2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
32 #include "program/hash_table.h"
35 hash_table
*glsl_type::array_types
= NULL
;
36 hash_table
*glsl_type::record_types
= NULL
;
37 void *glsl_type::mem_ctx
= NULL
;
40 glsl_type::init_ralloc_type_ctx(void)
42 if (glsl_type::mem_ctx
== NULL
) {
43 glsl_type::mem_ctx
= ralloc_autofree_context();
44 assert(glsl_type::mem_ctx
!= NULL
);
48 glsl_type::glsl_type(GLenum gl_type
,
49 glsl_base_type base_type
, unsigned vector_elements
,
50 unsigned matrix_columns
, const char *name
) :
53 sampler_dimensionality(0), sampler_shadow(0),
55 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
58 init_ralloc_type_ctx();
59 this->name
= ralloc_strdup(this->mem_ctx
, name
);
60 /* Neither dimension is zero or both dimensions are zero.
62 assert((vector_elements
== 0) == (matrix_columns
== 0));
63 memset(& fields
, 0, sizeof(fields
));
66 glsl_type::glsl_type(GLenum gl_type
,
67 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
68 unsigned type
, const char *name
) :
70 base_type(GLSL_TYPE_SAMPLER
),
71 sampler_dimensionality(dim
), sampler_shadow(shadow
),
73 vector_elements(0), matrix_columns(0),
76 init_ralloc_type_ctx();
77 this->name
= ralloc_strdup(this->mem_ctx
, name
);
78 memset(& fields
, 0, sizeof(fields
));
81 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
83 base_type(GLSL_TYPE_STRUCT
),
84 sampler_dimensionality(0), sampler_shadow(0),
86 vector_elements(0), matrix_columns(0),
91 init_ralloc_type_ctx();
92 this->name
= ralloc_strdup(this->mem_ctx
, name
);
93 this->fields
.structure
= ralloc_array(this->mem_ctx
,
94 glsl_struct_field
, length
);
95 for (i
= 0; i
< length
; i
++) {
96 this->fields
.structure
[i
].type
= fields
[i
].type
;
97 this->fields
.structure
[i
].name
= ralloc_strdup(this->fields
.structure
,
103 add_types_to_symbol_table(glsl_symbol_table
*symtab
,
104 const struct glsl_type
*types
,
105 unsigned num_types
, bool warn
)
109 for (unsigned i
= 0; i
< num_types
; i
++) {
110 symtab
->add_type(types
[i
].name
, & types
[i
]);
115 glsl_type::contains_sampler() const
117 if (this->is_array()) {
118 return this->fields
.array
->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i
= 0; i
< this->length
; i
++) {
121 if (this->fields
.structure
[i
].type
->contains_sampler())
126 return this->is_sampler();
131 glsl_type::sampler_index() const
133 const glsl_type
*const t
= (this->is_array()) ? this->fields
.array
: this;
135 assert(t
->is_sampler());
137 switch (t
->sampler_dimensionality
) {
138 case GLSL_SAMPLER_DIM_1D
:
139 return TEXTURE_1D_INDEX
;
140 case GLSL_SAMPLER_DIM_2D
:
141 return TEXTURE_2D_INDEX
;
142 case GLSL_SAMPLER_DIM_3D
:
143 return TEXTURE_3D_INDEX
;
144 case GLSL_SAMPLER_DIM_CUBE
:
145 return TEXTURE_CUBE_INDEX
;
147 assert(!"Should not get here.");
148 return TEXTURE_2D_INDEX
;
153 glsl_type::generate_100ES_types(glsl_symbol_table
*symtab
)
155 add_types_to_symbol_table(symtab
, builtin_core_types
,
156 Elements(builtin_core_types
),
158 add_types_to_symbol_table(symtab
, builtin_structure_types
,
159 Elements(builtin_structure_types
),
161 add_types_to_symbol_table(symtab
, void_type
, 1, false);
165 glsl_type::generate_110_types(glsl_symbol_table
*symtab
)
167 generate_100ES_types(symtab
);
169 add_types_to_symbol_table(symtab
, builtin_110_types
,
170 Elements(builtin_110_types
),
172 add_types_to_symbol_table(symtab
, &_sampler3D_type
, 1, false);
173 add_types_to_symbol_table(symtab
, builtin_110_deprecated_structure_types
,
174 Elements(builtin_110_deprecated_structure_types
),
180 glsl_type::generate_120_types(glsl_symbol_table
*symtab
)
182 generate_110_types(symtab
);
184 add_types_to_symbol_table(symtab
, builtin_120_types
,
185 Elements(builtin_120_types
), false);
190 glsl_type::generate_130_types(glsl_symbol_table
*symtab
)
192 generate_120_types(symtab
);
194 add_types_to_symbol_table(symtab
, builtin_130_types
,
195 Elements(builtin_130_types
), false);
200 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table
*symtab
, bool warn
)
202 add_types_to_symbol_table(symtab
, &_sampler3D_type
, 1, warn
);
206 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
)
208 switch (state
->language_version
) {
210 glsl_type::generate_110_types(state
->symbols
);
213 glsl_type::generate_120_types(state
->symbols
);
216 glsl_type::generate_130_types(state
->symbols
);
223 if (state
->OES_texture_3D_enable
&& state
->language_version
== 100) {
224 glsl_type::generate_OES_texture_3D_types(state
->symbols
,
225 state
->OES_texture_3D_warn
);
230 const glsl_type
*glsl_type::get_base_type() const
237 case GLSL_TYPE_FLOAT
:
247 const glsl_type
*glsl_type::get_scalar_type() const
249 const glsl_type
*type
= this;
252 while (type
->base_type
== GLSL_TYPE_ARRAY
)
253 type
= type
->fields
.array
;
255 /* Handle vectors and matrices */
256 switch (type
->base_type
) {
261 case GLSL_TYPE_FLOAT
:
264 /* Handle everything else */
271 _mesa_glsl_release_types(void)
273 if (glsl_type::array_types
!= NULL
) {
274 hash_table_dtor(glsl_type::array_types
);
275 glsl_type::array_types
= NULL
;
278 if (glsl_type::record_types
!= NULL
) {
279 hash_table_dtor(glsl_type::record_types
);
280 glsl_type::record_types
= NULL
;
285 glsl_type::glsl_type(const glsl_type
*array
, unsigned length
) :
286 base_type(GLSL_TYPE_ARRAY
),
287 sampler_dimensionality(0), sampler_shadow(0),
289 vector_elements(0), matrix_columns(0),
290 name(NULL
), length(length
)
292 this->fields
.array
= array
;
293 /* Inherit the gl type of the base. The GL type is used for
294 * uniform/statevar handling in Mesa and the arrayness of the type
295 * is represented by the size rather than the type.
297 this->gl_type
= array
->gl_type
;
299 /* Allow a maximum of 10 characters for the array size. This is enough
300 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
303 const unsigned name_length
= strlen(array
->name
) + 10 + 3;
304 char *const n
= (char *) ralloc_size(this->mem_ctx
, name_length
);
307 snprintf(n
, name_length
, "%s[]", array
->name
);
309 snprintf(n
, name_length
, "%s[%u]", array
->name
, length
);
316 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
318 if (base_type
== GLSL_TYPE_VOID
)
321 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
324 /* Treat GLSL vectors as Nx1 matrices.
329 return uint_type
+ (rows
- 1);
331 return int_type
+ (rows
- 1);
332 case GLSL_TYPE_FLOAT
:
333 return float_type
+ (rows
- 1);
335 return bool_type
+ (rows
- 1);
340 if ((base_type
!= GLSL_TYPE_FLOAT
) || (rows
== 1))
343 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
344 * combinations are valid:
352 #define IDX(c,r) (((c-1)*3) + (r-1))
354 switch (IDX(columns
, rows
)) {
355 case IDX(2,2): return mat2_type
;
356 case IDX(2,3): return mat2x3_type
;
357 case IDX(2,4): return mat2x4_type
;
358 case IDX(3,2): return mat3x2_type
;
359 case IDX(3,3): return mat3_type
;
360 case IDX(3,4): return mat3x4_type
;
361 case IDX(4,2): return mat4x2_type
;
362 case IDX(4,3): return mat4x3_type
;
363 case IDX(4,4): return mat4_type
;
364 default: return error_type
;
368 assert(!"Should not get here.");
374 glsl_type::get_array_instance(const glsl_type
*base
, unsigned array_size
)
377 if (array_types
== NULL
) {
378 array_types
= hash_table_ctor(64, hash_table_string_hash
,
379 hash_table_string_compare
);
382 /* Generate a name using the base type pointer in the key. This is
383 * done because the name of the base type may not be unique across
384 * shaders. For example, two shaders may have different record types
388 snprintf(key
, sizeof(key
), "%p[%u]", (void *) base
, array_size
);
390 const glsl_type
*t
= (glsl_type
*) hash_table_find(array_types
, key
);
392 t
= new glsl_type(base
, array_size
);
394 hash_table_insert(array_types
, (void *) t
, ralloc_strdup(mem_ctx
, key
));
397 assert(t
->base_type
== GLSL_TYPE_ARRAY
);
398 assert(t
->length
== array_size
);
399 assert(t
->fields
.array
== base
);
406 glsl_type::record_key_compare(const void *a
, const void *b
)
408 const glsl_type
*const key1
= (glsl_type
*) a
;
409 const glsl_type
*const key2
= (glsl_type
*) b
;
411 /* Return zero is the types match (there is zero difference) or non-zero
414 if (strcmp(key1
->name
, key2
->name
) != 0)
417 if (key1
->length
!= key2
->length
)
420 for (unsigned i
= 0; i
< key1
->length
; i
++) {
421 if (key1
->fields
.structure
[i
].type
!= key2
->fields
.structure
[i
].type
)
423 if (strcmp(key1
->fields
.structure
[i
].name
,
424 key2
->fields
.structure
[i
].name
) != 0)
433 glsl_type::record_key_hash(const void *a
)
435 const glsl_type
*const key
= (glsl_type
*) a
;
439 size
= snprintf(hash_key
, sizeof(hash_key
), "%08x", key
->length
);
441 for (unsigned i
= 0; i
< key
->length
; i
++) {
442 if (size
>= sizeof(hash_key
))
445 size
+= snprintf(& hash_key
[size
], sizeof(hash_key
) - size
,
446 "%p", (void *) key
->fields
.structure
[i
].type
);
449 return hash_table_string_hash(& hash_key
);
454 glsl_type::get_record_instance(const glsl_struct_field
*fields
,
458 const glsl_type
key(fields
, num_fields
, name
);
460 if (record_types
== NULL
) {
461 record_types
= hash_table_ctor(64, record_key_hash
, record_key_compare
);
464 const glsl_type
*t
= (glsl_type
*) hash_table_find(record_types
, & key
);
466 t
= new glsl_type(fields
, num_fields
, name
);
468 hash_table_insert(record_types
, (void *) t
, t
);
471 assert(t
->base_type
== GLSL_TYPE_STRUCT
);
472 assert(t
->length
== num_fields
);
473 assert(strcmp(t
->name
, name
) == 0);
480 glsl_type::field_type(const char *name
) const
482 if (this->base_type
!= GLSL_TYPE_STRUCT
)
485 for (unsigned i
= 0; i
< this->length
; i
++) {
486 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
487 return this->fields
.structure
[i
].type
;
495 glsl_type::field_index(const char *name
) const
497 if (this->base_type
!= GLSL_TYPE_STRUCT
)
500 for (unsigned i
= 0; i
< this->length
; i
++) {
501 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
510 glsl_type::component_slots() const
512 switch (this->base_type
) {
515 case GLSL_TYPE_FLOAT
:
517 return this->components();
519 case GLSL_TYPE_STRUCT
: {
522 for (unsigned i
= 0; i
< this->length
; i
++)
523 size
+= this->fields
.structure
[i
].type
->component_slots();
528 case GLSL_TYPE_ARRAY
:
529 return this->length
* this->fields
.array
->component_slots();
537 glsl_type::can_implicitly_convert_to(const glsl_type
*desired
) const
542 /* There is no conversion among matrix types. */
543 if (this->matrix_columns
> 1 || desired
->matrix_columns
> 1)
546 /* int and uint can be converted to float. */
547 return desired
->is_float()
548 && this->is_integer()
549 && this->vector_elements
== desired
->vector_elements
;