[MSACM32]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / auxiliary / tgsi / tgsi_scan.h
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef TGSI_SCAN_H
29 #define TGSI_SCAN_H
30
31
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_shader_tokens.h"
35
36 /**
37 * Shader summary info
38 */
39 struct tgsi_shader_info
40 {
41 uint num_tokens;
42
43 ubyte num_inputs;
44 ubyte num_outputs;
45 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
46 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
47 ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
48 ubyte input_centroid[PIPE_MAX_SHADER_INPUTS];
49 ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
50 ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
51 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
52 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
53
54 ubyte num_system_values;
55 ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
56
57 uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
58 uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
59 int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
60
61 uint immediate_count; /**< number of immediates declared */
62 uint num_instructions;
63
64 uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
65
66 boolean reads_position; /**< does fragment shader read position? */
67 boolean reads_z; /**< does fragment shader read depth? */
68 boolean writes_z; /**< does fragment shader write Z value? */
69 boolean writes_stencil; /**< does fragment shader write stencil value? */
70 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
71 boolean uses_kill; /**< KIL or KILP instruction used? */
72 boolean uses_instanceid;
73 boolean uses_vertexid;
74 boolean origin_lower_left;
75 boolean pixel_center_integer;
76 boolean color0_writes_all_cbufs;
77
78 unsigned num_written_clipdistance;
79 /**
80 * Bitmask indicating which register files are accessed with
81 * indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
82 */
83 unsigned indirect_files;
84
85 struct {
86 unsigned name;
87 unsigned data[8];
88 } properties[TGSI_PROPERTY_COUNT];
89 uint num_properties;
90 };
91
92 extern void
93 tgsi_scan_shader(const struct tgsi_token *tokens,
94 struct tgsi_shader_info *info);
95
96
97 extern boolean
98 tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
99
100
101 #endif /* TGSI_SCAN_H */