Clean up .rbuild files and make them xml compliant
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d.rbuild
1 <?xml version="1.0"?>
2 <!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
3 <module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true">
4 <importlibrary definition="wined3d.def" />
5 <include base="wined3d">.</include>
6 <include base="ReactOS">include/reactos/wine</include>
7 <define name="__REACTOS__" />
8 <define name="__USE_W32API" />
9 <define name="_WIN32_IE">0x600</define>
10 <define name="_WIN32_WINNT">0x501</define>
11 <define name="WINVER">0x501</define>
12 <define name="__WINESRC__" />
13 <define name="USE_WIN32_OPENGL" />
14
15 <library>wine</library>
16 <library>user32</library>
17 <library>opengl32</library>
18 <library>gdi32</library>
19 <library>advapi32 </library>
20 <library>kernel32</library>
21 <library>uuid</library>
22 <library>msvcrt</library>
23
24 <file>arb_program_shader.c</file>
25 <file>baseshader.c</file>
26 <file>basetexture.c</file>
27 <file>clipper.c</file>
28 <file>context.c</file>
29 <file>cubetexture.c</file>
30 <file>device.c</file>
31 <file>directx.c</file>
32 <file>drawprim.c</file>
33 <file>glsl_shader.c</file>
34 <file>indexbuffer.c</file>
35 <file>palette.c</file>
36 <file>pixelshader.c</file>
37 <file>query.c</file>
38 <file>resource.c</file>
39 <file>state.c</file>
40 <file>stateblock.c</file>
41 <file>surface.c</file>
42 <file>surface_gdi.c </file>
43 <file>swapchain.c</file>
44 <file>texture.c</file>
45 <file>utils.c</file>
46 <file>vertexbuffer.c</file>
47 <file>vertexdeclaration.c</file>
48 <file>vertexshader.c</file>
49 <file>volume.c</file>
50 <file>volumetexture.c</file>
51 <file>wined3d_main.c</file>
52 <file>version.rc</file>
53 </module>