Next try. This time I reverted most of my header changes and just needed to add some...
[reactos.git] / reactos / dll / directx / wine / wined3d / query.c
1 /*
2 * IWineD3DQuery implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 /*
27 * Occlusion Queries:
28 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
29 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
30 */
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
34
35 /* *******************************************
36 IWineD3DQuery IUnknown parts follow
37 ******************************************* */
38 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
39 {
40 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
41 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IWineD3DBase)
44 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
45 IUnknown_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51 }
52
53 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
54 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
55 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
56 return InterlockedIncrement(&This->ref);
57 }
58
59 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
60 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
61 ULONG ref;
62 TRACE("(%p) : Releasing from %d\n", This, This->ref);
63 ref = InterlockedDecrement(&This->ref);
64 if (ref == 0) {
65 /* Queries are specific to the GL context that created them. Not
66 * deleting the query will obviously leak it, but that's still better
67 * than potentially deleting a different query with the same id in this
68 * context, and (still) leaking the actual query. */
69 if (This->type == WINED3DQUERYTYPE_EVENT)
70 {
71 struct wined3d_event_query *query = This->extendedData;
72
73 if (query->context) context_free_event_query(query);
74 }
75 else if (This->type == WINED3DQUERYTYPE_OCCLUSION)
76 {
77 struct wined3d_occlusion_query *query = This->extendedData;
78
79 if (query->context) context_free_occlusion_query(query);
80 }
81
82 HeapFree(GetProcessHeap(), 0, This->extendedData);
83 HeapFree(GetProcessHeap(), 0, This);
84 }
85 return ref;
86 }
87
88 /* *******************************************
89 IWineD3DQuery IWineD3DQuery parts follow
90 ******************************************* */
91 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
92 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
93
94 *parent= (IUnknown*) parent;
95 IUnknown_AddRef(*parent);
96 TRACE("(%p) : returning %p\n", This, *parent);
97 return WINED3D_OK;
98 }
99
100 static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
101 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
102 IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
103 *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
104 TRACE("(%p) returning %p\n", This, *pDevice);
105 return WINED3D_OK;
106 }
107
108
109 static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
110 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
111 HRESULT res = S_OK;
112
113 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
114
115 switch (This->type){
116
117 case WINED3DQUERYTYPE_VCACHE:
118 {
119
120 WINED3DDEVINFO_VCACHE *data = pData;
121 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
122 if(pData == NULL || dwSize == 0) break;
123 data->Pattern = WINEMAKEFOURCC('C','A','C','H');
124 data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
125 data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
126 data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
127
128 }
129 break;
130 case WINED3DQUERYTYPE_RESOURCEMANAGER:
131 {
132 WINED3DDEVINFO_RESOURCEMANAGER *data = pData;
133 int i;
134 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
135 if(pData == NULL || dwSize == 0) break;
136 for(i = 0; i < WINED3DRTYPECOUNT; i++){
137 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
138 /* isTextureResident could be used to get some of this information */
139 data->stats[i].bThrashing = FALSE;
140 data->stats[i].ApproxBytesDownloaded = 1;
141 data->stats[i].NumEvicts = 1;
142 data->stats[i].NumVidCreates = 1;
143 data->stats[i].LastPri = 1;
144 data->stats[i].NumUsed = 1;
145 data->stats[i].NumUsedInVidMem = 1;
146 data->stats[i].WorkingSet = 1;
147 data->stats[i].WorkingSetBytes = 1;
148 data->stats[i].TotalManaged = 1;
149 data->stats[i].TotalBytes = 1;
150 }
151
152 }
153 break;
154 case WINED3DQUERYTYPE_VERTEXSTATS:
155 {
156 WINED3DDEVINFO_VERTEXSTATS *data = pData;
157 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
158 if(pData == NULL || dwSize == 0) break;
159 data->NumRenderedTriangles = 1;
160 data->NumExtraClippingTriangles = 1;
161
162 }
163 break;
164 case WINED3DQUERYTYPE_TIMESTAMP:
165 {
166 UINT64* data = pData;
167 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
168 if(pData == NULL || dwSize == 0) break;
169 *data = 1; /*Don't know what this is supposed to be*/
170 }
171 break;
172 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
173 {
174 BOOL* data = pData;
175 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
176 if(pData == NULL || dwSize == 0) break;
177 *data = FALSE; /*Don't know what this is supposed to be*/
178 }
179 break;
180 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
181 {
182 UINT64* data = pData;
183 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
184 if(pData == NULL || dwSize == 0) break;
185 *data = 1; /*Don't know what this is supposed to be*/
186 }
187 break;
188 case WINED3DQUERYTYPE_PIPELINETIMINGS:
189 {
190 WINED3DDEVINFO_PIPELINETIMINGS *data = pData;
191 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
192 if(pData == NULL || dwSize == 0) break;
193
194 data->VertexProcessingTimePercent = 1.0f;
195 data->PixelProcessingTimePercent = 1.0f;
196 data->OtherGPUProcessingTimePercent = 97.0f;
197 data->GPUIdleTimePercent = 1.0f;
198 }
199 break;
200 case WINED3DQUERYTYPE_INTERFACETIMINGS:
201 {
202 WINED3DDEVINFO_INTERFACETIMINGS *data = pData;
203 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
204
205 if(pData == NULL || dwSize == 0) break;
206 data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
207 data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
208 data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
209 data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
210 data->WaitingForGPUOtherTimePercent = 96.0f;
211 }
212
213 break;
214 case WINED3DQUERYTYPE_VERTEXTIMINGS:
215 {
216 WINED3DDEVINFO_STAGETIMINGS *data = pData;
217 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
218
219 if(pData == NULL || dwSize == 0) break;
220 data->MemoryProcessingPercent = 50.0f;
221 data->ComputationProcessingPercent = 50.0f;
222
223 }
224 break;
225 case WINED3DQUERYTYPE_PIXELTIMINGS:
226 {
227 WINED3DDEVINFO_STAGETIMINGS *data = pData;
228 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
229
230 if(pData == NULL || dwSize == 0) break;
231 data->MemoryProcessingPercent = 50.0f;
232 data->ComputationProcessingPercent = 50.0f;
233 }
234 break;
235 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
236 {
237 WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData;
238 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
239
240 if(pData == NULL || dwSize == 0) break;
241 data->MaxBandwidthUtilized = 1.0f;
242 data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
243 data->VertexRateUtilizedPercent = 1.0f;
244 data->TriangleSetupRateUtilizedPercent = 1.0f;
245 data->FillRateUtilizedPercent = 97.0f;
246 }
247 break;
248 case WINED3DQUERYTYPE_CACHEUTILIZATION:
249 {
250 WINED3DDEVINFO_CACHEUTILIZATION *data = pData;
251 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
252
253 if(pData == NULL || dwSize == 0) break;
254 data->TextureCacheHitRate = 1.0f;
255 data->PostTransformVertexCacheHitRate = 1.0f;
256 }
257
258
259 break;
260 default:
261 FIXME("(%p) Unhandled query type %d\n",This , This->type);
262
263 };
264
265 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
266 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
267 */
268 return res; /* S_OK if the query data is available*/
269 }
270
271 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
272 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
273 struct wined3d_occlusion_query *query = This->extendedData;
274 DWORD* data = pData;
275 GLuint available;
276 GLuint samples;
277 HRESULT res;
278
279 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
280
281 if (!query->context) This->state = QUERY_CREATED;
282
283 if (This->state == QUERY_CREATED)
284 {
285 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
286 TRACE("Query wasn't yet started, returning S_OK\n");
287 if(data) *data = 0;
288 return S_OK;
289 }
290
291 if (This->state == QUERY_BUILDING)
292 {
293 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
294 TRACE("Query is building, returning S_FALSE\n");
295 return S_FALSE;
296 }
297
298 if (!GL_SUPPORT(ARB_OCCLUSION_QUERY))
299 {
300 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
301 *data = 1;
302 return S_OK;
303 }
304
305 if (query->context->tid != GetCurrentThreadId())
306 {
307 FIXME("%p Wrong thread, returning 1.\n", This);
308 *data = 1;
309 return S_OK;
310 }
311
312 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
313
314 ENTER_GL();
315
316 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
317 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
318 TRACE("(%p) : available %d.\n", This, available);
319
320 if (available)
321 {
322 if (data)
323 {
324 GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
325 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
326 TRACE("(%p) : Returning %d samples.\n", This, samples);
327 *data = samples;
328 }
329 res = S_OK;
330 }
331 else
332 {
333 res = S_FALSE;
334 }
335
336 LEAVE_GL();
337
338 return res;
339 }
340
341 static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
342 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
343 struct wined3d_event_query *query = This->extendedData;
344 BOOL* data = pData;
345
346 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
347
348 if (!pData || !dwSize) return S_OK;
349
350 if (!query->context)
351 {
352 ERR("Query not started, returning TRUE.\n");
353 *data = TRUE;
354
355 return S_OK;
356 }
357
358 if (query->context->tid != GetCurrentThreadId())
359 {
360 /* See comment in IWineD3DQuery::Issue, event query codeblock */
361 FIXME("Wrong thread, reporting GPU idle.\n");
362 *data = TRUE;
363
364 return S_OK;
365 }
366
367 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
368
369 ENTER_GL();
370
371 if (GL_SUPPORT(APPLE_FENCE))
372 {
373 *data = GL_EXTCALL(glTestFenceAPPLE(query->id));
374 checkGLcall("glTestFenceAPPLE");
375 }
376 else if (GL_SUPPORT(NV_FENCE))
377 {
378 *data = GL_EXTCALL(glTestFenceNV(query->id));
379 checkGLcall("glTestFenceNV");
380 }
381 else
382 {
383 WARN("(%p): reporting GPU idle\n", This);
384 *data = TRUE;
385 }
386
387 LEAVE_GL();
388
389 return S_OK;
390 }
391
392 static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
393 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
394 int dataSize = 0;
395 TRACE("(%p) : type %#x\n", This, This->type);
396 switch(This->type){
397 case WINED3DQUERYTYPE_VCACHE:
398 dataSize = sizeof(WINED3DDEVINFO_VCACHE);
399 break;
400 case WINED3DQUERYTYPE_RESOURCEMANAGER:
401 dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
402 break;
403 case WINED3DQUERYTYPE_VERTEXSTATS:
404 dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
405 break;
406 case WINED3DQUERYTYPE_EVENT:
407 dataSize = sizeof(BOOL);
408 break;
409 case WINED3DQUERYTYPE_TIMESTAMP:
410 dataSize = sizeof(UINT64);
411 break;
412 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
413 dataSize = sizeof(BOOL);
414 break;
415 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
416 dataSize = sizeof(UINT64);
417 break;
418 case WINED3DQUERYTYPE_PIPELINETIMINGS:
419 dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
420 break;
421 case WINED3DQUERYTYPE_INTERFACETIMINGS:
422 dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
423 break;
424 case WINED3DQUERYTYPE_VERTEXTIMINGS:
425 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
426 break;
427 case WINED3DQUERYTYPE_PIXELTIMINGS:
428 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
429 break;
430 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
431 dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
432 break;
433 case WINED3DQUERYTYPE_CACHEUTILIZATION:
434 dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
435 break;
436 default:
437 FIXME("(%p) Unhandled query type %d\n",This , This->type);
438 dataSize = 0;
439 }
440 return dataSize;
441 }
442
443 static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
444 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
445
446 return sizeof(BOOL);
447 }
448
449 static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
450 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
451
452 return sizeof(DWORD);
453 }
454
455 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
456 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
457 return This->type;
458 }
459
460
461 static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
462 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
463
464 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
465 if (dwIssueFlags & WINED3DISSUE_END)
466 {
467 struct wined3d_event_query *query = This->extendedData;
468 struct wined3d_context *context;
469
470 if (query->context)
471 {
472 if (query->context->tid != GetCurrentThreadId())
473 {
474 context_free_event_query(query);
475 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
476 context_alloc_event_query(context, query);
477 }
478 else
479 {
480 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
481 }
482 }
483 else
484 {
485 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
486 context_alloc_event_query(context, query);
487 }
488
489 ENTER_GL();
490
491 if (GL_SUPPORT(APPLE_FENCE))
492 {
493 GL_EXTCALL(glSetFenceAPPLE(query->id));
494 checkGLcall("glSetFenceAPPLE");
495 }
496 else if (GL_SUPPORT(NV_FENCE))
497 {
498 GL_EXTCALL(glSetFenceNV(query->id, GL_ALL_COMPLETED_NV));
499 checkGLcall("glSetFenceNV");
500 }
501
502 LEAVE_GL();
503 }
504 else if(dwIssueFlags & WINED3DISSUE_BEGIN)
505 {
506 /* Started implicitly at device creation */
507 ERR("Event query issued with START flag - what to do?\n");
508 }
509
510 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
511 This->state = QUERY_BUILDING;
512 } else {
513 This->state = QUERY_SIGNALLED;
514 }
515
516 return WINED3D_OK;
517 }
518
519 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
520 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
521
522 if (GL_SUPPORT(ARB_OCCLUSION_QUERY))
523 {
524 struct wined3d_occlusion_query *query = This->extendedData;
525 struct wined3d_context *context;
526
527 /* This is allowed according to msdn and our tests. Reset the query and restart */
528 if (dwIssueFlags & WINED3DISSUE_BEGIN)
529 {
530 if (This->state == QUERY_BUILDING)
531 {
532 if (query->context->tid != GetCurrentThreadId())
533 {
534 FIXME("Wrong thread, can't restart query.\n");
535
536 context_free_occlusion_query(query);
537 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
538 context_alloc_occlusion_query(context, query);
539 }
540 else
541 {
542 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
543
544 ENTER_GL();
545 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
546 checkGLcall("glEndQuery()");
547 LEAVE_GL();
548 }
549 }
550 else
551 {
552 if (query->context) context_free_occlusion_query(query);
553 context = ActivateContext(This->wineD3DDevice, NULL, CTXUSAGE_RESOURCELOAD);
554 context_alloc_occlusion_query(context, query);
555 }
556
557 ENTER_GL();
558 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
559 checkGLcall("glBeginQuery()");
560 LEAVE_GL();
561 }
562 if (dwIssueFlags & WINED3DISSUE_END) {
563 /* Msdn says _END on a non-building occlusion query returns an error, but
564 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
565 * generating an error
566 */
567 if (This->state == QUERY_BUILDING)
568 {
569 if (query->context->tid != GetCurrentThreadId())
570 {
571 FIXME("Wrong thread, can't end query.\n");
572 }
573 else
574 {
575 ActivateContext(This->wineD3DDevice, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
576
577 ENTER_GL();
578 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
579 checkGLcall("glEndQuery()");
580 LEAVE_GL();
581 }
582 }
583 }
584 } else {
585 FIXME("(%p) : Occlusion queries not supported\n", This);
586 }
587
588 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
589 This->state = QUERY_BUILDING;
590 } else {
591 This->state = QUERY_SIGNALLED;
592 }
593 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
594 }
595
596 static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
597 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
598
599 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
600
601 /* The fixme is printed when the app asks for the resulting data */
602 WARN("(%p) : Unhandled query type %#x\n", This, This->type);
603
604 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
605 This->state = QUERY_BUILDING;
606 } else {
607 This->state = QUERY_SIGNALLED;
608 }
609
610 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
611 }
612
613
614 /**********************************************************
615 * IWineD3DQuery VTbl follows
616 **********************************************************/
617
618 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
619 {
620 /*** IUnknown methods ***/
621 IWineD3DQueryImpl_QueryInterface,
622 IWineD3DQueryImpl_AddRef,
623 IWineD3DQueryImpl_Release,
624 /*** IWineD3Dquery methods ***/
625 IWineD3DQueryImpl_GetParent,
626 IWineD3DQueryImpl_GetDevice,
627 IWineD3DQueryImpl_GetData,
628 IWineD3DQueryImpl_GetDataSize,
629 IWineD3DQueryImpl_GetType,
630 IWineD3DQueryImpl_Issue
631 };
632
633 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
634 {
635 /*** IUnknown methods ***/
636 IWineD3DQueryImpl_QueryInterface,
637 IWineD3DQueryImpl_AddRef,
638 IWineD3DQueryImpl_Release,
639 /*** IWineD3Dquery methods ***/
640 IWineD3DQueryImpl_GetParent,
641 IWineD3DQueryImpl_GetDevice,
642 IWineD3DEventQueryImpl_GetData,
643 IWineD3DEventQueryImpl_GetDataSize,
644 IWineD3DQueryImpl_GetType,
645 IWineD3DEventQueryImpl_Issue
646 };
647
648 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
649 {
650 /*** IUnknown methods ***/
651 IWineD3DQueryImpl_QueryInterface,
652 IWineD3DQueryImpl_AddRef,
653 IWineD3DQueryImpl_Release,
654 /*** IWineD3Dquery methods ***/
655 IWineD3DQueryImpl_GetParent,
656 IWineD3DQueryImpl_GetDevice,
657 IWineD3DOcclusionQueryImpl_GetData,
658 IWineD3DOcclusionQueryImpl_GetDataSize,
659 IWineD3DQueryImpl_GetType,
660 IWineD3DOcclusionQueryImpl_Issue
661 };