[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / mapi / glapi / glapi_getproc.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file glapi_getproc.c
27 *
28 * Code for implementing glXGetProcAddress(), etc.
29 * This was originally in glapi.c but refactored out.
30 */
31
32
33 #include "glapi/glapi_priv.h"
34 #include "glapi/glapitable.h"
35
36
37 #define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
38
39
40 /**********************************************************************
41 * Static function management.
42 */
43
44
45 #if !defined(DISPATCH_FUNCTION_SIZE)
46 # define NEED_FUNCTION_POINTER
47 #endif
48 #include "glapi/glprocs.h"
49
50
51 /**
52 * Search the table of static entrypoint functions for the named function
53 * and return the corresponding glprocs_table_t entry.
54 */
55 static const glprocs_table_t *
56 get_static_proc( const char * n )
57 {
58 GLuint i;
59 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
60 const char *testName = gl_string_table + static_functions[i].Name_offset;
61 #ifdef MANGLE
62 /* skip the prefix on the name */
63 if (strcmp(testName, n + 1) == 0)
64 #else
65 if (strcmp(testName, n) == 0)
66 #endif
67 {
68 return &static_functions[i];
69 }
70 }
71 return NULL;
72 }
73
74
75 /**
76 * Return dispatch table offset of the named static (built-in) function.
77 * Return -1 if function not found.
78 */
79 static GLint
80 get_static_proc_offset(const char *funcName)
81 {
82 const glprocs_table_t * const f = get_static_proc( funcName );
83 if (f == NULL) {
84 return -1;
85 }
86
87 return f->Offset;
88 }
89
90
91
92 /**
93 * Return dispatch function address for the named static (built-in) function.
94 * Return NULL if function not found.
95 */
96 static _glapi_proc
97 get_static_proc_address(const char *funcName)
98 {
99 const glprocs_table_t * const f = get_static_proc( funcName );
100 if (f == NULL) {
101 return NULL;
102 }
103
104 #if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
105 return (f->Address == NULL)
106 ? get_entrypoint_address(f->Offset)
107 : f->Address;
108 #elif defined(DISPATCH_FUNCTION_SIZE)
109 return get_entrypoint_address(f->Offset);
110 #else
111 return f->Address;
112 #endif
113 }
114
115
116
117 /**
118 * Return the name of the function at the given offset in the dispatch
119 * table. For debugging only.
120 */
121 static const char *
122 get_static_proc_name( GLuint offset )
123 {
124 GLuint i;
125 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
126 if (static_functions[i].Offset == offset) {
127 return gl_string_table + static_functions[i].Name_offset;
128 }
129 }
130 return NULL;
131 }
132
133
134
135 /**********************************************************************
136 * Extension function management.
137 */
138
139
140 /**
141 * Track information about a function added to the GL API.
142 */
143 struct _glapi_function {
144 /**
145 * Name of the function.
146 */
147 const char * name;
148
149
150 /**
151 * Text string that describes the types of the parameters passed to the
152 * named function. Parameter types are converted to characters using the
153 * following rules:
154 * - 'i' for \c GLint, \c GLuint, and \c GLenum
155 * - 'p' for any pointer type
156 * - 'f' for \c GLfloat and \c GLclampf
157 * - 'd' for \c GLdouble and \c GLclampd
158 */
159 const char * parameter_signature;
160
161
162 /**
163 * Offset in the dispatch table where the pointer to the real function is
164 * located. If the driver has not requested that the named function be
165 * added to the dispatch table, this will have the value ~0.
166 */
167 unsigned dispatch_offset;
168
169
170 /**
171 * Pointer to the dispatch stub for the named function.
172 *
173 * \todo
174 * The semantic of this field should be changed slightly. Currently, it
175 * is always expected to be non-\c NULL. However, it would be better to
176 * only allocate the entry-point stub when the application requests the
177 * function via \c glXGetProcAddress. This would save memory for all the
178 * functions that the driver exports but that the application never wants
179 * to call.
180 */
181 _glapi_proc dispatch_stub;
182 };
183
184
185 static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
186 static GLuint NumExtEntryPoints = 0;
187
188
189 static struct _glapi_function *
190 get_extension_proc(const char *funcName)
191 {
192 GLuint i;
193 for (i = 0; i < NumExtEntryPoints; i++) {
194 if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
195 return & ExtEntryTable[i];
196 }
197 }
198 return NULL;
199 }
200
201
202 static GLint
203 get_extension_proc_offset(const char *funcName)
204 {
205 const struct _glapi_function * const f = get_extension_proc( funcName );
206 if (f == NULL) {
207 return -1;
208 }
209
210 return f->dispatch_offset;
211 }
212
213
214 static _glapi_proc
215 get_extension_proc_address(const char *funcName)
216 {
217 const struct _glapi_function * const f = get_extension_proc( funcName );
218 if (f == NULL) {
219 return NULL;
220 }
221
222 return f->dispatch_stub;
223 }
224
225
226 static const char *
227 get_extension_proc_name(GLuint offset)
228 {
229 GLuint i;
230 for (i = 0; i < NumExtEntryPoints; i++) {
231 if (ExtEntryTable[i].dispatch_offset == offset) {
232 return ExtEntryTable[i].name;
233 }
234 }
235 return NULL;
236 }
237
238
239 /**
240 * strdup() is actually not a standard ANSI C or POSIX routine.
241 * Irix will not define it if ANSI mode is in effect.
242 */
243 static char *
244 str_dup(const char *str)
245 {
246 char *copy;
247 copy = (char*) malloc(strlen(str) + 1);
248 if (!copy)
249 return NULL;
250 strcpy(copy, str);
251 return copy;
252 }
253
254
255 /**
256 * Generate new entrypoint
257 *
258 * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
259 * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
260 * never happens, and the user calls this function, he'll segfault. That's
261 * what you get when you try calling a GL function that doesn't really exist.
262 *
263 * \param funcName Name of the function to create an entry-point for.
264 *
265 * \sa _glapi_add_entrypoint
266 */
267
268 static struct _glapi_function *
269 add_function_name( const char * funcName )
270 {
271 struct _glapi_function * entry = NULL;
272 _glapi_proc entrypoint = NULL;
273 char * name_dup = NULL;
274
275 if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
276 return NULL;
277
278 if (funcName == NULL)
279 return NULL;
280
281 name_dup = str_dup(funcName);
282 if (name_dup == NULL)
283 return NULL;
284
285 entrypoint = generate_entrypoint(~0);
286
287 if (entrypoint == NULL) {
288 free(name_dup);
289 return NULL;
290 }
291
292 entry = & ExtEntryTable[NumExtEntryPoints];
293 NumExtEntryPoints++;
294
295 entry->name = name_dup;
296 entry->parameter_signature = NULL;
297 entry->dispatch_offset = ~0;
298 entry->dispatch_stub = entrypoint;
299
300 return entry;
301 }
302
303
304 static struct _glapi_function *
305 set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
306 {
307 char * sig_dup = NULL;
308
309 if (signature == NULL)
310 return NULL;
311
312 sig_dup = str_dup(signature);
313 if (sig_dup == NULL)
314 return NULL;
315
316 fill_in_entrypoint_offset(entry->dispatch_stub, offset);
317
318 entry->parameter_signature = sig_dup;
319 entry->dispatch_offset = offset;
320
321 return entry;
322 }
323
324
325 /**
326 * Fill-in the dispatch stub for the named function.
327 *
328 * This function is intended to be called by a hardware driver. When called,
329 * a dispatch stub may be created created for the function. A pointer to this
330 * dispatch function will be returned by glXGetProcAddress.
331 *
332 * \param function_names Array of pointers to function names that should
333 * share a common dispatch offset.
334 * \param parameter_signature String representing the types of the parameters
335 * passed to the named function. Parameter types
336 * are converted to characters using the following
337 * rules:
338 * - 'i' for \c GLint, \c GLuint, and \c GLenum
339 * - 'p' for any pointer type
340 * - 'f' for \c GLfloat and \c GLclampf
341 * - 'd' for \c GLdouble and \c GLclampd
342 *
343 * \returns
344 * The offset in the dispatch table of the named function. A pointer to the
345 * driver's implementation of the named function should be stored at
346 * \c dispatch_table[\c offset]. Return -1 if error/problem.
347 *
348 * \sa glXGetProcAddress
349 *
350 * \warning
351 * This function can only handle up to 8 names at a time. As far as I know,
352 * the maximum number of names ever associated with an existing GL function is
353 * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
354 * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
355 * too painful of a limitation.
356 *
357 * \todo
358 * Determine whether or not \c parameter_signature should be allowed to be
359 * \c NULL. It doesn't seem like much of a hardship for drivers to have to
360 * pass in an empty string.
361 *
362 * \todo
363 * Determine if code should be added to reject function names that start with
364 * 'glX'.
365 *
366 * \bug
367 * Add code to compare \c parameter_signature with the parameter signature of
368 * a static function. In order to do that, we need to find a way to \b get
369 * the parameter signature of a static function.
370 */
371
372 int
373 _glapi_add_dispatch( const char * const * function_names,
374 const char * parameter_signature )
375 {
376 static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
377 const char * const real_sig = (parameter_signature != NULL)
378 ? parameter_signature : "";
379 struct _glapi_function * entry[8];
380 GLboolean is_static[8];
381 unsigned i;
382 int offset = ~0;
383
384 init_glapi_relocs_once();
385
386 (void) memset( is_static, 0, sizeof( is_static ) );
387 (void) memset( entry, 0, sizeof( entry ) );
388
389 /* Find the _single_ dispatch offset for all function names that already
390 * exist (and have a dispatch offset).
391 */
392
393 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
394 const char * funcName = function_names[i];
395 int static_offset;
396 int extension_offset;
397
398 if (funcName[0] != 'g' || funcName[1] != 'l')
399 return -1;
400
401 /* search built-in functions */
402 static_offset = get_static_proc_offset(funcName);
403
404 if (static_offset >= 0) {
405
406 is_static[i] = GL_TRUE;
407
408 /* FIXME: Make sure the parameter signatures match! How do we get
409 * FIXME: the parameter signature for static functions?
410 */
411
412 if ( (offset != ~0) && (static_offset != offset) ) {
413 return -1;
414 }
415
416 offset = static_offset;
417
418 continue;
419 }
420
421 /* search added extension functions */
422 entry[i] = get_extension_proc(funcName);
423
424 if (entry[i] != NULL) {
425 extension_offset = entry[i]->dispatch_offset;
426
427 /* The offset may be ~0 if the function name was added by
428 * glXGetProcAddress but never filled in by the driver.
429 */
430
431 if (extension_offset == ~0) {
432 continue;
433 }
434
435 if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
436 return -1;
437 }
438
439 if ( (offset != ~0) && (extension_offset != offset) ) {
440 return -1;
441 }
442
443 offset = extension_offset;
444 }
445 }
446
447 /* If all function names are either new (or with no dispatch offset),
448 * allocate a new dispatch offset.
449 */
450
451 if (offset == ~0) {
452 offset = next_dynamic_offset;
453 next_dynamic_offset++;
454 }
455
456 /* Fill in the dispatch offset for the new function names (and those with
457 * no dispatch offset).
458 */
459
460 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
461 if (is_static[i]) {
462 continue;
463 }
464
465 /* generate entrypoints for new function names */
466 if (entry[i] == NULL) {
467 entry[i] = add_function_name( function_names[i] );
468 if (entry[i] == NULL) {
469 /* FIXME: Possible memory leak here. */
470 return -1;
471 }
472 }
473
474 if (entry[i]->dispatch_offset == ~0) {
475 set_entry_info( entry[i], real_sig, offset );
476 }
477 }
478
479 return offset;
480 }
481
482
483 /**
484 * Return offset of entrypoint for named function within dispatch table.
485 */
486 GLint
487 _glapi_get_proc_offset(const char *funcName)
488 {
489 GLint offset;
490
491 /* search extension functions first */
492 offset = get_extension_proc_offset(funcName);
493 if (offset >= 0)
494 return offset;
495
496 /* search static functions */
497 return get_static_proc_offset(funcName);
498 }
499
500
501
502 /**
503 * Return pointer to the named function. If the function name isn't found
504 * in the name of static functions, try generating a new API entrypoint on
505 * the fly with assembly language.
506 */
507 _glapi_proc
508 _glapi_get_proc_address(const char *funcName)
509 {
510 _glapi_proc func;
511 struct _glapi_function * entry;
512
513 init_glapi_relocs_once();
514
515 #ifdef MANGLE
516 /* skip the prefix on the name */
517 if (funcName[1] != 'g' || funcName[2] != 'l')
518 return NULL;
519 #else
520 if (funcName[0] != 'g' || funcName[1] != 'l')
521 return NULL;
522 #endif
523
524 /* search extension functions first */
525 func = get_extension_proc_address(funcName);
526 if (func)
527 return func;
528
529 /* search static functions */
530 func = get_static_proc_address(funcName);
531 if (func)
532 return func;
533
534 /* generate entrypoint, dispatch offset must be filled in by the driver */
535 entry = add_function_name(funcName);
536 if (entry == NULL)
537 return NULL;
538
539 return entry->dispatch_stub;
540 }
541
542
543
544 /**
545 * Return the name of the function at the given dispatch offset.
546 * This is only intended for debugging.
547 */
548 const char *
549 _glapi_get_proc_name(GLuint offset)
550 {
551 const char * n;
552
553 /* search built-in functions */
554 n = get_static_proc_name(offset);
555 if ( n != NULL ) {
556 return n;
557 }
558
559 /* search added extension functions */
560 return get_extension_proc_name(offset);
561 }
562
563
564
565 /**********************************************************************
566 * GL API table functions.
567 */
568
569
570 /**
571 * Return size of dispatch table struct as number of functions (or
572 * slots).
573 */
574 GLuint
575 _glapi_get_dispatch_table_size(void)
576 {
577 /*
578 * The dispatch table size (number of entries) is the size of the
579 * _glapi_table struct plus the number of dynamic entries we can add.
580 * The extra slots can be filled in by DRI drivers that register new
581 * extension functions.
582 */
583 return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
584 }
585
586
587 /**
588 * Make sure there are no NULL pointers in the given dispatch table.
589 * Intended for debugging purposes.
590 */
591 void
592 _glapi_check_table_not_null(const struct _glapi_table *table)
593 {
594 #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
595 const GLuint entries = _glapi_get_dispatch_table_size();
596 const void **tab = (const void **) table;
597 GLuint i;
598 for (i = 1; i < entries; i++) {
599 assert(tab[i]);
600 }
601 #else
602 (void) table;
603 #endif
604 }
605
606
607 /**
608 * Do some spot checks to be sure that the dispatch table
609 * slots are assigned correctly. For debugging only.
610 */
611 void
612 _glapi_check_table(const struct _glapi_table *table)
613 {
614 #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
615 {
616 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
617 char *BeginFunc = (char*) &table->Begin;
618 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
619 assert(BeginOffset == offset);
620 }
621 {
622 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
623 char *viewportFunc = (char*) &table->Viewport;
624 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
625 assert(viewportOffset == offset);
626 }
627 {
628 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
629 char *VertexPointerFunc = (char*) &table->VertexPointer;
630 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
631 assert(VertexPointerOffset == offset);
632 }
633 {
634 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
635 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
636 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
637 assert(ResetMinMaxOffset == offset);
638 }
639 {
640 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
641 char *blendColorFunc = (char*) &table->BlendColor;
642 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
643 assert(blendColorOffset == offset);
644 }
645 {
646 GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
647 char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
648 GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
649 assert(secondaryColor3fOffset == offset);
650 }
651 {
652 GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
653 char *pointParameterivFunc = (char*) &table->PointParameterivNV;
654 GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
655 assert(pointParameterivOffset == offset);
656 }
657 {
658 GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
659 char *setFenceFunc = (char*) &table->SetFenceNV;
660 GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
661 assert(setFenceOffset == offset);
662 }
663 #else
664 (void) table;
665 #endif
666 }