[MSACM32]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / auxiliary / postprocess / pp_program.c
1 /**************************************************************************
2 *
3 * Copyright 2010 Jakob Bornecrantz
4 * Copyright 2011 Lauri Kasanen
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "postprocess/postprocess.h"
30 #include "cso_cache/cso_context.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "util/u_inlines.h"
36 #include "util/u_simple_shaders.h"
37 #include "util/u_memory.h"
38
39 /** Initialize the internal details */
40 struct program *
41 pp_init_prog(struct pp_queue_t *ppq, struct pipe_screen *pscreen)
42 {
43
44 struct program *p;
45
46 pp_debug("Initializing program\n");
47 if (!pscreen)
48 return NULL;
49
50 p = CALLOC(1, sizeof(struct program));
51 if (!p)
52 return NULL;
53
54 p->screen = pscreen;
55 p->pipe = pscreen->context_create(pscreen, NULL);
56 p->cso = cso_create_context(p->pipe);
57
58 {
59 static const float verts[4][2][4] = {
60 {
61 {1.0f, 1.0f, 0.0f, 1.0f},
62 {1.0f, 1.0f, 0.0f, 1.0f}
63 },
64 {
65 {-1.0f, 1.0f, 0.0f, 1.0f},
66 {0.0f, 1.0f, 0.0f, 1.0f}
67 },
68 {
69 {-1.0f, -1.0f, 0.0f, 1.0f},
70 {0.0f, 0.0f, 0.0f, 1.0f}
71 },
72 {
73 {1.0f, -1.0f, 0.0f, 1.0f},
74 {1.0f, 0.0f, 0.0f, 1.0f}
75 }
76 };
77
78 p->vbuf = pipe_buffer_create(pscreen, PIPE_BIND_VERTEX_BUFFER,
79 PIPE_USAGE_STATIC, sizeof(verts));
80 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(verts), verts);
81 }
82
83 p->blend.rt[0].colormask = PIPE_MASK_RGBA;
84 p->blend.rt[0].rgb_src_factor = p->blend.rt[0].alpha_src_factor =
85 PIPE_BLENDFACTOR_SRC_ALPHA;
86 p->blend.rt[0].rgb_dst_factor = p->blend.rt[0].alpha_dst_factor =
87 PIPE_BLENDFACTOR_INV_SRC_ALPHA;
88
89 p->rasterizer.cull_face = PIPE_FACE_NONE;
90 p->rasterizer.gl_rasterization_rules = 1;
91 p->rasterizer.depth_clip = 1;
92
93 p->sampler.wrap_s = p->sampler.wrap_t = p->sampler.wrap_r =
94 PIPE_TEX_WRAP_CLAMP_TO_EDGE;
95
96 p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
97 p->sampler.min_img_filter = p->sampler.mag_img_filter =
98 PIPE_TEX_FILTER_LINEAR;
99 p->sampler.normalized_coords = 1;
100
101 p->sampler_point.wrap_s = p->sampler_point.wrap_t =
102 p->sampler_point.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
103 p->sampler_point.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
104 p->sampler_point.min_img_filter = p->sampler_point.mag_img_filter =
105 PIPE_TEX_FILTER_NEAREST;
106 p->sampler_point.normalized_coords = 1;
107
108 p->velem[0].src_offset = 0;
109 p->velem[0].instance_divisor = 0;
110 p->velem[0].vertex_buffer_index = 0;
111 p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
112 p->velem[1].src_offset = 1 * 4 * sizeof(float);
113 p->velem[1].instance_divisor = 0;
114 p->velem[1].vertex_buffer_index = 0;
115 p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
116
117 if (!p->screen->is_format_supported(p->screen,
118 PIPE_FORMAT_R32G32B32A32_FLOAT,
119 PIPE_BUFFER, 1,
120 PIPE_BIND_VERTEX_BUFFER))
121 pp_debug("Vertex buf format fail\n");
122
123
124 {
125 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
126 TGSI_SEMANTIC_GENERIC
127 };
128 const uint semantic_indexes[] = { 0, 0 };
129 p->passvs = util_make_vertex_passthrough_shader(p->pipe, 2,
130 semantic_names,
131 semantic_indexes);
132 }
133
134 p->framebuffer.nr_cbufs = 1;
135
136 p->surf.usage = PIPE_BIND_RENDER_TARGET;
137 p->surf.format = PIPE_FORMAT_B8G8R8A8_UNORM;
138
139 p->pipe->set_sample_mask(p->pipe, ~0);
140
141 return p;
142 }