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[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "api_loopback.h"
35 #include "mtypes.h"
36 #include "glapi/glapi.h"
37 #include "glapi/glthread.h"
38 #include "main/dispatch.h"
39 #include "mfeatures.h"
40
41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats. Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
44 * hence 'loopback'.
45 *
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h. The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
49 */
50 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
52 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
56 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
60 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
61 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
62 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
63 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
64
65 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
66 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
67
68 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
69 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
70 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
71 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
72
73
74 #if FEATURE_beginend
75
76
77 static void GLAPIENTRY
78 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
79 {
80 COLORF( BYTE_TO_FLOAT(red),
81 BYTE_TO_FLOAT(green),
82 BYTE_TO_FLOAT(blue),
83 1.0 );
84 }
85
86 static void GLAPIENTRY
87 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
88 {
89 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
90 }
91
92 static void GLAPIENTRY
93 loopback_Color3i_f( GLint red, GLint green, GLint blue )
94 {
95 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
96 INT_TO_FLOAT(blue), 1.0);
97 }
98
99 static void GLAPIENTRY
100 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
101 {
102 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
103 SHORT_TO_FLOAT(blue), 1.0);
104 }
105
106 static void GLAPIENTRY
107 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
108 {
109 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
110 UINT_TO_FLOAT(blue), 1.0 );
111 }
112
113 static void GLAPIENTRY
114 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
115 {
116 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
117 USHORT_TO_FLOAT(blue), 1.0 );
118 }
119
120 static void GLAPIENTRY
121 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
122 {
123 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
124 UBYTE_TO_FLOAT(blue), 1.0 );
125 }
126
127
128 static void GLAPIENTRY
129 loopback_Color3bv_f( const GLbyte *v )
130 {
131 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
132 BYTE_TO_FLOAT(v[2]), 1.0 );
133 }
134
135 static void GLAPIENTRY
136 loopback_Color3dv_f( const GLdouble *v )
137 {
138 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
139 }
140
141 static void GLAPIENTRY
142 loopback_Color3iv_f( const GLint *v )
143 {
144 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
145 INT_TO_FLOAT(v[2]), 1.0 );
146 }
147
148 static void GLAPIENTRY
149 loopback_Color3sv_f( const GLshort *v )
150 {
151 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
152 SHORT_TO_FLOAT(v[2]), 1.0 );
153 }
154
155 static void GLAPIENTRY
156 loopback_Color3uiv_f( const GLuint *v )
157 {
158 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
159 UINT_TO_FLOAT(v[2]), 1.0 );
160 }
161
162 static void GLAPIENTRY
163 loopback_Color3usv_f( const GLushort *v )
164 {
165 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
166 USHORT_TO_FLOAT(v[2]), 1.0 );
167 }
168
169 static void GLAPIENTRY
170 loopback_Color3ubv_f( const GLubyte *v )
171 {
172 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
173 UBYTE_TO_FLOAT(v[2]), 1.0 );
174 }
175
176
177 static void GLAPIENTRY
178 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
179 GLbyte alpha )
180 {
181 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
182 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
183 }
184
185 static void GLAPIENTRY
186 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
187 GLdouble alpha )
188 {
189 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
190 }
191
192 static void GLAPIENTRY
193 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
194 {
195 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
196 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
197 }
198
199 static void GLAPIENTRY
200 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
201 GLshort alpha )
202 {
203 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
204 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
205 }
206
207 static void GLAPIENTRY
208 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
209 {
210 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
211 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
212 }
213
214 static void GLAPIENTRY
215 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
216 {
217 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
218 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
219 }
220
221 static void GLAPIENTRY
222 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
223 {
224 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
225 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
226 }
227
228
229 static void GLAPIENTRY
230 loopback_Color4iv_f( const GLint *v )
231 {
232 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
233 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
234 }
235
236
237 static void GLAPIENTRY
238 loopback_Color4bv_f( const GLbyte *v )
239 {
240 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
241 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
242 }
243
244 static void GLAPIENTRY
245 loopback_Color4dv_f( const GLdouble *v )
246 {
247 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
248 }
249
250
251 static void GLAPIENTRY
252 loopback_Color4sv_f( const GLshort *v)
253 {
254 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
255 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
256 }
257
258
259 static void GLAPIENTRY
260 loopback_Color4uiv_f( const GLuint *v)
261 {
262 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
263 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
264 }
265
266 static void GLAPIENTRY
267 loopback_Color4usv_f( const GLushort *v)
268 {
269 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
270 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
271 }
272
273 static void GLAPIENTRY
274 loopback_Color4ubv_f( const GLubyte *v)
275 {
276 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
277 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
278 }
279
280
281 static void GLAPIENTRY
282 loopback_FogCoorddEXT( GLdouble d )
283 {
284 FOGCOORDF( (GLfloat) d );
285 }
286
287 static void GLAPIENTRY
288 loopback_FogCoorddvEXT( const GLdouble *v )
289 {
290 FOGCOORDF( (GLfloat) *v );
291 }
292
293
294 static void GLAPIENTRY
295 loopback_Indexd( GLdouble c )
296 {
297 INDEX( (GLfloat) c );
298 }
299
300 static void GLAPIENTRY
301 loopback_Indexi( GLint c )
302 {
303 INDEX( (GLfloat) c );
304 }
305
306 static void GLAPIENTRY
307 loopback_Indexs( GLshort c )
308 {
309 INDEX( (GLfloat) c );
310 }
311
312 static void GLAPIENTRY
313 loopback_Indexub( GLubyte c )
314 {
315 INDEX( (GLfloat) c );
316 }
317
318 static void GLAPIENTRY
319 loopback_Indexdv( const GLdouble *c )
320 {
321 INDEX( (GLfloat) *c );
322 }
323
324 static void GLAPIENTRY
325 loopback_Indexiv( const GLint *c )
326 {
327 INDEX( (GLfloat) *c );
328 }
329
330 static void GLAPIENTRY
331 loopback_Indexsv( const GLshort *c )
332 {
333 INDEX( (GLfloat) *c );
334 }
335
336 static void GLAPIENTRY
337 loopback_Indexubv( const GLubyte *c )
338 {
339 INDEX( (GLfloat) *c );
340 }
341
342
343 static void GLAPIENTRY
344 loopback_EdgeFlagv(const GLboolean *flag)
345 {
346 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
347 }
348
349
350 static void GLAPIENTRY
351 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
352 {
353 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
354 }
355
356 static void GLAPIENTRY
357 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
358 {
359 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
360 }
361
362 static void GLAPIENTRY
363 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
364 {
365 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
366 }
367
368 static void GLAPIENTRY
369 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
370 {
371 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
372 }
373
374 static void GLAPIENTRY
375 loopback_Normal3bv( const GLbyte *v )
376 {
377 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
378 }
379
380 static void GLAPIENTRY
381 loopback_Normal3dv( const GLdouble *v )
382 {
383 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
384 }
385
386 static void GLAPIENTRY
387 loopback_Normal3iv( const GLint *v )
388 {
389 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
390 }
391
392 static void GLAPIENTRY
393 loopback_Normal3sv( const GLshort *v )
394 {
395 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
396 }
397
398 static void GLAPIENTRY
399 loopback_TexCoord1d( GLdouble s )
400 {
401 TEXCOORD1((GLfloat) s);
402 }
403
404 static void GLAPIENTRY
405 loopback_TexCoord1i( GLint s )
406 {
407 TEXCOORD1((GLfloat) s);
408 }
409
410 static void GLAPIENTRY
411 loopback_TexCoord1s( GLshort s )
412 {
413 TEXCOORD1((GLfloat) s);
414 }
415
416 static void GLAPIENTRY
417 loopback_TexCoord2d( GLdouble s, GLdouble t )
418 {
419 TEXCOORD2((GLfloat) s,(GLfloat) t);
420 }
421
422 static void GLAPIENTRY
423 loopback_TexCoord2s( GLshort s, GLshort t )
424 {
425 TEXCOORD2((GLfloat) s,(GLfloat) t);
426 }
427
428 static void GLAPIENTRY
429 loopback_TexCoord2i( GLint s, GLint t )
430 {
431 TEXCOORD2((GLfloat) s,(GLfloat) t);
432 }
433
434 static void GLAPIENTRY
435 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
436 {
437 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
438 }
439
440 static void GLAPIENTRY
441 loopback_TexCoord3i( GLint s, GLint t, GLint r )
442 {
443 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
444 }
445
446 static void GLAPIENTRY
447 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
448 {
449 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
450 }
451
452 static void GLAPIENTRY
453 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
454 {
455 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
456 }
457
458 static void GLAPIENTRY
459 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
460 {
461 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
462 }
463
464 static void GLAPIENTRY
465 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
466 {
467 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
468 }
469
470 static void GLAPIENTRY
471 loopback_TexCoord1dv( const GLdouble *v )
472 {
473 TEXCOORD1((GLfloat) v[0]);
474 }
475
476 static void GLAPIENTRY
477 loopback_TexCoord1iv( const GLint *v )
478 {
479 TEXCOORD1((GLfloat) v[0]);
480 }
481
482 static void GLAPIENTRY
483 loopback_TexCoord1sv( const GLshort *v )
484 {
485 TEXCOORD1((GLfloat) v[0]);
486 }
487
488 static void GLAPIENTRY
489 loopback_TexCoord2dv( const GLdouble *v )
490 {
491 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
492 }
493
494 static void GLAPIENTRY
495 loopback_TexCoord2iv( const GLint *v )
496 {
497 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
498 }
499
500 static void GLAPIENTRY
501 loopback_TexCoord2sv( const GLshort *v )
502 {
503 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
504 }
505
506 static void GLAPIENTRY
507 loopback_TexCoord3dv( const GLdouble *v )
508 {
509 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
510 }
511
512 static void GLAPIENTRY
513 loopback_TexCoord3iv( const GLint *v )
514 {
515 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
516 }
517
518 static void GLAPIENTRY
519 loopback_TexCoord3sv( const GLshort *v )
520 {
521 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
522 }
523
524 static void GLAPIENTRY
525 loopback_TexCoord4dv( const GLdouble *v )
526 {
527 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
528 }
529
530 static void GLAPIENTRY
531 loopback_TexCoord4iv( const GLint *v )
532 {
533 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
534 }
535
536 static void GLAPIENTRY
537 loopback_TexCoord4sv( const GLshort *v )
538 {
539 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
540 }
541
542 static void GLAPIENTRY
543 loopback_Vertex2d( GLdouble x, GLdouble y )
544 {
545 VERTEX2( (GLfloat) x, (GLfloat) y );
546 }
547
548 static void GLAPIENTRY
549 loopback_Vertex2i( GLint x, GLint y )
550 {
551 VERTEX2( (GLfloat) x, (GLfloat) y );
552 }
553
554 static void GLAPIENTRY
555 loopback_Vertex2s( GLshort x, GLshort y )
556 {
557 VERTEX2( (GLfloat) x, (GLfloat) y );
558 }
559
560 static void GLAPIENTRY
561 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
562 {
563 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
564 }
565
566 static void GLAPIENTRY
567 loopback_Vertex3i( GLint x, GLint y, GLint z )
568 {
569 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
570 }
571
572 static void GLAPIENTRY
573 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
574 {
575 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
576 }
577
578 static void GLAPIENTRY
579 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
580 {
581 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
582 }
583
584 static void GLAPIENTRY
585 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
586 {
587 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
588 }
589
590 static void GLAPIENTRY
591 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
592 {
593 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
594 }
595
596 static void GLAPIENTRY
597 loopback_Vertex2dv( const GLdouble *v )
598 {
599 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
600 }
601
602 static void GLAPIENTRY
603 loopback_Vertex2iv( const GLint *v )
604 {
605 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
606 }
607
608 static void GLAPIENTRY
609 loopback_Vertex2sv( const GLshort *v )
610 {
611 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
612 }
613
614 static void GLAPIENTRY
615 loopback_Vertex3dv( const GLdouble *v )
616 {
617 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
618 }
619
620 static void GLAPIENTRY
621 loopback_Vertex3iv( const GLint *v )
622 {
623 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
624 }
625
626 static void GLAPIENTRY
627 loopback_Vertex3sv( const GLshort *v )
628 {
629 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
630 }
631
632 static void GLAPIENTRY
633 loopback_Vertex4dv( const GLdouble *v )
634 {
635 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
636 (GLfloat) v[2], (GLfloat) v[3] );
637 }
638
639 static void GLAPIENTRY
640 loopback_Vertex4iv( const GLint *v )
641 {
642 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
643 (GLfloat) v[2], (GLfloat) v[3] );
644 }
645
646 static void GLAPIENTRY
647 loopback_Vertex4sv( const GLshort *v )
648 {
649 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
650 (GLfloat) v[2], (GLfloat) v[3] );
651 }
652
653 static void GLAPIENTRY
654 loopback_EvalCoord2dv( const GLdouble *u )
655 {
656 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
657 }
658
659 static void GLAPIENTRY
660 loopback_EvalCoord2fv( const GLfloat *u )
661 {
662 EVALCOORD2( u[0], u[1] );
663 }
664
665 static void GLAPIENTRY
666 loopback_EvalCoord2d( GLdouble u, GLdouble v )
667 {
668 EVALCOORD2( (GLfloat) u, (GLfloat) v );
669 }
670
671 static void GLAPIENTRY
672 loopback_EvalCoord1dv( const GLdouble *u )
673 {
674 EVALCOORD1( (GLfloat) *u );
675 }
676
677 static void GLAPIENTRY
678 loopback_EvalCoord1fv( const GLfloat *u )
679 {
680 EVALCOORD1( (GLfloat) *u );
681 }
682
683 static void GLAPIENTRY
684 loopback_EvalCoord1d( GLdouble u )
685 {
686 EVALCOORD1( (GLfloat) u );
687 }
688
689 static void GLAPIENTRY
690 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
691 {
692 GLfloat fparam[4];
693 fparam[0] = param;
694 MATERIALFV( face, pname, fparam );
695 }
696
697 static void GLAPIENTRY
698 loopback_Materiali(GLenum face, GLenum pname, GLint param )
699 {
700 GLfloat p = (GLfloat) param;
701 MATERIALFV(face, pname, &p);
702 }
703
704 static void GLAPIENTRY
705 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
706 {
707 GLfloat fparam[4];
708 switch (pname) {
709 case GL_AMBIENT:
710 case GL_DIFFUSE:
711 case GL_SPECULAR:
712 case GL_EMISSION:
713 case GL_AMBIENT_AND_DIFFUSE:
714 fparam[0] = INT_TO_FLOAT( params[0] );
715 fparam[1] = INT_TO_FLOAT( params[1] );
716 fparam[2] = INT_TO_FLOAT( params[2] );
717 fparam[3] = INT_TO_FLOAT( params[3] );
718 break;
719 case GL_SHININESS:
720 fparam[0] = (GLfloat) params[0];
721 break;
722 case GL_COLOR_INDEXES:
723 fparam[0] = (GLfloat) params[0];
724 fparam[1] = (GLfloat) params[1];
725 fparam[2] = (GLfloat) params[2];
726 break;
727 default:
728 ;
729 }
730 MATERIALFV(face, pname, fparam);
731 }
732
733
734 static void GLAPIENTRY
735 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
736 {
737 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
738 }
739
740 static void GLAPIENTRY
741 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
742 {
743 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
744 }
745
746 static void GLAPIENTRY
747 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
748 {
749 RECTF(v1[0], v1[1], v2[0], v2[1]);
750 }
751
752 static void GLAPIENTRY
753 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
754 {
755 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
756 }
757
758 static void GLAPIENTRY
759 loopback_Rectiv(const GLint *v1, const GLint *v2)
760 {
761 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
762 }
763
764 static void GLAPIENTRY
765 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
766 {
767 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
768 }
769
770 static void GLAPIENTRY
771 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
772 {
773 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
774 }
775
776 static void GLAPIENTRY
777 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
778 {
779 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
780 BYTE_TO_FLOAT(green),
781 BYTE_TO_FLOAT(blue) );
782 }
783
784 static void GLAPIENTRY
785 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
786 {
787 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
788 }
789
790 static void GLAPIENTRY
791 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
792 {
793 SECONDARYCOLORF( INT_TO_FLOAT(red),
794 INT_TO_FLOAT(green),
795 INT_TO_FLOAT(blue));
796 }
797
798 static void GLAPIENTRY
799 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
800 {
801 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
802 SHORT_TO_FLOAT(green),
803 SHORT_TO_FLOAT(blue));
804 }
805
806 static void GLAPIENTRY
807 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
808 {
809 SECONDARYCOLORF(UINT_TO_FLOAT(red),
810 UINT_TO_FLOAT(green),
811 UINT_TO_FLOAT(blue));
812 }
813
814 static void GLAPIENTRY
815 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
816 {
817 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
818 USHORT_TO_FLOAT(green),
819 USHORT_TO_FLOAT(blue));
820 }
821
822 static void GLAPIENTRY
823 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
824 {
825 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
826 UBYTE_TO_FLOAT(green),
827 UBYTE_TO_FLOAT(blue));
828 }
829
830 static void GLAPIENTRY
831 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
832 {
833 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
834 BYTE_TO_FLOAT(v[1]),
835 BYTE_TO_FLOAT(v[2]));
836 }
837
838 static void GLAPIENTRY
839 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
840 {
841 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
842 }
843 static void GLAPIENTRY
844 loopback_SecondaryColor3ivEXT_f( const GLint *v )
845 {
846 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
847 INT_TO_FLOAT(v[1]),
848 INT_TO_FLOAT(v[2]));
849 }
850
851 static void GLAPIENTRY
852 loopback_SecondaryColor3svEXT_f( const GLshort *v )
853 {
854 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
855 SHORT_TO_FLOAT(v[1]),
856 SHORT_TO_FLOAT(v[2]));
857 }
858
859 static void GLAPIENTRY
860 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
861 {
862 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
863 UINT_TO_FLOAT(v[1]),
864 UINT_TO_FLOAT(v[2]));
865 }
866
867 static void GLAPIENTRY
868 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
869 {
870 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
871 USHORT_TO_FLOAT(v[1]),
872 USHORT_TO_FLOAT(v[2]));
873 }
874
875 static void GLAPIENTRY
876 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
877 {
878 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
879 UBYTE_TO_FLOAT(v[1]),
880 UBYTE_TO_FLOAT(v[2]));
881 }
882
883
884 /*
885 * GL_NV_vertex_program:
886 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
887 * Note that attribute indexes DO alias conventional vertex attributes.
888 */
889
890 static void GLAPIENTRY
891 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
892 {
893 ATTRIB1NV(index, (GLfloat) x);
894 }
895
896 static void GLAPIENTRY
897 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
898 {
899 ATTRIB1NV(index, (GLfloat) x);
900 }
901
902 static void GLAPIENTRY
903 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
904 {
905 ATTRIB2NV(index, (GLfloat) x, y);
906 }
907
908 static void GLAPIENTRY
909 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
910 {
911 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
912 }
913
914 static void GLAPIENTRY
915 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
916 {
917 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
918 }
919
920 static void GLAPIENTRY
921 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
922 {
923 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
924 }
925
926 static void GLAPIENTRY
927 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
928 {
929 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
930 }
931
932 static void GLAPIENTRY
933 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
934 {
935 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
936 }
937
938 static void GLAPIENTRY
939 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
940 {
941 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
942 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
943 }
944
945 static void GLAPIENTRY
946 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
947 {
948 ATTRIB1NV(index, (GLfloat) v[0]);
949 }
950
951 static void GLAPIENTRY
952 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
953 {
954 ATTRIB1NV(index, (GLfloat) v[0]);
955 }
956
957 static void GLAPIENTRY
958 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
959 {
960 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
961 }
962
963 static void GLAPIENTRY
964 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
965 {
966 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
967 }
968
969 static void GLAPIENTRY
970 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
971 {
972 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
973 }
974
975 static void GLAPIENTRY
976 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
977 {
978 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
979 }
980
981 static void GLAPIENTRY
982 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
983 {
984 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
985 (GLfloat)v[3]);
986 }
987
988 static void GLAPIENTRY
989 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
990 {
991 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
992 }
993
994 static void GLAPIENTRY
995 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
996 {
997 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
998 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
999 }
1000
1001
1002 static void GLAPIENTRY
1003 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1004 {
1005 GLint i;
1006 for (i = n - 1; i >= 0; i--)
1007 loopback_VertexAttrib1svNV(index + i, v + i);
1008 }
1009
1010 static void GLAPIENTRY
1011 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1012 {
1013 GLint i;
1014 for (i = n - 1; i >= 0; i--)
1015 ATTRIB1NV(index + i, v[i]);
1016 }
1017
1018 static void GLAPIENTRY
1019 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1020 {
1021 GLint i;
1022 for (i = n - 1; i >= 0; i--)
1023 loopback_VertexAttrib1dvNV(index + i, v + i);
1024 }
1025
1026 static void GLAPIENTRY
1027 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1028 {
1029 GLint i;
1030 for (i = n - 1; i >= 0; i--)
1031 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1032 }
1033
1034 static void GLAPIENTRY
1035 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1036 {
1037 GLint i;
1038 for (i = n - 1; i >= 0; i--)
1039 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1040 }
1041
1042 static void GLAPIENTRY
1043 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1044 {
1045 GLint i;
1046 for (i = n - 1; i >= 0; i--)
1047 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1048 }
1049
1050 static void GLAPIENTRY
1051 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1052 {
1053 GLint i;
1054 for (i = n - 1; i >= 0; i--)
1055 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1056 }
1057
1058 static void GLAPIENTRY
1059 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1060 {
1061 GLint i;
1062 for (i = n - 1; i >= 0; i--)
1063 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1064 }
1065
1066 static void GLAPIENTRY
1067 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1068 {
1069 GLint i;
1070 for (i = n - 1; i >= 0; i--)
1071 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1072 }
1073
1074 static void GLAPIENTRY
1075 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1076 {
1077 GLint i;
1078 for (i = n - 1; i >= 0; i--)
1079 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1080 }
1081
1082 static void GLAPIENTRY
1083 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1084 {
1085 GLint i;
1086 for (i = n - 1; i >= 0; i--)
1087 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1088 }
1089
1090 static void GLAPIENTRY
1091 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1092 {
1093 GLint i;
1094 for (i = n - 1; i >= 0; i--)
1095 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1096 }
1097
1098 static void GLAPIENTRY
1099 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1100 {
1101 GLint i;
1102 for (i = n - 1; i >= 0; i--)
1103 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1104 }
1105
1106
1107
1108
1109 /*
1110 * This code never registers handlers for any of the entry points
1111 * listed in vtxfmt.h.
1112 */
1113 void
1114 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1115 {
1116 SET_Color3b(dest, loopback_Color3b_f);
1117 SET_Color3d(dest, loopback_Color3d_f);
1118 SET_Color3i(dest, loopback_Color3i_f);
1119 SET_Color3s(dest, loopback_Color3s_f);
1120 SET_Color3ui(dest, loopback_Color3ui_f);
1121 SET_Color3us(dest, loopback_Color3us_f);
1122 SET_Color3ub(dest, loopback_Color3ub_f);
1123 SET_Color4b(dest, loopback_Color4b_f);
1124 SET_Color4d(dest, loopback_Color4d_f);
1125 SET_Color4i(dest, loopback_Color4i_f);
1126 SET_Color4s(dest, loopback_Color4s_f);
1127 SET_Color4ui(dest, loopback_Color4ui_f);
1128 SET_Color4us(dest, loopback_Color4us_f);
1129 SET_Color4ub(dest, loopback_Color4ub_f);
1130 SET_Color3bv(dest, loopback_Color3bv_f);
1131 SET_Color3dv(dest, loopback_Color3dv_f);
1132 SET_Color3iv(dest, loopback_Color3iv_f);
1133 SET_Color3sv(dest, loopback_Color3sv_f);
1134 SET_Color3uiv(dest, loopback_Color3uiv_f);
1135 SET_Color3usv(dest, loopback_Color3usv_f);
1136 SET_Color3ubv(dest, loopback_Color3ubv_f);
1137 SET_Color4bv(dest, loopback_Color4bv_f);
1138 SET_Color4dv(dest, loopback_Color4dv_f);
1139 SET_Color4iv(dest, loopback_Color4iv_f);
1140 SET_Color4sv(dest, loopback_Color4sv_f);
1141 SET_Color4uiv(dest, loopback_Color4uiv_f);
1142 SET_Color4usv(dest, loopback_Color4usv_f);
1143 SET_Color4ubv(dest, loopback_Color4ubv_f);
1144
1145 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1146 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1147 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1148 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1149 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1150 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1151 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1152 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1153 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1154 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1155 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1156 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1157 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1158 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1159
1160 SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1161
1162 SET_Indexd(dest, loopback_Indexd);
1163 SET_Indexi(dest, loopback_Indexi);
1164 SET_Indexs(dest, loopback_Indexs);
1165 SET_Indexub(dest, loopback_Indexub);
1166 SET_Indexdv(dest, loopback_Indexdv);
1167 SET_Indexiv(dest, loopback_Indexiv);
1168 SET_Indexsv(dest, loopback_Indexsv);
1169 SET_Indexubv(dest, loopback_Indexubv);
1170 SET_Normal3b(dest, loopback_Normal3b);
1171 SET_Normal3d(dest, loopback_Normal3d);
1172 SET_Normal3i(dest, loopback_Normal3i);
1173 SET_Normal3s(dest, loopback_Normal3s);
1174 SET_Normal3bv(dest, loopback_Normal3bv);
1175 SET_Normal3dv(dest, loopback_Normal3dv);
1176 SET_Normal3iv(dest, loopback_Normal3iv);
1177 SET_Normal3sv(dest, loopback_Normal3sv);
1178 SET_TexCoord1d(dest, loopback_TexCoord1d);
1179 SET_TexCoord1i(dest, loopback_TexCoord1i);
1180 SET_TexCoord1s(dest, loopback_TexCoord1s);
1181 SET_TexCoord2d(dest, loopback_TexCoord2d);
1182 SET_TexCoord2s(dest, loopback_TexCoord2s);
1183 SET_TexCoord2i(dest, loopback_TexCoord2i);
1184 SET_TexCoord3d(dest, loopback_TexCoord3d);
1185 SET_TexCoord3i(dest, loopback_TexCoord3i);
1186 SET_TexCoord3s(dest, loopback_TexCoord3s);
1187 SET_TexCoord4d(dest, loopback_TexCoord4d);
1188 SET_TexCoord4i(dest, loopback_TexCoord4i);
1189 SET_TexCoord4s(dest, loopback_TexCoord4s);
1190 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1191 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1192 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1193 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1194 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1195 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1196 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1197 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1198 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1199 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1200 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1201 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1202 SET_Vertex2d(dest, loopback_Vertex2d);
1203 SET_Vertex2i(dest, loopback_Vertex2i);
1204 SET_Vertex2s(dest, loopback_Vertex2s);
1205 SET_Vertex3d(dest, loopback_Vertex3d);
1206 SET_Vertex3i(dest, loopback_Vertex3i);
1207 SET_Vertex3s(dest, loopback_Vertex3s);
1208 SET_Vertex4d(dest, loopback_Vertex4d);
1209 SET_Vertex4i(dest, loopback_Vertex4i);
1210 SET_Vertex4s(dest, loopback_Vertex4s);
1211 SET_Vertex2dv(dest, loopback_Vertex2dv);
1212 SET_Vertex2iv(dest, loopback_Vertex2iv);
1213 SET_Vertex2sv(dest, loopback_Vertex2sv);
1214 SET_Vertex3dv(dest, loopback_Vertex3dv);
1215 SET_Vertex3iv(dest, loopback_Vertex3iv);
1216 SET_Vertex3sv(dest, loopback_Vertex3sv);
1217 SET_Vertex4dv(dest, loopback_Vertex4dv);
1218 SET_Vertex4iv(dest, loopback_Vertex4iv);
1219 SET_Vertex4sv(dest, loopback_Vertex4sv);
1220 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1221 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1222 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1223 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1224 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1225 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1226 SET_Materialf(dest, loopback_Materialf);
1227 SET_Materiali(dest, loopback_Materiali);
1228 SET_Materialiv(dest, loopback_Materialiv);
1229 SET_Rectd(dest, loopback_Rectd);
1230 SET_Rectdv(dest, loopback_Rectdv);
1231 SET_Rectfv(dest, loopback_Rectfv);
1232 SET_Recti(dest, loopback_Recti);
1233 SET_Rectiv(dest, loopback_Rectiv);
1234 SET_Rects(dest, loopback_Rects);
1235 SET_Rectsv(dest, loopback_Rectsv);
1236 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1237 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1238
1239 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1240 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1241 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1242 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1243 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1244 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1245 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1246 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1247 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1248 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1249 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1250 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1251 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1252 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1253 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1254 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1255 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1256 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1257 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1258 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1259 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1260 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1261 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1262 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1263 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1264 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1265 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1266 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1267 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1268 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1269 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1270 }
1271
1272
1273 #endif /* FEATURE_beginend */