1 /**********************************************************
2 * Copyright 2010 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
34 * \file API for communication between state trackers and state tracker
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
41 * This file defines an API to be implemented by both state trackers and state
46 * The supported rendering API of a state tracker.
56 * The profile of a context.
60 ST_PROFILE_DEFAULT
, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE
, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1
, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2
/**< OpenGL ES 2.0 */
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
73 * New context flags for GL 3.0 and beyond.
75 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
76 * through the \c st_profile_type, not through flags.
78 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
79 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
80 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
83 * Reasons that context creation might fail.
85 enum st_context_error
{
86 ST_CONTEXT_SUCCESS
= 0,
87 ST_CONTEXT_ERROR_NO_MEMORY
,
88 ST_CONTEXT_ERROR_BAD_API
,
89 ST_CONTEXT_ERROR_BAD_VERSION
,
90 ST_CONTEXT_ERROR_BAD_FLAG
,
91 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE
,
92 ST_CONTEXT_ERROR_UNKNOWN_FLAG
96 * Used in st_context_iface->teximage.
98 enum st_texture_type
{
106 * Available attachments of framebuffer.
108 enum st_attachment_type
{
109 ST_ATTACHMENT_FRONT_LEFT
,
110 ST_ATTACHMENT_BACK_LEFT
,
111 ST_ATTACHMENT_FRONT_RIGHT
,
112 ST_ATTACHMENT_BACK_RIGHT
,
113 ST_ATTACHMENT_DEPTH_STENCIL
,
115 ST_ATTACHMENT_SAMPLE
,
118 ST_ATTACHMENT_INVALID
= -1
121 /* for buffer_mask in st_visual */
122 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
123 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
124 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
125 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
126 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
127 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
128 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
131 * Enumerations of state tracker context resources.
133 enum st_context_resource_type
{
134 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D
,
135 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D
,
136 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X
,
137 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
138 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
139 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
140 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
141 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
142 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER
,
143 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
149 #define ST_FLUSH_FRONT (1 << 0)
152 * Value to st_manager->get_param function.
154 enum st_manager_param
{
156 * The dri state tracker on old libGL's doesn't do the right thing
157 * with regards to invalidating the framebuffers.
159 * For the mesa state tracker that means that it needs to invalidate
160 * the framebuffer in glViewport itself.
162 ST_MANAGER_BROKEN_INVALIDATE
166 * The return type of st_api->get_proc_address.
168 typedef void (*st_proc_t
)(void);
171 struct pipe_resource
;
172 struct pipe_fence_handle
;
175 * Used in st_context_iface->get_resource_for_egl_image.
177 struct st_context_resource
179 /* these fields are filled by the caller */
180 enum st_context_resource_type type
;
183 /* this is owned by the caller */
184 struct pipe_resource
*texture
;
188 * Used in st_manager_iface->get_egl_image.
192 /* this is owned by the caller */
193 struct pipe_resource
*texture
;
200 * Represent the visual of a framebuffer.
205 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
207 unsigned buffer_mask
;
210 * Buffer formats. The formats are always set even when the buffer is
213 enum pipe_format color_format
;
214 enum pipe_format depth_stencil_format
;
215 enum pipe_format accum_format
;
219 * Desired render buffer.
221 enum st_attachment_type render_buffer
;
225 * Represent the attributes of a context.
227 struct st_context_attribs
230 * The profile and minimal version to support.
232 * The valid profiles and versions are rendering API dependent. The latest
233 * version satisfying the request should be returned, unless the
234 * ST_CONTEXT_FLAG_FORWARD_COMPATIBLE bit is set.
236 enum st_profile_type profile
;
239 /** Mask of ST_CONTEXT_FLAG_x bits */
243 * The visual of the framebuffers the context will be bound to.
245 struct st_visual visual
;
249 * Represent a windowing system drawable.
251 * The framebuffer is implemented by the state tracker manager and
252 * used by the state trackers.
254 * Instead of the winsys pokeing into the API context to figure
255 * out what buffers that might be needed in the future by the API
256 * context, it calls into the framebuffer to get the textures.
258 * This structure along with the notify_invalid_framebuffer
259 * allows framebuffers to be shared between different threads
260 * but at the same make the API context free from thread
261 * syncronisation primitves, with the exception of a small
262 * atomic flag used for notification of framebuffer dirty status.
264 * The thread syncronisation is put inside the framebuffer
265 * and only called once the framebuffer has become dirty.
267 struct st_framebuffer_iface
270 * Atomic stamp which changes when framebuffers need to be updated.
276 * Available for the state tracker manager to use.
278 void *st_manager_private
;
281 * The visual of a framebuffer.
283 const struct st_visual
*visual
;
286 * Flush the front buffer.
288 * On some window systems, changes to the front buffers are not immediately
289 * visible. They need to be flushed.
291 * @att is one of the front buffer attachments.
293 boolean (*flush_front
)(struct st_framebuffer_iface
*stfbi
,
294 enum st_attachment_type statt
);
297 * The state tracker asks for the textures it needs.
299 * It should try to only ask for attachments that it currently renders
300 * to, thus allowing the winsys to delay the allocation of textures not
301 * needed. For example front buffer attachments are not needed if you
302 * only do back buffer rendering.
304 * The implementor of this function needs to also ensure
305 * thread safty as this call might be done from multiple threads.
307 * The returned textures are owned by the caller. They should be
308 * unreferenced when no longer used. If this function is called multiple
309 * times with different sets of attachments, those buffers not included in
310 * the last call might be destroyed. This behavior might change in the
313 boolean (*validate
)(struct st_framebuffer_iface
*stfbi
,
314 const enum st_attachment_type
*statts
,
316 struct pipe_resource
**out
);
320 * Represent a rendering context.
322 * This entity is created from st_api and used by the state tracker manager.
324 struct st_context_iface
327 * Available for the state tracker and the manager to use.
329 void *st_context_private
;
330 void *st_manager_private
;
333 * Destroy the context.
335 void (*destroy
)(struct st_context_iface
*stctxi
);
338 * Flush all drawing from context to the pipe also flushes the pipe.
340 void (*flush
)(struct st_context_iface
*stctxi
, unsigned flags
,
341 struct pipe_fence_handle
**fence
);
344 * Replace the texture image of a texture object at the specified level.
346 * This function is optional.
348 boolean (*teximage
)(struct st_context_iface
*stctxi
, enum st_texture_type target
,
349 int level
, enum pipe_format internal_format
,
350 struct pipe_resource
*tex
, boolean mipmap
);
353 * Used to implement glXCopyContext.
355 void (*copy
)(struct st_context_iface
*stctxi
,
356 struct st_context_iface
*stsrci
, unsigned mask
);
359 * Used to implement wglShareLists.
361 boolean (*share
)(struct st_context_iface
*stctxi
,
362 struct st_context_iface
*stsrci
);
365 * Look up and return the info of a resource for EGLImage.
367 * This function is optional.
369 boolean (*get_resource_for_egl_image
)(struct st_context_iface
*stctxi
,
370 struct st_context_resource
*stres
);
375 * Represent a state tracker manager.
377 * This interface is implemented by the state tracker manager. It corresponds
378 * to a "display" in the window system.
382 struct pipe_screen
*screen
;
385 * Look up and return the info of an EGLImage.
387 * This is used to implement for example EGLImageTargetTexture2DOES.
388 * The GLeglImageOES agrument of that call is passed directly to this
389 * function call and the information needed to access this is returned
390 * in the given struct out.
392 * @smapi: manager owning the caller context
393 * @stctx: caller context
394 * @egl_image: EGLImage that caller recived
395 * @out: return struct filled out with access information.
397 * This function is optional.
399 boolean (*get_egl_image
)(struct st_manager
*smapi
,
401 struct st_egl_image
*out
);
404 * Query an manager param.
406 int (*get_param
)(struct st_manager
*smapi
,
407 enum st_manager_param param
);
411 * Represent a rendering API such as OpenGL or OpenVG.
413 * Implemented by the state tracker and used by the state tracker manager.
418 * The name of the rendering API. This is informative.
423 * The supported rendering API.
425 enum st_api_type api
;
428 * The supported profiles. Tested with ST_PROFILE_*_MASK.
430 unsigned profile_mask
;
435 void (*destroy
)(struct st_api
*stapi
);
438 * Return an API entry point.
440 * For GL this is the same as _glapi_get_proc_address.
442 st_proc_t (*get_proc_address
)(struct st_api
*stapi
, const char *procname
);
445 * Create a rendering context.
447 struct st_context_iface
*(*create_context
)(struct st_api
*stapi
,
448 struct st_manager
*smapi
,
449 const struct st_context_attribs
*attribs
,
450 enum st_context_error
*error
,
451 struct st_context_iface
*stsharei
);
454 * Bind the context to the calling thread with draw and read as drawables.
456 * The framebuffers might be NULL, or might have different visuals than the
459 boolean (*make_current
)(struct st_api
*stapi
,
460 struct st_context_iface
*stctxi
,
461 struct st_framebuffer_iface
*stdrawi
,
462 struct st_framebuffer_iface
*streadi
);
465 * Get the currently bound context in the calling thread.
467 struct st_context_iface
*(*get_current
)(struct st_api
*stapi
);
471 * Return true if the visual has the specified buffers.
473 static INLINE boolean
474 st_visual_have_buffers(const struct st_visual
*visual
, unsigned mask
)
476 return ((visual
->buffer_mask
& mask
) == mask
);
479 #endif /* _ST_API_H_ */