2ff4af1fa59ec8a9160268e3d8bd32e95ef71554
[reactos.git] / reactos / dll / opengl / mesa / main / formats.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /*
27 * Authors:
28 * Brian Paul
29 */
30
31
32 #ifndef FORMATS_H
33 #define FORMATS_H
34
35
36 #include <GL/gl.h>
37
38
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42
43
44 /* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
45 * for GL_LUMINANCE4_ALPHA4. */
46 #define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
47
48
49 /**
50 * Max number of bytes for any non-compressed pixel format below, or for
51 * intermediate pixel storage in Mesa. This should never be less than
52 * 16. Maybe 32 someday?
53 */
54 #define MAX_PIXEL_BYTES 16
55
56
57 /**
58 * Mesa texture/renderbuffer image formats.
59 */
60 typedef enum
61 {
62 MESA_FORMAT_NONE = 0,
63
64 /**
65 * \name Basic hardware formats
66 */
67 /*@{*/
68 /* msb <------ TEXEL BITS -----------> lsb */
69 /* ---- ---- ---- ---- ---- ---- ---- ---- */
70 MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
71 MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
72 MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
73 MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
74 MESA_FORMAT_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB XXXX XXXX */
75 MESA_FORMAT_RGBX8888_REV, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
76 MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
77 MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
78 MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
79 MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
80 MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
81 MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
82 MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
83 MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
84 MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
85 MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
86 MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
87 MESA_FORMAT_AL44, /* AAAA LLLL */
88 MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
89 MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
90 MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
91 MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
92 MESA_FORMAT_RGB332, /* RRRG GGBB */
93 MESA_FORMAT_A8, /* AAAA AAAA */
94 MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
95 MESA_FORMAT_L8, /* LLLL LLLL */
96 MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
97 MESA_FORMAT_I8, /* IIII IIII */
98 MESA_FORMAT_I16, /* IIII IIII IIII IIII */
99 MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
100 MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
101 MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
102 MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
103 MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
104 MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
105 MESA_FORMAT_S8, /* SSSS SSSS */
106 /*@}*/
107
108 /**
109 * \name Floating point texture formats.
110 */
111 /*@{*/
112 MESA_FORMAT_RGBA_FLOAT32,
113 MESA_FORMAT_RGBA_FLOAT16,
114 MESA_FORMAT_RGB_FLOAT32,
115 MESA_FORMAT_RGB_FLOAT16,
116 MESA_FORMAT_ALPHA_FLOAT32,
117 MESA_FORMAT_ALPHA_FLOAT16,
118 MESA_FORMAT_LUMINANCE_FLOAT32,
119 MESA_FORMAT_LUMINANCE_FLOAT16,
120 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
121 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
122 MESA_FORMAT_INTENSITY_FLOAT32,
123 MESA_FORMAT_INTENSITY_FLOAT16,
124 /*@}*/
125
126 /**
127 * \name Non-normalized signed integer formats.
128 * XXX Note: these are just stand-ins for some better hardware
129 * formats TBD such as BGRA or ARGB.
130 */
131 MESA_FORMAT_ALPHA_UINT8,
132 MESA_FORMAT_ALPHA_UINT16,
133 MESA_FORMAT_ALPHA_UINT32,
134 MESA_FORMAT_ALPHA_INT8,
135 MESA_FORMAT_ALPHA_INT16,
136 MESA_FORMAT_ALPHA_INT32,
137
138 MESA_FORMAT_INTENSITY_UINT8,
139 MESA_FORMAT_INTENSITY_UINT16,
140 MESA_FORMAT_INTENSITY_UINT32,
141 MESA_FORMAT_INTENSITY_INT8,
142 MESA_FORMAT_INTENSITY_INT16,
143 MESA_FORMAT_INTENSITY_INT32,
144
145 MESA_FORMAT_LUMINANCE_UINT8,
146 MESA_FORMAT_LUMINANCE_UINT16,
147 MESA_FORMAT_LUMINANCE_UINT32,
148 MESA_FORMAT_LUMINANCE_INT8,
149 MESA_FORMAT_LUMINANCE_INT16,
150 MESA_FORMAT_LUMINANCE_INT32,
151
152 MESA_FORMAT_LUMINANCE_ALPHA_UINT8,
153 MESA_FORMAT_LUMINANCE_ALPHA_UINT16,
154 MESA_FORMAT_LUMINANCE_ALPHA_UINT32,
155 MESA_FORMAT_LUMINANCE_ALPHA_INT8,
156 MESA_FORMAT_LUMINANCE_ALPHA_INT16,
157 MESA_FORMAT_LUMINANCE_ALPHA_INT32,
158
159 MESA_FORMAT_RGB_INT8,
160 MESA_FORMAT_RGBA_INT8,
161 MESA_FORMAT_RGB_INT16,
162 MESA_FORMAT_RGBA_INT16,
163 MESA_FORMAT_RGB_INT32,
164 MESA_FORMAT_RGBA_INT32,
165
166 /**
167 * \name Non-normalized unsigned integer formats.
168 */
169 MESA_FORMAT_RGB_UINT8,
170 MESA_FORMAT_RGBA_UINT8,
171 MESA_FORMAT_RGB_UINT16,
172 MESA_FORMAT_RGBA_UINT16,
173 MESA_FORMAT_RGB_UINT32,
174 MESA_FORMAT_RGBA_UINT32,
175
176 /* msb <------ TEXEL BITS -----------> lsb */
177 /* ---- ---- ---- ---- ---- ---- ---- ---- */
178 /**
179 * \name Signed fixed point texture formats.
180 */
181 /*@{*/
182 MESA_FORMAT_SIGNED_RGBA_16, /* ... */
183 MESA_FORMAT_RGBA_16, /* ... */
184 /*@}*/
185
186 MESA_FORMAT_COUNT
187 } gl_format;
188
189
190 extern const char *
191 _mesa_get_format_name(gl_format format);
192
193 extern GLint
194 _mesa_get_format_bytes(gl_format format);
195
196 extern GLint
197 _mesa_get_format_bits(gl_format format, GLenum pname);
198
199 extern GLuint
200 _mesa_get_format_max_bits(gl_format format);
201
202 extern GLenum
203 _mesa_get_format_datatype(gl_format format);
204
205 extern GLenum
206 _mesa_get_format_base_format(gl_format format);
207
208 extern void
209 _mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
210
211 extern GLboolean
212 _mesa_is_format_integer_color(gl_format format);
213
214 extern GLuint
215 _mesa_format_image_size(gl_format format, GLsizei width,
216 GLsizei height, GLsizei depth);
217
218 extern uint64_t
219 _mesa_format_image_size64(gl_format format, GLsizei width,
220 GLsizei height, GLsizei depth);
221
222 extern GLint
223 _mesa_format_row_stride(gl_format format, GLsizei width);
224
225 extern void
226 _mesa_format_to_type_and_comps(gl_format format,
227 GLenum *datatype, GLuint *comps);
228
229 extern void
230 _mesa_test_formats(void);
231
232 extern GLuint
233 _mesa_format_num_components(gl_format format);
234
235 GLboolean
236 _mesa_format_matches_format_and_type(gl_format gl_format,
237 GLenum format, GLenum type);
238
239
240 #ifdef __cplusplus
241 }
242 #endif
243
244 #endif /* FORMATS_H */