[DMUSIC]
[reactos.git] / reactos / dll / opengl / mesa / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return TEXTURE_CUBE_INDEX;
146 default:
147 assert(!"Should not get here.");
148 return TEXTURE_2D_INDEX;
149 }
150 }
151
152 void
153 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
154 {
155 add_types_to_symbol_table(symtab, builtin_core_types,
156 Elements(builtin_core_types),
157 false);
158 add_types_to_symbol_table(symtab, builtin_structure_types,
159 Elements(builtin_structure_types),
160 false);
161 add_types_to_symbol_table(symtab, void_type, 1, false);
162 }
163
164 void
165 glsl_type::generate_110_types(glsl_symbol_table *symtab)
166 {
167 generate_100ES_types(symtab);
168
169 add_types_to_symbol_table(symtab, builtin_110_types,
170 Elements(builtin_110_types),
171 false);
172 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
173 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
174 Elements(builtin_110_deprecated_structure_types),
175 false);
176 }
177
178
179 void
180 glsl_type::generate_120_types(glsl_symbol_table *symtab)
181 {
182 generate_110_types(symtab);
183
184 add_types_to_symbol_table(symtab, builtin_120_types,
185 Elements(builtin_120_types), false);
186 }
187
188
189 void
190 glsl_type::generate_130_types(glsl_symbol_table *symtab)
191 {
192 generate_120_types(symtab);
193
194 add_types_to_symbol_table(symtab, builtin_130_types,
195 Elements(builtin_130_types), false);
196 }
197
198
199 void
200 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
201 {
202 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
203 }
204
205 void
206 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
207 {
208 switch (state->language_version) {
209 case 110:
210 glsl_type::generate_110_types(state->symbols);
211 break;
212 case 120:
213 glsl_type::generate_120_types(state->symbols);
214 break;
215 case 130:
216 glsl_type::generate_130_types(state->symbols);
217 break;
218 default:
219 /* error */
220 break;
221 }
222
223 if (state->OES_texture_3D_enable && state->language_version == 100) {
224 glsl_type::generate_OES_texture_3D_types(state->symbols,
225 state->OES_texture_3D_warn);
226 }
227 }
228
229
230 const glsl_type *glsl_type::get_base_type() const
231 {
232 switch (base_type) {
233 case GLSL_TYPE_UINT:
234 return uint_type;
235 case GLSL_TYPE_INT:
236 return int_type;
237 case GLSL_TYPE_FLOAT:
238 return float_type;
239 case GLSL_TYPE_BOOL:
240 return bool_type;
241 default:
242 return error_type;
243 }
244 }
245
246
247 const glsl_type *glsl_type::get_scalar_type() const
248 {
249 const glsl_type *type = this;
250
251 /* Handle arrays */
252 while (type->base_type == GLSL_TYPE_ARRAY)
253 type = type->fields.array;
254
255 /* Handle vectors and matrices */
256 switch (type->base_type) {
257 case GLSL_TYPE_UINT:
258 return uint_type;
259 case GLSL_TYPE_INT:
260 return int_type;
261 case GLSL_TYPE_FLOAT:
262 return float_type;
263 default:
264 /* Handle everything else */
265 return type;
266 }
267 }
268
269
270 void
271 _mesa_glsl_release_types(void)
272 {
273 if (glsl_type::array_types != NULL) {
274 hash_table_dtor(glsl_type::array_types);
275 glsl_type::array_types = NULL;
276 }
277
278 if (glsl_type::record_types != NULL) {
279 hash_table_dtor(glsl_type::record_types);
280 glsl_type::record_types = NULL;
281 }
282 }
283
284
285 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
286 base_type(GLSL_TYPE_ARRAY),
287 sampler_dimensionality(0), sampler_shadow(0),
288 sampler_type(0),
289 vector_elements(0), matrix_columns(0),
290 name(NULL), length(length)
291 {
292 this->fields.array = array;
293 /* Inherit the gl type of the base. The GL type is used for
294 * uniform/statevar handling in Mesa and the arrayness of the type
295 * is represented by the size rather than the type.
296 */
297 this->gl_type = array->gl_type;
298
299 /* Allow a maximum of 10 characters for the array size. This is enough
300 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
301 * NUL.
302 */
303 const unsigned name_length = strlen(array->name) + 10 + 3;
304 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
305
306 if (length == 0)
307 snprintf(n, name_length, "%s[]", array->name);
308 else
309 snprintf(n, name_length, "%s[%u]", array->name, length);
310
311 this->name = n;
312 }
313
314
315 const glsl_type *
316 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
317 {
318 if (base_type == GLSL_TYPE_VOID)
319 return void_type;
320
321 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
322 return error_type;
323
324 /* Treat GLSL vectors as Nx1 matrices.
325 */
326 if (columns == 1) {
327 switch (base_type) {
328 case GLSL_TYPE_UINT:
329 return uint_type + (rows - 1);
330 case GLSL_TYPE_INT:
331 return int_type + (rows - 1);
332 case GLSL_TYPE_FLOAT:
333 return float_type + (rows - 1);
334 case GLSL_TYPE_BOOL:
335 return bool_type + (rows - 1);
336 default:
337 return error_type;
338 }
339 } else {
340 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
341 return error_type;
342
343 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
344 * combinations are valid:
345 *
346 * 1 2 3 4
347 * 1
348 * 2 x x x
349 * 3 x x x
350 * 4 x x x
351 */
352 #define IDX(c,r) (((c-1)*3) + (r-1))
353
354 switch (IDX(columns, rows)) {
355 case IDX(2,2): return mat2_type;
356 case IDX(2,3): return mat2x3_type;
357 case IDX(2,4): return mat2x4_type;
358 case IDX(3,2): return mat3x2_type;
359 case IDX(3,3): return mat3_type;
360 case IDX(3,4): return mat3x4_type;
361 case IDX(4,2): return mat4x2_type;
362 case IDX(4,3): return mat4x3_type;
363 case IDX(4,4): return mat4_type;
364 default: return error_type;
365 }
366 }
367
368 assert(!"Should not get here.");
369 return error_type;
370 }
371
372
373 const glsl_type *
374 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
375 {
376
377 if (array_types == NULL) {
378 array_types = hash_table_ctor(64, hash_table_string_hash,
379 hash_table_string_compare);
380 }
381
382 /* Generate a name using the base type pointer in the key. This is
383 * done because the name of the base type may not be unique across
384 * shaders. For example, two shaders may have different record types
385 * named 'foo'.
386 */
387 char key[128];
388 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
389
390 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
391 if (t == NULL) {
392 t = new glsl_type(base, array_size);
393
394 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
395 }
396
397 assert(t->base_type == GLSL_TYPE_ARRAY);
398 assert(t->length == array_size);
399 assert(t->fields.array == base);
400
401 return t;
402 }
403
404
405 int
406 glsl_type::record_key_compare(const void *a, const void *b)
407 {
408 const glsl_type *const key1 = (glsl_type *) a;
409 const glsl_type *const key2 = (glsl_type *) b;
410
411 /* Return zero is the types match (there is zero difference) or non-zero
412 * otherwise.
413 */
414 if (strcmp(key1->name, key2->name) != 0)
415 return 1;
416
417 if (key1->length != key2->length)
418 return 1;
419
420 for (unsigned i = 0; i < key1->length; i++) {
421 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
422 return 1;
423 if (strcmp(key1->fields.structure[i].name,
424 key2->fields.structure[i].name) != 0)
425 return 1;
426 }
427
428 return 0;
429 }
430
431
432 unsigned
433 glsl_type::record_key_hash(const void *a)
434 {
435 const glsl_type *const key = (glsl_type *) a;
436 char hash_key[128];
437 unsigned size = 0;
438
439 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
440
441 for (unsigned i = 0; i < key->length; i++) {
442 if (size >= sizeof(hash_key))
443 break;
444
445 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
446 "%p", (void *) key->fields.structure[i].type);
447 }
448
449 return hash_table_string_hash(& hash_key);
450 }
451
452
453 const glsl_type *
454 glsl_type::get_record_instance(const glsl_struct_field *fields,
455 unsigned num_fields,
456 const char *name)
457 {
458 const glsl_type key(fields, num_fields, name);
459
460 if (record_types == NULL) {
461 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
462 }
463
464 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
465 if (t == NULL) {
466 t = new glsl_type(fields, num_fields, name);
467
468 hash_table_insert(record_types, (void *) t, t);
469 }
470
471 assert(t->base_type == GLSL_TYPE_STRUCT);
472 assert(t->length == num_fields);
473 assert(strcmp(t->name, name) == 0);
474
475 return t;
476 }
477
478
479 const glsl_type *
480 glsl_type::field_type(const char *name) const
481 {
482 if (this->base_type != GLSL_TYPE_STRUCT)
483 return error_type;
484
485 for (unsigned i = 0; i < this->length; i++) {
486 if (strcmp(name, this->fields.structure[i].name) == 0)
487 return this->fields.structure[i].type;
488 }
489
490 return error_type;
491 }
492
493
494 int
495 glsl_type::field_index(const char *name) const
496 {
497 if (this->base_type != GLSL_TYPE_STRUCT)
498 return -1;
499
500 for (unsigned i = 0; i < this->length; i++) {
501 if (strcmp(name, this->fields.structure[i].name) == 0)
502 return i;
503 }
504
505 return -1;
506 }
507
508
509 unsigned
510 glsl_type::component_slots() const
511 {
512 switch (this->base_type) {
513 case GLSL_TYPE_UINT:
514 case GLSL_TYPE_INT:
515 case GLSL_TYPE_FLOAT:
516 case GLSL_TYPE_BOOL:
517 return this->components();
518
519 case GLSL_TYPE_STRUCT: {
520 unsigned size = 0;
521
522 for (unsigned i = 0; i < this->length; i++)
523 size += this->fields.structure[i].type->component_slots();
524
525 return size;
526 }
527
528 case GLSL_TYPE_ARRAY:
529 return this->length * this->fields.array->component_slots();
530
531 default:
532 return 0;
533 }
534 }
535
536 bool
537 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
538 {
539 if (this == desired)
540 return true;
541
542 /* There is no conversion among matrix types. */
543 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
544 return false;
545
546 /* int and uint can be converted to float. */
547 return desired->is_float()
548 && this->is_integer()
549 && this->vector_elements == desired->vector_elements;
550 }