[THEMES]
[reactos.git] / reactos / dll / directx / wine / wined3d / directx.c
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #include "wined3d_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
28
29 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
30 #define DEFAULT_REFRESH_RATE 0
31
32 /* The driver names reflect the lowest GPU supported
33 * by a certain driver, so DRIVER_AMD_R300 supports
34 * R3xx, R4xx and R5xx GPUs. */
35 enum wined3d_display_driver
36 {
37 DRIVER_AMD_RAGE_128PRO,
38 DRIVER_AMD_R100,
39 DRIVER_AMD_R300,
40 DRIVER_AMD_R600,
41 DRIVER_INTEL_GMA800,
42 DRIVER_INTEL_GMA900,
43 DRIVER_INTEL_GMA950,
44 DRIVER_INTEL_GMA3000,
45 DRIVER_NVIDIA_TNT,
46 DRIVER_NVIDIA_GEFORCE2MX,
47 DRIVER_NVIDIA_GEFORCEFX,
48 DRIVER_NVIDIA_GEFORCE6,
49 DRIVER_UNKNOWN
50 };
51
52 enum wined3d_driver_model
53 {
54 DRIVER_MODEL_WIN9X,
55 DRIVER_MODEL_NT40,
56 DRIVER_MODEL_NT5X,
57 DRIVER_MODEL_NT6X
58 };
59
60 enum wined3d_gl_vendor
61 {
62 GL_VENDOR_UNKNOWN,
63 GL_VENDOR_APPLE,
64 GL_VENDOR_FGLRX,
65 GL_VENDOR_INTEL,
66 GL_VENDOR_MESA,
67 GL_VENDOR_NVIDIA,
68 };
69
70 /* The d3d device ID */
71 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
72
73 /* Extension detection */
74 struct wined3d_extension_map
75 {
76 const char *extension_string;
77 enum wined3d_gl_extension extension;
78 };
79
80 static const struct wined3d_extension_map gl_extension_map[] =
81 {
82 /* APPLE */
83 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
84 {"GL_APPLE_fence", APPLE_FENCE },
85 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
86 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
87 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
88
89 /* ARB */
90 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
91 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
92 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
93 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
94 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
95 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
96 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
97 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
101 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
102 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
103 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
104 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
105 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
106 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
107 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
108 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
109 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
110 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
111 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
112 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
113 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
114 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
115 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
116 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
117 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
118 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
119 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
120 {"GL_ARB_shadow", ARB_SHADOW },
121 {"GL_ARB_sync", ARB_SYNC },
122 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
123 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
124 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
125 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
126 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
127 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
128 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
129 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
130 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
131 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
132 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
133 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
134 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
135 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
136 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
137 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
138 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
139
140 /* ATI */
141 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
142 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
143 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
144 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
145 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
146
147 /* EXT */
148 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
149 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
150 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
151 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
152 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
153 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
154 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
155 {"GL_EXT_fog_coord", EXT_FOG_COORD },
156 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
157 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
158 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
159 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
160 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
161 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
162 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
163 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
164 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
165 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
166 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
167 {"GL_EXT_texture3D", EXT_TEXTURE3D },
168 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
169 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
170 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
171 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
172 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
173 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
174 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
175 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
176 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
177 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
178
179 /* NV */
180 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
181 {"GL_NV_fence", NV_FENCE },
182 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
183 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
184 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
185 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
186 {"GL_NV_half_float", NV_HALF_FLOAT },
187 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
188 {"GL_NV_point_sprite", NV_POINT_SPRITE },
189 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
190 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
191 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
192 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
193 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
194 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
195 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
196 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
197 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
198 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
199 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
200
201 /* SGI */
202 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
203 };
204
205 static const struct wined3d_extension_map wgl_extension_map[] =
206 {
207 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
208 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
209 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
210 };
211
212 /**********************************************************
213 * Utility functions follow
214 **********************************************************/
215
216 const struct min_lookup minMipLookup[] =
217 {
218 /* NONE POINT LINEAR */
219 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
220 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
221 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
222 };
223
224 const struct min_lookup minMipLookup_noFilter[] =
225 {
226 /* NONE POINT LINEAR */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
230 };
231
232 const struct min_lookup minMipLookup_noMip[] =
233 {
234 /* NONE POINT LINEAR */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
237 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
238 };
239
240 const GLenum magLookup[] =
241 {
242 /* NONE POINT LINEAR */
243 GL_NEAREST, GL_NEAREST, GL_LINEAR,
244 };
245
246 const GLenum magLookup_noFilter[] =
247 {
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_NEAREST,
250 };
251
252 struct wined3d_fake_gl_ctx
253 {
254 HDC dc;
255 HWND wnd;
256 HGLRC gl_ctx;
257 HDC restore_dc;
258 HGLRC restore_gl_ctx;
259 };
260
261 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
262 {
263 TRACE("Destroying fake GL context.\n");
264
265 if (!wglMakeCurrent(NULL, NULL))
266 ERR("Failed to disable fake GL context.\n");
267
268 if (!wglDeleteContext(ctx->gl_ctx))
269 {
270 DWORD err = GetLastError();
271 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
272 }
273
274 ReleaseDC(ctx->wnd, ctx->dc);
275 DestroyWindow(ctx->wnd);
276
277 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
278 ERR("Failed to restore previous GL context.\n");
279 }
280
281 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
282 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
283 {
284 HGLRC new_ctx;
285
286 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
287 return;
288
289 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
290 {
291 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
292 gl_info->p_wglCreateContextAttribsARB = NULL;
293 return;
294 }
295
296 if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
297 {
298 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
299 if (!wglDeleteContext(new_ctx))
300 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
301 gl_info->p_wglCreateContextAttribsARB = NULL;
302 return;
303 }
304
305 if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
306 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
307 fake_gl_ctx->gl_ctx = new_ctx;
308 }
309
310 /* Do not call while under the GL lock. */
311 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
312 {
313 PIXELFORMATDESCRIPTOR pfd;
314 int iPixelFormat;
315
316 TRACE("getting context...\n");
317
318 ctx->restore_dc = wglGetCurrentDC();
319 ctx->restore_gl_ctx = wglGetCurrentContext();
320
321 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
322 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
323 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
324 if (!ctx->wnd)
325 {
326 ERR("Failed to create a window.\n");
327 goto fail;
328 }
329
330 ctx->dc = GetDC(ctx->wnd);
331 if (!ctx->dc)
332 {
333 ERR("Failed to get a DC.\n");
334 goto fail;
335 }
336
337 /* PixelFormat selection */
338 ZeroMemory(&pfd, sizeof(pfd));
339 pfd.nSize = sizeof(pfd);
340 pfd.nVersion = 1;
341 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
342 pfd.iPixelType = PFD_TYPE_RGBA;
343 pfd.cColorBits = 32;
344 pfd.iLayerType = PFD_MAIN_PLANE;
345
346 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
347 {
348 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
349 ERR("Failed to find a suitable pixel format.\n");
350 goto fail;
351 }
352 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
353 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
354
355 /* Create a GL context. */
356 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
357 {
358 WARN("Failed to create default context for capabilities initialization.\n");
359 goto fail;
360 }
361
362 /* Make it the current GL context. */
363 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
364 {
365 ERR("Failed to make fake GL context current.\n");
366 goto fail;
367 }
368
369 return TRUE;
370
371 fail:
372 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
373 ctx->gl_ctx = NULL;
374 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
375 ctx->dc = NULL;
376 if (ctx->wnd) DestroyWindow(ctx->wnd);
377 ctx->wnd = NULL;
378 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
379 ERR("Failed to restore previous GL context.\n");
380
381 return FALSE;
382 }
383
384 /* Adjust the amount of used texture memory */
385 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
386 {
387 adapter->UsedTextureRam += amount;
388 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
389 return adapter->UsedTextureRam;
390 }
391
392 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
393 {
394 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
395 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
396 }
397
398 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
399 {
400 ULONG refcount = InterlockedIncrement(&wined3d->ref);
401
402 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
403
404 return refcount;
405 }
406
407 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
408 {
409 ULONG refcount = InterlockedDecrement(&wined3d->ref);
410
411 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
412
413 if (!refcount)
414 {
415 unsigned int i;
416
417 for (i = 0; i < wined3d->adapter_count; ++i)
418 {
419 wined3d_adapter_cleanup(&wined3d->adapters[i]);
420 }
421 HeapFree(GetProcessHeap(), 0, wined3d);
422 }
423
424 return refcount;
425 }
426
427 /* Context activation is done by the caller. */
428 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
429 {
430 GLuint prog;
431 BOOL ret = FALSE;
432 const char *testcode =
433 "!!ARBvp1.0\n"
434 "PARAM C[66] = { program.env[0..65] };\n"
435 "ADDRESS A0;"
436 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
437 "ARL A0.x, zero.x;\n"
438 "MOV result.position, C[A0.x + 65];\n"
439 "END\n";
440
441 while (gl_info->gl_ops.gl.p_glGetError());
442 GL_EXTCALL(glGenProgramsARB(1, &prog));
443 if(!prog) {
444 ERR("Failed to create an ARB offset limit test program\n");
445 }
446 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
447 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
448 strlen(testcode), testcode));
449 if (gl_info->gl_ops.gl.p_glGetError())
450 {
451 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
452 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
453 ret = TRUE;
454 } else TRACE("OpenGL implementation allows offsets > 63\n");
455
456 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
457 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
458 checkGLcall("ARB vp offset limit test cleanup");
459
460 return ret;
461 }
462
463 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
464 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
465 {
466 if (card_vendor != HW_VENDOR_AMD) return FALSE;
467 if (device == CARD_AMD_RADEON_9500) return TRUE;
468 if (device == CARD_AMD_RADEON_X700) return TRUE;
469 if (device == CARD_AMD_RADEON_X1600) return TRUE;
470 return FALSE;
471 }
472
473 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 {
476 if (card_vendor == HW_VENDOR_NVIDIA)
477 {
478 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
479 device == CARD_NVIDIA_GEFORCEFX_5600 ||
480 device == CARD_NVIDIA_GEFORCEFX_5800)
481 {
482 return TRUE;
483 }
484 }
485 return FALSE;
486 }
487
488 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
489 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
490 {
491 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
494 *
495 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500 * the chance that other implementations support them is rather small since Win32 QuickTime uses
501 * DirectDraw, not OpenGL.
502 *
503 * This test has been moved into wined3d_guess_gl_vendor()
504 */
505 if (gl_vendor == GL_VENDOR_APPLE)
506 {
507 return TRUE;
508 }
509 return FALSE;
510 }
511
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
514 {
515 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517 * all the texture. This function detects this bug by its symptom and disables PBOs
518 * if the test fails.
519 *
520 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523 * read back is compared to the original. If they are equal PBOs are assumed to work,
524 * otherwise the PBO extension is disabled. */
525 GLuint texture, pbo;
526 static const unsigned int pattern[] =
527 {
528 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
532 };
533 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
534
535 /* No PBO -> No point in testing them. */
536 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
537
538 while (gl_info->gl_ops.gl.p_glGetError());
539 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
540 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
541
542 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
543 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
544 checkGLcall("Specifying the PBO test texture");
545
546 GL_EXTCALL(glGenBuffersARB(1, &pbo));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
549 checkGLcall("Specifying the PBO test pbo");
550
551 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
552 checkGLcall("Loading the PBO test texture");
553
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
555
556 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
557
558 memset(check, 0, sizeof(check));
559 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
560 checkGLcall("Reading back the PBO test texture");
561
562 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
563 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
564 checkGLcall("PBO test cleanup");
565
566 if (memcmp(check, pattern, sizeof(check)))
567 {
568 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
569 "Disabling PBOs. This may result in slower performance.\n");
570 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
571 }
572 else
573 {
574 TRACE("PBO test successful.\n");
575 }
576 }
577
578 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
579 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
580 {
581 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
582 }
583
584 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 {
587 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
588 if (card_vendor != HW_VENDOR_AMD) return FALSE;
589 if (device == CARD_AMD_RADEON_X1600) return FALSE;
590 return TRUE;
591 }
592
593 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
595 {
596 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
597 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
598 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
599 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
600 * hardcoded
601 *
602 * dx10 cards usually have 64 varyings */
603 return gl_info->limits.glsl_varyings > 44;
604 }
605
606 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
607 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 {
609 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
610 }
611
612 /* A GL context is provided by the caller */
613 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 {
616 GLenum error;
617 DWORD data[16];
618
619 if (!gl_info->supported[EXT_SECONDARY_COLOR])
620 return FALSE;
621
622 while (gl_info->gl_ops.gl.p_glGetError());
623 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
624 error = gl_info->gl_ops.gl.p_glGetError();
625
626 if (error == GL_NO_ERROR)
627 {
628 TRACE("GL Implementation accepts 4 component specular color pointers\n");
629 return TRUE;
630 }
631 else
632 {
633 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
634 debug_glerror(error));
635 return FALSE;
636 }
637 }
638
639 /* A GL context is provided by the caller */
640 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
641 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
642 {
643 GLuint prog;
644 BOOL ret = FALSE;
645 GLint pos;
646 const char *testcode =
647 "!!ARBvp1.0\n"
648 "OPTION NV_vertex_program2;\n"
649 "MOV result.clip[0], 0.0;\n"
650 "MOV result.position, 0.0;\n"
651 "END\n";
652
653 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
654
655 while (gl_info->gl_ops.gl.p_glGetError());
656
657 GL_EXTCALL(glGenProgramsARB(1, &prog));
658 if(!prog)
659 {
660 ERR("Failed to create the NVvp clip test program\n");
661 return FALSE;
662 }
663 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
664 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
665 strlen(testcode), testcode));
666 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
667 if(pos != -1)
668 {
669 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
670 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
671 ret = TRUE;
672 while (gl_info->gl_ops.gl.p_glGetError());
673 }
674 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
675
676 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
677 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
678 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
679
680 return ret;
681 }
682
683 /* Context activation is done by the caller. */
684 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
685 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
686 {
687 char data[4 * 4 * 4];
688 GLuint tex, fbo;
689 GLenum status;
690
691 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
692
693 memset(data, 0xcc, sizeof(data));
694
695 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
696 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
697 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
698 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
699 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
700 checkGLcall("glTexImage2D");
701
702 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
703 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
704 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
705 checkGLcall("glFramebufferTexture2D");
706
707 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
708 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
709 checkGLcall("glCheckFramebufferStatus");
710
711 memset(data, 0x11, sizeof(data));
712 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
713 checkGLcall("glTexSubImage2D");
714
715 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
716 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
717 checkGLcall("glClear");
718
719 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
720 checkGLcall("glGetTexImage");
721
722 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
723 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
724 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
725 checkGLcall("glBindTexture");
726
727 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
728 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
729 checkGLcall("glDeleteTextures");
730
731 return *(DWORD *)data == 0x11111111;
732 }
733
734 /* Context activation is done by the caller. */
735 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
736 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
737 {
738 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
739 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
740 GLuint tex;
741 GLint size;
742
743 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
744 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
745 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
746 checkGLcall("glTexImage2D");
747
748 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
749 checkGLcall("glGetTexLevelParameteriv");
750 TRACE("Real color depth is %d\n", size);
751
752 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
753 checkGLcall("glBindTexture");
754 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
755 checkGLcall("glDeleteTextures");
756
757 return size < 16;
758 }
759
760 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
761 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
762 {
763 return gl_vendor == GL_VENDOR_FGLRX;
764 }
765
766 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
767 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
768 {
769 if (card_vendor != HW_VENDOR_AMD) return FALSE;
770 if (device == CARD_AMD_RADEON_8500) return TRUE;
771 return FALSE;
772 }
773
774 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
775 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
776 {
777 DWORD data[4];
778 GLuint tex, fbo;
779 GLenum status;
780 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
781 GLuint prog;
782 GLint err_pos;
783 static const char *program_code =
784 "!!ARBfp1.0\n"
785 "OPTION ARB_fog_linear;\n"
786 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
787 "END\n";
788
789 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
790 return FALSE;
791 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
792 return FALSE;
793
794 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
795 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
796 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
797 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
798 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
799 checkGLcall("glTexImage2D");
800
801 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
802 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
803 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
804 checkGLcall("glFramebufferTexture2D");
805
806 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
807 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
808 checkGLcall("glCheckFramebufferStatus");
809
810 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
811 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
812 checkGLcall("glClear");
813 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
814 checkGLcall("glViewport");
815
816 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
817 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
818 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
819 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
820 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
821 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
822 checkGLcall("fog setup");
823
824 GL_EXTCALL(glGenProgramsARB(1, &prog));
825 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
826 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
827 strlen(program_code), program_code));
828 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
829 checkGLcall("Test fragment program setup");
830
831 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
832 if (err_pos != -1)
833 {
834 const char *error_str;
835 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
836 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
837 }
838
839 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
840 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
841 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
842 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
843 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
844 gl_info->gl_ops.gl.p_glEnd();
845 checkGLcall("ARBfp fog test draw");
846
847 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
848 checkGLcall("glGetTexImage");
849 data[0] &= 0x00ffffff;
850 data[1] &= 0x00ffffff;
851 data[2] &= 0x00ffffff;
852 data[3] &= 0x00ffffff;
853
854 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
855 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
856
857 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
858 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
859 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
860 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
861 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
862 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
863 checkGLcall("ARBfp fog test teardown");
864
865 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
866 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
867 }
868
869 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
870 {
871 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
872 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
873 * allow 48 different offsets or other helper immediate values. */
874 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
875 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
876 }
877
878 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
879 {
880 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
881 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
882 * If real NP2 textures are used, the driver falls back to software. We could just remove the
883 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
884 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
885 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
886 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
887 *
888 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
889 * has this extension promoted to core. The extension loading code sets this extension supported
890 * due to that, so this code works on fglrx as well. */
891 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
892 {
893 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
894 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
895 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
896 }
897 }
898
899 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
900 {
901 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
902 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
903 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
904 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
905 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
906 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
907 *
908 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
909 * triggering the software fallback. There is not much we can do here apart from disabling the
910 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
911 * in wined3d_adapter_init_gl_caps).
912 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
913 * post-processing effects in the game "Max Payne 2").
914 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
915 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
916 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
917 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
918 }
919
920 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
921 {
922 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
923 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
924 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
925 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
926 * according to the spec.
927 *
928 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
929 * makes the shader slower and eats instruction slots which should be available to the d3d app.
930 *
931 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
932 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
933 * this workaround is activated on cards that do not need it, it won't break things, just affect
934 * performance negatively. */
935 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
936 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
937 }
938
939 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
940 {
941 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
942 }
943
944 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
945 {
946 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
947 }
948
949 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
950 {
951 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
952 }
953
954 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
955 {
956 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
957 }
958
959 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
960 {
961 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
962 }
963
964 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
965 {
966 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
967 }
968
969 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
970 {
971 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
972 selected texture formats. They are apparently the only DX9 class GPUs
973 supporting VTF.
974 Also, DX9-era GPUs are somewhat limited with float textures
975 filtering and blending. */
976 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
977 }
978
979 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
980 {
981 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
982 * loads some fog parameters (start, end, exponent, but not the color) into the
983 * program.
984 *
985 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
986 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
987 * linear fog with start and end other than 0.0 and 1.0. */
988 TRACE("Reserving 1 ARB constant for compiler private use.\n");
989 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
990 }
991
992 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
993 {
994 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
995 }
996
997 struct driver_quirk
998 {
999 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1000 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1001 void (*apply)(struct wined3d_gl_info *gl_info);
1002 const char *description;
1003 };
1004
1005 static const struct driver_quirk quirk_table[] =
1006 {
1007 {
1008 match_amd_r300_to_500,
1009 quirk_amd_dx9,
1010 "AMD normalized texrect quirk"
1011 },
1012 {
1013 match_apple,
1014 quirk_apple_glsl_constants,
1015 "Apple GLSL uniform override"
1016 },
1017 {
1018 match_geforce5,
1019 quirk_no_np2,
1020 "Geforce 5 NP2 disable"
1021 },
1022 {
1023 match_apple_intel,
1024 quirk_texcoord_w,
1025 "Init texcoord .w for Apple Intel GPU driver"
1026 },
1027 {
1028 match_apple_nonr500ati,
1029 quirk_texcoord_w,
1030 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1031 },
1032 {
1033 match_dx10_capable,
1034 quirk_clip_varying,
1035 "Reserved varying for gl_ClipPos"
1036 },
1037 {
1038 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1039 * GL implementations accept it. The Mac GL is the only implementation known to
1040 * reject it.
1041 *
1042 * If we can pass 4 component specular colors, do it, because (a) we don't have
1043 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1044 * passes specular alpha to the pixel shader if any is used. Otherwise the
1045 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1046 * via GL_EXT_fog_coord.
1047 */
1048 match_allows_spec_alpha,
1049 quirk_allows_specular_alpha,
1050 "Allow specular alpha quirk"
1051 },
1052 {
1053 match_broken_nv_clip,
1054 quirk_disable_nvvp_clip,
1055 "Apple NV_vertex_program clip bug quirk"
1056 },
1057 {
1058 match_fbo_tex_update,
1059 quirk_fbo_tex_update,
1060 "FBO rebind for attachment updates"
1061 },
1062 {
1063 match_broken_rgba16,
1064 quirk_broken_rgba16,
1065 "True RGBA16 is not available"
1066 },
1067 {
1068 match_fglrx,
1069 quirk_infolog_spam,
1070 "Not printing GLSL infolog"
1071 },
1072 {
1073 match_not_dx10_capable,
1074 quirk_limited_tex_filtering,
1075 "Texture filtering, blending and VTF support is limited"
1076 },
1077 {
1078 match_r200,
1079 quirk_r200_constants,
1080 "r200 vertex shader constants"
1081 },
1082 {
1083 match_broken_arb_fog,
1084 quirk_broken_arb_fog,
1085 "ARBfp fogstart == fogend workaround"
1086 },
1087 };
1088
1089 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1090 * reporting a driver version is moot because we are not the Windows driver, and we have different
1091 * bugs, features, etc.
1092 *
1093 * The driver version has the form "x.y.z.w".
1094 *
1095 * "x" is the Windows version the driver is meant for:
1096 * 4 -> 95/98/NT4
1097 * 5 -> 2000
1098 * 6 -> 2000/XP
1099 * 7 -> Vista
1100 * 8 -> Win 7
1101 *
1102 * "y" is the maximum Direct3D version the driver supports.
1103 * y -> d3d version mapping:
1104 * 11 -> d3d6
1105 * 12 -> d3d7
1106 * 13 -> d3d8
1107 * 14 -> d3d9
1108 * 15 -> d3d10
1109 * 16 -> d3d10.1
1110 * 17 -> d3d11
1111 *
1112 * "z" is the subversion number.
1113 *
1114 * "w" is the vendor specific driver build number.
1115 */
1116
1117 struct driver_version_information
1118 {
1119 enum wined3d_display_driver driver;
1120 enum wined3d_driver_model driver_model;
1121 const char *driver_name; /* name of Windows driver */
1122 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1123 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1124 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1125 };
1126
1127 /* The driver version table contains driver information for different devices on several OS versions. */
1128 static const struct driver_version_information driver_version_table[] =
1129 {
1130 /* AMD
1131 * - Radeon HD2x00 (R600) and up supported by current drivers.
1132 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1133 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1134 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1135 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1136 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1137 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1138 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1139 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1140 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1141
1142 /* Intel
1143 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1144 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1145 * igxprd32.dll but the GMA800 driver was never updated. */
1146 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1147 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1148 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1149 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1150 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1151 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1152
1153 /* Nvidia
1154 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1155 * - GeforceFX support is up to 173.x on <= XP
1156 * - Geforce2MX/3/4 up to 96.x on <= XP
1157 * - TNT/Geforce1/2 up to 71.x on <= XP
1158 * All version numbers used below are from the Linux nvidia drivers. */
1159 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1160 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1161 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1162 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1163 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1164 };
1165
1166 struct gpu_description
1167 {
1168 WORD vendor; /* reported PCI card vendor ID */
1169 WORD card; /* reported PCI card device ID */
1170 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1171 enum wined3d_display_driver driver;
1172 unsigned int vidmem;
1173 };
1174
1175 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1176 * found on a board containing a specific GPU. */
1177 static const struct gpu_description gpu_description_table[] =
1178 {
1179 /* Nvidia cards */
1180 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1181 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1182 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1183 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1184 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1185 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1186 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1187 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1188 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1189 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1190 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1191 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1192 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1193 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1194 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1195 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1196 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1197 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1198 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1199 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1200 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1201 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1202 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1203 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1204 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1205 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1206 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1207 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1208 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1209 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1210 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1211 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1212 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1255
1256 /* AMD cards */
1257 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1258 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1259 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1260 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1261 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1262 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1263 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1264 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1265 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1266 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1267 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1268 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1269 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1270 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1271 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1272 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1273 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1274 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1275 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1276 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1277 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1278 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1279 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1280 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1281 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1282 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1283 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1284 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1285 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1286 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1287 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1288 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1289 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1290 /* Intel cards */
1291 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1292 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1293 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1294 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1295 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1296 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1297 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1298 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1299 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1300 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1301 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1302 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1303 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1304 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1305 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1306 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1307 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1308 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1309 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1310 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1311 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1312 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1313 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1314 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1315 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1316 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1317 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1318 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1319 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1320 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1321 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1322 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1323 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1324 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1325 };
1326
1327 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1328 enum wined3d_driver_model driver_model)
1329 {
1330 unsigned int i;
1331
1332 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1333 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1334 {
1335 const struct driver_version_information *entry = &driver_version_table[i];
1336
1337 if (entry->driver == driver && entry->driver_model == driver_model)
1338 {
1339 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1340 entry->driver_name, entry->version, entry->subversion, entry->build);
1341 return entry;
1342 }
1343 }
1344 return NULL;
1345 }
1346
1347 static void init_driver_info(struct wined3d_driver_info *driver_info,
1348 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1349 {
1350 OSVERSIONINFOW os_version;
1351 WORD driver_os_version;
1352 unsigned int i;
1353 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1354 enum wined3d_driver_model driver_model;
1355 const struct driver_version_information *version_info;
1356
1357 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1358 {
1359 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1360 vendor = wined3d_settings.pci_vendor_id;
1361 }
1362 driver_info->vendor = vendor;
1363
1364 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1365 {
1366 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1367 device = wined3d_settings.pci_device_id;
1368 }
1369 driver_info->device = device;
1370
1371 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1372 * overrides the pci ids to a card which is not in our database. */
1373 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1374
1375 memset(&os_version, 0, sizeof(os_version));
1376 os_version.dwOSVersionInfoSize = sizeof(os_version);
1377 if (!GetVersionExW(&os_version))
1378 {
1379 ERR("Failed to get OS version, reporting 2000/XP.\n");
1380 driver_os_version = 6;
1381 driver_model = DRIVER_MODEL_NT5X;
1382 }
1383 else
1384 {
1385 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1386 switch (os_version.dwMajorVersion)
1387 {
1388 case 4:
1389 /* If needed we could distinguish between 9x and NT4, but this code won't make
1390 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1391 */
1392 driver_os_version = 4;
1393 driver_model = DRIVER_MODEL_WIN9X;
1394 break;
1395
1396 case 5:
1397 driver_os_version = 6;
1398 driver_model = DRIVER_MODEL_NT5X;
1399 break;
1400
1401 case 6:
1402 if (os_version.dwMinorVersion == 0)
1403 {
1404 driver_os_version = 7;
1405 driver_model = DRIVER_MODEL_NT6X;
1406 }
1407 else if (os_version.dwMinorVersion == 1)
1408 {
1409 driver_os_version = 8;
1410 driver_model = DRIVER_MODEL_NT6X;
1411 }
1412 else
1413 {
1414 if (os_version.dwMinorVersion > 2)
1415 {
1416 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1417 os_version.dwMajorVersion, os_version.dwMinorVersion);
1418 }
1419 driver_os_version = 9;
1420 driver_model = DRIVER_MODEL_NT6X;
1421 }
1422 break;
1423
1424 default:
1425 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1426 os_version.dwMajorVersion, os_version.dwMinorVersion);
1427 driver_os_version = 6;
1428 driver_model = DRIVER_MODEL_NT5X;
1429 break;
1430 }
1431 }
1432
1433 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1434 * This means that unless the ids are overridden, we will always find a GPU description. */
1435 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1436 {
1437 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1438 {
1439 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1440
1441 driver_info->description = gpu_description_table[i].description;
1442 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1443 driver = gpu_description_table[i].driver;
1444 break;
1445 }
1446 }
1447
1448 if (wined3d_settings.emulated_textureram)
1449 {
1450 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1451 driver_info->vidmem = wined3d_settings.emulated_textureram;
1452 }
1453
1454 /* Try to obtain driver version information for the current Windows version. This fails in
1455 * some cases:
1456 * - the gpu is not available on the currently selected OS version:
1457 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1458 * version information for the current Windows version is returned instead of faked info.
1459 * We do the same and assume the default Windows version to emulate is WinXP.
1460 *
1461 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1462 * For now return the XP driver info. Perhaps later on we should return VESA.
1463 *
1464 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1465 * This could be an indication that our database is not up to date, so this should be fixed.
1466 */
1467 version_info = get_driver_version_info(driver, driver_model);
1468 if (version_info)
1469 {
1470 driver_info->name = version_info->driver_name;
1471 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1472 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1473 }
1474 else
1475 {
1476 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1477 if (version_info)
1478 {
1479 driver_info->name = version_info->driver_name;
1480 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1481 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1482 }
1483 else
1484 {
1485 driver_info->description = "Direct3D HAL";
1486 driver_info->name = "Display";
1487 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1488 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1489
1490 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1491 vendor, device, driver_model);
1492 }
1493 }
1494
1495 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1496 driver_info->version_high, driver_info->version_low);
1497 }
1498
1499 /* Context activation is done by the caller. */
1500 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1501 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1502 {
1503 unsigned int i;
1504
1505 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1506 {
1507 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1508 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1509 quirk_table[i].apply(gl_info);
1510 }
1511
1512 /* Find out if PBOs work as they are supposed to. */
1513 test_pbo_functionality(gl_info);
1514 }
1515
1516 static DWORD wined3d_parse_gl_version(const char *gl_version)
1517 {
1518 const char *ptr = gl_version;
1519 int major, minor;
1520
1521 major = atoi(ptr);
1522 if (major <= 0)
1523 ERR("Invalid OpenGL major version %d.\n", major);
1524
1525 while (isdigit(*ptr)) ++ptr;
1526 if (*ptr++ != '.')
1527 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1528
1529 minor = atoi(ptr);
1530
1531 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1532
1533 return MAKEDWORD_VERSION(major, minor);
1534 }
1535
1536 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1537 const char *gl_vendor_string, const char *gl_renderer)
1538 {
1539
1540 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1541 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1542 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1543 *
1544 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1545 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1546 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1547 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1548 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1549 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1550 * DirectDraw, not OpenGL. */
1551 if (gl_info->supported[APPLE_FENCE]
1552 && gl_info->supported[APPLE_CLIENT_STORAGE]
1553 && gl_info->supported[APPLE_YCBCR_422])
1554 return GL_VENDOR_APPLE;
1555
1556 if (strstr(gl_vendor_string, "NVIDIA"))
1557 return GL_VENDOR_NVIDIA;
1558
1559 if (strstr(gl_vendor_string, "ATI"))
1560 return GL_VENDOR_FGLRX;
1561
1562 if (strstr(gl_vendor_string, "Intel(R)")
1563 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1564 || strstr(gl_renderer, "Intel")
1565 || strstr(gl_vendor_string, "Intel Inc."))
1566 return GL_VENDOR_INTEL;
1567
1568 if (strstr(gl_vendor_string, "Mesa")
1569 || strstr(gl_vendor_string, "X.Org")
1570 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1571 || strstr(gl_vendor_string, "DRI R300 Project")
1572 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1573 || strstr(gl_vendor_string, "VMware, Inc.")
1574 || strstr(gl_renderer, "Mesa")
1575 || strstr(gl_renderer, "Gallium"))
1576 return GL_VENDOR_MESA;
1577
1578 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1579 debugstr_a(gl_vendor_string));
1580
1581 return GL_VENDOR_UNKNOWN;
1582 }
1583
1584 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1585 {
1586 if (strstr(gl_vendor_string, "NVIDIA")
1587 || strstr(gl_vendor_string, "Nouveau")
1588 || strstr(gl_vendor_string, "nouveau"))
1589 return HW_VENDOR_NVIDIA;
1590
1591 if (strstr(gl_vendor_string, "ATI")
1592 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1593 || strstr(gl_vendor_string, "X.Org R300 Project")
1594 || strstr(gl_renderer, "AMD")
1595 || strstr(gl_renderer, "R100")
1596 || strstr(gl_renderer, "R200")
1597 || strstr(gl_renderer, "R300")
1598 || strstr(gl_renderer, "R600")
1599 || strstr(gl_renderer, "R700"))
1600 return HW_VENDOR_AMD;
1601
1602 if (strstr(gl_vendor_string, "Intel(R)")
1603 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1604 || strstr(gl_renderer, "Intel")
1605 || strstr(gl_renderer, "i915")
1606 || strstr(gl_vendor_string, "Intel Inc."))
1607 return HW_VENDOR_INTEL;
1608
1609 if (strstr(gl_vendor_string, "Mesa")
1610 || strstr(gl_vendor_string, "Brian Paul")
1611 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1612 || strstr(gl_vendor_string, "VMware, Inc."))
1613 return HW_VENDOR_SOFTWARE;
1614
1615 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1616
1617 return HW_VENDOR_NVIDIA;
1618 }
1619
1620 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1621 {
1622 UINT level = 0;
1623
1624 if (gl_info->supported[ARB_MULTITEXTURE])
1625 level = 6;
1626 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1627 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1628 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1629 level = 7;
1630 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1631 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1632 level = 8;
1633 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1634 && gl_info->supported[ARB_VERTEX_SHADER])
1635 level = 9;
1636 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1637 level = 10;
1638
1639 return level;
1640 }
1641
1642 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1643 const char *gl_renderer)
1644 {
1645 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1646 unsigned int i;
1647
1648 if (d3d_level >= 10)
1649 {
1650 static const struct
1651 {
1652 const char *renderer;
1653 enum wined3d_pci_device id;
1654 }
1655 cards[] =
1656 {
1657 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1658 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1659 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1660 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1661 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1662 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1663 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1664 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1665 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1666 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1667 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1668 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1669 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1670 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1671 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1672 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1673 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1674 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1675 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1676 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1677 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1678 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1679 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1680 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1681 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1682 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1683 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1684 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1685 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1686 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1687 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1688 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1689 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1690 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1691 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1692 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1693 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1694 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1695 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1696 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1697 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1698 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1699 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1700 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1701 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1702 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1703 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1704 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1705 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1706 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1707 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1708 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1709 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1710 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1711 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1712 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1713 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1714 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1715 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1716 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1717 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1718 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1719 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1720 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1721 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1722 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1723 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1724 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1725 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1726 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1727 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1728 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1729 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1730 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1731 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1732 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1733 };
1734
1735 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1736 {
1737 if (strstr(gl_renderer, cards[i].renderer))
1738 return cards[i].id;
1739 }
1740 return PCI_DEVICE_NONE;
1741 }
1742
1743 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1744 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1745 */
1746 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1747 {
1748 static const struct
1749 {
1750 const char *renderer;
1751 enum wined3d_pci_device id;
1752 }
1753 cards[] =
1754 {
1755 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1756 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1757 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1758 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1759 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1760 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1761 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1762 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1763 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1764 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1765 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1766 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1767 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1768 };
1769
1770 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1771 {
1772 if (strstr(gl_renderer, cards[i].renderer))
1773 return cards[i].id;
1774 }
1775 return PCI_DEVICE_NONE;
1776 }
1777
1778 if (d3d_level >= 9)
1779 {
1780 /* GeforceFX - highend */
1781 if (strstr(gl_renderer, "5800")
1782 || strstr(gl_renderer, "5900")
1783 || strstr(gl_renderer, "5950")
1784 || strstr(gl_renderer, "Quadro FX"))
1785 {
1786 return CARD_NVIDIA_GEFORCEFX_5800;
1787 }
1788
1789 /* GeforceFX - midend */
1790 if (strstr(gl_renderer, "5600")
1791 || strstr(gl_renderer, "5650")
1792 || strstr(gl_renderer, "5700")
1793 || strstr(gl_renderer, "5750"))
1794 {
1795 return CARD_NVIDIA_GEFORCEFX_5600;
1796 }
1797
1798 /* GeforceFX - lowend */
1799 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1800 }
1801
1802 if (d3d_level >= 8)
1803 {
1804 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1805 {
1806 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1807 }
1808
1809 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1810 }
1811
1812 if (d3d_level >= 7)
1813 {
1814 if (strstr(gl_renderer, "GeForce4 MX"))
1815 {
1816 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1817 }
1818
1819 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1820 {
1821 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1822 }
1823
1824 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1825 {
1826 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1827 }
1828
1829 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1830 }
1831
1832 if (strstr(gl_renderer, "TNT2"))
1833 {
1834 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1835 }
1836
1837 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1838 }
1839
1840 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1841 const char *gl_renderer)
1842 {
1843 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1844
1845 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1846 *
1847 * Beware: renderer string do not match exact card model,
1848 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1849 if (d3d_level >= 10)
1850 {
1851 unsigned int i;
1852
1853 static const struct
1854 {
1855 const char *renderer;
1856 enum wined3d_pci_device id;
1857 }
1858 cards[] =
1859 {
1860 /* Southern Islands */
1861 {"HD 7900", CARD_AMD_RADEON_HD7900},
1862 {"HD 7800", CARD_AMD_RADEON_HD7800},
1863 {"HD 7700", CARD_AMD_RADEON_HD7700},
1864 /* Northern Islands */
1865 {"HD 6970", CARD_AMD_RADEON_HD6900},
1866 {"HD 6900", CARD_AMD_RADEON_HD6900},
1867 {"HD 6800", CARD_AMD_RADEON_HD6800},
1868 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1869 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1870 {"HD 6700", CARD_AMD_RADEON_HD6700},
1871 {"HD 6670", CARD_AMD_RADEON_HD6600},
1872 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1873 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1874 {"HD 6600", CARD_AMD_RADEON_HD6600},
1875 {"HD 6570", CARD_AMD_RADEON_HD6600},
1876 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1877 {"HD 6500", CARD_AMD_RADEON_HD6600},
1878 {"HD 6400", CARD_AMD_RADEON_HD6400},
1879 {"HD 6300", CARD_AMD_RADEON_HD6300},
1880 {"HD 6200", CARD_AMD_RADEON_HD6300},
1881 /* Evergreen */
1882 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1883 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1884 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1885 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1886 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1887 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1888 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1889 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1890 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1891 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1892 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1893 /* R700 */
1894 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1895 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1896 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1897 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1898 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1899 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1900 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1901 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1902 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1903 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1904 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1905 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1906 /* R600/R700 integrated */
1907 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1908 {"HD 3300", CARD_AMD_RADEON_HD3200},
1909 {"HD 3200", CARD_AMD_RADEON_HD3200},
1910 {"HD 3100", CARD_AMD_RADEON_HD3200},
1911 /* R600 */
1912 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1913 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1914 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1915 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1916 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1917 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1918 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1919 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1920 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1921 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1922 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1923 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1924 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1925 };
1926
1927 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1928 {
1929 if (strstr(gl_renderer, cards[i].renderer))
1930 return cards[i].id;
1931 }
1932 return PCI_DEVICE_NONE;
1933 }
1934
1935 if (d3d_level >= 9)
1936 {
1937 /* Radeon R5xx */
1938 if (strstr(gl_renderer, "X1600")
1939 || strstr(gl_renderer, "X1650")
1940 || strstr(gl_renderer, "X1800")
1941 || strstr(gl_renderer, "X1900")
1942 || strstr(gl_renderer, "X1950"))
1943 {
1944 return CARD_AMD_RADEON_X1600;
1945 }
1946
1947 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1948 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1949 if (strstr(gl_renderer, "X700")
1950 || strstr(gl_renderer, "X800")
1951 || strstr(gl_renderer, "X850")
1952 || strstr(gl_renderer, "X1300")
1953 || strstr(gl_renderer, "X1400")
1954 || strstr(gl_renderer, "X1450")
1955 || strstr(gl_renderer, "X1550")
1956 || strstr(gl_renderer, "X2300")
1957 || strstr(gl_renderer, "X2500")
1958 || strstr(gl_renderer, "HD 2300")
1959 )
1960 {
1961 return CARD_AMD_RADEON_X700;
1962 }
1963
1964 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1965 if (strstr(gl_renderer, "Radeon Xpress"))
1966 {
1967 return CARD_AMD_RADEON_XPRESS_200M;
1968 }
1969 }
1970 return PCI_DEVICE_NONE;
1971 }
1972
1973 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1974 const char *gl_renderer)
1975 {
1976 unsigned int i;
1977
1978 static const struct
1979 {
1980 const char *renderer;
1981 enum wined3d_pci_device id;
1982 }
1983 cards[] =
1984 {
1985 /* Ivybridge */
1986 {"Ivybridge Server", CARD_INTEL_IVBS},
1987 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1988 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1989 /* Sandybridge */
1990 {"Sandybridge Server", CARD_INTEL_SNBS},
1991 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1992 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1993 /* Ironlake */
1994 {"Ironlake Mobile", CARD_INTEL_ILKM},
1995 {"Ironlake Desktop", CARD_INTEL_ILKD},
1996 /* G4x */
1997 {"B43", CARD_INTEL_B43},
1998 {"G41", CARD_INTEL_G41},
1999 {"G45", CARD_INTEL_G45},
2000 {"Q45", CARD_INTEL_Q45},
2001 {"Integrated Graphics Device", CARD_INTEL_IGD},
2002 {"GM45", CARD_INTEL_GM45},
2003 /* i965 */
2004 {"965GME", CARD_INTEL_965GME},
2005 {"965GM", CARD_INTEL_965GM},
2006 {"X3100", CARD_INTEL_965GM}, /* MacOS */
2007 {"946GZ", CARD_INTEL_946GZ},
2008 {"965G", CARD_INTEL_965G},
2009 {"965Q", CARD_INTEL_965Q},
2010 /* i945 */
2011 {"Pineview M", CARD_INTEL_PNVM},
2012 {"Pineview G", CARD_INTEL_PNVG},
2013 {"IGD", CARD_INTEL_PNVG},
2014 {"Q33", CARD_INTEL_Q33},
2015 {"G33", CARD_INTEL_G33},
2016 {"Q35", CARD_INTEL_Q35},
2017 {"945GME", CARD_INTEL_945GME},
2018 {"945GM", CARD_INTEL_945GM},
2019 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
2020 {"945G", CARD_INTEL_945G},
2021 /* i915 */
2022 {"915GM", CARD_INTEL_915GM},
2023 {"E7221G", CARD_INTEL_E7221G},
2024 {"915G", CARD_INTEL_915G},
2025 /* i8xx */
2026 {"865G", CARD_INTEL_865G},
2027 {"845G", CARD_INTEL_845G},
2028 {"855GM", CARD_INTEL_855GM},
2029 {"830M", CARD_INTEL_830M},
2030 };
2031
2032 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2033 {
2034 if (strstr(gl_renderer, cards[i].renderer))
2035 return cards[i].id;
2036 }
2037
2038 return PCI_DEVICE_NONE;
2039 }
2040
2041 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
2042 const char *gl_renderer)
2043 {
2044 unsigned int i;
2045
2046 /* 20101109 - These are never returned by current Gallium radeon
2047 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2048 *
2049 * These are returned but not handled: RC410, RV380. */
2050 static const struct
2051 {
2052 const char *renderer;
2053 enum wined3d_pci_device id;
2054 }
2055 cards[] =
2056 {
2057 /* Southern Islands */
2058 {"TAHITI", CARD_AMD_RADEON_HD7900},
2059 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2060 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2061 /* Northern Islands */
2062 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2063 {"BARTS", CARD_AMD_RADEON_HD6800},
2064 {"TURKS", CARD_AMD_RADEON_HD6600},
2065 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2066 {"SUMO", CARD_AMD_RADEON_HD6550D},
2067 {"CAICOS", CARD_AMD_RADEON_HD6400},
2068 {"PALM", CARD_AMD_RADEON_HD6300},
2069 /* Evergreen */
2070 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2071 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2072 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2073 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2074 {"CEDAR", CARD_AMD_RADEON_HD5400},
2075 /* R700 */
2076 {"R700", CARD_AMD_RADEON_HD4800},
2077 {"RV790", CARD_AMD_RADEON_HD4800},
2078 {"RV770", CARD_AMD_RADEON_HD4800},
2079 {"RV740", CARD_AMD_RADEON_HD4700},
2080 {"RV730", CARD_AMD_RADEON_HD4600},
2081 {"RV710", CARD_AMD_RADEON_HD4350},
2082 /* R600/R700 integrated */
2083 {"RS880", CARD_AMD_RADEON_HD4200M},
2084 {"RS780", CARD_AMD_RADEON_HD3200},
2085 /* R600 */
2086 {"R680", CARD_AMD_RADEON_HD2900},
2087 {"R600", CARD_AMD_RADEON_HD2900},
2088 {"RV670", CARD_AMD_RADEON_HD2900},
2089 {"RV635", CARD_AMD_RADEON_HD2600},
2090 {"RV630", CARD_AMD_RADEON_HD2600},
2091 {"RV620", CARD_AMD_RADEON_HD2350},
2092 {"RV610", CARD_AMD_RADEON_HD2350},
2093 /* R500 */
2094 {"R580", CARD_AMD_RADEON_X1600},
2095 {"R520", CARD_AMD_RADEON_X1600},
2096 {"RV570", CARD_AMD_RADEON_X1600},
2097 {"RV560", CARD_AMD_RADEON_X1600},
2098 {"RV535", CARD_AMD_RADEON_X1600},
2099 {"RV530", CARD_AMD_RADEON_X1600},
2100 {"RV516", CARD_AMD_RADEON_X700},
2101 {"RV515", CARD_AMD_RADEON_X700},
2102 /* R400 */
2103 {"R481", CARD_AMD_RADEON_X700},
2104 {"R480", CARD_AMD_RADEON_X700},
2105 {"R430", CARD_AMD_RADEON_X700},
2106 {"R423", CARD_AMD_RADEON_X700},
2107 {"R420", CARD_AMD_RADEON_X700},
2108 {"R410", CARD_AMD_RADEON_X700},
2109 {"RV410", CARD_AMD_RADEON_X700},
2110 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2111 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2112 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2113 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2114 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2115 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2116 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2117 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2118 /* R300 */
2119 {"R360", CARD_AMD_RADEON_9500},
2120 {"R350", CARD_AMD_RADEON_9500},
2121 {"R300", CARD_AMD_RADEON_9500},
2122 {"RV370", CARD_AMD_RADEON_9500},
2123 {"RV360", CARD_AMD_RADEON_9500},
2124 {"RV351", CARD_AMD_RADEON_9500},
2125 {"RV350", CARD_AMD_RADEON_9500},
2126 };
2127
2128 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2129 {
2130 if (strstr(gl_renderer, cards[i].renderer))
2131 return cards[i].id;
2132 }
2133
2134 return PCI_DEVICE_NONE;
2135 }
2136
2137 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2138 const char *gl_renderer)
2139 {
2140 unsigned int i;
2141
2142 static const struct
2143 {
2144 const char *renderer;
2145 enum wined3d_pci_device id;
2146 }
2147 cards[] =
2148 {
2149 /* Kepler */
2150 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2151 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2152 /* Fermi */
2153 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2154 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2155 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2156 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2157 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2158 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2159 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2160 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2161 /* Tesla */
2162 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2163 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2164 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2165 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2166 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2167 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2168 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2169 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2170 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2171 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2172 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2173 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2174 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2175 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2176 /* Curie */
2177 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2178 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2179 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2180 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2181 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2182 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2183 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2184 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2185 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2186 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2187 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2188 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2189 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2190 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2191 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2192 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2193 /* Rankine */
2194 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2195 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2196 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2197 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2198 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2199 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2200 /* Kelvin */
2201 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2202 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2203 {"nv20", CARD_NVIDIA_GEFORCE3},
2204 /* Celsius */
2205 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2206 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2207 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2208 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2209 {"nv16", CARD_NVIDIA_GEFORCE2},
2210 {"nv15", CARD_NVIDIA_GEFORCE2},
2211 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2212 {"nv10", CARD_NVIDIA_GEFORCE},
2213 /* Fahrenheit */
2214 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2215 {"nv04", CARD_NVIDIA_RIVA_TNT},
2216 {"nv03", CARD_NVIDIA_RIVA_128},
2217 };
2218
2219 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2220 {
2221 if (strstr(gl_renderer, cards[i].renderer))
2222 return cards[i].id;
2223 }
2224 return PCI_DEVICE_NONE;
2225 }
2226
2227 static const struct gl_vendor_selection
2228 {
2229 enum wined3d_gl_vendor gl_vendor;
2230 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2231 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2232 }
2233 nvidia_gl_vendor_table[] =
2234 {
2235 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2236 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2237 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2238 },
2239 amd_gl_vendor_table[] =
2240 {
2241 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2242 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2243 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2244 },
2245 intel_gl_vendor_table[] =
2246 {
2247 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2248 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2249 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2250 };
2251
2252 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2253 {
2254 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2255 if (d3d_level >= 10)
2256 return CARD_NVIDIA_GEFORCE_8800GTX;
2257 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2258 return CARD_NVIDIA_GEFORCE_6800;
2259 if (d3d_level >= 9)
2260 return CARD_NVIDIA_GEFORCEFX_5800;
2261 if (d3d_level >= 8)
2262 return CARD_NVIDIA_GEFORCE3;
2263 if (d3d_level >= 7)
2264 return CARD_NVIDIA_GEFORCE;
2265 if (d3d_level >= 6)
2266 return CARD_NVIDIA_RIVA_TNT;
2267 return CARD_NVIDIA_RIVA_128;
2268 }
2269
2270 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2271 {
2272 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2273 if (d3d_level >= 10)
2274 return CARD_AMD_RADEON_HD2900;
2275 if (d3d_level >= 9)
2276 return CARD_AMD_RADEON_9500;
2277 if (d3d_level >= 8)
2278 return CARD_AMD_RADEON_8500;
2279 if (d3d_level >= 7)
2280 return CARD_AMD_RADEON_7200;
2281 return CARD_AMD_RAGE_128PRO;
2282 }
2283
2284 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2285 {
2286 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2287 if (d3d_level >= 10)
2288 return CARD_INTEL_G45;
2289 return CARD_INTEL_915G;
2290 }
2291
2292 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2293 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2294 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2295 {
2296 unsigned int i;
2297
2298 for (i = 0; i < table_size; ++i)
2299 {
2300 if (table[i].gl_vendor != gl_vendor)
2301 continue;
2302
2303 TRACE("Applying card selector \"%s\".\n", table[i].description);
2304 return table[i].select_card(gl_info, gl_renderer);
2305 }
2306 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2307 gl_vendor, debugstr_a(gl_renderer));
2308
2309 return PCI_DEVICE_NONE;
2310 }
2311
2312 static const struct
2313 {
2314 enum wined3d_pci_vendor card_vendor;
2315 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2316 const struct gl_vendor_selection *gl_vendor_selection;
2317 unsigned int gl_vendor_count;
2318 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2319 }
2320 card_vendor_table[] =
2321 {
2322 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2323 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2324 select_card_fallback_nvidia},
2325 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2326 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2327 select_card_fallback_amd},
2328 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2329 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2330 select_card_fallback_intel},
2331 };
2332
2333
2334 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2335 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2336 {
2337 /* A Direct3D device object contains the PCI id (vendor + device) of the
2338 * videocard which is used for rendering. Various applications use this
2339 * information to get a rough estimation of the features of the card and
2340 * some might use it for enabling 3d effects only on certain types of
2341 * videocards. In some cases games might even use it to work around bugs
2342 * which happen on certain videocards/driver combinations. The problem is
2343 * that OpenGL only exposes a rendering string containing the name of the
2344 * videocard and not the PCI id.
2345 *
2346 * Various games depend on the PCI id, so somehow we need to provide one.
2347 * A simple option is to parse the renderer string and translate this to
2348 * the right PCI id. This is a lot of work because there are more than 200
2349 * GPUs just for Nvidia. Various cards share the same renderer string, so
2350 * the amount of code might be 'small' but there are quite a number of
2351 * exceptions which would make this a pain to maintain. Another way would
2352 * be to query the PCI id from the operating system (assuming this is the
2353 * videocard which is used for rendering which is not always the case).
2354 * This would work but it is not very portable. Second it would not work
2355 * well in, let's say, a remote X situation in which the amount of 3d
2356 * features which can be used is limited.
2357 *
2358 * As said most games only use the PCI id to get an indication of the
2359 * capabilities of the card. It doesn't really matter if the given id is
2360 * the correct one if we return the id of a card with similar 3d features.
2361 *
2362 * The code below checks the OpenGL capabilities of a videocard and matches
2363 * that to a certain level of Direct3D functionality. Once a card passes
2364 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2365 * least a GeforceFX. To give a better estimate we do a basic check on the
2366 * renderer string but if that won't pass we return a default card. This
2367 * way is better than maintaining a full card database as even without a
2368 * full database we can return a card with similar features. Second the
2369 * size of the database can be made quite small because when you know what
2370 * type of 3d functionality a card has, you know to which GPU family the
2371 * GPU must belong. Because of this you only have to check a small part of
2372 * the renderer string to distinguishes between different models from that
2373 * family.
2374 *
2375 * The code also selects a default amount of video memory which we will
2376 * use for an estimation of the amount of free texture memory. In case of
2377 * real D3D the amount of texture memory includes video memory and system
2378 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2379 * HyperMemory). We don't know how much system memory can be addressed by
2380 * the system but we can make a reasonable estimation about the amount of
2381 * video memory. If the value is slightly wrong it doesn't matter as we
2382 * didn't include AGP-like memory which makes the amount of addressable
2383 * memory higher and second OpenGL isn't that critical it moves to system
2384 * memory behind our backs if really needed. Note that the amount of video
2385 * memory can be overruled using a registry setting. */
2386
2387 unsigned int i;
2388 enum wined3d_pci_device device;
2389
2390 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2391 {
2392 if (card_vendor_table[i].card_vendor != *card_vendor)
2393 continue;
2394
2395 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2396 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2397 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2398 if (device != PCI_DEVICE_NONE)
2399 return device;
2400
2401 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2402 return card_vendor_table[i].select_card_fallback(gl_info);
2403 }
2404
2405 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2406 *card_vendor, debugstr_a(gl_renderer));
2407
2408 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2409 *card_vendor = HW_VENDOR_NVIDIA;
2410 return select_card_fallback_nvidia(gl_info);
2411 }
2412
2413 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2414 const struct wined3d_shader_backend_ops *shader_backend_ops)
2415 {
2416 if (shader_backend_ops == &glsl_shader_backend)
2417 return &glsl_vertex_pipe;
2418 return &ffp_vertex_pipe;
2419 }
2420
2421 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2422 const struct wined3d_shader_backend_ops *shader_backend_ops)
2423 {
2424 if (shader_backend_ops == &glsl_shader_backend)
2425 return &glsl_fragment_pipe;
2426 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2427 return &arbfp_fragment_pipeline;
2428 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2429 return &atifs_fragment_pipeline;
2430 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2431 return &nvts_fragment_pipeline;
2432 if (gl_info->supported[NV_REGISTER_COMBINERS])
2433 return &nvrc_fragment_pipeline;
2434 return &ffp_fragment_pipeline;
2435 }
2436
2437 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2438 {
2439 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2440
2441 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2442 return &glsl_shader_backend;
2443 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2444 {
2445 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2446 * its reported GLSL caps are wrong. This combined with the fact that
2447 * GLSL won't offer more features or performance, use ARB shaders only
2448 * on this card. */
2449 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2450 return &arb_program_shader_backend;
2451 return &glsl_shader_backend;
2452 }
2453 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2454 return &arb_program_shader_backend;
2455 return &none_shader_backend;
2456 }
2457
2458 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2459 const struct wined3d_shader_backend_ops *shader_backend_ops)
2460 {
2461 if ((shader_backend_ops == &glsl_shader_backend
2462 || shader_backend_ops == &arb_program_shader_backend)
2463 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2464 return &arbfp_blit;
2465 return &ffp_blit;
2466 }
2467
2468 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2469 const struct wined3d_extension_map *map, UINT entry_count)
2470 {
2471 while (*extensions)
2472 {
2473 const char *start;
2474 size_t len;
2475 UINT i;
2476
2477 while (isspace(*extensions))
2478 ++extensions;
2479 start = extensions;
2480 while (!isspace(*extensions) && *extensions)
2481 ++extensions;
2482
2483 len = extensions - start;
2484 if (!len)
2485 continue;
2486
2487 TRACE("- %s.\n", debugstr_an(start, len));
2488
2489 for (i = 0; i < entry_count; ++i)
2490 {
2491 if (len == strlen(map[i].extension_string)
2492 && !memcmp(start, map[i].extension_string, len))
2493 {
2494 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2495 gl_info->supported[map[i].extension] = TRUE;
2496 break;
2497 }
2498 }
2499 }
2500 }
2501
2502 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2503 {
2504 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2505 GL_EXT_FUNCS_GEN;
2506 #undef USE_GL_FUNC
2507
2508 #ifndef USE_WIN32_OPENGL
2509 /* hack: use the functions directly from the TEB table to bypass the thunks */
2510 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2511 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2512 #endif
2513 }
2514
2515 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2516 {
2517 GLfloat gl_floatv[2];
2518 GLint gl_max;
2519
2520 gl_info->limits.blends = 1;
2521 gl_info->limits.buffers = 1;
2522 gl_info->limits.textures = 1;
2523 gl_info->limits.texture_coords = 1;
2524 gl_info->limits.fragment_samplers = 1;
2525 gl_info->limits.vertex_samplers = 0;
2526 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2527 gl_info->limits.vertex_attribs = 16;
2528 gl_info->limits.glsl_vs_float_constants = 0;
2529 gl_info->limits.glsl_ps_float_constants = 0;
2530 gl_info->limits.arb_vs_float_constants = 0;
2531 gl_info->limits.arb_vs_native_constants = 0;
2532 gl_info->limits.arb_vs_instructions = 0;
2533 gl_info->limits.arb_vs_temps = 0;
2534 gl_info->limits.arb_ps_float_constants = 0;
2535 gl_info->limits.arb_ps_local_constants = 0;
2536 gl_info->limits.arb_ps_instructions = 0;
2537 gl_info->limits.arb_ps_temps = 0;
2538
2539 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2540 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2541 TRACE("Clip plane support - max planes %d.\n", gl_max);
2542
2543 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2544 gl_info->limits.lights = gl_max;
2545 TRACE("Light support - max lights %d.\n", gl_max);
2546
2547 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2548 gl_info->limits.texture_size = gl_max;
2549 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2550
2551 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2552 gl_info->limits.pointsize_min = gl_floatv[0];
2553 gl_info->limits.pointsize_max = gl_floatv[1];
2554 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2555
2556 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2557 {
2558 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2559 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2560 }
2561 else
2562 {
2563 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2564 }
2565 if (gl_info->supported[NV_REGISTER_COMBINERS])
2566 {
2567 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2568 gl_info->limits.general_combiners = gl_max;
2569 TRACE("Max general combiners: %d.\n", gl_max);
2570 }
2571 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2572 {
2573 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2574 gl_info->limits.buffers = gl_max;
2575 TRACE("Max draw buffers: %u.\n", gl_max);
2576 }
2577 if (gl_info->supported[ARB_MULTITEXTURE])
2578 {
2579 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2580 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2581 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2582
2583 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2584 {
2585 GLint tmp;
2586 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2587 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2588 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2589 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2590 }
2591 else
2592 {
2593 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2594 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2595 }
2596 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2597 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2598
2599 if (gl_info->supported[ARB_VERTEX_SHADER])
2600 {
2601 GLint tmp;
2602 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2603 gl_info->limits.vertex_samplers = tmp;
2604 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2605 gl_info->limits.combined_samplers = tmp;
2606 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2607 gl_info->limits.vertex_attribs = tmp;
2608
2609 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2610 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2611 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2612 * shader is used with fixed function vertex processing we're fine too because fixed function
2613 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2614 * used we have to make sure that all vertex sampler setups are valid together with all
2615 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2616 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2617 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2618 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2619 * a fixed function pipeline anymore.
2620 *
2621 * So this is just a check to check that our assumption holds true. If not, write a warning
2622 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2623 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2624 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2625 {
2626 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2627 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2628 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2629 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2630 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2631 else
2632 gl_info->limits.vertex_samplers = 0;
2633 }
2634 }
2635 else
2636 {
2637 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2638 }
2639 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2640 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2641 }
2642 if (gl_info->supported[ARB_VERTEX_BLEND])
2643 {
2644 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2645 gl_info->limits.blends = gl_max;
2646 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2647 }
2648 if (gl_info->supported[EXT_TEXTURE3D])
2649 {
2650 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2651 gl_info->limits.texture3d_size = gl_max;
2652 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2653 }
2654 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2655 {
2656 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2657 gl_info->limits.anisotropy = gl_max;
2658 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2659 }
2660 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2661 {
2662 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2663 gl_info->limits.arb_ps_float_constants = gl_max;
2664 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2665 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2666 gl_info->limits.arb_ps_native_constants = gl_max;
2667 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2668 gl_info->limits.arb_ps_native_constants);
2669 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2670 gl_info->limits.arb_ps_temps = gl_max;
2671 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2672 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2673 gl_info->limits.arb_ps_instructions = gl_max;
2674 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2675 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2676 gl_info->limits.arb_ps_local_constants = gl_max;
2677 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2678 }
2679 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2680 {
2681 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2682 gl_info->limits.arb_vs_float_constants = gl_max;
2683 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2684 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2685 gl_info->limits.arb_vs_native_constants = gl_max;
2686 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2687 gl_info->limits.arb_vs_native_constants);
2688 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2689 gl_info->limits.arb_vs_temps = gl_max;
2690 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2691 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2692 gl_info->limits.arb_vs_instructions = gl_max;
2693 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2694 }
2695 if (gl_info->supported[ARB_VERTEX_SHADER])
2696 {
2697 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2698 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2699 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2700 }
2701 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2702 {
2703 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2704 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2705 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2706 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2707 gl_info->limits.glsl_varyings = gl_max;
2708 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2709 }
2710
2711 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2712 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2713 else
2714 gl_info->limits.shininess = 128.0f;
2715
2716 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2717 && wined3d_settings.allow_multisampling)
2718 {
2719 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2720 gl_info->limits.samples = gl_max;
2721 }
2722 }
2723
2724 /* Context activation is done by the caller. */
2725 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2726 {
2727 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2728 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2729 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2730 struct wined3d_vertex_caps vertex_caps;
2731 enum wined3d_pci_vendor card_vendor;
2732 struct fragment_caps fragment_caps;
2733 struct shader_caps shader_caps;
2734 const char *WGL_Extensions = NULL;
2735 const char *GL_Extensions = NULL;
2736 enum wined3d_gl_vendor gl_vendor;
2737 enum wined3d_pci_device device;
2738 DWORD gl_version;
2739 HDC hdc;
2740 unsigned int i;
2741
2742 TRACE("adapter %p.\n", adapter);
2743
2744 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2745 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2746 if (!gl_renderer_str)
2747 {
2748 ERR("Received a NULL GL_RENDERER.\n");
2749 return FALSE;
2750 }
2751
2752 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2753 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2754 if (!gl_vendor_str)
2755 {
2756 ERR("Received a NULL GL_VENDOR.\n");
2757 return FALSE;
2758 }
2759
2760 /* Parse the GL_VERSION field into major and minor information */
2761 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2762 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2763 if (!gl_version_str)
2764 {
2765 ERR("Received a NULL GL_VERSION.\n");
2766 return FALSE;
2767 }
2768 gl_version = wined3d_parse_gl_version(gl_version_str);
2769
2770 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2771 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2772 if (!GL_Extensions)
2773 {
2774 ERR("Received a NULL GL_EXTENSIONS.\n");
2775 return FALSE;
2776 }
2777
2778 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2779 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2780
2781 TRACE("GL extensions reported:\n");
2782 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2783 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2784
2785 /* Now work out what GL support this card really has. */
2786 load_gl_funcs( gl_info );
2787
2788 hdc = wglGetCurrentDC();
2789 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2790 if (GL_EXTCALL(wglGetExtensionsStringARB))
2791 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2792 if (!WGL_Extensions)
2793 WARN("WGL extensions not supported.\n");
2794 else
2795 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2796 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2797
2798 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2799 {
2800 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2801 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2802 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2803 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2804 }
2805
2806 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2807 {
2808 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2809 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2810 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2811 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2812 }
2813
2814 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2815 {
2816 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2817 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2818 }
2819
2820 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2821
2822 if (gl_info->supported[APPLE_FENCE])
2823 {
2824 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2825 * The apple extension interacts with some other apple exts. Disable the NV
2826 * extension if the apple one is support to prevent confusion in other parts
2827 * of the code. */
2828 gl_info->supported[NV_FENCE] = FALSE;
2829 }
2830 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2831 {
2832 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2833 *
2834 * The enums are the same:
2835 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2836 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2837 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2838 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2839 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2840 */
2841 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2842 {
2843 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2844 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2845 }
2846 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2847 {
2848 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2849 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2850 }
2851 }
2852 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2853 {
2854 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2855 * functionality. Prefer the ARB extension */
2856 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2857 }
2858 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2859 {
2860 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2861 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2862 }
2863 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2864 {
2865 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2866 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2867 }
2868 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2869 {
2870 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2871 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2872 }
2873 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2874 {
2875 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2876 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2877 }
2878 if (gl_info->supported[NV_TEXTURE_SHADER2])
2879 {
2880 if (gl_info->supported[NV_REGISTER_COMBINERS])
2881 {
2882 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2883 * are supported. The nv extensions provide the same functionality as the
2884 * ATI one, and a bit more(signed pixelformats). */
2885 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2886 }
2887 }
2888 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2889 {
2890 /* If we have full NP2 texture support, disable
2891 * GL_ARB_texture_rectangle because we will never use it.
2892 * This saves a few redundant glDisable calls. */
2893 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2894 }
2895 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2896 {
2897 /* Disable NV_register_combiners and fragment shader if this is supported.
2898 * generally the NV extensions are preferred over the ATI ones, and this
2899 * extension is disabled if register_combiners and texture_shader2 are both
2900 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2901 * fragment processing support. */
2902 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2903 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2904 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2905 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2906 }
2907 if (gl_info->supported[NV_HALF_FLOAT])
2908 {
2909 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2910 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2911 }
2912 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2913 {
2914 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2915 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2916 * we never render to sRGB surfaces). */
2917 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2918 }
2919 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2920 {
2921 GLint counter_bits;
2922
2923 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2924 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2925 if (!counter_bits)
2926 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2927 }
2928
2929 wined3d_adapter_init_limits(gl_info);
2930
2931 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2932 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2933
2934 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2935 {
2936 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2937 unsigned int major, minor;
2938
2939 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2940
2941 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2942 sscanf(str, "%u.%u", &major, &minor);
2943 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2944 }
2945
2946 checkGLcall("extension detection");
2947
2948 adapter->shader_backend = select_shader_backend(gl_info);
2949 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2950 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2951 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2952
2953 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2954 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2955 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2956 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2957 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2958 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2959 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2960
2961 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2962 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2963
2964 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2965 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2966 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2967 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2968
2969 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2970 {
2971 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2972 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2973 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2974 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2975 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2976 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2977 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2978 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2979 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2980 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2981 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2982 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2983 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2984 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2985 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2986 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2987 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2988 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2989 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2990 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2991 }
2992 else
2993 {
2994 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2995 {
2996 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2997 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2998 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2999 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3000 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3001 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3002 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3003 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3004 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3005 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3006 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3007 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3008 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3009 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3010 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3011 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3012 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3013 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3014 }
3015 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3016 {
3017 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3018 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3019 }
3020 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3021 {
3022 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3023 }
3024 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3025 {
3026 gl_info->fbo_ops.glRenderbufferStorageMultisample
3027 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3028 }
3029 }
3030
3031 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3032 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3033 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3034
3035 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3036 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3037
3038 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3039 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3040 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3041 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3042 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3043 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3044 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3045 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
3046
3047 adapter->d3d_info.valid_rt_mask = 0;
3048 for (i = 0; i < gl_info->limits.buffers; ++i)
3049 adapter->d3d_info.valid_rt_mask |= (1 << i);
3050
3051 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3052 init_driver_info(driver_info, card_vendor, device);
3053 add_gl_compat_wrappers(gl_info);
3054
3055 return TRUE;
3056 }
3057
3058 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3059 {
3060 TRACE("wined3d %p, reporting %u adapters.\n",
3061 wined3d, wined3d->adapter_count);
3062
3063 return wined3d->adapter_count;
3064 }
3065
3066 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3067 {
3068 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3069
3070 return WINED3D_OK;
3071 }
3072
3073 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3074 {
3075 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3076
3077 if (adapter_idx >= wined3d->adapter_count)
3078 return NULL;
3079
3080 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3081 }
3082
3083 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3084 of the same bpp but different resolutions */
3085
3086 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3087 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3088 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3089 {
3090 const struct wined3d_adapter *adapter;
3091 const struct wined3d_format *format;
3092 unsigned int i = 0;
3093 unsigned int j = 0;
3094 UINT format_bits;
3095 DEVMODEW mode;
3096
3097 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3098 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3099
3100 if (adapter_idx >= wined3d->adapter_count)
3101 return 0;
3102
3103 adapter = &wined3d->adapters[adapter_idx];
3104 format = wined3d_get_format(&adapter->gl_info, format_id);
3105 format_bits = format->byte_count * CHAR_BIT;
3106
3107 memset(&mode, 0, sizeof(mode));
3108 mode.dmSize = sizeof(mode);
3109
3110 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3111 {
3112 if (mode.dmFields & DM_DISPLAYFLAGS)
3113 {
3114 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3115 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3116 continue;
3117
3118 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3119 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3120 continue;
3121 }
3122
3123 if (format_id == WINED3DFMT_UNKNOWN)
3124 {
3125 /* This is for d3d8, do not enumerate P8 here. */
3126 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3127 }
3128 else if (mode.dmBitsPerPel == format_bits)
3129 {
3130 ++i;
3131 }
3132 }
3133
3134 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3135
3136 return i;
3137 }
3138
3139 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3140 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3141 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3142 UINT mode_idx, struct wined3d_display_mode *mode)
3143 {
3144 const struct wined3d_adapter *adapter;
3145 const struct wined3d_format *format;
3146 UINT format_bits;
3147 DEVMODEW m;
3148 UINT i = 0;
3149 int j = 0;
3150
3151 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3152 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3153
3154 if (!mode || adapter_idx >= wined3d->adapter_count)
3155 return WINED3DERR_INVALIDCALL;
3156
3157 adapter = &wined3d->adapters[adapter_idx];
3158 format = wined3d_get_format(&adapter->gl_info, format_id);
3159 format_bits = format->byte_count * CHAR_BIT;
3160
3161 memset(&m, 0, sizeof(m));
3162 m.dmSize = sizeof(m);
3163
3164 while (i <= mode_idx)
3165 {
3166 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3167 {
3168 WARN("Invalid mode_idx %u.\n", mode_idx);
3169 return WINED3DERR_INVALIDCALL;
3170 }
3171
3172 if (m.dmFields & DM_DISPLAYFLAGS)
3173 {
3174 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3175 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3176 continue;
3177
3178 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3179 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3180 continue;
3181 }
3182
3183 if (format_id == WINED3DFMT_UNKNOWN)
3184 {
3185 /* This is for d3d8, do not enumerate P8 here. */
3186 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3187 }
3188 else if (m.dmBitsPerPel == format_bits)
3189 {
3190 ++i;
3191 }
3192 }
3193
3194 mode->width = m.dmPelsWidth;
3195 mode->height = m.dmPelsHeight;
3196 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3197 if (m.dmFields & DM_DISPLAYFREQUENCY)
3198 mode->refresh_rate = m.dmDisplayFrequency;
3199
3200 if (format_id == WINED3DFMT_UNKNOWN)
3201 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3202 else
3203 mode->format_id = format_id;
3204
3205 if (!(m.dmFields & DM_DISPLAYFLAGS))
3206 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3207 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3208 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3209 else
3210 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3211
3212 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3213 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3214
3215 return WINED3D_OK;
3216 }
3217
3218 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3219 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3220 {
3221 const struct wined3d_adapter *adapter;
3222 DEVMODEW m;
3223
3224 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3225 wined3d, adapter_idx, mode, rotation);
3226
3227 if (!mode || adapter_idx >= wined3d->adapter_count)
3228 return WINED3DERR_INVALIDCALL;
3229
3230 adapter = &wined3d->adapters[adapter_idx];
3231
3232 memset(&m, 0, sizeof(m));
3233 m.dmSize = sizeof(m);
3234
3235 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3236 mode->width = m.dmPelsWidth;
3237 mode->height = m.dmPelsHeight;
3238 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3239 if (m.dmFields & DM_DISPLAYFREQUENCY)
3240 mode->refresh_rate = m.dmDisplayFrequency;
3241 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3242
3243 /* Lie about the format. X11 can't change the color depth, and some apps
3244 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3245 * that GetDisplayMode still returns 24 bpp. This should probably be
3246 * handled in winex11 instead. */
3247 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3248 {
3249 WARN("Overriding format %s with stored format %s.\n",
3250 debug_d3dformat(mode->format_id),
3251 debug_d3dformat(adapter->screen_format));
3252 mode->format_id = adapter->screen_format;
3253 }
3254
3255 if (!(m.dmFields & DM_DISPLAYFLAGS))
3256 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3257 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3258 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3259 else
3260 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3261
3262 if (rotation)
3263 {
3264 switch (m.u1.s2.dmDisplayOrientation)
3265 {
3266 case DMDO_DEFAULT:
3267 *rotation = WINED3D_DISPLAY_ROTATION_0;
3268 break;
3269 case DMDO_90:
3270 *rotation = WINED3D_DISPLAY_ROTATION_90;
3271 break;
3272 case DMDO_180:
3273 *rotation = WINED3D_DISPLAY_ROTATION_180;
3274 break;
3275 case DMDO_270:
3276 *rotation = WINED3D_DISPLAY_ROTATION_270;
3277 break;
3278 default:
3279 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3280 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3281 break;
3282 }
3283 }
3284
3285 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3286 mode->refresh_rate, debug_d3dformat(mode->format_id),
3287 mode->scanline_ordering);
3288 return WINED3D_OK;
3289 }
3290
3291 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3292 UINT adapter_idx, const struct wined3d_display_mode *mode)
3293 {
3294 struct wined3d_display_mode current_mode;
3295 const struct wined3d_format *format;
3296 struct wined3d_adapter *adapter;
3297 DEVMODEW devmode;
3298 RECT clip_rc;
3299 HRESULT hr;
3300 LONG ret;
3301
3302 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3303 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3304 mode->scanline_ordering);
3305
3306 if (adapter_idx >= wined3d->adapter_count)
3307 return WINED3DERR_INVALIDCALL;
3308
3309 adapter = &wined3d->adapters[adapter_idx];
3310 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3311
3312 memset(&devmode, 0, sizeof(devmode));
3313 devmode.dmSize = sizeof(devmode);
3314 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3315 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3316 devmode.dmPelsWidth = mode->width;
3317 devmode.dmPelsHeight = mode->height;
3318
3319 devmode.dmDisplayFrequency = mode->refresh_rate;
3320 if (mode->refresh_rate)
3321 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3322
3323 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3324 {
3325 devmode.dmFields |= DM_DISPLAYFLAGS;
3326 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3327 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3328 }
3329
3330 /* Only change the mode if necessary. */
3331 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3332 {
3333 ERR("Failed to get current display mode, hr %#x.\n", hr);
3334 }
3335 else if (current_mode.width == mode->width
3336 && current_mode.height == mode->height
3337 && current_mode.format_id == mode->format_id
3338 && (current_mode.refresh_rate == mode->refresh_rate
3339 || !mode->refresh_rate)
3340 && (current_mode.scanline_ordering == mode->scanline_ordering
3341 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3342 {
3343 TRACE("Skipping redundant mode setting call.\n");
3344 return WINED3D_OK;
3345 }
3346
3347 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3348 if (ret != DISP_CHANGE_SUCCESSFUL)
3349 {
3350 if (devmode.dmDisplayFrequency)
3351 {
3352 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3353 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3354 devmode.dmDisplayFrequency = 0;
3355 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3356 }
3357 if (ret != DISP_CHANGE_SUCCESSFUL)
3358 return WINED3DERR_NOTAVAILABLE;
3359 }
3360
3361 /* Store the new values. */
3362 adapter->screen_format = mode->format_id;
3363
3364 /* And finally clip mouse to our screen. */
3365 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3366 ClipCursor(&clip_rc);
3367
3368 return WINED3D_OK;
3369 }
3370
3371 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3372 and fields being inserted in the middle, a new structure is used in place */
3373 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3374 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3375 {
3376 const struct wined3d_adapter *adapter;
3377 size_t len;
3378
3379 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3380 wined3d, adapter_idx, flags, identifier);
3381
3382 if (adapter_idx >= wined3d->adapter_count)
3383 return WINED3DERR_INVALIDCALL;
3384
3385 adapter = &wined3d->adapters[adapter_idx];
3386
3387 if (identifier->driver_size)
3388 {
3389 const char *name = adapter->driver_info.name;
3390 len = min(strlen(name), identifier->driver_size - 1);
3391 memcpy(identifier->driver, name, len);
3392 identifier->driver[len] = '\0';
3393 }
3394
3395 if (identifier->description_size)
3396 {
3397 const char *description = adapter->driver_info.description;
3398 len = min(strlen(description), identifier->description_size - 1);
3399 memcpy(identifier->description, description, len);
3400 identifier->description[len] = '\0';
3401 }
3402
3403 /* Note that d3d8 doesn't supply a device name. */
3404 if (identifier->device_name_size)
3405 {
3406 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3407 identifier->device_name_size, NULL, NULL))
3408 {
3409 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3410 return WINED3DERR_INVALIDCALL;
3411 }
3412 }
3413
3414 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3415 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3416 identifier->vendor_id = adapter->driver_info.vendor;
3417 identifier->device_id = adapter->driver_info.device;
3418 identifier->subsystem_id = 0;
3419 identifier->revision = 0;
3420 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3421 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3422 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3423 identifier->video_memory = adapter->TextureRam;
3424
3425 return WINED3D_OK;
3426 }
3427
3428 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3429 struct wined3d_raster_status *raster_status)
3430 {
3431 LONGLONG freq_per_frame, freq_per_line;
3432 LARGE_INTEGER counter, freq_per_sec;
3433 struct wined3d_display_mode mode;
3434 static UINT once;
3435
3436 if (!once++)
3437 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3438 wined3d, adapter_idx, raster_status);
3439 else
3440 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3441 wined3d, adapter_idx, raster_status);
3442
3443 /* Obtaining the raster status is a widely implemented but optional
3444 * feature. When this method returns OK StarCraft 2 expects the
3445 * raster_status->InVBlank value to actually change over time.
3446 * And Endless Alice Crysis doesn't care even if this method fails.
3447 * Thus this method returns OK and fakes raster_status by
3448 * QueryPerformanceCounter. */
3449
3450 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3451 return WINED3DERR_INVALIDCALL;
3452 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3453 return WINED3DERR_INVALIDCALL;
3454 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3455 mode.refresh_rate = 60;
3456
3457 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3458 /* Assume 20 scan lines in the vertical blank. */
3459 freq_per_line = freq_per_frame / (mode.height + 20);
3460 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3461 if (raster_status->scan_line < mode.height)
3462 raster_status->in_vblank = FALSE;
3463 else
3464 {
3465 raster_status->scan_line = 0;
3466 raster_status->in_vblank = TRUE;
3467 }
3468
3469 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3470 raster_status->in_vblank, raster_status->scan_line);
3471
3472 return WINED3D_OK;
3473 }
3474
3475 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3476 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3477 {
3478 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3479
3480 /* Float formats need FBOs. If FBOs are used this function isn't called */
3481 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3482
3483 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3484 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3485 {
3486 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3487 return FALSE;
3488 }
3489
3490 if(cfg->redSize < redSize)
3491 return FALSE;
3492
3493 if(cfg->greenSize < greenSize)
3494 return FALSE;
3495
3496 if(cfg->blueSize < blueSize)
3497 return FALSE;
3498
3499 if(cfg->alphaSize < alphaSize)
3500 return FALSE;
3501
3502 return TRUE;
3503 }
3504
3505 /* Probably a RGBA_float or color index mode */
3506 return FALSE;
3507 }
3508
3509 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3510 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3511 {
3512 BYTE depthSize, stencilSize;
3513 BOOL lockable = FALSE;
3514
3515 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3516 {
3517 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3518 return FALSE;
3519 }
3520
3521 /* Float formats need FBOs. If FBOs are used this function isn't called */
3522 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3523
3524 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3525 lockable = TRUE;
3526
3527 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3528 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3529 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3530 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3531 return FALSE;
3532
3533 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3534 * allow more stencil bits than requested. */
3535 if(cfg->stencilSize < stencilSize)
3536 return FALSE;
3537
3538 return TRUE;
3539 }
3540
3541 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3542 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3543 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3544 {
3545 const struct wined3d_format *rt_format;
3546 const struct wined3d_format *ds_format;
3547 const struct wined3d_adapter *adapter;
3548
3549 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3550 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3551 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3552 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3553
3554 if (adapter_idx >= wined3d->adapter_count)
3555 return WINED3DERR_INVALIDCALL;
3556
3557 adapter = &wined3d->adapters[adapter_idx];
3558 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3559 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3560 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3561 {
3562 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3563 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3564 {
3565 TRACE("Formats match.\n");
3566 return WINED3D_OK;
3567 }
3568 }
3569 else
3570 {
3571 const struct wined3d_pixel_format *cfgs;
3572 unsigned int cfg_count;
3573 unsigned int i;
3574
3575 cfgs = adapter->cfgs;
3576 cfg_count = adapter->cfg_count;
3577 for (i = 0; i < cfg_count; ++i)
3578 {
3579 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3580 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3581 {
3582 TRACE("Formats match.\n");
3583 return WINED3D_OK;
3584 }
3585 }
3586 }
3587
3588 TRACE("Unsupported format pair: %s and %s.\n",
3589 debug_d3dformat(render_target_format_id),
3590 debug_d3dformat(depth_stencil_format_id));
3591
3592 return WINED3DERR_NOTAVAILABLE;
3593 }
3594
3595 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3596 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3597 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3598 {
3599 const struct wined3d_gl_info *gl_info;
3600
3601 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3602 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3603 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3604 windowed, multisample_type, quality_levels);
3605
3606 if (adapter_idx >= wined3d->adapter_count)
3607 return WINED3DERR_INVALIDCALL;
3608
3609 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3610
3611 if (multisample_type > gl_info->limits.samples)
3612 {
3613 TRACE("Returning not supported.\n");
3614 if (quality_levels)
3615 *quality_levels = 0;
3616
3617 return WINED3DERR_NOTAVAILABLE;
3618 }
3619
3620 if (quality_levels)
3621 {
3622 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3623 /* FIXME: This is probably wrong. */
3624 *quality_levels = gl_info->limits.samples;
3625 else
3626 *quality_levels = 1;
3627 }
3628
3629 return WINED3D_OK;
3630 }
3631
3632 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3633 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3634 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3635 {
3636 /* Only allow depth/stencil formats */
3637 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3638
3639 /* Blacklist formats not supported on Windows */
3640 switch (ds_format->id)
3641 {
3642 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3643 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3644 TRACE("[FAILED] - not supported on windows.\n");
3645 return FALSE;
3646
3647 default:
3648 break;
3649 }
3650
3651 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3652 {
3653 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3654 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3655 }
3656 else
3657 {
3658 unsigned int i;
3659
3660 /* Walk through all WGL pixel formats to find a match */
3661 for (i = 0; i < adapter->cfg_count; ++i)
3662 {
3663 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3664 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3665 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3666 return TRUE;
3667 }
3668 }
3669
3670 return FALSE;
3671 }
3672
3673 /* Check the render target capabilities of a format */
3674 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3675 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3676 {
3677 /* Filter out non-RT formats */
3678 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3679 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3680 {
3681 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3682 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3683 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3684 unsigned int i;
3685
3686 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3687 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3688
3689 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3690 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3691 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3692 {
3693 TRACE("[FAILED]\n");
3694 return FALSE;
3695 }
3696
3697 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3698 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3699 for (i = 0; i < adapter->cfg_count; ++i)
3700 {
3701 if (cfgs[i].windowDrawable
3702 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3703 {
3704 TRACE("Pixel format %d is compatible with format %s.\n",
3705 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3706 return TRUE;
3707 }
3708 }
3709 }
3710 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3711 {
3712 /* For now return TRUE for FBOs until we have some proper checks.
3713 * Note that this function will only be called when the format is around for texturing. */
3714 return TRUE;
3715 }
3716 return FALSE;
3717 }
3718
3719 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3720 const struct wined3d_format *adapter_format,
3721 const struct wined3d_format *check_format, BOOL no3d)
3722 {
3723 if (no3d)
3724 {
3725 switch (check_format->id)
3726 {
3727 case WINED3DFMT_B8G8R8_UNORM:
3728 TRACE("[FAILED] - Not enumerated on Windows.\n");
3729 return FALSE;
3730 case WINED3DFMT_B8G8R8A8_UNORM:
3731 case WINED3DFMT_B8G8R8X8_UNORM:
3732 case WINED3DFMT_B5G6R5_UNORM:
3733 case WINED3DFMT_B5G5R5X1_UNORM:
3734 case WINED3DFMT_B5G5R5A1_UNORM:
3735 case WINED3DFMT_B4G4R4A4_UNORM:
3736 case WINED3DFMT_B2G3R3_UNORM:
3737 case WINED3DFMT_A8_UNORM:
3738 case WINED3DFMT_B2G3R3A8_UNORM:
3739 case WINED3DFMT_B4G4R4X4_UNORM:
3740 case WINED3DFMT_R10G10B10A2_UNORM:
3741 case WINED3DFMT_R8G8B8A8_UNORM:
3742 case WINED3DFMT_R8G8B8X8_UNORM:
3743 case WINED3DFMT_R16G16_UNORM:
3744 case WINED3DFMT_B10G10R10A2_UNORM:
3745 case WINED3DFMT_R16G16B16A16_UNORM:
3746 case WINED3DFMT_P8_UINT:
3747 TRACE("[OK]\n");
3748 return TRUE;
3749 default:
3750 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3751 return FALSE;
3752 }
3753 }
3754
3755 /* All formats that are supported for textures are supported for surfaces
3756 * as well. */
3757 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3758 return TRUE;
3759 /* All depth stencil formats are supported on surfaces */
3760 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3761
3762 /* If opengl can't process the format natively, the blitter may be able to convert it */
3763 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3764 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3765 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3766 {
3767 TRACE("[OK]\n");
3768 return TRUE;
3769 }
3770
3771 /* Reject other formats */
3772 TRACE("[FAILED]\n");
3773 return FALSE;
3774 }
3775
3776 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3777 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3778 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3779 * show that wrapping is supported. The lack of filtering will sort out the
3780 * mipmapping capability anyway.
3781 *
3782 * For now lets report this on all formats, but in the future we may want to
3783 * restrict it to some should applications need that. */
3784 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3785 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3786 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3787 {
3788 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3789 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3790 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3791 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3792 DWORD format_flags = 0;
3793 DWORD allowed_usage;
3794
3795 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3796 "resource_type %s, check_format %s.\n",
3797 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3798 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3799 debug_d3dformat(check_format_id));
3800
3801 if (adapter_idx >= wined3d->adapter_count)
3802 return WINED3DERR_INVALIDCALL;
3803
3804 switch (resource_type)
3805 {
3806 case WINED3D_RTYPE_CUBE_TEXTURE:
3807 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3808 {
3809 TRACE("[FAILED] - No cube texture support.\n");
3810 return WINED3DERR_NOTAVAILABLE;
3811 }
3812
3813 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3814 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3815 | WINED3DUSAGE_DYNAMIC
3816 | WINED3DUSAGE_RENDERTARGET
3817 | WINED3DUSAGE_SOFTWAREPROCESSING
3818 | WINED3DUSAGE_QUERY_FILTER
3819 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3820 | WINED3DUSAGE_QUERY_SRGBREAD
3821 | WINED3DUSAGE_QUERY_SRGBWRITE
3822 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3823 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3824 break;
3825
3826 case WINED3D_RTYPE_SURFACE:
3827 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3828 {
3829 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3830 return WINED3DERR_NOTAVAILABLE;
3831 }
3832
3833 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3834 | WINED3DUSAGE_RENDERTARGET
3835 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3836 break;
3837
3838 case WINED3D_RTYPE_TEXTURE:
3839 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3840 && !gl_info->supported[ARB_SHADOW])
3841 {
3842 TRACE("[FAILED] - No shadow sampler support.\n");
3843 return WINED3DERR_NOTAVAILABLE;
3844 }
3845
3846 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3847 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3848 | WINED3DUSAGE_DEPTHSTENCIL
3849 | WINED3DUSAGE_DYNAMIC
3850 | WINED3DUSAGE_RENDERTARGET
3851 | WINED3DUSAGE_SOFTWAREPROCESSING
3852 | WINED3DUSAGE_QUERY_FILTER
3853 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3854 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3855 | WINED3DUSAGE_QUERY_SRGBREAD
3856 | WINED3DUSAGE_QUERY_SRGBWRITE
3857 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3858 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3859 break;
3860
3861 case WINED3D_RTYPE_VOLUME_TEXTURE:
3862 case WINED3D_RTYPE_VOLUME:
3863 /* Volume is to VolumeTexture what Surface is to Texture, but its
3864 * usage caps are not documented. Most driver seem to offer
3865 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3866 if (!gl_info->supported[EXT_TEXTURE3D])
3867 {
3868 TRACE("[FAILED] - No volume texture support.\n");
3869 return WINED3DERR_NOTAVAILABLE;
3870 }
3871
3872 /* Filter formats that need conversion; For one part, this
3873 * conversion is unimplemented, and volume textures are huge, so
3874 * it would be a big performance hit. Unless we hit an application
3875 * needing one of those formats, don't advertize them to avoid
3876 * leading applications into temptation. The windows drivers don't
3877 * support most of those formats on volumes anyway. */
3878 if (format->convert)
3879 {
3880 TRACE("[FAILED] - No converted formats on volumes.\n");
3881 return WINED3DERR_NOTAVAILABLE;
3882 }
3883
3884 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3885 * an s3tc compressed texture results in an error. While the D3D
3886 * refrast does support s3tc volumes, at least the nvidia Windows
3887 * driver does not, so we're free not to support this format. */
3888 switch (check_format_id)
3889 {
3890 case WINED3DFMT_DXT1:
3891 case WINED3DFMT_DXT2:
3892 case WINED3DFMT_DXT3:
3893 case WINED3DFMT_DXT4:
3894 case WINED3DFMT_DXT5:
3895 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3896 return WINED3DERR_NOTAVAILABLE;
3897
3898 default:
3899 /* Do nothing, continue with checking the format below */
3900 break;
3901 }
3902
3903 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3904 allowed_usage = WINED3DUSAGE_DYNAMIC
3905 | WINED3DUSAGE_SOFTWAREPROCESSING
3906 | WINED3DUSAGE_QUERY_FILTER
3907 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3908 | WINED3DUSAGE_QUERY_SRGBREAD
3909 | WINED3DUSAGE_QUERY_SRGBWRITE
3910 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3911 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3912 break;
3913
3914 default:
3915 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3916 return WINED3DERR_NOTAVAILABLE;
3917 }
3918
3919 if ((usage & allowed_usage) != usage)
3920 {
3921 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3922 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3923 return WINED3DERR_NOTAVAILABLE;
3924 }
3925
3926 if (usage & WINED3DUSAGE_QUERY_FILTER)
3927 format_flags |= WINED3DFMT_FLAG_FILTERING;
3928 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3929 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3930 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3931 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3932 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3933 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3934 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3935 format_flags |= WINED3DFMT_FLAG_VTF;
3936 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3937 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3938
3939 if ((format->flags & format_flags) != format_flags)
3940 {
3941 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3942 format_flags, debug_d3dformat(check_format_id), format->flags);
3943 return WINED3DERR_NOTAVAILABLE;
3944 }
3945
3946 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3947 {
3948 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3949 return WINED3DERR_NOTAVAILABLE;
3950 }
3951
3952 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3953 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3954 {
3955 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3956 debug_d3dformat(check_format_id));
3957 return WINED3DERR_NOTAVAILABLE;
3958 }
3959
3960 if ((usage & WINED3DUSAGE_RENDERTARGET)
3961 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3962 {
3963 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3964 debug_d3dformat(check_format_id));
3965 return WINED3DERR_NOTAVAILABLE;
3966 }
3967
3968 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3969 {
3970 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3971 return WINED3DOK_NOAUTOGEN;
3972 }
3973
3974 return WINED3D_OK;
3975 }
3976
3977 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3978 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3979 {
3980 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3981 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3982 debug_d3dformat(dst_format));
3983
3984 return WINED3D_OK;
3985 }
3986
3987 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3988 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3989 enum wined3d_format_id backbuffer_format, BOOL windowed)
3990 {
3991 UINT mode_count;
3992 HRESULT hr;
3993
3994 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3995 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3996 debug_d3dformat(backbuffer_format), windowed);
3997
3998 if (adapter_idx >= wined3d->adapter_count)
3999 return WINED3DERR_INVALIDCALL;
4000
4001 /* The task of this function is to check whether a certain display / backbuffer format
4002 * combination is available on the given adapter. In fullscreen mode microsoft specified
4003 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4004 * and display format should match exactly.
4005 * In windowed mode format conversion can occur and this depends on the driver. When format
4006 * conversion is done, this function should nevertheless fail and applications need to use
4007 * CheckDeviceFormatConversion.
4008 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4009
4010 /* There are only 4 display formats. */
4011 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4012 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4013 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4014 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4015 {
4016 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4017 return WINED3DERR_NOTAVAILABLE;
4018 }
4019
4020 /* If the requested display format is not available, don't continue. */
4021 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4022 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4023 if (!mode_count)
4024 {
4025 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4026 return WINED3DERR_NOTAVAILABLE;
4027 }
4028
4029 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4030 * it means 'reuse' the display format for the backbuffer. */
4031 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4032 {
4033 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4034 return WINED3DERR_NOTAVAILABLE;
4035 }
4036
4037 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4038 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4039 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4040 {
4041 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4042 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4043 return WINED3DERR_NOTAVAILABLE;
4044 }
4045
4046 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4047 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4048 * WINED3DFMT_B5G5R5A1_UNORM. */
4049 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4050 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4051 {
4052 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4053 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4054 return WINED3DERR_NOTAVAILABLE;
4055 }
4056
4057 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4058 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4059 * WINED3DFMT_B8G8R8A8_UNORM. */
4060 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4061 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4062 {
4063 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4064 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4065 return WINED3DERR_NOTAVAILABLE;
4066 }
4067
4068 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4069 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4070 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4071 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4072 {
4073 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4074 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4075 return WINED3DERR_NOTAVAILABLE;
4076 }
4077
4078 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4079 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4080 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4081 if (FAILED(hr))
4082 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4083 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4084
4085 return hr;
4086 }
4087
4088 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4089 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4090 {
4091 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4092 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4093 struct shader_caps shader_caps;
4094 struct fragment_caps fragment_caps;
4095 struct wined3d_vertex_caps vertex_caps;
4096 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4097
4098 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4099 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4100
4101 if (adapter_idx >= wined3d->adapter_count)
4102 return WINED3DERR_INVALIDCALL;
4103
4104 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4105 caps->AdapterOrdinal = adapter_idx;
4106
4107 caps->Caps = 0;
4108 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4109 WINED3DCAPS2_FULLSCREENGAMMA |
4110 WINED3DCAPS2_DYNAMICTEXTURES;
4111 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4112 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4113
4114 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4115 WINED3DCAPS3_COPY_TO_VIDMEM |
4116 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4117
4118 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4119 WINED3DPRESENT_INTERVAL_ONE;
4120
4121 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4122 WINED3DCURSORCAPS_LOWRES;
4123
4124 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4125 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4126 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4127 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4128 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4129 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4130 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4131 WINED3DDEVCAPS_PUREDEVICE |
4132 WINED3DDEVCAPS_HWRASTERIZATION |
4133 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4134 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4135 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4136 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4137 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4138
4139 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4140 WINED3DPMISCCAPS_CULLCCW |
4141 WINED3DPMISCCAPS_CULLCW |
4142 WINED3DPMISCCAPS_COLORWRITEENABLE |
4143 WINED3DPMISCCAPS_CLIPTLVERTS |
4144 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4145 WINED3DPMISCCAPS_MASKZ |
4146 WINED3DPMISCCAPS_BLENDOP |
4147 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4148 /* TODO:
4149 WINED3DPMISCCAPS_NULLREFERENCE
4150 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4151 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4152 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4153
4154 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4155 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4156 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4157 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4158 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4159 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4160
4161 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4162 WINED3DPRASTERCAPS_PAT |
4163 WINED3DPRASTERCAPS_WFOG |
4164 WINED3DPRASTERCAPS_ZFOG |
4165 WINED3DPRASTERCAPS_FOGVERTEX |
4166 WINED3DPRASTERCAPS_FOGTABLE |
4167 WINED3DPRASTERCAPS_STIPPLE |
4168 WINED3DPRASTERCAPS_SUBPIXEL |
4169 WINED3DPRASTERCAPS_ZTEST |
4170 WINED3DPRASTERCAPS_SCISSORTEST |
4171 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4172 WINED3DPRASTERCAPS_DEPTHBIAS;
4173
4174 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4175 {
4176 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4177 WINED3DPRASTERCAPS_ZBIAS |
4178 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4179 }
4180
4181 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4182 WINED3DPCMPCAPS_EQUAL |
4183 WINED3DPCMPCAPS_GREATER |
4184 WINED3DPCMPCAPS_GREATEREQUAL |
4185 WINED3DPCMPCAPS_LESS |
4186 WINED3DPCMPCAPS_LESSEQUAL |
4187 WINED3DPCMPCAPS_NEVER |
4188 WINED3DPCMPCAPS_NOTEQUAL;
4189
4190 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4191 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4192 WINED3DPBLENDCAPS_DESTALPHA |
4193 WINED3DPBLENDCAPS_DESTCOLOR |
4194 WINED3DPBLENDCAPS_INVDESTALPHA |
4195 WINED3DPBLENDCAPS_INVDESTCOLOR |
4196 WINED3DPBLENDCAPS_INVSRCALPHA |
4197 WINED3DPBLENDCAPS_INVSRCCOLOR |
4198 WINED3DPBLENDCAPS_ONE |
4199 WINED3DPBLENDCAPS_SRCALPHA |
4200 WINED3DPBLENDCAPS_SRCALPHASAT |
4201 WINED3DPBLENDCAPS_SRCCOLOR |
4202 WINED3DPBLENDCAPS_ZERO;
4203
4204 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4205 WINED3DPBLENDCAPS_DESTCOLOR |
4206 WINED3DPBLENDCAPS_INVDESTALPHA |
4207 WINED3DPBLENDCAPS_INVDESTCOLOR |
4208 WINED3DPBLENDCAPS_INVSRCALPHA |
4209 WINED3DPBLENDCAPS_INVSRCCOLOR |
4210 WINED3DPBLENDCAPS_ONE |
4211 WINED3DPBLENDCAPS_SRCALPHA |
4212 WINED3DPBLENDCAPS_SRCCOLOR |
4213 WINED3DPBLENDCAPS_ZERO;
4214 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4215 * according to the glBlendFunc manpage
4216 *
4217 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4218 * legacy settings for srcblend only
4219 */
4220
4221 if (gl_info->supported[EXT_BLEND_COLOR])
4222 {
4223 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4224 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4225 }
4226
4227
4228 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4229 WINED3DPCMPCAPS_EQUAL |
4230 WINED3DPCMPCAPS_GREATER |
4231 WINED3DPCMPCAPS_GREATEREQUAL |
4232 WINED3DPCMPCAPS_LESS |
4233 WINED3DPCMPCAPS_LESSEQUAL |
4234 WINED3DPCMPCAPS_NEVER |
4235 WINED3DPCMPCAPS_NOTEQUAL;
4236
4237 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4238 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4239 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4240 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4241 WINED3DPSHADECAPS_COLORFLATRGB |
4242 WINED3DPSHADECAPS_FOGFLAT |
4243 WINED3DPSHADECAPS_FOGGOURAUD |
4244 WINED3DPSHADECAPS_SPECULARFLATRGB;
4245
4246 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4247 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4248 WINED3DPTEXTURECAPS_TRANSPARENCY |
4249 WINED3DPTEXTURECAPS_BORDER |
4250 WINED3DPTEXTURECAPS_MIPMAP |
4251 WINED3DPTEXTURECAPS_PROJECTED |
4252 WINED3DPTEXTURECAPS_PERSPECTIVE;
4253
4254 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4255 {
4256 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4257 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4258 }
4259
4260 if (gl_info->supported[EXT_TEXTURE3D])
4261 {
4262 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4263 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4264 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4265 {
4266 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4267 }
4268 }
4269
4270 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4271 {
4272 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4273 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4274 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4275 {
4276 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4277 }
4278 }
4279
4280 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4281 WINED3DPTFILTERCAPS_MAGFPOINT |
4282 WINED3DPTFILTERCAPS_MINFLINEAR |
4283 WINED3DPTFILTERCAPS_MINFPOINT |
4284 WINED3DPTFILTERCAPS_MIPFLINEAR |
4285 WINED3DPTFILTERCAPS_MIPFPOINT |
4286 WINED3DPTFILTERCAPS_LINEAR |
4287 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4288 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4289 WINED3DPTFILTERCAPS_MIPLINEAR |
4290 WINED3DPTFILTERCAPS_MIPNEAREST |
4291 WINED3DPTFILTERCAPS_NEAREST;
4292
4293 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4294 {
4295 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4296 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4297 }
4298
4299 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4300 {
4301 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4302 WINED3DPTFILTERCAPS_MAGFPOINT |
4303 WINED3DPTFILTERCAPS_MINFLINEAR |
4304 WINED3DPTFILTERCAPS_MINFPOINT |
4305 WINED3DPTFILTERCAPS_MIPFLINEAR |
4306 WINED3DPTFILTERCAPS_MIPFPOINT |
4307 WINED3DPTFILTERCAPS_LINEAR |
4308 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4309 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4310 WINED3DPTFILTERCAPS_MIPLINEAR |
4311 WINED3DPTFILTERCAPS_MIPNEAREST |
4312 WINED3DPTFILTERCAPS_NEAREST;
4313
4314 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4315 {
4316 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4317 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4318 }
4319 }
4320 else
4321 {
4322 caps->CubeTextureFilterCaps = 0;
4323 }
4324
4325 if (gl_info->supported[EXT_TEXTURE3D])
4326 {
4327 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4328 WINED3DPTFILTERCAPS_MAGFPOINT |
4329 WINED3DPTFILTERCAPS_MINFLINEAR |
4330 WINED3DPTFILTERCAPS_MINFPOINT |
4331 WINED3DPTFILTERCAPS_MIPFLINEAR |
4332 WINED3DPTFILTERCAPS_MIPFPOINT |
4333 WINED3DPTFILTERCAPS_LINEAR |
4334 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4335 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4336 WINED3DPTFILTERCAPS_MIPLINEAR |
4337 WINED3DPTFILTERCAPS_MIPNEAREST |
4338 WINED3DPTFILTERCAPS_NEAREST;
4339 }
4340 else
4341 {
4342 caps->VolumeTextureFilterCaps = 0;
4343 }
4344
4345 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4346 WINED3DPTADDRESSCAPS_CLAMP |
4347 WINED3DPTADDRESSCAPS_WRAP;
4348
4349 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4350 {
4351 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4352 }
4353 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4354 {
4355 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4356 }
4357 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4358 {
4359 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4360 }
4361
4362 if (gl_info->supported[EXT_TEXTURE3D])
4363 {
4364 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4365 WINED3DPTADDRESSCAPS_CLAMP |
4366 WINED3DPTADDRESSCAPS_WRAP;
4367 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4368 {
4369 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4370 }
4371 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4372 {
4373 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4374 }
4375 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4376 {
4377 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4378 }
4379 }
4380 else
4381 {
4382 caps->VolumeTextureAddressCaps = 0;
4383 }
4384
4385 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4386 WINED3DLINECAPS_ZTEST |
4387 WINED3DLINECAPS_BLEND |
4388 WINED3DLINECAPS_ALPHACMP |
4389 WINED3DLINECAPS_FOG;
4390 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4391 * idea how generating the smoothing alpha values works; the result is different
4392 */
4393
4394 caps->MaxTextureWidth = gl_info->limits.texture_size;
4395 caps->MaxTextureHeight = gl_info->limits.texture_size;
4396
4397 if (gl_info->supported[EXT_TEXTURE3D])
4398 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4399 else
4400 caps->MaxVolumeExtent = 0;
4401
4402 caps->MaxTextureRepeat = 32768;
4403 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4404 caps->MaxVertexW = 1.0f;
4405
4406 caps->GuardBandLeft = 0.0f;
4407 caps->GuardBandTop = 0.0f;
4408 caps->GuardBandRight = 0.0f;
4409 caps->GuardBandBottom = 0.0f;
4410
4411 caps->ExtentsAdjust = 0.0f;
4412
4413 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4414 WINED3DSTENCILCAPS_INCRSAT |
4415 WINED3DSTENCILCAPS_INVERT |
4416 WINED3DSTENCILCAPS_KEEP |
4417 WINED3DSTENCILCAPS_REPLACE |
4418 WINED3DSTENCILCAPS_ZERO;
4419 if (gl_info->supported[EXT_STENCIL_WRAP])
4420 {
4421 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4422 WINED3DSTENCILCAPS_INCR;
4423 }
4424 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4425 {
4426 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4427 }
4428
4429 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4430 caps->MaxPointSize = gl_info->limits.pointsize_max;
4431
4432 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4433 caps->MaxVertexIndex = 0xfffff;
4434 caps->MaxStreams = MAX_STREAMS;
4435 caps->MaxStreamStride = 1024;
4436
4437 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4438 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4439 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4440 caps->MaxNpatchTessellationLevel = 0;
4441 caps->MasterAdapterOrdinal = 0;
4442 caps->AdapterOrdinalInGroup = 0;
4443 caps->NumberOfAdaptersInGroup = 1;
4444
4445 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4446
4447 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4448 WINED3DPTFILTERCAPS_MAGFPOINT |
4449 WINED3DPTFILTERCAPS_MINFLINEAR |
4450 WINED3DPTFILTERCAPS_MAGFLINEAR;
4451 caps->VertexTextureFilterCaps = 0;
4452
4453 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4454 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4455 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4456
4457 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4458 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4459
4460 caps->VertexShaderVersion = shader_caps.vs_version;
4461 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4462
4463 caps->PixelShaderVersion = shader_caps.ps_version;
4464 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4465
4466 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4467 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4468 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4469
4470 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4471 caps->MaxActiveLights = vertex_caps.max_active_lights;
4472 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4473 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4474 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4475 caps->FVFCaps = vertex_caps.fvf_caps;
4476 caps->RasterCaps |= vertex_caps.raster_caps;
4477
4478 /* The following caps are shader specific, but they are things we cannot detect, or which
4479 * are the same among all shader models. So to avoid code duplication set the shader version
4480 * specific, but otherwise constant caps here
4481 */
4482 if (caps->VertexShaderVersion >= 3)
4483 {
4484 /* Where possible set the caps based on OpenGL extensions and if they
4485 * aren't set (in case of software rendering) use the VS 3.0 from
4486 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4487 * VS3.0 value. */
4488 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4489 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4490 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4491 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4492 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4493 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4494
4495 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4496 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4497 }
4498 else if (caps->VertexShaderVersion == 2)
4499 {
4500 caps->VS20Caps.caps = 0;
4501 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4502 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4503 caps->VS20Caps.static_flow_control_depth = 1;
4504
4505 caps->MaxVShaderInstructionsExecuted = 65535;
4506 caps->MaxVertexShader30InstructionSlots = 0;
4507 }
4508 else
4509 { /* VS 1.x */
4510 caps->VS20Caps.caps = 0;
4511 caps->VS20Caps.dynamic_flow_control_depth = 0;
4512 caps->VS20Caps.temp_count = 0;
4513 caps->VS20Caps.static_flow_control_depth = 0;
4514
4515 caps->MaxVShaderInstructionsExecuted = 0;
4516 caps->MaxVertexShader30InstructionSlots = 0;
4517 }
4518
4519 if (caps->PixelShaderVersion >= 3)
4520 {
4521 /* Where possible set the caps based on OpenGL extensions and if they
4522 * aren't set (in case of software rendering) use the PS 3.0 from
4523 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4524 * PS 3.0 value. */
4525
4526 /* Caps is more or less undocumented on MSDN but it appears to be
4527 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4528 * cards from Windows */
4529 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4530 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4531 WINED3DPS20CAPS_PREDICATION |
4532 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4533 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4534 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4535 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4536 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4537 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4538 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4539 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4540 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4541
4542 caps->MaxPShaderInstructionsExecuted = 65535;
4543 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4544 adapter->gl_info.limits.arb_ps_instructions);
4545 }
4546 else if(caps->PixelShaderVersion == 2)
4547 {
4548 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4549 caps->PS20Caps.caps = 0;
4550 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4551 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4552 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4553 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4554 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4555
4556 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4557 caps->MaxPixelShader30InstructionSlots = 0;
4558 }
4559 else /* PS 1.x */
4560 {
4561 caps->PS20Caps.caps = 0;
4562 caps->PS20Caps.dynamic_flow_control_depth = 0;
4563 caps->PS20Caps.temp_count = 0;
4564 caps->PS20Caps.static_flow_control_depth = 0;
4565 caps->PS20Caps.instruction_slot_count = 0;
4566
4567 caps->MaxPShaderInstructionsExecuted = 0;
4568 caps->MaxPixelShader30InstructionSlots = 0;
4569 }
4570
4571 if (caps->VertexShaderVersion >= 2)
4572 {
4573 /* OpenGL supports all the formats below, perhaps not always
4574 * without conversion, but it supports them.
4575 * Further GLSL doesn't seem to have an official unsigned type so
4576 * don't advertise it yet as I'm not sure how we handle it.
4577 * We might need to add some clamping in the shader engine to
4578 * support it.
4579 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4580 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4581 WINED3DDTCAPS_UBYTE4N |
4582 WINED3DDTCAPS_SHORT2N |
4583 WINED3DDTCAPS_SHORT4N;
4584 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4585 {
4586 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4587 WINED3DDTCAPS_FLOAT16_4;
4588 }
4589 }
4590 else
4591 {
4592 caps->DeclTypes = 0;
4593 }
4594
4595 /* Set DirectDraw helper Caps */
4596 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4597 WINEDDCKEYCAPS_SRCBLT;
4598 fx_caps = WINEDDFXCAPS_BLTALPHA |
4599 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4600 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4601 WINEDDFXCAPS_BLTROTATION90 |
4602 WINEDDFXCAPS_BLTSHRINKX |
4603 WINEDDFXCAPS_BLTSHRINKXN |
4604 WINEDDFXCAPS_BLTSHRINKY |
4605 WINEDDFXCAPS_BLTSHRINKXN |
4606 WINEDDFXCAPS_BLTSTRETCHX |
4607 WINEDDFXCAPS_BLTSTRETCHXN |
4608 WINEDDFXCAPS_BLTSTRETCHY |
4609 WINEDDFXCAPS_BLTSTRETCHYN;
4610 blit_caps = WINEDDCAPS_BLT |
4611 WINEDDCAPS_BLTCOLORFILL |
4612 WINEDDCAPS_BLTDEPTHFILL |
4613 WINEDDCAPS_BLTSTRETCH |
4614 WINEDDCAPS_CANBLTSYSMEM |
4615 WINEDDCAPS_CANCLIP |
4616 WINEDDCAPS_CANCLIPSTRETCHED |
4617 WINEDDCAPS_COLORKEY |
4618 WINEDDCAPS_COLORKEYHWASSIST |
4619 WINEDDCAPS_ALIGNBOUNDARYSRC;
4620 pal_caps = WINEDDPCAPS_8BIT |
4621 WINEDDPCAPS_PRIMARYSURFACE;
4622
4623 /* Fill the ddraw caps structure */
4624 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4625 WINEDDCAPS_PALETTE |
4626 blit_caps;
4627 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4628 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4629 WINEDDCAPS2_PRIMARYGAMMA |
4630 WINEDDCAPS2_WIDESURFACES |
4631 WINEDDCAPS2_CANRENDERWINDOWED;
4632 caps->ddraw_caps.color_key_caps = ckey_caps;
4633 caps->ddraw_caps.fx_caps = fx_caps;
4634 caps->ddraw_caps.pal_caps = pal_caps;
4635 caps->ddraw_caps.svb_caps = blit_caps;
4636 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4637 caps->ddraw_caps.svb_fx_caps = fx_caps;
4638 caps->ddraw_caps.vsb_caps = blit_caps;
4639 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4640 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4641 caps->ddraw_caps.ssb_caps = blit_caps;
4642 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4643 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4644
4645 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4646 WINEDDSCAPS_BACKBUFFER |
4647 WINEDDSCAPS_FLIP |
4648 WINEDDSCAPS_FRONTBUFFER |
4649 WINEDDSCAPS_OFFSCREENPLAIN |
4650 WINEDDSCAPS_PALETTE |
4651 WINEDDSCAPS_PRIMARYSURFACE |
4652 WINEDDSCAPS_SYSTEMMEMORY |
4653 WINEDDSCAPS_VIDEOMEMORY |
4654 WINEDDSCAPS_VISIBLE;
4655
4656 if (!(wined3d->flags & WINED3D_NO3D))
4657 {
4658 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4659 WINEDDSCAPS_MIPMAP |
4660 WINEDDSCAPS_TEXTURE |
4661 WINEDDSCAPS_ZBUFFER;
4662 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4663 }
4664
4665 return WINED3D_OK;
4666 }
4667
4668 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4669 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4670 struct wined3d_device **device)
4671 {
4672 struct wined3d_device *object;
4673 HRESULT hr;
4674
4675 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4676 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4677
4678 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4679 * number and create a device without a 3D adapter for 2D only operation. */
4680 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4681 return WINED3DERR_INVALIDCALL;
4682
4683 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4684 if (!object)
4685 return E_OUTOFMEMORY;
4686
4687 hr = device_init(object, wined3d, adapter_idx, device_type,
4688 focus_window, flags, surface_alignment, device_parent);
4689 if (FAILED(hr))
4690 {
4691 WARN("Failed to initialize device, hr %#x.\n", hr);
4692 HeapFree(GetProcessHeap(), 0, object);
4693 return hr;
4694 }
4695
4696 TRACE("Created device %p.\n", object);
4697 *device = object;
4698
4699 device_parent->ops->wined3d_device_created(device_parent, *device);
4700
4701 return WINED3D_OK;
4702 }
4703
4704 static void WINE_GLAPI invalid_func(const void *data)
4705 {
4706 ERR("Invalid vertex attribute function called\n");
4707 DebugBreak();
4708 }
4709
4710 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4711 {
4712 ERR("Invalid texcoord function called\n");
4713 DebugBreak();
4714 }
4715
4716 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4717 * the extension detection and are used in drawStridedSlow
4718 */
4719 static void WINE_GLAPI position_d3dcolor(const void *data)
4720 {
4721 DWORD pos = *((const DWORD *)data);
4722
4723 FIXME("Add a test for fixed function position from d3dcolor type\n");
4724 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4725 D3DCOLOR_B_G(pos),
4726 D3DCOLOR_B_B(pos),
4727 D3DCOLOR_B_A(pos));
4728 }
4729
4730 static void WINE_GLAPI position_float4(const void *data)
4731 {
4732 const GLfloat *pos = data;
4733
4734 if (pos[3] != 0.0f && pos[3] != 1.0f)
4735 {
4736 float w = 1.0f / pos[3];
4737
4738 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4739 }
4740 else
4741 {
4742 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4743 }
4744 }
4745
4746 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4747 {
4748 DWORD diffuseColor = *((const DWORD *)data);
4749
4750 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4751 D3DCOLOR_B_G(diffuseColor),
4752 D3DCOLOR_B_B(diffuseColor),
4753 D3DCOLOR_B_A(diffuseColor));
4754 }
4755
4756 static void WINE_GLAPI specular_d3dcolor(const void *data)
4757 {
4758 DWORD specularColor = *((const DWORD *)data);
4759 GLubyte d[] =
4760 {
4761 D3DCOLOR_B_R(specularColor),
4762 D3DCOLOR_B_G(specularColor),
4763 D3DCOLOR_B_B(specularColor)
4764 };
4765
4766 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4767 }
4768
4769 static void WINE_GLAPI warn_no_specular_func(const void *data)
4770 {
4771 WARN("GL_EXT_secondary_color not supported\n");
4772 }
4773
4774 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4775 {
4776 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4777 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4778 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4779
4780 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4781 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4782 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4783 if (!d3d_info->xyzrhw)
4784 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4785 else
4786 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4787 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4788 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4789 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4790 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4791 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4792 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4793 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4794 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4795 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4796 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4797 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4798 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4799 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4800 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4801
4802 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4803 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4804 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4805 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4806 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4807 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4808 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4809 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4810 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4811 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4812 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4813 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4814 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4815 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4816 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4817 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4818 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4819 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4820
4821 /* No 4 component entry points here. */
4822 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4823 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4824 if (gl_info->supported[EXT_SECONDARY_COLOR])
4825 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4826 else
4827 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4828 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4829 if (gl_info->supported[EXT_SECONDARY_COLOR])
4830 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4831 else
4832 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4833 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4834 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4835 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4836 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4837 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4838 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4839 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4840 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4841 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4842 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4843 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4844 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4845 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4846
4847 /* Only 3 component entry points here. Test how others behave. Float4
4848 * normals are used by one of our tests, trying to pass it to the pixel
4849 * shader, which fails on Windows. */
4850 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4851 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4852 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4853 /* Just ignore the 4th value. */
4854 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4855 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4856 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4857 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4858 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4859 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4860 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4861 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4862 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4863 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4864 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4865 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4866 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4867 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4868 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4869
4870 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4871 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4872 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4873 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4874 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4875 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4876 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4877 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4878 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4879 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4880 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4881 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4882 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4883 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4884 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4885 if (gl_info->supported[NV_HALF_FLOAT])
4886 {
4887 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4888 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4889 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4890 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4891 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4892 }
4893 else
4894 {
4895 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4896 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4897 }
4898 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4899 }
4900
4901 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4902 {
4903 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4904 int i;
4905
4906 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4907 {
4908 UINT attrib_count = 0;
4909 GLint cfg_count;
4910 int attribs[11];
4911 int values[11];
4912 int attribute;
4913
4914 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4915 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4916
4917 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4918 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4919 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4920 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4921 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4922 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4923 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4924 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4925 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4926 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4927 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4928 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4929
4930 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4931 {
4932 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4933 int format_id = i + 1;
4934
4935 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4936 continue;
4937
4938 cfg->iPixelFormat = format_id;
4939 cfg->redSize = values[0];
4940 cfg->greenSize = values[1];
4941 cfg->blueSize = values[2];
4942 cfg->alphaSize = values[3];
4943 cfg->colorSize = values[4];
4944 cfg->depthSize = values[5];
4945 cfg->stencilSize = values[6];
4946 cfg->windowDrawable = values[7];
4947 cfg->iPixelType = values[8];
4948 cfg->doubleBuffer = values[9];
4949 cfg->auxBuffers = values[10];
4950
4951 cfg->numSamples = 0;
4952 /* Check multisample support. */
4953 if (gl_info->supported[ARB_MULTISAMPLE])
4954 {
4955 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4956 int values[2];
4957
4958 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4959 {
4960 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4961 * multisampling is supported. values[1] = number of
4962 * multisample buffers. */
4963 if (values[0])
4964 cfg->numSamples = values[1];
4965 }
4966 }
4967
4968 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4969 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4970 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4971 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4972 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4973
4974 ++adapter->cfg_count;
4975 }
4976 }
4977 else
4978 {
4979 int cfg_count;
4980
4981 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4982 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4983
4984 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4985 {
4986 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4987 PIXELFORMATDESCRIPTOR pfd;
4988 int format_id = i + 1;
4989
4990 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4991 continue;
4992
4993 /* We only want HW acceleration using an OpenGL ICD driver.
4994 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4995 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4996 * driver (e.g. 3dfx minigl). */
4997 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4998 {
4999 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5000 continue;
5001 }
5002
5003 cfg->iPixelFormat = format_id;
5004 cfg->redSize = pfd.cRedBits;
5005 cfg->greenSize = pfd.cGreenBits;
5006 cfg->blueSize = pfd.cBlueBits;
5007 cfg->alphaSize = pfd.cAlphaBits;
5008 cfg->colorSize = pfd.cColorBits;
5009 cfg->depthSize = pfd.cDepthBits;
5010 cfg->stencilSize = pfd.cStencilBits;
5011 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5012 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5013 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5014 cfg->auxBuffers = pfd.cAuxBuffers;
5015 cfg->numSamples = 0;
5016
5017 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5018 "depth=%d, stencil=%d, windowDrawable=%d\n",
5019 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5020 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5021 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5022
5023 ++adapter->cfg_count;
5024 }
5025 }
5026 }
5027
5028 /* Do not call while under the GL lock. */
5029 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5030 {
5031 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5032 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5033 unsigned int ctx_attrib_idx = 0;
5034 DISPLAY_DEVICEW display_device;
5035 GLint ctx_attribs[3];
5036
5037 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5038
5039 adapter->ordinal = ordinal;
5040 adapter->monitorPoint.x = -1;
5041 adapter->monitorPoint.y = -1;
5042
5043 /* Dynamically load all GL core functions */
5044 #ifdef USE_WIN32_OPENGL
5045 {
5046 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5047 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5048 ALL_WGL_FUNCS
5049 #undef USE_GL_FUNC
5050 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5051 }
5052 #else
5053 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5054 {
5055 HDC hdc = GetDC( 0 );
5056 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5057 ReleaseDC( 0, hdc );
5058 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5059 gl_info->gl_ops.wgl = wgl_driver->wgl;
5060 gl_info->gl_ops.gl = wgl_driver->gl;
5061 }
5062 #endif
5063
5064 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5065 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5066
5067 if (!AllocateLocallyUniqueId(&adapter->luid))
5068 {
5069 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5070 return FALSE;
5071 }
5072 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5073 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5074
5075 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5076 {
5077 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5078 return FALSE;
5079 }
5080
5081 if (context_debug_output_enabled(gl_info))
5082 {
5083 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5084 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5085 }
5086 ctx_attribs[ctx_attrib_idx] = 0;
5087 wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
5088
5089 if (!wined3d_adapter_init_gl_caps(adapter))
5090 {
5091 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5092 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5093 return FALSE;
5094 }
5095
5096 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5097 /* We haven't found any suitable formats. This should only happen in
5098 * case of GDI software rendering, which is pretty useless anyway. */
5099 if (!adapter->cfg_count)
5100 {
5101 WARN("No suitable pixel formats found.\n");
5102 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5103 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5104 return FALSE;
5105 }
5106
5107 if (!wined3d_adapter_init_format_info(adapter))
5108 {
5109 ERR("Failed to initialize GL format info.\n");
5110 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5111 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5112 return FALSE;
5113 }
5114
5115 adapter->TextureRam = adapter->driver_info.vidmem;
5116 adapter->UsedTextureRam = 0;
5117 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5118
5119 display_device.cb = sizeof(display_device);
5120 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5121 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5122 strcpyW(adapter->DeviceName, display_device.DeviceName);
5123
5124 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5125
5126 wined3d_adapter_init_ffp_attrib_ops(adapter);
5127
5128 return TRUE;
5129 }
5130
5131 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5132 {
5133 DISPLAY_DEVICEW display_device;
5134
5135 memset(adapter, 0, sizeof(*adapter));
5136 adapter->ordinal = ordinal;
5137 adapter->monitorPoint.x = -1;
5138 adapter->monitorPoint.y = -1;
5139
5140 adapter->driver_info.name = "Display";
5141 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5142 if (wined3d_settings.emulated_textureram)
5143 adapter->TextureRam = wined3d_settings.emulated_textureram;
5144 else
5145 adapter->TextureRam = 128 * 1024 * 1024;
5146
5147 initPixelFormatsNoGL(&adapter->gl_info);
5148
5149 adapter->vertex_pipe = &none_vertex_pipe;
5150 adapter->fragment_pipe = &none_fragment_pipe;
5151 adapter->shader_backend = &none_shader_backend;
5152 adapter->blitter = &cpu_blit;
5153
5154 display_device.cb = sizeof(display_device);
5155 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5156 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5157 strcpyW(adapter->DeviceName, display_device.DeviceName);
5158 }
5159
5160 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5161
5162 const struct wined3d_parent_ops wined3d_null_parent_ops =
5163 {
5164 wined3d_null_wined3d_object_destroyed,
5165 };
5166
5167 /* Do not call while under the GL lock. */
5168 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5169 {
5170 wined3d->dxVersion = version;
5171 wined3d->ref = 1;
5172 wined3d->flags = flags;
5173
5174 TRACE("Initializing adapters.\n");
5175
5176 if (flags & WINED3D_NO3D)
5177 {
5178 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5179 wined3d->adapter_count = 1;
5180 return WINED3D_OK;
5181 }
5182
5183 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5184 {
5185 WARN("Failed to initialize adapter.\n");
5186 return E_FAIL;
5187 }
5188 wined3d->adapter_count = 1;
5189
5190 return WINED3D_OK;
5191 }