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[reactos.git] / reactos / dll / opengl / mesa / main / depth.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "depth.h"
30 #include "enums.h"
31 #include "macros.h"
32 #include "mtypes.h"
33
34
35 /**********************************************************************/
36 /***** API Functions *****/
37 /**********************************************************************/
38
39
40
41 void GLAPIENTRY
42 _mesa_ClearDepth( GLclampd depth )
43 {
44 GET_CURRENT_CONTEXT(ctx);
45 ASSERT_OUTSIDE_BEGIN_END(ctx);
46
47 if (MESA_VERBOSE & VERBOSE_API)
48 _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
49
50 depth = CLAMP( depth, 0.0, 1.0 );
51
52 if (ctx->Depth.Clear == depth)
53 return;
54
55 FLUSH_VERTICES(ctx, _NEW_DEPTH);
56 ctx->Depth.Clear = depth;
57 if (ctx->Driver.ClearDepth)
58 (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
59 }
60
61
62 void GLAPIENTRY
63 _mesa_DepthFunc( GLenum func )
64 {
65 GET_CURRENT_CONTEXT(ctx);
66 ASSERT_OUTSIDE_BEGIN_END(ctx);
67
68 if (MESA_VERBOSE & VERBOSE_API)
69 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
70
71 switch (func) {
72 case GL_LESS: /* (default) pass if incoming z < stored z */
73 case GL_GEQUAL:
74 case GL_LEQUAL:
75 case GL_GREATER:
76 case GL_NOTEQUAL:
77 case GL_EQUAL:
78 case GL_ALWAYS:
79 case GL_NEVER:
80 break;
81 default:
82 _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
83 return;
84 }
85
86 if (ctx->Depth.Func == func)
87 return;
88
89 FLUSH_VERTICES(ctx, _NEW_DEPTH);
90 ctx->Depth.Func = func;
91
92 if (ctx->Driver.DepthFunc)
93 ctx->Driver.DepthFunc( ctx, func );
94 }
95
96
97
98 void GLAPIENTRY
99 _mesa_DepthMask( GLboolean flag )
100 {
101 GET_CURRENT_CONTEXT(ctx);
102 ASSERT_OUTSIDE_BEGIN_END(ctx);
103
104 if (MESA_VERBOSE & VERBOSE_API)
105 _mesa_debug(ctx, "glDepthMask %d\n", flag);
106
107 /*
108 * GL_TRUE indicates depth buffer writing is enabled (default)
109 * GL_FALSE indicates depth buffer writing is disabled
110 */
111 if (ctx->Depth.Mask == flag)
112 return;
113
114 FLUSH_VERTICES(ctx, _NEW_DEPTH);
115 ctx->Depth.Mask = flag;
116
117 if (ctx->Driver.DepthMask)
118 ctx->Driver.DepthMask( ctx, flag );
119 }
120
121
122
123 /**
124 * Specified by the GL_EXT_depth_bounds_test extension.
125 */
126 void GLAPIENTRY
127 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
128 {
129 GET_CURRENT_CONTEXT(ctx);
130 ASSERT_OUTSIDE_BEGIN_END(ctx);
131
132 if (MESA_VERBOSE & VERBOSE_API)
133 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
134
135 if (zmin > zmax) {
136 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
137 return;
138 }
139
140 zmin = CLAMP(zmin, 0.0, 1.0);
141 zmax = CLAMP(zmax, 0.0, 1.0);
142
143 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
144 return;
145
146 FLUSH_VERTICES(ctx, _NEW_DEPTH);
147 ctx->Depth.BoundsMin = (GLfloat) zmin;
148 ctx->Depth.BoundsMax = (GLfloat) zmax;
149 }
150
151
152 /**********************************************************************/
153 /***** Initialization *****/
154 /**********************************************************************/
155
156
157 /**
158 * Initialize the depth buffer attribute group in the given context.
159 */
160 void
161 _mesa_init_depth(struct gl_context *ctx)
162 {
163 ctx->Depth.Test = GL_FALSE;
164 ctx->Depth.Clear = 1.0;
165 ctx->Depth.Func = GL_LESS;
166 ctx->Depth.Mask = GL_TRUE;
167 }