Sync trunk r40500
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d_private.h
1 /*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
26
27 #include <stdarg.h>
28 #include <math.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "winreg.h"
35 #include "wingdi.h"
36 #include "winuser.h"
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
39
40 #include "objbase.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45
46 /* Texture format fixups */
47
48 enum fixup_channel_source
49 {
50 CHANNEL_SOURCE_ZERO = 0,
51 CHANNEL_SOURCE_ONE = 1,
52 CHANNEL_SOURCE_X = 2,
53 CHANNEL_SOURCE_Y = 3,
54 CHANNEL_SOURCE_Z = 4,
55 CHANNEL_SOURCE_W = 5,
56 CHANNEL_SOURCE_YUV0 = 6,
57 CHANNEL_SOURCE_YUV1 = 7,
58 };
59
60 enum yuv_fixup
61 {
62 YUV_FIXUP_YUY2 = 0,
63 YUV_FIXUP_UYVY = 1,
64 YUV_FIXUP_YV12 = 2,
65 };
66
67 #include <pshpack2.h>
68 struct color_fixup_desc
69 {
70 unsigned x_sign_fixup : 1;
71 unsigned x_source : 3;
72 unsigned y_sign_fixup : 1;
73 unsigned y_source : 3;
74 unsigned z_sign_fixup : 1;
75 unsigned z_source : 3;
76 unsigned w_sign_fixup : 1;
77 unsigned w_source : 3;
78 };
79 #include <poppack.h>
80
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
82 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
83
84 static inline struct color_fixup_desc create_color_fixup_desc(
85 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
86 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
87 {
88 struct color_fixup_desc fixup =
89 {
90 sign0, src0,
91 sign1, src1,
92 sign2, src2,
93 sign3, src3,
94 };
95 return fixup;
96 }
97
98 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
99 {
100 struct color_fixup_desc fixup =
101 {
102 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
103 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
104 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
105 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
106 };
107 return fixup;
108 }
109
110 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
111 {
112 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
113 }
114
115 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
116 {
117 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
118 }
119
120 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
121 {
122 enum yuv_fixup yuv_fixup = 0;
123 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
124 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
125 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
126 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
127 return yuv_fixup;
128 }
129
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t)(const void *key);
132 typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
133
134 #define ceilf(x) (float)ceil((double)x)
135
136 struct hash_table_entry_t {
137 void *key;
138 void *value;
139 unsigned int hash;
140 struct list entry;
141 };
142
143 struct hash_table_t {
144 hash_function_t *hash_function;
145 compare_function_t *compare_function;
146 struct list *buckets;
147 unsigned int bucket_count;
148 struct hash_table_entry_t *entries;
149 unsigned int entry_count;
150 struct list free_entries;
151 unsigned int count;
152 unsigned int grow_size;
153 unsigned int shrink_size;
154 };
155
156 struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
157 void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
158 void hash_table_for_each_entry(struct hash_table_t *table, void (*callback)(void *value, void *context), void *context);
159 void *hash_table_get(const struct hash_table_t *table, const void *key);
160 void hash_table_put(struct hash_table_t *table, void *key, void *value);
161 void hash_table_remove(struct hash_table_t *table, void *key);
162
163 /* Device caps */
164 #define MAX_PALETTES 65536
165 #define MAX_STREAMS 16
166 #define MAX_TEXTURES 8
167 #define MAX_FRAGMENT_SAMPLERS 16
168 #define MAX_VERTEX_SAMPLERS 4
169 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
170 #define MAX_ACTIVE_LIGHTS 8
171 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
172 #define MAX_LEVELS 256
173
174 #define MAX_CONST_I 16
175 #define MAX_CONST_B 16
176
177 /* Used for CreateStateBlock */
178 #define NUM_SAVEDPIXELSTATES_R 35
179 #define NUM_SAVEDPIXELSTATES_T 18
180 #define NUM_SAVEDPIXELSTATES_S 12
181 #define NUM_SAVEDVERTEXSTATES_R 34
182 #define NUM_SAVEDVERTEXSTATES_T 2
183 #define NUM_SAVEDVERTEXSTATES_S 1
184
185 extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
186 extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
187 extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
188 extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
189 extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
190 extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
191
192 typedef enum _WINELOOKUP {
193 WINELOOKUP_WARPPARAM = 0,
194 MAX_LOOKUPS = 1
195 } WINELOOKUP;
196
197 extern const int minLookup[MAX_LOOKUPS];
198 extern const int maxLookup[MAX_LOOKUPS];
199 extern DWORD *stateLookup[MAX_LOOKUPS];
200
201 struct min_lookup
202 {
203 GLenum mip[WINED3DTEXF_LINEAR + 1];
204 };
205
206 struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
207 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
208 GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
209 const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
210
211 extern const struct filter_lookup filter_lookup_nofilter;
212 extern struct filter_lookup filter_lookup;
213
214 /* float_16_to_32() and float_32_to_16() (see implementation in
215 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
216 * to standard C floats and vice versa. They do not depend on the encoding
217 * of the C float, so they are platform independent, but slow. On x86 and
218 * other IEEE 754 compliant platforms the conversion can be accelerated by
219 * bit shifting the exponent and mantissa. There are also some SSE-based
220 * assembly routines out there.
221 *
222 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
223 */
224 static inline float float_16_to_32(const unsigned short *in) {
225 const unsigned short s = ((*in) & 0x8000);
226 const unsigned short e = ((*in) & 0x7C00) >> 10;
227 const unsigned short m = (*in) & 0x3FF;
228 const float sgn = (s ? -1.0 : 1.0);
229
230 if(e == 0) {
231 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
232 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
233 } else if(e < 31) {
234 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
235 } else {
236 if(m == 0) return sgn / 0.0; /* +INF / -INF */
237 else return 0.0 / 0.0; /* NAN */
238 }
239 }
240
241 /**
242 * Settings
243 */
244 #define VS_NONE 0
245 #define VS_HW 1
246
247 #define PS_NONE 0
248 #define PS_HW 1
249
250 #define VBO_NONE 0
251 #define VBO_HW 1
252
253 #define NP2_NONE 0
254 #define NP2_REPACK 1
255 #define NP2_NATIVE 2
256
257 #define ORM_BACKBUFFER 0
258 #define ORM_PBUFFER 1
259 #define ORM_FBO 2
260
261 #define SHADER_ARB 1
262 #define SHADER_GLSL 2
263 #define SHADER_ATI 3
264 #define SHADER_NONE 4
265
266 #define RTL_DISABLE -1
267 #define RTL_AUTO 0
268 #define RTL_READDRAW 1
269 #define RTL_READTEX 2
270 #define RTL_TEXDRAW 3
271 #define RTL_TEXTEX 4
272
273 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
274 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
275
276 /* NOTE: When adding fields to this structure, make sure to update the default
277 * values in wined3d_main.c as well. */
278 typedef struct wined3d_settings_s {
279 /* vertex and pixel shader modes */
280 int vs_mode;
281 int ps_mode;
282 int vbo_mode;
283 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
284 we should use it. However, until it's fully implemented, we'll leave it as a registry
285 setting for developers. */
286 BOOL glslRequested;
287 int offscreen_rendering_mode;
288 int rendertargetlock_mode;
289 unsigned short pci_vendor_id;
290 unsigned short pci_device_id;
291 /* Memory tracking and object counting */
292 unsigned int emulated_textureram;
293 char *logo;
294 int allow_multisampling;
295 } wined3d_settings_t;
296
297 extern wined3d_settings_t wined3d_settings;
298
299 /* Shader backends */
300
301 /* TODO: Make this dynamic, based on shader limits ? */
302 #define MAX_ATTRIBS 16
303 #define MAX_REG_ADDR 1
304 #define MAX_REG_TEMP 32
305 #define MAX_REG_TEXCRD 8
306 #define MAX_REG_INPUT 12
307 #define MAX_REG_OUTPUT 12
308 #define MAX_CONST_I 16
309 #define MAX_CONST_B 16
310
311 /* FIXME: This needs to go up to 2048 for
312 * Shader model 3 according to msdn (and for software shaders) */
313 #define MAX_LABELS 16
314
315 #define SHADER_PGMSIZE 65535
316 typedef struct SHADER_BUFFER {
317 char* buffer;
318 unsigned int bsize;
319 unsigned int lineNo;
320 BOOL newline;
321 } SHADER_BUFFER;
322
323 enum WINED3D_SHADER_INSTRUCTION_HANDLER
324 {
325 WINED3DSIH_ABS,
326 WINED3DSIH_ADD,
327 WINED3DSIH_BEM,
328 WINED3DSIH_BREAK,
329 WINED3DSIH_BREAKC,
330 WINED3DSIH_BREAKP,
331 WINED3DSIH_CALL,
332 WINED3DSIH_CALLNZ,
333 WINED3DSIH_CMP,
334 WINED3DSIH_CND,
335 WINED3DSIH_CRS,
336 WINED3DSIH_DCL,
337 WINED3DSIH_DEF,
338 WINED3DSIH_DEFB,
339 WINED3DSIH_DEFI,
340 WINED3DSIH_DP2ADD,
341 WINED3DSIH_DP3,
342 WINED3DSIH_DP4,
343 WINED3DSIH_DST,
344 WINED3DSIH_DSX,
345 WINED3DSIH_DSY,
346 WINED3DSIH_ELSE,
347 WINED3DSIH_ENDIF,
348 WINED3DSIH_ENDLOOP,
349 WINED3DSIH_ENDREP,
350 WINED3DSIH_EXP,
351 WINED3DSIH_EXPP,
352 WINED3DSIH_FRC,
353 WINED3DSIH_IF,
354 WINED3DSIH_IFC,
355 WINED3DSIH_LABEL,
356 WINED3DSIH_LIT,
357 WINED3DSIH_LOG,
358 WINED3DSIH_LOGP,
359 WINED3DSIH_LOOP,
360 WINED3DSIH_LRP,
361 WINED3DSIH_M3x2,
362 WINED3DSIH_M3x3,
363 WINED3DSIH_M3x4,
364 WINED3DSIH_M4x3,
365 WINED3DSIH_M4x4,
366 WINED3DSIH_MAD,
367 WINED3DSIH_MAX,
368 WINED3DSIH_MIN,
369 WINED3DSIH_MOV,
370 WINED3DSIH_MOVA,
371 WINED3DSIH_MUL,
372 WINED3DSIH_NOP,
373 WINED3DSIH_NRM,
374 WINED3DSIH_PHASE,
375 WINED3DSIH_POW,
376 WINED3DSIH_RCP,
377 WINED3DSIH_REP,
378 WINED3DSIH_RET,
379 WINED3DSIH_RSQ,
380 WINED3DSIH_SETP,
381 WINED3DSIH_SGE,
382 WINED3DSIH_SGN,
383 WINED3DSIH_SINCOS,
384 WINED3DSIH_SLT,
385 WINED3DSIH_SUB,
386 WINED3DSIH_TEX,
387 WINED3DSIH_TEXBEM,
388 WINED3DSIH_TEXBEML,
389 WINED3DSIH_TEXCOORD,
390 WINED3DSIH_TEXDEPTH,
391 WINED3DSIH_TEXDP3,
392 WINED3DSIH_TEXDP3TEX,
393 WINED3DSIH_TEXKILL,
394 WINED3DSIH_TEXLDD,
395 WINED3DSIH_TEXLDL,
396 WINED3DSIH_TEXM3x2DEPTH,
397 WINED3DSIH_TEXM3x2PAD,
398 WINED3DSIH_TEXM3x2TEX,
399 WINED3DSIH_TEXM3x3,
400 WINED3DSIH_TEXM3x3DIFF,
401 WINED3DSIH_TEXM3x3PAD,
402 WINED3DSIH_TEXM3x3SPEC,
403 WINED3DSIH_TEXM3x3TEX,
404 WINED3DSIH_TEXM3x3VSPEC,
405 WINED3DSIH_TEXREG2AR,
406 WINED3DSIH_TEXREG2GB,
407 WINED3DSIH_TEXREG2RGB,
408 WINED3DSIH_TABLE_SIZE
409 };
410
411 typedef struct semantic
412 {
413 DWORD usage;
414 DWORD reg;
415 } semantic;
416
417 typedef struct shader_reg_maps
418 {
419 DWORD shader_version;
420 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
421 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
422 char address[MAX_REG_ADDR]; /* vertex */
423 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
424 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
425 char attributes[MAX_ATTRIBS]; /* vertex */
426 char labels[MAX_LABELS]; /* pixel, vertex */
427 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
428
429 /* Sampler usage tokens
430 * Use 0 as default (bit 31 is always 1 on a valid token) */
431 DWORD samplers[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
432 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
433 char usesnrm, vpos, usesdsy;
434 char usesrelconstF;
435
436 /* Whether or not loops are used in this shader, and nesting depth */
437 unsigned loop_depth;
438
439 /* Whether or not this shader uses fog */
440 char fog;
441
442 } shader_reg_maps;
443
444 typedef struct SHADER_OPCODE
445 {
446 unsigned int opcode;
447 const char *name;
448 char dst_token;
449 CONST UINT num_params;
450 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
451 DWORD min_version;
452 DWORD max_version;
453 } SHADER_OPCODE;
454
455 struct wined3d_shader_dst_param
456 {
457 UINT register_idx;
458 DWORD token;
459 DWORD addr_token;
460 };
461
462 struct wined3d_shader_instruction
463 {
464 IWineD3DBaseShader *shader;
465 const shader_reg_maps *reg_maps;
466 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
467 DWORD flags;
468 BOOL coissue;
469 DWORD predicate;
470 DWORD src[4];
471 DWORD src_addr[4];
472 SHADER_BUFFER *buffer;
473 UINT dst_count;
474 const struct wined3d_shader_dst_param *dst;
475 UINT src_count;
476 };
477
478 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
479
480 struct shader_caps {
481 DWORD VertexShaderVersion;
482 DWORD MaxVertexShaderConst;
483
484 DWORD PixelShaderVersion;
485 float PixelShader1xMaxValue;
486
487 WINED3DVSHADERCAPS2_0 VS20Caps;
488 WINED3DPSHADERCAPS2_0 PS20Caps;
489
490 DWORD MaxVShaderInstructionsExecuted;
491 DWORD MaxPShaderInstructionsExecuted;
492 DWORD MaxVertexShader30InstructionSlots;
493 DWORD MaxPixelShader30InstructionSlots;
494 };
495
496 enum tex_types
497 {
498 tex_1d = 0,
499 tex_2d = 1,
500 tex_3d = 2,
501 tex_cube = 3,
502 tex_rect = 4,
503 tex_type_count = 5,
504 };
505
506 enum vertexprocessing_mode {
507 fixedfunction,
508 vertexshader,
509 pretransformed
510 };
511
512 #define WINED3D_CONST_NUM_UNUSED ~0U
513
514 struct stb_const_desc {
515 unsigned char texunit;
516 UINT const_num;
517 };
518
519 enum fogmode {
520 FOG_OFF,
521 FOG_LINEAR,
522 FOG_EXP,
523 FOG_EXP2
524 };
525
526 /* Stateblock dependent parameters which have to be hardcoded
527 * into the shader code
528 */
529 struct ps_compile_args {
530 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
531 enum vertexprocessing_mode vp_mode;
532 enum fogmode fog;
533 /* Projected textures(ps 1.0-1.3) */
534 /* Texture types(2D, Cube, 3D) in ps 1.x */
535 BOOL srgb_correction;
536 WORD texrect_fixup;
537 /* Bitmap for texture rect coord fixups (16 samplers max currently).
538 D3D9 has a limit of 16 samplers and the fixup is superfluous
539 in D3D10 (unconditional NP2 support mandatory). */
540 };
541
542 enum fog_src_type {
543 VS_FOG_Z = 0,
544 VS_FOG_COORD = 1
545 };
546
547 struct vs_compile_args {
548 WORD fog_src;
549 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
550 };
551
552 typedef struct {
553 const SHADER_HANDLER *shader_instruction_handler_table;
554 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
555 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
556 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
557 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
558 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
559 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
560 void (*shader_destroy)(IWineD3DBaseShader *iface);
561 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
562 void (*shader_free_private)(IWineD3DDevice *iface);
563 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
564 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface, SHADER_BUFFER *buffer, const struct ps_compile_args *args);
565 GLuint (*shader_generate_vshader)(IWineD3DVertexShader *iface, SHADER_BUFFER *buffer, const struct vs_compile_args *args);
566 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
567 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
568 } shader_backend_t;
569
570 extern const shader_backend_t glsl_shader_backend;
571 extern const shader_backend_t arb_program_shader_backend;
572 extern const shader_backend_t none_shader_backend;
573
574 /* X11 locking */
575
576 extern void (* CDECL wine_tsx11_lock_ptr)(void);
577 extern void (* CDECL wine_tsx11_unlock_ptr)(void);
578
579 /* As GLX relies on X, this is needed */
580 extern int num_lock;
581
582 #if 0
583 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
584 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
585 #else
586 #define ENTER_GL() wine_tsx11_lock_ptr()
587 #define LEAVE_GL() wine_tsx11_unlock_ptr()
588 #endif
589
590 /*****************************************************************************
591 * Defines
592 */
593
594 /* GL related defines */
595 /* ------------------ */
596 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
597 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
598 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
599 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
600
601 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
602 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
603 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
604 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
605
606 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
607 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
608 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
609 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
610
611 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
612 (vec)[0] = D3DCOLOR_R(dw); \
613 (vec)[1] = D3DCOLOR_G(dw); \
614 (vec)[2] = D3DCOLOR_B(dw); \
615 (vec)[3] = D3DCOLOR_A(dw); \
616 } while(0)
617
618 /* DirectX Device Limits */
619 /* --------------------- */
620 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
621
622 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
623 See MaxStreams in MSDN under GetDeviceCaps */
624 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
625
626 /* Checking of API calls */
627 /* --------------------- */
628 #ifndef WINE_NO_DEBUG_MSGS
629 #define checkGLcall(A) \
630 do { \
631 GLint err = glGetError(); \
632 if (err == GL_NO_ERROR) { \
633 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
634 \
635 } else do { \
636 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
637 debug_glerror(err), err, A, __FILE__, __LINE__); \
638 err = glGetError(); \
639 } while (err != GL_NO_ERROR); \
640 } while(0)
641 #else
642 #define checkGLcall(A) do {} while(0)
643 #endif
644
645 /* Trace routines / diagnostics */
646 /* ---------------------------- */
647
648 /* Dump out a matrix and copy it */
649 #define conv_mat(mat,gl_mat) \
650 do { \
651 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
652 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
653 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
654 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
655 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
656 } while (0)
657
658 /* Macro to dump out the current state of the light chain */
659 #define DUMP_LIGHT_CHAIN() \
660 do { \
661 PLIGHTINFOEL *el = This->stateBlock->lights;\
662 while (el) { \
663 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
664 el = el->next; \
665 } \
666 } while(0)
667
668 /* Trace vector and strided data information */
669 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
670 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
671 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
672 si->elements[name].buffer_object, si->elements[name].stream_idx);
673
674 /* Defines used for optimizations */
675
676 /* Only reapply what is necessary */
677 #define REAPPLY_ALPHAOP 0x0001
678 #define REAPPLY_ALL 0xFFFF
679
680 /* Advance declaration of structures to satisfy compiler */
681 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
682 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
683 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
684 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
685
686 /* Global variables */
687 extern const float identity[16];
688
689 /*****************************************************************************
690 * Compilable extra diagnostics
691 */
692
693 /* Trace information per-vertex: (extremely high amount of trace) */
694 #if 0 /* NOTE: Must be 0 in cvs */
695 # define VTRACE(A) TRACE A
696 #else
697 # define VTRACE(A)
698 #endif
699
700 /* TODO: Confirm each of these works when wined3d move completed */
701 #if 0 /* NOTE: Must be 0 in cvs */
702 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
703 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
704 is enabled, and if it doesn't exist it is disabled. */
705 # define FRAME_DEBUGGING
706 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
707 the file is deleted */
708 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
709 # define SINGLE_FRAME_DEBUGGING
710 # endif
711 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
712 It can only be enabled when FRAME_DEBUGGING is also enabled
713 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
714 array is drawn. */
715 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
716 # define SHOW_FRAME_MAKEUP 1
717 # endif
718 /* The following, when enabled, lets you see the makeup of the all the textures used during each
719 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
720 The contents of the textures assigned to each stage are written into
721 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
722 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
723 # define SHOW_TEXTURE_MAKEUP 0
724 # endif
725 extern BOOL isOn;
726 extern BOOL isDumpingFrames;
727 extern LONG primCounter;
728 #endif
729
730 enum wined3d_ffp_idx
731 {
732 WINED3D_FFP_POSITION = 0,
733 WINED3D_FFP_BLENDWEIGHT = 1,
734 WINED3D_FFP_BLENDINDICES = 2,
735 WINED3D_FFP_NORMAL = 3,
736 WINED3D_FFP_PSIZE = 4,
737 WINED3D_FFP_DIFFUSE = 5,
738 WINED3D_FFP_SPECULAR = 6,
739 WINED3D_FFP_TEXCOORD0 = 7,
740 WINED3D_FFP_TEXCOORD1 = 8,
741 WINED3D_FFP_TEXCOORD2 = 9,
742 WINED3D_FFP_TEXCOORD3 = 10,
743 WINED3D_FFP_TEXCOORD4 = 11,
744 WINED3D_FFP_TEXCOORD5 = 12,
745 WINED3D_FFP_TEXCOORD6 = 13,
746 WINED3D_FFP_TEXCOORD7 = 14,
747 };
748
749 enum wined3d_ffp_emit_idx
750 {
751 WINED3D_FFP_EMIT_FLOAT1 = 0,
752 WINED3D_FFP_EMIT_FLOAT2 = 1,
753 WINED3D_FFP_EMIT_FLOAT3 = 2,
754 WINED3D_FFP_EMIT_FLOAT4 = 3,
755 WINED3D_FFP_EMIT_D3DCOLOR = 4,
756 WINED3D_FFP_EMIT_UBYTE4 = 5,
757 WINED3D_FFP_EMIT_SHORT2 = 6,
758 WINED3D_FFP_EMIT_SHORT4 = 7,
759 WINED3D_FFP_EMIT_UBYTE4N = 8,
760 WINED3D_FFP_EMIT_SHORT2N = 9,
761 WINED3D_FFP_EMIT_SHORT4N = 10,
762 WINED3D_FFP_EMIT_USHORT2N = 11,
763 WINED3D_FFP_EMIT_USHORT4N = 12,
764 WINED3D_FFP_EMIT_UDEC3 = 13,
765 WINED3D_FFP_EMIT_DEC3N = 14,
766 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
767 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
768 WINED3D_FFP_EMIT_COUNT = 17
769 };
770
771 struct wined3d_stream_info_element
772 {
773 const struct GlPixelFormatDesc *format_desc;
774 GLsizei stride;
775 const BYTE *data;
776 UINT stream_idx;
777 GLuint buffer_object;
778 };
779
780 struct wined3d_stream_info
781 {
782 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
783 BOOL position_transformed;
784 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
785 WORD use_map; /* MAX_ATTRIBS, 16 */
786 };
787
788 /*****************************************************************************
789 * Prototypes
790 */
791
792 /* Routine common to the draw primitive and draw indexed primitive routines */
793 void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT numberOfVertices,
794 UINT start_idx, UINT idxBytes, const void *idxData, UINT minIndex);
795 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
796
797 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
798 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
799 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
800 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
801 extern glAttribFunc specular_func_3ubv;
802 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
803 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
804 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
805
806 #define eps 1e-8
807
808 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
809 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
810
811 /* Routines and structures related to state management */
812 typedef struct WineD3DContext WineD3DContext;
813 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
814
815 #define STATE_RENDER(a) (a)
816 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
817
818 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
819 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
820
821 /* + 1 because samplers start with 0 */
822 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
823 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
824
825 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
826 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
827
828 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
829 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
830
831 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
832 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
833 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
834 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
835
836 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
837 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
838
839 #define STATE_VSHADER (STATE_VDECL + 1)
840 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
841
842 #define STATE_VIEWPORT (STATE_VSHADER + 1)
843 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
844
845 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
846 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
847 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
848 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
849
850 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
851 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
852
853 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
854 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
855
856 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
857 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
858
859 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
860
861 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
862
863 #define STATE_HIGHEST (STATE_FRONTFACE)
864
865 struct StateEntry
866 {
867 DWORD representative;
868 APPLYSTATEFUNC apply;
869 };
870
871 struct StateEntryTemplate
872 {
873 DWORD state;
874 struct StateEntry content;
875 GL_SupportedExt extension;
876 };
877
878 struct fragment_caps {
879 DWORD PrimitiveMiscCaps;
880
881 DWORD TextureOpCaps;
882 DWORD MaxTextureBlendStages;
883 DWORD MaxSimultaneousTextures;
884 };
885
886 struct fragment_pipeline {
887 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
888 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
889 HRESULT (*alloc_private)(IWineD3DDevice *iface);
890 void (*free_private)(IWineD3DDevice *iface);
891 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
892 const struct StateEntryTemplate *states;
893 BOOL ffp_proj_control;
894 };
895
896 extern const struct StateEntryTemplate misc_state_template[];
897 extern const struct StateEntryTemplate ffp_vertexstate_template[];
898 extern const struct fragment_pipeline ffp_fragment_pipeline;
899 extern const struct fragment_pipeline atifs_fragment_pipeline;
900 extern const struct fragment_pipeline arbfp_fragment_pipeline;
901 extern const struct fragment_pipeline nvts_fragment_pipeline;
902 extern const struct fragment_pipeline nvrc_fragment_pipeline;
903
904 /* "Base" state table */
905 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
906 const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex,
907 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
908
909 /* Shaders for color conversions in blits */
910 struct blit_shader {
911 HRESULT (*alloc_private)(IWineD3DDevice *iface);
912 void (*free_private)(IWineD3DDevice *iface);
913 HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
914 GLenum textype, UINT width, UINT height);
915 void (*unset_shader)(IWineD3DDevice *iface);
916 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
917 };
918
919 extern const struct blit_shader ffp_blit;
920 extern const struct blit_shader arbfp_blit;
921
922 enum fogsource {
923 FOGSOURCE_FFP,
924 FOGSOURCE_VS,
925 FOGSOURCE_COORD,
926 };
927
928 /* The new context manager that should deal with onscreen and offscreen rendering */
929 struct WineD3DContext {
930 /* State dirtification
931 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
932 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
933 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
934 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
935 */
936 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
937 DWORD numDirtyEntries;
938 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
939
940 IWineD3DSurface *surface;
941 DWORD tid; /* Thread ID which owns this context at the moment */
942
943 /* Stores some information about the context state for optimization */
944 WORD draw_buffer_dirty : 1;
945 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
946 WORD last_was_pshader : 1;
947 WORD last_was_vshader : 1;
948 WORD namedArraysLoaded : 1;
949 WORD numberedArraysLoaded : 1;
950 WORD last_was_blit : 1;
951 WORD last_was_ckey : 1;
952 WORD fog_coord : 1;
953 WORD isPBuffer : 1;
954 WORD fog_enabled : 1;
955 WORD num_untracked_materials : 2; /* Max value 2 */
956 WORD padding : 3;
957 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
958 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
959 DWORD numbered_array_mask;
960 GLenum tracking_parm; /* Which source is tracking current colour */
961 GLenum untracked_materials[2];
962 UINT blit_w, blit_h;
963 enum fogsource fog_source;
964
965 char *vshader_const_dirty, *pshader_const_dirty;
966
967 /* The actual opengl context */
968 HGLRC glCtx;
969 HWND win_handle;
970 HDC hdc;
971 HPBUFFERARB pbuffer;
972 GLint aux_buffers;
973
974 /* FBOs */
975 struct list fbo_list;
976 struct fbo_entry *current_fbo;
977 GLuint src_fbo;
978 GLuint dst_fbo;
979
980 /* Extension emulation */
981 GLint gl_fog_source;
982 GLfloat fog_coord_value;
983 GLfloat color[4], fogstart, fogend, fogcolor[4];
984 };
985
986 typedef enum ContextUsage {
987 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
988 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
989 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
990 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
991 } ContextUsage;
992
993 void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
994 WineD3DContext *getActiveContext(void);
995 WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
996 void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
997 void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
998 void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
999 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
1000 void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
1001
1002 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1003 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1004
1005 /* Macros for doing basic GPU detection based on opengl capabilities */
1006 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1007 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1008 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1009 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1010
1011 /* Default callbacks for implicit object destruction */
1012 extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
1013
1014 extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
1015
1016 /*****************************************************************************
1017 * Internal representation of a light
1018 */
1019 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
1020 struct PLIGHTINFOEL {
1021 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1022 DWORD OriginalIndex;
1023 LONG glIndex;
1024 BOOL changed;
1025 BOOL enabledChanged;
1026 BOOL enabled;
1027
1028 /* Converted parms to speed up swapping lights */
1029 float lightPosn[4];
1030 float lightDirn[4];
1031 float exponent;
1032 float cutoff;
1033
1034 struct list entry;
1035 };
1036
1037 /* The default light parameters */
1038 extern const WINED3DLIGHT WINED3D_default_light;
1039
1040 typedef struct WineD3D_PixelFormat
1041 {
1042 int iPixelFormat; /* WGL pixel format */
1043 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1044 int redSize, greenSize, blueSize, alphaSize;
1045 int depthSize, stencilSize;
1046 BOOL windowDrawable;
1047 BOOL pbufferDrawable;
1048 BOOL doubleBuffer;
1049 int auxBuffers;
1050 int numSamples;
1051 } WineD3D_PixelFormat;
1052
1053 /* The adapter structure */
1054 struct WineD3DAdapter
1055 {
1056 UINT num;
1057 BOOL opengl;
1058 POINT monitorPoint;
1059 WineD3D_GL_Info gl_info;
1060 const char *driver;
1061 const char *description;
1062 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1063 int nCfgs;
1064 WineD3D_PixelFormat *cfgs;
1065 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1066 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1067 unsigned int UsedTextureRam;
1068 };
1069
1070 extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
1071 BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info);
1072 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
1073 extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
1074
1075 /*****************************************************************************
1076 * High order patch management
1077 */
1078 struct WineD3DRectPatch
1079 {
1080 UINT Handle;
1081 float *mem;
1082 WineDirect3DVertexStridedData strided;
1083 WINED3DRECTPATCH_INFO RectPatchInfo;
1084 float numSegs[4];
1085 char has_normals, has_texcoords;
1086 struct list entry;
1087 };
1088
1089 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
1090
1091 enum projection_types
1092 {
1093 proj_none = 0,
1094 proj_count3 = 1,
1095 proj_count4 = 2
1096 };
1097
1098 enum dst_arg
1099 {
1100 resultreg = 0,
1101 tempreg = 1
1102 };
1103
1104 /*****************************************************************************
1105 * Fixed function pipeline replacements
1106 */
1107 #define ARG_UNUSED 0xff
1108 struct texture_stage_op
1109 {
1110 unsigned cop : 8;
1111 unsigned carg1 : 8;
1112 unsigned carg2 : 8;
1113 unsigned carg0 : 8;
1114
1115 unsigned aop : 8;
1116 unsigned aarg1 : 8;
1117 unsigned aarg2 : 8;
1118 unsigned aarg0 : 8;
1119
1120 struct color_fixup_desc color_fixup;
1121 unsigned tex_type : 3;
1122 unsigned dst : 1;
1123 unsigned projected : 2;
1124 unsigned padding : 10;
1125 };
1126
1127 struct ffp_frag_settings {
1128 struct texture_stage_op op[MAX_TEXTURES];
1129 enum fogmode fog;
1130 /* Use an int instead of a char to get dword alignment */
1131 unsigned int sRGB_write;
1132 };
1133
1134 struct ffp_frag_desc
1135 {
1136 struct ffp_frag_settings settings;
1137 };
1138
1139 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
1140 const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders,
1141 const struct ffp_frag_settings *settings);
1142 void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
1143 BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
1144 unsigned int ffp_frag_program_key_hash(const void *key);
1145
1146 /*****************************************************************************
1147 * IWineD3D implementation structure
1148 */
1149 typedef struct IWineD3DImpl
1150 {
1151 /* IUnknown fields */
1152 const IWineD3DVtbl *lpVtbl;
1153 LONG ref; /* Note: Ref counting not required */
1154
1155 /* WineD3D Information */
1156 IUnknown *parent;
1157 UINT dxVersion;
1158
1159 UINT adapter_count;
1160 struct WineD3DAdapter adapters[1];
1161 } IWineD3DImpl;
1162
1163 extern const IWineD3DVtbl IWineD3D_Vtbl;
1164
1165 BOOL InitAdapters(IWineD3DImpl *This);
1166
1167 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1168 (since it will break quite a few things until contexts are managed properly!) */
1169 extern BOOL pbuffer_support;
1170 /* allocate one pbuffer per surface */
1171 extern BOOL pbuffer_per_surface;
1172
1173 /* A helper function that dumps a resource list */
1174 void dumpResources(struct list *list);
1175
1176 /*****************************************************************************
1177 * IWineD3DDevice implementation structure
1178 */
1179 #define WINED3D_UNMAPPED_STAGE ~0U
1180
1181 struct IWineD3DDeviceImpl
1182 {
1183 /* IUnknown fields */
1184 const IWineD3DDeviceVtbl *lpVtbl;
1185 LONG ref; /* Note: Ref counting not required */
1186
1187 /* WineD3D Information */
1188 IUnknown *parent;
1189 IWineD3DDeviceParent *device_parent;
1190 IWineD3D *wineD3D;
1191 struct WineD3DAdapter *adapter;
1192
1193 /* Window styles to restore when switching fullscreen mode */
1194 LONG style;
1195 LONG exStyle;
1196
1197 /* X and GL Information */
1198 GLint maxConcurrentLights;
1199 GLenum offscreenBuffer;
1200
1201 /* Selected capabilities */
1202 int vs_selected_mode;
1203 int ps_selected_mode;
1204 const shader_backend_t *shader_backend;
1205 void *shader_priv;
1206 void *fragment_priv;
1207 void *blit_priv;
1208 struct StateEntry StateTable[STATE_HIGHEST + 1];
1209 /* Array of functions for states which are handled by more than one pipeline part */
1210 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1211 const struct fragment_pipeline *frag_pipe;
1212 const struct blit_shader *blitter;
1213
1214 unsigned int max_ffp_textures, max_ffp_texture_stages;
1215
1216 WORD view_ident : 1; /* true iff view matrix is identity */
1217 WORD untransformed : 1;
1218 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1219 WORD isRecordingState : 1;
1220 WORD isInDraw : 1;
1221 WORD render_offscreen : 1;
1222 WORD bCursorVisible : 1;
1223 WORD haveHardwareCursor : 1;
1224 WORD d3d_initialized : 1;
1225 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1226 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1227 WORD useDrawStridedSlow : 1;
1228 WORD instancedDraw : 1;
1229 WORD padding : 3;
1230
1231 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1232
1233 #define DDRAW_PITCH_ALIGNMENT 8
1234 #define D3D8_PITCH_ALIGNMENT 4
1235 unsigned char surface_alignment; /* Line Alignment of surfaces */
1236
1237 /* State block related */
1238 IWineD3DStateBlockImpl *stateBlock;
1239 IWineD3DStateBlockImpl *updateStateBlock;
1240
1241 /* Internal use fields */
1242 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1243 UINT adapterNo;
1244 WINED3DDEVTYPE devType;
1245
1246 IWineD3DSwapChain **swapchains;
1247 UINT NumberOfSwapChains;
1248
1249 struct list resources; /* a linked list to track resources created by the device */
1250 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1251 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1252
1253 /* Render Target Support */
1254 IWineD3DSurface **render_targets;
1255 IWineD3DSurface *auto_depth_stencil_buffer;
1256 IWineD3DSurface *stencilBufferTarget;
1257
1258 /* Caches to avoid unneeded context changes */
1259 IWineD3DSurface *lastActiveRenderTarget;
1260 IWineD3DSwapChain *lastActiveSwapChain;
1261
1262 /* palettes texture management */
1263 UINT NumberOfPalettes;
1264 PALETTEENTRY **palettes;
1265 UINT currentPalette;
1266 UINT paletteConversionShader;
1267
1268 /* For rendering to a texture using glCopyTexImage */
1269 GLenum *draw_buffers;
1270 GLuint depth_blt_texture;
1271 GLuint depth_blt_rb;
1272 UINT depth_blt_rb_w;
1273 UINT depth_blt_rb_h;
1274
1275 /* Cursor management */
1276 UINT xHotSpot;
1277 UINT yHotSpot;
1278 UINT xScreenSpace;
1279 UINT yScreenSpace;
1280 UINT cursorWidth, cursorHeight;
1281 GLuint cursorTexture;
1282 HCURSOR hardwareCursor;
1283
1284 /* The Wine logo surface */
1285 IWineD3DSurface *logo_surface;
1286
1287 /* Textures for when no other textures are mapped */
1288 UINT dummyTextureName[MAX_TEXTURES];
1289
1290 /* Device state management */
1291 HRESULT state;
1292
1293 /* DirectDraw stuff */
1294 DWORD ddraw_width, ddraw_height;
1295 WINED3DFORMAT ddraw_format;
1296
1297 /* Final position fixup constant */
1298 float posFixup[4];
1299
1300 /* With register combiners we can skip junk texture stages */
1301 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1302 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1303
1304 /* Stream source management */
1305 struct wined3d_stream_info strided_streams;
1306 const WineDirect3DVertexStridedData *up_strided;
1307
1308 /* Context management */
1309 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
1310 WineD3DContext *activeContext;
1311 DWORD lastThread;
1312 UINT numContexts;
1313 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1314 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1315
1316 /* High level patch management */
1317 #define PATCHMAP_SIZE 43
1318 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1319 struct list patches[PATCHMAP_SIZE];
1320 struct WineD3DRectPatch *currentPatch;
1321 };
1322
1323 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
1324
1325 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1326 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup);
1327 void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
1328 const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info);
1329 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1330 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1331 float Z, DWORD Stencil);
1332 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
1333 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
1334 static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
1335 DWORD idx = state >> 5;
1336 BYTE shift = state & 0x1f;
1337 return context->isStateDirty[idx] & (1 << shift);
1338 }
1339
1340 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1341 typedef struct PrivateData
1342 {
1343 struct list entry;
1344
1345 GUID tag;
1346 DWORD flags; /* DDSPD_* */
1347
1348 union
1349 {
1350 LPVOID data;
1351 LPUNKNOWN object;
1352 } ptr;
1353
1354 DWORD size;
1355 } PrivateData;
1356
1357 /*****************************************************************************
1358 * IWineD3DResource implementation structure
1359 */
1360 typedef struct IWineD3DResourceClass
1361 {
1362 /* IUnknown fields */
1363 LONG ref; /* Note: Ref counting not required */
1364
1365 /* WineD3DResource Information */
1366 IUnknown *parent;
1367 WINED3DRESOURCETYPE resourceType;
1368 IWineD3DDeviceImpl *wineD3DDevice;
1369 WINED3DPOOL pool;
1370 UINT size;
1371 DWORD usage;
1372 const struct GlPixelFormatDesc *format_desc;
1373 DWORD priority;
1374 BYTE *allocatedMemory; /* Pointer to the real data location */
1375 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1376 struct list privateData;
1377 struct list resource_list_entry;
1378
1379 } IWineD3DResourceClass;
1380
1381 typedef struct IWineD3DResourceImpl
1382 {
1383 /* IUnknown & WineD3DResource Information */
1384 const IWineD3DResourceVtbl *lpVtbl;
1385 IWineD3DResourceClass resource;
1386 } IWineD3DResourceImpl;
1387
1388 void resource_cleanup(IWineD3DResource *iface);
1389 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1390 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1391 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1392 DWORD resource_get_priority(IWineD3DResource *iface);
1393 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1394 void *data, DWORD *data_size);
1395 HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
1396 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1397 WINED3DPOOL pool, IUnknown *parent);
1398 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1399 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1400 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1401 const void *data, DWORD data_size, DWORD flags);
1402
1403 /* Tests show that the start address of resources is 32 byte aligned */
1404 #define RESOURCE_ALIGNMENT 32
1405
1406 /*****************************************************************************
1407 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1408 */
1409 typedef struct IWineD3DIndexBufferImpl
1410 {
1411 /* IUnknown & WineD3DResource Information */
1412 const IWineD3DIndexBufferVtbl *lpVtbl;
1413 IWineD3DResourceClass resource;
1414
1415 GLuint vbo;
1416 UINT dirtystart, dirtyend;
1417 LONG lockcount;
1418
1419 /* WineD3DVertexBuffer specifics */
1420 } IWineD3DIndexBufferImpl;
1421
1422 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
1423
1424 /*****************************************************************************
1425 * IWineD3DBaseTexture D3D- > openGL state map lookups
1426 */
1427 #define WINED3DFUNC_NOTSUPPORTED -2
1428 #define WINED3DFUNC_UNIMPLEMENTED -1
1429
1430 typedef enum winetexturestates {
1431 WINED3DTEXSTA_ADDRESSU = 0,
1432 WINED3DTEXSTA_ADDRESSV = 1,
1433 WINED3DTEXSTA_ADDRESSW = 2,
1434 WINED3DTEXSTA_BORDERCOLOR = 3,
1435 WINED3DTEXSTA_MAGFILTER = 4,
1436 WINED3DTEXSTA_MINFILTER = 5,
1437 WINED3DTEXSTA_MIPFILTER = 6,
1438 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1439 WINED3DTEXSTA_MAXANISOTROPY = 8,
1440 WINED3DTEXSTA_SRGBTEXTURE = 9,
1441 WINED3DTEXSTA_ELEMENTINDEX = 10,
1442 WINED3DTEXSTA_DMAPOFFSET = 11,
1443 WINED3DTEXSTA_TSSADDRESSW = 12,
1444 MAX_WINETEXTURESTATES = 13,
1445 } winetexturestates;
1446
1447 enum WINED3DSRGB
1448 {
1449 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1450 SRGB_RGB = 1, /* Loads the rgb texture */
1451 SRGB_SRGB = 2, /* Loads the srgb texture */
1452 SRGB_BOTH = 3, /* Loads both textures */
1453 };
1454
1455 /*****************************************************************************
1456 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1457 */
1458 typedef struct IWineD3DBaseTextureClass
1459 {
1460 DWORD states[MAX_WINETEXTURESTATES];
1461 DWORD srgbstates[MAX_WINETEXTURESTATES];
1462 UINT levels;
1463 BOOL dirty, srgbDirty;
1464 UINT textureName, srgbTextureName;
1465 float pow2Matrix[16];
1466 UINT LOD;
1467 WINED3DTEXTUREFILTERTYPE filterType;
1468 LONG bindCount;
1469 DWORD sampler;
1470 BOOL is_srgb;
1471 BOOL pow2Matrix_identity;
1472 const struct min_lookup *minMipLookup;
1473 const GLenum *magLookup;
1474 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1475 } IWineD3DBaseTextureClass;
1476
1477 void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1478 void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1479 void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1480 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
1481
1482 typedef struct IWineD3DBaseTextureImpl
1483 {
1484 /* IUnknown & WineD3DResource Information */
1485 const IWineD3DBaseTextureVtbl *lpVtbl;
1486 IWineD3DResourceClass resource;
1487 IWineD3DBaseTextureClass baseTexture;
1488
1489 } IWineD3DBaseTextureImpl;
1490
1491 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1492 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1493 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1494 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc);
1495 void basetexture_cleanup(IWineD3DBaseTexture *iface);
1496 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1497 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1498 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1499 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1500 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
1501 void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
1502 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1503 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1504 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1505 void basetexture_unload(IWineD3DBaseTexture *iface);
1506 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) {
1507 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
1508 This->baseTexture.is_srgb = srgb;
1509 }
1510
1511 /*****************************************************************************
1512 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1513 */
1514 typedef struct IWineD3DTextureImpl
1515 {
1516 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1517 const IWineD3DTextureVtbl *lpVtbl;
1518 IWineD3DResourceClass resource;
1519 IWineD3DBaseTextureClass baseTexture;
1520
1521 /* IWineD3DTexture */
1522 IWineD3DSurface *surfaces[MAX_LEVELS];
1523 UINT target;
1524 BOOL cond_np2;
1525
1526 } IWineD3DTextureImpl;
1527
1528 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
1529
1530 /*****************************************************************************
1531 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1532 */
1533 typedef struct IWineD3DCubeTextureImpl
1534 {
1535 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1536 const IWineD3DCubeTextureVtbl *lpVtbl;
1537 IWineD3DResourceClass resource;
1538 IWineD3DBaseTextureClass baseTexture;
1539
1540 /* IWineD3DCubeTexture */
1541 IWineD3DSurface *surfaces[6][MAX_LEVELS];
1542 } IWineD3DCubeTextureImpl;
1543
1544 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
1545
1546 typedef struct _WINED3DVOLUMET_DESC
1547 {
1548 UINT Width;
1549 UINT Height;
1550 UINT Depth;
1551 } WINED3DVOLUMET_DESC;
1552
1553 /*****************************************************************************
1554 * IWineD3DVolume implementation structure (extends IUnknown)
1555 */
1556 typedef struct IWineD3DVolumeImpl
1557 {
1558 /* IUnknown & WineD3DResource fields */
1559 const IWineD3DVolumeVtbl *lpVtbl;
1560 IWineD3DResourceClass resource;
1561
1562 /* WineD3DVolume Information */
1563 WINED3DVOLUMET_DESC currentDesc;
1564 IWineD3DBase *container;
1565 BOOL lockable;
1566 BOOL locked;
1567 WINED3DBOX lockedBox;
1568 WINED3DBOX dirtyBox;
1569 BOOL dirty;
1570 } IWineD3DVolumeImpl;
1571
1572 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
1573
1574 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
1575
1576 /*****************************************************************************
1577 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1578 */
1579 typedef struct IWineD3DVolumeTextureImpl
1580 {
1581 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1582 const IWineD3DVolumeTextureVtbl *lpVtbl;
1583 IWineD3DResourceClass resource;
1584 IWineD3DBaseTextureClass baseTexture;
1585
1586 /* IWineD3DVolumeTexture */
1587 IWineD3DVolume *volumes[MAX_LEVELS];
1588 } IWineD3DVolumeTextureImpl;
1589
1590 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
1591
1592 typedef struct _WINED3DSURFACET_DESC
1593 {
1594 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1595 DWORD MultiSampleQuality;
1596 UINT Width;
1597 UINT Height;
1598 } WINED3DSURFACET_DESC;
1599
1600 /*****************************************************************************
1601 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1602 */
1603 typedef struct wineD3DSurface_DIB {
1604 HBITMAP DIBsection;
1605 void* bitmap_data;
1606 UINT bitmap_size;
1607 HGDIOBJ holdbitmap;
1608 BOOL client_memory;
1609 } wineD3DSurface_DIB;
1610
1611 typedef struct {
1612 struct list entry;
1613 GLuint id;
1614 UINT width;
1615 UINT height;
1616 } renderbuffer_entry_t;
1617
1618 struct fbo_entry
1619 {
1620 struct list entry;
1621 IWineD3DSurface **render_targets;
1622 IWineD3DSurface *depth_stencil;
1623 BOOL attached;
1624 GLuint id;
1625 };
1626
1627 /*****************************************************************************
1628 * IWineD3DClipp implementation structure
1629 */
1630 typedef struct IWineD3DClipperImpl
1631 {
1632 const IWineD3DClipperVtbl *lpVtbl;
1633 LONG ref;
1634
1635 IUnknown *Parent;
1636 HWND hWnd;
1637 } IWineD3DClipperImpl;
1638
1639
1640 /*****************************************************************************
1641 * IWineD3DSurface implementation structure
1642 */
1643 struct IWineD3DSurfaceImpl
1644 {
1645 /* IUnknown & IWineD3DResource Information */
1646 const IWineD3DSurfaceVtbl *lpVtbl;
1647 IWineD3DResourceClass resource;
1648
1649 /* IWineD3DSurface fields */
1650 IWineD3DBase *container;
1651 WINED3DSURFACET_DESC currentDesc;
1652 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1653 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1654
1655 /* TODO: move this off into a management class(maybe!) */
1656 DWORD Flags;
1657
1658 UINT pow2Width;
1659 UINT pow2Height;
1660
1661 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1662 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1663
1664 /* Oversized texture */
1665 RECT glRect;
1666
1667 /* PBO */
1668 GLuint pbo;
1669
1670 RECT lockedRect;
1671 RECT dirtyRect;
1672 int lockCount;
1673 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1674
1675 glDescriptor glDescription;
1676
1677 /* For GetDC */
1678 wineD3DSurface_DIB dib;
1679 HDC hDC;
1680
1681 /* Color keys for DDraw */
1682 WINEDDCOLORKEY DestBltCKey;
1683 WINEDDCOLORKEY DestOverlayCKey;
1684 WINEDDCOLORKEY SrcOverlayCKey;
1685 WINEDDCOLORKEY SrcBltCKey;
1686 DWORD CKeyFlags;
1687
1688 WINEDDCOLORKEY glCKey;
1689
1690 struct list renderbuffers;
1691 renderbuffer_entry_t *current_renderbuffer;
1692
1693 /* DirectDraw clippers */
1694 IWineD3DClipper *clipper;
1695
1696 /* DirectDraw Overlay handling */
1697 RECT overlay_srcrect;
1698 RECT overlay_destrect;
1699 IWineD3DSurfaceImpl *overlay_dest;
1700 struct list overlays;
1701 struct list overlay_entry;
1702 };
1703
1704 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
1705 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1706
1707 /* Predeclare the shared Surface functions */
1708 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1709 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
1710 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1711 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1712 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1713 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1714 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1715 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1716 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1717 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
1718 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1719 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1720 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1721 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1722 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1723 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
1724 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1725 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1726 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
1727 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1728 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1729 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
1730 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1731 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1732 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1733 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1734 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
1735 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1736 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
1737 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1738 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
1739 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1740 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1741 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1742 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
1743 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1744 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb);
1745 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
1746
1747 void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1748 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1749 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1750 void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1751
1752 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1753
1754 /* Surface flags: */
1755 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1756 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1757 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1758 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1759 #define SFLAG_DISCARD 0x00000010 /* ??? */
1760 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1761 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1762 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1763 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1764 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1765 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1766 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1767 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1768 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1769 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1770 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1771 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1772 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1773 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1774 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1775 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1776 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1777 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1778 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1779 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1780
1781 /* In some conditions the surface memory must not be freed:
1782 * SFLAG_OVERSIZE: Not all data can be kept in GL
1783 * SFLAG_CONVERTED: Converting the data back would take too long
1784 * SFLAG_DIBSECTION: The dib code manages the memory
1785 * SFLAG_LOCKED: The app requires access to the surface data
1786 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1787 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1788 * SFLAG_CLIENT: OpenGL uses our memory as backup
1789 */
1790 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1791 SFLAG_CONVERTED | \
1792 SFLAG_DIBSECTION | \
1793 SFLAG_LOCKED | \
1794 SFLAG_DYNLOCK | \
1795 SFLAG_USERPTR | \
1796 SFLAG_PBO | \
1797 SFLAG_CLIENT)
1798
1799 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1800 SFLAG_INTEXTURE | \
1801 SFLAG_INDRAWABLE | \
1802 SFLAG_INSRGBTEX)
1803
1804 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1805 SFLAG_DS_OFFSCREEN)
1806 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1807
1808 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
1809
1810 typedef enum {
1811 NO_CONVERSION,
1812 CONVERT_PALETTED,
1813 CONVERT_PALETTED_CK,
1814 CONVERT_CK_565,
1815 CONVERT_CK_5551,
1816 CONVERT_CK_4444,
1817 CONVERT_CK_4444_ARGB,
1818 CONVERT_CK_1555,
1819 CONVERT_555,
1820 CONVERT_CK_RGB24,
1821 CONVERT_CK_8888,
1822 CONVERT_CK_8888_ARGB,
1823 CONVERT_RGB32_888,
1824 CONVERT_V8U8,
1825 CONVERT_L6V5U5,
1826 CONVERT_X8L8V8U8,
1827 CONVERT_Q8W8V8U8,
1828 CONVERT_V16U16,
1829 CONVERT_A4L4,
1830 CONVERT_G16R16,
1831 } CONVERT_TYPES;
1832
1833 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
1834
1835 BOOL palette9_changed(IWineD3DSurfaceImpl *This);
1836
1837 /*****************************************************************************
1838 * IWineD3DVertexDeclaration implementation structure
1839 */
1840 #define MAX_ATTRIBS 16
1841
1842 struct wined3d_vertex_declaration_element
1843 {
1844 const struct GlPixelFormatDesc *format_desc;
1845 BOOL ffp_valid;
1846 WORD input_slot;
1847 WORD offset;
1848 UINT output_slot;
1849 BYTE method;
1850 BYTE usage;
1851 BYTE usage_idx;
1852 };
1853
1854 typedef struct IWineD3DVertexDeclarationImpl {
1855 /* IUnknown Information */
1856 const IWineD3DVertexDeclarationVtbl *lpVtbl;
1857 LONG ref;
1858
1859 IUnknown *parent;
1860 IWineD3DDeviceImpl *wineD3DDevice;
1861
1862 struct wined3d_vertex_declaration_element *elements;
1863 UINT element_count;
1864
1865 DWORD streams[MAX_STREAMS];
1866 UINT num_streams;
1867 BOOL position_transformed;
1868 BOOL half_float_conv_needed;
1869 } IWineD3DVertexDeclarationImpl;
1870
1871 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
1872
1873 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
1874 const WINED3DVERTEXELEMENT *elements, UINT element_count);
1875
1876 /*****************************************************************************
1877 * IWineD3DStateBlock implementation structure
1878 */
1879
1880 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1881 /* Note: Very long winded but gl Lists are not flexible enough */
1882 /* to resolve everything we need, so doing it manually for now */
1883 typedef struct SAVEDSTATES {
1884 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
1885 WORD streamSource; /* MAX_STREAMS, 16 */
1886 WORD streamFreq; /* MAX_STREAMS, 16 */
1887 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
1888 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1889 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1890 DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
1891 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
1892 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
1893 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
1894 BOOL *pixelShaderConstantsF;
1895 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
1896 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
1897 BOOL *vertexShaderConstantsF;
1898 WORD primitive_type : 1;
1899 WORD indices : 1;
1900 WORD material : 1;
1901 WORD viewport : 1;
1902 WORD vertexDecl : 1;
1903 WORD pixelShader : 1;
1904 WORD vertexShader : 1;
1905 WORD scissorRect : 1;
1906 WORD padding : 1;
1907 } SAVEDSTATES;
1908
1909 struct StageState {
1910 DWORD stage;
1911 DWORD state;
1912 };
1913
1914 struct IWineD3DStateBlockImpl
1915 {
1916 /* IUnknown fields */
1917 const IWineD3DStateBlockVtbl *lpVtbl;
1918 LONG ref; /* Note: Ref counting not required */
1919
1920 /* IWineD3DStateBlock information */
1921 IUnknown *parent;
1922 IWineD3DDeviceImpl *wineD3DDevice;
1923 WINED3DSTATEBLOCKTYPE blockType;
1924
1925 /* Array indicating whether things have been set or changed */
1926 SAVEDSTATES changed;
1927
1928 /* Vertex Shader Declaration */
1929 IWineD3DVertexDeclaration *vertexDecl;
1930
1931 IWineD3DVertexShader *vertexShader;
1932
1933 /* Vertex Shader Constants */
1934 BOOL vertexShaderConstantB[MAX_CONST_B];
1935 INT vertexShaderConstantI[MAX_CONST_I * 4];
1936 float *vertexShaderConstantF;
1937
1938 /* primitive type */
1939 GLenum gl_primitive_type;
1940
1941 /* Stream Source */
1942 BOOL streamIsUP;
1943 UINT streamStride[MAX_STREAMS];
1944 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
1945 IWineD3DBuffer *streamSource[MAX_STREAMS];
1946 UINT streamFreq[MAX_STREAMS + 1];
1947 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1948
1949 /* Indices */
1950 IWineD3DIndexBuffer* pIndexData;
1951 INT baseVertexIndex;
1952 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1953
1954 /* Transform */
1955 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
1956
1957 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1958 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1959 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1960 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
1961 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
1962
1963 /* Clipping */
1964 double clipplane[MAX_CLIPPLANES][4];
1965 WINED3DCLIPSTATUS clip_status;
1966
1967 /* ViewPort */
1968 WINED3DVIEWPORT viewport;
1969
1970 /* Material */
1971 WINED3DMATERIAL material;
1972
1973 /* Pixel Shader */
1974 IWineD3DPixelShader *pixelShader;
1975
1976 /* Pixel Shader Constants */
1977 BOOL pixelShaderConstantB[MAX_CONST_B];
1978 INT pixelShaderConstantI[MAX_CONST_I * 4];
1979 float *pixelShaderConstantF;
1980
1981 /* RenderState */
1982 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
1983
1984 /* Texture */
1985 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
1986
1987 /* Texture State Stage */
1988 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
1989 DWORD lowest_disabled_stage;
1990 /* Sampler States */
1991 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
1992
1993 /* Scissor test rectangle */
1994 RECT scissorRect;
1995
1996 /* Contained state management */
1997 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
1998 unsigned int num_contained_render_states;
1999 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2000 unsigned int num_contained_transform_states;
2001 DWORD contained_vs_consts_i[MAX_CONST_I];
2002 unsigned int num_contained_vs_consts_i;
2003 DWORD contained_vs_consts_b[MAX_CONST_B];
2004 unsigned int num_contained_vs_consts_b;
2005 DWORD *contained_vs_consts_f;
2006 unsigned int num_contained_vs_consts_f;
2007 DWORD contained_ps_consts_i[MAX_CONST_I];
2008 unsigned int num_contained_ps_consts_i;
2009 DWORD contained_ps_consts_b[MAX_CONST_B];
2010 unsigned int num_contained_ps_consts_b;
2011 DWORD *contained_ps_consts_f;
2012 unsigned int num_contained_ps_consts_f;
2013 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2014 unsigned int num_contained_tss_states;
2015 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2016 unsigned int num_contained_sampler_states;
2017 };
2018
2019 extern void stateblock_savedstates_set(
2020 IWineD3DStateBlock* iface,
2021 SAVEDSTATES* states,
2022 BOOL value);
2023
2024 extern void stateblock_copy(
2025 IWineD3DStateBlock* destination,
2026 IWineD3DStateBlock* source);
2027
2028 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
2029
2030 /* Direct3D terminology with little modifications. We do not have an issued state
2031 * because only the driver knows about it, but we have a created state because d3d
2032 * allows GetData on a created issue, but opengl doesn't
2033 */
2034 enum query_state {
2035 QUERY_CREATED,
2036 QUERY_SIGNALLED,
2037 QUERY_BUILDING
2038 };
2039 /*****************************************************************************
2040 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2041 */
2042 typedef struct IWineD3DQueryImpl
2043 {
2044 const IWineD3DQueryVtbl *lpVtbl;
2045 LONG ref; /* Note: Ref counting not required */
2046
2047 IUnknown *parent;
2048 /*TODO: replace with iface usage */
2049 #if 0
2050 IWineD3DDevice *wineD3DDevice;
2051 #else
2052 IWineD3DDeviceImpl *wineD3DDevice;
2053 #endif
2054
2055 /* IWineD3DQuery fields */
2056 enum query_state state;
2057 WINED3DQUERYTYPE type;
2058 /* TODO: Think about using a IUnknown instead of a void* */
2059 void *extendedData;
2060
2061
2062 } IWineD3DQueryImpl;
2063
2064 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
2065 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
2066 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
2067
2068 /* Datastructures for IWineD3DQueryImpl.extendedData */
2069 typedef struct WineQueryOcclusionData {
2070 GLuint queryId;
2071 WineD3DContext *ctx;
2072 } WineQueryOcclusionData;
2073
2074 typedef struct WineQueryEventData {
2075 GLuint fenceId;
2076 WineD3DContext *ctx;
2077 } WineQueryEventData;
2078
2079 /* IWineD3DBuffer */
2080
2081 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2082 * fixed function semantics as D3DCOLOR or FLOAT16 */
2083 enum wined3d_buffer_conversion_type
2084 {
2085 CONV_NONE,
2086 CONV_D3DCOLOR,
2087 CONV_POSITIONT,
2088 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2089 };
2090
2091 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2092 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2093 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2094 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2095
2096 struct wined3d_buffer
2097 {
2098 const struct IWineD3DBufferVtbl *vtbl;
2099 IWineD3DResourceClass resource;
2100
2101 struct wined3d_buffer_desc desc;
2102
2103 GLuint buffer_object;
2104 GLenum buffer_object_usage;
2105 UINT buffer_object_size;
2106 LONG bind_count;
2107 DWORD flags;
2108
2109 UINT dirty_start;
2110 UINT dirty_end;
2111 LONG lock_count;
2112
2113 /* legacy vertex buffers */
2114 DWORD fvf;
2115
2116 /* conversion stuff */
2117 UINT conversion_count;
2118 UINT draw_count;
2119 UINT stride; /* 0 if no conversion */
2120 UINT conversion_stride; /* 0 if no shifted conversion */
2121 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2122 /* Extra load offsets, for FLOAT16 conversion */
2123 UINT *conversion_shift; /* NULL if no shifted conversion */
2124 };
2125
2126 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl;
2127 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object);
2128
2129 /* IWineD3DRendertargetView */
2130 struct wined3d_rendertarget_view
2131 {
2132 const struct IWineD3DRendertargetViewVtbl *vtbl;
2133 LONG refcount;
2134
2135 IWineD3DResource *resource;
2136 IUnknown *parent;
2137 };
2138
2139 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl;
2140
2141 /*****************************************************************************
2142 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2143 */
2144
2145 typedef struct IWineD3DSwapChainImpl
2146 {
2147 /*IUnknown part*/
2148 const IWineD3DSwapChainVtbl *lpVtbl;
2149 LONG ref; /* Note: Ref counting not required */
2150
2151 IUnknown *parent;
2152 IWineD3DDeviceImpl *wineD3DDevice;
2153
2154 /* IWineD3DSwapChain fields */
2155 IWineD3DSurface **backBuffer;
2156 IWineD3DSurface *frontBuffer;
2157 WINED3DPRESENT_PARAMETERS presentParms;
2158 DWORD orig_width, orig_height;
2159 WINED3DFORMAT orig_fmt;
2160 WINED3DGAMMARAMP orig_gamma;
2161
2162 long prev_time, frames; /* Performance tracking */
2163 unsigned int vSyncCounter;
2164
2165 WineD3DContext **context; /* Later a array for multithreading */
2166 unsigned int num_contexts;
2167
2168 HWND win_handle;
2169 } IWineD3DSwapChainImpl;
2170
2171 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
2172 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
2173 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
2174
2175 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
2176 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
2177 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
2178 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
2179 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
2180 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
2181 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
2182 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
2183 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
2184 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
2185 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
2186 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
2187
2188 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
2189
2190 /*****************************************************************************
2191 * Utility function prototypes
2192 */
2193
2194 /* Trace routines */
2195 const char* debug_d3dformat(WINED3DFORMAT fmt);
2196 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
2197 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
2198 const char* debug_d3dusage(DWORD usage);
2199 const char* debug_d3dusagequery(DWORD usagequery);
2200 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
2201 const char* debug_d3ddeclusage(BYTE usage);
2202 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
2203 const char* debug_d3drenderstate(DWORD state);
2204 const char* debug_d3dsamplerstate(DWORD state);
2205 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
2206 const char* debug_d3dtexturestate(DWORD state);
2207 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
2208 const char* debug_d3dpool(WINED3DPOOL pool);
2209 const char *debug_fbostatus(GLenum status);
2210 const char *debug_glerror(GLenum error);
2211 const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2212 const char *debug_d3ddegree(WINED3DDEGREETYPE order);
2213 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
2214 void dump_color_fixup_desc(struct color_fixup_desc fixup);
2215 const char *debug_surflocation(DWORD flag);
2216
2217 /* Routines for GL <-> D3D values */
2218 GLenum StencilOp(DWORD op);
2219 GLenum CompareFunc(DWORD func);
2220 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
2221 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
2222 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
2223 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2224 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2225 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2226 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2227 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2228 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2229 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2230 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2231
2232 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
2233 void surface_force_reload(IWineD3DSurface *iface);
2234 GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
2235 void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
2236 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2237 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
2238 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name);
2239 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
2240
2241 BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
2242 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2243 BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize);
2244
2245 /* Math utils */
2246 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
2247 UINT wined3d_log2i(UINT32 x);
2248
2249 typedef struct local_constant {
2250 struct list entry;
2251 unsigned int idx;
2252 DWORD value[4];
2253 } local_constant;
2254
2255 /* Undocumented opcode controls */
2256 #define INST_CONTROLS_SHIFT 16
2257 #define INST_CONTROLS_MASK 0x00ff0000
2258
2259 typedef enum COMPARISON_TYPE {
2260 COMPARISON_GT = 1,
2261 COMPARISON_EQ = 2,
2262 COMPARISON_GE = 3,
2263 COMPARISON_LT = 4,
2264 COMPARISON_NE = 5,
2265 COMPARISON_LE = 6
2266 } COMPARISON_TYPE;
2267
2268 typedef struct SHADER_LIMITS {
2269 unsigned int temporary;
2270 unsigned int texcoord;
2271 unsigned int sampler;
2272 unsigned int constant_int;
2273 unsigned int constant_float;
2274 unsigned int constant_bool;
2275 unsigned int address;
2276 unsigned int packed_output;
2277 unsigned int packed_input;
2278 unsigned int attributes;
2279 unsigned int label;
2280 } SHADER_LIMITS;
2281
2282 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2283 maintain state information between multiple codes */
2284 typedef struct SHADER_PARSE_STATE {
2285 unsigned int current_row;
2286 DWORD texcoord_w[2];
2287 } SHADER_PARSE_STATE;
2288
2289 #ifdef __GNUC__
2290 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2291 #else
2292 #define PRINTF_ATTR(fmt,args)
2293 #endif
2294
2295 /* Base Shader utility functions.
2296 * (may move callers into the same file in the future) */
2297 extern int shader_addline(
2298 SHADER_BUFFER* buffer,
2299 const char* fmt, ...) PRINTF_ATTR(2,3);
2300 int shader_vaddline(SHADER_BUFFER *buffer, const char *fmt, va_list args);
2301
2302 const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code);
2303
2304 /* Vertex shader utility functions */
2305 extern BOOL vshader_get_input(
2306 IWineD3DVertexShader* iface,
2307 BYTE usage_req, BYTE usage_idx_req,
2308 unsigned int* regnum);
2309
2310 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2311
2312 /* GLSL helper functions */
2313 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins);
2314
2315 /*****************************************************************************
2316 * IDirect3DBaseShader implementation structure
2317 */
2318 typedef struct IWineD3DBaseShaderClass
2319 {
2320 LONG ref;
2321 SHADER_LIMITS limits;
2322 SHADER_PARSE_STATE parse_state;
2323 CONST SHADER_OPCODE *shader_ins;
2324 DWORD *function;
2325 UINT functionLength;
2326 UINT cur_loop_depth, cur_loop_regno;
2327 BOOL load_local_constsF;
2328 BOOL uses_bool_consts, uses_int_consts;
2329
2330 /* Type of shader backend */
2331 int shader_mode;
2332
2333 /* Programs this shader is linked with */
2334 struct list linked_programs;
2335
2336 /* Immediate constants (override global ones) */
2337 struct list constantsB;
2338 struct list constantsF;
2339 struct list constantsI;
2340 shader_reg_maps reg_maps;
2341
2342 /* Pointer to the parent device */
2343 IWineD3DDevice *device;
2344 struct list shader_list_entry;
2345
2346 } IWineD3DBaseShaderClass;
2347
2348 typedef struct IWineD3DBaseShaderImpl {
2349 /* IUnknown */
2350 const IWineD3DBaseShaderVtbl *lpVtbl;
2351
2352 /* IWineD3DBaseShader */
2353 IWineD3DBaseShaderClass baseShader;
2354 } IWineD3DBaseShaderImpl;
2355
2356 void shader_buffer_init(struct SHADER_BUFFER *buffer);
2357 void shader_buffer_free(struct SHADER_BUFFER *buffer);
2358 void shader_cleanup(IWineD3DBaseShader *iface);
2359 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_maps *reg_maps,
2360 struct semantic *semantics_in, struct semantic *semantics_out, const DWORD *byte_code);
2361 void shader_init(struct IWineD3DBaseShaderClass *shader,
2362 IWineD3DDevice *device, const SHADER_OPCODE *instruction_table);
2363 void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table);
2364
2365 extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2366 const shader_reg_maps *reg_maps, const DWORD *pFunction);
2367
2368 static inline int shader_get_regtype(const DWORD param) {
2369 return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
2370 ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
2371 }
2372
2373 static inline int shader_get_writemask(const DWORD param) {
2374 return param & WINED3DSP_WRITEMASK_ALL;
2375 }
2376
2377 static inline BOOL shader_is_pshader_version(DWORD token) {
2378 return 0xFFFF0000 == (token & 0xFFFF0000);
2379 }
2380
2381 static inline BOOL shader_is_vshader_version(DWORD token) {
2382 return 0xFFFE0000 == (token & 0xFFFF0000);
2383 }
2384
2385 static inline BOOL shader_is_comment(DWORD token) {
2386 return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
2387 }
2388
2389 static inline BOOL shader_is_scalar(DWORD param) {
2390 DWORD reg_type = shader_get_regtype(param);
2391 DWORD reg_num;
2392
2393 switch (reg_type) {
2394 case WINED3DSPR_RASTOUT:
2395 if ((param & WINED3DSP_REGNUM_MASK) != 0) {
2396 /* oFog & oPts */
2397 return TRUE;
2398 }
2399 /* oPos */
2400 return FALSE;
2401
2402 case WINED3DSPR_DEPTHOUT: /* oDepth */
2403 case WINED3DSPR_CONSTBOOL: /* b# */
2404 case WINED3DSPR_LOOP: /* aL */
2405 case WINED3DSPR_PREDICATE: /* p0 */
2406 return TRUE;
2407
2408 case WINED3DSPR_MISCTYPE:
2409 reg_num = param & WINED3DSP_REGNUM_MASK;
2410 switch(reg_num) {
2411 case 0: /* vPos */
2412 return FALSE;
2413 case 1: /* vFace */
2414 return TRUE;
2415 default:
2416 return FALSE;
2417 }
2418
2419 default:
2420 return FALSE;
2421 }
2422 }
2423
2424 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2425 local_constant* lconst;
2426
2427 if(This->baseShader.load_local_constsF) return FALSE;
2428 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2429 if(lconst->idx == reg) return TRUE;
2430 }
2431 return FALSE;
2432
2433 }
2434
2435 /*****************************************************************************
2436 * IDirect3DVertexShader implementation structures
2437 */
2438
2439 struct vs_compiled_shader {
2440 struct vs_compile_args args;
2441 GLuint prgId;
2442 };
2443
2444 typedef struct IWineD3DVertexShaderImpl {
2445 /* IUnknown parts*/
2446 const IWineD3DVertexShaderVtbl *lpVtbl;
2447
2448 /* IWineD3DBaseShader */
2449 IWineD3DBaseShaderClass baseShader;
2450
2451 /* IWineD3DVertexShaderImpl */
2452 IUnknown *parent;
2453
2454 DWORD usage;
2455
2456 /* The GL shader */
2457 struct vs_compiled_shader *gl_shaders;
2458 UINT num_gl_shaders, shader_array_size;
2459
2460 /* Vertex shader input and output semantics */
2461 semantic semantics_in [MAX_ATTRIBS];
2462 semantic semantics_out [MAX_REG_OUTPUT];
2463
2464 UINT min_rel_offset, max_rel_offset;
2465 UINT rel_offset;
2466
2467 UINT recompile_count;
2468
2469 const struct vs_compile_args *cur_args;
2470 } IWineD3DVertexShaderImpl;
2471 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[];
2472 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
2473
2474 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
2475 GLuint find_gl_vshader(IWineD3DVertexShaderImpl *shader, const struct vs_compile_args *args);
2476
2477 /*****************************************************************************
2478 * IDirect3DPixelShader implementation structure
2479 */
2480 struct ps_compiled_shader {
2481 struct ps_compile_args args;
2482 GLuint prgId;
2483 };
2484
2485 typedef struct IWineD3DPixelShaderImpl {
2486 /* IUnknown parts */
2487 const IWineD3DPixelShaderVtbl *lpVtbl;
2488
2489 /* IWineD3DBaseShader */
2490 IWineD3DBaseShaderClass baseShader;
2491
2492 /* IWineD3DPixelShaderImpl */
2493 IUnknown *parent;
2494
2495 /* Pixel shader input semantics */
2496 semantic semantics_in [MAX_REG_INPUT];
2497 DWORD input_reg_map[MAX_REG_INPUT];
2498 BOOL input_reg_used[MAX_REG_INPUT];
2499 int declared_in_count;
2500
2501 /* The GL shader */
2502 struct ps_compiled_shader *gl_shaders;
2503 UINT num_gl_shaders, shader_array_size;
2504
2505 /* Some information about the shader behavior */
2506 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2507 unsigned char numbumpenvmatconsts;
2508 struct stb_const_desc luminanceconst[MAX_TEXTURES];
2509 char vpos_uniform;
2510
2511 const struct ps_compile_args *cur_args;
2512 } IWineD3DPixelShaderImpl;
2513
2514 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
2515 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
2516 GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
2517 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
2518
2519 /* sRGB correction constants */
2520 static const float srgb_cmp = 0.0031308;
2521 static const float srgb_mul_low = 12.92;
2522 static const float srgb_pow = 0.41666;
2523 static const float srgb_mul_high = 1.055;
2524 static const float srgb_sub_high = 0.055;
2525
2526 /*****************************************************************************
2527 * IWineD3DPalette implementation structure
2528 */
2529 struct IWineD3DPaletteImpl {
2530 /* IUnknown parts */
2531 const IWineD3DPaletteVtbl *lpVtbl;
2532 LONG ref;
2533
2534 IUnknown *parent;
2535 IWineD3DDeviceImpl *wineD3DDevice;
2536
2537 /* IWineD3DPalette */
2538 HPALETTE hpal;
2539 WORD palVersion; /*| */
2540 WORD palNumEntries; /*| LOGPALETTE */
2541 PALETTEENTRY palents[256]; /*| */
2542 /* This is to store the palette in 'screen format' */
2543 int screen_palents[256];
2544 DWORD Flags;
2545 };
2546
2547 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
2548 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
2549
2550 /* DirectDraw utility functions */
2551 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2552
2553 /*****************************************************************************
2554 * Pixel format management
2555 */
2556
2557 struct GlPixelFormatDesc
2558 {
2559 WINED3DFORMAT format;
2560 DWORD red_mask;
2561 DWORD green_mask;
2562 DWORD blue_mask;
2563 DWORD alpha_mask;
2564 UINT byte_count;
2565 WORD depth_size;
2566 WORD stencil_size;
2567
2568 enum wined3d_ffp_emit_idx emit_idx;
2569 GLint component_count;
2570 GLenum gl_vtx_type;
2571 GLint gl_vtx_format;
2572 GLboolean gl_normalized;
2573 unsigned int component_size;
2574
2575 GLint glInternal;
2576 GLint glGammaInternal;
2577 GLint rtInternal;
2578 GLint glFormat;
2579 GLint glType;
2580 unsigned int Flags;
2581 float heightscale;
2582 struct color_fixup_desc color_fixup;
2583 };
2584
2585 const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const WineD3D_GL_Info *gl_info);
2586
2587 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2588 {
2589 return (stateblock->vertexShader
2590 && !stateblock->wineD3DDevice->strided_streams.position_transformed
2591 && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
2592 }
2593
2594 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2595 {
2596 return (stateblock->pixelShader
2597 && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
2598 }
2599
2600 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
2601 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
2602 #endif