* Slap *some* sense into our header inclusions.
[reactos.git] / reactos / dll / opengl / glu32 / src / libnurbs / interface / bezierPatchMesh.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 */
37
38 #include "gluos.h"
39 //#include <stdlib.h>
40 //#include <stdio.h>
41 #include <assert.h>
42 //#include <GL/gl.h>
43 #include "bezierEval.h"
44 #include "bezierPatchMesh.h"
45
46 static int isDegenerate(float A[2], float B[2], float C[2]);
47
48 void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips)
49 {
50 int i,j,k;
51 k=0;
52 /*k is the index of the first component of the current vertex*/
53 for(i=0; i<num_strips; i++)
54 {
55 glBegin(type_array[i]);
56 for(j=0; j<length_array[i]; j++)
57 {
58 glNormal3fv(normal_array+k);
59 glVertex3fv(vertex_array+k);
60 k += 3;
61 }
62 glEnd();
63 }
64 }
65
66 void bezierPatchMeshListDelDeg(bezierPatchMesh* list)
67 {
68 bezierPatchMesh* temp;
69 for(temp=list; temp != NULL; temp = temp->next)
70 {
71 bezierPatchMeshDelDeg(temp);
72 }
73 }
74
75 void bezierPatchMeshListDelete(bezierPatchMesh *list)
76 {
77 if(list == NULL) return;
78 bezierPatchMeshListDelete(list->next);
79 bezierPatchMeshDelete(list);
80 }
81
82
83
84
85 bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list)
86 {
87 bezierPatchMesh* ret=NULL;
88 bezierPatchMesh* temp;
89 bezierPatchMesh* nextone;
90 for(temp = list; temp != NULL; temp = nextone)
91 {
92 nextone = temp->next;
93 ret=bezierPatchMeshListInsert(ret, temp);
94 }
95 return ret;
96 }
97
98 /*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4
99 */
100 bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array)
101 {
102 int i,j,k;
103 int dimension;
104 int the_ustride;
105 int the_vstride;
106
107 if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
108 else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
109 else {
110 fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
111 return NULL;
112 }
113
114 bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
115 assert(ret);
116
117 ret->bpatch_normal = NULL;
118 ret->bpatch_color = NULL;
119 ret->bpatch_texcoord = NULL;
120 ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
121
122 /*copy the control points there*/
123 the_ustride = vorder * dimension;
124 the_vstride = dimension;
125 for(i=0; i<uorder; i++)
126 for(j=0; j<vorder; j++)
127 for(k=0; k<dimension; k++)
128 ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k];
129
130
131 ret->size_UVarray = size_UVarray;
132 ret->size_length_array = size_length_array;
133 ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
134 assert(ret->UVarray);
135 ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
136 assert(ret->length_array);
137 ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
138 assert(ret->type_array);
139
140 ret->index_UVarray = 0;
141 ret->index_length_array = 0;
142
143 ret->vertex_array = NULL;
144 ret->normal_array = NULL;
145 ret->color_array = NULL;
146 ret->texcoord_array = NULL;
147
148 ret->next = NULL;
149 return ret;
150 }
151
152 bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array)
153 {
154 bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
155 assert(ret);
156
157 ret->bpatch = NULL;
158 ret->bpatch_normal = NULL;
159 ret->bpatch_color = NULL;
160 ret->bpatch_texcoord = NULL;
161
162 ret->size_UVarray = size_UVarray;
163 ret->size_length_array = size_length_array;
164 ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
165 assert(ret->UVarray);
166 ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
167 assert(ret->length_array);
168 ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
169 assert(ret->type_array);
170
171 ret->index_UVarray = 0;
172 ret->index_length_array = 0;
173
174 ret->vertex_array = NULL;
175 ret->normal_array = NULL;
176 ret->color_array = NULL;
177 ret->texcoord_array = NULL;
178
179 ret->next = NULL;
180 return ret;
181 }
182
183 void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints)
184 {
185 switch(maptype){
186 case GL_MAP2_VERTEX_3:
187 bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
188 break;
189 case GL_MAP2_VERTEX_4:
190 bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints );
191 break;
192 case GL_MAP2_NORMAL:
193 bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
194 break;
195 case GL_MAP2_INDEX:
196 bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
197 break;
198 case GL_MAP2_COLOR_4:
199 bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
200 break;
201 case GL_MAP2_TEXTURE_COORD_1:
202 bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
203 break;
204 case GL_MAP2_TEXTURE_COORD_2:
205 bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints);
206 break;
207 case GL_MAP2_TEXTURE_COORD_3:
208 bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
209 break;
210 case GL_MAP2_TEXTURE_COORD_4:
211 bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
212 break;
213 default:
214 fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype);
215 }
216 }
217
218
219 /*delete everything including the arrays. So if you want to output the
220 *pointers of the arrays, you should not use this function to deallocate space.
221 *you should dealocate manually
222 */
223 void bezierPatchMeshDelete(bezierPatchMesh *bpm)
224 {
225 if(bpm->bpatch != NULL)
226 bezierPatchDelete(bpm->bpatch);
227 if(bpm->bpatch_normal != NULL)
228 bezierPatchDelete(bpm->bpatch_normal);
229 if(bpm->bpatch_color != NULL)
230 bezierPatchDelete(bpm->bpatch_color);
231 if(bpm->bpatch_texcoord != NULL)
232 bezierPatchDelete(bpm->bpatch_texcoord);
233
234 free(bpm->UVarray);
235 free(bpm->length_array);
236 free(bpm->vertex_array);
237 free(bpm->normal_array);
238 free(bpm->type_array);
239 free(bpm);
240 }
241
242 /*begin a strip
243 *type is the primitive type:
244 */
245 void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type)
246 {
247 bpm->counter = 0;
248 bpm->type = type;
249 }
250
251 /*signal the end of the current strip*/
252 void bezierPatchMeshEndStrip(bezierPatchMesh *bpm)
253 {
254 int i;
255
256 /*if there are no vertices in this strip, then nothing needs to be done*/
257 if(bpm->counter == 0) return;
258
259 /*if the length_array is full, it should be expanded*/
260 if(bpm->index_length_array >= bpm->size_length_array)
261 {
262 int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1));
263 assert(temp);
264 GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1));
265 assert(temp_type);
266 /*update the size*/
267 bpm->size_length_array = bpm->size_length_array*2 + 1;
268
269 /*copy*/
270 for(i=0; i<bpm->index_length_array; i++)
271 {
272 temp[i] = bpm->length_array[i];
273 temp_type[i] = bpm->type_array[i];
274 }
275
276 /*deallocate old array*/
277 free(bpm->length_array);
278 free(bpm->type_array);
279
280 /*point to the new array which is twice as bigger*/
281 bpm->length_array = temp;
282 bpm->type_array = temp_type;
283 }
284 bpm->type_array[bpm->index_length_array] = bpm->type;
285 bpm->length_array[bpm->index_length_array++] = bpm->counter;
286
287 }
288
289 /*insert (u,v) */
290 void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v)
291 {
292 int i;
293 /*if the UVarray is full, it should be expanded*/
294 if(bpm->index_UVarray+1 >= bpm->size_UVarray)
295 {
296 float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2));
297 assert(temp);
298
299 /*update the size*/
300 bpm->size_UVarray = bpm->size_UVarray*2 + 2;
301
302 /*copy*/
303 for(i=0; i<bpm->index_UVarray; i++)
304 {
305 temp[i] = bpm->UVarray[i];
306 }
307
308 /*deallocate old array*/
309 free(bpm->UVarray);
310
311 /*pointing to the new arrays*/
312 bpm->UVarray = temp;
313 }
314 /*insert the new UV*/
315 bpm->UVarray[bpm->index_UVarray] = u;
316 bpm->index_UVarray++;
317 bpm->UVarray[bpm->index_UVarray] = v;
318 bpm->index_UVarray++;
319
320 /*update counter: one more vertex*/
321 bpm->counter++;
322
323
324 }
325
326 void bezierPatchMeshPrint(bezierPatchMesh *bpm)
327 {
328 int i;
329 printf("the bezier patch is\n");
330 bezierPatchPrint(bpm->bpatch);
331 printf("index_length_array= %i\n", bpm->index_length_array);
332 printf("size_length_array =%i\n", bpm->size_length_array);
333 printf("index_UVarray =%i\n", bpm->index_UVarray);
334 printf("size_UVarray =%i\n", bpm->size_UVarray);
335 printf("UVarray is\n");
336 for(i=0; i<bpm->index_UVarray; i++)
337 printf("%f ", bpm->UVarray[i]);
338
339 printf("length_array is\n");
340 for(i=0; i<bpm->index_length_array; i++)
341 printf("%i ", bpm->length_array[i]);
342 printf("\n");
343
344 }
345
346 /*insert a new patch in front of the current linked list and return the new list*/
347 bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm)
348 {
349 bpm->next=list;
350 return bpm;
351 }
352
353 /*print all the patches*/
354 void bezierPatchMeshListPrint(bezierPatchMesh* list)
355 {
356 bezierPatchMesh *temp;
357 for(temp = list; temp != NULL; temp = temp->next)
358 {
359 bezierPatchMeshPrint(temp);
360 }
361 }
362
363 int bezierPatchMeshListTotalStrips(bezierPatchMesh* list)
364 {
365 int sum=0;
366 bezierPatchMesh *temp;
367 for(temp=list; temp != NULL; temp = temp->next)
368 {
369 sum += temp->index_length_array;
370 }
371 return sum;
372 }
373
374 int bezierPatchMeshListTotalVert(bezierPatchMesh* list)
375 {
376 int sum=0;
377 bezierPatchMesh *temp;
378 for(temp=list; temp != NULL; temp = temp->next)
379 {
380 sum += temp->index_UVarray;
381 }
382 return sum/2;
383 }
384
385 int bezierPatchMeshListNumTriangles(bezierPatchMesh* list)
386 {
387 int sum=0;
388 bezierPatchMesh* temp;
389 for(temp=list; temp != NULL; temp = temp->next)
390 {
391 sum += bezierPatchMeshNumTriangles(temp);
392 }
393 return sum;
394 }
395
396 int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm)
397 {
398 int i;
399 int sum=0;
400 for(i=0; i<bpm->index_length_array; i++)
401 {
402 switch(bpm->type_array[i])
403 {
404 case GL_TRIANGLES:
405 sum += bpm->length_array[i]/3;
406 break;
407 case GL_TRIANGLE_FAN:
408 if(bpm->length_array[i] > 2)
409 sum += bpm->length_array[i]-2;
410 break;
411 case GL_TRIANGLE_STRIP:
412 if(bpm->length_array[i] > 2)
413 sum += bpm->length_array[i]-2;
414 break;
415 case GL_QUAD_STRIP:
416 if(bpm->length_array[i]>2)
417 sum += (bpm->length_array[i]-2);
418 break;
419 default:
420 fprintf(stderr,"error in bezierPatchMeshListNumTriangles, type invalid\n");
421 }
422 }
423 return sum;
424 }
425
426 /*delete degenerate triangles*/
427 void bezierPatchMeshDelDeg(bezierPatchMesh* bpm)
428 {
429 if(bpm == NULL) return;
430 int i,j,k;
431 int *new_length_array;
432 GLenum *new_type_array;
433 int index_new_length_array;
434 float *new_UVarray;
435 int index_new_UVarray;
436
437 new_length_array = (int*)malloc(sizeof(int) * bpm->index_length_array);
438 assert(new_length_array);
439 new_type_array = (GLenum*)malloc(sizeof(GLenum) * bpm->index_length_array);
440 assert(new_length_array);
441 new_UVarray = (float*) malloc(sizeof(float) * bpm->index_UVarray);
442 assert(new_UVarray);
443
444 index_new_length_array = 0;
445 index_new_UVarray=0;
446 k=0;
447 for(i=0; i<bpm->index_length_array; i++){
448
449 /*(if not degenerate, we have to copy*/
450 if( (bpm->length_array[i] != 3) || (!isDegenerate(bpm->UVarray+k, bpm->UVarray+k+2, bpm->UVarray+k+4)))
451 {
452 for(j=0; j<2* bpm->length_array[i]; j++)
453 new_UVarray[index_new_UVarray++] = bpm->UVarray[k++];
454
455 new_length_array[index_new_length_array] = bpm->length_array[i];
456 new_type_array[index_new_length_array] = bpm->type_array[i];
457 index_new_length_array++;
458 }
459 else
460 {
461 k += 6;
462 }
463 }
464 free(bpm->UVarray);
465 free(bpm->length_array);
466 free(bpm->type_array);
467 bpm->UVarray=new_UVarray;
468 bpm->length_array=new_length_array;
469 bpm->type_array=new_type_array;
470 bpm->index_UVarray = index_new_UVarray;
471 bpm->index_length_array = index_new_length_array;
472
473 }
474
475 /*(u,v) to XYZ
476 *the xyz and normals are stored in vertex_array,
477 *and normal_array. the spaces of both are allocated here
478 */
479 void bezierPatchMeshEval(bezierPatchMesh* bpm)
480 {
481 int i,j,k,l;
482 float u,v;
483 float u0 = bpm->bpatch->umin;
484 float u1 = bpm->bpatch->umax;
485 int uorder = bpm->bpatch->uorder;
486 float v0 = bpm->bpatch->vmin;
487 float v1 = bpm->bpatch->vmax;
488 int vorder = bpm->bpatch->vorder;
489 int dimension = bpm->bpatch->dimension;
490 int ustride = dimension * vorder;
491 int vstride = dimension;
492 float *ctlpoints = bpm->bpatch->ctlpoints;
493
494 bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
495 assert(bpm->vertex_array);
496 bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
497 assert(bpm->normal_array);
498
499 k=0;
500 l=0;
501 for(i=0; i<bpm->index_length_array; i++)
502 {
503 for(j=0; j<bpm->length_array[i]; j++)
504 {
505 u = bpm->UVarray[k];
506 v = bpm->UVarray[k+1];
507 bezierSurfEval(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->vertex_array+l);
508 bezierSurfEvalNormal(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->normal_array+l);
509 k += 2;
510 l += 3;
511 }
512 }
513 }
514
515 void bezierPatchMeshListEval(bezierPatchMesh* list)
516 {
517 bezierPatchMesh* temp;
518 for(temp = list; temp != NULL; temp = temp->next)
519 {
520 bezierPatchMeshEval(temp);
521 }
522 }
523
524 void bezierPatchMeshDraw(bezierPatchMesh* bpm)
525 {
526 int i,j,k;
527 k=0;
528 /*k is the index of the first component of the current vertex*/
529 for(i=0; i<bpm->index_length_array; i++)
530 {
531 glBegin(bpm->type_array[i]);
532 for(j=0; j<bpm->length_array[i]; j++)
533 {
534 glNormal3fv(bpm->normal_array+k);
535 glVertex3fv(bpm->vertex_array+k);
536 k+= 3;
537 }
538 glEnd();
539 }
540 }
541
542 void bezierPatchMeshListDraw(bezierPatchMesh* list)
543 {
544 bezierPatchMesh* temp;
545 for(temp = list; temp != NULL; temp = temp->next)
546 {
547 bezierPatchMeshDraw(temp);
548 }
549 }
550
551 void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips)
552 {
553 int i,j,k,l;
554 bezierPatchMesh *temp;
555 int total_num_vertices = bezierPatchMeshListTotalVert(list);
556 (*vertex_array) = (float *) malloc(sizeof(float) * total_num_vertices*3);
557 assert(*vertex_array);
558 (*normal_array) = (float *) malloc(sizeof(float) * total_num_vertices*3);
559 assert(*normal_array);
560
561 *num_strips = bezierPatchMeshListTotalStrips(list);
562
563 *length_array = (int*) malloc(sizeof(int) * (*num_strips));
564 assert(*length_array);
565
566 *type_array = (GLenum*) malloc(sizeof(GLenum) * (*num_strips));
567 assert(*type_array);
568
569 k=0;
570 l=0;
571 for(temp = list; temp != NULL; temp = temp->next)
572 {
573 int x=0;
574 for(i=0; i<temp->index_length_array; i++)
575 {
576 for(j=0; j<temp->length_array[i]; j++)
577 {
578 (*vertex_array)[k] = temp->vertex_array[x];
579 (*vertex_array)[k+1] = temp->vertex_array[x+1];
580 (*vertex_array)[k+2] = temp->vertex_array[x+2];
581
582 (*normal_array)[k] = temp->normal_array[x];
583 (*normal_array)[k+1] = temp->normal_array[x+1];
584 (*normal_array)[k+2] = temp->normal_array[x+2];
585
586 x += 3;
587 k += 3;
588 }
589 (*type_array)[l] = temp->type_array[i];
590 (*length_array)[l++] = temp->length_array[i];
591 }
592 }
593 }
594
595
596
597 static int isDegenerate(float A[2], float B[2], float C[2])
598 {
599 if( (A[0] == B[0] && A[1]==B[1]) ||
600 (A[0] == C[0] && A[1]==C[1]) ||
601 (B[0] == C[0] && B[1]==C[1])
602 )
603 return 1;
604 else
605 return 0;
606 }
607
608
609
610