[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern void
44 _mesa_glsl_release_types(void);
45
46 #ifdef __cplusplus
47 }
48 #endif
49
50 enum glsl_base_type {
51 GLSL_TYPE_UINT = 0,
52 GLSL_TYPE_INT,
53 GLSL_TYPE_FLOAT,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_STRUCT,
57 GLSL_TYPE_ARRAY,
58 GLSL_TYPE_VOID,
59 GLSL_TYPE_ERROR
60 };
61
62 enum glsl_sampler_dim {
63 GLSL_SAMPLER_DIM_1D = 0,
64 GLSL_SAMPLER_DIM_2D,
65 GLSL_SAMPLER_DIM_3D,
66 GLSL_SAMPLER_DIM_CUBE,
67 GLSL_SAMPLER_DIM_RECT,
68 GLSL_SAMPLER_DIM_BUF,
69 GLSL_SAMPLER_DIM_EXTERNAL
70 };
71
72 #ifdef __cplusplus
73 #include "GL/gl.h"
74 #include "ralloc.h"
75
76 struct glsl_type {
77 GLenum gl_type;
78 glsl_base_type base_type;
79
80 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
81 unsigned sampler_shadow:1;
82 unsigned sampler_array:1;
83 unsigned sampler_type:2; /**< Type of data returned using this sampler.
84 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
85 * and \c GLSL_TYPE_UINT are valid.
86 */
87
88 /* Callers of this ralloc-based new need not call delete. It's
89 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
90 static void* operator new(size_t size)
91 {
92 if (glsl_type::mem_ctx == NULL) {
93 glsl_type::mem_ctx = ralloc_context(NULL);
94 assert(glsl_type::mem_ctx != NULL);
95 }
96
97 void *type;
98
99 type = ralloc_size(glsl_type::mem_ctx, size);
100 assert(type != NULL);
101
102 return type;
103 }
104
105 /* If the user *does* call delete, that's OK, we will just
106 * ralloc_free in that case. */
107 static void operator delete(void *type)
108 {
109 ralloc_free(type);
110 }
111
112 /**
113 * \name Vector and matrix element counts
114 *
115 * For scalars, each of these values will be 1. For non-numeric types
116 * these will be 0.
117 */
118 /*@{*/
119 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
120 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
121 /*@}*/
122
123 /**
124 * Name of the data type
125 *
126 * This may be \c NULL for anonymous structures, for arrays, or for
127 * function types.
128 */
129 const char *name;
130
131 /**
132 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
133 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
134 * the number of values pointed to by \c fields.structure (below).
135 */
136 unsigned length;
137
138 /**
139 * Subtype of composite data types.
140 */
141 union {
142 const struct glsl_type *array; /**< Type of array elements. */
143 const struct glsl_type *parameters; /**< Parameters to function. */
144 struct glsl_struct_field *structure; /**< List of struct fields. */
145 } fields;
146
147
148 /**
149 * \name Pointers to various public type singletons
150 */
151 /*@{*/
152 static const glsl_type *const error_type;
153 static const glsl_type *const void_type;
154 static const glsl_type *const int_type;
155 static const glsl_type *const ivec4_type;
156 static const glsl_type *const uint_type;
157 static const glsl_type *const uvec2_type;
158 static const glsl_type *const uvec3_type;
159 static const glsl_type *const uvec4_type;
160 static const glsl_type *const float_type;
161 static const glsl_type *const vec2_type;
162 static const glsl_type *const vec3_type;
163 static const glsl_type *const vec4_type;
164 static const glsl_type *const bool_type;
165 static const glsl_type *const mat2_type;
166 static const glsl_type *const mat2x3_type;
167 static const glsl_type *const mat2x4_type;
168 static const glsl_type *const mat3x2_type;
169 static const glsl_type *const mat3_type;
170 static const glsl_type *const mat3x4_type;
171 static const glsl_type *const mat4x2_type;
172 static const glsl_type *const mat4x3_type;
173 static const glsl_type *const mat4_type;
174 /*@}*/
175
176
177 /**
178 * For numeric and boolean derrived types returns the basic scalar type
179 *
180 * If the type is a numeric or boolean scalar, vector, or matrix type,
181 * this function gets the scalar type of the individual components. For
182 * all other types, including arrays of numeric or boolean types, the
183 * error type is returned.
184 */
185 const glsl_type *get_base_type() const;
186
187 /**
188 * Get the basic scalar type which this type aggregates.
189 *
190 * If the type is a numeric or boolean scalar, vector, or matrix, or an
191 * array of any of those, this function gets the scalar type of the
192 * individual components. For structs and arrays of structs, this function
193 * returns the struct type. For samplers and arrays of samplers, this
194 * function returns the sampler type.
195 */
196 const glsl_type *get_scalar_type() const;
197
198 /**
199 * Query the type of elements in an array
200 *
201 * \return
202 * Pointer to the type of elements in the array for array types, or \c NULL
203 * for non-array types.
204 */
205 const glsl_type *element_type() const
206 {
207 return is_array() ? fields.array : NULL;
208 }
209
210 /**
211 * Get the instance of a built-in scalar, vector, or matrix type
212 */
213 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
214 unsigned columns);
215
216 /**
217 * Get the instance of an array type
218 */
219 static const glsl_type *get_array_instance(const glsl_type *base,
220 unsigned elements);
221
222 /**
223 * Get the instance of a record type
224 */
225 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
226 unsigned num_fields,
227 const char *name);
228
229 /**
230 * Query the total number of scalars that make up a scalar, vector or matrix
231 */
232 unsigned components() const
233 {
234 return vector_elements * matrix_columns;
235 }
236
237 /**
238 * Calculate the number of components slots required to hold this type
239 *
240 * This is used to determine how many uniform or varying locations a type
241 * might occupy.
242 */
243 unsigned component_slots() const;
244
245 /**
246 * \brief Can this type be implicitly converted to another?
247 *
248 * \return True if the types are identical or if this type can be converted
249 * to \c desired according to Section 4.1.10 of the GLSL spec.
250 *
251 * \verbatim
252 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
253 * Implicit Conversions:
254 *
255 * In some situations, an expression and its type will be implicitly
256 * converted to a different type. The following table shows all allowed
257 * implicit conversions:
258 *
259 * Type of expression | Can be implicitly converted to
260 * --------------------------------------------------
261 * int float
262 * uint
263 *
264 * ivec2 vec2
265 * uvec2
266 *
267 * ivec3 vec3
268 * uvec3
269 *
270 * ivec4 vec4
271 * uvec4
272 *
273 * There are no implicit array or structure conversions. For example,
274 * an array of int cannot be implicitly converted to an array of float.
275 * There are no implicit conversions between signed and unsigned
276 * integers.
277 * \endverbatim
278 */
279 bool can_implicitly_convert_to(const glsl_type *desired) const;
280
281 /**
282 * Query whether or not a type is a scalar (non-vector and non-matrix).
283 */
284 bool is_scalar() const
285 {
286 return (vector_elements == 1)
287 && (base_type >= GLSL_TYPE_UINT)
288 && (base_type <= GLSL_TYPE_BOOL);
289 }
290
291 /**
292 * Query whether or not a type is a vector
293 */
294 bool is_vector() const
295 {
296 return (vector_elements > 1)
297 && (matrix_columns == 1)
298 && (base_type >= GLSL_TYPE_UINT)
299 && (base_type <= GLSL_TYPE_BOOL);
300 }
301
302 /**
303 * Query whether or not a type is a matrix
304 */
305 bool is_matrix() const
306 {
307 /* GLSL only has float matrices. */
308 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
309 }
310
311 /**
312 * Query whether or not a type is a non-array numeric type
313 */
314 bool is_numeric() const
315 {
316 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
317 }
318
319 /**
320 * Query whether or not a type is an integral type
321 */
322 bool is_integer() const
323 {
324 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
325 }
326
327 /**
328 * Query whether or not a type is a float type
329 */
330 bool is_float() const
331 {
332 return base_type == GLSL_TYPE_FLOAT;
333 }
334
335 /**
336 * Query whether or not a type is a non-array boolean type
337 */
338 bool is_boolean() const
339 {
340 return base_type == GLSL_TYPE_BOOL;
341 }
342
343 /**
344 * Query whether or not a type is a sampler
345 */
346 bool is_sampler() const
347 {
348 return base_type == GLSL_TYPE_SAMPLER;
349 }
350
351 /**
352 * Query whether or not type is a sampler, or for struct and array
353 * types, contains a sampler.
354 */
355 bool contains_sampler() const;
356
357 /**
358 * Get the Mesa texture target index for a sampler type.
359 */
360 gl_texture_index sampler_index() const;
361
362 /**
363 * Query whether or not a type is an array
364 */
365 bool is_array() const
366 {
367 return base_type == GLSL_TYPE_ARRAY;
368 }
369
370 /**
371 * Query whether or not a type is a record
372 */
373 bool is_record() const
374 {
375 return base_type == GLSL_TYPE_STRUCT;
376 }
377
378 /**
379 * Query whether or not a type is the void type singleton.
380 */
381 bool is_void() const
382 {
383 return base_type == GLSL_TYPE_VOID;
384 }
385
386 /**
387 * Query whether or not a type is the error type singleton.
388 */
389 bool is_error() const
390 {
391 return base_type == GLSL_TYPE_ERROR;
392 }
393
394 /**
395 * Query the full type of a matrix row
396 *
397 * \return
398 * If the type is not a matrix, \c glsl_type::error_type is returned.
399 * Otherwise a type matching the rows of the matrix is returned.
400 */
401 const glsl_type *row_type() const
402 {
403 return is_matrix()
404 ? get_instance(base_type, matrix_columns, 1)
405 : error_type;
406 }
407
408 /**
409 * Query the full type of a matrix column
410 *
411 * \return
412 * If the type is not a matrix, \c glsl_type::error_type is returned.
413 * Otherwise a type matching the columns of the matrix is returned.
414 */
415 const glsl_type *column_type() const
416 {
417 return is_matrix()
418 ? get_instance(base_type, vector_elements, 1)
419 : error_type;
420 }
421
422
423 /**
424 * Get the type of a structure field
425 *
426 * \return
427 * Pointer to the type of the named field. If the type is not a structure
428 * or the named field does not exist, \c glsl_type::error_type is returned.
429 */
430 const glsl_type *field_type(const char *name) const;
431
432
433 /**
434 * Get the location of a filed within a record type
435 */
436 int field_index(const char *name) const;
437
438
439 /**
440 * Query the number of elements in an array type
441 *
442 * \return
443 * The number of elements in the array for array types or -1 for non-array
444 * types. If the number of elements in the array has not yet been declared,
445 * zero is returned.
446 */
447 int array_size() const
448 {
449 return is_array() ? length : -1;
450 }
451
452 private:
453 /**
454 * ralloc context for all glsl_type allocations
455 *
456 * Set on the first call to \c glsl_type::new.
457 */
458 static void *mem_ctx;
459
460 void init_ralloc_type_ctx(void);
461
462 /** Constructor for vector and matrix types */
463 glsl_type(GLenum gl_type,
464 glsl_base_type base_type, unsigned vector_elements,
465 unsigned matrix_columns, const char *name);
466
467 /** Constructor for sampler types */
468 glsl_type(GLenum gl_type,
469 enum glsl_sampler_dim dim, bool shadow, bool array,
470 unsigned type, const char *name);
471
472 /** Constructor for record types */
473 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
474 const char *name);
475
476 /** Constructor for array types */
477 glsl_type(const glsl_type *array, unsigned length);
478
479 /** Hash table containing the known array types. */
480 static struct hash_table *array_types;
481
482 /** Hash table containing the known record types. */
483 static struct hash_table *record_types;
484
485 static int record_key_compare(const void *a, const void *b);
486 static unsigned record_key_hash(const void *key);
487
488 /**
489 * \name Pointers to various type singletons
490 */
491 /*@{*/
492 static const glsl_type _error_type;
493 static const glsl_type _void_type;
494 static const glsl_type _sampler3D_type;
495 static const glsl_type builtin_core_types[];
496 static const glsl_type builtin_structure_types[];
497 static const glsl_type builtin_110_deprecated_structure_types[];
498 static const glsl_type builtin_110_types[];
499 static const glsl_type builtin_120_types[];
500 static const glsl_type builtin_130_types[];
501 static const glsl_type builtin_ARB_texture_rectangle_types[];
502 static const glsl_type builtin_EXT_texture_array_types[];
503 static const glsl_type builtin_EXT_texture_buffer_object_types[];
504 static const glsl_type builtin_OES_EGL_image_external_types[];
505 /*@}*/
506
507 /**
508 * \name Methods to populate a symbol table with built-in types.
509 *
510 * \internal
511 * This is one of the truely annoying things about C++. Methods that are
512 * completely internal and private to a type still have to be advertised to
513 * the world in a public header file.
514 */
515 /*@{*/
516 static void generate_100ES_types(glsl_symbol_table *);
517 static void generate_110_types(glsl_symbol_table *);
518 static void generate_120_types(glsl_symbol_table *);
519 static void generate_130_types(glsl_symbol_table *);
520 static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
521 static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
522 static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
523 static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
524 /*@}*/
525
526 /**
527 * \name Friend functions.
528 *
529 * These functions are friends because they must have C linkage and the
530 * need to call various private methods or access various private static
531 * data.
532 */
533 /*@{*/
534 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
535 friend void _mesa_glsl_release_types(void);
536 /*@}*/
537 };
538
539 struct glsl_struct_field {
540 const struct glsl_type *type;
541 const char *name;
542 };
543
544 #endif /* __cplusplus */
545
546 #endif /* GLSL_TYPES_H */