Sync to trunk head(r38096)
[reactos.git] / reactos / dll / directx / wine / wined3d / resource.c
1 /*
2 * IWineD3DResource Implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29
30 void resource_cleanup(IWineD3DResource *iface)
31 {
32 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
33 struct list *e1, *e2;
34 PrivateData *data;
35 HRESULT hr;
36
37 TRACE("(%p) Cleaning up resource\n", This);
38 if (This->resource.pool == WINED3DPOOL_DEFAULT) {
39 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
40 WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size);
41 }
42
43 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
44 data = LIST_ENTRY(e1, PrivateData, entry);
45 hr = resource_free_private_data(iface, &data->tag);
46 if(hr != WINED3D_OK) {
47 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
48 }
49 }
50
51 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
52 This->resource.allocatedMemory = 0;
53 This->resource.heapMemory = 0;
54
55 if (This->resource.wineD3DDevice != NULL) {
56 IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
57 }/* NOTE: this is not really an error for system memory resources */
58 return;
59 }
60
61 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice)
62 {
63 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
64 TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
65 *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
66 IWineD3DDevice_AddRef(*ppDevice);
67 return WINED3D_OK;
68 }
69
70 static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
71 {
72 PrivateData *data;
73 struct list *entry;
74
75 TRACE("Searching for private data %s\n", debugstr_guid(tag));
76 LIST_FOR_EACH(entry, &This->resource.privateData)
77 {
78 data = LIST_ENTRY(entry, PrivateData, entry);
79 if (IsEqualGUID(&data->tag, tag)) {
80 TRACE("Found %p\n", data);
81 return data;
82 }
83 }
84 TRACE("Not found\n");
85 return NULL;
86 }
87
88 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
89 const void *pData, DWORD SizeOfData, DWORD Flags)
90 {
91 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
92 PrivateData *data;
93
94 TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
95 resource_free_private_data(iface, refguid);
96
97 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
98 if (NULL == data) return E_OUTOFMEMORY;
99
100 data->tag = *refguid;
101 data->flags = Flags;
102
103 if (Flags & WINED3DSPD_IUNKNOWN) {
104 if(SizeOfData != sizeof(IUnknown *)) {
105 WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
106 HeapFree(GetProcessHeap(), 0, data);
107 return WINED3DERR_INVALIDCALL;
108 }
109 data->ptr.object = (LPUNKNOWN)pData;
110 data->size = sizeof(LPUNKNOWN);
111 IUnknown_AddRef(data->ptr.object);
112 }
113 else
114 {
115 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
116 if (NULL == data->ptr.data) {
117 HeapFree(GetProcessHeap(), 0, data);
118 return E_OUTOFMEMORY;
119 }
120 data->size = SizeOfData;
121 memcpy(data->ptr.data, pData, SizeOfData);
122 }
123 list_add_tail(&This->resource.privateData, &data->entry);
124
125 return WINED3D_OK;
126 }
127
128 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
129 {
130 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
131 PrivateData *data;
132
133 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
134 data = resource_find_private_data(This, refguid);
135 if (data == NULL) return WINED3DERR_NOTFOUND;
136
137 if (*pSizeOfData < data->size) {
138 *pSizeOfData = data->size;
139 return WINED3DERR_MOREDATA;
140 }
141
142 if (data->flags & WINED3DSPD_IUNKNOWN) {
143 *(LPUNKNOWN *)pData = data->ptr.object;
144 if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) {
145 /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
146 * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
147 * Blob
148 */
149 IUnknown_AddRef(data->ptr.object);
150 }
151 }
152 else {
153 memcpy(pData, data->ptr.data, data->size);
154 }
155
156 return WINED3D_OK;
157 }
158 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
159 {
160 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
161 PrivateData *data;
162
163 TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
164 data = resource_find_private_data(This, refguid);
165 if (data == NULL) return WINED3DERR_NOTFOUND;
166
167 if (data->flags & WINED3DSPD_IUNKNOWN)
168 {
169 if (data->ptr.object != NULL)
170 IUnknown_Release(data->ptr.object);
171 } else {
172 HeapFree(GetProcessHeap(), 0, data->ptr.data);
173 }
174 list_remove(&data->entry);
175
176 HeapFree(GetProcessHeap(), 0, data);
177
178 return WINED3D_OK;
179 }
180
181 DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
182 {
183 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
184 DWORD PriorityOld = This->resource.priority;
185 This->resource.priority = PriorityNew;
186 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
187 return PriorityOld;
188 }
189
190 DWORD resource_get_priority(IWineD3DResource *iface)
191 {
192 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
193 TRACE("(%p) : returning %d\n", This, This->resource.priority );
194 return This->resource.priority;
195 }
196
197 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
198 {
199 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
200 TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
201 return This->resource.resourceType;
202 }
203
204 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent)
205 {
206 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
207 IUnknown_AddRef(This->resource.parent);
208 *pParent = This->resource.parent;
209 return WINED3D_OK;
210 }
211
212 void dumpResources(struct list *list) {
213 IWineD3DResourceImpl *resource;
214
215 LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) {
216 FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));
217 }
218 }