2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 #define ceilf(x) (float)ceil((double)x)
136 struct hash_table_entry_t
{
143 struct hash_table_t
{
144 hash_function_t
*hash_function
;
145 compare_function_t
*compare_function
;
146 struct list
*buckets
;
147 unsigned int bucket_count
;
148 struct hash_table_entry_t
*entries
;
149 unsigned int entry_count
;
150 struct list free_entries
;
152 unsigned int grow_size
;
153 unsigned int shrink_size
;
156 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
157 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
158 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
159 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
160 void hash_table_remove(struct hash_table_t
*table
, void *key
);
163 #define MAX_PALETTES 65536
164 #define MAX_STREAMS 16
165 #define MAX_TEXTURES 8
166 #define MAX_FRAGMENT_SAMPLERS 16
167 #define MAX_VERTEX_SAMPLERS 4
168 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
169 #define MAX_ACTIVE_LIGHTS 8
170 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
171 #define MAX_LEVELS 256
173 #define MAX_CONST_I 16
174 #define MAX_CONST_B 16
176 /* Used for CreateStateBlock */
177 #define NUM_SAVEDPIXELSTATES_R 35
178 #define NUM_SAVEDPIXELSTATES_T 18
179 #define NUM_SAVEDPIXELSTATES_S 12
180 #define NUM_SAVEDVERTEXSTATES_R 34
181 #define NUM_SAVEDVERTEXSTATES_T 2
182 #define NUM_SAVEDVERTEXSTATES_S 1
184 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
185 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
186 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
187 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
188 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
189 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
191 typedef enum _WINELOOKUP
{
192 WINELOOKUP_WARPPARAM
= 0,
196 extern const int minLookup
[MAX_LOOKUPS
];
197 extern const int maxLookup
[MAX_LOOKUPS
];
198 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
202 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
205 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
208 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
210 extern const struct filter_lookup filter_lookup_nofilter
;
211 extern struct filter_lookup filter_lookup
;
213 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
214 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
215 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
216 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
217 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
218 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
220 /* float_16_to_32() and float_32_to_16() (see implementation in
221 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
222 * to standard C floats and vice versa. They do not depend on the encoding
223 * of the C float, so they are platform independent, but slow. On x86 and
224 * other IEEE 754 compliant platforms the conversion can be accelerated by
225 * bit shifting the exponent and mantissa. There are also some SSE-based
226 * assembly routines out there.
228 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
230 static inline float float_16_to_32(const unsigned short *in
) {
231 const unsigned short s
= ((*in
) & 0x8000);
232 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
233 const unsigned short m
= (*in
) & 0x3FF;
234 const float sgn
= (s
? -1.0 : 1.0);
237 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
238 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
240 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
242 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
243 else return 0.0 / 0.0; /* NAN */
263 #define ORM_BACKBUFFER 0
264 #define ORM_PBUFFER 1
268 #define SHADER_GLSL 2
270 #define SHADER_NONE 4
272 #define RTL_DISABLE -1
274 #define RTL_READDRAW 1
275 #define RTL_READTEX 2
276 #define RTL_TEXDRAW 3
279 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
280 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
282 /* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
284 typedef struct wined3d_settings_s
{
285 /* vertex and pixel shader modes */
289 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
290 we should use it. However, until it's fully implemented, we'll leave it as a registry
291 setting for developers. */
293 int offscreen_rendering_mode
;
294 int rendertargetlock_mode
;
295 unsigned short pci_vendor_id
;
296 unsigned short pci_device_id
;
297 /* Memory tracking and object counting */
298 unsigned int emulated_textureram
;
300 int allow_multisampling
;
301 } wined3d_settings_t
;
303 extern wined3d_settings_t wined3d_settings
;
305 /* Shader backends */
306 struct SHADER_OPCODE_ARG
;
308 #define SHADER_PGMSIZE 65535
309 typedef struct SHADER_BUFFER
{
316 enum WINED3D_SHADER_INSTRUCTION_HANDLER
385 WINED3DSIH_TEXDP3TEX
,
389 WINED3DSIH_TEXM3x2DEPTH
,
390 WINED3DSIH_TEXM3x2PAD
,
391 WINED3DSIH_TEXM3x2TEX
,
393 WINED3DSIH_TEXM3x3DIFF
,
394 WINED3DSIH_TEXM3x3PAD
,
395 WINED3DSIH_TEXM3x3SPEC
,
396 WINED3DSIH_TEXM3x3TEX
,
397 WINED3DSIH_TEXM3x3VSPEC
,
398 WINED3DSIH_TEXREG2AR
,
399 WINED3DSIH_TEXREG2GB
,
400 WINED3DSIH_TEXREG2RGB
,
401 WINED3DSIH_TABLE_SIZE
404 typedef void (*SHADER_HANDLER
)(const struct SHADER_OPCODE_ARG
*);
407 DWORD VertexShaderVersion
;
408 DWORD MaxVertexShaderConst
;
410 DWORD PixelShaderVersion
;
411 float PixelShader1xMaxValue
;
413 WINED3DVSHADERCAPS2_0 VS20Caps
;
414 WINED3DPSHADERCAPS2_0 PS20Caps
;
416 DWORD MaxVShaderInstructionsExecuted
;
417 DWORD MaxPShaderInstructionsExecuted
;
418 DWORD MaxVertexShader30InstructionSlots
;
419 DWORD MaxPixelShader30InstructionSlots
;
433 const SHADER_HANDLER
*shader_instruction_handler_table
;
434 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
435 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
436 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
437 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
438 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
439 void (*shader_color_correction
)(const struct SHADER_OPCODE_ARG
*arg
, struct color_fixup_desc fixup
);
440 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
441 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
442 void (*shader_free_private
)(IWineD3DDevice
*iface
);
443 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
444 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
);
445 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
446 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
447 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
450 extern const shader_backend_t glsl_shader_backend
;
451 extern const shader_backend_t arb_program_shader_backend
;
452 extern const shader_backend_t none_shader_backend
;
456 extern void (*wine_tsx11_lock_ptr
)(void);
457 extern void (*wine_tsx11_unlock_ptr
)(void);
459 /* As GLX relies on X, this is needed */
463 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
464 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
466 #define ENTER_GL() wine_tsx11_lock_ptr()
467 #define LEAVE_GL() wine_tsx11_unlock_ptr()
470 /*****************************************************************************
474 /* GL related defines */
475 /* ------------------ */
476 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
477 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
478 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
479 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
481 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
482 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
483 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
484 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
486 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
487 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
488 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
489 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
491 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
492 (vec)[0] = D3DCOLOR_R(dw); \
493 (vec)[1] = D3DCOLOR_G(dw); \
494 (vec)[2] = D3DCOLOR_B(dw); \
495 (vec)[3] = D3DCOLOR_A(dw); \
498 /* DirectX Device Limits */
499 /* --------------------- */
500 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
502 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
503 See MaxStreams in MSDN under GetDeviceCaps */
504 /* Maximum number of constants provided to the shaders */
505 #define HIGHEST_TRANSFORMSTATE 512
506 /* Highest value in WINED3DTRANSFORMSTATETYPE */
508 /* Checking of API calls */
509 /* --------------------- */
510 #ifndef WINE_NO_DEBUG_MSGS
511 #define checkGLcall(A) \
513 GLint err = glGetError(); \
514 if (err == GL_NO_ERROR) { \
515 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
518 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
519 debug_glerror(err), err, A, __FILE__, __LINE__); \
520 err = glGetError(); \
521 } while (err != GL_NO_ERROR); \
524 #define checkGLcall(A) do {} while(0)
527 /* Trace routines / diagnostics */
528 /* ---------------------------- */
530 /* Dump out a matrix and copy it */
531 #define conv_mat(mat,gl_mat) \
533 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
534 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
535 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
536 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
537 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
540 /* Macro to dump out the current state of the light chain */
541 #define DUMP_LIGHT_CHAIN() \
543 PLIGHTINFOEL *el = This->stateBlock->lights;\
545 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
550 /* Trace vector and strided data information */
551 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
552 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
553 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
555 /* Defines used for optimizations */
557 /* Only reapply what is necessary */
558 #define REAPPLY_ALPHAOP 0x0001
559 #define REAPPLY_ALL 0xFFFF
561 /* Advance declaration of structures to satisfy compiler */
562 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
563 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
564 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
565 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
567 /* Global variables */
568 extern const float identity
[16];
570 /*****************************************************************************
571 * Compilable extra diagnostics
574 /* Trace information per-vertex: (extremely high amount of trace) */
575 #if 0 /* NOTE: Must be 0 in cvs */
576 # define VTRACE(A) TRACE A
581 /* TODO: Confirm each of these works when wined3d move completed */
582 #if 0 /* NOTE: Must be 0 in cvs */
583 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
584 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
585 is enabled, and if it doesn't exist it is disabled. */
586 # define FRAME_DEBUGGING
587 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
588 the file is deleted */
589 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
590 # define SINGLE_FRAME_DEBUGGING
592 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
593 It can only be enabled when FRAME_DEBUGGING is also enabled
594 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
596 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
597 # define SHOW_FRAME_MAKEUP 1
599 /* The following, when enabled, lets you see the makeup of the all the textures used during each
600 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
601 The contents of the textures assigned to each stage are written into
602 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
603 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
604 # define SHOW_TEXTURE_MAKEUP 0
607 extern BOOL isDumpingFrames
;
608 extern LONG primCounter
;
611 /*****************************************************************************
615 /* Routine common to the draw primitive and draw indexed primitive routines */
616 void drawPrimitive(IWineD3DDevice
*iface
,
620 long StartVertexIndex
,
621 UINT numberOfVertices
,
627 void primitiveDeclarationConvertToStridedData(
628 IWineD3DDevice
*iface
,
629 BOOL useVertexShaderFunction
,
630 WineDirect3DVertexStridedData
*strided
,
633 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
635 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
636 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
637 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
638 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
639 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
640 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
641 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
642 extern glAttribFunc texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
646 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
647 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
649 /* Routines and structures related to state management */
650 typedef struct WineD3DContext WineD3DContext
;
651 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
653 #define STATE_RENDER(a) (a)
654 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
656 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
657 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
659 /* + 1 because samplers start with 0 */
660 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
661 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
663 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
664 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
666 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
667 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
669 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
670 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
671 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
672 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
674 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
675 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
677 #define STATE_VSHADER (STATE_VDECL + 1)
678 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
680 #define STATE_VIEWPORT (STATE_VSHADER + 1)
681 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
683 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
684 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
685 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
686 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
688 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
689 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
691 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
692 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
694 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
695 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
697 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
699 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
701 #define STATE_HIGHEST (STATE_FRONTFACE)
705 DWORD representative
;
706 APPLYSTATEFUNC apply
;
709 struct StateEntryTemplate
712 struct StateEntry content
;
713 GL_SupportedExt extension
;
716 struct fragment_caps
{
717 DWORD PrimitiveMiscCaps
;
720 DWORD MaxTextureBlendStages
;
721 DWORD MaxSimultaneousTextures
;
724 struct fragment_pipeline
{
725 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
726 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
727 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
728 void (*free_private
)(IWineD3DDevice
*iface
);
729 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
730 const struct StateEntryTemplate
*states
;
731 BOOL ffp_proj_control
;
734 extern const struct StateEntryTemplate misc_state_template
[];
735 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
736 extern const struct fragment_pipeline ffp_fragment_pipeline
;
737 extern const struct fragment_pipeline atifs_fragment_pipeline
;
738 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
739 extern const struct fragment_pipeline nvts_fragment_pipeline
;
740 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
742 /* "Base" state table */
743 void compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
744 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
745 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
747 /* Shaders for color conversions in blits */
749 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
750 void (*free_private
)(IWineD3DDevice
*iface
);
751 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
752 void (*unset_shader
)(IWineD3DDevice
*iface
);
753 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
756 extern const struct blit_shader ffp_blit
;
757 extern const struct blit_shader arbfp_blit
;
759 /* The new context manager that should deal with onscreen and offscreen rendering */
760 struct WineD3DContext
{
761 /* State dirtification
762 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
763 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
764 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
765 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
767 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
768 DWORD numDirtyEntries
;
769 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
771 IWineD3DSurface
*surface
;
772 DWORD tid
; /* Thread ID which owns this context at the moment */
774 /* Stores some information about the context state for optimization */
775 BOOL draw_buffer_dirty
;
776 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
777 BOOL last_was_pshader
;
778 BOOL last_was_vshader
;
779 BOOL last_was_foggy_shader
;
780 BOOL namedArraysLoaded
, numberedArraysLoaded
;
781 DWORD numbered_array_mask
;
782 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
783 GLenum tracking_parm
; /* Which source is tracking current colour */
784 unsigned char num_untracked_materials
;
785 GLenum untracked_materials
[2];
786 BOOL last_was_blit
, last_was_ckey
;
788 char texShaderBumpMap
;
791 char *vshader_const_dirty
, *pshader_const_dirty
;
793 /* The actual opengl context */
802 struct list fbo_list
;
803 struct fbo_entry
*current_fbo
;
808 typedef enum ContextUsage
{
809 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
810 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
811 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
812 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
815 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
816 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
817 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
818 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
819 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
820 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
821 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
823 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
824 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
826 /* Macros for doing basic GPU detection based on opengl capabilities */
827 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
828 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
829 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
830 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
832 /* Default callbacks for implicit object destruction */
833 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
835 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
837 /*****************************************************************************
838 * Internal representation of a light
840 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
841 struct PLIGHTINFOEL
{
842 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
849 /* Converted parms to speed up swapping lights */
858 /* The default light parameters */
859 extern const WINED3DLIGHT WINED3D_default_light
;
861 typedef struct WineD3D_PixelFormat
863 int iPixelFormat
; /* WGL pixel format */
864 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
865 int redSize
, greenSize
, blueSize
, alphaSize
;
866 int depthSize
, stencilSize
;
868 BOOL pbufferDrawable
;
872 } WineD3D_PixelFormat
;
874 /* The adapter structure */
875 struct WineD3DAdapter
880 WineD3D_GL_Info gl_info
;
882 const char *description
;
883 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
885 WineD3D_PixelFormat
*cfgs
;
886 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
887 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
888 unsigned int UsedTextureRam
;
891 extern BOOL
InitAdapters(void);
892 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
893 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
895 /*****************************************************************************
896 * High order patch management
898 struct WineD3DRectPatch
902 WineDirect3DVertexStridedData strided
;
903 WINED3DRECTPATCH_INFO RectPatchInfo
;
905 char has_normals
, has_texcoords
;
909 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
911 enum projection_types
924 /*****************************************************************************
925 * Fixed function pipeline replacements
927 #define ARG_UNUSED 0x3f
928 struct texture_stage_op
940 struct color_fixup_desc color_correction
;
941 unsigned tex_type
: 3;
943 unsigned projected
: 2;
944 unsigned padding
: 10;
947 struct ffp_frag_settings
{
948 struct texture_stage_op op
[MAX_TEXTURES
];
955 /* Use an int instead of a char to get dword alignment */
956 unsigned int sRGB_write
;
961 struct ffp_frag_settings settings
;
964 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
965 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
966 const struct ffp_frag_settings
*settings
);
967 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
968 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
969 unsigned int ffp_frag_program_key_hash(const void *key
);
971 /*****************************************************************************
972 * IWineD3D implementation structure
974 typedef struct IWineD3DImpl
976 /* IUnknown fields */
977 const IWineD3DVtbl
*lpVtbl
;
978 LONG ref
; /* Note: Ref counting not required */
980 /* WineD3D Information */
985 extern const IWineD3DVtbl IWineD3D_Vtbl
;
987 /* TODO: setup some flags in the registry to enable, disable pbuffer support
988 (since it will break quite a few things until contexts are managed properly!) */
989 extern BOOL pbuffer_support
;
990 /* allocate one pbuffer per surface */
991 extern BOOL pbuffer_per_surface
;
993 /* A helper function that dumps a resource list */
994 void dumpResources(struct list
*list
);
996 /*****************************************************************************
997 * IWineD3DDevice implementation structure
999 struct IWineD3DDeviceImpl
1001 /* IUnknown fields */
1002 const IWineD3DDeviceVtbl
*lpVtbl
;
1003 LONG ref
; /* Note: Ref counting not required */
1005 /* WineD3D Information */
1008 struct WineD3DAdapter
*adapter
;
1010 /* Window styles to restore when switching fullscreen mode */
1014 /* X and GL Information */
1015 GLint maxConcurrentLights
;
1016 GLenum offscreenBuffer
;
1018 /* Selected capabilities */
1019 int vs_selected_mode
;
1020 int ps_selected_mode
;
1021 const shader_backend_t
*shader_backend
;
1023 void *fragment_priv
;
1025 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1026 /* Array of functions for states which are handled by more than one pipeline part */
1027 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1028 const struct fragment_pipeline
*frag_pipe
;
1029 const struct blit_shader
*blitter
;
1031 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1034 BOOL view_ident
; /* true iff view matrix is identity */
1036 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
1037 #define DDRAW_PITCH_ALIGNMENT 8
1038 #define D3D8_PITCH_ALIGNMENT 4
1039 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1041 /* State block related */
1042 BOOL isRecordingState
;
1043 IWineD3DStateBlockImpl
*stateBlock
;
1044 IWineD3DStateBlockImpl
*updateStateBlock
;
1047 /* Internal use fields */
1048 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1050 WINED3DDEVTYPE devType
;
1052 IWineD3DSwapChain
**swapchains
;
1053 UINT NumberOfSwapChains
;
1055 struct list resources
; /* a linked list to track resources created by the device */
1056 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1057 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1059 /* Render Target Support */
1060 IWineD3DSurface
**render_targets
;
1061 IWineD3DSurface
*auto_depth_stencil_buffer
;
1062 IWineD3DSurface
*stencilBufferTarget
;
1064 /* Caches to avoid unneeded context changes */
1065 IWineD3DSurface
*lastActiveRenderTarget
;
1066 IWineD3DSwapChain
*lastActiveSwapChain
;
1068 /* palettes texture management */
1069 UINT NumberOfPalettes
;
1070 PALETTEENTRY
**palettes
;
1071 UINT currentPalette
;
1072 UINT paletteConversionShader
;
1074 /* For rendering to a texture using glCopyTexImage */
1075 BOOL render_offscreen
;
1076 GLenum
*draw_buffers
;
1077 GLuint depth_blt_texture
;
1078 GLuint depth_blt_rb
;
1079 UINT depth_blt_rb_w
;
1080 UINT depth_blt_rb_h
;
1082 /* Cursor management */
1083 BOOL bCursorVisible
;
1088 UINT cursorWidth
, cursorHeight
;
1089 GLuint cursorTexture
;
1090 BOOL haveHardwareCursor
;
1091 HCURSOR hardwareCursor
;
1093 /* The Wine logo surface */
1094 IWineD3DSurface
*logo_surface
;
1096 /* Textures for when no other textures are mapped */
1097 UINT dummyTextureName
[MAX_TEXTURES
];
1099 /* Debug stream management */
1102 /* Device state management */
1104 BOOL d3d_initialized
;
1106 /* A flag to check for proper BeginScene / EndScene call pairs */
1109 /* process vertex shaders using software or hardware */
1110 BOOL softwareVertexProcessing
;
1112 /* DirectDraw stuff */
1113 DWORD ddraw_width
, ddraw_height
;
1114 WINED3DFORMAT ddraw_format
;
1116 /* Final position fixup constant */
1119 /* With register combiners we can skip junk texture stages */
1120 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1121 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1122 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
1124 /* Stream source management */
1125 WineDirect3DVertexStridedData strided_streams
;
1126 const WineDirect3DVertexStridedData
*up_strided
;
1127 BOOL useDrawStridedSlow
;
1130 /* Context management */
1131 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1132 WineD3DContext
*activeContext
;
1135 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1136 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1138 /* High level patch management */
1139 #define PATCHMAP_SIZE 43
1140 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1141 struct list patches
[PATCHMAP_SIZE
];
1142 struct WineD3DRectPatch
*currentPatch
;
1145 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
1147 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1148 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1149 float Z
, DWORD Stencil
);
1150 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1151 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1152 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1153 DWORD idx
= state
>> 5;
1154 BYTE shift
= state
& 0x1f;
1155 return context
->isStateDirty
[idx
] & (1 << shift
);
1158 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1159 typedef struct PrivateData
1164 DWORD flags
; /* DDSPD_* */
1175 /*****************************************************************************
1176 * IWineD3DResource implementation structure
1178 typedef struct IWineD3DResourceClass
1180 /* IUnknown fields */
1181 LONG ref
; /* Note: Ref counting not required */
1183 /* WineD3DResource Information */
1185 WINED3DRESOURCETYPE resourceType
;
1186 IWineD3DDeviceImpl
*wineD3DDevice
;
1190 WINED3DFORMAT format
;
1192 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1193 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1194 struct list privateData
;
1195 struct list resource_list_entry
;
1197 } IWineD3DResourceClass
;
1199 typedef struct IWineD3DResourceImpl
1201 /* IUnknown & WineD3DResource Information */
1202 const IWineD3DResourceVtbl
*lpVtbl
;
1203 IWineD3DResourceClass resource
;
1204 } IWineD3DResourceImpl
;
1206 void resource_cleanup(IWineD3DResource
*iface
);
1207 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1208 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1209 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1210 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1211 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1212 void *data
, DWORD
*data_size
);
1213 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1214 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1215 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1216 const void *data
, DWORD data_size
, DWORD flags
);
1218 /* Tests show that the start address of resources is 32 byte aligned */
1219 #define RESOURCE_ALIGNMENT 32
1221 /*****************************************************************************
1222 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1224 enum vbo_conversion_type
{
1228 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1230 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1231 * fixed function semantics as D3DCOLOR or FLOAT16
1235 typedef struct IWineD3DVertexBufferImpl
1237 /* IUnknown & WineD3DResource Information */
1238 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1239 IWineD3DResourceClass resource
;
1241 /* WineD3DVertexBuffer specifics */
1244 /* Vertex buffer object support */
1251 UINT dirtystart
, dirtyend
;
1254 LONG declChanges
, draws
;
1255 /* Last description of the buffer */
1256 DWORD stride
; /* 0 if no conversion */
1257 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1259 /* Extra load offsets, for FLOAT16 conversion */
1260 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1261 DWORD conv_stride
; /* 0 if no shifted conversion */
1262 } IWineD3DVertexBufferImpl
;
1264 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1266 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1267 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1268 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1269 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1271 /*****************************************************************************
1272 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1274 typedef struct IWineD3DIndexBufferImpl
1276 /* IUnknown & WineD3DResource Information */
1277 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1278 IWineD3DResourceClass resource
;
1281 UINT dirtystart
, dirtyend
;
1284 /* WineD3DVertexBuffer specifics */
1285 } IWineD3DIndexBufferImpl
;
1287 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1289 /*****************************************************************************
1290 * IWineD3DBaseTexture D3D- > openGL state map lookups
1292 #define WINED3DFUNC_NOTSUPPORTED -2
1293 #define WINED3DFUNC_UNIMPLEMENTED -1
1295 typedef enum winetexturestates
{
1296 WINED3DTEXSTA_ADDRESSU
= 0,
1297 WINED3DTEXSTA_ADDRESSV
= 1,
1298 WINED3DTEXSTA_ADDRESSW
= 2,
1299 WINED3DTEXSTA_BORDERCOLOR
= 3,
1300 WINED3DTEXSTA_MAGFILTER
= 4,
1301 WINED3DTEXSTA_MINFILTER
= 5,
1302 WINED3DTEXSTA_MIPFILTER
= 6,
1303 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1304 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1305 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1306 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1307 WINED3DTEXSTA_DMAPOFFSET
= 11,
1308 WINED3DTEXSTA_TSSADDRESSW
= 12,
1309 MAX_WINETEXTURESTATES
= 13,
1310 } winetexturestates
;
1312 /*****************************************************************************
1313 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1315 typedef struct IWineD3DBaseTextureClass
1317 DWORD states
[MAX_WINETEXTURESTATES
];
1321 float pow2Matrix
[16];
1323 WINED3DTEXTUREFILTERTYPE filterType
;
1327 UINT srgb_mode_change_count
;
1328 const struct min_lookup
*minMipLookup
;
1329 const GLenum
*magLookup
;
1330 struct color_fixup_desc shader_color_fixup
;
1331 } IWineD3DBaseTextureClass
;
1333 typedef struct IWineD3DBaseTextureImpl
1335 /* IUnknown & WineD3DResource Information */
1336 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1337 IWineD3DResourceClass resource
;
1338 IWineD3DBaseTextureClass baseTexture
;
1340 } IWineD3DBaseTextureImpl
;
1342 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1343 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1344 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1345 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
);
1346 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1347 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1348 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1349 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1350 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1351 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1352 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1353 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1354 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1355 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1357 /*****************************************************************************
1358 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1360 typedef struct IWineD3DTextureImpl
1362 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1363 const IWineD3DTextureVtbl
*lpVtbl
;
1364 IWineD3DResourceClass resource
;
1365 IWineD3DBaseTextureClass baseTexture
;
1367 /* IWineD3DTexture */
1368 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1375 } IWineD3DTextureImpl
;
1377 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1379 /*****************************************************************************
1380 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1382 typedef struct IWineD3DCubeTextureImpl
1384 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1385 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1386 IWineD3DResourceClass resource
;
1387 IWineD3DBaseTextureClass baseTexture
;
1389 /* IWineD3DCubeTexture */
1390 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1391 } IWineD3DCubeTextureImpl
;
1393 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1395 typedef struct _WINED3DVOLUMET_DESC
1400 } WINED3DVOLUMET_DESC
;
1402 /*****************************************************************************
1403 * IWineD3DVolume implementation structure (extends IUnknown)
1405 typedef struct IWineD3DVolumeImpl
1407 /* IUnknown & WineD3DResource fields */
1408 const IWineD3DVolumeVtbl
*lpVtbl
;
1409 IWineD3DResourceClass resource
;
1411 /* WineD3DVolume Information */
1412 WINED3DVOLUMET_DESC currentDesc
;
1413 IWineD3DBase
*container
;
1418 WINED3DBOX lockedBox
;
1419 WINED3DBOX dirtyBox
;
1423 } IWineD3DVolumeImpl
;
1425 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1427 /*****************************************************************************
1428 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1430 typedef struct IWineD3DVolumeTextureImpl
1432 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1433 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1434 IWineD3DResourceClass resource
;
1435 IWineD3DBaseTextureClass baseTexture
;
1437 /* IWineD3DVolumeTexture */
1438 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1439 } IWineD3DVolumeTextureImpl
;
1441 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1443 typedef struct _WINED3DSURFACET_DESC
1445 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1446 DWORD MultiSampleQuality
;
1449 } WINED3DSURFACET_DESC
;
1451 /*****************************************************************************
1452 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1454 typedef struct wineD3DSurface_DIB
{
1460 } wineD3DSurface_DIB
;
1467 } renderbuffer_entry_t
;
1472 IWineD3DSurface
**render_targets
;
1473 IWineD3DSurface
*depth_stencil
;
1478 /*****************************************************************************
1479 * IWineD3DClipp implementation structure
1481 typedef struct IWineD3DClipperImpl
1483 const IWineD3DClipperVtbl
*lpVtbl
;
1488 } IWineD3DClipperImpl
;
1491 /*****************************************************************************
1492 * IWineD3DSurface implementation structure
1494 struct IWineD3DSurfaceImpl
1496 /* IUnknown & IWineD3DResource Information */
1497 const IWineD3DSurfaceVtbl
*lpVtbl
;
1498 IWineD3DResourceClass resource
;
1500 /* IWineD3DSurface fields */
1501 IWineD3DBase
*container
;
1502 WINED3DSURFACET_DESC currentDesc
;
1503 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1504 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1508 /* TODO: move this off into a management class(maybe!) */
1515 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1516 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1518 /* Oversized texture */
1527 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1529 glDescriptor glDescription
;
1533 wineD3DSurface_DIB dib
;
1536 /* Color keys for DDraw */
1537 WINEDDCOLORKEY DestBltCKey
;
1538 WINEDDCOLORKEY DestOverlayCKey
;
1539 WINEDDCOLORKEY SrcOverlayCKey
;
1540 WINEDDCOLORKEY SrcBltCKey
;
1543 WINEDDCOLORKEY glCKey
;
1545 struct list renderbuffers
;
1546 renderbuffer_entry_t
*current_renderbuffer
;
1548 /* DirectDraw clippers */
1549 IWineD3DClipper
*clipper
;
1551 /* DirectDraw Overlay handling */
1552 RECT overlay_srcrect
;
1553 RECT overlay_destrect
;
1554 IWineD3DSurfaceImpl
*overlay_dest
;
1555 struct list overlays
;
1556 struct list overlay_entry
;
1559 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1560 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1562 /* Predeclare the shared Surface functions */
1563 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1564 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1565 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1566 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1567 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1568 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1569 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1570 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1571 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1572 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1573 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1574 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1575 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1576 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1577 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1578 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1579 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1580 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1581 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1582 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1583 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1584 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1585 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1586 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1587 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1588 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1589 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1590 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1591 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1592 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1593 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1594 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1595 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1596 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1597 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1598 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1599 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1600 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1602 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1603 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1604 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1605 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1607 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1609 /* Surface flags: */
1610 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1611 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1612 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1613 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1614 #define SFLAG_DISCARD 0x00000010 /* ??? */
1615 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1616 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1617 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1618 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1619 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1620 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1621 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1622 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1623 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1624 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1625 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1626 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1627 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1628 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1629 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1630 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1631 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1632 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1634 /* In some conditions the surface memory must not be freed:
1635 * SFLAG_OVERSIZE: Not all data can be kept in GL
1636 * SFLAG_CONVERTED: Converting the data back would take too long
1637 * SFLAG_DIBSECTION: The dib code manages the memory
1638 * SFLAG_LOCKED: The app requires access to the surface data
1639 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1640 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1641 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1642 * SFLAG_CLIENT: OpenGL uses our memory as backup
1644 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1646 SFLAG_DIBSECTION | \
1654 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1658 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1660 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1662 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1667 CONVERT_PALETTED_CK
,
1671 CONVERT_CK_4444_ARGB
,
1676 CONVERT_CK_8888_ARGB
,
1686 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1688 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1690 /*****************************************************************************
1691 * IWineD3DVertexDeclaration implementation structure
1693 typedef struct attrib_declaration
{
1696 } attrib_declaration
;
1698 #define MAX_ATTRIBS 16
1700 typedef struct IWineD3DVertexDeclarationImpl
{
1701 /* IUnknown Information */
1702 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1706 IWineD3DDeviceImpl
*wineD3DDevice
;
1708 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1710 UINT declarationWNumElements
;
1712 DWORD streams
[MAX_STREAMS
];
1714 BOOL position_transformed
;
1715 BOOL half_float_conv_needed
;
1717 /* Ordered array of declaration types that need swizzling in a vshader */
1718 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1719 UINT num_swizzled_attribs
;
1720 } IWineD3DVertexDeclarationImpl
;
1722 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1724 /*****************************************************************************
1725 * IWineD3DStateBlock implementation structure
1728 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1729 /* Note: Very long winded but gl Lists are not flexible enough */
1730 /* to resolve everything we need, so doing it manually for now */
1731 typedef struct SAVEDSTATES
{
1735 BOOL streamSource
[MAX_STREAMS
];
1736 BOOL streamFreq
[MAX_STREAMS
];
1737 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1738 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1740 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1741 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1742 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1743 BOOL clipplane
[MAX_CLIPPLANES
];
1746 WORD pixelShaderConstantsB
;
1747 WORD pixelShaderConstantsI
;
1748 BOOL
*pixelShaderConstantsF
;
1750 WORD vertexShaderConstantsB
;
1751 WORD vertexShaderConstantsI
;
1752 BOOL
*vertexShaderConstantsF
;
1767 struct IWineD3DStateBlockImpl
1769 /* IUnknown fields */
1770 const IWineD3DStateBlockVtbl
*lpVtbl
;
1771 LONG ref
; /* Note: Ref counting not required */
1773 /* IWineD3DStateBlock information */
1775 IWineD3DDeviceImpl
*wineD3DDevice
;
1776 WINED3DSTATEBLOCKTYPE blockType
;
1778 /* Array indicating whether things have been set or changed */
1779 SAVEDSTATES changed
;
1780 struct list set_vconstantsF
;
1781 struct list set_pconstantsF
;
1783 /* Drawing - Vertex Shader or FVF related */
1785 /* Vertex Shader Declaration */
1786 IWineD3DVertexDeclaration
*vertexDecl
;
1788 IWineD3DVertexShader
*vertexShader
;
1790 /* Vertex Shader Constants */
1791 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1792 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1793 float *vertexShaderConstantF
;
1797 UINT streamStride
[MAX_STREAMS
];
1798 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1799 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1800 UINT streamFreq
[MAX_STREAMS
+ 1];
1801 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1804 IWineD3DIndexBuffer
* pIndexData
;
1805 INT baseVertexIndex
;
1806 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1809 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1811 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1812 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1813 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1814 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1815 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1818 double clipplane
[MAX_CLIPPLANES
][4];
1819 WINED3DCLIPSTATUS clip_status
;
1822 WINED3DVIEWPORT viewport
;
1825 WINED3DMATERIAL material
;
1828 IWineD3DPixelShader
*pixelShader
;
1830 /* Pixel Shader Constants */
1831 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1832 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1833 float *pixelShaderConstantF
;
1836 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1839 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1840 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1842 /* Texture State Stage */
1843 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1844 DWORD lowest_disabled_stage
;
1845 /* Sampler States */
1846 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1848 /* Scissor test rectangle */
1851 /* Contained state management */
1852 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1853 unsigned int num_contained_render_states
;
1854 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1855 unsigned int num_contained_transform_states
;
1856 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1857 unsigned int num_contained_vs_consts_i
;
1858 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1859 unsigned int num_contained_vs_consts_b
;
1860 DWORD
*contained_vs_consts_f
;
1861 unsigned int num_contained_vs_consts_f
;
1862 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1863 unsigned int num_contained_ps_consts_i
;
1864 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1865 unsigned int num_contained_ps_consts_b
;
1866 DWORD
*contained_ps_consts_f
;
1867 unsigned int num_contained_ps_consts_f
;
1868 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1869 unsigned int num_contained_tss_states
;
1870 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1871 unsigned int num_contained_sampler_states
;
1874 extern void stateblock_savedstates_set(
1875 IWineD3DStateBlock
* iface
,
1876 SAVEDSTATES
* states
,
1879 extern void stateblock_copy(
1880 IWineD3DStateBlock
* destination
,
1881 IWineD3DStateBlock
* source
);
1883 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1885 /* Direct3D terminology with little modifications. We do not have an issued state
1886 * because only the driver knows about it, but we have a created state because d3d
1887 * allows GetData on a created issue, but opengl doesn't
1894 /*****************************************************************************
1895 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1897 typedef struct IWineD3DQueryImpl
1899 const IWineD3DQueryVtbl
*lpVtbl
;
1900 LONG ref
; /* Note: Ref counting not required */
1903 /*TODO: replace with iface usage */
1905 IWineD3DDevice
*wineD3DDevice
;
1907 IWineD3DDeviceImpl
*wineD3DDevice
;
1910 /* IWineD3DQuery fields */
1911 enum query_state state
;
1912 WINED3DQUERYTYPE type
;
1913 /* TODO: Think about using a IUnknown instead of a void* */
1917 } IWineD3DQueryImpl
;
1919 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1920 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1921 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1923 /* Datastructures for IWineD3DQueryImpl.extendedData */
1924 typedef struct WineQueryOcclusionData
{
1926 WineD3DContext
*ctx
;
1927 } WineQueryOcclusionData
;
1929 typedef struct WineQueryEventData
{
1931 WineD3DContext
*ctx
;
1932 } WineQueryEventData
;
1934 /*****************************************************************************
1935 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1938 typedef struct IWineD3DSwapChainImpl
1941 const IWineD3DSwapChainVtbl
*lpVtbl
;
1942 LONG ref
; /* Note: Ref counting not required */
1945 IWineD3DDeviceImpl
*wineD3DDevice
;
1947 /* IWineD3DSwapChain fields */
1948 IWineD3DSurface
**backBuffer
;
1949 IWineD3DSurface
*frontBuffer
;
1950 WINED3DPRESENT_PARAMETERS presentParms
;
1951 DWORD orig_width
, orig_height
;
1952 WINED3DFORMAT orig_fmt
;
1953 WINED3DGAMMARAMP orig_gamma
;
1955 long prev_time
, frames
; /* Performance tracking */
1956 unsigned int vSyncCounter
;
1958 WineD3DContext
**context
; /* Later a array for multithreading */
1959 unsigned int num_contexts
;
1962 } IWineD3DSwapChainImpl
;
1964 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1965 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
1966 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
1968 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
1969 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
1970 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
1971 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
1972 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
1973 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
1974 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
1975 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
1976 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
1977 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
1978 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
1979 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
1981 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1983 /*****************************************************************************
1984 * Utility function prototypes
1987 /* Trace routines */
1988 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1989 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1990 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1991 const char* debug_d3dusage(DWORD usage
);
1992 const char* debug_d3dusagequery(DWORD usagequery
);
1993 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1994 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1995 const char* debug_d3ddeclusage(BYTE usage
);
1996 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1997 const char* debug_d3drenderstate(DWORD state
);
1998 const char* debug_d3dsamplerstate(DWORD state
);
1999 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2000 const char* debug_d3dtexturestate(DWORD state
);
2001 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2002 const char* debug_d3dpool(WINED3DPOOL pool
);
2003 const char *debug_fbostatus(GLenum status
);
2004 const char *debug_glerror(GLenum error
);
2005 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2006 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2007 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2008 const char *debug_fixup_channel_source(enum fixup_channel_source source
);
2009 const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup
);
2010 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2012 /* Routines for GL <-> D3D values */
2013 GLenum
StencilOp(DWORD op
);
2014 GLenum
CompareFunc(DWORD func
);
2015 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2016 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2017 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2018 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2019 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2020 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2021 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2023 void surface_force_reload(IWineD3DSurface
*iface
);
2024 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2025 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2026 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2027 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2028 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
);
2029 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2031 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2032 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
2035 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2036 unsigned int count_bits(unsigned int mask
);
2038 /*****************************************************************************
2039 * To enable calling of inherited functions, requires prototypes
2041 * Note: Only require classes which are subclassed, ie resource, basetexture,
2044 /* IWineD3DVertexBuffer */
2045 extern const BYTE
*IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
2047 /* TODO: Make this dynamic, based on shader limits ? */
2048 #define MAX_REG_ADDR 1
2049 #define MAX_REG_TEMP 32
2050 #define MAX_REG_TEXCRD 8
2051 #define MAX_REG_INPUT 12
2052 #define MAX_REG_OUTPUT 12
2053 #define MAX_CONST_I 16
2054 #define MAX_CONST_B 16
2056 /* FIXME: This needs to go up to 2048 for
2057 * Shader model 3 according to msdn (and for software shaders) */
2058 #define MAX_LABELS 16
2060 typedef struct semantic
{
2065 typedef struct local_constant
{
2071 typedef struct shader_reg_maps
{
2073 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2074 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2075 char address
[MAX_REG_ADDR
]; /* vertex */
2076 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2077 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2078 char attributes
[MAX_ATTRIBS
]; /* vertex */
2079 char labels
[MAX_LABELS
]; /* pixel, vertex */
2080 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2082 /* Sampler usage tokens
2083 * Use 0 as default (bit 31 is always 1 on a valid token) */
2084 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2085 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2086 char usesnrm
, vpos
, usesdsy
;
2089 /* Whether or not loops are used in this shader, and nesting depth */
2090 unsigned loop_depth
;
2092 /* Whether or not this shader uses fog */
2097 /* Undocumented opcode controls */
2098 #define INST_CONTROLS_SHIFT 16
2099 #define INST_CONTROLS_MASK 0x00ff0000
2101 typedef enum COMPARISON_TYPE
{
2110 typedef struct SHADER_OPCODE
{
2111 unsigned int opcode
;
2115 CONST UINT num_params
;
2116 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2121 typedef struct SHADER_OPCODE_ARG
{
2122 IWineD3DBaseShader
* shader
;
2123 const shader_reg_maps
*reg_maps
;
2124 CONST SHADER_OPCODE
* opcode
;
2131 SHADER_BUFFER
* buffer
;
2132 } SHADER_OPCODE_ARG
;
2134 typedef struct SHADER_LIMITS
{
2135 unsigned int temporary
;
2136 unsigned int texcoord
;
2137 unsigned int sampler
;
2138 unsigned int constant_int
;
2139 unsigned int constant_float
;
2140 unsigned int constant_bool
;
2141 unsigned int address
;
2142 unsigned int packed_output
;
2143 unsigned int packed_input
;
2144 unsigned int attributes
;
2148 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2149 maintain state information between multiple codes */
2150 typedef struct SHADER_PARSE_STATE
{
2151 unsigned int current_row
;
2152 DWORD texcoord_w
[2];
2153 } SHADER_PARSE_STATE
;
2156 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2158 #define PRINTF_ATTR(fmt,args)
2161 /* Base Shader utility functions.
2162 * (may move callers into the same file in the future) */
2163 extern int shader_addline(
2164 SHADER_BUFFER
* buffer
,
2165 const char* fmt
, ...) PRINTF_ATTR(2,3);
2167 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2169 /* Vertex shader utility functions */
2170 extern BOOL
vshader_get_input(
2171 IWineD3DVertexShader
* iface
,
2172 BYTE usage_req
, BYTE usage_idx_req
,
2173 unsigned int* regnum
);
2175 extern BOOL
vshader_input_is_color(
2176 IWineD3DVertexShader
* iface
,
2177 unsigned int regnum
);
2179 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2181 /* GLSL helper functions */
2182 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG
*arg
);
2184 /*****************************************************************************
2185 * IDirect3DBaseShader implementation structure
2187 typedef struct IWineD3DBaseShaderClass
2191 SHADER_LIMITS limits
;
2192 SHADER_PARSE_STATE parse_state
;
2193 CONST SHADER_OPCODE
*shader_ins
;
2195 UINT functionLength
;
2197 UINT cur_loop_depth
, cur_loop_regno
;
2198 BOOL load_local_constsF
;
2200 /* Type of shader backend */
2203 /* Programs this shader is linked with */
2204 struct list linked_programs
;
2206 /* Immediate constants (override global ones) */
2207 struct list constantsB
;
2208 struct list constantsF
;
2209 struct list constantsI
;
2210 shader_reg_maps reg_maps
;
2212 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2213 UINT num_sampled_samplers
;
2215 UINT recompile_count
;
2217 /* Pointer to the parent device */
2218 IWineD3DDevice
*device
;
2219 struct list shader_list_entry
;
2221 } IWineD3DBaseShaderClass
;
2223 typedef struct IWineD3DBaseShaderImpl
{
2225 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2227 /* IWineD3DBaseShader */
2228 IWineD3DBaseShaderClass baseShader
;
2229 } IWineD3DBaseShaderImpl
;
2231 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
2232 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
2233 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
2235 extern HRESULT
shader_get_registers_used(
2236 IWineD3DBaseShader
*iface
,
2237 shader_reg_maps
* reg_maps
,
2238 semantic
* semantics_in
,
2239 semantic
* semantics_out
,
2240 CONST DWORD
* pToken
,
2241 IWineD3DStateBlockImpl
*stateBlock
);
2243 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2244 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2246 extern void shader_trace_init(
2247 IWineD3DBaseShader
*iface
,
2248 const DWORD
* pFunction
);
2250 static inline int shader_get_regtype(const DWORD param
) {
2251 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2252 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2255 static inline int shader_get_writemask(const DWORD param
) {
2256 return param
& WINED3DSP_WRITEMASK_ALL
;
2259 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2260 return 0xFFFF0000 == (token
& 0xFFFF0000);
2263 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2264 return 0xFFFE0000 == (token
& 0xFFFF0000);
2267 static inline BOOL
shader_is_comment(DWORD token
) {
2268 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2271 static inline BOOL
shader_is_scalar(DWORD param
) {
2272 DWORD reg_type
= shader_get_regtype(param
);
2276 case WINED3DSPR_RASTOUT
:
2277 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2284 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2285 case WINED3DSPR_CONSTBOOL
: /* b# */
2286 case WINED3DSPR_LOOP
: /* aL */
2287 case WINED3DSPR_PREDICATE
: /* p0 */
2290 case WINED3DSPR_MISCTYPE
:
2291 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2306 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2307 local_constant
* lconst
;
2309 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2310 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2311 if(lconst
->idx
== reg
) return TRUE
;
2317 /*****************************************************************************
2318 * IDirect3DVertexShader implementation structure
2320 typedef struct IWineD3DVertexShaderImpl
{
2322 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2324 /* IWineD3DBaseShader */
2325 IWineD3DBaseShaderClass baseShader
;
2327 /* IWineD3DVertexShaderImpl */
2335 /* Vertex shader input and output semantics */
2336 semantic semantics_in
[MAX_ATTRIBS
];
2337 semantic semantics_out
[MAX_REG_OUTPUT
];
2339 /* Ordered array of attributes that are swizzled */
2340 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2341 UINT num_swizzled_attribs
;
2343 UINT min_rel_offset
, max_rel_offset
;
2346 UINT recompile_count
;
2347 } IWineD3DVertexShaderImpl
;
2348 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2349 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2350 HRESULT
IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader
*iface
);
2352 /*****************************************************************************
2353 * IDirect3DPixelShader implementation structure
2356 enum vertexprocessing_mode
{
2362 struct stb_const_desc
{
2367 /* Stateblock dependent parameters which have to be hardcoded
2368 * into the shader code
2370 struct ps_compile_args
{
2371 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
2372 BOOL srgb_correction
;
2373 enum vertexprocessing_mode vp_mode
;
2374 /* Projected textures(ps 1.0-1.3) */
2375 /* Texture types(2D, Cube, 3D) in ps 1.x */
2378 struct ps_compiled_shader
{
2379 struct ps_compile_args args
;
2383 typedef struct IWineD3DPixelShaderImpl
{
2384 /* IUnknown parts */
2385 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2387 /* IWineD3DBaseShader */
2388 IWineD3DBaseShaderClass baseShader
;
2390 /* IWineD3DPixelShaderImpl */
2393 /* Pixel shader input semantics */
2394 semantic semantics_in
[MAX_REG_INPUT
];
2395 DWORD input_reg_map
[MAX_REG_INPUT
];
2396 BOOL input_reg_used
[MAX_REG_INPUT
];
2397 int declared_in_count
;
2400 struct ps_compiled_shader
*gl_shaders
;
2401 UINT num_gl_shaders
;
2403 /* Some information about the shader behavior */
2404 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2405 char numbumpenvmatconsts
;
2406 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2408 } IWineD3DPixelShaderImpl
;
2410 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2411 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2412 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2413 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2415 /* sRGB correction constants */
2416 static const float srgb_cmp
= 0.0031308;
2417 static const float srgb_mul_low
= 12.92;
2418 static const float srgb_pow
= 0.41666;
2419 static const float srgb_mul_high
= 1.055;
2420 static const float srgb_sub_high
= 0.055;
2422 /*****************************************************************************
2423 * IWineD3DPalette implementation structure
2425 struct IWineD3DPaletteImpl
{
2426 /* IUnknown parts */
2427 const IWineD3DPaletteVtbl
*lpVtbl
;
2431 IWineD3DDeviceImpl
*wineD3DDevice
;
2433 /* IWineD3DPalette */
2435 WORD palVersion
; /*| */
2436 WORD palNumEntries
; /*| LOGPALETTE */
2437 PALETTEENTRY palents
[256]; /*| */
2438 /* This is to store the palette in 'screen format' */
2439 int screen_palents
[256];
2443 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2444 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2446 /* DirectDraw utility functions */
2447 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2449 /*****************************************************************************
2450 * Pixel format management
2453 struct GlPixelFormatDesc
2456 GLint glGammaInternal
;
2462 struct color_fixup_desc color_fixup
;
2466 WINED3DFORMAT format
;
2467 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2469 short depthSize
, stencilSize
;
2471 } StaticPixelFormatDesc
;
2473 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2474 const WineD3D_GL_Info
*gl_info
, const struct GlPixelFormatDesc
**glDesc
);
2476 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2477 return (device
->vs_selected_mode
!= SHADER_NONE
2478 && device
->stateBlock
->vertexShader
2479 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2480 && !device
->strided_streams
.u
.s
.position_transformed
);
2483 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2484 return (device
->ps_selected_mode
!= SHADER_NONE
2485 && device
->stateBlock
->pixelShader
2486 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2489 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2490 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);