2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 #define ceilf(x) (float)ceil((double)x)
136 struct hash_table_entry_t
{
143 struct hash_table_t
{
144 hash_function_t
*hash_function
;
145 compare_function_t
*compare_function
;
146 struct list
*buckets
;
147 unsigned int bucket_count
;
148 struct hash_table_entry_t
*entries
;
149 unsigned int entry_count
;
150 struct list free_entries
;
152 unsigned int grow_size
;
153 unsigned int shrink_size
;
156 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
157 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
158 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
159 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
160 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
161 void hash_table_remove(struct hash_table_t
*table
, void *key
);
164 #define MAX_PALETTES 65536
165 #define MAX_STREAMS 16
166 #define MAX_TEXTURES 8
167 #define MAX_FRAGMENT_SAMPLERS 16
168 #define MAX_VERTEX_SAMPLERS 4
169 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
170 #define MAX_ACTIVE_LIGHTS 8
171 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
172 #define MAX_LEVELS 256
174 #define MAX_CONST_I 16
175 #define MAX_CONST_B 16
177 /* Used for CreateStateBlock */
178 #define NUM_SAVEDPIXELSTATES_R 35
179 #define NUM_SAVEDPIXELSTATES_T 18
180 #define NUM_SAVEDPIXELSTATES_S 12
181 #define NUM_SAVEDVERTEXSTATES_R 34
182 #define NUM_SAVEDVERTEXSTATES_T 2
183 #define NUM_SAVEDVERTEXSTATES_S 1
185 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
186 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
187 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
188 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
189 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
190 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
192 typedef enum _WINELOOKUP
{
193 WINELOOKUP_WARPPARAM
= 0,
197 extern const int minLookup
[MAX_LOOKUPS
];
198 extern const int maxLookup
[MAX_LOOKUPS
];
199 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
203 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
206 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
208 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
211 extern const struct filter_lookup filter_lookup_nofilter
;
212 extern struct filter_lookup filter_lookup
;
214 /* float_16_to_32() and float_32_to_16() (see implementation in
215 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
216 * to standard C floats and vice versa. They do not depend on the encoding
217 * of the C float, so they are platform independent, but slow. On x86 and
218 * other IEEE 754 compliant platforms the conversion can be accelerated by
219 * bit shifting the exponent and mantissa. There are also some SSE-based
220 * assembly routines out there.
222 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
224 static inline float float_16_to_32(const unsigned short *in
) {
225 const unsigned short s
= ((*in
) & 0x8000);
226 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
227 const unsigned short m
= (*in
) & 0x3FF;
228 const float sgn
= (s
? -1.0 : 1.0);
231 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
232 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
234 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
236 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
237 else return 0.0 / 0.0; /* NAN */
257 #define ORM_BACKBUFFER 0
258 #define ORM_PBUFFER 1
262 #define SHADER_GLSL 2
264 #define SHADER_NONE 4
266 #define RTL_DISABLE -1
268 #define RTL_READDRAW 1
269 #define RTL_READTEX 2
270 #define RTL_TEXDRAW 3
273 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
274 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
276 /* NOTE: When adding fields to this structure, make sure to update the default
277 * values in wined3d_main.c as well. */
278 typedef struct wined3d_settings_s
{
279 /* vertex and pixel shader modes */
283 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
284 we should use it. However, until it's fully implemented, we'll leave it as a registry
285 setting for developers. */
287 int offscreen_rendering_mode
;
288 int rendertargetlock_mode
;
289 unsigned short pci_vendor_id
;
290 unsigned short pci_device_id
;
291 /* Memory tracking and object counting */
292 unsigned int emulated_textureram
;
294 int allow_multisampling
;
295 } wined3d_settings_t
;
297 extern wined3d_settings_t wined3d_settings
;
299 /* Shader backends */
301 /* TODO: Make this dynamic, based on shader limits ? */
302 #define MAX_ATTRIBS 16
303 #define MAX_REG_ADDR 1
304 #define MAX_REG_TEMP 32
305 #define MAX_REG_TEXCRD 8
306 #define MAX_REG_INPUT 12
307 #define MAX_REG_OUTPUT 12
308 #define MAX_CONST_I 16
309 #define MAX_CONST_B 16
311 /* FIXME: This needs to go up to 2048 for
312 * Shader model 3 according to msdn (and for software shaders) */
313 #define MAX_LABELS 16
315 #define SHADER_PGMSIZE 65535
316 typedef struct SHADER_BUFFER
{
323 enum WINED3D_SHADER_INSTRUCTION_HANDLER
392 WINED3DSIH_TEXDP3TEX
,
396 WINED3DSIH_TEXM3x2DEPTH
,
397 WINED3DSIH_TEXM3x2PAD
,
398 WINED3DSIH_TEXM3x2TEX
,
400 WINED3DSIH_TEXM3x3DIFF
,
401 WINED3DSIH_TEXM3x3PAD
,
402 WINED3DSIH_TEXM3x3SPEC
,
403 WINED3DSIH_TEXM3x3TEX
,
404 WINED3DSIH_TEXM3x3VSPEC
,
405 WINED3DSIH_TEXREG2AR
,
406 WINED3DSIH_TEXREG2GB
,
407 WINED3DSIH_TEXREG2RGB
,
408 WINED3DSIH_TABLE_SIZE
411 typedef struct semantic
417 typedef struct shader_reg_maps
419 DWORD shader_version
;
420 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
421 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
422 char address
[MAX_REG_ADDR
]; /* vertex */
423 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
424 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
425 char attributes
[MAX_ATTRIBS
]; /* vertex */
426 char labels
[MAX_LABELS
]; /* pixel, vertex */
427 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
429 /* Sampler usage tokens
430 * Use 0 as default (bit 31 is always 1 on a valid token) */
431 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
432 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
433 char usesnrm
, vpos
, usesdsy
;
436 /* Whether or not loops are used in this shader, and nesting depth */
439 /* Whether or not this shader uses fog */
444 typedef struct SHADER_OPCODE
449 CONST UINT num_params
;
450 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
455 struct wined3d_shader_dst_param
462 struct wined3d_shader_instruction
464 IWineD3DBaseShader
*shader
;
465 const shader_reg_maps
*reg_maps
;
466 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
472 SHADER_BUFFER
*buffer
;
474 const struct wined3d_shader_dst_param
*dst
;
478 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
481 DWORD VertexShaderVersion
;
482 DWORD MaxVertexShaderConst
;
484 DWORD PixelShaderVersion
;
485 float PixelShader1xMaxValue
;
487 WINED3DVSHADERCAPS2_0 VS20Caps
;
488 WINED3DPSHADERCAPS2_0 PS20Caps
;
490 DWORD MaxVShaderInstructionsExecuted
;
491 DWORD MaxPShaderInstructionsExecuted
;
492 DWORD MaxVertexShader30InstructionSlots
;
493 DWORD MaxPixelShader30InstructionSlots
;
506 enum vertexprocessing_mode
{
512 #define WINED3D_CONST_NUM_UNUSED ~0U
514 struct stb_const_desc
{
515 unsigned char texunit
;
526 /* Stateblock dependent parameters which have to be hardcoded
527 * into the shader code
529 struct ps_compile_args
{
530 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
531 enum vertexprocessing_mode vp_mode
;
533 /* Projected textures(ps 1.0-1.3) */
534 /* Texture types(2D, Cube, 3D) in ps 1.x */
535 BOOL srgb_correction
;
537 /* Bitmap for texture rect coord fixups (16 samplers max currently).
538 D3D9 has a limit of 16 samplers and the fixup is superfluous
539 in D3D10 (unconditional NP2 support mandatory). */
547 struct vs_compile_args
{
549 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
553 const SHADER_HANDLER
*shader_instruction_handler_table
;
554 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
555 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
556 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
557 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
558 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
559 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
560 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
561 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
562 void (*shader_free_private
)(IWineD3DDevice
*iface
);
563 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
564 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
565 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
566 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
567 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
570 extern const shader_backend_t glsl_shader_backend
;
571 extern const shader_backend_t arb_program_shader_backend
;
572 extern const shader_backend_t none_shader_backend
;
576 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
577 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
579 /* As GLX relies on X, this is needed */
583 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
584 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
586 #define ENTER_GL() wine_tsx11_lock_ptr()
587 #define LEAVE_GL() wine_tsx11_unlock_ptr()
590 /*****************************************************************************
594 /* GL related defines */
595 /* ------------------ */
596 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
597 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
598 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
599 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
601 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
602 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
603 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
604 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
606 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
607 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
608 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
609 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
611 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
612 (vec)[0] = D3DCOLOR_R(dw); \
613 (vec)[1] = D3DCOLOR_G(dw); \
614 (vec)[2] = D3DCOLOR_B(dw); \
615 (vec)[3] = D3DCOLOR_A(dw); \
618 /* DirectX Device Limits */
619 /* --------------------- */
620 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
622 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
623 See MaxStreams in MSDN under GetDeviceCaps */
624 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
626 /* Checking of API calls */
627 /* --------------------- */
628 #ifndef WINE_NO_DEBUG_MSGS
629 #define checkGLcall(A) \
631 GLint err = glGetError(); \
632 if (err == GL_NO_ERROR) { \
633 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
636 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
637 debug_glerror(err), err, A, __FILE__, __LINE__); \
638 err = glGetError(); \
639 } while (err != GL_NO_ERROR); \
642 #define checkGLcall(A) do {} while(0)
645 /* Trace routines / diagnostics */
646 /* ---------------------------- */
648 /* Dump out a matrix and copy it */
649 #define conv_mat(mat,gl_mat) \
651 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
652 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
653 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
654 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
655 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
658 /* Macro to dump out the current state of the light chain */
659 #define DUMP_LIGHT_CHAIN() \
661 PLIGHTINFOEL *el = This->stateBlock->lights;\
663 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
668 /* Trace vector and strided data information */
669 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
670 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
671 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
672 si->elements[name].buffer_object, si->elements[name].stream_idx);
674 /* Defines used for optimizations */
676 /* Only reapply what is necessary */
677 #define REAPPLY_ALPHAOP 0x0001
678 #define REAPPLY_ALL 0xFFFF
680 /* Advance declaration of structures to satisfy compiler */
681 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
682 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
683 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
684 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
686 /* Global variables */
687 extern const float identity
[16];
689 /*****************************************************************************
690 * Compilable extra diagnostics
693 /* Trace information per-vertex: (extremely high amount of trace) */
694 #if 0 /* NOTE: Must be 0 in cvs */
695 # define VTRACE(A) TRACE A
700 /* TODO: Confirm each of these works when wined3d move completed */
701 #if 0 /* NOTE: Must be 0 in cvs */
702 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
703 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
704 is enabled, and if it doesn't exist it is disabled. */
705 # define FRAME_DEBUGGING
706 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
707 the file is deleted */
708 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
709 # define SINGLE_FRAME_DEBUGGING
711 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
712 It can only be enabled when FRAME_DEBUGGING is also enabled
713 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
715 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
716 # define SHOW_FRAME_MAKEUP 1
718 /* The following, when enabled, lets you see the makeup of the all the textures used during each
719 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
720 The contents of the textures assigned to each stage are written into
721 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
722 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
723 # define SHOW_TEXTURE_MAKEUP 0
726 extern BOOL isDumpingFrames
;
727 extern LONG primCounter
;
732 WINED3D_FFP_POSITION
= 0,
733 WINED3D_FFP_BLENDWEIGHT
= 1,
734 WINED3D_FFP_BLENDINDICES
= 2,
735 WINED3D_FFP_NORMAL
= 3,
736 WINED3D_FFP_PSIZE
= 4,
737 WINED3D_FFP_DIFFUSE
= 5,
738 WINED3D_FFP_SPECULAR
= 6,
739 WINED3D_FFP_TEXCOORD0
= 7,
740 WINED3D_FFP_TEXCOORD1
= 8,
741 WINED3D_FFP_TEXCOORD2
= 9,
742 WINED3D_FFP_TEXCOORD3
= 10,
743 WINED3D_FFP_TEXCOORD4
= 11,
744 WINED3D_FFP_TEXCOORD5
= 12,
745 WINED3D_FFP_TEXCOORD6
= 13,
746 WINED3D_FFP_TEXCOORD7
= 14,
749 enum wined3d_ffp_emit_idx
751 WINED3D_FFP_EMIT_FLOAT1
= 0,
752 WINED3D_FFP_EMIT_FLOAT2
= 1,
753 WINED3D_FFP_EMIT_FLOAT3
= 2,
754 WINED3D_FFP_EMIT_FLOAT4
= 3,
755 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
756 WINED3D_FFP_EMIT_UBYTE4
= 5,
757 WINED3D_FFP_EMIT_SHORT2
= 6,
758 WINED3D_FFP_EMIT_SHORT4
= 7,
759 WINED3D_FFP_EMIT_UBYTE4N
= 8,
760 WINED3D_FFP_EMIT_SHORT2N
= 9,
761 WINED3D_FFP_EMIT_SHORT4N
= 10,
762 WINED3D_FFP_EMIT_USHORT2N
= 11,
763 WINED3D_FFP_EMIT_USHORT4N
= 12,
764 WINED3D_FFP_EMIT_UDEC3
= 13,
765 WINED3D_FFP_EMIT_DEC3N
= 14,
766 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
767 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
768 WINED3D_FFP_EMIT_COUNT
= 17
771 struct wined3d_stream_info_element
773 const struct GlPixelFormatDesc
*format_desc
;
777 GLuint buffer_object
;
780 struct wined3d_stream_info
782 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
783 BOOL position_transformed
;
784 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
785 WORD use_map
; /* MAX_ATTRIBS, 16 */
788 /*****************************************************************************
792 /* Routine common to the draw primitive and draw indexed primitive routines */
793 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
794 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
795 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
797 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
798 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
799 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
800 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
801 extern glAttribFunc specular_func_3ubv
;
802 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
803 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
804 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
808 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
809 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
811 /* Routines and structures related to state management */
812 typedef struct WineD3DContext WineD3DContext
;
813 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
815 #define STATE_RENDER(a) (a)
816 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
818 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
819 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
821 /* + 1 because samplers start with 0 */
822 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
823 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
825 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
826 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
828 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
829 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
831 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
832 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
833 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
834 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
836 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
837 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
839 #define STATE_VSHADER (STATE_VDECL + 1)
840 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
842 #define STATE_VIEWPORT (STATE_VSHADER + 1)
843 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
845 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
846 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
847 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
848 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
850 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
851 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
853 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
854 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
856 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
857 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
859 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
861 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
863 #define STATE_HIGHEST (STATE_FRONTFACE)
867 DWORD representative
;
868 APPLYSTATEFUNC apply
;
871 struct StateEntryTemplate
874 struct StateEntry content
;
875 GL_SupportedExt extension
;
878 struct fragment_caps
{
879 DWORD PrimitiveMiscCaps
;
882 DWORD MaxTextureBlendStages
;
883 DWORD MaxSimultaneousTextures
;
886 struct fragment_pipeline
{
887 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
888 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
889 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
890 void (*free_private
)(IWineD3DDevice
*iface
);
891 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
892 const struct StateEntryTemplate
*states
;
893 BOOL ffp_proj_control
;
896 extern const struct StateEntryTemplate misc_state_template
[];
897 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
898 extern const struct fragment_pipeline ffp_fragment_pipeline
;
899 extern const struct fragment_pipeline atifs_fragment_pipeline
;
900 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
901 extern const struct fragment_pipeline nvts_fragment_pipeline
;
902 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
904 /* "Base" state table */
905 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
906 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
907 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
909 /* Shaders for color conversions in blits */
911 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
912 void (*free_private
)(IWineD3DDevice
*iface
);
913 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
914 GLenum textype
, UINT width
, UINT height
);
915 void (*unset_shader
)(IWineD3DDevice
*iface
);
916 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
919 extern const struct blit_shader ffp_blit
;
920 extern const struct blit_shader arbfp_blit
;
928 /* The new context manager that should deal with onscreen and offscreen rendering */
929 struct WineD3DContext
{
930 /* State dirtification
931 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
932 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
933 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
934 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
936 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
937 DWORD numDirtyEntries
;
938 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
940 IWineD3DSurface
*surface
;
941 DWORD tid
; /* Thread ID which owns this context at the moment */
943 /* Stores some information about the context state for optimization */
944 WORD draw_buffer_dirty
: 1;
945 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
946 WORD last_was_pshader
: 1;
947 WORD last_was_vshader
: 1;
948 WORD namedArraysLoaded
: 1;
949 WORD numberedArraysLoaded
: 1;
950 WORD last_was_blit
: 1;
951 WORD last_was_ckey
: 1;
954 WORD fog_enabled
: 1;
955 WORD num_untracked_materials
: 2; /* Max value 2 */
957 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
958 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
959 DWORD numbered_array_mask
;
960 GLenum tracking_parm
; /* Which source is tracking current colour */
961 GLenum untracked_materials
[2];
963 enum fogsource fog_source
;
965 char *vshader_const_dirty
, *pshader_const_dirty
;
967 /* The actual opengl context */
975 struct list fbo_list
;
976 struct fbo_entry
*current_fbo
;
980 /* Extension emulation */
982 GLfloat fog_coord_value
;
983 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
986 typedef enum ContextUsage
{
987 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
988 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
989 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
990 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
993 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
994 WineD3DContext
*getActiveContext(void);
995 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
996 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
997 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
998 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
999 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1000 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1002 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1003 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1005 /* Macros for doing basic GPU detection based on opengl capabilities */
1006 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1007 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1008 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1009 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1011 /* Default callbacks for implicit object destruction */
1012 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1014 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1016 /*****************************************************************************
1017 * Internal representation of a light
1019 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1020 struct PLIGHTINFOEL
{
1021 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1022 DWORD OriginalIndex
;
1025 BOOL enabledChanged
;
1028 /* Converted parms to speed up swapping lights */
1037 /* The default light parameters */
1038 extern const WINED3DLIGHT WINED3D_default_light
;
1040 typedef struct WineD3D_PixelFormat
1042 int iPixelFormat
; /* WGL pixel format */
1043 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1044 int redSize
, greenSize
, blueSize
, alphaSize
;
1045 int depthSize
, stencilSize
;
1046 BOOL windowDrawable
;
1047 BOOL pbufferDrawable
;
1051 } WineD3D_PixelFormat
;
1053 /* The adapter structure */
1054 struct WineD3DAdapter
1059 WineD3D_GL_Info gl_info
;
1061 const char *description
;
1062 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1064 WineD3D_PixelFormat
*cfgs
;
1065 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1066 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1067 unsigned int UsedTextureRam
;
1070 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1071 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1072 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1073 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1075 /*****************************************************************************
1076 * High order patch management
1078 struct WineD3DRectPatch
1082 WineDirect3DVertexStridedData strided
;
1083 WINED3DRECTPATCH_INFO RectPatchInfo
;
1085 char has_normals
, has_texcoords
;
1089 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1091 enum projection_types
1104 /*****************************************************************************
1105 * Fixed function pipeline replacements
1107 #define ARG_UNUSED 0xff
1108 struct texture_stage_op
1120 struct color_fixup_desc color_fixup
;
1121 unsigned tex_type
: 3;
1123 unsigned projected
: 2;
1124 unsigned padding
: 10;
1127 struct ffp_frag_settings
{
1128 struct texture_stage_op op
[MAX_TEXTURES
];
1130 /* Use an int instead of a char to get dword alignment */
1131 unsigned int sRGB_write
;
1134 struct ffp_frag_desc
1136 struct ffp_frag_settings settings
;
1139 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1140 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1141 const struct ffp_frag_settings
*settings
);
1142 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1143 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1144 unsigned int ffp_frag_program_key_hash(const void *key
);
1146 /*****************************************************************************
1147 * IWineD3D implementation structure
1149 typedef struct IWineD3DImpl
1151 /* IUnknown fields */
1152 const IWineD3DVtbl
*lpVtbl
;
1153 LONG ref
; /* Note: Ref counting not required */
1155 /* WineD3D Information */
1160 struct WineD3DAdapter adapters
[1];
1163 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1165 BOOL
InitAdapters(IWineD3DImpl
*This
);
1167 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1168 (since it will break quite a few things until contexts are managed properly!) */
1169 extern BOOL pbuffer_support
;
1170 /* allocate one pbuffer per surface */
1171 extern BOOL pbuffer_per_surface
;
1173 /* A helper function that dumps a resource list */
1174 void dumpResources(struct list
*list
);
1176 /*****************************************************************************
1177 * IWineD3DDevice implementation structure
1179 #define WINED3D_UNMAPPED_STAGE ~0U
1181 struct IWineD3DDeviceImpl
1183 /* IUnknown fields */
1184 const IWineD3DDeviceVtbl
*lpVtbl
;
1185 LONG ref
; /* Note: Ref counting not required */
1187 /* WineD3D Information */
1189 IWineD3DDeviceParent
*device_parent
;
1191 struct WineD3DAdapter
*adapter
;
1193 /* Window styles to restore when switching fullscreen mode */
1197 /* X and GL Information */
1198 GLint maxConcurrentLights
;
1199 GLenum offscreenBuffer
;
1201 /* Selected capabilities */
1202 int vs_selected_mode
;
1203 int ps_selected_mode
;
1204 const shader_backend_t
*shader_backend
;
1206 void *fragment_priv
;
1208 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1209 /* Array of functions for states which are handled by more than one pipeline part */
1210 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1211 const struct fragment_pipeline
*frag_pipe
;
1212 const struct blit_shader
*blitter
;
1214 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1216 WORD view_ident
: 1; /* true iff view matrix is identity */
1217 WORD untransformed
: 1;
1218 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1219 WORD isRecordingState
: 1;
1221 WORD render_offscreen
: 1;
1222 WORD bCursorVisible
: 1;
1223 WORD haveHardwareCursor
: 1;
1224 WORD d3d_initialized
: 1;
1225 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1226 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1227 WORD useDrawStridedSlow
: 1;
1228 WORD instancedDraw
: 1;
1231 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1233 #define DDRAW_PITCH_ALIGNMENT 8
1234 #define D3D8_PITCH_ALIGNMENT 4
1235 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1237 /* State block related */
1238 IWineD3DStateBlockImpl
*stateBlock
;
1239 IWineD3DStateBlockImpl
*updateStateBlock
;
1241 /* Internal use fields */
1242 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1244 WINED3DDEVTYPE devType
;
1246 IWineD3DSwapChain
**swapchains
;
1247 UINT NumberOfSwapChains
;
1249 struct list resources
; /* a linked list to track resources created by the device */
1250 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1251 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1253 /* Render Target Support */
1254 IWineD3DSurface
**render_targets
;
1255 IWineD3DSurface
*auto_depth_stencil_buffer
;
1256 IWineD3DSurface
*stencilBufferTarget
;
1258 /* Caches to avoid unneeded context changes */
1259 IWineD3DSurface
*lastActiveRenderTarget
;
1260 IWineD3DSwapChain
*lastActiveSwapChain
;
1262 /* palettes texture management */
1263 UINT NumberOfPalettes
;
1264 PALETTEENTRY
**palettes
;
1265 UINT currentPalette
;
1266 UINT paletteConversionShader
;
1268 /* For rendering to a texture using glCopyTexImage */
1269 GLenum
*draw_buffers
;
1270 GLuint depth_blt_texture
;
1271 GLuint depth_blt_rb
;
1272 UINT depth_blt_rb_w
;
1273 UINT depth_blt_rb_h
;
1275 /* Cursor management */
1280 UINT cursorWidth
, cursorHeight
;
1281 GLuint cursorTexture
;
1282 HCURSOR hardwareCursor
;
1284 /* The Wine logo surface */
1285 IWineD3DSurface
*logo_surface
;
1287 /* Textures for when no other textures are mapped */
1288 UINT dummyTextureName
[MAX_TEXTURES
];
1290 /* Device state management */
1293 /* DirectDraw stuff */
1294 DWORD ddraw_width
, ddraw_height
;
1295 WINED3DFORMAT ddraw_format
;
1297 /* Final position fixup constant */
1300 /* With register combiners we can skip junk texture stages */
1301 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1302 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1304 /* Stream source management */
1305 struct wined3d_stream_info strided_streams
;
1306 const WineDirect3DVertexStridedData
*up_strided
;
1308 /* Context management */
1309 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1310 WineD3DContext
*activeContext
;
1313 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1314 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1316 /* High level patch management */
1317 #define PATCHMAP_SIZE 43
1318 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1319 struct list patches
[PATCHMAP_SIZE
];
1320 struct WineD3DRectPatch
*currentPatch
;
1323 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1325 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1326 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1327 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1328 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1329 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1330 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1331 float Z
, DWORD Stencil
);
1332 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1333 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1334 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1335 DWORD idx
= state
>> 5;
1336 BYTE shift
= state
& 0x1f;
1337 return context
->isStateDirty
[idx
] & (1 << shift
);
1340 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1341 typedef struct PrivateData
1346 DWORD flags
; /* DDSPD_* */
1357 /*****************************************************************************
1358 * IWineD3DResource implementation structure
1360 typedef struct IWineD3DResourceClass
1362 /* IUnknown fields */
1363 LONG ref
; /* Note: Ref counting not required */
1365 /* WineD3DResource Information */
1367 WINED3DRESOURCETYPE resourceType
;
1368 IWineD3DDeviceImpl
*wineD3DDevice
;
1372 const struct GlPixelFormatDesc
*format_desc
;
1374 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1375 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1376 struct list privateData
;
1377 struct list resource_list_entry
;
1379 } IWineD3DResourceClass
;
1381 typedef struct IWineD3DResourceImpl
1383 /* IUnknown & WineD3DResource Information */
1384 const IWineD3DResourceVtbl
*lpVtbl
;
1385 IWineD3DResourceClass resource
;
1386 } IWineD3DResourceImpl
;
1388 void resource_cleanup(IWineD3DResource
*iface
);
1389 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1390 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1391 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1392 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1393 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1394 void *data
, DWORD
*data_size
);
1395 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1396 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1397 WINED3DPOOL pool
, IUnknown
*parent
);
1398 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1399 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1400 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1401 const void *data
, DWORD data_size
, DWORD flags
);
1403 /* Tests show that the start address of resources is 32 byte aligned */
1404 #define RESOURCE_ALIGNMENT 32
1406 /*****************************************************************************
1407 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1409 typedef struct IWineD3DIndexBufferImpl
1411 /* IUnknown & WineD3DResource Information */
1412 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1413 IWineD3DResourceClass resource
;
1416 UINT dirtystart
, dirtyend
;
1419 /* WineD3DVertexBuffer specifics */
1420 } IWineD3DIndexBufferImpl
;
1422 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1424 /*****************************************************************************
1425 * IWineD3DBaseTexture D3D- > openGL state map lookups
1427 #define WINED3DFUNC_NOTSUPPORTED -2
1428 #define WINED3DFUNC_UNIMPLEMENTED -1
1430 typedef enum winetexturestates
{
1431 WINED3DTEXSTA_ADDRESSU
= 0,
1432 WINED3DTEXSTA_ADDRESSV
= 1,
1433 WINED3DTEXSTA_ADDRESSW
= 2,
1434 WINED3DTEXSTA_BORDERCOLOR
= 3,
1435 WINED3DTEXSTA_MAGFILTER
= 4,
1436 WINED3DTEXSTA_MINFILTER
= 5,
1437 WINED3DTEXSTA_MIPFILTER
= 6,
1438 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1439 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1440 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1441 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1442 WINED3DTEXSTA_DMAPOFFSET
= 11,
1443 WINED3DTEXSTA_TSSADDRESSW
= 12,
1444 MAX_WINETEXTURESTATES
= 13,
1445 } winetexturestates
;
1449 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1450 SRGB_RGB
= 1, /* Loads the rgb texture */
1451 SRGB_SRGB
= 2, /* Loads the srgb texture */
1452 SRGB_BOTH
= 3, /* Loads both textures */
1455 /*****************************************************************************
1456 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1458 typedef struct IWineD3DBaseTextureClass
1460 DWORD states
[MAX_WINETEXTURESTATES
];
1461 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1463 BOOL dirty
, srgbDirty
;
1464 UINT textureName
, srgbTextureName
;
1465 float pow2Matrix
[16];
1467 WINED3DTEXTUREFILTERTYPE filterType
;
1471 BOOL pow2Matrix_identity
;
1472 const struct min_lookup
*minMipLookup
;
1473 const GLenum
*magLookup
;
1474 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1475 } IWineD3DBaseTextureClass
;
1477 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1478 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1479 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1480 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1482 typedef struct IWineD3DBaseTextureImpl
1484 /* IUnknown & WineD3DResource Information */
1485 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1486 IWineD3DResourceClass resource
;
1487 IWineD3DBaseTextureClass baseTexture
;
1489 } IWineD3DBaseTextureImpl
;
1491 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1492 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1493 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1494 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1495 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1496 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1497 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1498 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1499 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1500 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1501 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1502 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1503 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1504 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1505 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1506 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1507 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1508 This
->baseTexture
.is_srgb
= srgb
;
1511 /*****************************************************************************
1512 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1514 typedef struct IWineD3DTextureImpl
1516 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1517 const IWineD3DTextureVtbl
*lpVtbl
;
1518 IWineD3DResourceClass resource
;
1519 IWineD3DBaseTextureClass baseTexture
;
1521 /* IWineD3DTexture */
1522 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1526 } IWineD3DTextureImpl
;
1528 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1530 /*****************************************************************************
1531 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1533 typedef struct IWineD3DCubeTextureImpl
1535 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1536 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1537 IWineD3DResourceClass resource
;
1538 IWineD3DBaseTextureClass baseTexture
;
1540 /* IWineD3DCubeTexture */
1541 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1542 } IWineD3DCubeTextureImpl
;
1544 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1546 typedef struct _WINED3DVOLUMET_DESC
1551 } WINED3DVOLUMET_DESC
;
1553 /*****************************************************************************
1554 * IWineD3DVolume implementation structure (extends IUnknown)
1556 typedef struct IWineD3DVolumeImpl
1558 /* IUnknown & WineD3DResource fields */
1559 const IWineD3DVolumeVtbl
*lpVtbl
;
1560 IWineD3DResourceClass resource
;
1562 /* WineD3DVolume Information */
1563 WINED3DVOLUMET_DESC currentDesc
;
1564 IWineD3DBase
*container
;
1567 WINED3DBOX lockedBox
;
1568 WINED3DBOX dirtyBox
;
1570 } IWineD3DVolumeImpl
;
1572 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1574 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1576 /*****************************************************************************
1577 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1579 typedef struct IWineD3DVolumeTextureImpl
1581 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1582 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1583 IWineD3DResourceClass resource
;
1584 IWineD3DBaseTextureClass baseTexture
;
1586 /* IWineD3DVolumeTexture */
1587 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1588 } IWineD3DVolumeTextureImpl
;
1590 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1592 typedef struct _WINED3DSURFACET_DESC
1594 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1595 DWORD MultiSampleQuality
;
1598 } WINED3DSURFACET_DESC
;
1600 /*****************************************************************************
1601 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1603 typedef struct wineD3DSurface_DIB
{
1609 } wineD3DSurface_DIB
;
1616 } renderbuffer_entry_t
;
1621 IWineD3DSurface
**render_targets
;
1622 IWineD3DSurface
*depth_stencil
;
1627 /*****************************************************************************
1628 * IWineD3DClipp implementation structure
1630 typedef struct IWineD3DClipperImpl
1632 const IWineD3DClipperVtbl
*lpVtbl
;
1637 } IWineD3DClipperImpl
;
1640 /*****************************************************************************
1641 * IWineD3DSurface implementation structure
1643 struct IWineD3DSurfaceImpl
1645 /* IUnknown & IWineD3DResource Information */
1646 const IWineD3DSurfaceVtbl
*lpVtbl
;
1647 IWineD3DResourceClass resource
;
1649 /* IWineD3DSurface fields */
1650 IWineD3DBase
*container
;
1651 WINED3DSURFACET_DESC currentDesc
;
1652 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1653 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1655 /* TODO: move this off into a management class(maybe!) */
1661 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1662 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1664 /* Oversized texture */
1673 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1675 glDescriptor glDescription
;
1678 wineD3DSurface_DIB dib
;
1681 /* Color keys for DDraw */
1682 WINEDDCOLORKEY DestBltCKey
;
1683 WINEDDCOLORKEY DestOverlayCKey
;
1684 WINEDDCOLORKEY SrcOverlayCKey
;
1685 WINEDDCOLORKEY SrcBltCKey
;
1688 WINEDDCOLORKEY glCKey
;
1690 struct list renderbuffers
;
1691 renderbuffer_entry_t
*current_renderbuffer
;
1693 /* DirectDraw clippers */
1694 IWineD3DClipper
*clipper
;
1696 /* DirectDraw Overlay handling */
1697 RECT overlay_srcrect
;
1698 RECT overlay_destrect
;
1699 IWineD3DSurfaceImpl
*overlay_dest
;
1700 struct list overlays
;
1701 struct list overlay_entry
;
1704 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1705 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1707 /* Predeclare the shared Surface functions */
1708 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1709 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1710 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1711 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1712 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1713 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1714 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1715 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1716 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1717 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1718 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1719 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1720 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1721 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1722 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1723 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1724 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1725 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1726 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1727 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1728 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1729 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1730 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1731 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1732 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1733 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1734 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1735 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1736 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1737 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1738 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1739 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1740 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1741 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1742 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1743 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1744 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1745 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1747 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1748 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1749 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1750 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1752 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1754 /* Surface flags: */
1755 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1756 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1757 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1758 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1759 #define SFLAG_DISCARD 0x00000010 /* ??? */
1760 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1761 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1762 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1763 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1764 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1765 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1766 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1767 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1768 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1769 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1770 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1771 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1772 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1773 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1774 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1775 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1776 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1777 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1778 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1779 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1781 /* In some conditions the surface memory must not be freed:
1782 * SFLAG_OVERSIZE: Not all data can be kept in GL
1783 * SFLAG_CONVERTED: Converting the data back would take too long
1784 * SFLAG_DIBSECTION: The dib code manages the memory
1785 * SFLAG_LOCKED: The app requires access to the surface data
1786 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1787 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1788 * SFLAG_CLIENT: OpenGL uses our memory as backup
1790 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1792 SFLAG_DIBSECTION | \
1799 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1801 SFLAG_INDRAWABLE | \
1804 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1806 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1808 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1813 CONVERT_PALETTED_CK
,
1817 CONVERT_CK_4444_ARGB
,
1822 CONVERT_CK_8888_ARGB
,
1833 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1835 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1837 /*****************************************************************************
1838 * IWineD3DVertexDeclaration implementation structure
1840 #define MAX_ATTRIBS 16
1842 struct wined3d_vertex_declaration_element
1844 const struct GlPixelFormatDesc
*format_desc
;
1854 typedef struct IWineD3DVertexDeclarationImpl
{
1855 /* IUnknown Information */
1856 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1860 IWineD3DDeviceImpl
*wineD3DDevice
;
1862 struct wined3d_vertex_declaration_element
*elements
;
1865 DWORD streams
[MAX_STREAMS
];
1867 BOOL position_transformed
;
1868 BOOL half_float_conv_needed
;
1869 } IWineD3DVertexDeclarationImpl
;
1871 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1873 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
1874 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
1876 /*****************************************************************************
1877 * IWineD3DStateBlock implementation structure
1880 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1881 /* Note: Very long winded but gl Lists are not flexible enough */
1882 /* to resolve everything we need, so doing it manually for now */
1883 typedef struct SAVEDSTATES
{
1884 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1885 WORD streamSource
; /* MAX_STREAMS, 16 */
1886 WORD streamFreq
; /* MAX_STREAMS, 16 */
1887 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1888 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1889 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1890 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1891 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1892 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1893 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1894 BOOL
*pixelShaderConstantsF
;
1895 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1896 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1897 BOOL
*vertexShaderConstantsF
;
1898 WORD primitive_type
: 1;
1902 WORD vertexDecl
: 1;
1903 WORD pixelShader
: 1;
1904 WORD vertexShader
: 1;
1905 WORD scissorRect
: 1;
1914 struct IWineD3DStateBlockImpl
1916 /* IUnknown fields */
1917 const IWineD3DStateBlockVtbl
*lpVtbl
;
1918 LONG ref
; /* Note: Ref counting not required */
1920 /* IWineD3DStateBlock information */
1922 IWineD3DDeviceImpl
*wineD3DDevice
;
1923 WINED3DSTATEBLOCKTYPE blockType
;
1925 /* Array indicating whether things have been set or changed */
1926 SAVEDSTATES changed
;
1928 /* Vertex Shader Declaration */
1929 IWineD3DVertexDeclaration
*vertexDecl
;
1931 IWineD3DVertexShader
*vertexShader
;
1933 /* Vertex Shader Constants */
1934 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1935 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1936 float *vertexShaderConstantF
;
1938 /* primitive type */
1939 GLenum gl_primitive_type
;
1943 UINT streamStride
[MAX_STREAMS
];
1944 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1945 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1946 UINT streamFreq
[MAX_STREAMS
+ 1];
1947 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1950 IWineD3DIndexBuffer
* pIndexData
;
1951 INT baseVertexIndex
;
1952 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1955 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1957 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1958 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1959 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1960 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1961 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1964 double clipplane
[MAX_CLIPPLANES
][4];
1965 WINED3DCLIPSTATUS clip_status
;
1968 WINED3DVIEWPORT viewport
;
1971 WINED3DMATERIAL material
;
1974 IWineD3DPixelShader
*pixelShader
;
1976 /* Pixel Shader Constants */
1977 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1978 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1979 float *pixelShaderConstantF
;
1982 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1985 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1987 /* Texture State Stage */
1988 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1989 DWORD lowest_disabled_stage
;
1990 /* Sampler States */
1991 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1993 /* Scissor test rectangle */
1996 /* Contained state management */
1997 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1998 unsigned int num_contained_render_states
;
1999 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2000 unsigned int num_contained_transform_states
;
2001 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2002 unsigned int num_contained_vs_consts_i
;
2003 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2004 unsigned int num_contained_vs_consts_b
;
2005 DWORD
*contained_vs_consts_f
;
2006 unsigned int num_contained_vs_consts_f
;
2007 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2008 unsigned int num_contained_ps_consts_i
;
2009 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2010 unsigned int num_contained_ps_consts_b
;
2011 DWORD
*contained_ps_consts_f
;
2012 unsigned int num_contained_ps_consts_f
;
2013 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2014 unsigned int num_contained_tss_states
;
2015 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2016 unsigned int num_contained_sampler_states
;
2019 extern void stateblock_savedstates_set(
2020 IWineD3DStateBlock
* iface
,
2021 SAVEDSTATES
* states
,
2024 extern void stateblock_copy(
2025 IWineD3DStateBlock
* destination
,
2026 IWineD3DStateBlock
* source
);
2028 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2030 /* Direct3D terminology with little modifications. We do not have an issued state
2031 * because only the driver knows about it, but we have a created state because d3d
2032 * allows GetData on a created issue, but opengl doesn't
2039 /*****************************************************************************
2040 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2042 typedef struct IWineD3DQueryImpl
2044 const IWineD3DQueryVtbl
*lpVtbl
;
2045 LONG ref
; /* Note: Ref counting not required */
2048 /*TODO: replace with iface usage */
2050 IWineD3DDevice
*wineD3DDevice
;
2052 IWineD3DDeviceImpl
*wineD3DDevice
;
2055 /* IWineD3DQuery fields */
2056 enum query_state state
;
2057 WINED3DQUERYTYPE type
;
2058 /* TODO: Think about using a IUnknown instead of a void* */
2062 } IWineD3DQueryImpl
;
2064 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2065 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2066 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2068 /* Datastructures for IWineD3DQueryImpl.extendedData */
2069 typedef struct WineQueryOcclusionData
{
2071 WineD3DContext
*ctx
;
2072 } WineQueryOcclusionData
;
2074 typedef struct WineQueryEventData
{
2076 WineD3DContext
*ctx
;
2077 } WineQueryEventData
;
2079 /* IWineD3DBuffer */
2081 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2082 * fixed function semantics as D3DCOLOR or FLOAT16 */
2083 enum wined3d_buffer_conversion_type
2088 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2091 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2092 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2093 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2094 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2096 struct wined3d_buffer
2098 const struct IWineD3DBufferVtbl
*vtbl
;
2099 IWineD3DResourceClass resource
;
2101 struct wined3d_buffer_desc desc
;
2103 GLuint buffer_object
;
2104 GLenum buffer_object_usage
;
2105 UINT buffer_object_size
;
2113 /* legacy vertex buffers */
2116 /* conversion stuff */
2117 UINT conversion_count
;
2119 UINT stride
; /* 0 if no conversion */
2120 UINT conversion_stride
; /* 0 if no shifted conversion */
2121 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2122 /* Extra load offsets, for FLOAT16 conversion */
2123 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2126 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2127 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2129 /* IWineD3DRendertargetView */
2130 struct wined3d_rendertarget_view
2132 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2135 IWineD3DResource
*resource
;
2139 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2141 /*****************************************************************************
2142 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2145 typedef struct IWineD3DSwapChainImpl
2148 const IWineD3DSwapChainVtbl
*lpVtbl
;
2149 LONG ref
; /* Note: Ref counting not required */
2152 IWineD3DDeviceImpl
*wineD3DDevice
;
2154 /* IWineD3DSwapChain fields */
2155 IWineD3DSurface
**backBuffer
;
2156 IWineD3DSurface
*frontBuffer
;
2157 WINED3DPRESENT_PARAMETERS presentParms
;
2158 DWORD orig_width
, orig_height
;
2159 WINED3DFORMAT orig_fmt
;
2160 WINED3DGAMMARAMP orig_gamma
;
2162 long prev_time
, frames
; /* Performance tracking */
2163 unsigned int vSyncCounter
;
2165 WineD3DContext
**context
; /* Later a array for multithreading */
2166 unsigned int num_contexts
;
2169 } IWineD3DSwapChainImpl
;
2171 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2172 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2173 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2175 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2176 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2177 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2178 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2179 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2180 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2181 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2182 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2183 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2184 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2185 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2186 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2188 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2190 /*****************************************************************************
2191 * Utility function prototypes
2194 /* Trace routines */
2195 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2196 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2197 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2198 const char* debug_d3dusage(DWORD usage
);
2199 const char* debug_d3dusagequery(DWORD usagequery
);
2200 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2201 const char* debug_d3ddeclusage(BYTE usage
);
2202 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2203 const char* debug_d3drenderstate(DWORD state
);
2204 const char* debug_d3dsamplerstate(DWORD state
);
2205 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2206 const char* debug_d3dtexturestate(DWORD state
);
2207 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2208 const char* debug_d3dpool(WINED3DPOOL pool
);
2209 const char *debug_fbostatus(GLenum status
);
2210 const char *debug_glerror(GLenum error
);
2211 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2212 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2213 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2214 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2215 const char *debug_surflocation(DWORD flag
);
2217 /* Routines for GL <-> D3D values */
2218 GLenum
StencilOp(DWORD op
);
2219 GLenum
CompareFunc(DWORD func
);
2220 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2221 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2222 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2223 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2224 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2225 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2226 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2227 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2228 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2229 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2230 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2232 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2233 void surface_force_reload(IWineD3DSurface
*iface
);
2234 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2235 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2236 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2237 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2238 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2239 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2241 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2242 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2243 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2246 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2247 UINT
wined3d_log2i(UINT32 x
);
2249 typedef struct local_constant
{
2255 /* Undocumented opcode controls */
2256 #define INST_CONTROLS_SHIFT 16
2257 #define INST_CONTROLS_MASK 0x00ff0000
2259 typedef enum COMPARISON_TYPE
{
2268 typedef struct SHADER_LIMITS
{
2269 unsigned int temporary
;
2270 unsigned int texcoord
;
2271 unsigned int sampler
;
2272 unsigned int constant_int
;
2273 unsigned int constant_float
;
2274 unsigned int constant_bool
;
2275 unsigned int address
;
2276 unsigned int packed_output
;
2277 unsigned int packed_input
;
2278 unsigned int attributes
;
2282 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2283 maintain state information between multiple codes */
2284 typedef struct SHADER_PARSE_STATE
{
2285 unsigned int current_row
;
2286 DWORD texcoord_w
[2];
2287 } SHADER_PARSE_STATE
;
2290 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2292 #define PRINTF_ATTR(fmt,args)
2295 /* Base Shader utility functions.
2296 * (may move callers into the same file in the future) */
2297 extern int shader_addline(
2298 SHADER_BUFFER
* buffer
,
2299 const char* fmt
, ...) PRINTF_ATTR(2,3);
2300 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2302 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2304 /* Vertex shader utility functions */
2305 extern BOOL
vshader_get_input(
2306 IWineD3DVertexShader
* iface
,
2307 BYTE usage_req
, BYTE usage_idx_req
,
2308 unsigned int* regnum
);
2310 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2312 /* GLSL helper functions */
2313 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2315 /*****************************************************************************
2316 * IDirect3DBaseShader implementation structure
2318 typedef struct IWineD3DBaseShaderClass
2321 SHADER_LIMITS limits
;
2322 SHADER_PARSE_STATE parse_state
;
2323 CONST SHADER_OPCODE
*shader_ins
;
2325 UINT functionLength
;
2326 UINT cur_loop_depth
, cur_loop_regno
;
2327 BOOL load_local_constsF
;
2328 BOOL uses_bool_consts
, uses_int_consts
;
2330 /* Type of shader backend */
2333 /* Programs this shader is linked with */
2334 struct list linked_programs
;
2336 /* Immediate constants (override global ones) */
2337 struct list constantsB
;
2338 struct list constantsF
;
2339 struct list constantsI
;
2340 shader_reg_maps reg_maps
;
2342 /* Pointer to the parent device */
2343 IWineD3DDevice
*device
;
2344 struct list shader_list_entry
;
2346 } IWineD3DBaseShaderClass
;
2348 typedef struct IWineD3DBaseShaderImpl
{
2350 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2352 /* IWineD3DBaseShader */
2353 IWineD3DBaseShaderClass baseShader
;
2354 } IWineD3DBaseShaderImpl
;
2356 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2357 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2358 void shader_cleanup(IWineD3DBaseShader
*iface
);
2359 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2360 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2361 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2362 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2363 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2365 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2366 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2368 static inline int shader_get_regtype(const DWORD param
) {
2369 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2370 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2373 static inline int shader_get_writemask(const DWORD param
) {
2374 return param
& WINED3DSP_WRITEMASK_ALL
;
2377 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2378 return 0xFFFF0000 == (token
& 0xFFFF0000);
2381 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2382 return 0xFFFE0000 == (token
& 0xFFFF0000);
2385 static inline BOOL
shader_is_comment(DWORD token
) {
2386 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2389 static inline BOOL
shader_is_scalar(DWORD param
) {
2390 DWORD reg_type
= shader_get_regtype(param
);
2394 case WINED3DSPR_RASTOUT
:
2395 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2402 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2403 case WINED3DSPR_CONSTBOOL
: /* b# */
2404 case WINED3DSPR_LOOP
: /* aL */
2405 case WINED3DSPR_PREDICATE
: /* p0 */
2408 case WINED3DSPR_MISCTYPE
:
2409 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2424 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2425 local_constant
* lconst
;
2427 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2428 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2429 if(lconst
->idx
== reg
) return TRUE
;
2435 /*****************************************************************************
2436 * IDirect3DVertexShader implementation structures
2439 struct vs_compiled_shader
{
2440 struct vs_compile_args args
;
2444 typedef struct IWineD3DVertexShaderImpl
{
2446 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2448 /* IWineD3DBaseShader */
2449 IWineD3DBaseShaderClass baseShader
;
2451 /* IWineD3DVertexShaderImpl */
2457 struct vs_compiled_shader
*gl_shaders
;
2458 UINT num_gl_shaders
, shader_array_size
;
2460 /* Vertex shader input and output semantics */
2461 semantic semantics_in
[MAX_ATTRIBS
];
2462 semantic semantics_out
[MAX_REG_OUTPUT
];
2464 UINT min_rel_offset
, max_rel_offset
;
2467 UINT recompile_count
;
2469 const struct vs_compile_args
*cur_args
;
2470 } IWineD3DVertexShaderImpl
;
2471 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2472 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2474 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2475 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2477 /*****************************************************************************
2478 * IDirect3DPixelShader implementation structure
2480 struct ps_compiled_shader
{
2481 struct ps_compile_args args
;
2485 typedef struct IWineD3DPixelShaderImpl
{
2486 /* IUnknown parts */
2487 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2489 /* IWineD3DBaseShader */
2490 IWineD3DBaseShaderClass baseShader
;
2492 /* IWineD3DPixelShaderImpl */
2495 /* Pixel shader input semantics */
2496 semantic semantics_in
[MAX_REG_INPUT
];
2497 DWORD input_reg_map
[MAX_REG_INPUT
];
2498 BOOL input_reg_used
[MAX_REG_INPUT
];
2499 int declared_in_count
;
2502 struct ps_compiled_shader
*gl_shaders
;
2503 UINT num_gl_shaders
, shader_array_size
;
2505 /* Some information about the shader behavior */
2506 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2507 unsigned char numbumpenvmatconsts
;
2508 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2511 const struct ps_compile_args
*cur_args
;
2512 } IWineD3DPixelShaderImpl
;
2514 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2515 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2516 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2517 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2519 /* sRGB correction constants */
2520 static const float srgb_cmp
= 0.0031308;
2521 static const float srgb_mul_low
= 12.92;
2522 static const float srgb_pow
= 0.41666;
2523 static const float srgb_mul_high
= 1.055;
2524 static const float srgb_sub_high
= 0.055;
2526 /*****************************************************************************
2527 * IWineD3DPalette implementation structure
2529 struct IWineD3DPaletteImpl
{
2530 /* IUnknown parts */
2531 const IWineD3DPaletteVtbl
*lpVtbl
;
2535 IWineD3DDeviceImpl
*wineD3DDevice
;
2537 /* IWineD3DPalette */
2539 WORD palVersion
; /*| */
2540 WORD palNumEntries
; /*| LOGPALETTE */
2541 PALETTEENTRY palents
[256]; /*| */
2542 /* This is to store the palette in 'screen format' */
2543 int screen_palents
[256];
2547 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2548 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2550 /* DirectDraw utility functions */
2551 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2553 /*****************************************************************************
2554 * Pixel format management
2557 struct GlPixelFormatDesc
2559 WINED3DFORMAT format
;
2568 enum wined3d_ffp_emit_idx emit_idx
;
2569 GLint component_count
;
2571 GLint gl_vtx_format
;
2572 GLboolean gl_normalized
;
2573 unsigned int component_size
;
2576 GLint glGammaInternal
;
2582 struct color_fixup_desc color_fixup
;
2585 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2587 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2589 return (stateblock
->vertexShader
2590 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2591 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2594 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2596 return (stateblock
->pixelShader
2597 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2600 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2601 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);