2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "bufferobj.h"
46 #include "mfeatures.h"
47 #include "multisample.h"
61 #include "main/dispatch.h"
67 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
69 struct gl_enable_attrib
74 GLbitfield ClipPlanes
;
75 GLboolean ColorMaterial
;
80 GLboolean Light
[MAX_LIGHTS
];
83 GLboolean LineStipple
;
84 GLboolean IndexLogicOp
;
85 GLboolean ColorLogicOp
;
90 GLboolean Map1TextureCoord1
;
91 GLboolean Map1TextureCoord2
;
92 GLboolean Map1TextureCoord3
;
93 GLboolean Map1TextureCoord4
;
94 GLboolean Map1Vertex3
;
95 GLboolean Map1Vertex4
;
96 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
100 GLboolean Map2TextureCoord1
;
101 GLboolean Map2TextureCoord2
;
102 GLboolean Map2TextureCoord3
;
103 GLboolean Map2TextureCoord4
;
104 GLboolean Map2Vertex3
;
105 GLboolean Map2Vertex4
;
106 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
109 GLboolean PixelTexture
;
110 GLboolean PointSmooth
;
111 GLboolean PolygonOffsetPoint
;
112 GLboolean PolygonOffsetLine
;
113 GLboolean PolygonOffsetFill
;
114 GLboolean PolygonSmooth
;
115 GLboolean PolygonStipple
;
116 GLboolean RescaleNormals
;
119 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
120 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
121 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
122 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
123 GLboolean SampleCoverage
; /* GL_ARB_multisample */
124 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
126 GLbitfield Texture
[MAX_TEXTURE_UNITS
];
127 GLbitfield TexGen
[MAX_TEXTURE_UNITS
];
129 /* GL_ARB_vertex_program / GL_NV_vertex_program */
130 GLboolean VertexProgram
;
131 GLboolean VertexProgramPointSize
;
132 GLboolean VertexProgramTwoSide
;
134 /* GL_ARB_point_sprite / GL_NV_point_sprite */
135 GLboolean PointSprite
;
140 * Node for the attribute stack.
142 struct gl_attrib_node
146 struct gl_attrib_node
*next
;
152 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
156 struct gl_texture_attrib Texture
; /**< The usual context state */
158 /** to save per texture object state (wrap modes, filters, etc): */
159 struct gl_texture_object SavedObj
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
162 * To save references to texture objects (so they don't get accidentally
163 * deleted while saved in the attribute stack).
165 struct gl_texture_object
*SavedTexRef
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
167 /* We need to keep a reference to the shared state. That's where the
168 * default texture objects are kept. We don't want that state to be
169 * freed while the attribute stack contains pointers to any default
172 struct gl_shared_state
*SharedRef
;
176 #if FEATURE_attrib_stack
180 * Allocate new attribute node of given type/kind. Attach payload data.
181 * Insert it into the linked list named by 'head'.
184 save_attrib_data(struct gl_attrib_node
**head
,
185 GLbitfield kind
, void *payload
)
187 struct gl_attrib_node
*n
= MALLOC_STRUCT(gl_attrib_node
);
202 _mesa_PushAttrib(GLbitfield mask
)
204 struct gl_attrib_node
*head
;
206 GET_CURRENT_CONTEXT(ctx
);
207 ASSERT_OUTSIDE_BEGIN_END(ctx
);
209 if (MESA_VERBOSE
& VERBOSE_API
)
210 _mesa_debug(ctx
, "glPushAttrib %x\n", (int) mask
);
212 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
213 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
217 /* Build linked list of attribute nodes which save all attribute */
218 /* groups specified by the mask. */
221 if (mask
& GL_ACCUM_BUFFER_BIT
) {
222 struct gl_accum_attrib
*attr
;
223 attr
= MALLOC_STRUCT( gl_accum_attrib
);
224 memcpy( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
225 save_attrib_data(&head
, GL_ACCUM_BUFFER_BIT
, attr
);
228 if (mask
& GL_COLOR_BUFFER_BIT
) {
230 struct gl_colorbuffer_attrib
*attr
;
231 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
232 memcpy( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
233 /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
234 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++)
235 attr
->DrawBuffer
[i
] = ctx
->DrawBuffer
->ColorDrawBuffer
[i
];
236 save_attrib_data(&head
, GL_COLOR_BUFFER_BIT
, attr
);
239 if (mask
& GL_CURRENT_BIT
) {
240 struct gl_current_attrib
*attr
;
241 FLUSH_CURRENT( ctx
, 0 );
242 attr
= MALLOC_STRUCT( gl_current_attrib
);
243 memcpy( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
244 save_attrib_data(&head
, GL_CURRENT_BIT
, attr
);
247 if (mask
& GL_DEPTH_BUFFER_BIT
) {
248 struct gl_depthbuffer_attrib
*attr
;
249 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
250 memcpy( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
251 save_attrib_data(&head
, GL_DEPTH_BUFFER_BIT
, attr
);
254 if (mask
& GL_ENABLE_BIT
) {
255 struct gl_enable_attrib
*attr
;
257 attr
= MALLOC_STRUCT( gl_enable_attrib
);
258 /* Copy enable flags from all other attributes into the enable struct. */
259 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
260 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
261 attr
->Blend
= ctx
->Color
.BlendEnabled
;
262 attr
->ClipPlanes
= ctx
->Transform
.ClipPlanesEnabled
;
263 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
264 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
265 attr
->DepthTest
= ctx
->Depth
.Test
;
266 attr
->Dither
= ctx
->Color
.DitherFlag
;
267 attr
->Fog
= ctx
->Fog
.Enabled
;
268 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
269 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
271 attr
->Lighting
= ctx
->Light
.Enabled
;
272 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
273 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
274 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
275 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
276 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
277 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
278 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
279 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
280 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
281 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
282 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
283 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
284 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
285 memcpy(attr
->Map1Attrib
, ctx
->Eval
.Map1Attrib
, sizeof(ctx
->Eval
.Map1Attrib
));
286 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
287 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
288 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
289 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
290 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
291 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
292 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
293 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
294 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
295 memcpy(attr
->Map2Attrib
, ctx
->Eval
.Map2Attrib
, sizeof(ctx
->Eval
.Map2Attrib
));
296 attr
->Normalize
= ctx
->Transform
.Normalize
;
297 attr
->RasterPositionUnclipped
= ctx
->Transform
.RasterPositionUnclipped
;
298 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
299 attr
->PointSprite
= ctx
->Point
.PointSprite
;
300 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
301 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
302 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
303 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
304 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
305 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
306 attr
->Scissor
= ctx
->Scissor
.Enabled
;
307 attr
->Stencil
= ctx
->Stencil
.Enabled
;
308 attr
->StencilTwoSide
= ctx
->Stencil
.TestTwoSide
;
309 attr
->MultisampleEnabled
= ctx
->Multisample
.Enabled
;
310 attr
->SampleAlphaToCoverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
311 attr
->SampleAlphaToOne
= ctx
->Multisample
.SampleAlphaToOne
;
312 attr
->SampleCoverage
= ctx
->Multisample
.SampleCoverage
;
313 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
314 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
315 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
317 /* GL_NV_vertex_program */
318 attr
->VertexProgram
= ctx
->VertexProgram
.Enabled
;
319 attr
->VertexProgramPointSize
= ctx
->VertexProgram
.PointSizeEnabled
;
320 attr
->VertexProgramTwoSide
= ctx
->VertexProgram
.TwoSideEnabled
;
321 save_attrib_data(&head
, GL_ENABLE_BIT
, attr
);
324 if (mask
& GL_EVAL_BIT
) {
325 struct gl_eval_attrib
*attr
;
326 attr
= MALLOC_STRUCT( gl_eval_attrib
);
327 memcpy( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
328 save_attrib_data(&head
, GL_EVAL_BIT
, attr
);
331 if (mask
& GL_FOG_BIT
) {
332 struct gl_fog_attrib
*attr
;
333 attr
= MALLOC_STRUCT( gl_fog_attrib
);
334 memcpy( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
335 save_attrib_data(&head
, GL_FOG_BIT
, attr
);
338 if (mask
& GL_HINT_BIT
) {
339 struct gl_hint_attrib
*attr
;
340 attr
= MALLOC_STRUCT( gl_hint_attrib
);
341 memcpy( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
342 save_attrib_data(&head
, GL_HINT_BIT
, attr
);
345 if (mask
& GL_LIGHTING_BIT
) {
346 struct gl_light_attrib
*attr
;
347 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
348 attr
= MALLOC_STRUCT( gl_light_attrib
);
349 memcpy( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
350 save_attrib_data(&head
, GL_LIGHTING_BIT
, attr
);
353 if (mask
& GL_LINE_BIT
) {
354 struct gl_line_attrib
*attr
;
355 attr
= MALLOC_STRUCT( gl_line_attrib
);
356 memcpy( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
357 save_attrib_data(&head
, GL_LINE_BIT
, attr
);
360 if (mask
& GL_LIST_BIT
) {
361 struct gl_list_attrib
*attr
;
362 attr
= MALLOC_STRUCT( gl_list_attrib
);
363 memcpy( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
364 save_attrib_data(&head
, GL_LIST_BIT
, attr
);
367 if (mask
& GL_PIXEL_MODE_BIT
) {
368 struct gl_pixel_attrib
*attr
;
369 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
370 memcpy( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
371 /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
372 attr
->ReadBuffer
= ctx
->ReadBuffer
->ColorReadBuffer
;
373 save_attrib_data(&head
, GL_PIXEL_MODE_BIT
, attr
);
376 if (mask
& GL_POINT_BIT
) {
377 struct gl_point_attrib
*attr
;
378 attr
= MALLOC_STRUCT( gl_point_attrib
);
379 memcpy( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
380 save_attrib_data(&head
, GL_POINT_BIT
, attr
);
383 if (mask
& GL_POLYGON_BIT
) {
384 struct gl_polygon_attrib
*attr
;
385 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
386 memcpy( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
387 save_attrib_data(&head
, GL_POLYGON_BIT
, attr
);
390 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
392 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
393 memcpy( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
394 save_attrib_data(&head
, GL_POLYGON_STIPPLE_BIT
, stipple
);
397 if (mask
& GL_SCISSOR_BIT
) {
398 struct gl_scissor_attrib
*attr
;
399 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
400 memcpy( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
401 save_attrib_data(&head
, GL_SCISSOR_BIT
, attr
);
404 if (mask
& GL_STENCIL_BUFFER_BIT
) {
405 struct gl_stencil_attrib
*attr
;
406 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
407 memcpy( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
408 save_attrib_data(&head
, GL_STENCIL_BUFFER_BIT
, attr
);
411 if (mask
& GL_TEXTURE_BIT
) {
412 struct texture_state
*texstate
= CALLOC_STRUCT(texture_state
);
416 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glPushAttrib(GL_TEXTURE_BIT)");
420 _mesa_lock_context_textures(ctx
);
422 /* copy/save the bulk of texture state here */
423 memcpy(&texstate
->Texture
, &ctx
->Texture
, sizeof(ctx
->Texture
));
425 /* Save references to the currently bound texture objects so they don't
426 * accidentally get deleted while referenced in the attribute stack.
428 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
429 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
430 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tex
],
431 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
435 /* copy state/contents of the currently bound texture objects */
436 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
437 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
438 _mesa_copy_texture_object(&texstate
->SavedObj
[u
][tex
],
439 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
443 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, ctx
->Shared
);
445 _mesa_unlock_context_textures(ctx
);
447 save_attrib_data(&head
, GL_TEXTURE_BIT
, texstate
);
450 if (mask
& GL_TRANSFORM_BIT
) {
451 struct gl_transform_attrib
*attr
;
452 attr
= MALLOC_STRUCT( gl_transform_attrib
);
453 memcpy( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
454 save_attrib_data(&head
, GL_TRANSFORM_BIT
, attr
);
457 if (mask
& GL_VIEWPORT_BIT
) {
458 struct gl_viewport_attrib
*attr
;
459 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
460 memcpy( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
461 save_attrib_data(&head
, GL_VIEWPORT_BIT
, attr
);
464 /* GL_ARB_multisample */
465 if (mask
& GL_MULTISAMPLE_BIT_ARB
) {
466 struct gl_multisample_attrib
*attr
;
467 attr
= MALLOC_STRUCT( gl_multisample_attrib
);
468 memcpy( attr
, &ctx
->Multisample
, sizeof(struct gl_multisample_attrib
) );
469 save_attrib_data(&head
, GL_MULTISAMPLE_BIT_ARB
, attr
);
473 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
474 ctx
->AttribStackDepth
++;
480 pop_enable_group(struct gl_context
*ctx
, const struct gl_enable_attrib
*enable
)
482 const GLuint curTexUnitSave
= ctx
->Texture
.CurrentUnit
;
485 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
486 if ((VALUE) != (NEWVALUE)) { \
487 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
490 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
491 if (ctx
->Color
.BlendEnabled
!= enable
->Blend
) {
492 _mesa_set_enable(ctx
, GL_BLEND
, (enable
->Blend
& 1));
495 for (i
=0;i
<ctx
->Const
.MaxClipPlanes
;i
++) {
496 const GLuint mask
= 1 << i
;
497 if ((ctx
->Transform
.ClipPlanesEnabled
& mask
) != (enable
->ClipPlanes
& mask
))
498 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
499 !!(enable
->ClipPlanes
& mask
));
502 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
504 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
505 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
506 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
507 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
508 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
509 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
510 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
512 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
514 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
517 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
518 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
519 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
520 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
521 GL_MAP1_TEXTURE_COORD_1
);
522 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
523 GL_MAP1_TEXTURE_COORD_2
);
524 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
525 GL_MAP1_TEXTURE_COORD_3
);
526 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
527 GL_MAP1_TEXTURE_COORD_4
);
528 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
530 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
532 for (i
= 0; i
< 16; i
++) {
533 TEST_AND_UPDATE(ctx
->Eval
.Map1Attrib
[i
], enable
->Map1Attrib
[i
],
534 GL_MAP1_VERTEX_ATTRIB0_4_NV
+ i
);
537 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
538 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
539 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
540 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
541 GL_MAP2_TEXTURE_COORD_1
);
542 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
543 GL_MAP2_TEXTURE_COORD_2
);
544 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
545 GL_MAP2_TEXTURE_COORD_3
);
546 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
547 GL_MAP2_TEXTURE_COORD_4
);
548 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
550 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
552 for (i
= 0; i
< 16; i
++) {
553 TEST_AND_UPDATE(ctx
->Eval
.Map2Attrib
[i
], enable
->Map2Attrib
[i
],
554 GL_MAP2_VERTEX_ATTRIB0_4_NV
+ i
);
557 TEST_AND_UPDATE(ctx
->Eval
.AutoNormal
, enable
->AutoNormal
, GL_AUTO_NORMAL
);
558 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
559 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
560 GL_RESCALE_NORMAL_EXT
);
561 TEST_AND_UPDATE(ctx
->Transform
.RasterPositionUnclipped
,
562 enable
->RasterPositionUnclipped
,
563 GL_RASTER_POSITION_UNCLIPPED_IBM
);
564 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
566 if (ctx
->Extensions
.NV_point_sprite
|| ctx
->Extensions
.ARB_point_sprite
) {
567 TEST_AND_UPDATE(ctx
->Point
.PointSprite
, enable
->PointSprite
,
570 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
571 GL_POLYGON_OFFSET_POINT
);
572 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
573 GL_POLYGON_OFFSET_LINE
);
574 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
575 GL_POLYGON_OFFSET_FILL
);
576 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
578 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
580 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
581 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
582 if (ctx
->Extensions
.EXT_stencil_two_side
) {
583 TEST_AND_UPDATE(ctx
->Stencil
.TestTwoSide
, enable
->StencilTwoSide
, GL_STENCIL_TEST_TWO_SIDE_EXT
);
585 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
, enable
->MultisampleEnabled
,
587 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
588 enable
->SampleAlphaToCoverage
,
589 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
590 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
591 enable
->SampleAlphaToOne
,
592 GL_SAMPLE_ALPHA_TO_ONE_ARB
);
593 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
594 enable
->SampleCoverage
,
595 GL_SAMPLE_COVERAGE_ARB
);
596 /* GL_ARB_vertex_program, GL_NV_vertex_program */
597 TEST_AND_UPDATE(ctx
->VertexProgram
.Enabled
,
598 enable
->VertexProgram
,
599 GL_VERTEX_PROGRAM_ARB
);
600 TEST_AND_UPDATE(ctx
->VertexProgram
.PointSizeEnabled
,
601 enable
->VertexProgramPointSize
,
602 GL_VERTEX_PROGRAM_POINT_SIZE_ARB
);
603 TEST_AND_UPDATE(ctx
->VertexProgram
.TwoSideEnabled
,
604 enable
->VertexProgramTwoSide
,
605 GL_VERTEX_PROGRAM_TWO_SIDE_ARB
);
607 /* texture unit enables */
608 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
609 const GLbitfield enabled
= enable
->Texture
[i
];
610 const GLbitfield genEnabled
= enable
->TexGen
[i
];
612 if (ctx
->Texture
.Unit
[i
].Enabled
!= enabled
) {
613 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
615 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(enabled
& TEXTURE_1D_BIT
));
616 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(enabled
& TEXTURE_2D_BIT
));
617 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(enabled
& TEXTURE_3D_BIT
));
618 if (ctx
->Extensions
.NV_texture_rectangle
) {
619 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_ARB
,
620 !!(enabled
& TEXTURE_RECT_BIT
));
622 if (ctx
->Extensions
.ARB_texture_cube_map
) {
623 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP
,
624 !!(enabled
& TEXTURE_CUBE_BIT
));
626 if (ctx
->Extensions
.MESA_texture_array
) {
627 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
628 !!(enabled
& TEXTURE_1D_ARRAY_BIT
));
629 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
630 !!(enabled
& TEXTURE_2D_ARRAY_BIT
));
634 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= genEnabled
) {
635 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
636 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(genEnabled
& S_BIT
));
637 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(genEnabled
& T_BIT
));
638 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(genEnabled
& R_BIT
));
639 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(genEnabled
& Q_BIT
));
643 _mesa_ActiveTextureARB(GL_TEXTURE0
+ curTexUnitSave
);
648 * Pop/restore texture attribute/group state.
651 pop_texture_group(struct gl_context
*ctx
, struct texture_state
*texstate
)
655 _mesa_lock_context_textures(ctx
);
657 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
658 const struct gl_texture_unit
*unit
= &texstate
->Texture
.Unit
[u
];
661 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ u
);
662 _mesa_set_enable(ctx
, GL_TEXTURE_1D
, !!(unit
->Enabled
& TEXTURE_1D_BIT
));
663 _mesa_set_enable(ctx
, GL_TEXTURE_2D
, !!(unit
->Enabled
& TEXTURE_2D_BIT
));
664 _mesa_set_enable(ctx
, GL_TEXTURE_3D
, !!(unit
->Enabled
& TEXTURE_3D_BIT
));
665 if (ctx
->Extensions
.ARB_texture_cube_map
) {
666 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
667 !!(unit
->Enabled
& TEXTURE_CUBE_BIT
));
669 if (ctx
->Extensions
.NV_texture_rectangle
) {
670 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_NV
,
671 !!(unit
->Enabled
& TEXTURE_RECT_BIT
));
673 if (ctx
->Extensions
.MESA_texture_array
) {
674 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
675 !!(unit
->Enabled
& TEXTURE_1D_ARRAY_BIT
));
676 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
677 !!(unit
->Enabled
& TEXTURE_2D_ARRAY_BIT
));
680 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, unit
->EnvMode
);
681 _mesa_TexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, unit
->EnvColor
);
682 _mesa_TexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, unit
->GenS
.Mode
);
683 _mesa_TexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, unit
->GenT
.Mode
);
684 _mesa_TexGeni(GL_R
, GL_TEXTURE_GEN_MODE
, unit
->GenR
.Mode
);
685 _mesa_TexGeni(GL_Q
, GL_TEXTURE_GEN_MODE
, unit
->GenQ
.Mode
);
686 _mesa_TexGenfv(GL_S
, GL_OBJECT_PLANE
, unit
->GenS
.ObjectPlane
);
687 _mesa_TexGenfv(GL_T
, GL_OBJECT_PLANE
, unit
->GenT
.ObjectPlane
);
688 _mesa_TexGenfv(GL_R
, GL_OBJECT_PLANE
, unit
->GenR
.ObjectPlane
);
689 _mesa_TexGenfv(GL_Q
, GL_OBJECT_PLANE
, unit
->GenQ
.ObjectPlane
);
690 /* Eye plane done differently to avoid re-transformation */
692 struct gl_texture_unit
*destUnit
= &ctx
->Texture
.Unit
[u
];
693 COPY_4FV(destUnit
->GenS
.EyePlane
, unit
->GenS
.EyePlane
);
694 COPY_4FV(destUnit
->GenT
.EyePlane
, unit
->GenT
.EyePlane
);
695 COPY_4FV(destUnit
->GenR
.EyePlane
, unit
->GenR
.EyePlane
);
696 COPY_4FV(destUnit
->GenQ
.EyePlane
, unit
->GenQ
.EyePlane
);
697 if (ctx
->Driver
.TexGen
) {
698 ctx
->Driver
.TexGen(ctx
, GL_S
, GL_EYE_PLANE
, unit
->GenS
.EyePlane
);
699 ctx
->Driver
.TexGen(ctx
, GL_T
, GL_EYE_PLANE
, unit
->GenT
.EyePlane
);
700 ctx
->Driver
.TexGen(ctx
, GL_R
, GL_EYE_PLANE
, unit
->GenR
.EyePlane
);
701 ctx
->Driver
.TexGen(ctx
, GL_Q
, GL_EYE_PLANE
, unit
->GenQ
.EyePlane
);
704 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
, !!(unit
->TexGenEnabled
& S_BIT
));
705 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
, !!(unit
->TexGenEnabled
& T_BIT
));
706 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
, !!(unit
->TexGenEnabled
& R_BIT
));
707 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
, !!(unit
->TexGenEnabled
& Q_BIT
));
708 _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL
, GL_TEXTURE_LOD_BIAS
,
710 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_RGB
,
711 unit
->Combine
.ModeRGB
);
712 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_ALPHA
,
713 unit
->Combine
.ModeA
);
715 const GLuint n
= ctx
->Extensions
.NV_texture_env_combine4
? 4 : 3;
717 for (i
= 0; i
< n
; i
++) {
718 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_RGB
+ i
,
719 unit
->Combine
.SourceRGB
[i
]);
720 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_ALPHA
+ i
,
721 unit
->Combine
.SourceA
[i
]);
722 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_RGB
+ i
,
723 unit
->Combine
.OperandRGB
[i
]);
724 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_ALPHA
+ i
,
725 unit
->Combine
.OperandA
[i
]);
728 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_RGB_SCALE
,
729 1 << unit
->Combine
.ScaleShiftRGB
);
730 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_ALPHA_SCALE
,
731 1 << unit
->Combine
.ScaleShiftA
);
733 /* Restore texture object state for each target */
734 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
735 const struct gl_texture_object
*obj
= NULL
;
736 const struct gl_sampler_object
*samp
;
739 obj
= &texstate
->SavedObj
[u
][tgt
];
741 /* don't restore state for unsupported targets to prevent
744 if (obj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
&&
745 !ctx
->Extensions
.ARB_texture_cube_map
) {
748 else if (obj
->Target
== GL_TEXTURE_RECTANGLE_NV
&&
749 !ctx
->Extensions
.NV_texture_rectangle
) {
752 else if ((obj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
||
753 obj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
) &&
754 !ctx
->Extensions
.MESA_texture_array
) {
757 else if (obj
->Target
== GL_TEXTURE_BUFFER
)
760 target
= obj
->Target
;
762 _mesa_BindTexture(target
, obj
->Name
);
764 samp
= &obj
->Sampler
;
766 _mesa_TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, samp
->BorderColor
.f
);
767 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_S
, samp
->WrapS
);
768 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_T
, samp
->WrapT
);
769 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_R
, samp
->WrapR
);
770 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, samp
->MinFilter
);
771 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, samp
->MagFilter
);
772 _mesa_TexParameterf(target
, GL_TEXTURE_MIN_LOD
, samp
->MinLod
);
773 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_LOD
, samp
->MaxLod
);
774 _mesa_TexParameterf(target
, GL_TEXTURE_LOD_BIAS
, samp
->LodBias
);
775 _mesa_TexParameterf(target
, GL_TEXTURE_PRIORITY
, obj
->Priority
);
776 _mesa_TexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, obj
->BaseLevel
);
777 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
778 _mesa_TexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, obj
->MaxLevel
);
779 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
780 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
,
781 samp
->MaxAnisotropy
);
785 /* remove saved references to the texture objects */
786 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
787 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
791 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ texstate
->Texture
.CurrentUnit
);
793 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
795 _mesa_unlock_context_textures(ctx
);
800 * This function is kind of long just because we have to call a lot
801 * of device driver functions to update device driver state.
803 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
804 * in order to restore GL state. This isn't terribly efficient but it
805 * ensures that dirty flags and any derived state gets updated correctly.
806 * We could at least check if the value to restore equals the current value
807 * and then skip the Mesa call.
810 _mesa_PopAttrib(void)
812 struct gl_attrib_node
*attr
, *next
;
813 GET_CURRENT_CONTEXT(ctx
);
814 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
816 if (ctx
->AttribStackDepth
== 0) {
817 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
821 ctx
->AttribStackDepth
--;
822 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
826 if (MESA_VERBOSE
& VERBOSE_API
) {
827 _mesa_debug(ctx
, "glPopAttrib %s\n",
828 _mesa_lookup_enum_by_nr(attr
->kind
));
831 switch (attr
->kind
) {
832 case GL_ACCUM_BUFFER_BIT
:
834 const struct gl_accum_attrib
*accum
;
835 accum
= (const struct gl_accum_attrib
*) attr
->data
;
836 _mesa_ClearAccum(accum
->ClearColor
[0],
837 accum
->ClearColor
[1],
838 accum
->ClearColor
[2],
839 accum
->ClearColor
[3]);
842 case GL_COLOR_BUFFER_BIT
:
844 const struct gl_colorbuffer_attrib
*color
;
846 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
847 _mesa_ClearIndex((GLfloat
) color
->ClearIndex
);
848 _mesa_ClearColor(color
->ClearColor
.f
[0],
849 color
->ClearColor
.f
[1],
850 color
->ClearColor
.f
[2],
851 color
->ClearColor
.f
[3]);
852 _mesa_IndexMask(color
->IndexMask
);
853 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0][0] != 0),
854 (GLboolean
) (color
->ColorMask
[0][1] != 0),
855 (GLboolean
) (color
->ColorMask
[0][2] != 0),
856 (GLboolean
) (color
->ColorMask
[0][3] != 0));
858 /* Need to determine if more than one color output is
859 * specified. If so, call glDrawBuffersARB, else call
860 * glDrawBuffer(). This is a subtle, but essential point
861 * since GL_FRONT (for example) is illegal for the former
862 * function, but legal for the later.
864 GLboolean multipleBuffers
= GL_FALSE
;
867 for (i
= 1; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
868 if (color
->DrawBuffer
[i
] != GL_NONE
) {
869 multipleBuffers
= GL_TRUE
;
873 /* Call the API_level functions, not _mesa_drawbuffers()
874 * since we need to do error checking on the pop'd
876 * Ex: if GL_FRONT were pushed, but we're popping with a
877 * user FBO bound, GL_FRONT will be illegal and we'll need
878 * to record that error. Per OpenGL ARB decision.
881 _mesa_DrawBuffersARB(ctx
->Const
.MaxDrawBuffers
,
884 _mesa_DrawBuffer(color
->DrawBuffer
[0]);
886 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
887 _mesa_AlphaFunc(color
->AlphaFunc
, color
->AlphaRefUnclamped
);
888 if (ctx
->Color
.BlendEnabled
!= color
->BlendEnabled
) {
889 _mesa_set_enable(ctx
, GL_BLEND
, (color
->BlendEnabled
& 1));
891 if (ctx
->Color
._BlendFuncPerBuffer
||
892 ctx
->Color
._BlendEquationPerBuffer
) {
893 /* set blend per buffer */
895 for (buf
= 0; buf
< ctx
->Const
.MaxDrawBuffers
; buf
++) {
896 _mesa_BlendFuncSeparatei(buf
, color
->Blend
[buf
].SrcRGB
,
897 color
->Blend
[buf
].DstRGB
,
898 color
->Blend
[buf
].SrcA
,
899 color
->Blend
[buf
].DstA
);
900 _mesa_BlendEquationSeparatei(buf
,
901 color
->Blend
[buf
].EquationRGB
,
902 color
->Blend
[buf
].EquationA
);
906 /* set same blend modes for all buffers */
907 _mesa_BlendFuncSeparateEXT(color
->Blend
[0].SrcRGB
,
908 color
->Blend
[0].DstRGB
,
909 color
->Blend
[0].SrcA
,
910 color
->Blend
[0].DstA
);
911 /* This special case is because glBlendEquationSeparateEXT
912 * cannot take GL_LOGIC_OP as a parameter.
914 if (color
->Blend
[0].EquationRGB
==
915 color
->Blend
[0].EquationA
) {
916 _mesa_BlendEquation(color
->Blend
[0].EquationRGB
);
919 _mesa_BlendEquationSeparateEXT(
920 color
->Blend
[0].EquationRGB
,
921 color
->Blend
[0].EquationA
);
924 _mesa_BlendColor(color
->BlendColorUnclamped
[0],
925 color
->BlendColorUnclamped
[1],
926 color
->BlendColorUnclamped
[2],
927 color
->BlendColorUnclamped
[3]);
928 _mesa_LogicOp(color
->LogicOp
);
929 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
930 color
->ColorLogicOpEnabled
);
931 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
932 color
->IndexLogicOpEnabled
);
933 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
934 _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB
, color
->ClampFragmentColor
);
935 _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB
, color
->ClampReadColor
);
939 FLUSH_CURRENT( ctx
, 0 );
940 memcpy( &ctx
->Current
, attr
->data
,
941 sizeof(struct gl_current_attrib
) );
943 case GL_DEPTH_BUFFER_BIT
:
945 const struct gl_depthbuffer_attrib
*depth
;
946 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
947 _mesa_DepthFunc(depth
->Func
);
948 _mesa_ClearDepth(depth
->Clear
);
949 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
950 _mesa_DepthMask(depth
->Mask
);
955 const struct gl_enable_attrib
*enable
;
956 enable
= (const struct gl_enable_attrib
*) attr
->data
;
957 pop_enable_group(ctx
, enable
);
958 ctx
->NewState
|= _NEW_ALL
;
962 memcpy( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
963 ctx
->NewState
|= _NEW_EVAL
;
967 const struct gl_fog_attrib
*fog
;
968 fog
= (const struct gl_fog_attrib
*) attr
->data
;
969 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
970 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
971 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
972 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
973 _mesa_Fogf(GL_FOG_END
, fog
->End
);
974 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
975 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
980 const struct gl_hint_attrib
*hint
;
981 hint
= (const struct gl_hint_attrib
*) attr
->data
;
982 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
983 hint
->PerspectiveCorrection
);
984 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
985 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
986 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
987 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
988 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
989 hint
->ClipVolumeClipping
);
990 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
991 hint
->TextureCompression
);
994 case GL_LIGHTING_BIT
:
997 const struct gl_light_attrib
*light
;
998 light
= (const struct gl_light_attrib
*) attr
->data
;
999 /* lighting enable */
1000 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
1001 /* per-light state */
1002 if (_math_matrix_is_dirty(ctx
->ModelviewMatrixStack
.Top
))
1003 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
1005 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
1006 const struct gl_light
*l
= &light
->Light
[i
];
1007 _mesa_set_enable(ctx
, GL_LIGHT0
+ i
, l
->Enabled
);
1008 _mesa_light(ctx
, i
, GL_AMBIENT
, l
->Ambient
);
1009 _mesa_light(ctx
, i
, GL_DIFFUSE
, l
->Diffuse
);
1010 _mesa_light(ctx
, i
, GL_SPECULAR
, l
->Specular
);
1011 _mesa_light(ctx
, i
, GL_POSITION
, l
->EyePosition
);
1012 _mesa_light(ctx
, i
, GL_SPOT_DIRECTION
, l
->SpotDirection
);
1014 GLfloat p
[4] = { 0 };
1015 p
[0] = l
->SpotExponent
;
1016 _mesa_light(ctx
, i
, GL_SPOT_EXPONENT
, p
);
1019 GLfloat p
[4] = { 0 };
1020 p
[0] = l
->SpotCutoff
;
1021 _mesa_light(ctx
, i
, GL_SPOT_CUTOFF
, p
);
1024 GLfloat p
[4] = { 0 };
1025 p
[0] = l
->ConstantAttenuation
;
1026 _mesa_light(ctx
, i
, GL_CONSTANT_ATTENUATION
, p
);
1029 GLfloat p
[4] = { 0 };
1030 p
[0] = l
->LinearAttenuation
;
1031 _mesa_light(ctx
, i
, GL_LINEAR_ATTENUATION
, p
);
1034 GLfloat p
[4] = { 0 };
1035 p
[0] = l
->QuadraticAttenuation
;
1036 _mesa_light(ctx
, i
, GL_QUADRATIC_ATTENUATION
, p
);
1040 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
1041 light
->Model
.Ambient
);
1042 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
1043 (GLfloat
) light
->Model
.LocalViewer
);
1044 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
1045 (GLfloat
) light
->Model
.TwoSide
);
1046 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
1047 (GLfloat
) light
->Model
.ColorControl
);
1049 _mesa_ShadeModel(light
->ShadeModel
);
1050 /* color material */
1051 _mesa_ColorMaterial(light
->ColorMaterialFace
,
1052 light
->ColorMaterialMode
);
1053 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
1054 light
->ColorMaterialEnabled
);
1056 memcpy(&ctx
->Light
.Material
, &light
->Material
,
1057 sizeof(struct gl_material
));
1058 _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB
, light
->ClampVertexColor
);
1063 const struct gl_line_attrib
*line
;
1064 line
= (const struct gl_line_attrib
*) attr
->data
;
1065 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
1066 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
1067 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
1068 _mesa_LineWidth(line
->Width
);
1072 memcpy( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
1074 case GL_PIXEL_MODE_BIT
:
1075 memcpy( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
1076 /* XXX what other pixel state needs to be set by function calls? */
1077 _mesa_ReadBuffer(ctx
->Pixel
.ReadBuffer
);
1078 ctx
->NewState
|= _NEW_PIXEL
;
1082 const struct gl_point_attrib
*point
;
1083 point
= (const struct gl_point_attrib
*) attr
->data
;
1084 _mesa_PointSize(point
->Size
);
1085 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
1086 if (ctx
->Extensions
.EXT_point_parameters
) {
1087 _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT
,
1089 _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT
,
1091 _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT
,
1093 _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
1096 if (ctx
->Extensions
.NV_point_sprite
1097 || ctx
->Extensions
.ARB_point_sprite
) {
1099 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1100 _mesa_TexEnvi(GL_POINT_SPRITE_NV
, GL_COORD_REPLACE_NV
,
1101 (GLint
) point
->CoordReplace
[u
]);
1103 _mesa_set_enable(ctx
, GL_POINT_SPRITE_NV
,point
->PointSprite
);
1104 if (ctx
->Extensions
.NV_point_sprite
)
1105 _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV
,
1106 ctx
->Point
.SpriteRMode
);
1107 _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN
,
1108 (GLfloat
)ctx
->Point
.SpriteOrigin
);
1112 case GL_POLYGON_BIT
:
1114 const struct gl_polygon_attrib
*polygon
;
1115 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
1116 _mesa_CullFace(polygon
->CullFaceMode
);
1117 _mesa_FrontFace(polygon
->FrontFace
);
1118 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
1119 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
1120 _mesa_PolygonOffset(polygon
->OffsetFactor
,
1121 polygon
->OffsetUnits
);
1122 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
1123 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
1124 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
1125 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
1126 polygon
->OffsetPoint
);
1127 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
1128 polygon
->OffsetLine
);
1129 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
1130 polygon
->OffsetFill
);
1133 case GL_POLYGON_STIPPLE_BIT
:
1134 memcpy( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
1135 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
1136 if (ctx
->Driver
.PolygonStipple
)
1137 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
1139 case GL_SCISSOR_BIT
:
1141 const struct gl_scissor_attrib
*scissor
;
1142 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
1143 _mesa_Scissor(scissor
->X
, scissor
->Y
,
1144 scissor
->Width
, scissor
->Height
);
1145 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
1148 case GL_STENCIL_BUFFER_BIT
:
1150 const struct gl_stencil_attrib
*stencil
;
1151 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
1152 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
1153 _mesa_ClearStencil(stencil
->Clear
);
1154 if (ctx
->Extensions
.EXT_stencil_two_side
) {
1155 _mesa_set_enable(ctx
, GL_STENCIL_TEST_TWO_SIDE_EXT
,
1156 stencil
->TestTwoSide
);
1157 _mesa_ActiveStencilFaceEXT(stencil
->ActiveFace
1158 ? GL_BACK
: GL_FRONT
);
1161 _mesa_StencilFuncSeparate(GL_FRONT
,
1162 stencil
->Function
[0],
1164 stencil
->ValueMask
[0]);
1165 _mesa_StencilMaskSeparate(GL_FRONT
, stencil
->WriteMask
[0]);
1166 _mesa_StencilOpSeparate(GL_FRONT
, stencil
->FailFunc
[0],
1167 stencil
->ZFailFunc
[0],
1168 stencil
->ZPassFunc
[0]);
1170 _mesa_StencilFuncSeparate(GL_BACK
,
1171 stencil
->Function
[1],
1173 stencil
->ValueMask
[1]);
1174 _mesa_StencilMaskSeparate(GL_BACK
, stencil
->WriteMask
[1]);
1175 _mesa_StencilOpSeparate(GL_BACK
, stencil
->FailFunc
[1],
1176 stencil
->ZFailFunc
[1],
1177 stencil
->ZPassFunc
[1]);
1180 case GL_TRANSFORM_BIT
:
1183 const struct gl_transform_attrib
*xform
;
1184 xform
= (const struct gl_transform_attrib
*) attr
->data
;
1185 _mesa_MatrixMode(xform
->MatrixMode
);
1186 if (_math_matrix_is_dirty(ctx
->ProjectionMatrixStack
.Top
))
1187 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
1189 /* restore clip planes */
1190 for (i
= 0; i
< ctx
->Const
.MaxClipPlanes
; i
++) {
1191 const GLuint mask
= 1 << i
;
1192 const GLfloat
*eyePlane
= xform
->EyeUserPlane
[i
];
1193 COPY_4V(ctx
->Transform
.EyeUserPlane
[i
], eyePlane
);
1194 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
,
1195 !!(xform
->ClipPlanesEnabled
& mask
));
1196 if (ctx
->Driver
.ClipPlane
)
1197 ctx
->Driver
.ClipPlane( ctx
, GL_CLIP_PLANE0
+ i
, eyePlane
);
1200 /* normalize/rescale */
1201 if (xform
->Normalize
!= ctx
->Transform
.Normalize
)
1202 _mesa_set_enable(ctx
, GL_NORMALIZE
,ctx
->Transform
.Normalize
);
1203 if (xform
->RescaleNormals
!= ctx
->Transform
.RescaleNormals
)
1204 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
1205 ctx
->Transform
.RescaleNormals
);
1208 case GL_TEXTURE_BIT
:
1209 /* Take care of texture object reference counters */
1211 struct texture_state
*texstate
1212 = (struct texture_state
*) attr
->data
;
1213 pop_texture_group(ctx
, texstate
);
1214 ctx
->NewState
|= _NEW_TEXTURE
;
1217 case GL_VIEWPORT_BIT
:
1219 const struct gl_viewport_attrib
*vp
;
1220 vp
= (const struct gl_viewport_attrib
*) attr
->data
;
1221 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
1222 _mesa_DepthRange(vp
->Near
, vp
->Far
);
1225 case GL_MULTISAMPLE_BIT_ARB
:
1227 const struct gl_multisample_attrib
*ms
;
1228 ms
= (const struct gl_multisample_attrib
*) attr
->data
;
1230 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
,
1234 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
1236 GL_SAMPLE_COVERAGE
);
1238 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
1239 ms
->SampleAlphaToCoverage
,
1240 GL_SAMPLE_ALPHA_TO_COVERAGE
);
1242 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
1243 ms
->SampleAlphaToOne
,
1244 GL_SAMPLE_ALPHA_TO_ONE
);
1246 _mesa_SampleCoverageARB(ms
->SampleCoverageValue
,
1247 ms
->SampleCoverageInvert
);
1252 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
1265 * Copy gl_pixelstore_attrib from src to dst, updating buffer
1269 copy_pixelstore(struct gl_context
*ctx
,
1270 struct gl_pixelstore_attrib
*dst
,
1271 const struct gl_pixelstore_attrib
*src
)
1273 dst
->Alignment
= src
->Alignment
;
1274 dst
->RowLength
= src
->RowLength
;
1275 dst
->SkipPixels
= src
->SkipPixels
;
1276 dst
->SkipRows
= src
->SkipRows
;
1277 dst
->ImageHeight
= src
->ImageHeight
;
1278 dst
->SkipImages
= src
->SkipImages
;
1279 dst
->SwapBytes
= src
->SwapBytes
;
1280 dst
->LsbFirst
= src
->LsbFirst
;
1281 dst
->Invert
= src
->Invert
;
1282 _mesa_reference_buffer_object(ctx
, &dst
->BufferObj
, src
->BufferObj
);
1286 #define GL_CLIENT_PACK_BIT (1<<20)
1287 #define GL_CLIENT_UNPACK_BIT (1<<21)
1290 * Copy gl_array_object from src to dest.
1291 * 'dest' must be in an initialized state.
1294 copy_array_object(struct gl_context
*ctx
,
1295 struct gl_array_object
*dest
,
1296 struct gl_array_object
*src
)
1303 /* In theory must be the same anyway, but on recreate make sure it matches */
1304 dest
->ARBsemantics
= src
->ARBsemantics
;
1306 for (i
= 0; i
< Elements(src
->VertexAttrib
); i
++)
1307 _mesa_copy_client_array(ctx
, &dest
->VertexAttrib
[i
], &src
->VertexAttrib
[i
]);
1309 /* _Enabled must be the same than on push */
1310 dest
->_Enabled
= src
->_Enabled
;
1311 dest
->_MaxElement
= src
->_MaxElement
;
1315 * Copy gl_array_attrib from src to dest.
1316 * 'dest' must be in an initialized state.
1319 copy_array_attrib(struct gl_context
*ctx
,
1320 struct gl_array_attrib
*dest
,
1321 struct gl_array_attrib
*src
,
1325 /* skip DefaultArrayObj, Objects */
1326 dest
->ActiveTexture
= src
->ActiveTexture
;
1327 dest
->LockFirst
= src
->LockFirst
;
1328 dest
->LockCount
= src
->LockCount
;
1329 dest
->PrimitiveRestart
= src
->PrimitiveRestart
;
1330 dest
->RestartIndex
= src
->RestartIndex
;
1332 /* skip RebindArrays */
1335 copy_array_object(ctx
, dest
->ArrayObj
, src
->ArrayObj
);
1337 /* skip ArrayBufferObj */
1338 /* skip ElementArrayBufferObj */
1342 * Save the content of src to dest.
1345 save_array_attrib(struct gl_context
*ctx
,
1346 struct gl_array_attrib
*dest
,
1347 struct gl_array_attrib
*src
)
1349 /* Set the Name, needed for restore, but do never overwrite.
1350 * Needs to match value in the object hash. */
1351 dest
->ArrayObj
->Name
= src
->ArrayObj
->Name
;
1352 /* And copy all of the rest. */
1353 copy_array_attrib(ctx
, dest
, src
, false);
1355 /* Just reference them here */
1356 _mesa_reference_buffer_object(ctx
, &dest
->ArrayBufferObj
,
1357 src
->ArrayBufferObj
);
1358 _mesa_reference_buffer_object(ctx
, &dest
->ArrayObj
->ElementArrayBufferObj
,
1359 src
->ArrayObj
->ElementArrayBufferObj
);
1363 * Restore the content of src to dest.
1366 restore_array_attrib(struct gl_context
*ctx
,
1367 struct gl_array_attrib
*dest
,
1368 struct gl_array_attrib
*src
)
1370 /* The ARB_vertex_array_object spec says:
1372 * "BindVertexArray fails and an INVALID_OPERATION error is generated
1373 * if array is not a name returned from a previous call to
1374 * GenVertexArrays, or if such a name has since been deleted with
1375 * DeleteVertexArrays."
1377 * Therefore popping a deleted VAO cannot magically recreate it.
1379 * The semantics of objects created using APPLE_vertex_array_objects behave
1380 * differently. These objects expect to be recreated by pop. Alas.
1382 const bool arb_vao
= (src
->ArrayObj
->Name
!= 0
1383 && src
->ArrayObj
->ARBsemantics
);
1385 if (arb_vao
&& !_mesa_IsVertexArrayAPPLE(src
->ArrayObj
->Name
))
1388 _mesa_BindVertexArrayAPPLE(src
->ArrayObj
->Name
);
1390 /* Restore or recreate the buffer objects by the names ... */
1392 || src
->ArrayBufferObj
->Name
== 0
1393 || _mesa_IsBufferARB(src
->ArrayBufferObj
->Name
)) {
1394 /* ... and restore its content */
1395 copy_array_attrib(ctx
, dest
, src
, false);
1397 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
,
1398 src
->ArrayBufferObj
->Name
);
1400 copy_array_attrib(ctx
, dest
, src
, true);
1404 || src
->ArrayObj
->ElementArrayBufferObj
->Name
== 0
1405 || _mesa_IsBufferARB(src
->ArrayObj
->ElementArrayBufferObj
->Name
))
1406 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB
,
1407 src
->ArrayObj
->ElementArrayBufferObj
->Name
);
1409 /* Better safe than sorry?! */
1410 dest
->RebindArrays
= GL_TRUE
;
1412 /* FIXME: Should some bits in ctx->Array->NewState also be set
1413 * FIXME: here? It seems like it should be set to inclusive-or
1414 * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
1417 dest
->NewState
|= src
->ArrayObj
->_Enabled
| dest
->ArrayObj
->_Enabled
;
1421 * init/alloc the fields of 'attrib'.
1422 * Needs to the init part matching free_array_attrib_data below.
1425 init_array_attrib_data(struct gl_context
*ctx
,
1426 struct gl_array_attrib
*attrib
)
1428 /* Get a non driver gl_array_object. */
1429 attrib
->ArrayObj
= CALLOC_STRUCT( gl_array_object
);
1430 _mesa_initialize_array_object(ctx
, attrib
->ArrayObj
, 0);
1434 * Free/unreference the fields of 'attrib' but don't delete it (that's
1435 * done later in the calling code).
1436 * Needs to the cleanup part matching init_array_attrib_data above.
1439 free_array_attrib_data(struct gl_context
*ctx
,
1440 struct gl_array_attrib
*attrib
)
1442 /* We use a non driver array object, so don't just unref since we would
1443 * end up using the drivers DeleteArrayObject function for deletion. */
1444 _mesa_delete_array_object(ctx
, attrib
->ArrayObj
);
1445 attrib
->ArrayObj
= 0;
1446 _mesa_reference_buffer_object(ctx
, &attrib
->ArrayBufferObj
, NULL
);
1451 _mesa_PushClientAttrib(GLbitfield mask
)
1453 struct gl_attrib_node
*head
;
1455 GET_CURRENT_CONTEXT(ctx
);
1456 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1458 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
1459 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
1463 /* Build linked list of attribute nodes which save all attribute
1464 * groups specified by the mask.
1468 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
1469 struct gl_pixelstore_attrib
*attr
;
1470 /* packing attribs */
1471 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1472 copy_pixelstore(ctx
, attr
, &ctx
->Pack
);
1473 save_attrib_data(&head
, GL_CLIENT_PACK_BIT
, attr
);
1474 /* unpacking attribs */
1475 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1476 copy_pixelstore(ctx
, attr
, &ctx
->Unpack
);
1477 save_attrib_data(&head
, GL_CLIENT_UNPACK_BIT
, attr
);
1480 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
1481 struct gl_array_attrib
*attr
;
1482 attr
= CALLOC_STRUCT( gl_array_attrib
);
1483 init_array_attrib_data(ctx
, attr
);
1484 save_array_attrib(ctx
, attr
, &ctx
->Array
);
1485 save_attrib_data(&head
, GL_CLIENT_VERTEX_ARRAY_BIT
, attr
);
1488 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
1489 ctx
->ClientAttribStackDepth
++;
1496 _mesa_PopClientAttrib(void)
1498 struct gl_attrib_node
*node
, *next
;
1500 GET_CURRENT_CONTEXT(ctx
);
1501 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1503 if (ctx
->ClientAttribStackDepth
== 0) {
1504 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
1508 ctx
->ClientAttribStackDepth
--;
1509 node
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
1512 switch (node
->kind
) {
1513 case GL_CLIENT_PACK_BIT
:
1515 struct gl_pixelstore_attrib
*store
=
1516 (struct gl_pixelstore_attrib
*) node
->data
;
1517 copy_pixelstore(ctx
, &ctx
->Pack
, store
);
1518 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1520 ctx
->NewState
|= _NEW_PACKUNPACK
;
1522 case GL_CLIENT_UNPACK_BIT
:
1524 struct gl_pixelstore_attrib
*store
=
1525 (struct gl_pixelstore_attrib
*) node
->data
;
1526 copy_pixelstore(ctx
, &ctx
->Unpack
, store
);
1527 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1529 ctx
->NewState
|= _NEW_PACKUNPACK
;
1531 case GL_CLIENT_VERTEX_ARRAY_BIT
: {
1532 struct gl_array_attrib
* attr
=
1533 (struct gl_array_attrib
*) node
->data
;
1534 restore_array_attrib(ctx
, &ctx
->Array
, attr
);
1535 free_array_attrib_data(ctx
, attr
);
1536 ctx
->NewState
|= _NEW_ARRAY
;
1540 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");
1553 _mesa_init_attrib_dispatch(struct _glapi_table
*disp
)
1555 SET_PopAttrib(disp
, _mesa_PopAttrib
);
1556 SET_PushAttrib(disp
, _mesa_PushAttrib
);
1557 SET_PopClientAttrib(disp
, _mesa_PopClientAttrib
);
1558 SET_PushClientAttrib(disp
, _mesa_PushClientAttrib
);
1562 #endif /* FEATURE_attrib_stack */
1566 * Free any attribute state data that might be attached to the context.
1569 _mesa_free_attrib_data(struct gl_context
*ctx
)
1571 while (ctx
->AttribStackDepth
> 0) {
1572 struct gl_attrib_node
*attr
, *next
;
1574 ctx
->AttribStackDepth
--;
1575 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
1578 if (attr
->kind
== GL_TEXTURE_BIT
) {
1579 struct texture_state
*texstate
= (struct texture_state
*)attr
->data
;
1581 /* clear references to the saved texture objects */
1582 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1583 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
1584 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
1587 _mesa_reference_shared_state(ctx
, &texstate
->SharedRef
, NULL
);
1590 /* any other chunks of state that requires special handling? */
1602 void _mesa_init_attrib( struct gl_context
*ctx
)
1604 /* Renderer and client attribute stacks */
1605 ctx
->AttribStackDepth
= 0;
1606 ctx
->ClientAttribStackDepth
= 0;