[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / drivers / softpipe / sp_draw_arrays.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Author:
29 * Brian Paul
30 * Keith Whitwell
31 */
32
33
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_inlines.h"
37 #include "util/u_prim.h"
38
39 #include "sp_context.h"
40 #include "sp_query.h"
41 #include "sp_state.h"
42 #include "sp_texture.h"
43
44 #include "draw/draw_context.h"
45
46 /**
47 * This function handles drawing indexed and non-indexed prims,
48 * instanced and non-instanced drawing, with or without min/max element
49 * indexes.
50 * All the other drawing functions are expressed in terms of this
51 * function.
52 *
53 * For non-indexed prims, indexBuffer should be NULL.
54 * For non-instanced drawing, instanceCount should be 1.
55 * When the min/max element indexes aren't known, minIndex should be 0
56 * and maxIndex should be ~0.
57 */
58 void
59 softpipe_draw_vbo(struct pipe_context *pipe,
60 const struct pipe_draw_info *info)
61 {
62 struct softpipe_context *sp = softpipe_context(pipe);
63 struct draw_context *draw = sp->draw;
64 void *mapped_indices = NULL;
65 unsigned i;
66
67 if (!softpipe_check_render_cond(sp))
68 return;
69
70 sp->reduced_api_prim = u_reduced_prim(info->mode);
71
72 if (sp->dirty) {
73 softpipe_update_derived(sp, sp->reduced_api_prim);
74 }
75
76 softpipe_map_transfers(sp);
77
78 /* Map vertex buffers */
79 for (i = 0; i < sp->num_vertex_buffers; i++) {
80 void *buf = softpipe_resource(sp->vertex_buffer[i].buffer)->data;
81 draw_set_mapped_vertex_buffer(draw, i, buf);
82 }
83
84 /* Map index buffer, if present */
85 if (info->indexed && sp->index_buffer.buffer)
86 mapped_indices = softpipe_resource(sp->index_buffer.buffer)->data;
87
88 draw_set_mapped_index_buffer(draw, mapped_indices);
89
90 for (i = 0; i < sp->num_so_targets; i++) {
91 void *buf = softpipe_resource(sp->so_targets[i]->target.buffer)->data;
92 sp->so_targets[i]->mapping = buf;
93 }
94
95 draw_set_mapped_so_targets(draw, sp->num_so_targets,
96 sp->so_targets);
97
98 /* draw! */
99 draw_vbo(draw, info);
100
101 /* unmap vertex/index buffers - will cause draw module to flush */
102 for (i = 0; i < sp->num_vertex_buffers; i++) {
103 draw_set_mapped_vertex_buffer(draw, i, NULL);
104 }
105 if (mapped_indices) {
106 draw_set_mapped_index_buffer(draw, NULL);
107 }
108
109 draw_set_mapped_so_targets(draw, 0, NULL);
110
111 /*
112 * TODO: Flush only when a user vertex/index buffer is present
113 * (or even better, modify draw module to do this
114 * internally when this condition is seen?)
115 */
116 draw_flush(draw);
117
118 /* Note: leave drawing surfaces mapped */
119 sp->dirty_render_cache = TRUE;
120 }