[PROPSYS]
[reactos.git] / reactos / dll / opengl / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31 #include <precomp.h>
32
33 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
34 * calls to a smaller set of driver-provided formats. Currently just
35 * go back to dispatch to find these (eg. call glNormal3f directly),
36 * hence 'loopback'.
37 *
38 * The driver must supply all of the remaining entry points, which are
39 * listed in dd.h. The easiest way for a driver to do this is to
40 * install the supplied software t&l module.
41 */
42 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
43 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
44 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
45 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
46 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
47 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
48 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
49 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
50 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
51 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
52 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
53 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
54 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
55 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
56
57 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
58 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
59
60 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
61 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
62 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
63 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
64
65
66 #if FEATURE_beginend
67
68
69 static void GLAPIENTRY
70 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
71 {
72 COLORF( BYTE_TO_FLOAT(red),
73 BYTE_TO_FLOAT(green),
74 BYTE_TO_FLOAT(blue),
75 1.0 );
76 }
77
78 static void GLAPIENTRY
79 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
80 {
81 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
82 }
83
84 static void GLAPIENTRY
85 loopback_Color3i_f( GLint red, GLint green, GLint blue )
86 {
87 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
88 INT_TO_FLOAT(blue), 1.0);
89 }
90
91 static void GLAPIENTRY
92 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
93 {
94 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
95 SHORT_TO_FLOAT(blue), 1.0);
96 }
97
98 static void GLAPIENTRY
99 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
100 {
101 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
102 UINT_TO_FLOAT(blue), 1.0 );
103 }
104
105 static void GLAPIENTRY
106 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
107 {
108 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
109 USHORT_TO_FLOAT(blue), 1.0 );
110 }
111
112 static void GLAPIENTRY
113 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
114 {
115 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
116 UBYTE_TO_FLOAT(blue), 1.0 );
117 }
118
119
120 static void GLAPIENTRY
121 loopback_Color3bv_f( const GLbyte *v )
122 {
123 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
124 BYTE_TO_FLOAT(v[2]), 1.0 );
125 }
126
127 static void GLAPIENTRY
128 loopback_Color3dv_f( const GLdouble *v )
129 {
130 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
131 }
132
133 static void GLAPIENTRY
134 loopback_Color3iv_f( const GLint *v )
135 {
136 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
137 INT_TO_FLOAT(v[2]), 1.0 );
138 }
139
140 static void GLAPIENTRY
141 loopback_Color3sv_f( const GLshort *v )
142 {
143 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
144 SHORT_TO_FLOAT(v[2]), 1.0 );
145 }
146
147 static void GLAPIENTRY
148 loopback_Color3uiv_f( const GLuint *v )
149 {
150 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
151 UINT_TO_FLOAT(v[2]), 1.0 );
152 }
153
154 static void GLAPIENTRY
155 loopback_Color3usv_f( const GLushort *v )
156 {
157 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
158 USHORT_TO_FLOAT(v[2]), 1.0 );
159 }
160
161 static void GLAPIENTRY
162 loopback_Color3ubv_f( const GLubyte *v )
163 {
164 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
165 UBYTE_TO_FLOAT(v[2]), 1.0 );
166 }
167
168
169 static void GLAPIENTRY
170 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
171 GLbyte alpha )
172 {
173 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
174 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
175 }
176
177 static void GLAPIENTRY
178 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
179 GLdouble alpha )
180 {
181 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
182 }
183
184 static void GLAPIENTRY
185 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
186 {
187 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
188 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
189 }
190
191 static void GLAPIENTRY
192 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
193 GLshort alpha )
194 {
195 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
196 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
197 }
198
199 static void GLAPIENTRY
200 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
201 {
202 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
203 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
204 }
205
206 static void GLAPIENTRY
207 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
208 {
209 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
210 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
211 }
212
213 static void GLAPIENTRY
214 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
215 {
216 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
217 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
218 }
219
220
221 static void GLAPIENTRY
222 loopback_Color4iv_f( const GLint *v )
223 {
224 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
225 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
226 }
227
228
229 static void GLAPIENTRY
230 loopback_Color4bv_f( const GLbyte *v )
231 {
232 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
233 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
234 }
235
236 static void GLAPIENTRY
237 loopback_Color4dv_f( const GLdouble *v )
238 {
239 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
240 }
241
242
243 static void GLAPIENTRY
244 loopback_Color4sv_f( const GLshort *v)
245 {
246 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
247 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
248 }
249
250
251 static void GLAPIENTRY
252 loopback_Color4uiv_f( const GLuint *v)
253 {
254 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
255 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
256 }
257
258 static void GLAPIENTRY
259 loopback_Color4usv_f( const GLushort *v)
260 {
261 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
262 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
263 }
264
265 static void GLAPIENTRY
266 loopback_Color4ubv_f( const GLubyte *v)
267 {
268 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
269 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
270 }
271
272
273 static void GLAPIENTRY
274 loopback_FogCoorddEXT( GLdouble d )
275 {
276 FOGCOORDF( (GLfloat) d );
277 }
278
279 static void GLAPIENTRY
280 loopback_FogCoorddvEXT( const GLdouble *v )
281 {
282 FOGCOORDF( (GLfloat) *v );
283 }
284
285
286 static void GLAPIENTRY
287 loopback_Indexd( GLdouble c )
288 {
289 INDEX( (GLfloat) c );
290 }
291
292 static void GLAPIENTRY
293 loopback_Indexi( GLint c )
294 {
295 INDEX( (GLfloat) c );
296 }
297
298 static void GLAPIENTRY
299 loopback_Indexs( GLshort c )
300 {
301 INDEX( (GLfloat) c );
302 }
303
304 static void GLAPIENTRY
305 loopback_Indexub( GLubyte c )
306 {
307 INDEX( (GLfloat) c );
308 }
309
310 static void GLAPIENTRY
311 loopback_Indexdv( const GLdouble *c )
312 {
313 INDEX( (GLfloat) *c );
314 }
315
316 static void GLAPIENTRY
317 loopback_Indexiv( const GLint *c )
318 {
319 INDEX( (GLfloat) *c );
320 }
321
322 static void GLAPIENTRY
323 loopback_Indexsv( const GLshort *c )
324 {
325 INDEX( (GLfloat) *c );
326 }
327
328 static void GLAPIENTRY
329 loopback_Indexubv( const GLubyte *c )
330 {
331 INDEX( (GLfloat) *c );
332 }
333
334
335 static void GLAPIENTRY
336 loopback_EdgeFlagv(const GLboolean *flag)
337 {
338 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
339 }
340
341
342 static void GLAPIENTRY
343 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
344 {
345 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
346 }
347
348 static void GLAPIENTRY
349 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
350 {
351 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
352 }
353
354 static void GLAPIENTRY
355 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
356 {
357 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
358 }
359
360 static void GLAPIENTRY
361 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
362 {
363 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
364 }
365
366 static void GLAPIENTRY
367 loopback_Normal3bv( const GLbyte *v )
368 {
369 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
370 }
371
372 static void GLAPIENTRY
373 loopback_Normal3dv( const GLdouble *v )
374 {
375 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
376 }
377
378 static void GLAPIENTRY
379 loopback_Normal3iv( const GLint *v )
380 {
381 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
382 }
383
384 static void GLAPIENTRY
385 loopback_Normal3sv( const GLshort *v )
386 {
387 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
388 }
389
390 static void GLAPIENTRY
391 loopback_TexCoord1d( GLdouble s )
392 {
393 TEXCOORD1((GLfloat) s);
394 }
395
396 static void GLAPIENTRY
397 loopback_TexCoord1i( GLint s )
398 {
399 TEXCOORD1((GLfloat) s);
400 }
401
402 static void GLAPIENTRY
403 loopback_TexCoord1s( GLshort s )
404 {
405 TEXCOORD1((GLfloat) s);
406 }
407
408 static void GLAPIENTRY
409 loopback_TexCoord2d( GLdouble s, GLdouble t )
410 {
411 TEXCOORD2((GLfloat) s,(GLfloat) t);
412 }
413
414 static void GLAPIENTRY
415 loopback_TexCoord2s( GLshort s, GLshort t )
416 {
417 TEXCOORD2((GLfloat) s,(GLfloat) t);
418 }
419
420 static void GLAPIENTRY
421 loopback_TexCoord2i( GLint s, GLint t )
422 {
423 TEXCOORD2((GLfloat) s,(GLfloat) t);
424 }
425
426 static void GLAPIENTRY
427 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
428 {
429 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
430 }
431
432 static void GLAPIENTRY
433 loopback_TexCoord3i( GLint s, GLint t, GLint r )
434 {
435 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
436 }
437
438 static void GLAPIENTRY
439 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
440 {
441 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
442 }
443
444 static void GLAPIENTRY
445 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
446 {
447 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
448 }
449
450 static void GLAPIENTRY
451 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
452 {
453 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
454 }
455
456 static void GLAPIENTRY
457 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
458 {
459 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
460 }
461
462 static void GLAPIENTRY
463 loopback_TexCoord1dv( const GLdouble *v )
464 {
465 TEXCOORD1((GLfloat) v[0]);
466 }
467
468 static void GLAPIENTRY
469 loopback_TexCoord1iv( const GLint *v )
470 {
471 TEXCOORD1((GLfloat) v[0]);
472 }
473
474 static void GLAPIENTRY
475 loopback_TexCoord1sv( const GLshort *v )
476 {
477 TEXCOORD1((GLfloat) v[0]);
478 }
479
480 static void GLAPIENTRY
481 loopback_TexCoord2dv( const GLdouble *v )
482 {
483 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
484 }
485
486 static void GLAPIENTRY
487 loopback_TexCoord2iv( const GLint *v )
488 {
489 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
490 }
491
492 static void GLAPIENTRY
493 loopback_TexCoord2sv( const GLshort *v )
494 {
495 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
496 }
497
498 static void GLAPIENTRY
499 loopback_TexCoord3dv( const GLdouble *v )
500 {
501 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
502 }
503
504 static void GLAPIENTRY
505 loopback_TexCoord3iv( const GLint *v )
506 {
507 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
508 }
509
510 static void GLAPIENTRY
511 loopback_TexCoord3sv( const GLshort *v )
512 {
513 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
514 }
515
516 static void GLAPIENTRY
517 loopback_TexCoord4dv( const GLdouble *v )
518 {
519 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
520 }
521
522 static void GLAPIENTRY
523 loopback_TexCoord4iv( const GLint *v )
524 {
525 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
526 }
527
528 static void GLAPIENTRY
529 loopback_TexCoord4sv( const GLshort *v )
530 {
531 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
532 }
533
534 static void GLAPIENTRY
535 loopback_Vertex2d( GLdouble x, GLdouble y )
536 {
537 VERTEX2( (GLfloat) x, (GLfloat) y );
538 }
539
540 static void GLAPIENTRY
541 loopback_Vertex2i( GLint x, GLint y )
542 {
543 VERTEX2( (GLfloat) x, (GLfloat) y );
544 }
545
546 static void GLAPIENTRY
547 loopback_Vertex2s( GLshort x, GLshort y )
548 {
549 VERTEX2( (GLfloat) x, (GLfloat) y );
550 }
551
552 static void GLAPIENTRY
553 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
554 {
555 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
556 }
557
558 static void GLAPIENTRY
559 loopback_Vertex3i( GLint x, GLint y, GLint z )
560 {
561 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
562 }
563
564 static void GLAPIENTRY
565 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
566 {
567 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
568 }
569
570 static void GLAPIENTRY
571 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
572 {
573 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
574 }
575
576 static void GLAPIENTRY
577 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
578 {
579 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
580 }
581
582 static void GLAPIENTRY
583 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
584 {
585 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
586 }
587
588 static void GLAPIENTRY
589 loopback_Vertex2dv( const GLdouble *v )
590 {
591 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
592 }
593
594 static void GLAPIENTRY
595 loopback_Vertex2iv( const GLint *v )
596 {
597 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
598 }
599
600 static void GLAPIENTRY
601 loopback_Vertex2sv( const GLshort *v )
602 {
603 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
604 }
605
606 static void GLAPIENTRY
607 loopback_Vertex3dv( const GLdouble *v )
608 {
609 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
610 }
611
612 static void GLAPIENTRY
613 loopback_Vertex3iv( const GLint *v )
614 {
615 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
616 }
617
618 static void GLAPIENTRY
619 loopback_Vertex3sv( const GLshort *v )
620 {
621 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
622 }
623
624 static void GLAPIENTRY
625 loopback_Vertex4dv( const GLdouble *v )
626 {
627 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
628 (GLfloat) v[2], (GLfloat) v[3] );
629 }
630
631 static void GLAPIENTRY
632 loopback_Vertex4iv( const GLint *v )
633 {
634 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
635 (GLfloat) v[2], (GLfloat) v[3] );
636 }
637
638 static void GLAPIENTRY
639 loopback_Vertex4sv( const GLshort *v )
640 {
641 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
642 (GLfloat) v[2], (GLfloat) v[3] );
643 }
644
645 static void GLAPIENTRY
646 loopback_EvalCoord2dv( const GLdouble *u )
647 {
648 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
649 }
650
651 static void GLAPIENTRY
652 loopback_EvalCoord2fv( const GLfloat *u )
653 {
654 EVALCOORD2( u[0], u[1] );
655 }
656
657 static void GLAPIENTRY
658 loopback_EvalCoord2d( GLdouble u, GLdouble v )
659 {
660 EVALCOORD2( (GLfloat) u, (GLfloat) v );
661 }
662
663 static void GLAPIENTRY
664 loopback_EvalCoord1dv( const GLdouble *u )
665 {
666 EVALCOORD1( (GLfloat) *u );
667 }
668
669 static void GLAPIENTRY
670 loopback_EvalCoord1fv( const GLfloat *u )
671 {
672 EVALCOORD1( (GLfloat) *u );
673 }
674
675 static void GLAPIENTRY
676 loopback_EvalCoord1d( GLdouble u )
677 {
678 EVALCOORD1( (GLfloat) u );
679 }
680
681 static void GLAPIENTRY
682 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
683 {
684 GLfloat fparam[4];
685 fparam[0] = param;
686 MATERIALFV( face, pname, fparam );
687 }
688
689 static void GLAPIENTRY
690 loopback_Materiali(GLenum face, GLenum pname, GLint param )
691 {
692 GLfloat p = (GLfloat) param;
693 MATERIALFV(face, pname, &p);
694 }
695
696 static void GLAPIENTRY
697 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
698 {
699 GLfloat fparam[4];
700 switch (pname) {
701 case GL_AMBIENT:
702 case GL_DIFFUSE:
703 case GL_SPECULAR:
704 case GL_EMISSION:
705 case GL_AMBIENT_AND_DIFFUSE:
706 fparam[0] = INT_TO_FLOAT( params[0] );
707 fparam[1] = INT_TO_FLOAT( params[1] );
708 fparam[2] = INT_TO_FLOAT( params[2] );
709 fparam[3] = INT_TO_FLOAT( params[3] );
710 break;
711 case GL_SHININESS:
712 fparam[0] = (GLfloat) params[0];
713 break;
714 case GL_COLOR_INDEXES:
715 fparam[0] = (GLfloat) params[0];
716 fparam[1] = (GLfloat) params[1];
717 fparam[2] = (GLfloat) params[2];
718 break;
719 default:
720 ;
721 }
722 MATERIALFV(face, pname, fparam);
723 }
724
725
726 static void GLAPIENTRY
727 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
728 {
729 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
730 }
731
732 static void GLAPIENTRY
733 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
734 {
735 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
736 }
737
738 static void GLAPIENTRY
739 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
740 {
741 RECTF(v1[0], v1[1], v2[0], v2[1]);
742 }
743
744 static void GLAPIENTRY
745 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
746 {
747 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
748 }
749
750 static void GLAPIENTRY
751 loopback_Rectiv(const GLint *v1, const GLint *v2)
752 {
753 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
754 }
755
756 static void GLAPIENTRY
757 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
758 {
759 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
760 }
761
762 static void GLAPIENTRY
763 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
764 {
765 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
766 }
767
768 static void GLAPIENTRY
769 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
770 {
771 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
772 BYTE_TO_FLOAT(green),
773 BYTE_TO_FLOAT(blue) );
774 }
775
776 static void GLAPIENTRY
777 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
778 {
779 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
780 }
781
782 static void GLAPIENTRY
783 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
784 {
785 SECONDARYCOLORF( INT_TO_FLOAT(red),
786 INT_TO_FLOAT(green),
787 INT_TO_FLOAT(blue));
788 }
789
790 static void GLAPIENTRY
791 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
792 {
793 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
794 SHORT_TO_FLOAT(green),
795 SHORT_TO_FLOAT(blue));
796 }
797
798 static void GLAPIENTRY
799 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
800 {
801 SECONDARYCOLORF(UINT_TO_FLOAT(red),
802 UINT_TO_FLOAT(green),
803 UINT_TO_FLOAT(blue));
804 }
805
806 static void GLAPIENTRY
807 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
808 {
809 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
810 USHORT_TO_FLOAT(green),
811 USHORT_TO_FLOAT(blue));
812 }
813
814 static void GLAPIENTRY
815 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
816 {
817 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
818 UBYTE_TO_FLOAT(green),
819 UBYTE_TO_FLOAT(blue));
820 }
821
822 static void GLAPIENTRY
823 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
824 {
825 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
826 BYTE_TO_FLOAT(v[1]),
827 BYTE_TO_FLOAT(v[2]));
828 }
829
830 static void GLAPIENTRY
831 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
832 {
833 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
834 }
835 static void GLAPIENTRY
836 loopback_SecondaryColor3ivEXT_f( const GLint *v )
837 {
838 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
839 INT_TO_FLOAT(v[1]),
840 INT_TO_FLOAT(v[2]));
841 }
842
843 static void GLAPIENTRY
844 loopback_SecondaryColor3svEXT_f( const GLshort *v )
845 {
846 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
847 SHORT_TO_FLOAT(v[1]),
848 SHORT_TO_FLOAT(v[2]));
849 }
850
851 static void GLAPIENTRY
852 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
853 {
854 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
855 UINT_TO_FLOAT(v[1]),
856 UINT_TO_FLOAT(v[2]));
857 }
858
859 static void GLAPIENTRY
860 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
861 {
862 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
863 USHORT_TO_FLOAT(v[1]),
864 USHORT_TO_FLOAT(v[2]));
865 }
866
867 static void GLAPIENTRY
868 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
869 {
870 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
871 UBYTE_TO_FLOAT(v[1]),
872 UBYTE_TO_FLOAT(v[2]));
873 }
874
875
876 /*
877 * GL_NV_vertex_program:
878 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
879 * Note that attribute indexes DO alias conventional vertex attributes.
880 */
881
882 static void GLAPIENTRY
883 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
884 {
885 ATTRIB1NV(index, (GLfloat) x);
886 }
887
888 static void GLAPIENTRY
889 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
890 {
891 ATTRIB1NV(index, (GLfloat) x);
892 }
893
894 static void GLAPIENTRY
895 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
896 {
897 ATTRIB2NV(index, (GLfloat) x, y);
898 }
899
900 static void GLAPIENTRY
901 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
902 {
903 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
904 }
905
906 static void GLAPIENTRY
907 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
908 {
909 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
910 }
911
912 static void GLAPIENTRY
913 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
914 {
915 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
916 }
917
918 static void GLAPIENTRY
919 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
920 {
921 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
922 }
923
924 static void GLAPIENTRY
925 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
926 {
927 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
928 }
929
930 static void GLAPIENTRY
931 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
932 {
933 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
934 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
935 }
936
937 static void GLAPIENTRY
938 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
939 {
940 ATTRIB1NV(index, (GLfloat) v[0]);
941 }
942
943 static void GLAPIENTRY
944 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
945 {
946 ATTRIB1NV(index, (GLfloat) v[0]);
947 }
948
949 static void GLAPIENTRY
950 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
951 {
952 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
953 }
954
955 static void GLAPIENTRY
956 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
957 {
958 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
959 }
960
961 static void GLAPIENTRY
962 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
963 {
964 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
965 }
966
967 static void GLAPIENTRY
968 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
969 {
970 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
971 }
972
973 static void GLAPIENTRY
974 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
975 {
976 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
977 (GLfloat)v[3]);
978 }
979
980 static void GLAPIENTRY
981 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
982 {
983 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
984 }
985
986 static void GLAPIENTRY
987 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
988 {
989 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
990 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
991 }
992
993
994 static void GLAPIENTRY
995 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
996 {
997 GLint i;
998 for (i = n - 1; i >= 0; i--)
999 loopback_VertexAttrib1svNV(index + i, v + i);
1000 }
1001
1002 static void GLAPIENTRY
1003 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1004 {
1005 GLint i;
1006 for (i = n - 1; i >= 0; i--)
1007 ATTRIB1NV(index + i, v[i]);
1008 }
1009
1010 static void GLAPIENTRY
1011 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1012 {
1013 GLint i;
1014 for (i = n - 1; i >= 0; i--)
1015 loopback_VertexAttrib1dvNV(index + i, v + i);
1016 }
1017
1018 static void GLAPIENTRY
1019 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1020 {
1021 GLint i;
1022 for (i = n - 1; i >= 0; i--)
1023 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1024 }
1025
1026 static void GLAPIENTRY
1027 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1028 {
1029 GLint i;
1030 for (i = n - 1; i >= 0; i--)
1031 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1032 }
1033
1034 static void GLAPIENTRY
1035 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1036 {
1037 GLint i;
1038 for (i = n - 1; i >= 0; i--)
1039 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1040 }
1041
1042 static void GLAPIENTRY
1043 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1044 {
1045 GLint i;
1046 for (i = n - 1; i >= 0; i--)
1047 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1048 }
1049
1050 static void GLAPIENTRY
1051 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1052 {
1053 GLint i;
1054 for (i = n - 1; i >= 0; i--)
1055 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1056 }
1057
1058 static void GLAPIENTRY
1059 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1060 {
1061 GLint i;
1062 for (i = n - 1; i >= 0; i--)
1063 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1064 }
1065
1066 static void GLAPIENTRY
1067 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1068 {
1069 GLint i;
1070 for (i = n - 1; i >= 0; i--)
1071 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1072 }
1073
1074 static void GLAPIENTRY
1075 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1076 {
1077 GLint i;
1078 for (i = n - 1; i >= 0; i--)
1079 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1080 }
1081
1082 static void GLAPIENTRY
1083 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1084 {
1085 GLint i;
1086 for (i = n - 1; i >= 0; i--)
1087 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1088 }
1089
1090 static void GLAPIENTRY
1091 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1092 {
1093 GLint i;
1094 for (i = n - 1; i >= 0; i--)
1095 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1096 }
1097
1098
1099
1100
1101 /*
1102 * This code never registers handlers for any of the entry points
1103 * listed in vtxfmt.h.
1104 */
1105 void
1106 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1107 {
1108 SET_Color3b(dest, loopback_Color3b_f);
1109 SET_Color3d(dest, loopback_Color3d_f);
1110 SET_Color3i(dest, loopback_Color3i_f);
1111 SET_Color3s(dest, loopback_Color3s_f);
1112 SET_Color3ui(dest, loopback_Color3ui_f);
1113 SET_Color3us(dest, loopback_Color3us_f);
1114 SET_Color3ub(dest, loopback_Color3ub_f);
1115 SET_Color4b(dest, loopback_Color4b_f);
1116 SET_Color4d(dest, loopback_Color4d_f);
1117 SET_Color4i(dest, loopback_Color4i_f);
1118 SET_Color4s(dest, loopback_Color4s_f);
1119 SET_Color4ui(dest, loopback_Color4ui_f);
1120 SET_Color4us(dest, loopback_Color4us_f);
1121 SET_Color4ub(dest, loopback_Color4ub_f);
1122 SET_Color3bv(dest, loopback_Color3bv_f);
1123 SET_Color3dv(dest, loopback_Color3dv_f);
1124 SET_Color3iv(dest, loopback_Color3iv_f);
1125 SET_Color3sv(dest, loopback_Color3sv_f);
1126 SET_Color3uiv(dest, loopback_Color3uiv_f);
1127 SET_Color3usv(dest, loopback_Color3usv_f);
1128 SET_Color3ubv(dest, loopback_Color3ubv_f);
1129 SET_Color4bv(dest, loopback_Color4bv_f);
1130 SET_Color4dv(dest, loopback_Color4dv_f);
1131 SET_Color4iv(dest, loopback_Color4iv_f);
1132 SET_Color4sv(dest, loopback_Color4sv_f);
1133 SET_Color4uiv(dest, loopback_Color4uiv_f);
1134 SET_Color4usv(dest, loopback_Color4usv_f);
1135 SET_Color4ubv(dest, loopback_Color4ubv_f);
1136
1137 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1138 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1139 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1140 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1141 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1142 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1143 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1144 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1145 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1146 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1147 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1148 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1149 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1150 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1151
1152 SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1153
1154 SET_Indexd(dest, loopback_Indexd);
1155 SET_Indexi(dest, loopback_Indexi);
1156 SET_Indexs(dest, loopback_Indexs);
1157 SET_Indexub(dest, loopback_Indexub);
1158 SET_Indexdv(dest, loopback_Indexdv);
1159 SET_Indexiv(dest, loopback_Indexiv);
1160 SET_Indexsv(dest, loopback_Indexsv);
1161 SET_Indexubv(dest, loopback_Indexubv);
1162 SET_Normal3b(dest, loopback_Normal3b);
1163 SET_Normal3d(dest, loopback_Normal3d);
1164 SET_Normal3i(dest, loopback_Normal3i);
1165 SET_Normal3s(dest, loopback_Normal3s);
1166 SET_Normal3bv(dest, loopback_Normal3bv);
1167 SET_Normal3dv(dest, loopback_Normal3dv);
1168 SET_Normal3iv(dest, loopback_Normal3iv);
1169 SET_Normal3sv(dest, loopback_Normal3sv);
1170 SET_TexCoord1d(dest, loopback_TexCoord1d);
1171 SET_TexCoord1i(dest, loopback_TexCoord1i);
1172 SET_TexCoord1s(dest, loopback_TexCoord1s);
1173 SET_TexCoord2d(dest, loopback_TexCoord2d);
1174 SET_TexCoord2s(dest, loopback_TexCoord2s);
1175 SET_TexCoord2i(dest, loopback_TexCoord2i);
1176 SET_TexCoord3d(dest, loopback_TexCoord3d);
1177 SET_TexCoord3i(dest, loopback_TexCoord3i);
1178 SET_TexCoord3s(dest, loopback_TexCoord3s);
1179 SET_TexCoord4d(dest, loopback_TexCoord4d);
1180 SET_TexCoord4i(dest, loopback_TexCoord4i);
1181 SET_TexCoord4s(dest, loopback_TexCoord4s);
1182 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1183 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1184 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1185 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1186 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1187 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1188 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1189 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1190 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1191 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1192 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1193 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1194 SET_Vertex2d(dest, loopback_Vertex2d);
1195 SET_Vertex2i(dest, loopback_Vertex2i);
1196 SET_Vertex2s(dest, loopback_Vertex2s);
1197 SET_Vertex3d(dest, loopback_Vertex3d);
1198 SET_Vertex3i(dest, loopback_Vertex3i);
1199 SET_Vertex3s(dest, loopback_Vertex3s);
1200 SET_Vertex4d(dest, loopback_Vertex4d);
1201 SET_Vertex4i(dest, loopback_Vertex4i);
1202 SET_Vertex4s(dest, loopback_Vertex4s);
1203 SET_Vertex2dv(dest, loopback_Vertex2dv);
1204 SET_Vertex2iv(dest, loopback_Vertex2iv);
1205 SET_Vertex2sv(dest, loopback_Vertex2sv);
1206 SET_Vertex3dv(dest, loopback_Vertex3dv);
1207 SET_Vertex3iv(dest, loopback_Vertex3iv);
1208 SET_Vertex3sv(dest, loopback_Vertex3sv);
1209 SET_Vertex4dv(dest, loopback_Vertex4dv);
1210 SET_Vertex4iv(dest, loopback_Vertex4iv);
1211 SET_Vertex4sv(dest, loopback_Vertex4sv);
1212 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1213 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1214 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1215 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1216 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1217 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1218 SET_Materialf(dest, loopback_Materialf);
1219 SET_Materiali(dest, loopback_Materiali);
1220 SET_Materialiv(dest, loopback_Materialiv);
1221 SET_Rectd(dest, loopback_Rectd);
1222 SET_Rectdv(dest, loopback_Rectdv);
1223 SET_Rectfv(dest, loopback_Rectfv);
1224 SET_Recti(dest, loopback_Recti);
1225 SET_Rectiv(dest, loopback_Rectiv);
1226 SET_Rects(dest, loopback_Rects);
1227 SET_Rectsv(dest, loopback_Rectsv);
1228 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1229 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1230
1231 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1232 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1233 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1234 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1235 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1236 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1237 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1238 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1239 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1240 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1241 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1242 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1243 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1244 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1245 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1246 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1247 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1248 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1249 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1250 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1251 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1252 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1253 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1254 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1255 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1256 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1257 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1258 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1259 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1260 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1261 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1262 }
1263
1264
1265 #endif /* FEATURE_beginend */