2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "api_validate.h"
27 #include "bufferobj.h"
30 #include "mfeatures.h"
36 * \return number of bytes in array [count] of type.
39 index_bytes(GLenum type
, GLsizei count
)
41 if (type
== GL_UNSIGNED_INT
) {
42 return count
* sizeof(GLuint
);
44 else if (type
== GL_UNSIGNED_BYTE
) {
45 return count
* sizeof(GLubyte
);
48 ASSERT(type
== GL_UNSIGNED_SHORT
);
49 return count
* sizeof(GLushort
);
55 * Find the max index in the given element/index buffer
58 _mesa_max_buffer_index(struct gl_context
*ctx
, GLuint count
, GLenum type
,
60 struct gl_buffer_object
*elementBuf
)
62 const GLubyte
*map
= NULL
;
66 if (_mesa_is_bufferobj(elementBuf
)) {
67 /* elements are in a user-defined buffer object. need to map it */
68 map
= ctx
->Driver
.MapBufferRange(ctx
, 0, elementBuf
->Size
,
69 GL_MAP_READ_BIT
, elementBuf
);
70 /* Actual address is the sum of pointers */
71 indices
= (const GLvoid
*) ADD_POINTERS(map
, (const GLubyte
*) indices
);
74 if (type
== GL_UNSIGNED_INT
) {
75 for (i
= 0; i
< count
; i
++)
76 if (((GLuint
*) indices
)[i
] > max
)
77 max
= ((GLuint
*) indices
)[i
];
79 else if (type
== GL_UNSIGNED_SHORT
) {
80 for (i
= 0; i
< count
; i
++)
81 if (((GLushort
*) indices
)[i
] > max
)
82 max
= ((GLushort
*) indices
)[i
];
85 ASSERT(type
== GL_UNSIGNED_BYTE
);
86 for (i
= 0; i
< count
; i
++)
87 if (((GLubyte
*) indices
)[i
] > max
)
88 max
= ((GLubyte
*) indices
)[i
];
92 ctx
->Driver
.UnmapBuffer(ctx
, elementBuf
);
100 * Check if OK to draw arrays/elements.
103 check_valid_to_render(struct gl_context
*ctx
, const char *function
)
105 if (!_mesa_valid_to_render(ctx
, function
)) {
109 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
112 return ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POS
].Enabled
;
117 * Do bounds checking on array element indexes. Check that the vertices
118 * pointed to by the indices don't lie outside buffer object bounds.
119 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
122 check_index_bounds(struct gl_context
*ctx
, GLsizei count
, GLenum type
,
123 const GLvoid
*indices
)
125 struct _mesa_prim prim
;
126 struct _mesa_index_buffer ib
;
129 /* Only the X Server needs to do this -- otherwise, accessing outside
130 * array/BO bounds allows application termination.
132 if (!ctx
->Const
.CheckArrayBounds
)
135 memset(&prim
, 0, sizeof(prim
));
138 memset(&ib
, 0, sizeof(ib
));
141 ib
.obj
= ctx
->Array
.ArrayObj
->ElementArrayBufferObj
;
143 vbo_get_minmax_index(ctx
, &prim
, &ib
, &min
, &max
);
145 if (max
>= ctx
->Array
.ArrayObj
->_MaxElement
) {
146 /* the max element is out of bounds of one or more enabled arrays */
147 _mesa_warning(ctx
, "glDrawElements() index=%u is out of bounds (max=%u)",
148 max
, ctx
->Array
.ArrayObj
->_MaxElement
);
157 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
158 * etc? The set of legal values depends on whether geometry shaders/programs
162 _mesa_valid_prim_mode(const struct gl_context
*ctx
, GLenum mode
)
164 if (mode
> GL_POLYGON
) {
174 * Error checking for glDrawElements(). Includes parameter checking
175 * and VBO bounds checking.
176 * \return GL_TRUE if OK to render, GL_FALSE if error found
179 _mesa_validate_DrawElements(struct gl_context
*ctx
,
180 GLenum mode
, GLsizei count
, GLenum type
,
181 const GLvoid
*indices
)
183 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
187 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawElements(count)" );
191 if (!_mesa_valid_prim_mode(ctx
, mode
)) {
192 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(mode)" );
196 if (type
!= GL_UNSIGNED_INT
&&
197 type
!= GL_UNSIGNED_BYTE
&&
198 type
!= GL_UNSIGNED_SHORT
)
200 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(type)" );
204 if (!check_valid_to_render(ctx
, "glDrawElements"))
207 /* Vertex buffer object tests */
208 if (_mesa_is_bufferobj(ctx
->Array
.ArrayObj
->ElementArrayBufferObj
)) {
209 /* use indices in the buffer object */
210 /* make sure count doesn't go outside buffer bounds */
211 if (index_bytes(type
, count
) > ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Size
) {
212 _mesa_warning(ctx
, "glDrawElements index out of buffer bounds");
217 /* not using a VBO */
222 if (!check_index_bounds(ctx
, count
, type
, indices
))
230 * Error checking for glDrawRangeElements(). Includes parameter checking
231 * and VBO bounds checking.
232 * \return GL_TRUE if OK to render, GL_FALSE if error found
235 _mesa_validate_DrawRangeElements(struct gl_context
*ctx
, GLenum mode
,
236 GLuint start
, GLuint end
,
237 GLsizei count
, GLenum type
,
238 const GLvoid
*indices
)
240 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
244 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(count)" );
248 if (!_mesa_valid_prim_mode(ctx
, mode
)) {
249 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(mode)" );
254 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(end<start)");
258 if (type
!= GL_UNSIGNED_INT
&&
259 type
!= GL_UNSIGNED_BYTE
&&
260 type
!= GL_UNSIGNED_SHORT
) {
261 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(type)" );
265 if (!check_valid_to_render(ctx
, "glDrawRangeElements"))
268 /* Vertex buffer object tests */
269 if (_mesa_is_bufferobj(ctx
->Array
.ArrayObj
->ElementArrayBufferObj
)) {
270 /* use indices in the buffer object */
271 /* make sure count doesn't go outside buffer bounds */
272 if (index_bytes(type
, count
) > ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Size
) {
273 _mesa_warning(ctx
, "glDrawRangeElements index out of buffer bounds");
278 /* not using a VBO */
283 if (!check_index_bounds(ctx
, count
, type
, indices
))
291 * Called from the tnl module to error check the function parameters and
292 * verify that we really can draw something.
293 * \return GL_TRUE if OK to render, GL_FALSE if error found
296 _mesa_validate_DrawArrays(struct gl_context
*ctx
,
297 GLenum mode
, GLint start
, GLsizei count
)
299 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
303 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawArrays(count)" );
307 if (!_mesa_valid_prim_mode(ctx
, mode
)) {
308 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawArrays(mode)" );
312 if (!check_valid_to_render(ctx
, "glDrawArrays"))
315 if (ctx
->Const
.CheckArrayBounds
) {
316 if (start
+ count
> (GLint
) ctx
->Array
.ArrayObj
->_MaxElement
)