- sync wined3d with wine HEAD
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d_gl.h
1 /*
2 * Direct3D wine OpenGL include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 *
23 *
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
26 *
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
34 *
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
37 *
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44 */
45
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
48
49 #ifdef USE_WIN32_OPENGL
50 #define WINE_GLAPI __stdcall
51 #else
52 #define WINE_GLAPI
53 #endif
54
55 /****************************************************
56 * OpenGL 1.0/1.1/1.2/1.3
57 * types, #defines and function pointers
58 ****************************************************/
59
60 /* Types */
61 typedef unsigned int GLbitfield;
62 typedef unsigned char GLboolean;
63 typedef signed char GLbyte;
64 typedef unsigned char GLubyte;
65 typedef short GLshort;
66 typedef unsigned short GLushort;
67 typedef int GLint;
68 typedef unsigned int GLuint;
69 typedef unsigned int GLenum;
70 typedef float GLfloat;
71 typedef int GLsizei;
72 typedef float GLclampf;
73 typedef double GLdouble;
74 typedef double GLclampd;
75 typedef void GLvoid;
76
77 /* Booleans */
78 #define GL_FALSE 0x0
79 #define GL_TRUE 0x1
80
81 /* Data types */
82 #define GL_BYTE 0x1400
83 #define GL_UNSIGNED_BYTE 0x1401
84 #define GL_SHORT 0x1402
85 #define GL_UNSIGNED_SHORT 0x1403
86 #define GL_INT 0x1404
87 #define GL_UNSIGNED_INT 0x1405
88 #define GL_FLOAT 0x1406
89 #define GL_DOUBLE 0x140A
90 #define GL_2_BYTES 0x1407
91 #define GL_3_BYTES 0x1408
92 #define GL_4_BYTES 0x1409
93
94 /* Errors */
95 #define GL_NO_ERROR 0x0
96 #define GL_INVALID_VALUE 0x0501
97 #define GL_INVALID_ENUM 0x0500
98 #define GL_INVALID_OPERATION 0x0502
99 #define GL_STACK_OVERFLOW 0x0503
100 #define GL_STACK_UNDERFLOW 0x0504
101 #define GL_OUT_OF_MEMORY 0x0505
102
103 /* Utility */
104 #define GL_VENDOR 0x1F00
105 #define GL_RENDERER 0x1F01
106 #define GL_VERSION 0x1F02
107 #define GL_EXTENSIONS 0x1F03
108
109 /* Accumulation buffer */
110 #define GL_ACCUM_RED_BITS 0x0D58
111 #define GL_ACCUM_GREEN_BITS 0x0D59
112 #define GL_ACCUM_BLUE_BITS 0x0D5A
113 #define GL_ACCUM_ALPHA_BITS 0x0D5B
114 #define GL_ACCUM_CLEAR_VALUE 0x0B80
115 #define GL_ACCUM 0x0100
116 #define GL_ADD 0x0104
117 #define GL_LOAD 0x0101
118 #define GL_MULT 0x0103
119 #define GL_RETURN 0x0102
120
121 /* Alpha testing */
122 #define GL_ALPHA_TEST 0x0BC0
123 #define GL_ALPHA_TEST_REF 0x0BC2
124 #define GL_ALPHA_TEST_FUNC 0x0BC1
125
126 /* Blending */
127 #define GL_BLEND 0x0BE2
128 #define GL_BLEND_SRC 0x0BE1
129 #define GL_BLEND_DST 0x0BE0
130 #define GL_ZERO 0x0
131 #define GL_ONE 0x1
132 #define GL_SRC_COLOR 0x0300
133 #define GL_ONE_MINUS_SRC_COLOR 0x0301
134 #define GL_SRC_ALPHA 0x0302
135 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
136 #define GL_DST_ALPHA 0x0304
137 #define GL_ONE_MINUS_DST_ALPHA 0x0305
138 #define GL_DST_COLOR 0x0306
139 #define GL_ONE_MINUS_DST_COLOR 0x0307
140 #define GL_SRC_ALPHA_SATURATE 0x0308
141 #define GL_CONSTANT_COLOR 0x8001
142 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
143 #define GL_CONSTANT_ALPHA 0x8003
144 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
145
146 /* Buffers, Pixel Drawing/Reading */
147 #define GL_NONE 0x0
148 #define GL_FRONT_LEFT 0x0400
149 #define GL_FRONT_RIGHT 0x0401
150 #define GL_BACK_LEFT 0x0402
151 #define GL_BACK_RIGHT 0x0403
152 #define GL_FRONT 0x0404
153 #define GL_BACK 0x0405
154 #define GL_LEFT 0x0406
155 #define GL_RIGHT 0x0407
156 #define GL_FRONT_AND_BACK 0x0408
157 #define GL_AUX0 0x0409
158 #define GL_AUX1 0x040A
159 #define GL_AUX2 0x040B
160 #define GL_AUX3 0x040C
161 #define GL_COLOR_INDEX 0x1900
162 #define GL_RED 0x1903
163 #define GL_GREEN 0x1904
164 #define GL_BLUE 0x1905
165 #define GL_ALPHA 0x1906
166 #define GL_LUMINANCE 0x1909
167 #define GL_LUMINANCE_ALPHA 0x190A
168 #define GL_ALPHA_BITS 0x0D55
169 #define GL_RED_BITS 0x0D52
170 #define GL_GREEN_BITS 0x0D53
171 #define GL_BLUE_BITS 0x0D54
172 #define GL_INDEX_BITS 0x0D51
173 #define GL_SUBPIXEL_BITS 0x0D50
174 #define GL_AUX_BUFFERS 0x0C00
175 #define GL_READ_BUFFER 0x0C02
176 #define GL_DRAW_BUFFER 0x0C01
177 #define GL_DOUBLEBUFFER 0x0C32
178 #define GL_STEREO 0x0C33
179 #define GL_BITMAP 0x1A00
180 #define GL_COLOR 0x1800
181 #define GL_DEPTH 0x1801
182 #define GL_STENCIL 0x1802
183 #define GL_DITHER 0x0BD0
184 #define GL_RGB 0x1907
185 #define GL_RGBA 0x1908
186
187 /* Clipping */
188 #define GL_CLIP_PLANE0 0x3000
189 #define GL_CLIP_PLANE1 0x3001
190 #define GL_CLIP_PLANE2 0x3002
191 #define GL_CLIP_PLANE3 0x3003
192 #define GL_CLIP_PLANE4 0x3004
193 #define GL_CLIP_PLANE5 0x3005
194
195 /* Depth buffer */
196 #define GL_NEVER 0x0200
197 #define GL_LESS 0x0201
198 #define GL_EQUAL 0x0202
199 #define GL_LEQUAL 0x0203
200 #define GL_GREATER 0x0204
201 #define GL_NOTEQUAL 0x0205
202 #define GL_GEQUAL 0x0206
203 #define GL_ALWAYS 0x0207
204 #define GL_DEPTH_TEST 0x0B71
205 #define GL_DEPTH_BITS 0x0D56
206 #define GL_DEPTH_CLEAR_VALUE 0x0B73
207 #define GL_DEPTH_FUNC 0x0B74
208 #define GL_DEPTH_RANGE 0x0B70
209 #define GL_DEPTH_WRITEMASK 0x0B72
210 #define GL_DEPTH_COMPONENT 0x1902
211
212 /* Evaluators */
213 #define GL_AUTO_NORMAL 0x0D80
214 #define GL_MAP1_COLOR_4 0x0D90
215 #define GL_MAP1_GRID_DOMAIN 0x0DD0
216 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
217 #define GL_MAP1_INDEX 0x0D91
218 #define GL_MAP1_NORMAL 0x0D92
219 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
220 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
221 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
222 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
223 #define GL_MAP1_VERTEX_3 0x0D97
224 #define GL_MAP1_VERTEX_4 0x0D98
225 #define GL_MAP2_COLOR_4 0x0DB0
226 #define GL_MAP2_GRID_DOMAIN 0x0DD2
227 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
228 #define GL_MAP2_INDEX 0x0DB1
229 #define GL_MAP2_NORMAL 0x0DB2
230 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
231 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
232 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
233 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
234 #define GL_MAP2_VERTEX_3 0x0DB7
235 #define GL_MAP2_VERTEX_4 0x0DB8
236 #define GL_COEFF 0x0A00
237 #define GL_DOMAIN 0x0A02
238 #define GL_ORDER 0x0A01
239
240 /* Feedback */
241 #define GL_2D 0x0600
242 #define GL_3D 0x0601
243 #define GL_3D_COLOR 0x0602
244 #define GL_3D_COLOR_TEXTURE 0x0603
245 #define GL_4D_COLOR_TEXTURE 0x0604
246 #define GL_POINT_TOKEN 0x0701
247 #define GL_LINE_TOKEN 0x0702
248 #define GL_LINE_RESET_TOKEN 0x0707
249 #define GL_POLYGON_TOKEN 0x0703
250 #define GL_BITMAP_TOKEN 0x0704
251 #define GL_DRAW_PIXEL_TOKEN 0x0705
252 #define GL_COPY_PIXEL_TOKEN 0x0706
253 #define GL_PASS_THROUGH_TOKEN 0x0700
254 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
255 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
256 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
257
258 /* Fog */
259 #define GL_FOG 0x0B60
260 #define GL_FOG_MODE 0x0B65
261 #define GL_FOG_DENSITY 0x0B62
262 #define GL_FOG_COLOR 0x0B66
263 #define GL_FOG_INDEX 0x0B61
264 #define GL_FOG_START 0x0B63
265 #define GL_FOG_END 0x0B64
266 #define GL_LINEAR 0x2601
267 #define GL_EXP 0x0800
268 #define GL_EXP2 0x0801
269
270 /* Gets */
271 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
272 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
273 #define GL_COLOR_CLEAR_VALUE 0x0C22
274 #define GL_COLOR_WRITEMASK 0x0C23
275 #define GL_CURRENT_INDEX 0x0B01
276 #define GL_CURRENT_COLOR 0x0B00
277 #define GL_CURRENT_NORMAL 0x0B02
278 #define GL_CURRENT_RASTER_COLOR 0x0B04
279 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
280 #define GL_CURRENT_RASTER_INDEX 0x0B05
281 #define GL_CURRENT_RASTER_POSITION 0x0B07
282 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
283 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
284 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
285 #define GL_INDEX_CLEAR_VALUE 0x0C20
286 #define GL_INDEX_MODE 0x0C30
287 #define GL_INDEX_WRITEMASK 0x0C21
288 #define GL_MODELVIEW_MATRIX 0x0BA6
289 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
290 #define GL_NAME_STACK_DEPTH 0x0D70
291 #define GL_PROJECTION_MATRIX 0x0BA7
292 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
293 #define GL_RENDER_MODE 0x0C40
294 #define GL_RGBA_MODE 0x0C31
295 #define GL_TEXTURE_MATRIX 0x0BA8
296 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
297 #define GL_VIEWPORT 0x0BA2
298
299 /* Hints */
300 #define GL_FOG_HINT 0x0C54
301 #define GL_LINE_SMOOTH_HINT 0x0C52
302 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
303 #define GL_POINT_SMOOTH_HINT 0x0C51
304 #define GL_POLYGON_SMOOTH_HINT 0x0C53
305 #define GL_DONT_CARE 0x1100
306 #define GL_FASTEST 0x1101
307 #define GL_NICEST 0x1102
308
309 /* Implementation limits */
310 #define GL_MAX_LIST_NESTING 0x0B31
311 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
312 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
313 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
314 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
315 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
316 #define GL_MAX_EVAL_ORDER 0x0D30
317 #define GL_MAX_LIGHTS 0x0D31
318 #define GL_MAX_CLIP_PLANES 0x0D32
319 #define GL_MAX_TEXTURE_SIZE 0x0D33
320 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
321 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
322 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
323
324 /* Lighting */
325 #define GL_LIGHTING 0x0B50
326 #define GL_LIGHT0 0x4000
327 #define GL_LIGHT1 0x4001
328 #define GL_LIGHT2 0x4002
329 #define GL_LIGHT3 0x4003
330 #define GL_LIGHT4 0x4004
331 #define GL_LIGHT5 0x4005
332 #define GL_LIGHT6 0x4006
333 #define GL_LIGHT7 0x4007
334 #define GL_SPOT_EXPONENT 0x1205
335 #define GL_SPOT_CUTOFF 0x1206
336 #define GL_CONSTANT_ATTENUATION 0x1207
337 #define GL_LINEAR_ATTENUATION 0x1208
338 #define GL_QUADRATIC_ATTENUATION 0x1209
339 #define GL_AMBIENT 0x1200
340 #define GL_DIFFUSE 0x1201
341 #define GL_SPECULAR 0x1202
342 #define GL_SHININESS 0x1601
343 #define GL_EMISSION 0x1600
344 #define GL_POSITION 0x1203
345 #define GL_SPOT_DIRECTION 0x1204
346 #define GL_AMBIENT_AND_DIFFUSE 0x1602
347 #define GL_COLOR_INDEXES 0x1603
348 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
349 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
350 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
351 #define GL_FRONT_AND_BACK 0x0408
352 #define GL_SHADE_MODEL 0x0B54
353 #define GL_FLAT 0x1D00
354 #define GL_SMOOTH 0x1D01
355 #define GL_COLOR_MATERIAL 0x0B57
356 #define GL_COLOR_MATERIAL_FACE 0x0B55
357 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
358 #define GL_NORMALIZE 0x0BA1
359
360 /* Lines */
361 #define GL_LINE_SMOOTH 0x0B20
362 #define GL_LINE_STIPPLE 0x0B24
363 #define GL_LINE_STIPPLE_PATTERN 0x0B25
364 #define GL_LINE_STIPPLE_REPEAT 0x0B26
365 #define GL_LINE_WIDTH 0x0B21
366 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
367 #define GL_LINE_WIDTH_RANGE 0x0B22
368
369 /* Logic Ops */
370 #define GL_LOGIC_OP 0x0BF1
371 #define GL_INDEX_LOGIC_OP 0x0BF1
372 #define GL_COLOR_LOGIC_OP 0x0BF2
373 #define GL_LOGIC_OP_MODE 0x0BF0
374 #define GL_CLEAR 0x1500
375 #define GL_SET 0x150F
376 #define GL_COPY 0x1503
377 #define GL_COPY_INVERTED 0x150C
378 #define GL_NOOP 0x1505
379 #define GL_INVERT 0x150A
380 #define GL_AND 0x1501
381 #define GL_NAND 0x150E
382 #define GL_OR 0x1507
383 #define GL_NOR 0x1508
384 #define GL_XOR 0x1506
385 #define GL_EQUIV 0x1509
386 #define GL_AND_REVERSE 0x1502
387 #define GL_AND_INVERTED 0x1504
388 #define GL_OR_REVERSE 0x150B
389 #define GL_OR_INVERTED 0x150D
390
391 /* Matrix Mode */
392 #define GL_MATRIX_MODE 0x0BA0
393 #define GL_MODELVIEW 0x1700
394 #define GL_PROJECTION 0x1701
395 #define GL_TEXTURE 0x1702
396
397 /* Pixel Mode / Transfer */
398 #define GL_MAP_COLOR 0x0D10
399 #define GL_MAP_STENCIL 0x0D11
400 #define GL_INDEX_SHIFT 0x0D12
401 #define GL_INDEX_OFFSET 0x0D13
402 #define GL_RED_SCALE 0x0D14
403 #define GL_RED_BIAS 0x0D15
404 #define GL_GREEN_SCALE 0x0D18
405 #define GL_GREEN_BIAS 0x0D19
406 #define GL_BLUE_SCALE 0x0D1A
407 #define GL_BLUE_BIAS 0x0D1B
408 #define GL_ALPHA_SCALE 0x0D1C
409 #define GL_ALPHA_BIAS 0x0D1D
410 #define GL_DEPTH_SCALE 0x0D1E
411 #define GL_DEPTH_BIAS 0x0D1F
412 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
413 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
414 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
415 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
416 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
417 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
418 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
419 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
420 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
421 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
422 #define GL_PIXEL_MAP_S_TO_S 0x0C71
423 #define GL_PIXEL_MAP_I_TO_I 0x0C70
424 #define GL_PIXEL_MAP_I_TO_R 0x0C72
425 #define GL_PIXEL_MAP_I_TO_G 0x0C73
426 #define GL_PIXEL_MAP_I_TO_B 0x0C74
427 #define GL_PIXEL_MAP_I_TO_A 0x0C75
428 #define GL_PIXEL_MAP_R_TO_R 0x0C76
429 #define GL_PIXEL_MAP_G_TO_G 0x0C77
430 #define GL_PIXEL_MAP_B_TO_B 0x0C78
431 #define GL_PIXEL_MAP_A_TO_A 0x0C79
432 #define GL_PACK_ALIGNMENT 0x0D05
433 #define GL_PACK_LSB_FIRST 0x0D01
434 #define GL_PACK_ROW_LENGTH 0x0D02
435 #define GL_PACK_SKIP_PIXELS 0x0D04
436 #define GL_PACK_SKIP_ROWS 0x0D03
437 #define GL_PACK_SWAP_BYTES 0x0D00
438 #define GL_UNPACK_ALIGNMENT 0x0CF5
439 #define GL_UNPACK_LSB_FIRST 0x0CF1
440 #define GL_UNPACK_ROW_LENGTH 0x0CF2
441 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
442 #define GL_UNPACK_SKIP_ROWS 0x0CF3
443 #define GL_UNPACK_SWAP_BYTES 0x0CF0
444 #define GL_ZOOM_X 0x0D16
445 #define GL_ZOOM_Y 0x0D17
446
447 /* Points */
448 #define GL_POINT_SMOOTH 0x0B10
449 #define GL_POINT_SIZE 0x0B11
450 #define GL_POINT_SIZE_GRANULARITY 0x0B13
451 #define GL_POINT_SIZE_RANGE 0x0B12
452
453 /* Polygons */
454 #define GL_POINT 0x1B00
455 #define GL_LINE 0x1B01
456 #define GL_FILL 0x1B02
457 #define GL_CW 0x0900
458 #define GL_CCW 0x0901
459 #define GL_FRONT 0x0404
460 #define GL_BACK 0x0405
461 #define GL_POLYGON_MODE 0x0B40
462 #define GL_POLYGON_SMOOTH 0x0B41
463 #define GL_POLYGON_STIPPLE 0x0B42
464 #define GL_EDGE_FLAG 0x0B43
465 #define GL_CULL_FACE 0x0B44
466 #define GL_CULL_FACE_MODE 0x0B45
467 #define GL_FRONT_FACE 0x0B46
468 #define GL_POLYGON_OFFSET_FACTOR 0x8038
469 #define GL_POLYGON_OFFSET_UNITS 0x2A00
470 #define GL_POLYGON_OFFSET_POINT 0x2A01
471 #define GL_POLYGON_OFFSET_LINE 0x2A02
472 #define GL_POLYGON_OFFSET_FILL 0x8037
473
474 /* Primitives */
475 #define GL_POINTS 0x0000
476 #define GL_LINES 0x0001
477 #define GL_LINE_LOOP 0x0002
478 #define GL_LINE_STRIP 0x0003
479 #define GL_TRIANGLES 0x0004
480 #define GL_TRIANGLE_STRIP 0x0005
481 #define GL_TRIANGLE_FAN 0x0006
482 #define GL_QUADS 0x0007
483 #define GL_QUAD_STRIP 0x0008
484 #define GL_POLYGON 0x0009
485
486 /* Push/Pop bits */
487 #define GL_CURRENT_BIT 0x00000001
488 #define GL_POINT_BIT 0x00000002
489 #define GL_LINE_BIT 0x00000004
490 #define GL_POLYGON_BIT 0x00000008
491 #define GL_POLYGON_STIPPLE_BIT 0x00000010
492 #define GL_PIXEL_MODE_BIT 0x00000020
493 #define GL_LIGHTING_BIT 0x00000040
494 #define GL_FOG_BIT 0x00000080
495 #define GL_DEPTH_BUFFER_BIT 0x00000100
496 #define GL_ACCUM_BUFFER_BIT 0x00000200
497 #define GL_STENCIL_BUFFER_BIT 0x00000400
498 #define GL_VIEWPORT_BIT 0x00000800
499 #define GL_TRANSFORM_BIT 0x00001000
500 #define GL_ENABLE_BIT 0x00002000
501 #define GL_COLOR_BUFFER_BIT 0x00004000
502 #define GL_HINT_BIT 0x00008000
503 #define GL_EVAL_BIT 0x00010000
504 #define GL_LIST_BIT 0x00020000
505 #define GL_TEXTURE_BIT 0x00040000
506 #define GL_SCISSOR_BIT 0x00080000
507 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
508
509 /* Render Mode */
510 #define GL_FEEDBACK 0x1C01
511 #define GL_RENDER 0x1C00
512 #define GL_SELECT 0x1C02
513
514 /* Scissor box */
515 #define GL_SCISSOR_TEST 0x0C11
516 #define GL_SCISSOR_BOX 0x0C10
517
518 /* Stencil */
519 #define GL_STENCIL_TEST 0x0B90
520 #define GL_STENCIL_WRITEMASK 0x0B98
521 #define GL_STENCIL_BITS 0x0D57
522 #define GL_STENCIL_FUNC 0x0B92
523 #define GL_STENCIL_VALUE_MASK 0x0B93
524 #define GL_STENCIL_REF 0x0B97
525 #define GL_STENCIL_FAIL 0x0B94
526 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
527 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
528 #define GL_STENCIL_CLEAR_VALUE 0x0B91
529 #define GL_STENCIL_INDEX 0x1901
530 #define GL_KEEP 0x1E00
531 #define GL_REPLACE 0x1E01
532 #define GL_INCR 0x1E02
533 #define GL_DECR 0x1E03
534
535 /* Texture mapping */
536 #define GL_TEXTURE_ENV 0x2300
537 #define GL_TEXTURE_ENV_MODE 0x2200
538 #define GL_TEXTURE_1D 0x0DE0
539 #define GL_TEXTURE_2D 0x0DE1
540 #define GL_TEXTURE_WRAP_S 0x2802
541 #define GL_TEXTURE_WRAP_T 0x2803
542 #define GL_TEXTURE_MAG_FILTER 0x2800
543 #define GL_TEXTURE_MIN_FILTER 0x2801
544 #define GL_TEXTURE_ENV_COLOR 0x2201
545 #define GL_TEXTURE_GEN_S 0x0C60
546 #define GL_TEXTURE_GEN_T 0x0C61
547 #define GL_TEXTURE_GEN_MODE 0x2500
548 #define GL_TEXTURE_BORDER_COLOR 0x1004
549 #define GL_TEXTURE_WIDTH 0x1000
550 #define GL_TEXTURE_HEIGHT 0x1001
551 #define GL_TEXTURE_BORDER 0x1005
552 #define GL_TEXTURE_COMPONENTS 0x1003
553 #define GL_TEXTURE_RED_SIZE 0x805C
554 #define GL_TEXTURE_GREEN_SIZE 0x805D
555 #define GL_TEXTURE_BLUE_SIZE 0x805E
556 #define GL_TEXTURE_ALPHA_SIZE 0x805F
557 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
558 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
559 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
560 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
561 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
562 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
563 #define GL_OBJECT_LINEAR 0x2401
564 #define GL_OBJECT_PLANE 0x2501
565 #define GL_EYE_LINEAR 0x2400
566 #define GL_EYE_PLANE 0x2502
567 #define GL_SPHERE_MAP 0x2402
568 #define GL_DECAL 0x2101
569 #define GL_MODULATE 0x2100
570 #define GL_NEAREST 0x2600
571 #define GL_REPEAT 0x2901
572 #define GL_CLAMP 0x2900
573 #define GL_S 0x2000
574 #define GL_T 0x2001
575 #define GL_R 0x2002
576 #define GL_Q 0x2003
577 #define GL_TEXTURE_GEN_R 0x0C62
578 #define GL_TEXTURE_GEN_Q 0x0C63
579
580 /* Vertex Arrays */
581 #define GL_VERTEX_ARRAY 0x8074
582 #define GL_NORMAL_ARRAY 0x8075
583 #define GL_COLOR_ARRAY 0x8076
584 #define GL_INDEX_ARRAY 0x8077
585 #define GL_TEXTURE_COORD_ARRAY 0x8078
586 #define GL_EDGE_FLAG_ARRAY 0x8079
587 #define GL_VERTEX_ARRAY_SIZE 0x807A
588 #define GL_VERTEX_ARRAY_TYPE 0x807B
589 #define GL_VERTEX_ARRAY_STRIDE 0x807C
590 #define GL_NORMAL_ARRAY_TYPE 0x807E
591 #define GL_NORMAL_ARRAY_STRIDE 0x807F
592 #define GL_COLOR_ARRAY_SIZE 0x8081
593 #define GL_COLOR_ARRAY_TYPE 0x8082
594 #define GL_COLOR_ARRAY_STRIDE 0x8083
595 #define GL_INDEX_ARRAY_TYPE 0x8085
596 #define GL_INDEX_ARRAY_STRIDE 0x8086
597 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
598 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
599 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
600 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
601 #define GL_VERTEX_ARRAY_POINTER 0x808E
602 #define GL_NORMAL_ARRAY_POINTER 0x808F
603 #define GL_COLOR_ARRAY_POINTER 0x8090
604 #define GL_INDEX_ARRAY_POINTER 0x8091
605 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
606 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
607 #define GL_V2F 0x2A20
608 #define GL_V3F 0x2A21
609 #define GL_C4UB_V2F 0x2A22
610 #define GL_C4UB_V3F 0x2A23
611 #define GL_C3F_V3F 0x2A24
612 #define GL_N3F_V3F 0x2A25
613 #define GL_C4F_N3F_V3F 0x2A26
614 #define GL_T2F_V3F 0x2A27
615 #define GL_T4F_V4F 0x2A28
616 #define GL_T2F_C4UB_V3F 0x2A29
617 #define GL_T2F_C3F_V3F 0x2A2A
618 #define GL_T2F_N3F_V3F 0x2A2B
619 #define GL_T2F_C4F_N3F_V3F 0x2A2C
620 #define GL_T4F_C4F_N3F_V4F 0x2A2D
621
622 /* OpenGL 1.1 */
623 #define GL_PROXY_TEXTURE_1D 0x8063
624 #define GL_PROXY_TEXTURE_2D 0x8064
625 #define GL_TEXTURE_PRIORITY 0x8066
626 #define GL_TEXTURE_RESIDENT 0x8067
627 #define GL_TEXTURE_BINDING_1D 0x8068
628 #define GL_TEXTURE_BINDING_2D 0x8069
629 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
630 #define GL_ALPHA4 0x803B
631 #define GL_ALPHA8 0x803C
632 #define GL_ALPHA12 0x803D
633 #define GL_ALPHA16 0x803E
634 #define GL_LUMINANCE4 0x803F
635 #define GL_LUMINANCE8 0x8040
636 #define GL_LUMINANCE12 0x8041
637 #define GL_LUMINANCE16 0x8042
638 #define GL_LUMINANCE4_ALPHA4 0x8043
639 #define GL_LUMINANCE6_ALPHA2 0x8044
640 #define GL_LUMINANCE8_ALPHA8 0x8045
641 #define GL_LUMINANCE12_ALPHA4 0x8046
642 #define GL_LUMINANCE12_ALPHA12 0x8047
643 #define GL_LUMINANCE16_ALPHA16 0x8048
644 #define GL_INTENSITY 0x8049
645 #define GL_INTENSITY4 0x804A
646 #define GL_INTENSITY8 0x804B
647 #define GL_INTENSITY12 0x804C
648 #define GL_INTENSITY16 0x804D
649 #define GL_R3_G3_B2 0x2A10
650 #define GL_RGB4 0x804F
651 #define GL_RGB5 0x8050
652 #define GL_RGB8 0x8051
653 #define GL_RGB10 0x8052
654 #define GL_RGB12 0x8053
655 #define GL_RGB16 0x8054
656 #define GL_RGBA2 0x8055
657 #define GL_RGBA4 0x8056
658 #define GL_RGB5_A1 0x8057
659 #define GL_RGBA8 0x8058
660 #define GL_RGB10_A2 0x8059
661 #define GL_RGBA12 0x805A
662 #define GL_RGBA16 0x805B
663 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
664 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
665 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
666 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
667
668 /* OpenGL 1.2 constants */
669 #define GL_PACK_SKIP_IMAGES 0x806B
670 #define GL_PACK_IMAGE_HEIGHT 0x806C
671 #define GL_UNPACK_SKIP_IMAGES 0x806D
672 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
673 #define GL_TEXTURE_3D 0x806F
674 #define GL_PROXY_TEXTURE_3D 0x8070
675 #define GL_TEXTURE_DEPTH 0x8071
676 #define GL_TEXTURE_WRAP_R 0x8072
677 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
678 #define GL_BGR 0x80E0
679 #define GL_BGRA 0x80E1
680 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
681 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
682 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
683 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
684 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
685 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
686 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
687 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
688 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
689 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
690 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
691 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
692 #define GL_RESCALE_NORMAL 0x803A
693 #define GL_TEXTURE_BINDING_3D 0x806A
694 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
695 #define GL_SINGLE_COLOR 0x81F9
696 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
697 #define GL_CLAMP_TO_EDGE 0x812F
698 #define GL_TEXTURE_MIN_LOD 0x813A
699 #define GL_TEXTURE_MAX_LOD 0x813B
700 #define GL_TEXTURE_BASE_LEVEL 0x813C
701 #define GL_TEXTURE_MAX_LEVEL 0x813D
702 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
703 #define GL_MAX_ELEMENTS_INDICES 0x80E9
704 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
705 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
706
707 /* OpenGL 1.3 constants */
708 #define GL_ACTIVE_TEXTURE 0x84E0
709 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
710 #define GL_MAX_TEXTURE_UNITS 0x84E2
711 #define GL_TEXTURE0 0x84C0
712 #define GL_TEXTURE1 0x84C1
713 #define GL_TEXTURE2 0x84C2
714 #define GL_TEXTURE3 0x84C3
715 #define GL_TEXTURE4 0x84C4
716 #define GL_TEXTURE5 0x84C5
717 #define GL_TEXTURE6 0x84C6
718 #define GL_TEXTURE7 0x84C7
719 #define GL_TEXTURE8 0x84C8
720 #define GL_TEXTURE9 0x84C9
721 #define GL_TEXTURE10 0x84CA
722 #define GL_TEXTURE11 0x84CB
723 #define GL_TEXTURE12 0x84CC
724 #define GL_TEXTURE13 0x84CD
725 #define GL_TEXTURE14 0x84CE
726 #define GL_TEXTURE15 0x84CF
727 #define GL_TEXTURE16 0x84D0
728 #define GL_TEXTURE17 0x84D1
729 #define GL_TEXTURE18 0x84D2
730 #define GL_TEXTURE19 0x84D3
731 #define GL_TEXTURE20 0x84D4
732 #define GL_TEXTURE21 0x84D5
733 #define GL_TEXTURE22 0x84D6
734 #define GL_TEXTURE23 0x84D7
735 #define GL_TEXTURE24 0x84D8
736 #define GL_TEXTURE25 0x84D9
737 #define GL_TEXTURE26 0x84DA
738 #define GL_TEXTURE27 0x84DB
739 #define GL_TEXTURE28 0x84DC
740 #define GL_TEXTURE29 0x84DD
741 #define GL_TEXTURE30 0x84DE
742 #define GL_TEXTURE31 0x84DF
743 #define GL_NORMAL_MAP 0x8511
744 #define GL_REFLECTION_MAP 0x8512
745 #define GL_TEXTURE_CUBE_MAP 0x8513
746 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
747 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
748 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
749 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
750 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
751 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
752 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
753 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
754 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
755 #define GL_COMBINE 0x8570
756 #define GL_COMBINE_RGB 0x8571
757 #define GL_COMBINE_ALPHA 0x8572
758 #define GL_RGB_SCALE 0x8573
759 #define GL_ADD_SIGNED 0x8574
760 #define GL_INTERPOLATE 0x8575
761 #define GL_CONSTANT 0x8576
762 #define GL_PRIMARY_COLOR 0x8577
763 #define GL_PREVIOUS 0x8578
764 #define GL_SOURCE0_RGB 0x8580
765 #define GL_SOURCE1_RGB 0x8581
766 #define GL_SOURCE2_RGB 0x8582
767 #define GL_SOURCE0_ALPHA 0x8588
768 #define GL_SOURCE1_ALPHA 0x8589
769 #define GL_SOURCE2_ALPHA 0x858A
770 #define GL_OPERAND0_RGB 0x8590
771 #define GL_OPERAND1_RGB 0x8591
772 #define GL_OPERAND2_RGB 0x8592
773 #define GL_OPERAND0_ALPHA 0x8598
774 #define GL_OPERAND1_ALPHA 0x8599
775 #define GL_OPERAND2_ALPHA 0x859A
776 #define GL_SUBTRACT 0x84E7
777 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
778 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
779 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
780 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
781 #define GL_COMPRESSED_ALPHA 0x84E9
782 #define GL_COMPRESSED_LUMINANCE 0x84EA
783 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
784 #define GL_COMPRESSED_INTENSITY 0x84EC
785 #define GL_COMPRESSED_RGB 0x84ED
786 #define GL_COMPRESSED_RGBA 0x84EE
787 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
788 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
789 #define GL_TEXTURE_COMPRESSED 0x86A1
790 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
791 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
792 #define GL_DOT3_RGB 0x86AE
793 #define GL_DOT3_RGBA 0x86AF
794 #define GL_CLAMP_TO_BORDER 0x812D
795 #define GL_MULTISAMPLE 0x809D
796 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
797 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
798 #define GL_SAMPLE_COVERAGE 0x80A0
799 #define GL_SAMPLE_BUFFERS 0x80A8
800 #define GL_SAMPLES 0x80A9
801 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
802 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
803 #define GL_MULTISAMPLE_BIT 0x20000000
804
805 void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
806 void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
807 GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences);
808 void (WINE_GLAPI *glArrayElement) (GLint i);
809 void (WINE_GLAPI *glBegin) (GLenum mode);
810 void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
811 void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
812 void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor);
813 void (WINE_GLAPI *glCallList) (GLuint list);
814 void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists);
815 void (WINE_GLAPI *glClear) (GLbitfield mask);
816 void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
817 void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
818 void (WINE_GLAPI *glClearDepth) (GLclampd depth);
819 void (WINE_GLAPI *glClearIndex) (GLfloat c);
820 void (WINE_GLAPI *glClearStencil) (GLint s);
821 void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation);
822 void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
823 void (WINE_GLAPI *glColor3bv) (const GLbyte* v);
824 void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
825 void (WINE_GLAPI *glColor3dv) (const GLdouble* v);
826 void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
827 void (WINE_GLAPI *glColor3fv) (const GLfloat* v);
828 void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue);
829 void (WINE_GLAPI *glColor3iv) (const GLint* v);
830 void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue);
831 void (WINE_GLAPI *glColor3sv) (const GLshort* v);
832 void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
833 void (WINE_GLAPI *glColor3ubv) (const GLubyte* v);
834 void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue);
835 void (WINE_GLAPI *glColor3uiv) (const GLuint* v);
836 void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue);
837 void (WINE_GLAPI *glColor3usv) (const GLushort* v);
838 void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
839 void (WINE_GLAPI *glColor4bv) (const GLbyte* v);
840 void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
841 void (WINE_GLAPI *glColor4dv) (const GLdouble* v);
842 void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
843 void (WINE_GLAPI *glColor4fv) (const GLfloat* v);
844 void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
845 void (WINE_GLAPI *glColor4iv) (const GLint* v);
846 void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
847 void (WINE_GLAPI *glColor4sv) (const GLshort* v);
848 void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
849 void (WINE_GLAPI *glColor4ubv) (const GLubyte* v);
850 void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
851 void (WINE_GLAPI *glColor4uiv) (const GLuint* v);
852 void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
853 void (WINE_GLAPI *glColor4usv) (const GLushort* v);
854 void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
855 void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode);
856 void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
857 void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
858 void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
859 void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
860 void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
861 void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
862 void (WINE_GLAPI *glCullFace) (GLenum mode);
863 void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range);
864 void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures);
865 void (WINE_GLAPI *glDepthFunc) (GLenum func);
866 void (WINE_GLAPI *glDepthMask) (GLboolean flag);
867 void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
868 void (WINE_GLAPI *glDisable) (GLenum cap);
869 void (WINE_GLAPI *glDisableWINE) (GLenum cap);
870 void (WINE_GLAPI *glDisableClientState) (GLenum array);
871 void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
872 void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
873 void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
874 void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
875 void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
876 void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
877 void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
878 void (WINE_GLAPI *glEnable) (GLenum cap);
879 void (WINE_GLAPI *glEnableWINE) (GLenum cap);
880 void (WINE_GLAPI *glEnableClientState) (GLenum array);
881 void (WINE_GLAPI *glEnd) ();
882 void (WINE_GLAPI *glEndList) ();
883 void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
884 void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
885 void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
886 void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u);
887 void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v);
888 void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u);
889 void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v);
890 void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u);
891 void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
892 void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
893 void (WINE_GLAPI *glEvalPoint1) (GLint i);
894 void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
895 void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer);
896 void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
897 void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params);
898 void (WINE_GLAPI *glFogi) (GLenum pname, GLint param);
899 void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
900 void (WINE_GLAPI *glFrontFace) (GLenum mode);
901 void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
902 GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
903 void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
904 void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
905 void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation);
906 void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params);
907 GLenum (WINE_GLAPI *glGetError) ();
908 void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
909 void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
910 void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params);
911 void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params);
912 void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v);
913 void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v);
914 void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v);
915 void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params);
916 void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params);
917 void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values);
918 void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values);
919 void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values);
920 void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params);
921 void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask);
922 const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
923 void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params);
924 void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params);
925 void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params);
926 void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params);
927 void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params);
928 void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
929 void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params);
930 void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params);
931 void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params);
932 void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params);
933 void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
934 void (WINE_GLAPI *glIndexMask) (GLuint mask);
935 void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
936 void (WINE_GLAPI *glIndexd) (GLdouble c);
937 void (WINE_GLAPI *glIndexdv) (const GLdouble* c);
938 void (WINE_GLAPI *glIndexf) (GLfloat c);
939 void (WINE_GLAPI *glIndexfv) (const GLfloat* c);
940 void (WINE_GLAPI *glIndexi) (GLint c);
941 void (WINE_GLAPI *glIndexiv) (const GLint* c);
942 void (WINE_GLAPI *glIndexs) (GLshort c);
943 void (WINE_GLAPI *glIndexsv) (const GLshort* c);
944 void (WINE_GLAPI *glIndexub) (GLubyte c);
945 void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
946 void (WINE_GLAPI *glInitNames) ();
947 void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
948 GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
949 GLboolean (WINE_GLAPI *glIsList) (GLuint list);
950 GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture);
951 void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param);
952 void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params);
953 void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param);
954 void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params);
955 void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param);
956 void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params);
957 void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param);
958 void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
959 void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
960 void (WINE_GLAPI *glLineWidth) (GLfloat width);
961 void (WINE_GLAPI *glListBase) (GLuint base);
962 void (WINE_GLAPI *glLoadIdentity) ();
963 void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
964 void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
965 void (WINE_GLAPI *glLoadName) (GLuint name);
966 void (WINE_GLAPI *glLogicOp) (GLenum opcode);
967 void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
968 void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
969 void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
970 void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
971 void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
972 void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
973 void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
974 void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
975 void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
976 void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
977 void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param);
978 void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params);
979 void (WINE_GLAPI *glMatrixMode) (GLenum mode);
980 void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m);
981 void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m);
982 void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode);
983 void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz);
984 void (WINE_GLAPI *glNormal3bv) (const GLbyte* v);
985 void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz);
986 void (WINE_GLAPI *glNormal3dv) (const GLdouble* v);
987 void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
988 void (WINE_GLAPI *glNormal3fv) (const GLfloat* v);
989 void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz);
990 void (WINE_GLAPI *glNormal3iv) (const GLint* v);
991 void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz);
992 void (WINE_GLAPI *glNormal3sv) (const GLshort* v);
993 void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
994 void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
995 void (WINE_GLAPI *glPassThrough) (GLfloat token);
996 void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values);
997 void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values);
998 void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values);
999 void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param);
1000 void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param);
1001 void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param);
1002 void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param);
1003 void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor);
1004 void (WINE_GLAPI *glPointSize) (GLfloat size);
1005 void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode);
1006 void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units);
1007 void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask);
1008 void (WINE_GLAPI *glPopAttrib) ();
1009 void (WINE_GLAPI *glPopClientAttrib) ();
1010 void (WINE_GLAPI *glPopMatrix) ();
1011 void (WINE_GLAPI *glPopName) ();
1012 void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
1013 void (WINE_GLAPI *glPushAttrib) (GLbitfield mask);
1014 void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask);
1015 void (WINE_GLAPI *glPushMatrix) ();
1016 void (WINE_GLAPI *glPushName) (GLuint name);
1017 void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y);
1018 void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v);
1019 void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y);
1020 void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v);
1021 void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y);
1022 void (WINE_GLAPI *glRasterPos2iv) (const GLint* v);
1023 void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y);
1024 void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v);
1025 void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z);
1026 void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v);
1027 void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z);
1028 void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v);
1029 void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z);
1030 void (WINE_GLAPI *glRasterPos3iv) (const GLint* v);
1031 void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z);
1032 void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v);
1033 void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1034 void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v);
1035 void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1036 void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v);
1037 void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
1038 void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
1039 void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1040 void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v);
1041 void (WINE_GLAPI *glReadBuffer) (GLenum mode);
1042 void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
1043 void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1044 void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2);
1045 void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1046 void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2);
1047 void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2);
1048 void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2);
1049 void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1050 void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2);
1051 GLint (WINE_GLAPI *glRenderMode) (GLenum mode);
1052 void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1053 void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1054 void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z);
1055 void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z);
1056 void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
1057 void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer);
1058 void (WINE_GLAPI *glShadeModel) (GLenum mode);
1059 void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
1060 void (WINE_GLAPI *glStencilMask) (GLuint mask);
1061 void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
1062 void (WINE_GLAPI *glTexCoord1d) (GLdouble s);
1063 void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v);
1064 void (WINE_GLAPI *glTexCoord1f) (GLfloat s);
1065 void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v);
1066 void (WINE_GLAPI *glTexCoord1i) (GLint s);
1067 void (WINE_GLAPI *glTexCoord1iv) (const GLint* v);
1068 void (WINE_GLAPI *glTexCoord1s) (GLshort s);
1069 void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v);
1070 void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t);
1071 void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v);
1072 void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t);
1073 void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v);
1074 void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t);
1075 void (WINE_GLAPI *glTexCoord2iv) (const GLint* v);
1076 void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t);
1077 void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v);
1078 void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r);
1079 void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v);
1080 void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r);
1081 void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v);
1082 void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r);
1083 void (WINE_GLAPI *glTexCoord3iv) (const GLint* v);
1084 void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r);
1085 void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v);
1086 void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1087 void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v);
1088 void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1089 void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v);
1090 void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q);
1091 void (WINE_GLAPI *glTexCoord4iv) (const GLint* v);
1092 void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q);
1093 void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v);
1094 void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1095 void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
1096 void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
1097 void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param);
1098 void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params);
1099 void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param);
1100 void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
1101 void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param);
1102 void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
1103 void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param);
1104 void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
1105 void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1106 void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1107 void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
1108 void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
1109 void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param);
1110 void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
1111 void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
1112 void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
1113 void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z);
1114 void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
1115 void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y);
1116 void (WINE_GLAPI *glVertex2dv) (const GLdouble* v);
1117 void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y);
1118 void (WINE_GLAPI *glVertex2fv) (const GLfloat* v);
1119 void (WINE_GLAPI *glVertex2i) (GLint x, GLint y);
1120 void (WINE_GLAPI *glVertex2iv) (const GLint* v);
1121 void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y);
1122 void (WINE_GLAPI *glVertex2sv) (const GLshort* v);
1123 void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z);
1124 void (WINE_GLAPI *glVertex3dv) (const GLdouble* v);
1125 void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z);
1126 void (WINE_GLAPI *glVertex3fv) (const GLfloat* v);
1127 void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z);
1128 void (WINE_GLAPI *glVertex3iv) (const GLint* v);
1129 void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z);
1130 void (WINE_GLAPI *glVertex3sv) (const GLshort* v);
1131 void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1132 void (WINE_GLAPI *glVertex4dv) (const GLdouble* v);
1133 void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1134 void (WINE_GLAPI *glVertex4fv) (const GLfloat* v);
1135 void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w);
1136 void (WINE_GLAPI *glVertex4iv) (const GLint* v);
1137 void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1138 void (WINE_GLAPI *glVertex4sv) (const GLshort* v);
1139 void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1140 void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
1141 void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params);
1142
1143 /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1144 * __stdcall calling convention
1145 */
1146 void (__stdcall *glFinish) ();
1147 void (__stdcall *glFlush) ();
1148
1149 /* WGL functions */
1150 HGLRC (WINAPI *pwglCreateContext)(HDC);
1151 BOOL (WINAPI *pwglDeleteContext)(HGLRC);
1152 HGLRC (WINAPI *pwglGetCurrentContext)(void);
1153 HDC (WINAPI *pwglGetCurrentDC)(void);
1154 PROC (WINAPI *pwglGetProcAddress)(LPCSTR);
1155 BOOL (WINAPI *pwglMakeCurrent)(HDC,HGLRC);
1156 BOOL (WINAPI *pwglShareLists)(HGLRC,HGLRC);
1157
1158 #define GL_FUNCS_GEN \
1159 USE_GL_FUNC(glAccum) \
1160 USE_GL_FUNC(glAlphaFunc) \
1161 USE_GL_FUNC(glAreTexturesResident) \
1162 USE_GL_FUNC(glArrayElement) \
1163 USE_GL_FUNC(glBegin) \
1164 USE_GL_FUNC(glBindTexture) \
1165 USE_GL_FUNC(glBitmap) \
1166 USE_GL_FUNC(glBlendFunc) \
1167 USE_GL_FUNC(glCallList) \
1168 USE_GL_FUNC(glCallLists) \
1169 USE_GL_FUNC(glClear) \
1170 USE_GL_FUNC(glClearAccum) \
1171 USE_GL_FUNC(glClearColor) \
1172 USE_GL_FUNC(glClearDepth) \
1173 USE_GL_FUNC(glClearIndex) \
1174 USE_GL_FUNC(glClearStencil) \
1175 USE_GL_FUNC(glClipPlane) \
1176 USE_GL_FUNC(glColor3b) \
1177 USE_GL_FUNC(glColor3bv) \
1178 USE_GL_FUNC(glColor3d) \
1179 USE_GL_FUNC(glColor3dv) \
1180 USE_GL_FUNC(glColor3f) \
1181 USE_GL_FUNC(glColor3fv) \
1182 USE_GL_FUNC(glColor3i) \
1183 USE_GL_FUNC(glColor3iv) \
1184 USE_GL_FUNC(glColor3s) \
1185 USE_GL_FUNC(glColor3sv) \
1186 USE_GL_FUNC(glColor3ub) \
1187 USE_GL_FUNC(glColor3ubv) \
1188 USE_GL_FUNC(glColor3ui) \
1189 USE_GL_FUNC(glColor3uiv) \
1190 USE_GL_FUNC(glColor3us) \
1191 USE_GL_FUNC(glColor3usv) \
1192 USE_GL_FUNC(glColor4b) \
1193 USE_GL_FUNC(glColor4bv) \
1194 USE_GL_FUNC(glColor4d) \
1195 USE_GL_FUNC(glColor4dv) \
1196 USE_GL_FUNC(glColor4f) \
1197 USE_GL_FUNC(glColor4fv) \
1198 USE_GL_FUNC(glColor4i) \
1199 USE_GL_FUNC(glColor4iv) \
1200 USE_GL_FUNC(glColor4s) \
1201 USE_GL_FUNC(glColor4sv) \
1202 USE_GL_FUNC(glColor4ub) \
1203 USE_GL_FUNC(glColor4ubv) \
1204 USE_GL_FUNC(glColor4ui) \
1205 USE_GL_FUNC(glColor4uiv) \
1206 USE_GL_FUNC(glColor4us) \
1207 USE_GL_FUNC(glColor4usv) \
1208 USE_GL_FUNC(glColorMask) \
1209 USE_GL_FUNC(glColorMaterial) \
1210 USE_GL_FUNC(glColorPointer) \
1211 USE_GL_FUNC(glCopyPixels) \
1212 USE_GL_FUNC(glCopyTexImage1D) \
1213 USE_GL_FUNC(glCopyTexImage2D) \
1214 USE_GL_FUNC(glCopyTexSubImage1D) \
1215 USE_GL_FUNC(glCopyTexSubImage2D) \
1216 USE_GL_FUNC(glCullFace) \
1217 USE_GL_FUNC(glDeleteLists) \
1218 USE_GL_FUNC(glDeleteTextures) \
1219 USE_GL_FUNC(glDepthFunc) \
1220 USE_GL_FUNC(glDepthMask) \
1221 USE_GL_FUNC(glDepthRange) \
1222 USE_GL_FUNC(glDisable) \
1223 USE_GL_FUNC(glDisableClientState) \
1224 USE_GL_FUNC(glDrawArrays) \
1225 USE_GL_FUNC(glDrawBuffer) \
1226 USE_GL_FUNC(glDrawElements) \
1227 USE_GL_FUNC(glDrawPixels) \
1228 USE_GL_FUNC(glEdgeFlag) \
1229 USE_GL_FUNC(glEdgeFlagPointer) \
1230 USE_GL_FUNC(glEdgeFlagv) \
1231 USE_GL_FUNC(glEnable) \
1232 USE_GL_FUNC(glEnableClientState) \
1233 USE_GL_FUNC(glEnd) \
1234 USE_GL_FUNC(glEndList) \
1235 USE_GL_FUNC(glEvalCoord1d) \
1236 USE_GL_FUNC(glEvalCoord1dv) \
1237 USE_GL_FUNC(glEvalCoord1f) \
1238 USE_GL_FUNC(glEvalCoord1fv) \
1239 USE_GL_FUNC(glEvalCoord2d) \
1240 USE_GL_FUNC(glEvalCoord2dv) \
1241 USE_GL_FUNC(glEvalCoord2f) \
1242 USE_GL_FUNC(glEvalCoord2fv) \
1243 USE_GL_FUNC(glEvalMesh1) \
1244 USE_GL_FUNC(glEvalMesh2) \
1245 USE_GL_FUNC(glEvalPoint1) \
1246 USE_GL_FUNC(glEvalPoint2) \
1247 USE_GL_FUNC(glFeedbackBuffer) \
1248 USE_GL_FUNC(glFogf) \
1249 USE_GL_FUNC(glFogfv) \
1250 USE_GL_FUNC(glFogi) \
1251 USE_GL_FUNC(glFogiv) \
1252 USE_GL_FUNC(glFrontFace) \
1253 USE_GL_FUNC(glFrustum) \
1254 USE_GL_FUNC(glGenLists) \
1255 USE_GL_FUNC(glGenTextures) \
1256 USE_GL_FUNC(glGetBooleanv) \
1257 USE_GL_FUNC(glGetClipPlane) \
1258 USE_GL_FUNC(glGetDoublev) \
1259 USE_GL_FUNC(glGetError) \
1260 USE_GL_FUNC(glGetFloatv) \
1261 USE_GL_FUNC(glGetIntegerv) \
1262 USE_GL_FUNC(glGetLightfv) \
1263 USE_GL_FUNC(glGetLightiv) \
1264 USE_GL_FUNC(glGetMapdv) \
1265 USE_GL_FUNC(glGetMapfv) \
1266 USE_GL_FUNC(glGetMapiv) \
1267 USE_GL_FUNC(glGetMaterialfv) \
1268 USE_GL_FUNC(glGetMaterialiv) \
1269 USE_GL_FUNC(glGetPixelMapfv) \
1270 USE_GL_FUNC(glGetPixelMapuiv) \
1271 USE_GL_FUNC(glGetPixelMapusv) \
1272 USE_GL_FUNC(glGetPointerv) \
1273 USE_GL_FUNC(glGetPolygonStipple) \
1274 USE_GL_FUNC(glGetString) \
1275 USE_GL_FUNC(glGetTexEnvfv) \
1276 USE_GL_FUNC(glGetTexEnviv) \
1277 USE_GL_FUNC(glGetTexGendv) \
1278 USE_GL_FUNC(glGetTexGenfv) \
1279 USE_GL_FUNC(glGetTexGeniv) \
1280 USE_GL_FUNC(glGetTexImage) \
1281 USE_GL_FUNC(glGetTexLevelParameterfv) \
1282 USE_GL_FUNC(glGetTexLevelParameteriv) \
1283 USE_GL_FUNC(glGetTexParameterfv) \
1284 USE_GL_FUNC(glGetTexParameteriv) \
1285 USE_GL_FUNC(glHint) \
1286 USE_GL_FUNC(glIndexMask) \
1287 USE_GL_FUNC(glIndexPointer) \
1288 USE_GL_FUNC(glIndexd) \
1289 USE_GL_FUNC(glIndexdv) \
1290 USE_GL_FUNC(glIndexf) \
1291 USE_GL_FUNC(glIndexfv) \
1292 USE_GL_FUNC(glIndexi) \
1293 USE_GL_FUNC(glIndexiv) \
1294 USE_GL_FUNC(glIndexs) \
1295 USE_GL_FUNC(glIndexsv) \
1296 USE_GL_FUNC(glIndexub) \
1297 USE_GL_FUNC(glIndexubv) \
1298 USE_GL_FUNC(glInitNames) \
1299 USE_GL_FUNC(glInterleavedArrays) \
1300 USE_GL_FUNC(glIsEnabled) \
1301 USE_GL_FUNC(glIsList) \
1302 USE_GL_FUNC(glIsTexture) \
1303 USE_GL_FUNC(glLightModelf) \
1304 USE_GL_FUNC(glLightModelfv) \
1305 USE_GL_FUNC(glLightModeli) \
1306 USE_GL_FUNC(glLightModeliv) \
1307 USE_GL_FUNC(glLightf) \
1308 USE_GL_FUNC(glLightfv) \
1309 USE_GL_FUNC(glLighti) \
1310 USE_GL_FUNC(glLightiv) \
1311 USE_GL_FUNC(glLineStipple) \
1312 USE_GL_FUNC(glLineWidth) \
1313 USE_GL_FUNC(glListBase) \
1314 USE_GL_FUNC(glLoadIdentity) \
1315 USE_GL_FUNC(glLoadMatrixd) \
1316 USE_GL_FUNC(glLoadMatrixf) \
1317 USE_GL_FUNC(glLoadName) \
1318 USE_GL_FUNC(glLogicOp) \
1319 USE_GL_FUNC(glMap1d) \
1320 USE_GL_FUNC(glMap1f) \
1321 USE_GL_FUNC(glMap2d) \
1322 USE_GL_FUNC(glMap2f) \
1323 USE_GL_FUNC(glMapGrid1d) \
1324 USE_GL_FUNC(glMapGrid1f) \
1325 USE_GL_FUNC(glMapGrid2d) \
1326 USE_GL_FUNC(glMapGrid2f) \
1327 USE_GL_FUNC(glMaterialf) \
1328 USE_GL_FUNC(glMaterialfv) \
1329 USE_GL_FUNC(glMateriali) \
1330 USE_GL_FUNC(glMaterialiv) \
1331 USE_GL_FUNC(glMatrixMode) \
1332 USE_GL_FUNC(glMultMatrixd) \
1333 USE_GL_FUNC(glMultMatrixf) \
1334 USE_GL_FUNC(glNewList) \
1335 USE_GL_FUNC(glNormal3b) \
1336 USE_GL_FUNC(glNormal3bv) \
1337 USE_GL_FUNC(glNormal3d) \
1338 USE_GL_FUNC(glNormal3dv) \
1339 USE_GL_FUNC(glNormal3f) \
1340 USE_GL_FUNC(glNormal3fv) \
1341 USE_GL_FUNC(glNormal3i) \
1342 USE_GL_FUNC(glNormal3iv) \
1343 USE_GL_FUNC(glNormal3s) \
1344 USE_GL_FUNC(glNormal3sv) \
1345 USE_GL_FUNC(glNormalPointer) \
1346 USE_GL_FUNC(glOrtho) \
1347 USE_GL_FUNC(glPassThrough) \
1348 USE_GL_FUNC(glPixelMapfv) \
1349 USE_GL_FUNC(glPixelMapuiv) \
1350 USE_GL_FUNC(glPixelMapusv) \
1351 USE_GL_FUNC(glPixelStoref) \
1352 USE_GL_FUNC(glPixelStorei) \
1353 USE_GL_FUNC(glPixelTransferf) \
1354 USE_GL_FUNC(glPixelTransferi) \
1355 USE_GL_FUNC(glPixelZoom) \
1356 USE_GL_FUNC(glPointSize) \
1357 USE_GL_FUNC(glPolygonMode) \
1358 USE_GL_FUNC(glPolygonOffset) \
1359 USE_GL_FUNC(glPolygonStipple) \
1360 USE_GL_FUNC(glPopAttrib) \
1361 USE_GL_FUNC(glPopClientAttrib) \
1362 USE_GL_FUNC(glPopMatrix) \
1363 USE_GL_FUNC(glPopName) \
1364 USE_GL_FUNC(glPrioritizeTextures) \
1365 USE_GL_FUNC(glPushAttrib) \
1366 USE_GL_FUNC(glPushClientAttrib) \
1367 USE_GL_FUNC(glPushMatrix) \
1368 USE_GL_FUNC(glPushName) \
1369 USE_GL_FUNC(glRasterPos2d) \
1370 USE_GL_FUNC(glRasterPos2dv) \
1371 USE_GL_FUNC(glRasterPos2f) \
1372 USE_GL_FUNC(glRasterPos2fv) \
1373 USE_GL_FUNC(glRasterPos2i) \
1374 USE_GL_FUNC(glRasterPos2iv) \
1375 USE_GL_FUNC(glRasterPos2s) \
1376 USE_GL_FUNC(glRasterPos2sv) \
1377 USE_GL_FUNC(glRasterPos3d) \
1378 USE_GL_FUNC(glRasterPos3dv) \
1379 USE_GL_FUNC(glRasterPos3f) \
1380 USE_GL_FUNC(glRasterPos3fv) \
1381 USE_GL_FUNC(glRasterPos3i) \
1382 USE_GL_FUNC(glRasterPos3iv) \
1383 USE_GL_FUNC(glRasterPos3s) \
1384 USE_GL_FUNC(glRasterPos3sv) \
1385 USE_GL_FUNC(glRasterPos4d) \
1386 USE_GL_FUNC(glRasterPos4dv) \
1387 USE_GL_FUNC(glRasterPos4f) \
1388 USE_GL_FUNC(glRasterPos4fv) \
1389 USE_GL_FUNC(glRasterPos4i) \
1390 USE_GL_FUNC(glRasterPos4iv) \
1391 USE_GL_FUNC(glRasterPos4s) \
1392 USE_GL_FUNC(glRasterPos4sv) \
1393 USE_GL_FUNC(glReadBuffer) \
1394 USE_GL_FUNC(glReadPixels) \
1395 USE_GL_FUNC(glRectd) \
1396 USE_GL_FUNC(glRectdv) \
1397 USE_GL_FUNC(glRectf) \
1398 USE_GL_FUNC(glRectfv) \
1399 USE_GL_FUNC(glRecti) \
1400 USE_GL_FUNC(glRectiv) \
1401 USE_GL_FUNC(glRects) \
1402 USE_GL_FUNC(glRectsv) \
1403 USE_GL_FUNC(glRenderMode) \
1404 USE_GL_FUNC(glRotated) \
1405 USE_GL_FUNC(glRotatef) \
1406 USE_GL_FUNC(glScaled) \
1407 USE_GL_FUNC(glScalef) \
1408 USE_GL_FUNC(glScissor) \
1409 USE_GL_FUNC(glSelectBuffer) \
1410 USE_GL_FUNC(glShadeModel) \
1411 USE_GL_FUNC(glStencilFunc) \
1412 USE_GL_FUNC(glStencilMask) \
1413 USE_GL_FUNC(glStencilOp) \
1414 USE_GL_FUNC(glTexCoord1d) \
1415 USE_GL_FUNC(glTexCoord1dv) \
1416 USE_GL_FUNC(glTexCoord1f) \
1417 USE_GL_FUNC(glTexCoord1fv) \
1418 USE_GL_FUNC(glTexCoord1i) \
1419 USE_GL_FUNC(glTexCoord1iv) \
1420 USE_GL_FUNC(glTexCoord1s) \
1421 USE_GL_FUNC(glTexCoord1sv) \
1422 USE_GL_FUNC(glTexCoord2d) \
1423 USE_GL_FUNC(glTexCoord2dv) \
1424 USE_GL_FUNC(glTexCoord2f) \
1425 USE_GL_FUNC(glTexCoord2fv) \
1426 USE_GL_FUNC(glTexCoord2i) \
1427 USE_GL_FUNC(glTexCoord2iv) \
1428 USE_GL_FUNC(glTexCoord2s) \
1429 USE_GL_FUNC(glTexCoord2sv) \
1430 USE_GL_FUNC(glTexCoord3d) \
1431 USE_GL_FUNC(glTexCoord3dv) \
1432 USE_GL_FUNC(glTexCoord3f) \
1433 USE_GL_FUNC(glTexCoord3fv) \
1434 USE_GL_FUNC(glTexCoord3i) \
1435 USE_GL_FUNC(glTexCoord3iv) \
1436 USE_GL_FUNC(glTexCoord3s) \
1437 USE_GL_FUNC(glTexCoord3sv) \
1438 USE_GL_FUNC(glTexCoord4d) \
1439 USE_GL_FUNC(glTexCoord4dv) \
1440 USE_GL_FUNC(glTexCoord4f) \
1441 USE_GL_FUNC(glTexCoord4fv) \
1442 USE_GL_FUNC(glTexCoord4i) \
1443 USE_GL_FUNC(glTexCoord4iv) \
1444 USE_GL_FUNC(glTexCoord4s) \
1445 USE_GL_FUNC(glTexCoord4sv) \
1446 USE_GL_FUNC(glTexCoordPointer) \
1447 USE_GL_FUNC(glTexEnvf) \
1448 USE_GL_FUNC(glTexEnvfv) \
1449 USE_GL_FUNC(glTexEnvi) \
1450 USE_GL_FUNC(glTexEnviv) \
1451 USE_GL_FUNC(glTexGend) \
1452 USE_GL_FUNC(glTexGendv) \
1453 USE_GL_FUNC(glTexGenf) \
1454 USE_GL_FUNC(glTexGenfv) \
1455 USE_GL_FUNC(glTexGeni) \
1456 USE_GL_FUNC(glTexGeniv) \
1457 USE_GL_FUNC(glTexImage1D) \
1458 USE_GL_FUNC(glTexImage2D) \
1459 USE_GL_FUNC(glTexParameterf) \
1460 USE_GL_FUNC(glTexParameterfv) \
1461 USE_GL_FUNC(glTexParameteri) \
1462 USE_GL_FUNC(glTexParameteriv) \
1463 USE_GL_FUNC(glTexSubImage1D) \
1464 USE_GL_FUNC(glTexSubImage2D) \
1465 USE_GL_FUNC(glTranslated) \
1466 USE_GL_FUNC(glTranslatef) \
1467 USE_GL_FUNC(glVertex2d) \
1468 USE_GL_FUNC(glVertex2dv) \
1469 USE_GL_FUNC(glVertex2f) \
1470 USE_GL_FUNC(glVertex2fv) \
1471 USE_GL_FUNC(glVertex2i) \
1472 USE_GL_FUNC(glVertex2iv) \
1473 USE_GL_FUNC(glVertex2s) \
1474 USE_GL_FUNC(glVertex2sv) \
1475 USE_GL_FUNC(glVertex3d) \
1476 USE_GL_FUNC(glVertex3dv) \
1477 USE_GL_FUNC(glVertex3f) \
1478 USE_GL_FUNC(glVertex3fv) \
1479 USE_GL_FUNC(glVertex3i) \
1480 USE_GL_FUNC(glVertex3iv) \
1481 USE_GL_FUNC(glVertex3s) \
1482 USE_GL_FUNC(glVertex3sv) \
1483 USE_GL_FUNC(glVertex4d) \
1484 USE_GL_FUNC(glVertex4dv) \
1485 USE_GL_FUNC(glVertex4f) \
1486 USE_GL_FUNC(glVertex4fv) \
1487 USE_GL_FUNC(glVertex4i) \
1488 USE_GL_FUNC(glVertex4iv) \
1489 USE_GL_FUNC(glVertex4s) \
1490 USE_GL_FUNC(glVertex4sv) \
1491 USE_GL_FUNC(glVertexPointer) \
1492 USE_GL_FUNC(glViewport) \
1493 USE_GL_FUNC(glPointParameterfv) \
1494
1495 #define WGL_FUNCS_GEN \
1496 USE_WGL_FUNC(wglCreateContext) \
1497 USE_WGL_FUNC(wglDeleteContext) \
1498 USE_WGL_FUNC(wglGetCurrentContext) \
1499 USE_WGL_FUNC(wglGetCurrentDC) \
1500 USE_WGL_FUNC(wglGetProcAddress) \
1501 USE_WGL_FUNC(wglMakeCurrent) \
1502 USE_WGL_FUNC(wglShareLists)
1503
1504
1505 /****************************************************
1506 * OpenGL Extensions (EXT and ARB)
1507 * #defines and functions pointer
1508 ****************************************************/
1509
1510 /* GL_ARB_color_buffer_float */
1511 #ifndef GL_ARB_color_buffer_float
1512 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1513 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1514 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1515 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1516 #define GL_FIXED_ONLY_ARB 0x891D
1517 #endif
1518 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
1519
1520 /* GL_ARB_depth_texture */
1521 #ifndef GL_ARB_depth_texture
1522 #define GL_ARB_depth_texture 1
1523 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1524 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1525 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1526 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1527 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1528 #endif
1529
1530 /* GL_ARB_draw_buffers */
1531 #ifndef GL_ARB_draw_buffers
1532 #define GL_ARB_draw_buffers 1
1533 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1534 #define GL_DRAW_BUFFER0_ARB 0x8825
1535 #define GL_DRAW_BUFFER1_ARB 0x8826
1536 #define GL_DRAW_BUFFER2_ARB 0x8827
1537 #define GL_DRAW_BUFFER3_ARB 0x8828
1538 #define GL_DRAW_BUFFER4_ARB 0x8829
1539 #define GL_DRAW_BUFFER5_ARB 0x882A
1540 #define GL_DRAW_BUFFER6_ARB 0x882B
1541 #define GL_DRAW_BUFFER7_ARB 0x882C
1542 #define GL_DRAW_BUFFER8_ARB 0x882D
1543 #define GL_DRAW_BUFFER9_ARB 0x882E
1544 #define GL_DRAW_BUFFER10_ARB 0x882F
1545 #define GL_DRAW_BUFFER11_ARB 0x8830
1546 #define GL_DRAW_BUFFER12_ARB 0x8831
1547 #define GL_DRAW_BUFFER13_ARB 0x8832
1548 #define GL_DRAW_BUFFER14_ARB 0x8833
1549 #define GL_DRAW_BUFFER15_ARB 0x8834
1550 #endif
1551 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
1552
1553 /* GL_ARB_imaging */
1554 #ifndef GL_ARB_imaging
1555 #define GL_ARB_imaging 1
1556 #define GL_CONSTANT_COLOR 0x8001
1557 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1558 #define GL_CONSTANT_ALPHA 0x8003
1559 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1560 #define GL_BLEND_COLOR 0x8005
1561 #define GL_FUNC_ADD 0x8006
1562 #define GL_MIN 0x8007
1563 #define GL_MAX 0x8008
1564 #define GL_BLEND_EQUATION 0x8009
1565 #define GL_FUNC_SUBTRACT 0x800A
1566 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1567 #define GL_CONVOLUTION_1D 0x8010
1568 #define GL_CONVOLUTION_2D 0x8011
1569 #define GL_SEPARABLE_2D 0x8012
1570 #define GL_CONVOLUTION_BORDER_MODE 0x8013
1571 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1572 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1573 #define GL_REDUCE 0x8016
1574 #define GL_CONVOLUTION_FORMAT 0x8017
1575 #define GL_CONVOLUTION_WIDTH 0x8018
1576 #define GL_CONVOLUTION_HEIGHT 0x8019
1577 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1578 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1579 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1580 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1581 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1582 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1583 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1584 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1585 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1586 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1587 #define GL_HISTOGRAM 0x8024
1588 #define GL_PROXY_HISTOGRAM 0x8025
1589 #define GL_HISTOGRAM_WIDTH 0x8026
1590 #define GL_HISTOGRAM_FORMAT 0x8027
1591 #define GL_HISTOGRAM_RED_SIZE 0x8028
1592 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1593 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1594 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1595 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1596 #define GL_HISTOGRAM_SINK 0x802D
1597 #define GL_MINMAX 0x802E
1598 #define GL_MINMAX_FORMAT 0x802F
1599 #define GL_MINMAX_SINK 0x8030
1600 #define GL_TABLE_TOO_LARGE 0x8031
1601 #define GL_COLOR_MATRIX 0x80B1
1602 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1603 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1604 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1605 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1606 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1607 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1608 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1609 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1610 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1611 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1612 #define GL_COLOR_TABLE 0x80D0
1613 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1614 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1615 #define GL_PROXY_COLOR_TABLE 0x80D3
1616 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1617 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1618 #define GL_COLOR_TABLE_SCALE 0x80D6
1619 #define GL_COLOR_TABLE_BIAS 0x80D7
1620 #define GL_COLOR_TABLE_FORMAT 0x80D8
1621 #define GL_COLOR_TABLE_WIDTH 0x80D9
1622 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1623 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1624 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1625 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1626 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1627 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1628 #define GL_CONSTANT_BORDER 0x8151
1629 #define GL_REPLICATE_BORDER 0x8153
1630 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1631 #endif
1632 typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1633 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
1634 /* GL_ARB_multitexture */
1635 #ifndef GL_ARB_multitexture
1636 #define GL_ARB_multitexture 1
1637 #define GL_TEXTURE0_ARB 0x84C0
1638 #define GL_TEXTURE1_ARB 0x84C1
1639 #define GL_TEXTURE2_ARB 0x84C2
1640 #define GL_TEXTURE3_ARB 0x84C3
1641 #define GL_TEXTURE4_ARB 0x84C4
1642 #define GL_TEXTURE5_ARB 0x84C5
1643 #define GL_TEXTURE6_ARB 0x84C6
1644 #define GL_TEXTURE7_ARB 0x84C7
1645 #define GL_TEXTURE8_ARB 0x84C8
1646 #define GL_TEXTURE9_ARB 0x84C9
1647 #define GL_TEXTURE10_ARB 0x84CA
1648 #define GL_TEXTURE11_ARB 0x84CB
1649 #define GL_TEXTURE12_ARB 0x84CC
1650 #define GL_TEXTURE13_ARB 0x84CD
1651 #define GL_TEXTURE14_ARB 0x84CE
1652 #define GL_TEXTURE15_ARB 0x84CF
1653 #define GL_TEXTURE16_ARB 0x84D0
1654 #define GL_TEXTURE17_ARB 0x84D1
1655 #define GL_TEXTURE18_ARB 0x84D2
1656 #define GL_TEXTURE19_ARB 0x84D3
1657 #define GL_TEXTURE20_ARB 0x84D4
1658 #define GL_TEXTURE21_ARB 0x84D5
1659 #define GL_TEXTURE22_ARB 0x84D6
1660 #define GL_TEXTURE23_ARB 0x84D7
1661 #define GL_TEXTURE24_ARB 0x84D8
1662 #define GL_TEXTURE25_ARB 0x84D9
1663 #define GL_TEXTURE26_ARB 0x84DA
1664 #define GL_TEXTURE27_ARB 0x84DB
1665 #define GL_TEXTURE28_ARB 0x84DC
1666 #define GL_TEXTURE29_ARB 0x84DD
1667 #define GL_TEXTURE30_ARB 0x84DE
1668 #define GL_TEXTURE31_ARB 0x84DF
1669 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1670 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1671 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1672 #endif
1673 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
1674 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
1675 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
1676 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
1677 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
1678 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
1679 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1680 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
1681 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1682 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
1683 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
1684 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
1685
1686 /* GL_ARB_texture_cube_map */
1687 #ifndef GL_ARB_texture_cube_map
1688 #define GL_ARB_texture_cube_map 1
1689 #define GL_NORMAL_MAP_ARB 0x8511
1690 #define GL_REFLECTION_MAP_ARB 0x8512
1691 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1692 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1693 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1694 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1695 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1696 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1697 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1698 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1699 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1700 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1701 #endif
1702
1703 /* GL_ARB_point_parameters */
1704 #ifndef GL_ARB_point_parameters
1705 #define GL_ARB_point_parameters 1
1706 #define GL_POINT_SIZE_MIN_ARB 0x8126
1707 #define GL_POINT_SIZE_MAX_ARB 0x8127
1708 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1709 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1710 #endif
1711 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
1712 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
1713 /* GL_ARB_vertex_blend */
1714 #ifndef GL_ARB_vertex_blend
1715 #define GL_ARB_vertex_blend 1
1716 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1717 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1718 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1719 #define GL_VERTEX_BLEND_ARB 0x86A7
1720 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1721 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1722 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1723 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1724 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1725 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1726 #define GL_MODELVIEW0_ARB 0x1700
1727 #define GL_MODELVIEW1_ARB 0x850A
1728 #define GL_MODELVIEW2_ARB 0x8722
1729 #define GL_MODELVIEW3_ARB 0x8723
1730 #define GL_MODELVIEW4_ARB 0x8724
1731 #define GL_MODELVIEW5_ARB 0x8725
1732 #define GL_MODELVIEW6_ARB 0x8726
1733 #define GL_MODELVIEW7_ARB 0x8727
1734 #define GL_MODELVIEW8_ARB 0x8728
1735 #define GL_MODELVIEW9_ARB 0x8729
1736 #define GL_MODELVIEW10_ARB 0x872A
1737 #define GL_MODELVIEW11_ARB 0x872B
1738 #define GL_MODELVIEW12_ARB 0x872C
1739 #define GL_MODELVIEW13_ARB 0x872D
1740 #define GL_MODELVIEW14_ARB 0x872E
1741 #define GL_MODELVIEW15_ARB 0x872F
1742 #define GL_MODELVIEW16_ARB 0x8730
1743 #define GL_MODELVIEW17_ARB 0x8731
1744 #define GL_MODELVIEW18_ARB 0x8732
1745 #define GL_MODELVIEW19_ARB 0x8733
1746 #define GL_MODELVIEW20_ARB 0x8734
1747 #define GL_MODELVIEW21_ARB 0x8735
1748 #define GL_MODELVIEW22_ARB 0x8736
1749 #define GL_MODELVIEW23_ARB 0x8737
1750 #define GL_MODELVIEW24_ARB 0x8738
1751 #define GL_MODELVIEW25_ARB 0x8739
1752 #define GL_MODELVIEW26_ARB 0x873A
1753 #define GL_MODELVIEW27_ARB 0x873B
1754 #define GL_MODELVIEW28_ARB 0x873C
1755 #define GL_MODELVIEW29_ARB 0x873D
1756 #define GL_MODELVIEW30_ARB 0x873E
1757 #define GL_MODELVIEW31_ARB 0x873F
1758 #endif
1759 typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1760 typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
1761 typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
1762 typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
1763 typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
1764 typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
1765 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
1766 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
1767 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
1768 typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
1769 /* GL_ARB_pixel_buffer_object */
1770 #ifndef GL_ARB_pixel_buffer_object
1771 #define GL_ARB_pixel_buffer_object 1
1772 #endif
1773 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1774 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1775 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1776 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1777 /* GL_EXT_framebuffer_object */
1778 #ifndef GL_EXT_framebuffer_object
1779 #define GL_EXT_framebuffer_object 1
1780 #define GL_FRAMEBUFFER_EXT 0x8D40
1781 #define GL_RENDERBUFFER_EXT 0x8D41
1782 #define GL_STENCIL_INDEX1_EXT 0x8D46
1783 #define GL_STENCIL_INDEX4_EXT 0x8D47
1784 #define GL_STENCIL_INDEX8_EXT 0x8D48
1785 #define GL_STENCIL_INDEX16_EXT 0x8D49
1786 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
1787 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
1788 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
1789 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
1790 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
1791 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
1792 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
1793 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
1794 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
1795 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
1796 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
1797 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
1798 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
1799 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
1800 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1801 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1802 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1803 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1804 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1805 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1806 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1807 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1808 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1809 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1810 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1811 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1812 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1813 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1814 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1815 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1816 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
1817 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
1818 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
1819 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
1820 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
1821 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
1822 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
1823 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
1824 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
1825 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
1826 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
1827 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
1828 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1829 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
1830 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
1831
1832 #endif
1833 typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
1834 typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
1835 typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
1836 typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
1837 typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1838 typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
1839 typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
1840 typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
1841 typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
1842 typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
1843 typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
1844 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1845 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1846 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1847 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1848 typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
1849 typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
1850 /* GL_EXT_framebuffer_blit */
1851 #ifndef GL_EXT_framebuffer_blit
1852 #define GL_EXT_framebuffer_blit 1
1853 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
1854 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
1855 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
1856 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
1857 #endif
1858 typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1859
1860 /* GL_EXT_framebuffer_multisample */
1861 #ifndef GL_EXT_framebuffer_multisample
1862 #define GL_EXT_framebuffer_multisample 1
1863 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
1864 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
1865 #define GL_MAX_SAMPLES_EXT 0x8d57
1866 #endif
1867 typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1868
1869 /* GL_EXT_secondary_color */
1870 #ifndef GL_EXT_secondary_color
1871 #define GL_EXT_secondary_color 1
1872 #define GL_COLOR_SUM_EXT 0x8458
1873 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1874 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1875 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1876 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1877 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1878 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1879 #endif
1880 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
1881 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
1882 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
1883 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1884 /* GL_EXT_paletted_texture */
1885 #ifndef GL_EXT_paletted_texture
1886 #define GL_EXT_paletted_texture 1
1887 #define GL_COLOR_INDEX1_EXT 0x80E2
1888 #define GL_COLOR_INDEX2_EXT 0x80E3
1889 #define GL_COLOR_INDEX4_EXT 0x80E4
1890 #define GL_COLOR_INDEX8_EXT 0x80E5
1891 #define GL_COLOR_INDEX12_EXT 0x80E6
1892 #define GL_COLOR_INDEX16_EXT 0x80E7
1893 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1894 #endif
1895 typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
1896 /* GL_EXT_point_parameters */
1897 #ifndef GL_EXT_point_parameters
1898 #define GL_EXT_point_parameters 1
1899 #define GL_POINT_SIZE_MIN_EXT 0x8126
1900 #define GL_POINT_SIZE_MAX_EXT 0x8127
1901 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1902 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1903 #endif
1904 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
1905 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
1906 /* GL_EXT_texture3D */
1907 #ifndef GL_EXT_texture3D
1908 #define GL_EXT_texture3D 1
1909 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1910 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1911 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1912 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1913 #define GL_TEXTURE_3D_EXT 0x806F
1914 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1915 #define GL_TEXTURE_DEPTH_EXT 0x8071
1916 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1917 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1918 #endif
1919 typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1920 typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1921 /* GL_EXT_texture_env_combine */
1922 #ifndef GL_EXT_texture_env_combine
1923 #define GL_EXT_texture_env_combine 1
1924 #define GL_COMBINE_EXT 0x8570
1925 #define GL_COMBINE_RGB_EXT 0x8571
1926 #define GL_COMBINE_ALPHA_EXT 0x8572
1927 #define GL_RGB_SCALE_EXT 0x8573
1928 #define GL_ADD_SIGNED_EXT 0x8574
1929 #define GL_INTERPOLATE_EXT 0x8575
1930 #define GL_SUBTRACT_EXT 0x84E7
1931 #define GL_CONSTANT_EXT 0x8576
1932 #define GL_PRIMARY_COLOR_EXT 0x8577
1933 #define GL_PREVIOUS_EXT 0x8578
1934 #define GL_SOURCE0_RGB_EXT 0x8580
1935 #define GL_SOURCE1_RGB_EXT 0x8581
1936 #define GL_SOURCE2_RGB_EXT 0x8582
1937 #define GL_SOURCE3_RGB_EXT 0x8583
1938 #define GL_SOURCE4_RGB_EXT 0x8584
1939 #define GL_SOURCE5_RGB_EXT 0x8585
1940 #define GL_SOURCE6_RGB_EXT 0x8586
1941 #define GL_SOURCE7_RGB_EXT 0x8587
1942 #define GL_SOURCE0_ALPHA_EXT 0x8588
1943 #define GL_SOURCE1_ALPHA_EXT 0x8589
1944 #define GL_SOURCE2_ALPHA_EXT 0x858A
1945 #define GL_SOURCE3_ALPHA_EXT 0x858B
1946 #define GL_SOURCE4_ALPHA_EXT 0x858C
1947 #define GL_SOURCE5_ALPHA_EXT 0x858D
1948 #define GL_SOURCE6_ALPHA_EXT 0x858E
1949 #define GL_SOURCE7_ALPHA_EXT 0x858F
1950 #define GL_OPERAND0_RGB_EXT 0x8590
1951 #define GL_OPERAND1_RGB_EXT 0x8591
1952 #define GL_OPERAND2_RGB_EXT 0x8592
1953 #define GL_OPERAND3_RGB_EXT 0x8593
1954 #define GL_OPERAND4_RGB_EXT 0x8594
1955 #define GL_OPERAND5_RGB_EXT 0x8595
1956 #define GL_OPERAND6_RGB_EXT 0x8596
1957 #define GL_OPERAND7_RGB_EXT 0x8597
1958 #define GL_OPERAND0_ALPHA_EXT 0x8598
1959 #define GL_OPERAND1_ALPHA_EXT 0x8599
1960 #define GL_OPERAND2_ALPHA_EXT 0x859A
1961 #define GL_OPERAND3_ALPHA_EXT 0x859B
1962 #define GL_OPERAND4_ALPHA_EXT 0x859C
1963 #define GL_OPERAND5_ALPHA_EXT 0x859D
1964 #define GL_OPERAND6_ALPHA_EXT 0x859E
1965 #define GL_OPERAND7_ALPHA_EXT 0x859F
1966 #endif
1967 /* GL_EXT_texture_env_dot3 */
1968 #ifndef GL_EXT_texture_env_dot3
1969 #define GL_EXT_texture_env_dot3 1
1970 #define GL_DOT3_RGB_EXT 0x8740
1971 #define GL_DOT3_RGBA_EXT 0x8741
1972 #endif
1973 /* GL_EXT_texture_lod_bias */
1974 #ifndef GL_EXT_texture_lod_bias
1975 #define GL_EXT_texture_lod_bias 1
1976 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1977 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1978 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1979 #endif
1980 /* GL_ARB_texture_border_clamp */
1981 #ifndef GL_ARB_texture_border_clamp
1982 #define GL_ARB_texture_border_clamp 1
1983 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1984 #endif
1985 /* GL_EXT_texture_filter_anisotropic */
1986 #ifndef GL_EXT_texture_filter_anisotropic
1987 #define GL_EXT_texture_filter_anisotropic 1
1988 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1989 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1990 #endif
1991 /* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
1992 #ifndef GL_ARB_texture_mirrored_repeat
1993 #define GL_ARB_texture_mirrored_repeat 1
1994 #define GL_MIRRORED_REPEAT_ARB 0x8370
1995 #endif
1996 /* GL_ATI_texture_mirror_once */
1997 #ifndef GL_ATI_texture_mirror_once
1998 #define GL_ATI_texture_mirror_once 1
1999 #define GL_MIRROR_CLAMP_ATI 0x8742
2000 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2001 #endif
2002 /* GL_ARB_texture_env_dot3 */
2003 #ifndef GL_ARB_texture_env_dot3
2004 #define GL_ARB_texture_env_dot3 1
2005 #define GL_DOT3_RGB_ARB 0x86AE
2006 #define GL_DOT3_RGBA_ARB 0x86AF
2007 #endif
2008 /* GL_EXT_texture_env_dot3 */
2009 #ifndef GL_EXT_texture_env_dot3
2010 #define GL_EXT_texture_env_dot3 1
2011 #define GL_DOT3_RGB_EXT 0x8740
2012 #define GL_DOT3_RGBA_EXT 0x8741
2013 #endif
2014 /* GL_EXT_texture_sRGB */
2015 #ifndef GL_EXT_texture_sRGB
2016 #define GL_EXT_texture_sRGB 1
2017 #define GL_SRGB_EXT 0x8C40
2018 #define GL_SRGB8_EXT 0x8C41
2019 #define GL_SRGB_ALPHA_EXT 0x8C42
2020 #define GL_SRGB8_ALPHA8_EXT 0x8C43
2021 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
2022 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
2023 #define GL_SLUMINANCE_EXT 0x8C46
2024 #define GL_SLUMINANCE8_EXT 0x8C47
2025 #define GL_COMPRESSED_SRGB_EXT 0x8C48
2026 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
2027 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
2028 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
2029 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2030 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2031 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2032 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2033 #endif
2034 /* GL_ARB_texture_float */
2035 #ifndef GL_ARB_texture_float
2036 #define GL_ARB_texture_float 1
2037 #define GL_RGBA32F_ARB 0x8814
2038 #define GL_RGB32F_ARB 0x8815
2039 #define GL_RGBA16F_ARB 0x881A
2040 #define GL_RGB16F_ARB 0x881B
2041 #endif
2042 /* GL_ARB_texture_rg */
2043 #ifndef GL_ARB_texture_rg
2044 #define GL_RG 0x8227
2045 #define GL_RG_INTEGER 0x8228
2046 #define GL_R8 0x8229
2047 #define GL_R16 0x822A
2048 #define GL_RG8 0x822B
2049 #define GL_RG16 0x822C
2050 #define GL_R16F 0x822D
2051 #define GL_R32F 0x822E
2052 #define GL_RG16F 0x822F
2053 #define GL_RG32F 0x8230
2054 #define GL_R8I 0x8231
2055 #define GL_R8UI 0x8232
2056 #define GL_R16I 0x8233
2057 #define GL_R16UI 0x8234
2058 #define GL_R32I 0x8235
2059 #define GL_R32UI 0x8236
2060 #define GL_RG8I 0x8237
2061 #define GL_RG8UI 0x8238
2062 #define GL_RG16I 0x8239
2063 #define GL_RG16UI 0x823A
2064 #define GL_RG32I 0x823B
2065 #define GL_RG32UI 0x823C
2066 #endif
2067 /* GL_EXT_texture_swizzle */
2068 #ifndef GL_EXT_texture_swizzle
2069 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
2070 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
2071 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
2072 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
2073 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
2074 #endif
2075 /* GL_ARB_half_float_pixel */
2076 #ifndef GL_ARB_half_float_pixel
2077 #define GL_ARB_half_float_pixel
2078 #define GL_HALF_FLOAT_ARB 0x140B
2079 #endif
2080 /* GL_ARB_vertex_program */
2081 #ifndef GL_ARB_vertex_program
2082 #define GL_ARB_vertex_program 1
2083 #define GL_VERTEX_PROGRAM_ARB 0x8620
2084 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2085 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2086 #define GL_COLOR_SUM_ARB 0x8458
2087 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2088 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2089 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2090 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2091 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2092 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
2093 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2094 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2095 #define GL_PROGRAM_LENGTH_ARB 0x8627
2096 #define GL_PROGRAM_FORMAT_ARB 0x8876
2097 #define GL_PROGRAM_BINDING_ARB 0x8677
2098 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2099 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2100 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2101 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2102 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2103 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2104 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2105 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2106 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2107 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2108 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2109 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2110 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2111 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2112 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2113 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2114 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
2115 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
2116 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
2117 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
2118 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2119 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2120 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2121 #define GL_PROGRAM_STRING_ARB 0x8628
2122 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2123 #define GL_CURRENT_MATRIX_ARB 0x8641
2124 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2125 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2126 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2127 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2128 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2129 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2130 #define GL_MATRIX0_ARB 0x88C0
2131 #define GL_MATRIX1_ARB 0x88C1
2132 #define GL_MATRIX2_ARB 0x88C2
2133 #define GL_MATRIX3_ARB 0x88C3
2134 #define GL_MATRIX4_ARB 0x88C4
2135 #define GL_MATRIX5_ARB 0x88C5
2136 #define GL_MATRIX6_ARB 0x88C6
2137 #define GL_MATRIX7_ARB 0x88C7
2138 #define GL_MATRIX8_ARB 0x88C8
2139 #define GL_MATRIX9_ARB 0x88C9
2140 #define GL_MATRIX10_ARB 0x88CA
2141 #define GL_MATRIX11_ARB 0x88CB
2142 #define GL_MATRIX12_ARB 0x88CC
2143 #define GL_MATRIX13_ARB 0x88CD
2144 #define GL_MATRIX14_ARB 0x88CE
2145 #define GL_MATRIX15_ARB 0x88CF
2146 #define GL_MATRIX16_ARB 0x88D0
2147 #define GL_MATRIX17_ARB 0x88D1
2148 #define GL_MATRIX18_ARB 0x88D2
2149 #define GL_MATRIX19_ARB 0x88D3
2150 #define GL_MATRIX20_ARB 0x88D4
2151 #define GL_MATRIX21_ARB 0x88D5
2152 #define GL_MATRIX22_ARB 0x88D6
2153 #define GL_MATRIX23_ARB 0x88D7
2154 #define GL_MATRIX24_ARB 0x88D8
2155 #define GL_MATRIX25_ARB 0x88D9
2156 #define GL_MATRIX26_ARB 0x88DA
2157 #define GL_MATRIX27_ARB 0x88DB
2158 #define GL_MATRIX28_ARB 0x88DC
2159 #define GL_MATRIX29_ARB 0x88DD
2160 #define GL_MATRIX30_ARB 0x88DE
2161 #define GL_MATRIX31_ARB 0x88DF
2162 #endif
2163 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
2164 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
2165 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
2166 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
2167 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
2168 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
2169 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
2170 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
2171 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
2172 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
2173 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
2174 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
2175 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
2176 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
2177 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
2178 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
2179 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
2180 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
2181 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
2182 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
2183 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
2184 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2185 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
2186 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
2187 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
2188 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
2189 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2190 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
2191 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2192 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
2193 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
2194 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2195 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
2196 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
2197 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
2198 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
2199 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2200 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2201 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2202 typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2203 typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
2204 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
2205 typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
2206 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2207 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2208 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2209 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2210 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2211 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2212 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2213 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2214 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2215 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2216 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2217 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2218 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2219 typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
2220 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
2221 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
2222 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
2223 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2224 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
2225 #ifndef GL_ARB_fragment_program
2226 #define GL_ARB_fragment_program 1
2227 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2228 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2229 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2230 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2231 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2232 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2233 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2234 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2235 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2236 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2237 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2238 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2239 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2240 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2241 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2242 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2243 #endif
2244 /* GL_ARB_multisample */
2245 #ifndef GL_ARB_multisample
2246 #define GL_ARB_multisample 1
2247 #define GL_MULTISAMPLE_ARB 0x809D
2248 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
2249 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
2250 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
2251 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
2252 #define GL_SAMPLES_ARB 0x80A9
2253 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
2254 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
2255 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
2256 #endif
2257 typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
2258 /* GL_ARB_vertex_buffer_object */
2259 #ifndef GL_ARB_vertex_buffer_object
2260 #define GL_ARB_vertex_buffer_object 1
2261 #define GL_BUFFER_SIZE_ARB 0x8764
2262 #define GL_BUFFER_USAGE_ARB 0x8765
2263 #define GL_ARRAY_BUFFER_ARB 0x8892
2264 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2265 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2266 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2267 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2268 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2269 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2270 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2271 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
2272 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
2273 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
2274 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
2275 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
2276 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
2277 #define GL_READ_ONLY_ARB 0x88B8
2278 #define GL_WRITE_ONLY_ARB 0x88B9
2279 #define GL_READ_WRITE_ARB 0x88BA
2280 #define GL_BUFFER_ACCESS_ARB 0x88BB
2281 #define GL_BUFFER_MAPPED_ARB 0x88BC
2282 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
2283 #define GL_STREAM_DRAW_ARB 0x88E0
2284 #define GL_STREAM_READ_ARB 0x88E1
2285 #define GL_STREAM_COPY_ARB 0x88E2
2286 #define GL_STATIC_DRAW_ARB 0x88E4
2287 #define GL_STATIC_READ_ARB 0x88E5
2288 #define GL_STATIC_COPY_ARB 0x88E6
2289 #define GL_DYNAMIC_DRAW_ARB 0x88E8
2290 #define GL_DYNAMIC_READ_ARB 0x88E9
2291 #define GL_DYNAMIC_COPY_ARB 0x88EA
2292 #endif
2293 typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
2294 typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
2295 typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
2296 typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
2297 typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
2298 typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data);
2299 typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data);
2300 typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
2301 typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
2302 typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2303 typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
2304 /* GL_EXT_blend_equation_separate */
2305 typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
2306 /* GL_EXT_blend_func_separate */
2307 #ifndef GL_EXT_blend_func_separate
2308 #define GL_BLEND_DST_RGB_EXT 0x80C8
2309 #define GL_BLEND_SRC_RGB_EXT 0x80C9
2310 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
2311 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
2312 #endif
2313 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
2314 /* GL_EXT_fog_coord */
2315 #ifndef GL_EXT_fog_coord
2316 #define GL_EXT_fog_coord 1
2317 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2318 #define GL_FOG_COORDINATE_EXT 0x8451
2319 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2320 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2321 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2322 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2323 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2324 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2325 #endif /* GL_EXT_fog_coord */
2326 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat coord);
2327 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
2328 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLdouble coord);
2329 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
2330 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
2331 /* GL_ARB_shader_objects (GLSL) */
2332 #ifndef GL_ARB_shader_objects
2333 #define GL_ARB_shader_objects 1
2334 typedef char GLcharARB;
2335 typedef unsigned int GLhandleARB;
2336 #define GL_PROGRAM_OBJECT_ARB 0x8B40
2337 #define GL_OBJECT_TYPE_ARB 0x8B4E
2338 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
2339 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
2340 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
2341 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
2342 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
2343 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
2344 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
2345 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
2346 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
2347 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
2348 #define GL_SHADER_OBJECT_ARB 0x8B48
2349 #define GL_FLOAT_VEC2_ARB 0x8B50
2350 #define GL_FLOAT_VEC3_ARB 0x8B51
2351 #define GL_FLOAT_VEC4_ARB 0x8B52
2352 #define GL_INT_VEC2_ARB 0x8B53
2353 #define GL_INT_VEC3_ARB 0x8B54
2354 #define GL_INT_VEC4_ARB 0x8B55
2355 #define GL_BOOL_ARB 0x8B56
2356 #define GL_BOOL_VEC2_ARB 0x8B57
2357 #define GL_BOOL_VEC3_ARB 0x8B58
2358 #define GL_BOOL_VEC4_ARB 0x8B59
2359 #define GL_FLOAT_MAT2_ARB 0x8B5A
2360 #define GL_FLOAT_MAT3_ARB 0x8B5B
2361 #define GL_FLOAT_MAT4_ARB 0x8B5C
2362 #define GL_SAMPLER_1D_ARB 0x8B5D
2363 #define GL_SAMPLER_2D_ARB 0x8B5E
2364 #define GL_SAMPLER_3D_ARB 0x8B5F
2365 #define GL_SAMPLER_CUBE_ARB 0x8B60
2366 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
2367 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
2368 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
2369 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
2370 #endif
2371 #ifndef GL_ARB_shading_language_100
2372 #define GL_ARB_shading_language_100 1
2373 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
2374 #endif
2375 #ifndef GL_ARB_fragment_shader
2376 #define GL_ARB_fragment_shader 1
2377 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2378 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2379 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2380 #endif
2381 #ifndef GL_ARB_vertex_shader
2382 #define GL_ARB_vertex_shader 1
2383 #define GL_VERTEX_SHADER_ARB 0x8B31
2384 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
2385 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
2386 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
2387 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
2388 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
2389 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
2390 #endif
2391 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
2392 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
2393 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2394 typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2395 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
2396 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
2397 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
2398 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2399 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
2400 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
2401 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2402 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2403 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2404 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2405 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2406 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2407 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2408 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2409 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2410 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2411 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2412 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2413 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2414 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
2415 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
2416 typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2417 typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
2418 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
2419 typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
2420 typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
2421 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
2422 typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
2423 typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
2424 typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
2425 typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
2426 typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
2427 typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2428 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
2429 typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
2430 typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
2431 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2432 /* GL_ARB_pixel_buffer_object */
2433 #ifndef GL_ARB_pixel_buffer_object
2434 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
2435 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
2436 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
2437 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
2438 #endif
2439 /* GL_EXT_texture */
2440 #ifndef GL_EXT_texture
2441 #define GL_EXT_texture 1
2442 #define GL_ALPHA4_EXT 0x803B
2443 #define GL_ALPHA8_EXT 0x803C
2444 #define GL_ALPHA12_EXT 0x803D
2445 #define GL_ALPHA16_EXT 0x803E
2446 #define GL_LUMINANCE4_EXT 0x803F
2447 #define GL_LUMINANCE8_EXT 0x8040
2448 #define GL_LUMINANCE12_EXT 0x8041
2449 #define GL_LUMINANCE16_EXT 0x8042
2450 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2451 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2452 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2453 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2454 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2455 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2456 #define GL_INTENSITY_EXT 0x8049
2457 #define GL_INTENSITY4_EXT 0x804A
2458 #define GL_INTENSITY8_EXT 0x804B
2459 #define GL_INTENSITY12_EXT 0x804C
2460 #define GL_INTENSITY16_EXT 0x804D
2461 #define GL_RGB2_EXT 0x804E
2462 #define GL_RGB4_EXT 0x804F
2463 #define GL_RGB5_EXT 0x8050
2464 #define GL_RGB8_EXT 0x8051
2465 #define GL_RGB10_EXT 0x8052
2466 #define GL_RGB12_EXT 0x8053
2467 #define GL_RGB16_EXT 0x8054
2468 #define GL_RGBA2_EXT 0x8055
2469 #define GL_RGBA4_EXT 0x8056
2470 #define GL_RGB5_A1_EXT 0x8057
2471 #define GL_RGBA8_EXT 0x8058
2472 #define GL_RGB10_A2_EXT 0x8059
2473 #define GL_RGBA12_EXT 0x805A
2474 #define GL_RGBA16_EXT 0x805B
2475 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2476 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2477 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2478 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2479 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2480 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2481 #define GL_REPLACE_EXT 0x8062
2482 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2483 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2484 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2485 #endif
2486 /* GL_EXT_texture_compression_s3tc */
2487 #ifndef GL_EXT_texture_compression_s3tc
2488 #define GL_EXT_texture_compression_s3tc 1
2489 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2490 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2491 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2492 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2493 #endif
2494 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2495 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2496 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2497 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2498 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2499 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2500 typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2501 /* GL_EXT_stencil_wrap */
2502 #ifndef GL_EXT_stencil_wrap
2503 #define GL_EXT_stencil_wrap 1
2504 #define GL_INCR_WRAP_EXT 0x8507
2505 #define GL_DECR_WRAP_EXT 0x8508
2506 #endif
2507
2508 /* GL_NV_half_float */
2509 #ifndef GL_NV_half_float
2510 #define GL_NV_half_float 1
2511 typedef unsigned short GLhalfNV;
2512 #define GL_HALF_FLOAT_NV 0x140B
2513 #endif
2514 typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
2515 typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
2516 typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
2517 typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
2518 typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2519 typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
2520 typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
2521 typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
2522 typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2523 typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
2524 typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
2525 typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
2526 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
2527 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
2528 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
2529 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
2530 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
2531 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
2532 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2533 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
2534 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
2535 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
2536 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
2537 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
2538 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
2539 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
2540 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2541 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
2542 typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
2543 typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
2544 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2545 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
2546 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
2547 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
2548 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
2549 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
2550 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
2551 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
2552 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
2553 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
2554 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2555 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
2556 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2557 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2558 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2559 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2560
2561 /* GL_NV_fog_distance */
2562 #ifndef GL_NV_fog_distance
2563 #define GL_NV_fog_distance 1
2564 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2565 #define GL_EYE_RADIAL_NV 0x855B
2566 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2567 /* reuse GL_EYE_PLANE */
2568 #endif
2569 /* GL_NV_texgen_reflection */
2570 #ifndef GL_NV_texgen_reflection
2571 #define GL_NV_texgen_reflection 1
2572 #define GL_NORMAL_MAP_NV 0x8511
2573 #define GL_REFLECTION_MAP_NV 0x8512
2574 #endif
2575 /* GL_NV_texture_env_combine4 */
2576 #ifndef GL_NV_texture_env_combine4
2577 #define GL_NV_texture_env_combine4 1
2578 #define GL_COMBINE4_NV 0x8503
2579 #define GL_SOURCE3_RGB_NV 0x8583
2580 #define GL_SOURCE3_ALPHA_NV 0x858B
2581 #define GL_OPERAND3_RGB_NV 0x8593
2582 #define GL_OPERAND3_ALPHA_NV 0x859B
2583 #endif
2584 /* GL_NV_register_combiners */
2585 #ifndef GL_NV_register_combiners
2586 #define GL_NV_register_combiners 1
2587 #define GL_REGISTER_COMBINERS_NV 0x8522
2588 #define GL_VARIABLE_A_NV 0x8523
2589 #define GL_VARIABLE_B_NV 0x8524
2590 #define GL_VARIABLE_C_NV 0x8525
2591 #define GL_VARIABLE_D_NV 0x8526
2592 #define GL_VARIABLE_E_NV 0x8527
2593 #define GL_VARIABLE_F_NV 0x8528
2594 #define GL_VARIABLE_G_NV 0x8529
2595 #define GL_CONSTANT_COLOR0_NV 0x852A
2596 #define GL_CONSTANT_COLOR1_NV 0x852B
2597 #define GL_PRIMARY_COLOR_NV 0x852C
2598 #define GL_SECONDARY_COLOR_NV 0x852D
2599 #define GL_SPARE0_NV 0x852E
2600 #define GL_SPARE1_NV 0x852F
2601 #define GL_DISCARD_NV 0x8530
2602 #define GL_E_TIMES_F_NV 0x8531
2603 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2604 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2605 #define GL_UNSIGNED_INVERT_NV 0x8537
2606 #define GL_EXPAND_NORMAL_NV 0x8538
2607 #define GL_EXPAND_NEGATE_NV 0x8539
2608 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2609 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2610 #define GL_SIGNED_IDENTITY_NV 0x853C
2611 #define GL_SIGNED_NEGATE_NV 0x853D
2612 #define GL_SCALE_BY_TWO_NV 0x853E
2613 #define GL_SCALE_BY_FOUR_NV 0x853F
2614 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2615 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2616 #define GL_COMBINER_INPUT_NV 0x8542
2617 #define GL_COMBINER_MAPPING_NV 0x8543
2618 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2619 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2620 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2621 #define GL_COMBINER_MUX_SUM_NV 0x8547
2622 #define GL_COMBINER_SCALE_NV 0x8548
2623 #define GL_COMBINER_BIAS_NV 0x8549
2624 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2625 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2626 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2627 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2628 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2629 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2630 #define GL_COMBINER0_NV 0x8550
2631 #define GL_COMBINER1_NV 0x8551
2632 #define GL_COMBINER2_NV 0x8552
2633 #define GL_COMBINER3_NV 0x8553
2634 #define GL_COMBINER4_NV 0x8554
2635 #define GL_COMBINER5_NV 0x8555
2636 #define GL_COMBINER6_NV 0x8556
2637 #define GL_COMBINER7_NV 0x8557
2638 /* reuse GL_TEXTURE0_ARB */
2639 /* reuse GL_TEXTURE1_ARB */
2640 /* reuse GL_ZERO */
2641 /* reuse GL_NONE */
2642 /* reuse GL_FOG */
2643 #endif
2644 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
2645 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
2646 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
2647 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
2648 typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2649 typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
2650 typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2651 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
2652 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
2653 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
2654 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
2655 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
2656 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
2657 /* GL_NV_register_combiners2 */
2658 #ifndef GL_NV_register_combiners2
2659 #define GL_NV_register_combiners2 1
2660 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2661 #endif
2662 typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
2663 typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
2664 /* GL_NV_texture_shader */
2665 #ifndef GL_NV_texture_shader
2666 #define GL_NV_texture_shader 1
2667 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2668 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2669 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2670 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2671 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2672 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2673 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2674 #define GL_SHADER_CONSISTENT_NV 0x86DD
2675 #define GL_TEXTURE_SHADER_NV 0x86DE
2676 #define GL_SHADER_OPERATION_NV 0x86DF
2677 #define GL_CULL_MODES_NV 0x86E0
2678 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2679 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2680 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2681 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2682 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2683 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2684 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2685 #define GL_CONST_EYE_NV 0x86E5
2686 #define GL_PASS_THROUGH_NV 0x86E6
2687 #define GL_CULL_FRAGMENT_NV 0x86E7
2688 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2689 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2690 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2691 #define GL_DOT_PRODUCT_NV 0x86EC
2692 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2693 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2694 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2695 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2696 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2697 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2698 #define GL_HILO_NV 0x86F4
2699 #define GL_DSDT_NV 0x86F5
2700 #define GL_DSDT_MAG_NV 0x86F6
2701 #define GL_DSDT_MAG_VIB_NV 0x86F7
2702 #define GL_HILO16_NV 0x86F8
2703 #define GL_SIGNED_HILO_NV 0x86F9
2704 #define GL_SIGNED_HILO16_NV 0x86FA
2705 #define GL_SIGNED_RGBA_NV 0x86FB
2706 #define GL_SIGNED_RGBA8_NV 0x86FC
2707 #define GL_SIGNED_RGB_NV 0x86FE
2708 #define GL_SIGNED_RGB8_NV 0x86FF
2709 #define GL_SIGNED_LUMINANCE_NV 0x8701
2710 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2711 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2712 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2713 #define GL_SIGNED_ALPHA_NV 0x8705
2714 #define GL_SIGNED_ALPHA8_NV 0x8706
2715 #define GL_SIGNED_INTENSITY_NV 0x8707
2716 #define GL_SIGNED_INTENSITY8_NV 0x8708
2717 #define GL_DSDT8_NV 0x8709
2718 #define GL_DSDT8_MAG8_NV 0x870A
2719 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2720 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2721 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2722 #define GL_HI_SCALE_NV 0x870E
2723 #define GL_LO_SCALE_NV 0x870F
2724 #define GL_DS_SCALE_NV 0x8710
2725 #define GL_DT_SCALE_NV 0x8711
2726 #define GL_MAGNITUDE_SCALE_NV 0x8712
2727 #define GL_VIBRANCE_SCALE_NV 0x8713
2728 #define GL_HI_BIAS_NV 0x8714
2729 #define GL_LO_BIAS_NV 0x8715
2730 #define GL_DS_BIAS_NV 0x8716
2731 #define GL_DT_BIAS_NV 0x8717
2732 #define GL_MAGNITUDE_BIAS_NV 0x8718
2733 #define GL_VIBRANCE_BIAS_NV 0x8719
2734 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2735 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2736 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2737 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2738 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2739 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2740 #endif
2741 /* GL_NV_texture_shader2 */
2742 #ifndef GL_NV_texture_shader2
2743 #define GL_NV_texture_shader2 1
2744 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2745 #endif
2746 /* GL_NV_texture_shader3 */
2747 #ifndef GL_NV_texture_shader3
2748 #define GL_NV_texture_shader3 1
2749 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2750 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2751 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2752 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2753 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2754 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2755 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2756 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2757 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2758 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2759 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2760 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2761 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2762 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2763 #define GL_HILO8_NV 0x885E
2764 #define GL_SIGNED_HILO8_NV 0x885F
2765 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2766 #endif
2767 /* GL_ATI_texture_env_combine3 */
2768 #ifndef GL_ATI_texture_env_combine3
2769 #define GL_ATI_texture_env_combine3 1
2770 #define GL_MODULATE_ADD_ATI 0x8744
2771 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2772 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2773 /* #define ONE */
2774 /* #define ZERO */
2775 #endif
2776
2777 /**
2778 * Point sprites
2779 */
2780 /* GL_ARB_point_sprite */
2781 #ifndef GL_ARB_point_sprite
2782 #define GL_ARB_point_sprite 1
2783 #define GL_POINT_SPRITE_ARB 0x8861
2784 #define GL_COORD_REPLACE_ARB 0x8862
2785 #endif
2786 /**
2787 * @TODO: GL_NV_point_sprite
2788 */
2789
2790 /**
2791 * Occlusion Queries
2792 */
2793 /* GL_ARB_occlusion_query */
2794 #ifndef GL_ARB_occlusion_query
2795 #define GL_ARB_occlusion_query 1
2796 #define GL_SAMPLES_PASSED_ARB 0x8914
2797 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
2798 #define GL_CURRENT_QUERY_ARB 0x8865
2799 #define GL_QUERY_RESULT_ARB 0x8866
2800 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
2801 #endif
2802 typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
2803 typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
2804 typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
2805 typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
2806 typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
2807 typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2808 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
2809 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
2810 /* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
2811 #ifndef GL_HP_occlusion_test
2812 #define GL_HP_occlusion_test 1
2813 #define GL_OCCLUSION_TEST_HP 0x8165
2814 #define GL_OCCLUSION_TEST_RESULT_HP 0x8165
2815 #endif
2816 /* GL_NV_occlusion_query */
2817 #ifndef GL_NV_occlusion_query
2818 #define GL_NV_occlusion_query 1
2819 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2820 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2821 #define GL_PIXEL_COUNT_NV 0x8866
2822 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2823 #endif
2824 typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
2825 typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
2826 typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
2827 typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
2828 typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
2829 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
2830 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
2831 /* GL_EXT_stencil_two_side */
2832 #ifndef GL_EXT_stencil_two_side
2833 #define GL_EXT_stencil_two_side 1
2834 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2835 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2836 #endif
2837 typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
2838 /* GL_ATI_separate_stencil */
2839 #ifndef GL_ATI_separate_stencil
2840 #define GL_ATI_separate_stencil 1
2841 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2842 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2843 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2844 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2845 #endif
2846 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
2847 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
2848 /* GL_NV_fence */
2849 #ifndef GL_NV_fence
2850 #define GL_NV_fence 1
2851 #define GL_ALL_COMPLETED_NV 0x84F2
2852 #define GL_FENCE_STATUS_NV 0x84F3
2853 #define GL_FENCE_CONDITION_NV 0x84F4
2854 #endif
2855 typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
2856 typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
2857 typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
2858 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
2859 typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
2860 typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
2861 typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
2862 /* GL_APPLE_fence */
2863 #ifndef GL_APPLE_fence
2864 #define GL_APPLE_fence 1
2865 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2866 #define GL_FENCE_APPLE 0x84F3
2867 #endif
2868 typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
2869 typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
2870 typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
2871 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
2872 typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
2873 typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
2874 typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
2875 typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
2876 /* GL_APPLE_client_storage */
2877 #ifndef GL_APPLE_client_storage
2878 #define GL_APPLE_client_storage 1
2879 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2880 #endif
2881 /* GLX_SGI_video_sync */
2882 typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
2883 typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
2884
2885 /* GL_SGIS_generate_mipmap */
2886 #ifndef GLX_SGIS_generate_mipmap
2887 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2888 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2889 #define GLX_SGIS_generate_mipmap
2890 #endif
2891
2892 /* GL_NV_depth_clamp */
2893 #ifndef GL_NV_depth_clamp
2894 #define GL_DEPTH_CLAMP_NV 0x864F
2895 #endif
2896
2897 /* GL_APPLE_flush_render */
2898 typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
2899 typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
2900
2901 /* GL_APPLE_ycbcr_422 */
2902 #ifndef GL_APPLE_ycbcr_422
2903 #define GL_APPLE_ycbcr_422
2904 #define GL_YCBCR_422_APPLE 0x85B9
2905 #define UNSIGNED_SHORT_8_8_APPLE 0x85BA
2906 #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2907 #endif
2908
2909 /* GL_ARB_texture_rectangle */
2910 #ifndef GL_ARB_texture_rectangle
2911 #define GL_ARB_texture_rectangle
2912 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
2913 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
2914 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
2915 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
2916 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
2917 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
2918 #endif
2919
2920 /* GL_APPLE_float_pixels */
2921 #ifndef GL_APPLE_float_pixels
2922 #define GL_APPLE_float_pixels
2923 #define GL_HALF_APPLE 0x140B
2924 #define GL_COLOR_FLOAT_APPLE 0x8A0F
2925 #define GL_RGBA_FLOAT32_APPLE 0x8814
2926 #define GL_RGB_FLOAT32_APPLE 0x8815
2927 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2928 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2929 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2930 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2931 #define GL_RGBA_FLOAT16_APPLE 0x881A
2932 #define GL_RGB_FLOAT16_APPLE 0x881B
2933 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2934 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2935 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2936 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2937 #endif
2938
2939 /* GL_EXT_gpu_program_parameters */
2940 #ifndef GL_EXT_gpu_program_parameters
2941 #define GL_EXT_gpu_program_parameters
2942 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2943 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2944 #endif
2945
2946 /* GL_NV_light_max_exponent */
2947 #ifndef GL_NV_light_max_exponent
2948 #define GL_NV_light_max_exponent
2949 #define GL_MAX_SHININESS_NV 0x8504
2950 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
2951 #endif
2952
2953 /* GL_ATI_fragment_shader */
2954 #ifndef GL_ATI_fragment_shader
2955 #define GL_ATI_fragment_shader
2956 typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
2957 typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
2958 typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
2959 typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) ();
2960 typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) ();
2961 typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
2962 typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
2963 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
2964 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2965 GLuint arg1Mod);
2966 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
2967 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2968 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2969 GLuint arg2Mod);
2970 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
2971 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2972 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2973 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
2974 GLuint arg3Mod);
2975 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
2976 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2977 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
2978 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2979 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
2980 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
2981 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2982 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
2983 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
2984 typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
2985 #define GL_FRAGMENT_SHADER_ATI 0x8920
2986 #define GL_REG_0_ATI 0x8921
2987 #define GL_REG_1_ATI 0x8922
2988 #define GL_REG_2_ATI 0x8923
2989 #define GL_REG_3_ATI 0x8924
2990 #define GL_REG_4_ATI 0x8925
2991 #define GL_REG_5_ATI 0x8926
2992 #define GL_CON_0_ATI 0x8941
2993 #define GL_CON_1_ATI 0x8942
2994 #define GL_CON_2_ATI 0x8943
2995 #define GL_CON_3_ATI 0x8944
2996 #define GL_CON_4_ATI 0x8945
2997 #define GL_CON_5_ATI 0x8946
2998 #define GL_CON_6_ATI 0x8947
2999 #define GL_CON_7_ATI 0x8948
3000 #define GL_MOV_ATI 0x8961
3001 #define GL_ADD_ATI 0x8963
3002 #define GL_MUL_ATI 0x8964
3003 #define GL_SUB_ATI 0x8965
3004 #define GL_DOT3_ATI 0x8966
3005 #define GL_DOT4_ATI 0x8967
3006 #define GL_MAD_ATI 0x8968
3007 #define GL_LERP_ATI 0x8969
3008 #define GL_CND_ATI 0x896A
3009 #define GL_CND0_ATI 0x896B
3010 #define GL_DOT2_ADD_ATI 0x896C
3011 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3012 #define GL_SWIZZLE_STR_ATI 0x8976
3013 #define GL_SWIZZLE_STQ_ATI 0x8977
3014 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3015 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3016 #define GL_RED_BIT_ATI 0x00000001
3017 #define GL_GREEN_BIT_ATI 0x00000002
3018 #define GL_BLUE_BIT_ATI 0x00000004
3019 #define GL_2X_BIT_ATI 0x00000001
3020 #define GL_4X_BIT_ATI 0x00000002
3021 #define GL_8X_BIT_ATI 0x00000004
3022 #define GL_HALF_BIT_ATI 0x00000008
3023 #define GL_QUARTER_BIT_ATI 0x00000010
3024 #define GL_EIGHTH_BIT_ATI 0x00000020
3025 #define GL_SATURATE_BIT_ATI 0x00000040
3026 #define GL_2X_BIT_ATI 0x00000001
3027 #define GL_COMP_BIT_ATI 0x00000002
3028 #define GL_NEGATE_BIT_ATI 0x00000004
3029 #define GL_BIAS_BIT_ATI 0x00000008
3030 #endif
3031 /* GL_ATI_texture_compression_3dc */
3032 #ifndef GL_ATI_texture_compression_3dc
3033 #define GL_ATI_texture_compression_3dc
3034 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
3035 #endif
3036 /* GL_EXT_texture_compression_rgtc */
3037 #ifndef GL_EXT_texture_compression_rgtc
3038 #define GL_EXT_texture_compression_rgtc
3039 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3040 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3041 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3042 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3043 #endif
3044
3045 /* GL_VERSION_2_0 */
3046 #ifndef GL_VERSION_2_0
3047 #define GL_VERSION_2_0 1
3048 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
3049 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
3050 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
3051 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
3052 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
3053 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
3054 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
3055 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
3056 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
3057 #define GL_STENCIL_BACK_FUNC 0x8800
3058 #define GL_STENCIL_BACK_FAIL 0x8801
3059 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
3060 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
3061 #define GL_MAX_DRAW_BUFFERS 0x8824
3062 #define GL_DRAW_BUFFER0 0x8825
3063 #define GL_DRAW_BUFFER1 0x8826
3064 #define GL_DRAW_BUFFER2 0x8827
3065 #define GL_DRAW_BUFFER3 0x8828
3066 #define GL_DRAW_BUFFER4 0x8829
3067 #define GL_DRAW_BUFFER5 0x882A
3068 #define GL_DRAW_BUFFER6 0x882B
3069 #define GL_DRAW_BUFFER7 0x882C
3070 #define GL_DRAW_BUFFER8 0x882D
3071 #define GL_DRAW_BUFFER9 0x882E
3072 #define GL_DRAW_BUFFER10 0x882F
3073 #define GL_DRAW_BUFFER11 0x8830
3074 #define GL_DRAW_BUFFER12 0x8831
3075 #define GL_DRAW_BUFFER13 0x8832
3076 #define GL_DRAW_BUFFER14 0x8833
3077 #define GL_DRAW_BUFFER15 0x8834
3078 #define GL_BLEND_EQUATION_ALPHA 0x883D
3079 #define GL_POINT_SPRITE 0x8861
3080 #define GL_COORD_REPLACE 0x8862
3081 #define GL_MAX_VERTEX_ATTRIBS 0x8869
3082 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3083 #define GL_MAX_TEXTURE_COORDS 0x8871
3084 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
3085 #define GL_FRAGMENT_SHADER 0x8B30
3086 #define GL_VERTEX_SHADER 0x8B31
3087 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3088 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
3089 #define GL_MAX_VARYING_FLOATS 0x8B4B
3090 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3091 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3092 #define GL_SHADER_TYPE 0x8B4F
3093 #define GL_FLOAT_VEC2 0x8B50
3094 #define GL_FLOAT_VEC3 0x8B51
3095 #define GL_FLOAT_VEC4 0x8B52
3096 #define GL_INT_VEC2 0x8B53
3097 #define GL_INT_VEC3 0x8B54
3098 #define GL_INT_VEC4 0x8B55
3099 #define GL_BOOL 0x8B56
3100 #define GL_BOOL_VEC2 0x8B57
3101 #define GL_BOOL_VEC3 0x8B58
3102 #define GL_BOOL_VEC4 0x8B59
3103 #define GL_FLOAT_MAT2 0x8B5A
3104 #define GL_FLOAT_MAT3 0x8B5B
3105 #define GL_FLOAT_MAT4 0x8B5C
3106 #define GL_SAMPLER_1D 0x8B5D
3107 #define GL_SAMPLER_2D 0x8B5E
3108 #define GL_SAMPLER_3D 0x8B5F
3109 #define GL_SAMPLER_CUBE 0x8B60
3110 #define GL_SAMPLER_1D_SHADOW 0x8B61
3111 #define GL_SAMPLER_2D_SHADOW 0x8B62
3112 #define GL_DELETE_STATUS 0x8B80
3113 #define GL_COMPILE_STATUS 0x8B81
3114 #define GL_LINK_STATUS 0x8B82
3115 #define GL_VALIDATE_STATUS 0x8B83
3116 #define GL_INFO_LOG_LENGTH 0x8B84
3117 #define GL_ATTACHED_SHADERS 0x8B85
3118 #define GL_ACTIVE_UNIFORMS 0x8B86
3119 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
3120 #define GL_SHADER_SOURCE_LENGTH 0x8B88
3121 #define GL_ACTIVE_ATTRIBUTES 0x8B89
3122 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
3123 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3124 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
3125 #define GL_CURRENT_PROGRAM 0x8B8D
3126 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
3127 #define GL_LOWER_LEFT 0x8CA1
3128 #define GL_UPPER_LEFT 0x8CA2
3129 #define GL_STENCIL_BACK_REF 0x8CA3
3130 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
3131 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
3132 typedef char GLchar;
3133 #endif
3134 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
3135 typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
3136 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
3137 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
3138 typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
3139 typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
3140 typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
3141 typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
3142 typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
3143 typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
3144 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
3145 typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
3146 typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
3147 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3148 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3149 typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3150 typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3151 typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
3152 typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
3153 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
3154 typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3155 typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
3156 typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3157 typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
3158 typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
3159 typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
3160 typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
3161 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
3162 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
3163 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
3164 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
3165 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
3166 typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
3167 typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
3168 typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
3169 typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
3170 typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
3171 typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
3172 typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
3173 typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
3174 typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
3175 typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
3176 typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
3177 typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
3178 typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3179 typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3180 typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3181 typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3182 typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
3183 typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
3184 typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
3185 typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
3186 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3187 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3188 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3189 typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
3190 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
3191 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
3192 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
3193 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
3194 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
3195 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
3196 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
3197 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
3198 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
3199 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
3200 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
3201 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
3202 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
3203 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
3204 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
3205 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
3206 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
3207 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
3208 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
3209 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
3210 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
3211 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
3212 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
3213 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
3214 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
3215 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
3216 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3217 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
3218 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
3219 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
3220 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
3221 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
3222 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
3223 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
3224 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
3225 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
3226 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
3227
3228
3229 /****************************************************
3230 * OpenGL Official Version
3231 * defines
3232 ****************************************************/
3233 /* GL_VERSION_1_3 */
3234 #if !defined(GL_DOT3_RGBA)
3235 # define GL_DOT3_RGBA 0x8741
3236 #endif
3237 #if !defined(GL_SUBTRACT)
3238 # define GL_SUBTRACT 0x84E7
3239 #endif
3240
3241
3242 /****************************************************
3243 * Enumerated types
3244 ****************************************************/
3245 typedef enum _GL_Vendors {
3246 VENDOR_WINE = 0x0,
3247 VENDOR_MESA = 0x1,
3248 VENDOR_ATI = 0x1002,
3249 VENDOR_NVIDIA = 0x10de,
3250 VENDOR_INTEL = 0x8086
3251 } GL_Vendors;
3252
3253 typedef enum _GL_Cards {
3254 CARD_WINE = 0x0,
3255
3256 CARD_ATI_RAGE_128PRO = 0x5246,
3257 CARD_ATI_RADEON_7200 = 0x5144,
3258 CARD_ATI_RADEON_8500 = 0x514c,
3259 CARD_ATI_RADEON_9500 = 0x4144,
3260 CARD_ATI_RADEON_X700 = 0x5e4c,
3261 CARD_ATI_RADEON_X1600 = 0x71c2,
3262 CARD_ATI_RADEON_HD2300 = 0x7210,
3263 CARD_ATI_RADEON_HD2600 = 0x9581,
3264 CARD_ATI_RADEON_HD2900 = 0x9400,
3265 CARD_ATI_RADEON_HD3200 = 0x9620,
3266
3267 CARD_NVIDIA_RIVA_128 = 0x0018,
3268 CARD_NVIDIA_RIVA_TNT = 0x0020,
3269 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
3270 CARD_NVIDIA_GEFORCE = 0x0100,
3271 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
3272 CARD_NVIDIA_GEFORCE2 = 0x0150,
3273 CARD_NVIDIA_GEFORCE3 = 0x0200,
3274 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
3275 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
3276 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
3277 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
3278 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
3279 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
3280 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
3281 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
3282 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
3283 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
3284 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
3285 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
3286 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
3287 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
3288 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
3289 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
3290 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
3291 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
3292 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
3293
3294 CARD_INTEL_845G = 0x2562,
3295 CARD_INTEL_I830G = 0x3577,
3296 CARD_INTEL_I855G = 0x3582,
3297 CARD_INTEL_I865G = 0x2572,
3298 CARD_INTEL_I915G = 0x2582,
3299 CARD_INTEL_I915GM = 0x2592,
3300 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950?? */
3301 } GL_Cards;
3302
3303 #define WINE_DEFAULT_VIDMEM 64*1024*1024
3304
3305 typedef enum _GL_VSVersion {
3306 VS_VERSION_NOT_SUPPORTED = 0x0,
3307 VS_VERSION_10 = 0x10,
3308 VS_VERSION_11 = 0x11,
3309 VS_VERSION_20 = 0x20,
3310 VS_VERSION_30 = 0x30,
3311 /*Force 32-bits*/
3312 VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3313 } GL_VSVersion;
3314
3315 typedef enum _GL_PSVersion {
3316 PS_VERSION_NOT_SUPPORTED = 0x0,
3317 PS_VERSION_10 = 0x10,
3318 PS_VERSION_11 = 0x11,
3319 PS_VERSION_12 = 0x12,
3320 PS_VERSION_13 = 0x13,
3321 PS_VERSION_14 = 0x14,
3322 PS_VERSION_20 = 0x20,
3323 PS_VERSION_30 = 0x30,
3324 /*Force 32-bits*/
3325 PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3326 } GL_PSVersion;
3327
3328 #define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
3329
3330 /* OpenGL Supported Extensions (ARB and EXT) */
3331 typedef enum _GL_SupportedExt {
3332 /* ARB */
3333 ARB_COLOR_BUFFER_FLOAT,
3334 ARB_DRAW_BUFFERS,
3335 ARB_FRAGMENT_PROGRAM,
3336 ARB_FRAGMENT_SHADER,
3337 ARB_IMAGING,
3338 ARB_MULTISAMPLE,
3339 ARB_MULTITEXTURE,
3340 ARB_OCCLUSION_QUERY,
3341 ARB_POINT_PARAMETERS,
3342 ARB_PIXEL_BUFFER_OBJECT,
3343 ARB_POINT_SPRITE,
3344 ARB_TEXTURE_COMPRESSION,
3345 ARB_TEXTURE_CUBE_MAP,
3346 ARB_TEXTURE_ENV_ADD,
3347 ARB_TEXTURE_ENV_COMBINE,
3348 ARB_TEXTURE_ENV_DOT3,
3349 ARB_TEXTURE_FLOAT,
3350 ARB_HALF_FLOAT_PIXEL,
3351 ARB_TEXTURE_BORDER_CLAMP,
3352 ARB_TEXTURE_MIRRORED_REPEAT,
3353 ARB_TEXTURE_NON_POWER_OF_TWO,
3354 ARB_TEXTURE_RECTANGLE,
3355 ARB_TEXTURE_RG,
3356 ARB_VERTEX_PROGRAM,
3357 ARB_VERTEX_BLEND,
3358 ARB_VERTEX_BUFFER_OBJECT,
3359 ARB_VERTEX_SHADER,
3360 ARB_SHADER_OBJECTS,
3361 /* EXT */
3362 EXT_BLEND_COLOR,
3363 EXT_BLEND_MINMAX,
3364 EXT_BLEND_EQUATION_SEPARATE,
3365 EXT_BLEND_FUNC_SEPARATE,
3366 EXT_FOG_COORD,
3367 EXT_FRAMEBUFFER_OBJECT,
3368 EXT_FRAMEBUFFER_BLIT,
3369 EXT_FRAMEBUFFER_MULTISAMPLE,
3370 EXT_PALETTED_TEXTURE,
3371 EXT_PIXEL_BUFFER_OBJECT,
3372 EXT_POINT_PARAMETERS,
3373 EXT_SECONDARY_COLOR,
3374 EXT_STENCIL_TWO_SIDE,
3375 EXT_STENCIL_WRAP,
3376 EXT_TEXTURE3D,
3377 EXT_TEXTURE_COMPRESSION_S3TC,
3378 EXT_TEXTURE_COMPRESSION_RGTC,
3379 EXT_TEXTURE_FILTER_ANISOTROPIC,
3380 EXT_TEXTURE_LOD,
3381 EXT_TEXTURE_LOD_BIAS,
3382 EXT_TEXTURE_ENV_ADD,
3383 EXT_TEXTURE_ENV_COMBINE,
3384 EXT_TEXTURE_ENV_DOT3,
3385 EXT_TEXTURE_SRGB,
3386 EXT_TEXTURE_SWIZZLE,
3387 EXT_GPU_PROGRAM_PARAMETERS,
3388 EXT_VERTEX_ARRAY_BGRA,
3389 /* NVIDIA */
3390 NV_HALF_FLOAT,
3391 NV_FOG_DISTANCE,
3392 NV_FRAGMENT_PROGRAM,
3393 NV_FRAGMENT_PROGRAM2,
3394 NV_OCCLUSION_QUERY,
3395 NV_REGISTER_COMBINERS,
3396 NV_REGISTER_COMBINERS2,
3397 NV_TEXGEN_REFLECTION,
3398 NV_TEXTURE_ENV_COMBINE4,
3399 NV_TEXTURE_SHADER,
3400 NV_TEXTURE_SHADER2,
3401 NV_TEXTURE_SHADER3,
3402 NV_VERTEX_PROGRAM,
3403 NV_VERTEX_PROGRAM1_1,
3404 NV_VERTEX_PROGRAM2,
3405 NV_VERTEX_PROGRAM3,
3406 NV_FENCE,
3407 NV_DEPTH_CLAMP,
3408 NV_LIGHT_MAX_EXPONENT,
3409 /* ATI */
3410 ATI_SEPARATE_STENCIL,
3411 ATI_TEXTURE_ENV_COMBINE3,
3412 ATI_TEXTURE_MIRROR_ONCE,
3413 EXT_VERTEX_SHADER,
3414 ATI_FRAGMENT_SHADER,
3415 ATI_TEXTURE_COMPRESSION_3DC,
3416 /* APPLE */
3417 APPLE_FENCE,
3418 APPLE_CLIENT_STORAGE,
3419 APPLE_FLUSH_RENDER,
3420 APPLE_YCBCR_422,
3421 APPLE_FLOAT_PIXELS,
3422 /* SGI */
3423 SGI_VIDEO_SYNC,
3424 SGIS_GENERATE_MIPMAP,
3425
3426 /* Internally used */
3427 WINE_NORMALIZED_TEXRECT,
3428
3429 /* WGL extensions */
3430 WGL_ARB_PBUFFER,
3431 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
3432
3433 OPENGL_SUPPORTED_EXT_END
3434 } GL_SupportedExt;
3435
3436
3437 /****************************************************
3438 * #Defines
3439 ****************************************************/
3440 #define GL_EXT_FUNCS_GEN \
3441 /** ARB Extensions **/ \
3442 /* GL_ARB_color_buffer_float */ \
3443 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\
3444 /* GL_ARB_draw_buffers */ \
3445 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\
3446 /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3447 USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\
3448 USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\
3449 /* GL_ARB_multisample */ \
3450 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\
3451 /* GL_ARB_multitexture */ \
3452 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3453 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3454 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\
3455 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\
3456 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\
3457 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\
3458 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\
3459 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\
3460 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\
3461 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\
3462 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\
3463 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\
3464 /* GL_ARB_occlusion_query */ \
3465 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3466 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3467 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3468 USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3469 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\
3470 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\
3471 /* GL_ARB_point_parameters */ \
3472 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\
3473 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\
3474 /* GL_ARB_texture_compression */ \
3475 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3476 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3477 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3478 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3479 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\
3480 /* GL_ARB_vertex_blend */ \
3481 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\
3482 USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\
3483 USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\
3484 USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\
3485 USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\
3486 USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\
3487 USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\
3488 USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\
3489 USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\
3490 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\
3491 /* GL_ARB_vertex_buffer_object */ \
3492 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3493 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3494 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3495 USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3496 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3497 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3498 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3499 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3500 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3501 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3502 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3503 /** EXT Extensions **/ \
3504 /* GL_EXT_blend_equation_separate */ \
3505 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\
3506 /* GL_EXT_blend_func_separate */ \
3507 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\
3508 /* GL_EXT_fog_coord */ \
3509 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\
3510 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\
3511 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\
3512 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoorddvEXT, EXT_FOG_COORD, NULL )\
3513 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\
3514 /* GL_EXT_framebuffer_object */ \
3515 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3516 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3517 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3518 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3519 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3520 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3521 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3522 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3523 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3524 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3525 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3526 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3527 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3528 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3529 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3530 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3531 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3532 /* GL_EXT_framebuffer_blit */ \
3533 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\
3534 /* GL_EXT_framebuffer_multisample */ \
3535 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
3536 /* GL_EXT_paletted_texture */ \
3537 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\
3538 /* GL_EXT_point_parameters */ \
3539 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\
3540 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\
3541 /* GL_EXT_secondary_color */ \
3542 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\
3543 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\
3544 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\
3545 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\
3546 /* GL_EXT_texture3D */ \
3547 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\
3548 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\
3549 /* GL_ARB_vertex_program */ \
3550 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3551 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\
3552 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\
3553 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3554 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3555 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3556 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\
3557 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3558 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3559 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\
3560 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\
3561 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\
3562 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\
3563 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\
3564 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\
3565 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\
3566 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\
3567 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\
3568 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\
3569 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\
3570 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\
3571 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\
3572 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\
3573 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\
3574 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\
3575 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\
3576 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\
3577 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\
3578 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\
3579 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\
3580 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\
3581 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\
3582 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\
3583 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\
3584 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\
3585 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\
3586 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\
3587 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\
3588 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3589 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\
3590 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\
3591 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\
3592 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\
3593 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\
3594 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\
3595 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\
3596 /* GL_ARB_shader_objects */ \
3597 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\
3598 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\
3599 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\
3600 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\
3601 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\
3602 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\
3603 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\
3604 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\
3605 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\
3606 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\
3607 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\
3608 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\
3609 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\
3610 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\
3611 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\
3612 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\
3613 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\
3614 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\
3615 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\
3616 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\
3617 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\
3618 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\
3619 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\
3620 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL )\
3621 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniformivARB, ARB_SHADER_OBJECTS, NULL )\
3622 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\
3623 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3624 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\
3625 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3626 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\
3627 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3628 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3629 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\
3630 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3631 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\
3632 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\
3633 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\
3634 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\
3635 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3636 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3637 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3638 /* GL_EXT_stencil_two_side */ \
3639 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\
3640 /* GL_ATI_separate_stencil */ \
3641 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3642 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3643 /* GL_NV_half_float */ \
3644 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\
3645 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\
3646 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\
3647 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\
3648 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\
3649 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\
3650 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\
3651 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\
3652 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\
3653 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\
3654 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\
3655 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\
3656 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3657 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3658 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3659 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3660 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3661 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3662 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3663 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3664 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3665 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3666 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3667 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3668 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3669 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3670 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3671 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3672 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\
3673 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\
3674 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\
3675 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\
3676 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\
3677 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\
3678 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\
3679 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\
3680 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\
3681 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\
3682 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\
3683 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\
3684 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\
3685 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\
3686 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\
3687 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\
3688 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\
3689 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\
3690 /* GL_NV_register_combiners */ \
3691 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3692 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\
3693 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\
3694 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\
3695 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\
3696 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\
3697 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3698 /* GL_NV_fence */ \
3699 USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\
3700 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\
3701 USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\
3702 USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\
3703 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\
3704 USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\
3705 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\
3706 /* GL_APPLE_fence */ \
3707 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\
3708 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\
3709 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\
3710 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\
3711 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\
3712 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\
3713 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\
3714 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\
3715 /* GLX_SGI_video_sync */ \
3716 USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3717 USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3718 /* GL_APPLE_flush_render */ \
3719 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3720 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3721 /* GL_EXT_gpu_program_parameters */ \
3722 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3723 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3724 /* GL_ATI_fragment_shader */ \
3725 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\
3726 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3727 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3728 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3729 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3730 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\
3731 USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\
3732 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3733 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3734 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3735 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3736 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3737 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3738 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL )
3739
3740 /****************************************************
3741 * OpenGL WGL defines and functions pointer
3742 ****************************************************/
3743
3744 /* WGL_ARB_extensions_string */
3745 typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
3746 /* WGL_ARB_multisample */
3747 #ifndef WGL_ARB_multisample
3748 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
3749 #define WGL_SAMPLES_ARB 0x2042
3750 #endif
3751 /* WGL_ARB_pixel_format */
3752 #ifndef WGL_ARB_pixel_format
3753 #define WGL_ARB_pixel_format 1
3754 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
3755 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
3756 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
3757 #define WGL_ACCELERATION_ARB 0x2003
3758 #define WGL_NEED_PALETTE_ARB 0x2004
3759 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
3760 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
3761 #define WGL_SWAP_METHOD_ARB 0x2007
3762 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
3763 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
3764 #define WGL_TRANSPARENT_ARB 0x200A
3765 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
3766 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3767 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3768 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
3769 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
3770 #define WGL_SHARE_DEPTH_ARB 0x200C
3771 #define WGL_SHARE_STENCIL_ARB 0x200D
3772 #define WGL_SHARE_ACCUM_ARB 0x200E
3773 #define WGL_SUPPORT_GDI_ARB 0x200F
3774 #define WGL_SUPPORT_OPENGL_ARB 0x2010
3775 #define WGL_DOUBLE_BUFFER_ARB 0x2011
3776 #define WGL_STEREO_ARB 0x2012
3777 #define WGL_PIXEL_TYPE_ARB 0x2013
3778 #define WGL_COLOR_BITS_ARB 0x2014
3779 #define WGL_RED_BITS_ARB 0x2015
3780 #define WGL_RED_SHIFT_ARB 0x2016
3781 #define WGL_GREEN_BITS_ARB 0x2017
3782 #define WGL_GREEN_SHIFT_ARB 0x2018
3783 #define WGL_BLUE_BITS_ARB 0x2019
3784 #define WGL_BLUE_SHIFT_ARB 0x201A
3785 #define WGL_ALPHA_BITS_ARB 0x201B
3786 #define WGL_ALPHA_SHIFT_ARB 0x201C
3787 #define WGL_ACCUM_BITS_ARB 0x201D
3788 #define WGL_ACCUM_RED_BITS_ARB 0x201E
3789 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
3790 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
3791 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
3792 #define WGL_DEPTH_BITS_ARB 0x2022
3793 #define WGL_STENCIL_BITS_ARB 0x2023
3794 #define WGL_AUX_BUFFERS_ARB 0x2024
3795 #define WGL_NO_ACCELERATION_ARB 0x2025
3796 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
3797 #define WGL_FULL_ACCELERATION_ARB 0x2027
3798 #define WGL_SWAP_EXCHANGE_ARB 0x2028
3799 #define WGL_SWAP_COPY_ARB 0x2029
3800 #define WGL_SWAP_UNDEFINED_ARB 0x202A
3801 #define WGL_TYPE_RGBA_ARB 0x202B
3802 #define WGL_TYPE_COLORINDEX_ARB 0x202C
3803 #endif
3804 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3805 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3806 typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3807 /* WGL_ARB_make_current_read */
3808 typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
3809 typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
3810 /* WGL_ARB_pbuffer */
3811 #ifndef WGL_ARB_pbuffer
3812 #define WGL_ARB_pbuffer 1
3813 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D
3814 #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
3815 #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
3816 #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
3817 #define WGL_PBUFFER_LARGEST_ARB 0x2033
3818 #define WGL_PBUFFER_WIDTH_ARB 0x2034
3819 #define WGL_PBUFFER_HEIGHT_ARB 0x2035
3820 #define WGL_PBUFFER_LOST_ARB 0x2036
3821 #endif
3822 DECLARE_HANDLE(HPBUFFERARB);
3823 typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
3824 typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
3825 typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
3826 typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
3827 typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
3828 #ifndef WGL_ARB_pixel_format_float
3829 #define WGL_ARB_pixel_format_float 1
3830 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
3831 #endif
3832 /* WGL_WINE_pixel_format_passthrough */
3833 typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
3834
3835 #define WGL_EXT_FUNCS_GEN \
3836 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
3837 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
3838 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
3839 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
3840 USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
3841 USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
3842 USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
3843 USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
3844 USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
3845 USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
3846 USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
3847 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
3848
3849
3850 /****************************************************
3851 * Structures
3852 ****************************************************/
3853
3854 typedef struct _WINED3DGLTYPE {
3855 int d3dType;
3856 GLint size;
3857 GLenum glType;
3858 GLint format;
3859 GLboolean normalized;
3860 int typesize;
3861 } WINED3DGLTYPE;
3862
3863 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
3864 typedef struct _WineD3D_GL_Info {
3865
3866 DWORD glx_version;
3867 DWORD gl_version;
3868
3869 GL_Vendors gl_vendor;
3870 GL_Cards gl_card;
3871 UINT vidmem;
3872 DWORD driver_version;
3873 DWORD driver_version_hipart;
3874 CHAR gl_renderer[255];
3875 /**
3876 * CAPS Constants
3877 */
3878 UINT max_buffers;
3879 UINT max_lights;
3880 UINT max_textures;
3881 UINT max_texture_stages;
3882 UINT max_fragment_samplers;
3883 UINT max_vertex_samplers;
3884 UINT max_combined_samplers;
3885 UINT max_sampler_stages;
3886 UINT max_clipplanes;
3887 UINT max_texture_size;
3888 UINT max_texture3d_size;
3889 float max_pointsize, max_pointsizemin;
3890 UINT max_blends;
3891 UINT max_anisotropy;
3892 UINT max_glsl_varyings;
3893 float max_shininess;
3894
3895 unsigned max_vshader_constantsF;
3896 unsigned max_pshader_constantsF;
3897
3898 unsigned vs_arb_constantsF;
3899 unsigned vs_arb_max_instructions;
3900 unsigned vs_arb_max_temps;
3901 unsigned ps_arb_constantsF;
3902 unsigned ps_arb_max_instructions;
3903 unsigned ps_arb_max_temps;
3904 unsigned vs_glsl_constantsF;
3905 unsigned ps_glsl_constantsF;
3906
3907 GL_PSVersion ps_arb_version;
3908 GL_PSVersion ps_nv_version;
3909
3910 GL_VSVersion vs_arb_version;
3911 GL_VSVersion vs_nv_version;
3912 GL_VSVersion vs_ati_version;
3913
3914 BOOL arb_vs_offset_limit;
3915 BOOL set_texcoord_w;
3916
3917 BOOL supported[OPENGL_SUPPORTED_EXT_END + 1];
3918
3919 /** OpenGL EXT and ARB functions ptr */
3920 GL_EXT_FUNCS_GEN
3921 /** OpenGL WGL functions ptr */
3922 WGL_EXT_FUNCS_GEN
3923
3924 struct GlPixelFormatDesc *gl_formats;
3925
3926 /* Vertex data types */
3927 WINED3DGLTYPE glTypeLookup[WINED3DDECLTYPE_UNUSED];
3928 } WineD3D_GL_Info;
3929 #undef USE_GL_FUNC
3930
3931 #endif /* __WINE_WINED3D_GL */