925 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
4926 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
4927 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
4928 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
4930 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4932 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4933 int format_id
= i
+ 1;
4935 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
4938 cfg
->iPixelFormat
= format_id
;
4939 cfg
->redSize
= values
[0];
4940 cfg
->greenSize
= values
[1];
4941 cfg
->blueSize
= values
[2];
4942 cfg
->alphaSize
= values
[3];
4943 cfg
->colorSize
= values
[4];
4944 cfg
->depthSize
= values
[5];
4945 cfg
->stencilSize
= values
[6];
4946 cfg
->windowDrawable
= values
[7];
4947 cfg
->iPixelType
= values
[8];
4948 cfg
->doubleBuffer
= values
[9];
4949 cfg
->auxBuffers
= values
[10];
4951 cfg
->numSamples
= 0;
4952 /* Check multisample support. */
4953 if (gl_info
->supported
[ARB_MULTISAMPLE
])
4955 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
4958 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
4960 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4961 * multisampling is supported. values[1] = number of
4962 * multisample buffers. */
4964 cfg
->numSamples
= values
[1];
4968 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4969 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4970 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4971 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4972 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
4974 ++adapter
->cfg_count
;
4981 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
4982 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cfg_count
* sizeof(*adapter
->cfgs
));
4984 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4986 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4987 PIXELFORMATDESCRIPTOR pfd
;
4988 int format_id
= i
+ 1;
4990 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
4993 /* We only want HW acceleration using an OpenGL ICD driver.
4994 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4995 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4996 * driver (e.g. 3dfx minigl). */
4997 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
4999 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
5003 cfg
->iPixelFormat
= format_id
;
5004 cfg
->redSize
= pfd
.cRedBits
;
5005 cfg
->greenSize
= pfd
.cGreenBits
;
5006 cfg
->blueSize
= pfd
.cBlueBits
;
5007 cfg
->alphaSize
= pfd
.cAlphaBits
;
5008 cfg
->colorSize
= pfd
.cColorBits
;
5009 cfg
->depthSize
= pfd
.cDepthBits
;
5010 cfg
->stencilSize
= pfd
.cStencilBits
;
5011 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5012 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5013 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5014 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
5015 cfg
->numSamples
= 0;
5017 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5018 "depth=%d, stencil=%d, windowDrawable=%d\n",
5019 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
5020 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
5021 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
5023 ++adapter
->cfg_count
;
5028 /* Do not call while under the GL lock. */
5029 static BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, UINT ordinal
)
5031 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5032 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5033 unsigned int ctx_attrib_idx
= 0;
5034 DISPLAY_DEVICEW display_device
;
5035 GLint ctx_attribs
[3];
5037 TRACE("adapter %p, ordinal %u.\n", adapter
, ordinal
);
5039 adapter
->ordinal
= ordinal
;
5040 adapter
->monitorPoint
.x
= -1;
5041 adapter
->monitorPoint
.y
= -1;
5043 /* Dynamically load all GL core functions */
5044 #ifdef USE_WIN32_OPENGL
5046 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5047 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5050 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5053 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5055 HDC hdc
= GetDC( 0 );
5056 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5057 ReleaseDC( 0, hdc
);
5058 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5059 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5060 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5064 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5065 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5067 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5069 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5072 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5073 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
, adapter
);
5075 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5077 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
5081 if (context_debug_output_enabled(gl_info
))
5083 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_FLAGS_ARB
;
5084 ctx_attribs
[ctx_attrib_idx
++] = WGL_CONTEXT_DEBUG_BIT_ARB
;
5086 ctx_attribs
[ctx_attrib_idx
] = 0;
5087 wined3d_create_fake_gl_context_attribs(&fake_gl_ctx
, gl_info
, ctx_attribs
);
5089 if (!wined3d_adapter_init_gl_caps(adapter
))
5091 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
5092 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5096 wined3d_adapter_init_fb_cfgs(adapter
, fake_gl_ctx
.dc
);
5097 /* We haven't found any suitable formats. This should only happen in
5098 * case of GDI software rendering, which is pretty useless anyway. */
5099 if (!adapter
->cfg_count
)
5101 WARN("No suitable pixel formats found.\n");
5102 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5103 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5107 if (!wined3d_adapter_init_format_info(adapter
))
5109 ERR("Failed to initialize GL format info.\n");
5110 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5111 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5115 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5116 adapter
->UsedTextureRam
= 0;
5117 TRACE("Emulating %u MB of texture ram.\n", adapter
->TextureRam
/ (1024 * 1024));
5119 display_device
.cb
= sizeof(display_device
);
5120 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5121 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5122 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5124 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5126 wined3d_adapter_init_ffp_attrib_ops(adapter
);
5131 static void wined3d_adapter_init_nogl(struct wined3d_adapter
*adapter
, UINT ordinal
)
5133 DISPLAY_DEVICEW display_device
;
5135 memset(adapter
, 0, sizeof(*adapter
));
5136 adapter
->ordinal
= ordinal
;
5137 adapter
->monitorPoint
.x
= -1;
5138 adapter
->monitorPoint
.y
= -1;
5140 adapter
->driver_info
.name
= "Display";
5141 adapter
->driver_info
.description
= "WineD3D DirectDraw Emulation";
5142 if (wined3d_settings
.emulated_textureram
)
5143 adapter
->TextureRam
= wined3d_settings
.emulated_textureram
;
5145 adapter
->TextureRam
= 128 * 1024 * 1024;
5147 initPixelFormatsNoGL(&adapter
->gl_info
);
5149 adapter
->vertex_pipe
= &none_vertex_pipe
;
5150 adapter
->fragment_pipe
= &none_fragment_pipe
;
5151 adapter
->shader_backend
= &none_shader_backend
;
5152 adapter
->blitter
= &cpu_blit
;
5154 display_device
.cb
= sizeof(display_device
);
5155 EnumDisplayDevicesW(NULL
, ordinal
, &display_device
, 0);
5156 TRACE("DeviceName: %s\n", debugstr_w(display_device
.DeviceName
));
5157 strcpyW(adapter
->DeviceName
, display_device
.DeviceName
);
5160 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5162 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5164 wined3d_null_wined3d_object_destroyed
,
5167 /* Do not call while under the GL lock. */
5168 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5170 wined3d
->dxVersion
= version
;
5172 wined3d
->flags
= flags
;
5174 TRACE("Initializing adapters.\n");
5176 if (flags
& WINED3D_NO3D
)
5178 wined3d_adapter_init_nogl(&wined3d
->adapters
[0], 0);
5179 wined3d
->adapter_count
= 1;
5183 if (!wined3d_adapter_init(&wined3d
->adapters
[0], 0))
5185 WARN("Failed to initialize adapter.\n");
5188 wined3d
->adapter_count
= 1;