[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error {
45 PIPE_OK = 0,
46 PIPE_ERROR = -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT = -2,
48 PIPE_ERROR_OUT_OF_MEMORY = -3,
49 PIPE_ERROR_RETRY = -4
50 /* TODO */
51 };
52
53
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
73
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
79
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
96
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102 #define PIPE_MASK_Z 0x10
103 #define PIPE_MASK_S 0x20
104 #define PIPE_MASK_ZS 0x30
105
106
107 /**
108 * Inequality functions. Used for depth test, stencil compare, alpha
109 * test, shadow compare, etc.
110 */
111 #define PIPE_FUNC_NEVER 0
112 #define PIPE_FUNC_LESS 1
113 #define PIPE_FUNC_EQUAL 2
114 #define PIPE_FUNC_LEQUAL 3
115 #define PIPE_FUNC_GREATER 4
116 #define PIPE_FUNC_NOTEQUAL 5
117 #define PIPE_FUNC_GEQUAL 6
118 #define PIPE_FUNC_ALWAYS 7
119
120 /** Polygon fill mode */
121 #define PIPE_POLYGON_MODE_FILL 0
122 #define PIPE_POLYGON_MODE_LINE 1
123 #define PIPE_POLYGON_MODE_POINT 2
124
125 /** Polygon face specification, eg for culling */
126 #define PIPE_FACE_NONE 0
127 #define PIPE_FACE_FRONT 1
128 #define PIPE_FACE_BACK 2
129 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
130
131 /** Stencil ops */
132 #define PIPE_STENCIL_OP_KEEP 0
133 #define PIPE_STENCIL_OP_ZERO 1
134 #define PIPE_STENCIL_OP_REPLACE 2
135 #define PIPE_STENCIL_OP_INCR 3
136 #define PIPE_STENCIL_OP_DECR 4
137 #define PIPE_STENCIL_OP_INCR_WRAP 5
138 #define PIPE_STENCIL_OP_DECR_WRAP 6
139 #define PIPE_STENCIL_OP_INVERT 7
140
141 /** Texture types.
142 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
143 enum pipe_texture_target {
144 PIPE_BUFFER = 0,
145 PIPE_TEXTURE_1D = 1,
146 PIPE_TEXTURE_2D = 2,
147 PIPE_TEXTURE_3D = 3,
148 PIPE_TEXTURE_CUBE = 4,
149 PIPE_TEXTURE_RECT = 5,
150 PIPE_TEXTURE_1D_ARRAY = 6,
151 PIPE_TEXTURE_2D_ARRAY = 7,
152 PIPE_MAX_TEXTURE_TYPES
153 };
154
155 #define PIPE_TEX_FACE_POS_X 0
156 #define PIPE_TEX_FACE_NEG_X 1
157 #define PIPE_TEX_FACE_POS_Y 2
158 #define PIPE_TEX_FACE_NEG_Y 3
159 #define PIPE_TEX_FACE_POS_Z 4
160 #define PIPE_TEX_FACE_NEG_Z 5
161 #define PIPE_TEX_FACE_MAX 6
162
163 #define PIPE_TEX_WRAP_REPEAT 0
164 #define PIPE_TEX_WRAP_CLAMP 1
165 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
166 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
167 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
168 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
169 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
170 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
171
172 /* Between mipmaps, ie mipfilter
173 */
174 #define PIPE_TEX_MIPFILTER_NEAREST 0
175 #define PIPE_TEX_MIPFILTER_LINEAR 1
176 #define PIPE_TEX_MIPFILTER_NONE 2
177
178 /* Within a mipmap, ie min/mag filter
179 */
180 #define PIPE_TEX_FILTER_NEAREST 0
181 #define PIPE_TEX_FILTER_LINEAR 1
182
183 #define PIPE_TEX_COMPARE_NONE 0
184 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
185
186 /**
187 * Clear buffer bits
188 */
189 /** All color buffers currently bound */
190 #define PIPE_CLEAR_COLOR (1 << 0)
191 #define PIPE_CLEAR_DEPTH (1 << 1)
192 #define PIPE_CLEAR_STENCIL (1 << 2)
193 /** Depth/stencil combined */
194 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
195
196 /**
197 * Transfer object usage flags
198 */
199 enum pipe_transfer_usage {
200 /**
201 * Resource contents read back (or accessed directly) at transfer
202 * create time.
203 */
204 PIPE_TRANSFER_READ = (1 << 0),
205
206 /**
207 * Resource contents will be written back at transfer_destroy
208 * time (or modified as a result of being accessed directly).
209 */
210 PIPE_TRANSFER_WRITE = (1 << 1),
211
212 /**
213 * Read/modify/write
214 */
215 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
216
217 /**
218 * The transfer should map the texture storage directly. The driver may
219 * return NULL if that isn't possible, and the state tracker needs to cope
220 * with that and use an alternative path without this flag.
221 *
222 * E.g. the state tracker could have a simpler path which maps textures and
223 * does read/modify/write cycles on them directly, and a more complicated
224 * path which uses minimal read and write transfers.
225 */
226 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
227
228 /**
229 * The transfer should map the resource storage directly and the GPU should
230 * be able to see what the CPU has written. Such a storage may stay mapped
231 * while issuing draw commands which use it. The only allowed usage is
232 * non-overlapping writes which are suballocated out of a big buffer.
233 * The minimum allowed alignment of suballocations is 256 bytes (this is
234 * a subject to change).
235 * The flag is intended to be used to avoid mapping and unmapping
236 * resources repeatedly when doing uploads and draws intermixed.
237 *
238 * The driver may return NULL if that isn't possible, and the state
239 * tracker needs to cope with that and use an alternative path
240 * without this flag.
241 */
242 PIPE_TRANSFER_MAP_PERMANENTLY = (1 << 3),
243
244 /**
245 * Discards the memory within the mapped region.
246 *
247 * It should not be used with PIPE_TRANSFER_READ.
248 *
249 * See also:
250 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
251 */
252 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
253
254 /**
255 * Fail if the resource cannot be mapped immediately.
256 *
257 * See also:
258 * - Direct3D's D3DLOCK_DONOTWAIT flag.
259 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
260 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
261 */
262 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
263
264 /**
265 * Do not attempt to synchronize pending operations on the resource when mapping.
266 *
267 * It should not be used with PIPE_TRANSFER_READ.
268 *
269 * See also:
270 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
271 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
272 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
273 */
274 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
275 PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
276
277 /**
278 * Written ranges will be notified later with
279 * pipe_context::transfer_flush_region.
280 *
281 * It should not be used with PIPE_TRANSFER_READ.
282 *
283 * See also:
284 * - pipe_context::transfer_flush_region
285 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
286 */
287 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
288
289 /**
290 * Discards all memory backing the resource.
291 *
292 * It should not be used with PIPE_TRANSFER_READ.
293 *
294 * This is equivalent to:
295 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
296 * - BufferData(NULL) on a GL buffer
297 * - Direct3D's D3DLOCK_DISCARD flag.
298 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
299 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
300 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
301 */
302 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
303
304 };
305
306
307 /*
308 * Resource binding flags -- state tracker must specify in advance all
309 * the ways a resource might be used.
310 */
311 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
312 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
313 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
314 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
315 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
316 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
317 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
318 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
319 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
320 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
321 #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
322 #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
323 #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
324
325 /* The first two flags above were previously part of the amorphous
326 * TEXTURE_USAGE, most of which are now descriptions of the ways a
327 * particular texture can be bound to the gallium pipeline. The two flags
328 * below do not fit within that and probably need to be migrated to some
329 * other place.
330 *
331 * It seems like scanout is used by the Xorg state tracker to ask for
332 * a texture suitable for actual scanout (hence the name), which
333 * implies extra layout constraints on some hardware. It may also
334 * have some special meaning regarding mouse cursor images.
335 *
336 * The shared flag is quite underspecified, but certainly isn't a
337 * binding flag - it seems more like a message to the winsys to create
338 * a shareable allocation.
339 */
340 #define PIPE_BIND_SCANOUT (1 << 14) /* */
341 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
342
343
344 /* Flags for the driver about resource behaviour:
345 */
346 #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
347 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
348 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
349
350 /* Hint about the expected lifecycle of a resource.
351 */
352 #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
353 #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
354 #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
355 #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
356 #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
357 #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
358
359
360 /**
361 * Shaders
362 */
363 #define PIPE_SHADER_VERTEX 0
364 #define PIPE_SHADER_FRAGMENT 1
365 #define PIPE_SHADER_GEOMETRY 2
366 #define PIPE_SHADER_TYPES 3
367
368
369 /**
370 * Primitive types:
371 */
372 #define PIPE_PRIM_POINTS 0
373 #define PIPE_PRIM_LINES 1
374 #define PIPE_PRIM_LINE_LOOP 2
375 #define PIPE_PRIM_LINE_STRIP 3
376 #define PIPE_PRIM_TRIANGLES 4
377 #define PIPE_PRIM_TRIANGLE_STRIP 5
378 #define PIPE_PRIM_TRIANGLE_FAN 6
379 #define PIPE_PRIM_QUADS 7
380 #define PIPE_PRIM_QUAD_STRIP 8
381 #define PIPE_PRIM_POLYGON 9
382 #define PIPE_PRIM_LINES_ADJACENCY 10
383 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
384 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
385 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
386 #define PIPE_PRIM_MAX 14
387
388
389 /**
390 * Query object types
391 */
392 #define PIPE_QUERY_OCCLUSION_COUNTER 0
393 #define PIPE_QUERY_OCCLUSION_PREDICATE 1
394 #define PIPE_QUERY_TIMESTAMP 2
395 #define PIPE_QUERY_TIMESTAMP_DISJOINT 3
396 #define PIPE_QUERY_TIME_ELAPSED 4
397 #define PIPE_QUERY_PRIMITIVES_GENERATED 5
398 #define PIPE_QUERY_PRIMITIVES_EMITTED 6
399 #define PIPE_QUERY_SO_STATISTICS 7
400 #define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
401 #define PIPE_QUERY_GPU_FINISHED 9
402 #define PIPE_QUERY_PIPELINE_STATISTICS 10
403 #define PIPE_QUERY_TYPES 11
404
405
406 /**
407 * Conditional rendering modes
408 */
409 #define PIPE_RENDER_COND_WAIT 0
410 #define PIPE_RENDER_COND_NO_WAIT 1
411 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
412 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
413
414
415 /**
416 * Point sprite coord modes
417 */
418 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
419 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
420
421
422 /**
423 * Texture swizzles
424 */
425 #define PIPE_SWIZZLE_RED 0
426 #define PIPE_SWIZZLE_GREEN 1
427 #define PIPE_SWIZZLE_BLUE 2
428 #define PIPE_SWIZZLE_ALPHA 3
429 #define PIPE_SWIZZLE_ZERO 4
430 #define PIPE_SWIZZLE_ONE 5
431
432
433 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
434
435 /**
436 * Implementation capabilities/limits which are queried through
437 * pipe_screen::get_param()
438 */
439 enum pipe_cap {
440 PIPE_CAP_NPOT_TEXTURES = 1,
441 PIPE_CAP_TWO_SIDED_STENCIL = 2,
442 PIPE_CAP_DUAL_SOURCE_BLEND = 4,
443 PIPE_CAP_ANISOTROPIC_FILTER = 5,
444 PIPE_CAP_POINT_SPRITE = 6,
445 PIPE_CAP_MAX_RENDER_TARGETS = 7,
446 PIPE_CAP_OCCLUSION_QUERY = 8,
447 PIPE_CAP_TIMER_QUERY = 9,
448 PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
449 PIPE_CAP_TEXTURE_SWIZZLE = 11,
450 PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
451 PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
452 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
453 PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
454 PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
455 PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
456 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
457 PIPE_CAP_PRIMITIVE_RESTART = 31,
458 /** Maximum texture image units accessible from vertex and fragment shaders
459 * combined */
460 PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
461 /** blend enables and write masks per rendertarget */
462 PIPE_CAP_INDEP_BLEND_ENABLE = 33,
463 /** different blend funcs per rendertarget */
464 PIPE_CAP_INDEP_BLEND_FUNC = 34,
465 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
466 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
467 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
468 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
469 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
470 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
471 PIPE_CAP_DEPTH_CLIP_DISABLE = 41,
472 PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
473 PIPE_CAP_TGSI_INSTANCEID = 43,
474 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
475 PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45,
476 PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
477 PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
478 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
479 PIPE_CAP_SCALED_RESOLVE = 49,
480 PIPE_CAP_MIN_TEXEL_OFFSET = 50,
481 PIPE_CAP_MAX_TEXEL_OFFSET = 51,
482 PIPE_CAP_CONDITIONAL_RENDER = 52,
483 PIPE_CAP_TEXTURE_BARRIER = 53,
484 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
485 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
486 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
487 PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
488 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59 /* temporary */
489 };
490
491 /**
492 * Implementation limits which are queried through
493 * pipe_screen::get_paramf()
494 */
495 enum pipe_capf
496 {
497 PIPE_CAPF_MAX_LINE_WIDTH = 15,
498 PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
499 PIPE_CAPF_MAX_POINT_WIDTH = 17,
500 PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
501 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
502 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
503 PIPE_CAPF_GUARD_BAND_LEFT = 21,
504 PIPE_CAPF_GUARD_BAND_TOP = 22,
505 PIPE_CAPF_GUARD_BAND_RIGHT = 23,
506 PIPE_CAPF_GUARD_BAND_BOTTOM = 24
507 };
508
509 /* Shader caps not specific to any single stage */
510 enum pipe_shader_cap
511 {
512 PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
513 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
514 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
515 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
516 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
517 PIPE_SHADER_CAP_MAX_INPUTS = 5,
518 PIPE_SHADER_CAP_MAX_CONSTS = 6,
519 PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
520 PIPE_SHADER_CAP_MAX_TEMPS = 8,
521 PIPE_SHADER_CAP_MAX_ADDRS = 9,
522 PIPE_SHADER_CAP_MAX_PREDS = 10,
523 /* boolean caps */
524 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
525 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
526 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
527 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
528 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
529 PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
530 PIPE_SHADER_CAP_INTEGERS = 17,
531 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
532 PIPE_SHADER_CAP_OUTPUT_READ = 19
533 };
534
535
536 /**
537 * Composite query types
538 */
539 struct pipe_query_data_so_statistics
540 {
541 uint64_t num_primitives_written;
542 uint64_t primitives_storage_needed;
543 };
544 struct pipe_query_data_timestamp_disjoint
545 {
546 uint64_t frequency;
547 boolean disjoint;
548 };
549
550 union pipe_color_union
551 {
552 float f[4];
553 int i[4];
554 unsigned int ui[4];
555 };
556
557 #ifdef __cplusplus
558 }
559 #endif
560
561 #endif