[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / auxiliary / util / u_draw_quad.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_context.h"
30 #include "pipe/p_defines.h"
31 #include "util/u_inlines.h"
32 #include "util/u_draw_quad.h"
33 #include "util/u_memory.h"
34 #include "cso_cache/cso_context.h"
35
36
37 /**
38 * Draw a simple vertex buffer / primitive.
39 * Limited to float[4] vertex attribs, tightly packed.
40 */
41 void
42 util_draw_vertex_buffer(struct pipe_context *pipe,
43 struct cso_context *cso,
44 struct pipe_resource *vbuf,
45 uint offset,
46 uint prim_type,
47 uint num_verts,
48 uint num_attribs)
49 {
50 struct pipe_vertex_buffer vbuffer;
51
52 assert(num_attribs <= PIPE_MAX_ATTRIBS);
53
54 /* tell pipe about the vertex buffer */
55 memset(&vbuffer, 0, sizeof(vbuffer));
56 vbuffer.buffer = vbuf;
57 vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
58 vbuffer.buffer_offset = offset;
59
60 if (cso) {
61 cso_set_vertex_buffers(cso, 1, &vbuffer);
62 } else {
63 pipe->set_vertex_buffers(pipe, 1, &vbuffer);
64 }
65
66 /* note: vertex elements already set by caller */
67
68 /* draw */
69 util_draw_arrays(pipe, prim_type, 0, num_verts);
70 }
71
72
73
74 /**
75 * Draw screen-aligned textured quad.
76 * Note: this isn't especially efficient.
77 */
78 void
79 util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
80 float x0, float y0, float x1, float y1, float z)
81 {
82 uint numAttribs = 2, i, j;
83 uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
84 struct pipe_resource *vbuf = NULL;
85 float *v = NULL;
86
87 v = MALLOC(vertexBytes);
88 if (v == NULL)
89 goto out;
90
91 /*
92 * Load vertex buffer
93 */
94 for (i = j = 0; i < 4; i++) {
95 v[j + 2] = z; /* z */
96 v[j + 3] = 1.0; /* w */
97 v[j + 6] = 0.0; /* r */
98 v[j + 7] = 1.0; /* q */
99 j += 8;
100 }
101
102 v[0] = x0;
103 v[1] = y0;
104 v[4] = 0.0; /*s*/
105 v[5] = 0.0; /*t*/
106
107 v[8] = x1;
108 v[9] = y0;
109 v[12] = 1.0;
110 v[13] = 0.0;
111
112 v[16] = x1;
113 v[17] = y1;
114 v[20] = 1.0;
115 v[21] = 1.0;
116
117 v[24] = x0;
118 v[25] = y1;
119 v[28] = 0.0;
120 v[29] = 1.0;
121
122 vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes,
123 PIPE_BIND_VERTEX_BUFFER);
124 if (!vbuf)
125 goto out;
126
127 util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
128
129 out:
130 if (vbuf)
131 pipe_resource_reference(&vbuf, NULL);
132
133 if (v)
134 FREE(v);
135 }