[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33
34 #include "pipe/p_state.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct pipe_context;
42
43 enum blitter_attrib_type {
44 UTIL_BLITTER_ATTRIB_NONE,
45 UTIL_BLITTER_ATTRIB_COLOR,
46 UTIL_BLITTER_ATTRIB_TEXCOORD
47 };
48
49 struct blitter_context
50 {
51 /**
52 * Draw a rectangle.
53 *
54 * \param x1 An X coordinate of the top-left corner.
55 * \param y1 A Y coordinate of the top-left corner.
56 * \param x2 An X coordinate of the bottom-right corner.
57 * \param y2 A Y coordinate of the bottom-right corner.
58 * \param depth A depth which the rectangle is rendered at.
59 *
60 * \param type Semantics of the attributes "attrib".
61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63 * make up a constant RGBA color, and should go
64 * to the GENERIC0 varying slot of a fragment shader.
65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66 * {a3, a4} specify top-left and bottom-right texture
67 * coordinates of the rectangle, respectively, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 *
70 * \param attrib See type.
71 *
72 * \note A driver may optionally override this callback to implement
73 * a specialized hardware path for drawing a rectangle, e.g. using
74 * a rectangular point sprite.
75 */
76 void (*draw_rectangle)(struct blitter_context *blitter,
77 unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78 float depth,
79 enum blitter_attrib_type type,
80 const union pipe_color_union *color);
81
82 /* Whether the blitter is running. */
83 boolean running;
84
85 /* Private members, really. */
86 struct pipe_context *pipe; /**< pipe context */
87
88 void *saved_blend_state; /**< blend state */
89 void *saved_dsa_state; /**< depth stencil alpha state */
90 void *saved_velem_state; /**< vertex elements state */
91 void *saved_rs_state; /**< rasterizer state */
92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
93
94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
95 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
96 struct pipe_viewport_state saved_viewport;
97
98 int saved_num_sampler_states;
99 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
100
101 int saved_num_sampler_views;
102 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
103
104 int saved_num_vertex_buffers;
105 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
106
107 int saved_num_so_targets;
108 struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
109 };
110
111 /**
112 * Create a blitter context.
113 */
114 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
115
116 /**
117 * Destroy a blitter context.
118 */
119 void util_blitter_destroy(struct blitter_context *blitter);
120
121 /**
122 * Return the pipe context associated with a blitter context.
123 */
124 static INLINE
125 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
126 {
127 return blitter->pipe;
128 }
129
130 /*
131 * These states must be saved before any of the following functions are called:
132 * - vertex buffers
133 * - vertex elements
134 * - vertex shader
135 * - geometry shader (if supported)
136 * - stream output targets (if supported)
137 * - rasterizer state
138 */
139
140 /**
141 * Clear a specified set of currently bound buffers to specified values.
142 *
143 * These states must be saved in the blitter in addition to the state objects
144 * already required to be saved:
145 * - fragment shader
146 * - depth stencil alpha state
147 * - blend state
148 */
149 void util_blitter_clear(struct blitter_context *blitter,
150 unsigned width, unsigned height,
151 unsigned num_cbufs,
152 unsigned clear_buffers,
153 enum pipe_format cbuf_format,
154 const union pipe_color_union *color,
155 double depth, unsigned stencil);
156
157 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
158 unsigned width, unsigned height,
159 double depth, void *custom_dsa);
160
161 /**
162 * Copy a block of pixels from one surface to another.
163 *
164 * You can copy from any color format to any other color format provided
165 * the former can be sampled from and the latter can be rendered to. Otherwise,
166 * a software fallback path is taken and both surfaces must be of the same
167 * format.
168 *
169 * The same holds for depth-stencil formats with the exception that stencil
170 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
171 * a software fallback path is taken and both surfaces must be of the same
172 * format.
173 * XXX implement hw-accel stencil copy using shader stencil export.
174 *
175 * Use pipe_screen->is_format_supported to know your options.
176 *
177 * These states must be saved in the blitter in addition to the state objects
178 * already required to be saved:
179 * - fragment shader
180 * - depth stencil alpha state
181 * - blend state
182 * - fragment sampler states
183 * - fragment sampler textures
184 * - framebuffer state
185 */
186 void util_blitter_copy_texture(struct blitter_context *blitter,
187 struct pipe_resource *dst,
188 unsigned dstlevel,
189 unsigned dstx, unsigned dsty, unsigned dstz,
190 struct pipe_resource *src,
191 unsigned srclevel,
192 const struct pipe_box *srcbox,
193 boolean ignore_stencil);
194
195 /**
196 * Same as util_blitter_copy_texture, but dst and src are pipe_surface and
197 * pipe_sampler_view, respectively. The mipmap level and dstz are part of
198 * the views.
199 *
200 * Drivers can use this to change resource properties (like format, width,
201 * height) by changing how the views interpret them, instead of changing
202 * pipe_resource directly. This is usually needed to accelerate copying of
203 * compressed formats.
204 *
205 * src_width0 and src_height0 are sampler_view-private properties that
206 * override pipe_resource. The blitter uses them for computation of texture
207 * coordinates. The dst dimensions are supplied through pipe_surface::width
208 * and height.
209 *
210 * NOTE: There are no checks whether the blit is actually supported.
211 */
212 void util_blitter_copy_texture_view(struct blitter_context *blitter,
213 struct pipe_surface *dst,
214 unsigned dstx, unsigned dsty,
215 struct pipe_sampler_view *src,
216 const struct pipe_box *srcbox,
217 unsigned src_width0, unsigned src_height0);
218
219 /**
220 * Helper function to initialize a view for copy_texture_view.
221 * The parameters must match copy_texture_view.
222 */
223 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
224 struct pipe_resource *dst,
225 unsigned dstlevel,
226 unsigned dstz,
227 const struct pipe_box *srcbox);
228
229 /**
230 * Helper function to initialize a view for copy_texture_view.
231 * The parameters must match copy_texture_view.
232 */
233 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
234 struct pipe_resource *src,
235 unsigned srclevel);
236
237 /**
238 * Copy data from one buffer to another using the Stream Output functionality.
239 * Some alignment is required, otherwise software fallback is used.
240 */
241 void util_blitter_copy_buffer(struct blitter_context *blitter,
242 struct pipe_resource *dst,
243 unsigned dstx,
244 struct pipe_resource *src,
245 unsigned srcx,
246 unsigned size);
247
248 /**
249 * Clear a region of a (color) surface to a constant value.
250 *
251 * These states must be saved in the blitter in addition to the state objects
252 * already required to be saved:
253 * - fragment shader
254 * - depth stencil alpha state
255 * - blend state
256 * - framebuffer state
257 */
258 void util_blitter_clear_render_target(struct blitter_context *blitter,
259 struct pipe_surface *dst,
260 const union pipe_color_union *color,
261 unsigned dstx, unsigned dsty,
262 unsigned width, unsigned height);
263
264 /**
265 * Clear a region of a depth-stencil surface, both stencil and depth
266 * or only one of them if this is a combined depth-stencil surface.
267 *
268 * These states must be saved in the blitter in addition to the state objects
269 * already required to be saved:
270 * - fragment shader
271 * - depth stencil alpha state
272 * - blend state
273 * - framebuffer state
274 */
275 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
276 struct pipe_surface *dst,
277 unsigned clear_flags,
278 double depth,
279 unsigned stencil,
280 unsigned dstx, unsigned dsty,
281 unsigned width, unsigned height);
282
283 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
284 struct pipe_surface *zsurf,
285 struct pipe_surface *cbsurf,
286 void *dsa_stage, float depth);
287
288 /* The functions below should be used to save currently bound constant state
289 * objects inside a driver. The objects are automatically restored at the end
290 * of the util_blitter_{clear, copy_region, fill_region} functions and then
291 * forgotten.
292 *
293 * States not listed here are not affected by util_blitter. */
294
295 static INLINE
296 void util_blitter_save_blend(struct blitter_context *blitter,
297 void *state)
298 {
299 blitter->saved_blend_state = state;
300 }
301
302 static INLINE
303 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
304 void *state)
305 {
306 blitter->saved_dsa_state = state;
307 }
308
309 static INLINE
310 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
311 void *state)
312 {
313 blitter->saved_velem_state = state;
314 }
315
316 static INLINE
317 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
318 const struct pipe_stencil_ref *state)
319 {
320 blitter->saved_stencil_ref = *state;
321 }
322
323 static INLINE
324 void util_blitter_save_rasterizer(struct blitter_context *blitter,
325 void *state)
326 {
327 blitter->saved_rs_state = state;
328 }
329
330 static INLINE
331 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
332 void *fs)
333 {
334 blitter->saved_fs = fs;
335 }
336
337 static INLINE
338 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
339 void *vs)
340 {
341 blitter->saved_vs = vs;
342 }
343
344 static INLINE
345 void util_blitter_save_geometry_shader(struct blitter_context *blitter,
346 void *gs)
347 {
348 blitter->saved_gs = gs;
349 }
350
351 static INLINE
352 void util_blitter_save_framebuffer(struct blitter_context *blitter,
353 const struct pipe_framebuffer_state *state)
354 {
355 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
356 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
357 }
358
359 static INLINE
360 void util_blitter_save_viewport(struct blitter_context *blitter,
361 struct pipe_viewport_state *state)
362 {
363 blitter->saved_viewport = *state;
364 }
365
366 static INLINE
367 void util_blitter_save_fragment_sampler_states(
368 struct blitter_context *blitter,
369 int num_sampler_states,
370 void **sampler_states)
371 {
372 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
373
374 blitter->saved_num_sampler_states = num_sampler_states;
375 memcpy(blitter->saved_sampler_states, sampler_states,
376 num_sampler_states * sizeof(void *));
377 }
378
379 static INLINE void
380 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
381 int num_views,
382 struct pipe_sampler_view **views)
383 {
384 unsigned i;
385 assert(num_views <= Elements(blitter->saved_sampler_views));
386
387 blitter->saved_num_sampler_views = num_views;
388 for (i = 0; i < num_views; i++)
389 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
390 views[i]);
391 }
392
393 static INLINE void
394 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
395 int num_vertex_buffers,
396 struct pipe_vertex_buffer *vertex_buffers)
397 {
398 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
399
400 blitter->saved_num_vertex_buffers = 0;
401 util_copy_vertex_buffers(blitter->saved_vertex_buffers,
402 (unsigned*)&blitter->saved_num_vertex_buffers,
403 vertex_buffers,
404 num_vertex_buffers);
405 }
406
407 static INLINE void
408 util_blitter_save_so_targets(struct blitter_context *blitter,
409 int num_targets,
410 struct pipe_stream_output_target **targets)
411 {
412 unsigned i;
413 assert(num_targets <= Elements(blitter->saved_so_targets));
414
415 blitter->saved_num_so_targets = num_targets;
416 for (i = 0; i < num_targets; i++)
417 pipe_so_target_reference(&blitter->saved_so_targets[i],
418 targets[i]);
419 }
420
421 #ifdef __cplusplus
422 }
423 #endif
424
425 #endif