- update wined3d, d3d8, d3d9, ddraw to Wine 1.1.28
[reactos.git] / reactos / dll / directx / wine / wined3d / shader_sm4.c
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include "config.h"
20 #include "wine/port.h"
21
22 #include "wined3d_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
28
29 #define WINED3D_SM4_OPCODE_MASK 0xff
30
31 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
32 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
33
34 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
35 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
36
37 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
38 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
39
40 #define WINED3D_SM4_WRITEMASK_SHIFT 4
41 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
42
43 #define WINED3D_SM4_SWIZZLE_SHIFT 4
44 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
45
46 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
47 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
48
49 enum wined3d_sm4_opcode
50 {
51 WINED3D_SM4_OP_ADD = 0x00,
52 WINED3D_SM4_OP_DP3 = 0x10,
53 WINED3D_SM4_OP_DP4 = 0x11,
54 WINED3D_SM4_OP_EXP = 0x19,
55 WINED3D_SM4_OP_LOG = 0x2f,
56 WINED3D_SM4_OP_MIN = 0x33,
57 WINED3D_SM4_OP_MAX = 0x34,
58 WINED3D_SM4_OP_MOV = 0x36,
59 WINED3D_SM4_OP_MUL = 0x38,
60 WINED3D_SM4_OP_RET = 0x3e,
61 WINED3D_SM4_OP_RSQ = 0x44,
62 WINED3D_SM4_OP_SINCOS = 0x4d,
63 };
64
65 enum wined3d_sm4_register_type
66 {
67 WINED3D_SM4_RT_TEMP = 0x0,
68 WINED3D_SM4_RT_INPUT = 0x1,
69 WINED3D_SM4_RT_OUTPUT = 0x2,
70 WINED3D_SM4_RT_IMMCONST = 0x4,
71 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
72 };
73
74 enum wined3d_sm4_immconst_type
75 {
76 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
77 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
78 };
79
80 struct wined3d_sm4_data
81 {
82 struct wined3d_shader_version shader_version;
83 const DWORD *end;
84 const struct wined3d_shader_signature *output_signature;
85 };
86
87 struct wined3d_sm4_opcode_info
88 {
89 enum wined3d_sm4_opcode opcode;
90 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
91 UINT dst_count;
92 UINT src_count;
93 };
94
95 struct sysval_map
96 {
97 enum wined3d_sysval_semantic sysval;
98 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
99 UINT register_idx;
100 };
101
102 static const struct wined3d_sm4_opcode_info opcode_table[] =
103 {
104 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
105 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
106 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
107 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
108 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
109 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
110 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
111 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
112 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
113 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
114 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
115 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
116 };
117
118 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
119 {
120 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
121 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
122 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
123 /* UNKNOWN */ 0,
124 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
125 /* UNKNOWN */ 0,
126 /* UNKNOWN */ 0,
127 /* UNKNOWN */ 0,
128 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
129 };
130
131 static const struct sysval_map sysval_map[] =
132 {
133 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
134 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
135 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
136 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
137 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
138 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
139 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
140 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
141 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
142 };
143
144 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
145 {
146 unsigned int i;
147
148 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
149 {
150 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
151 }
152
153 return NULL;
154 }
155
156 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
157 {
158 unsigned int i;
159
160 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
161 {
162 if (sysval == sysval_map[i].sysval)
163 {
164 reg->type = sysval_map[i].register_type;
165 reg->idx = sysval_map[i].register_idx;
166 }
167 }
168 }
169
170 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
171 {
172 switch (priv->shader_version.type)
173 {
174 case WINED3D_SHADER_TYPE_PIXEL:
175 if (reg->type == WINED3DSPR_OUTPUT)
176 {
177 unsigned int i;
178 const struct wined3d_shader_signature *s = priv->output_signature;
179
180 if (!s)
181 {
182 ERR("Shader has no output signature, unable to map register.\n");
183 break;
184 }
185
186 for (i = 0; i < s->element_count; ++i)
187 {
188 if (s->elements[i].register_idx == reg->idx)
189 {
190 map_sysval(s->elements[i].sysval_semantic, reg);
191 break;
192 }
193 }
194 }
195 break;
196
197 default:
198 break;
199 }
200 }
201
202 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
203 {
204 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
205 if (!priv)
206 {
207 ERR("Failed to allocate private data\n");
208 return NULL;
209 }
210
211 priv->output_signature = output_signature;
212
213 return priv;
214 }
215
216 static void shader_sm4_free(void *data)
217 {
218 HeapFree(GetProcessHeap(), 0, data);
219 }
220
221 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
222 {
223 struct wined3d_sm4_data *priv = data;
224 DWORD version_token;
225
226 priv->end = *ptr;
227
228 version_token = *(*ptr)++;
229 TRACE("version: 0x%08x\n", version_token);
230
231 TRACE("token count: %u\n", **ptr);
232 priv->end += *(*ptr)++;
233
234 switch (version_token >> 16)
235 {
236 case WINED3D_SM4_PS:
237 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
238 break;
239
240 case WINED3D_SM4_VS:
241 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
242 break;
243
244 case WINED3D_SM4_GS:
245 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
246 break;
247
248 default:
249 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
250 }
251 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
252 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
253
254 *shader_version = priv->shader_version;
255 }
256
257 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
258 UINT *param_size)
259 {
260 const struct wined3d_sm4_opcode_info *opcode_info;
261 DWORD token = *(*ptr)++;
262 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
263
264 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
265
266 opcode_info = get_opcode_info(opcode);
267 if (!opcode_info)
268 {
269 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
270 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
271 return;
272 }
273
274 ins->handler_idx = opcode_info->handler_idx;
275 ins->flags = 0;
276 ins->coissue = 0;
277 ins->predicate = 0;
278 ins->dst_count = opcode_info->dst_count;
279 ins->src_count = opcode_info->src_count;
280 }
281
282 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
283 struct wined3d_shader_src_param *src_rel_addr)
284 {
285 struct wined3d_sm4_data *priv = data;
286 DWORD token = *(*ptr)++;
287 enum wined3d_sm4_register_type register_type;
288 DWORD order;
289
290 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
291 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
292 {
293 FIXME("Unhandled register type %#x\n", register_type);
294 src_param->reg.type = WINED3DSPR_TEMP;
295 }
296 else
297 {
298 src_param->reg.type = register_type_table[register_type];
299 }
300
301 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
302
303 if (order < 1) src_param->reg.idx = ~0U;
304 else src_param->reg.idx = *(*ptr)++;
305
306 if (order < 2) src_param->reg.array_idx = ~0U;
307 else src_param->reg.array_idx = *(*ptr)++;
308
309 if (order > 2) FIXME("Unhandled order %u.\n", order);
310
311 if (register_type == WINED3D_SM4_RT_IMMCONST)
312 {
313 enum wined3d_sm4_immconst_type immconst_type =
314 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
315 src_param->swizzle = WINED3DSP_NOSWIZZLE;
316
317 switch(immconst_type)
318 {
319 case WINED3D_SM4_IMMCONST_FLOAT:
320 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
321 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
322 *ptr += 1;
323 break;
324
325 case WINED3D_SM4_IMMCONST_FLOAT4:
326 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
327 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
328 *ptr += 4;
329 break;
330
331 default:
332 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
333 break;
334 }
335 }
336 else
337 {
338 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
339 }
340
341 src_param->modifiers = 0;
342 src_param->reg.rel_addr = NULL;
343
344 map_register(priv, &src_param->reg);
345 }
346
347 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
348 struct wined3d_shader_src_param *dst_rel_addr)
349 {
350 struct wined3d_sm4_data *priv = data;
351 DWORD token = *(*ptr)++;
352 enum wined3d_sm4_register_type register_type;
353 DWORD order;
354
355 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
356 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
357 {
358 FIXME("Unhandled register type %#x\n", register_type);
359 dst_param->reg.type = WINED3DSPR_TEMP;
360 }
361 else
362 {
363 dst_param->reg.type = register_type_table[register_type];
364 }
365
366 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
367
368 if (order < 1) dst_param->reg.idx = ~0U;
369 else dst_param->reg.idx = *(*ptr)++;
370
371 if (order < 2) dst_param->reg.array_idx = ~0U;
372 else dst_param->reg.array_idx = *(*ptr)++;
373
374 if (order > 2) FIXME("Unhandled order %u.\n", order);
375
376 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
377 dst_param->modifiers = 0;
378 dst_param->shift = 0;
379 dst_param->reg.rel_addr = NULL;
380
381 map_register(priv, &dst_param->reg);
382 }
383
384 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
385 {
386 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
387 }
388
389 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
390 {
391 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
392 *comment = NULL;
393 }
394
395 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
396 {
397 struct wined3d_sm4_data *priv = data;
398 return *ptr == priv->end;
399 }
400
401 const struct wined3d_shader_frontend sm4_shader_frontend =
402 {
403 shader_sm4_init,
404 shader_sm4_free,
405 shader_sm4_read_header,
406 shader_sm4_read_opcode,
407 shader_sm4_read_src_param,
408 shader_sm4_read_dst_param,
409 shader_sm4_read_semantic,
410 shader_sm4_read_comment,
411 shader_sm4_is_end,
412 };