[OPENGL32/MESA]
[reactos.git] / reactos / dll / opengl / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
25 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29
30 #include <precomp.h>
31
32 #define CHECK_EXTENSION(EXTNAME, CAP) \
33 if (!ctx->Extensions.EXTNAME) { \
34 goto invalid_enum_error; \
35 }
36
37
38 /**
39 * Helper to enable/disable client-side state.
40 */
41 static void
42 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
43 {
44 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
45 GLbitfield64 flag;
46 GLboolean *var;
47
48 switch (cap) {
49 case GL_VERTEX_ARRAY:
50 var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
51 flag = VERT_BIT_POS;
52 break;
53 case GL_NORMAL_ARRAY:
54 var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
55 flag = VERT_BIT_NORMAL;
56 break;
57 case GL_COLOR_ARRAY:
58 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
59 flag = VERT_BIT_COLOR0;
60 break;
61 case GL_INDEX_ARRAY:
62 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
63 flag = VERT_BIT_COLOR_INDEX;
64 break;
65 case GL_TEXTURE_COORD_ARRAY:
66 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX].Enabled;
67 flag = VERT_BIT_TEX;
68 break;
69 case GL_EDGE_FLAG_ARRAY:
70 var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
71 flag = VERT_BIT_EDGEFLAG;
72 break;
73 case GL_FOG_COORDINATE_ARRAY_EXT:
74 var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
75 flag = VERT_BIT_FOG;
76 break;
77 case GL_SECONDARY_COLOR_ARRAY_EXT:
78 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
79 flag = VERT_BIT_COLOR1;
80 break;
81
82 #if FEATURE_point_size_array
83 case GL_POINT_SIZE_ARRAY_OES:
84 var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
85 flag = VERT_BIT_POINT_SIZE;
86 break;
87 #endif
88
89 #if FEATURE_NV_vertex_program
90 case GL_VERTEX_ATTRIB_ARRAY0_NV:
91 case GL_VERTEX_ATTRIB_ARRAY1_NV:
92 case GL_VERTEX_ATTRIB_ARRAY2_NV:
93 case GL_VERTEX_ATTRIB_ARRAY3_NV:
94 case GL_VERTEX_ATTRIB_ARRAY4_NV:
95 case GL_VERTEX_ATTRIB_ARRAY5_NV:
96 case GL_VERTEX_ATTRIB_ARRAY6_NV:
97 case GL_VERTEX_ATTRIB_ARRAY7_NV:
98 case GL_VERTEX_ATTRIB_ARRAY8_NV:
99 case GL_VERTEX_ATTRIB_ARRAY9_NV:
100 case GL_VERTEX_ATTRIB_ARRAY10_NV:
101 case GL_VERTEX_ATTRIB_ARRAY11_NV:
102 case GL_VERTEX_ATTRIB_ARRAY12_NV:
103 case GL_VERTEX_ATTRIB_ARRAY13_NV:
104 case GL_VERTEX_ATTRIB_ARRAY14_NV:
105 case GL_VERTEX_ATTRIB_ARRAY15_NV:
106 CHECK_EXTENSION(NV_vertex_program, cap);
107 {
108 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
109 ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib));
110 var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled;
111 flag = VERT_BIT_GENERIC(n);
112 }
113 break;
114 #endif /* FEATURE_NV_vertex_program */
115
116 default:
117 goto invalid_enum_error;
118 }
119
120 if (*var == state)
121 return;
122
123 FLUSH_VERTICES(ctx, _NEW_ARRAY);
124 ctx->Array.NewState |= flag;
125
126 _ae_invalidate_state(ctx, _NEW_ARRAY);
127
128 *var = state;
129
130 if (state)
131 ctx->Array.ArrayObj->_Enabled |= flag;
132 else
133 ctx->Array.ArrayObj->_Enabled &= ~flag;
134
135 if (ctx->Driver.Enable) {
136 ctx->Driver.Enable( ctx, cap, state );
137 }
138
139 return;
140
141 invalid_enum_error:
142 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
143 state ? "Enable" : "Disable", cap);
144 }
145
146
147 /**
148 * Enable GL capability.
149 * \param cap state to enable/disable.
150 *
151 * Get's the current context, assures that we're outside glBegin()/glEnd() and
152 * calls client_state().
153 */
154 void GLAPIENTRY
155 _mesa_EnableClientState( GLenum cap )
156 {
157 GET_CURRENT_CONTEXT(ctx);
158 ASSERT_OUTSIDE_BEGIN_END(ctx);
159 client_state( ctx, cap, GL_TRUE );
160 }
161
162
163 /**
164 * Disable GL capability.
165 * \param cap state to enable/disable.
166 *
167 * Get's the current context, assures that we're outside glBegin()/glEnd() and
168 * calls client_state().
169 */
170 void GLAPIENTRY
171 _mesa_DisableClientState( GLenum cap )
172 {
173 GET_CURRENT_CONTEXT(ctx);
174 ASSERT_OUTSIDE_BEGIN_END(ctx);
175 client_state( ctx, cap, GL_FALSE );
176 }
177
178
179 #undef CHECK_EXTENSION
180 #define CHECK_EXTENSION(EXTNAME, CAP) \
181 if (!ctx->Extensions.EXTNAME) { \
182 goto invalid_enum_error; \
183 }
184
185 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
186 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
187 goto invalid_enum_error; \
188 }
189
190
191
192 /**
193 * Return pointer to current texture unit for setting/getting coordinate
194 * state.
195 * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
196 * texture unit is higher than the number of supported coordinate units.
197 */
198 static inline struct gl_texture_unit *
199 get_texcoord_unit(struct gl_context *ctx)
200 {
201 return &ctx->Texture.Unit;
202 }
203
204
205 /**
206 * Helper function to enable or disable a texture target.
207 * \param bit one of the TEXTURE_x_BIT values
208 * \return GL_TRUE if state is changing or GL_FALSE if no change
209 */
210 static GLboolean
211 enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
212 {
213 struct gl_texture_unit *texUnit = &ctx->Texture.Unit;
214 const GLbitfield newenabled = state
215 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
216
217 if (texUnit->Enabled == newenabled)
218 return GL_FALSE;
219
220 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
221 texUnit->Enabled = newenabled;
222 return GL_TRUE;
223 }
224
225
226 /**
227 * Helper function to enable or disable state.
228 *
229 * \param ctx GL context.
230 * \param cap the state to enable/disable
231 * \param state whether to enable or disable the specified capability.
232 *
233 * Updates the current context and flushes the vertices as needed. For
234 * capabilities associated with extensions it verifies that those extensions
235 * are effectivly present before updating. Notifies the driver via
236 * dd_function_table::Enable.
237 */
238 void
239 _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
240 {
241 if (MESA_VERBOSE & VERBOSE_API)
242 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
243 state ? "glEnable" : "glDisable",
244 _mesa_lookup_enum_by_nr(cap),
245 ctx->NewState);
246
247 switch (cap) {
248 case GL_ALPHA_TEST:
249 if (ctx->Color.AlphaEnabled == state)
250 return;
251 FLUSH_VERTICES(ctx, _NEW_COLOR);
252 ctx->Color.AlphaEnabled = state;
253 break;
254 case GL_AUTO_NORMAL:
255 if (ctx->Eval.AutoNormal == state)
256 return;
257 FLUSH_VERTICES(ctx, _NEW_EVAL);
258 ctx->Eval.AutoNormal = state;
259 break;
260 case GL_BLEND:
261 {
262 if (state != ctx->Color.BlendEnabled) {
263 FLUSH_VERTICES(ctx, _NEW_COLOR);
264 ctx->Color.BlendEnabled = state;
265 }
266 }
267 break;
268 #if FEATURE_userclip
269 case GL_CLIP_DISTANCE0:
270 case GL_CLIP_DISTANCE1:
271 case GL_CLIP_DISTANCE2:
272 case GL_CLIP_DISTANCE3:
273 case GL_CLIP_DISTANCE4:
274 case GL_CLIP_DISTANCE5:
275 case GL_CLIP_DISTANCE6:
276 case GL_CLIP_DISTANCE7:
277 {
278 const GLuint p = cap - GL_CLIP_DISTANCE0;
279
280 if (p >= ctx->Const.MaxClipPlanes)
281 goto invalid_enum_error;
282
283 if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
284 == ((GLuint) state << p))
285 return;
286
287 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
288
289 if (state) {
290 ctx->Transform.ClipPlanesEnabled |= (1 << p);
291 _mesa_update_clip_plane(ctx, p);
292 }
293 else {
294 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
295 }
296 }
297 break;
298 #endif
299 case GL_COLOR_MATERIAL:
300 if (ctx->Light.ColorMaterialEnabled == state)
301 return;
302 FLUSH_VERTICES(ctx, _NEW_LIGHT);
303 FLUSH_CURRENT(ctx, 0);
304 ctx->Light.ColorMaterialEnabled = state;
305 if (state) {
306 _mesa_update_color_material( ctx,
307 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
308 }
309 break;
310 case GL_CULL_FACE:
311 if (ctx->Polygon.CullFlag == state)
312 return;
313 FLUSH_VERTICES(ctx, _NEW_POLYGON);
314 ctx->Polygon.CullFlag = state;
315 break;
316 case GL_DEPTH_TEST:
317 if (ctx->Depth.Test == state)
318 return;
319 FLUSH_VERTICES(ctx, _NEW_DEPTH);
320 ctx->Depth.Test = state;
321 break;
322 case GL_DITHER:
323 if (ctx->Color.DitherFlag == state)
324 return;
325 FLUSH_VERTICES(ctx, _NEW_COLOR);
326 ctx->Color.DitherFlag = state;
327 break;
328 case GL_FOG:
329 if (ctx->Fog.Enabled == state)
330 return;
331 FLUSH_VERTICES(ctx, _NEW_FOG);
332 ctx->Fog.Enabled = state;
333 break;
334 case GL_LIGHT0:
335 case GL_LIGHT1:
336 case GL_LIGHT2:
337 case GL_LIGHT3:
338 case GL_LIGHT4:
339 case GL_LIGHT5:
340 case GL_LIGHT6:
341 case GL_LIGHT7:
342 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
343 return;
344 FLUSH_VERTICES(ctx, _NEW_LIGHT);
345 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
346 if (state) {
347 insert_at_tail(&ctx->Light.EnabledList,
348 &ctx->Light.Light[cap-GL_LIGHT0]);
349 }
350 else {
351 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
352 }
353 break;
354 case GL_LIGHTING:
355 if (ctx->Light.Enabled == state)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_LIGHT);
358 ctx->Light.Enabled = state;
359 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
360 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
361 else
362 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
363 break;
364 case GL_LINE_SMOOTH:
365 if (ctx->Line.SmoothFlag == state)
366 return;
367 FLUSH_VERTICES(ctx, _NEW_LINE);
368 ctx->Line.SmoothFlag = state;
369 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
370 break;
371 case GL_LINE_STIPPLE:
372 if (ctx->Line.StippleFlag == state)
373 return;
374 FLUSH_VERTICES(ctx, _NEW_LINE);
375 ctx->Line.StippleFlag = state;
376 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
377 break;
378 case GL_INDEX_LOGIC_OP:
379 if (ctx->Color.IndexLogicOpEnabled == state)
380 return;
381 FLUSH_VERTICES(ctx, _NEW_COLOR);
382 ctx->Color.IndexLogicOpEnabled = state;
383 break;
384 case GL_COLOR_LOGIC_OP:
385 if (ctx->Color.ColorLogicOpEnabled == state)
386 return;
387 FLUSH_VERTICES(ctx, _NEW_COLOR);
388 ctx->Color.ColorLogicOpEnabled = state;
389 break;
390 case GL_MAP1_COLOR_4:
391 if (ctx->Eval.Map1Color4 == state)
392 return;
393 FLUSH_VERTICES(ctx, _NEW_EVAL);
394 ctx->Eval.Map1Color4 = state;
395 break;
396 case GL_MAP1_INDEX:
397 if (ctx->Eval.Map1Index == state)
398 return;
399 FLUSH_VERTICES(ctx, _NEW_EVAL);
400 ctx->Eval.Map1Index = state;
401 break;
402 case GL_MAP1_NORMAL:
403 if (ctx->Eval.Map1Normal == state)
404 return;
405 FLUSH_VERTICES(ctx, _NEW_EVAL);
406 ctx->Eval.Map1Normal = state;
407 break;
408 case GL_MAP1_TEXTURE_COORD_1:
409 if (ctx->Eval.Map1TextureCoord1 == state)
410 return;
411 FLUSH_VERTICES(ctx, _NEW_EVAL);
412 ctx->Eval.Map1TextureCoord1 = state;
413 break;
414 case GL_MAP1_TEXTURE_COORD_2:
415 if (ctx->Eval.Map1TextureCoord2 == state)
416 return;
417 FLUSH_VERTICES(ctx, _NEW_EVAL);
418 ctx->Eval.Map1TextureCoord2 = state;
419 break;
420 case GL_MAP1_TEXTURE_COORD_3:
421 if (ctx->Eval.Map1TextureCoord3 == state)
422 return;
423 FLUSH_VERTICES(ctx, _NEW_EVAL);
424 ctx->Eval.Map1TextureCoord3 = state;
425 break;
426 case GL_MAP1_TEXTURE_COORD_4:
427 if (ctx->Eval.Map1TextureCoord4 == state)
428 return;
429 FLUSH_VERTICES(ctx, _NEW_EVAL);
430 ctx->Eval.Map1TextureCoord4 = state;
431 break;
432 case GL_MAP1_VERTEX_3:
433 if (ctx->Eval.Map1Vertex3 == state)
434 return;
435 FLUSH_VERTICES(ctx, _NEW_EVAL);
436 ctx->Eval.Map1Vertex3 = state;
437 break;
438 case GL_MAP1_VERTEX_4:
439 if (ctx->Eval.Map1Vertex4 == state)
440 return;
441 FLUSH_VERTICES(ctx, _NEW_EVAL);
442 ctx->Eval.Map1Vertex4 = state;
443 break;
444 case GL_MAP2_COLOR_4:
445 if (ctx->Eval.Map2Color4 == state)
446 return;
447 FLUSH_VERTICES(ctx, _NEW_EVAL);
448 ctx->Eval.Map2Color4 = state;
449 break;
450 case GL_MAP2_INDEX:
451 if (ctx->Eval.Map2Index == state)
452 return;
453 FLUSH_VERTICES(ctx, _NEW_EVAL);
454 ctx->Eval.Map2Index = state;
455 break;
456 case GL_MAP2_NORMAL:
457 if (ctx->Eval.Map2Normal == state)
458 return;
459 FLUSH_VERTICES(ctx, _NEW_EVAL);
460 ctx->Eval.Map2Normal = state;
461 break;
462 case GL_MAP2_TEXTURE_COORD_1:
463 if (ctx->Eval.Map2TextureCoord1 == state)
464 return;
465 FLUSH_VERTICES(ctx, _NEW_EVAL);
466 ctx->Eval.Map2TextureCoord1 = state;
467 break;
468 case GL_MAP2_TEXTURE_COORD_2:
469 if (ctx->Eval.Map2TextureCoord2 == state)
470 return;
471 FLUSH_VERTICES(ctx, _NEW_EVAL);
472 ctx->Eval.Map2TextureCoord2 = state;
473 break;
474 case GL_MAP2_TEXTURE_COORD_3:
475 if (ctx->Eval.Map2TextureCoord3 == state)
476 return;
477 FLUSH_VERTICES(ctx, _NEW_EVAL);
478 ctx->Eval.Map2TextureCoord3 = state;
479 break;
480 case GL_MAP2_TEXTURE_COORD_4:
481 if (ctx->Eval.Map2TextureCoord4 == state)
482 return;
483 FLUSH_VERTICES(ctx, _NEW_EVAL);
484 ctx->Eval.Map2TextureCoord4 = state;
485 break;
486 case GL_MAP2_VERTEX_3:
487 if (ctx->Eval.Map2Vertex3 == state)
488 return;
489 FLUSH_VERTICES(ctx, _NEW_EVAL);
490 ctx->Eval.Map2Vertex3 = state;
491 break;
492 case GL_MAP2_VERTEX_4:
493 if (ctx->Eval.Map2Vertex4 == state)
494 return;
495 FLUSH_VERTICES(ctx, _NEW_EVAL);
496 ctx->Eval.Map2Vertex4 = state;
497 break;
498 case GL_NORMALIZE:
499 if (ctx->Transform.Normalize == state)
500 return;
501 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
502 ctx->Transform.Normalize = state;
503 break;
504 case GL_POINT_SMOOTH:
505 if (ctx->Point.SmoothFlag == state)
506 return;
507 FLUSH_VERTICES(ctx, _NEW_POINT);
508 ctx->Point.SmoothFlag = state;
509 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
510 break;
511 case GL_POLYGON_SMOOTH:
512 if (ctx->Polygon.SmoothFlag == state)
513 return;
514 FLUSH_VERTICES(ctx, _NEW_POLYGON);
515 ctx->Polygon.SmoothFlag = state;
516 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
517 break;
518 case GL_POLYGON_STIPPLE:
519 if (ctx->Polygon.StippleFlag == state)
520 return;
521 FLUSH_VERTICES(ctx, _NEW_POLYGON);
522 ctx->Polygon.StippleFlag = state;
523 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
524 break;
525 case GL_POLYGON_OFFSET_POINT:
526 if (ctx->Polygon.OffsetPoint == state)
527 return;
528 FLUSH_VERTICES(ctx, _NEW_POLYGON);
529 ctx->Polygon.OffsetPoint = state;
530 break;
531 case GL_POLYGON_OFFSET_LINE:
532 if (ctx->Polygon.OffsetLine == state)
533 return;
534 FLUSH_VERTICES(ctx, _NEW_POLYGON);
535 ctx->Polygon.OffsetLine = state;
536 break;
537 case GL_POLYGON_OFFSET_FILL:
538 if (ctx->Polygon.OffsetFill == state)
539 return;
540 FLUSH_VERTICES(ctx, _NEW_POLYGON);
541 ctx->Polygon.OffsetFill = state;
542 break;
543 case GL_RESCALE_NORMAL_EXT:
544 if (ctx->Transform.RescaleNormals == state)
545 return;
546 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
547 ctx->Transform.RescaleNormals = state;
548 break;
549 case GL_SCISSOR_TEST:
550 if (ctx->Scissor.Enabled == state)
551 return;
552 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
553 ctx->Scissor.Enabled = state;
554 break;
555 case GL_STENCIL_TEST:
556 if (ctx->Stencil.Enabled == state)
557 return;
558 FLUSH_VERTICES(ctx, _NEW_STENCIL);
559 ctx->Stencil.Enabled = state;
560 break;
561 case GL_TEXTURE_1D:
562 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
563 return;
564 }
565 break;
566 case GL_TEXTURE_2D:
567 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
568 return;
569 }
570 break;
571 case GL_TEXTURE_GEN_S:
572 case GL_TEXTURE_GEN_T:
573 case GL_TEXTURE_GEN_R:
574 case GL_TEXTURE_GEN_Q:
575 {
576 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
577 if (texUnit) {
578 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
579 GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
580 if (state)
581 newenabled |= coordBit;
582 if (texUnit->TexGenEnabled == newenabled)
583 return;
584 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
585 texUnit->TexGenEnabled = newenabled;
586 }
587 }
588 break;
589
590 #if FEATURE_ES1
591 case GL_TEXTURE_GEN_STR_OES:
592 /* disable S, T, and R at the same time */
593 {
594 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
595 if (texUnit) {
596 GLuint newenabled =
597 texUnit->TexGenEnabled & ~STR_BITS;
598 if (state)
599 newenabled |= STR_BITS;
600 if (texUnit->TexGenEnabled == newenabled)
601 return;
602 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
603 texUnit->TexGenEnabled = newenabled;
604 }
605 }
606 break;
607 #endif
608
609 /* client-side state */
610 case GL_VERTEX_ARRAY:
611 case GL_NORMAL_ARRAY:
612 case GL_COLOR_ARRAY:
613 case GL_INDEX_ARRAY:
614 case GL_TEXTURE_COORD_ARRAY:
615 case GL_EDGE_FLAG_ARRAY:
616 case GL_FOG_COORDINATE_ARRAY_EXT:
617 case GL_SECONDARY_COLOR_ARRAY_EXT:
618 case GL_POINT_SIZE_ARRAY_OES:
619 client_state( ctx, cap, state );
620 return;
621
622 /* GL_ARB_texture_cube_map */
623 case GL_TEXTURE_CUBE_MAP_ARB:
624 CHECK_EXTENSION(ARB_texture_cube_map, cap);
625 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
626 return;
627 }
628 break;
629
630 /* GL_ARB_multisample */
631 case GL_MULTISAMPLE_ARB:
632 if (ctx->Multisample.Enabled == state)
633 return;
634 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
635 ctx->Multisample.Enabled = state;
636 break;
637 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
638 if (ctx->Multisample.SampleAlphaToCoverage == state)
639 return;
640 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
641 ctx->Multisample.SampleAlphaToCoverage = state;
642 break;
643 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
644 if (ctx->Multisample.SampleAlphaToOne == state)
645 return;
646 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
647 ctx->Multisample.SampleAlphaToOne = state;
648 break;
649 case GL_SAMPLE_COVERAGE_ARB:
650 if (ctx->Multisample.SampleCoverage == state)
651 return;
652 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
653 ctx->Multisample.SampleCoverage = state;
654 break;
655 case GL_SAMPLE_COVERAGE_INVERT_ARB:
656 if (ctx->Multisample.SampleCoverageInvert == state)
657 return;
658 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
659 ctx->Multisample.SampleCoverageInvert = state;
660 break;
661
662 /* GL_IBM_rasterpos_clip */
663 case GL_RASTER_POSITION_UNCLIPPED_IBM:
664 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
665 if (ctx->Transform.RasterPositionUnclipped == state)
666 return;
667 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
668 ctx->Transform.RasterPositionUnclipped = state;
669 break;
670
671 /* GL_NV_point_sprite */
672 case GL_POINT_SPRITE_NV:
673 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
674 if (ctx->Point.PointSprite == state)
675 return;
676 FLUSH_VERTICES(ctx, _NEW_POINT);
677 ctx->Point.PointSprite = state;
678 break;
679
680 /* GL_EXT_depth_bounds_test */
681 case GL_DEPTH_BOUNDS_TEST_EXT:
682 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
683 if (ctx->Depth.BoundsTest == state)
684 return;
685 FLUSH_VERTICES(ctx, _NEW_DEPTH);
686 ctx->Depth.BoundsTest = state;
687 break;
688
689 default:
690 goto invalid_enum_error;
691 }
692
693 if (ctx->Driver.Enable) {
694 ctx->Driver.Enable( ctx, cap, state );
695 }
696
697 return;
698
699 invalid_enum_error:
700 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
701 state ? "Enable" : "Disable", cap);
702 }
703
704
705 /**
706 * Enable GL capability. Called by glEnable()
707 * \param cap state to enable.
708 */
709 void GLAPIENTRY
710 _mesa_Enable( GLenum cap )
711 {
712 GET_CURRENT_CONTEXT(ctx);
713 ASSERT_OUTSIDE_BEGIN_END(ctx);
714
715 _mesa_set_enable( ctx, cap, GL_TRUE );
716 }
717
718
719 /**
720 * Disable GL capability. Called by glDisable()
721 * \param cap state to disable.
722 */
723 void GLAPIENTRY
724 _mesa_Disable( GLenum cap )
725 {
726 GET_CURRENT_CONTEXT(ctx);
727 ASSERT_OUTSIDE_BEGIN_END(ctx);
728
729 _mesa_set_enable( ctx, cap, GL_FALSE );
730 }
731
732
733 #undef CHECK_EXTENSION
734 #define CHECK_EXTENSION(EXTNAME) \
735 if (!ctx->Extensions.EXTNAME) { \
736 goto invalid_enum_error; \
737 }
738
739 #undef CHECK_EXTENSION2
740 #define CHECK_EXTENSION2(EXT1, EXT2) \
741 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
742 goto invalid_enum_error; \
743 }
744
745
746 /**
747 * Helper function to determine whether a texture target is enabled.
748 */
749 static GLboolean
750 is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
751 {
752 const struct gl_texture_unit *const texUnit =
753 &ctx->Texture.Unit;
754 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
755 }
756
757
758 /**
759 * Return simple enable/disable state.
760 *
761 * \param cap state variable to query.
762 *
763 * Returns the state of the specified capability from the current GL context.
764 * For the capabilities associated with extensions verifies that those
765 * extensions are effectively present before reporting.
766 */
767 GLboolean GLAPIENTRY
768 _mesa_IsEnabled( GLenum cap )
769 {
770 GET_CURRENT_CONTEXT(ctx);
771 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
772
773 switch (cap) {
774 case GL_ALPHA_TEST:
775 return ctx->Color.AlphaEnabled;
776 case GL_AUTO_NORMAL:
777 return ctx->Eval.AutoNormal;
778 case GL_BLEND:
779 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
780 case GL_CLIP_DISTANCE0:
781 case GL_CLIP_DISTANCE1:
782 case GL_CLIP_DISTANCE2:
783 case GL_CLIP_DISTANCE3:
784 case GL_CLIP_DISTANCE4:
785 case GL_CLIP_DISTANCE5:
786 case GL_CLIP_DISTANCE6:
787 case GL_CLIP_DISTANCE7: {
788 const GLuint p = cap - GL_CLIP_DISTANCE0;
789
790 if (p >= ctx->Const.MaxClipPlanes)
791 goto invalid_enum_error;
792
793 return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
794 }
795 case GL_COLOR_MATERIAL:
796 return ctx->Light.ColorMaterialEnabled;
797 case GL_CULL_FACE:
798 return ctx->Polygon.CullFlag;
799 case GL_DEPTH_TEST:
800 return ctx->Depth.Test;
801 case GL_DITHER:
802 return ctx->Color.DitherFlag;
803 case GL_FOG:
804 return ctx->Fog.Enabled;
805 case GL_LIGHTING:
806 return ctx->Light.Enabled;
807 case GL_LIGHT0:
808 case GL_LIGHT1:
809 case GL_LIGHT2:
810 case GL_LIGHT3:
811 case GL_LIGHT4:
812 case GL_LIGHT5:
813 case GL_LIGHT6:
814 case GL_LIGHT7:
815 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
816 case GL_LINE_SMOOTH:
817 return ctx->Line.SmoothFlag;
818 case GL_LINE_STIPPLE:
819 return ctx->Line.StippleFlag;
820 case GL_INDEX_LOGIC_OP:
821 return ctx->Color.IndexLogicOpEnabled;
822 case GL_COLOR_LOGIC_OP:
823 return ctx->Color.ColorLogicOpEnabled;
824 case GL_MAP1_COLOR_4:
825 return ctx->Eval.Map1Color4;
826 case GL_MAP1_INDEX:
827 return ctx->Eval.Map1Index;
828 case GL_MAP1_NORMAL:
829 return ctx->Eval.Map1Normal;
830 case GL_MAP1_TEXTURE_COORD_1:
831 return ctx->Eval.Map1TextureCoord1;
832 case GL_MAP1_TEXTURE_COORD_2:
833 return ctx->Eval.Map1TextureCoord2;
834 case GL_MAP1_TEXTURE_COORD_3:
835 return ctx->Eval.Map1TextureCoord3;
836 case GL_MAP1_TEXTURE_COORD_4:
837 return ctx->Eval.Map1TextureCoord4;
838 case GL_MAP1_VERTEX_3:
839 return ctx->Eval.Map1Vertex3;
840 case GL_MAP1_VERTEX_4:
841 return ctx->Eval.Map1Vertex4;
842 case GL_MAP2_COLOR_4:
843 return ctx->Eval.Map2Color4;
844 case GL_MAP2_INDEX:
845 return ctx->Eval.Map2Index;
846 case GL_MAP2_NORMAL:
847 return ctx->Eval.Map2Normal;
848 case GL_MAP2_TEXTURE_COORD_1:
849 return ctx->Eval.Map2TextureCoord1;
850 case GL_MAP2_TEXTURE_COORD_2:
851 return ctx->Eval.Map2TextureCoord2;
852 case GL_MAP2_TEXTURE_COORD_3:
853 return ctx->Eval.Map2TextureCoord3;
854 case GL_MAP2_TEXTURE_COORD_4:
855 return ctx->Eval.Map2TextureCoord4;
856 case GL_MAP2_VERTEX_3:
857 return ctx->Eval.Map2Vertex3;
858 case GL_MAP2_VERTEX_4:
859 return ctx->Eval.Map2Vertex4;
860 case GL_NORMALIZE:
861 return ctx->Transform.Normalize;
862 case GL_POINT_SMOOTH:
863 return ctx->Point.SmoothFlag;
864 case GL_POLYGON_SMOOTH:
865 return ctx->Polygon.SmoothFlag;
866 case GL_POLYGON_STIPPLE:
867 return ctx->Polygon.StippleFlag;
868 case GL_POLYGON_OFFSET_POINT:
869 return ctx->Polygon.OffsetPoint;
870 case GL_POLYGON_OFFSET_LINE:
871 return ctx->Polygon.OffsetLine;
872 case GL_POLYGON_OFFSET_FILL:
873 return ctx->Polygon.OffsetFill;
874 case GL_RESCALE_NORMAL_EXT:
875 return ctx->Transform.RescaleNormals;
876 case GL_SCISSOR_TEST:
877 return ctx->Scissor.Enabled;
878 case GL_STENCIL_TEST:
879 return ctx->Stencil.Enabled;
880 case GL_TEXTURE_1D:
881 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
882 case GL_TEXTURE_2D:
883 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
884 case GL_TEXTURE_GEN_S:
885 case GL_TEXTURE_GEN_T:
886 case GL_TEXTURE_GEN_R:
887 case GL_TEXTURE_GEN_Q:
888 {
889 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
890 if (texUnit) {
891 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
892 return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
893 }
894 }
895 return GL_FALSE;
896 #if FEATURE_ES1
897 case GL_TEXTURE_GEN_STR_OES:
898 {
899 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
900 if (texUnit) {
901 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
902 ? GL_TRUE : GL_FALSE;
903 }
904 }
905 #endif
906
907 /* client-side state */
908 case GL_VERTEX_ARRAY:
909 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0);
910 case GL_NORMAL_ARRAY:
911 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0);
912 case GL_COLOR_ARRAY:
913 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0);
914 case GL_INDEX_ARRAY:
915 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0);
916 case GL_TEXTURE_COORD_ARRAY:
917 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX]
918 .Enabled != 0);
919 case GL_EDGE_FLAG_ARRAY:
920 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0);
921 case GL_FOG_COORDINATE_ARRAY_EXT:
922 CHECK_EXTENSION(EXT_fog_coord);
923 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0);
924 case GL_SECONDARY_COLOR_ARRAY_EXT:
925 CHECK_EXTENSION(EXT_secondary_color);
926 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0);
927 #if FEATURE_point_size_array
928 case GL_POINT_SIZE_ARRAY_OES:
929 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0);
930 #endif
931
932 /* GL_ARB_texture_cube_map */
933 case GL_TEXTURE_CUBE_MAP_ARB:
934 CHECK_EXTENSION(ARB_texture_cube_map);
935 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
936
937 /* GL_ARB_multisample */
938 case GL_MULTISAMPLE_ARB:
939 return ctx->Multisample.Enabled;
940 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
941 return ctx->Multisample.SampleAlphaToCoverage;
942 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
943 return ctx->Multisample.SampleAlphaToOne;
944 case GL_SAMPLE_COVERAGE_ARB:
945 return ctx->Multisample.SampleCoverage;
946 case GL_SAMPLE_COVERAGE_INVERT_ARB:
947 return ctx->Multisample.SampleCoverageInvert;
948
949 /* GL_IBM_rasterpos_clip */
950 case GL_RASTER_POSITION_UNCLIPPED_IBM:
951 CHECK_EXTENSION(IBM_rasterpos_clip);
952 return ctx->Transform.RasterPositionUnclipped;
953
954 /* GL_NV_point_sprite */
955 case GL_POINT_SPRITE_NV:
956 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
957 return ctx->Point.PointSprite;
958
959 /* GL_EXT_depth_bounds_test */
960 case GL_DEPTH_BOUNDS_TEST_EXT:
961 CHECK_EXTENSION(EXT_depth_bounds_test);
962 return ctx->Depth.BoundsTest;
963
964 default:
965 goto invalid_enum_error;
966 }
967
968 return GL_FALSE;
969
970 invalid_enum_error:
971 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
972 return GL_FALSE;
973 }